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Superteam Handbook errata

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  • Superteam Handbook errata

    Here is the errata I've found so far.

    Superteam Handbook Errata
    • page 33, The Guardian, Complications, Prejudice:
    Because theyoften
    they and often are crammed together.
    • page 41, Enhanced Trait, 1st sentence:
    such as a “luck field” that provides allies a bonus to fefenses
    Should be defenses, easy typo to make.
    • page 43, The Shared Power Form, last paragraph:
    The combined form has a standard set of traits based on its available Power Points, which equal the total rank of the Summon effect x 5.
    Shouldn't this be the total rank of the Summon effect x 15 like the normal Summon power gives and which Combine gave in Power Profiles?
    • page 47, New Features, Cold Storage, 2nd sentence:
    Given the tropes of superhero stories, the cold storage may include cryogenic cham*bers capable or storing sick or injured people
    First or in sentence should be of.
    • page 49, A Team Of One? sidebar, Summon: Responsible should be Responsive.
    • page 62, Ephiphany: In the quote above her image, FOR and MEGALODON'S are mashed together like one word.
    • Epiphany, page 63, Skills: Stealth should be +6 total.
    • Hearth, page 65, Skills: Technology should be +9 total.
    • Matron, page 67: Based on Abilities cost total and Expertise total, her INT should be 4. Under Equipment her Sword is listed called a Heavy Pistol, but has Sword stats. The total cost for Defenses is off, either Parry should be 14 and the total is 16 points or at least 12 due to her Fighting and then total is only 14 points. Either puts her under 180 points by 6 or 8 points repectively.
    • The image on page 68 for Project Freedom is slightly pixilated, not sure if that is just on my end or a glitch in the PDF itself.
    • page 71, Lt. Colonel James Levitt: His Athletics skill should have a /+8. Fort should be 8/5.
    • The Hexorcist, page 77, Advantages: His Ultimate Effort [Sleight of Hand] has an extra h in Sleight.
    • Baron Blemish, page 85, Powers: Onyx Axe doesn't note it is Strength-Based, which might confuse some as to its Damage in the Offense section.
    • Seism, page 93: Under Skills Persuasion should be +3. Under Complications, Visions:
    Recently, Seism has begun to have uncontrollable vibrations.
    Either this should be uncontrollable visions or the Complications name makes no sense.
    • Shell, page 95, Skills: Persuasion should be +0 total.
    • Jessica Aaron, page 99: S at the end of Jessica, PL listed as 4 but should be 12 due to Dodge 9 and Toughness 14 with Lor Shield Belt and Defensive Roll 2.
    Last edited by Psistrike; 06-25-2019, 03:47 AM.

  • #2
    And here is the rest of the errata I found.

    • Boss, page 101: DEX should be 4/1. Athletics should be +11/+8, Ranged Combat: Thrown should be +9/+6. Under Complications, Guilt, last sentence:
    and isn't sure if she survived.
    Shouldn't that be isn't sure if they survived.
    • Esbat, page 103, Skills: Intimidation should be +3 total.
    • Feedback, page 105, Skills: Persuasion should be +0 total.
    • Ignition, page 107, Powers: Gearhead says Limited to Computers, shouldn't that be Limited to Mechanics based on her Skills? And her Plasma Shield has what her Gearhead power should be for stats instead of Protection 7, Sustained.
    • page 111, Team Resources, 3rd paragraph, 2nd sentence:
    Constructed by ancient Preserver technolgoy
    g and 2nd o in technology reversed.
    • pages 115, Magna Blue, Kraken Guardian: Powers add up to 70 with what is listed. Total for it is 90 points.
    • page 117, Magna Green, Unicorn Guardian: Powers add up to 84 with what is listed. Total for it is 101 points.
    • page 119, Magna Pink, Dragon Guardian: Powers add up to 74 with what is listed. Total for it is 94 points.
    • Magna Red, page 121: Under Playing Manga Red it says she is 17 years old, but here under Age it states 16. Which is correct? Under Skills Deception should be +1 total. Phoenix Guardian: Powers add up to 78 with what is listed. Total for it is 91 points.
    • page 123, Magna Yellow, Griffon Guardian: Powers add up to 87 with what is listed. Total for it is 108 points.
    • Magna King, page 124, POWERS & ABILITIES: 1st paragraph, 2nd sentence: 2nd that after sword. 1st paragraph, last sentence: wield is mispelt weild. Powers add up to 152 total with what is listed. Total is 195 points.
    • Kid-Kid, page 133, Skills: Athletics should be -1 total.
    • The Witch, page 137: Acrobatics and Deception should be +6 total, Insight should be +11 total.
    • Francesca, page 145: Toughness should be 6 with Defensive Roll.
    • Lucille, page 147, Skills: Insight should be +2 and Persuasion should be +1.
    • Mobster Monkey, page 153: Based on Close Combat: Unarmed, Parry, and the cost for Abilities Fighting should be 4.
    • Jessie Baker, page 155: Under Powers & Abilities it is called I Know a Place power. But under Powers it is called I Have a Place. Please clarify which it is.
    • Lee Franks, page 159, Skills: Perception should be +6 total. Skills add up to 18 points, 36 ranks total. Advantages add up to 15 points. Same total.

