Here is everything I've found up to The Mesmerist entry. More later after I sleep.

• Alien-Gator II, page 11: Advantages should be 20 points and Skills should be 18 points.

• Apocalypsette, page 13: Apocalypse Guitar should be 110 points total after Removable. Demonic Winds cost 30 points, Abilities add up to 40 points, Powers should be 156 points, Advantages should be 4 points. Total is 259.

• Apostate, page 15: Insight should be +11 total, Intimidation should be +10 total.

• The Arctic Fox, page 17: Powers add up to 57 points. Total is 267.

• Bres the Beautiful, page 20: Ranged Combat: Magic should be +8 total. Powers add up to 71 points. Total is 190.

• Cheatcode, page 24: Vehicles should be +11 total.

• Doctor Tectonic, page 29: Geo-Nanobots should 38 points array, as Earth Manipulation adds up to 38 points, no effect on the AF. Deep-Earth Exploration Pod should be 129 points [after Removable is applied], Removable [-33 points]. Nanobot-Infused Mind adds up to 29 points. Powers add up to 183 points. Total is 258.

• Drive By, page 32: Abilities add up to 74 points. Total is 269. Toughness would be 10 without Defensive Roll, plus Advantages being listed as 36 leads me to believe Defensive Roll 2 is leftover from a previous version of the character.

• Elzaya Queen-Empress of the Infraverse, page 34: Organitech Armor should be 82 points total, if the Organitech Translator is a part of it. Removable would be -17 points if that is the case, total 65 points. Bio-electric Blast cost 20 points. Powers cost 68 points with above. Total is 176 with above note for Organitech Armor.

• Eminence, page 39: Alien Carapace is 22 points. Stellar Energy Manipulation is a 33 points Array. Cosmic Strength adds up to 33 points, 34 with Dynamic. Cosmic Speed's Enhanced Advantages should be 8 ranks. EMP needs Affects Objects to be Affects Objects Only or it goes over base Array slot's cost. Based on Vehicles skill and Ranged Attacks, Dexterity should be 6. Powers to 129 points. Total is 283.

• Empress Sola, page 42: Otherworldy doesn't note her Detect is for magic or that she uses her sense of smell for it. Shadow Sorcery: Bonds of Doubt is missing Extra Condition extra. Viewing Shard: The cost for its two effects are flipped, top one should be 52, bottom one 1 point. Powers add up to 137 points, Advantages add up to 17 points. Total is 273.

• Esquire, page 45: Grappling Hook Launcher, I thought you rounded up the total for purposes of Removable and Easily Removable, so it should be -1 point and 1 point total since the cost can't drop below 1 point. Powers add up to 25 points with above taken into account. Total is 218.

• Explodo the Great, page 48: Armored Costume should be Removable [-5 points] •

• Freestyle, page 50: Blackout Bombs should be Easily Removable [-4 points] •

• Harbinger of the Far Tide, page 52: Call the Wrathful Winds should be (60 points). Unearthly Physiology: Enhanced Stamina seems leftover from a previous version of the build, not needed with Growth and Density Growth. Enhanced Defenses add up to 19 ranks, Immunity adds up to 17 ranks. Total for Unearthly Physiology without Enhanced Stamina is 86 points. Avatar of the Harbinger with one rank of Morph and -2 points for Standard Action activation adds up to 342 points. Powers add up to 342, Advantages add up to 3. Total is 383.

• Vicious Ogre, page 53: Offense section, Paralytic Grab should be +6 to hit.

• Kathryn the Red, page 58: Fey Step adds up to 7 points with the Movement. Powers add up to 97 points. Total is 213.

• Kid Grimm, page 61: Advantages add up to 12 points. Total is 219.

• Brimstone, Ghostly Steed, page 61: Powers add up to 83 points, though 4 ranks of Protection are unneeded as Growth gives ranks of Protection to beings without Stamina score. Total is 89, 85 if 4 ranks of Protection are removed due to Growth.

• Lady Lighting, page 64: Under Powers her Living Lightning form is listed as 135 points instead of 136, though the Powers total is correct. Skills add up to 21 points. Total is 194.

• Loma Slife, page 66: Advantages add up to 29 points, Skills add up to 45 points, Defenses add up to 11 points. Total is 271.

• Madame Guillotine, page 69: Les Lames de Guillotine, Easily Removable should be (-5 points) with same final cost. Athletics should be +15 total.

• Megastar, page 73: Powers add up to 158 points. Total is 247.