    Comment


    • #3
      Page 7, very end of the first sentence should read "publishers" (plural)

      Comment


      • #4
        Page 79. Queen of Hearts has Healing (Self Only, Energizing), but the rules state that, for Energizing, you "cannot use Healing to eliminate your own fatigue", so the Energizing does nothing for her.
        [url=http://roninarmy.com/threads/996]My Builds[/url]

        [b]Current games:[/b]
        [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

        Comment


        • #5
          Possibly limited to the PDF, page 165 doesn't have proper spacing for the page numbers for Shell and Skills, and on page 68, the image for Project Freedom is heavily pixelated.
          [url=http://roninarmy.com/threads/996]My Builds[/url]

          [b]Current games:[/b]
          [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

          Comment


          • #6
            Originally posted by FuzzyBoots View Post
            Page 79. Queen of Hearts has Healing (Self Only, Energizing), but the rules state that, for Energizing, you "cannot use Healing to eliminate your own fatigue", so the Energizing does nothing for her.
            As noted under the Super-Team Handbook thread, the easiest fix is replacing Energizing with Restorative extra.

            Comment


            • #7
              Originally posted by Psistrike View Post
              Here is the errata I've found so far.

              Superteam Handbook Errata
              • Epiphany, page 63, Skills: Stealth should be +6 total.
              Actually Epiphany's Skills total is 3p over and Stealth is listed as 6(+9) even though AGI=0, so Stealth is likely a typo and should be zero, especially considering very few of the other UNIQUE members have Stealth and it doesn't really fit her personality.

              • Hearth, page 65, Skills: Technology should be +9 total.
              Similarly, Hearth's Skills are 1p over and Technology is listed as 7(+7) even though INT=2, so Tech is likely to be 5(+7).

              • Matron, page 67: Based on Abilities cost total and Expertise total, her INT should be 4. Under Equipment her Sword is listed called a Heavy Pistol, but has Sword stats. The total cost for Defenses is off, either Parry should be 14 and the total is 16 points or at least 12 due to her Fighting and then total is only 14 points. Either puts her under 180 points by 6 or 8 points repectively.
              All true. Also STA 4 is actually in a different font and Fortitude shouldn't be Immune.
              Last edited by JDRook; 07-30-2019, 08:19 AM.
              My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
              My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
              [/URL]
              I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

              Comment


              • #8
                Project Freedom

                9th Airborne - Powers add up to 78p (1p short), Skills add up to 26p (4p short). Total adds up to 160p, so 5p short of the listed 165p

                Fortress America - The Quirk "capped by Toughness Rank" on Impervious Toughness isn't really a Flaw since Impervious has no effect above the rank of the defense it modifies. Taking it away would not affect the function of the power. Therefore total is 1p over.

                Queen of Hearts - Powers total is 18, not 20. Also only 25p of Advantages, not 26. Overall 3p under.

                Weather Mistress - Powers total is 46p, not 45. Likely more Removable math confusion. Could be fixed by bumping Flight to 6, otherwise 1p under cost overall.

                Outliers

                Inside Man - Only 25 Skill ranks, not 30. 2.5p under total

                Lady Diamond - 149p total, not 150. 1p under total

                Parts Unknown - Advantsges is 21p, not 19. 2p over total.

                Seism - No math issues, but Insight 2 seems low to go with Skill Mastery: Insight. May be a function of her newly implanted compassion.


                My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
                My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
                [/URL]
                I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

                Comment


                • #9


                  I would like to post the errata for my particular chapter (along with suggested fixes) on the official Mutants and Masterminds FB group, if the contributors are OK with that.

                  Comment


                  • #10
                    Hmm... issues quoting my own post. Anyhow, the two formatting errors I'd mentioned are still present in the file, Really hoping they fix that before print...

                    Side note, on release, the Hero Lab files were not present. Now, the character files are, although the new Advantages added for the file are rendered as Custom advantages rather than being implemented as new rules.
                    [url=http://roninarmy.com/threads/996]My Builds[/url]

                    [b]Current games:[/b]
                    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

                    Comment

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