**Rogues Gallery errata**• Alien-Gator II, page 11: Advantages should be 20 points and Skills should be 18 points.

• Apocalypsette, page 13: Apocalypse Guitar should be 110 points total after Removable. Demonic Winds cost 30 points, Abilities add up to 40 points, Powers should be 156 points, Advantages should be 4 points. Total is 259.

• Apostate, page 15: Insight should be +11 total, Intimidation should be +10 total.

• The Arctic Fox, page 17: Powers add up to 57 points. Total is 267.

• Bres the Beautiful, page 20: Ranged Combat: Magic should be +8 total. Powers add up to 71 points. Total is 190.

• Cheatcode, page 24: Vehicles should be +11 total.

• Doctor Tectonic, page 29: Geo-Nanobots should 38 points array, as Earth Manipulation adds up to 38 points, no effect on the AF. Deep-Earth Exploration Pod should be 129 points [after Removable is applied], Removable [-33 points]. Nanobot-Infused Mind adds up to 29 points. Powers add up to 183 points. Total is 258.

• Drive By, page 32: Abilities add up to 74 points. Total is 269. Toughness would be 10 without Defensive Roll, plus Advantages being listed as 36 leads me to believe Defensive Roll 2 is leftover from a previous version of the character.

• Elzaya Queen-Empress of the Infraverse, page 34: Organitech Armor should be 82 points total, if the Organitech Translator is a part of it. Removable would be -17 points if that is the case, total 65 points. Bio-electric Blast cost 20 points. Powers cost 68 points with above. Total is 176 with above note for Organitech Armor.

• Eminence, page 39: Alien Carapace is 22 points. Stellar Energy Manipulation is a 33 points Array. Cosmic Strength adds up to 33 points, 34 with Dynamic. Cosmic Speed's Enhanced Advantages should be 8 ranks. EMP needs Affects Objects to be Affects Objects Only or it goes over base Array slot's cost. Based on Vehicles skill and Ranged Attacks, Dexterity should be 6. Powers to 129 points. Total is 283.

• Empress Sola, page 42: Otherworldy doesn't note her Detect is for magic or that she uses her sense of smell for it. Shadow Sorcery: Bonds of Doubt is missing Extra Condition extra. Viewing Shard: The cost for its two effects are flipped, top one should be 52, bottom one 1 point. Powers add up to 137 points, Advantages add up to 17 points. Total is 273.

• Esquire, page 45: Grappling Hook Launcher, I thought you rounded up the total for purposes of Removable and Easily Removable, so it should be -1 point and 1 point total since the cost can't drop below 1 point. Powers add up to 25 points with above taken into account. Total is 218.

• Explodo the Great, page 48: Armored Costume should be Removable [-5 points] •

*17 points*. Explosions! Array is 44 points base. Boom! adds up to 44 points, as both must have the same range and the Burst Area Affliction needs to be Ranged as well. Powers add up to 74 points. Total is 185.• Freestyle, page 50: Blackout Bombs should be Easily Removable [-4 points] •

*6 points*. Powers add up to 31 points. Total is 132.• Harbinger of the Far Tide, page 52: Call the Wrathful Winds should be (60 points). Unearthly Physiology: Enhanced Stamina seems leftover from a previous version of the build, not needed with Growth and Density Growth. Enhanced Defenses add up to 19 ranks, Immunity adds up to 17 ranks. Total for Unearthly Physiology without Enhanced Stamina is 86 points. Avatar of the Harbinger with one rank of Morph and -2 points for Standard Action activation adds up to 342 points. Powers add up to 342, Advantages add up to 3. Total is 383.

• Vicious Ogre, page 53: Offense section, Paralytic Grab should be +6 to hit.

• Kathryn the Red, page 58: Fey Step adds up to 7 points with the Movement. Powers add up to 97 points. Total is 213.

• Kid Grimm, page 61: Advantages add up to 12 points. Total is 219.

• Brimstone, Ghostly Steed, page 61: Powers add up to 83 points, though 4 ranks of Protection are unneeded as Growth gives ranks of Protection to beings without Stamina score. Total is 89, 85 if 4 ranks of Protection are removed due to Growth.

• Lady Lighting, page 64: Under Powers her Living Lightning form is listed as 135 points instead of 136, though the Powers total is correct. Skills add up to 21 points. Total is 194.

• Loma Slife, page 66: Advantages add up to 29 points, Skills add up to 45 points, Defenses add up to 11 points. Total is 271.

• Madame Guillotine, page 69: Les Lames de Guillotine, Easily Removable should be (-5 points) with same final cost. Athletics should be +15 total.

• Megastar, page 73: Powers add up to 158 points. Total is 247.

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