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  • #91
    Originally posted by greycrusader View Post
    Hey, everyone-as the writer of the Project Freedom chapter of the Super-Team Handbook, I'm open to fielding any questions any of you may have about the team, individual characters, or adventure hooks/background info on the team.

    I'll likely also be doing a few posts about (unofficial) material pertaining to the Project Freedom team which didn't make it into the book.

    All my best!
    I'm curious as to how you came to choose the members of Project Freedom - were you thinking about what character archetypes would fit best in a group or was it more about personalities of the characters. Second, how hard did you find it to take already existing FC setting characters to be part of Project Freedom and find a balance between "known" characters and the "new" ones?

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    • #92
      Originally posted by greycrusader View Post
      Hey, everyone-as the writer of the Project Freedom chapter of the Super-Team Handbook, I'm open to fielding any questions any of you may have about the team, individual characters, or adventure hooks/background info on the team.

      I'll likely also be doing a few posts about (unofficial) material pertaining to the Project Freedom team which didn't make it into the book.

      All my best!
      Matron is a Doctor Mist homage, correct?

      Not to mention Epiphany being a grown-up Caitlin Fairchild?

      Comment


      • #93
        greycrusader PMed me on Echoes of the Multiverse with an answer to my question because he wasn't able to post it here, and he asked me to share it with everyone. Sorry in advance for the run together style, but I can't seem to change it.

        Excellent question First, when the assignment was given to me, it was with the understanding of using at least a couple fairly well-known villains, along with two-three original characters. The other parameter was the team members couldn't include any outright psychopaths, career killers, or other types who would not be plausibly repentant or redeemable. Another suggestion was to, quite frankly, create a Freedom City analogue for Harley Quinn. I kept those considerations in mind, but tabled selecting the pre-existing characters while I generated ideas for the wholly original figures on the PF roster.
        From the beginning, I decided the team should reflect its obvious comic-book predecessors-Suicide Squad, The Thunderbolts, and Gail Simone's Secret Six, by choosing/creating characters who fulfilled the same tactical and interpersonal roles. This made filling-in-the-blanks much easier. Since the Freedomvese lacked many size-changing heroes, Fortress America became a stand-in for Atlas, along with Catman's good looks and wealthy background; since he also reflects Atlas' insecurity, I decided his background tied into an earlier concept of mine, the Van Meters-in a family of brilliant psychics, growing up with an average intellect and physical powers marked him as an "underachiever". The Hexorcist checked multiple boxes-he was a fan favorite who hadn't appeared in quite awhile, fit the slightly unbalanced "weirdo" role as Ragdoll, and possessed diabloic/black magic like the Enchantress or Satanna. I built Queen of Hearts next-my HQ expy-but combined Dr. Quinzel's background with that of Songbird/Screaming Mimi; to take her a bit astray from her roots, I made Q of H more of a lightning-bruiser than a super-acrobat.
        With my first three slots, Project Freedom had a couple of front-line melee fighters (powerhouse and martial artist), along with a support/transportation specialist (Hexorcist); for long range firepower, I came up with 9th Airborne. He combines aspects of Rick Flagg (disgraced ex-military) with (plainly) Mach V, a long-time favorite of mine from the original Thunderbolts. As an ex-Power Corpsman, 9th Airborne is also 'recognizable" to longtime M&M players, but allowed some room for character development, as the Power Corps are fairly anonymous as individuals outside their fighting unit. As he's quite competent but has issues with authority, he contrasts with Fortress America's earnest but insecure nature and Queen of Hearts manic, unstable, cheerfulness.
        For the final bad guy to join the team, I looked to the Crime League, but none of them seemed quite right to me, so I settled on the Thieves Guild instead. While The Bolas would have been an obvious choice, being a rough Captain Boomerang counterpart, he wouldn't have added much to PF's tactical punch, and his personal traits overlapped those of Fortress America. It came down to a choice between Looking Glass and Weather Mistress; eventually I went with the latter, as her tragic backstory made her a bit more sympathetic, while her intelligence and antisocial traits mapped well to the "Moonstone" role, the team leader who sort-of disdains her own comrades. Her power set gave the team many more options, while providing a "Flash's Rogue" analogue for the final roster.
        And that's how the "Final Five" came together. Hope you enjoyed the background.
        ​​​​​​​All my best.
        Last edited by Tattooedman; 08-09-2019, 01:33 PM.

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        • #94
          Originally posted by Voltron64 View Post

          Matron is a Doctor Mist homage, correct?

          Not to mention Epiphany being a grown-up Caitlin Fairchild?
          I didn't actually do the UNIQUE section, so I don't have any sort of official answer. Matron does seem like a Dr. Mist analogue, with a bit of Highlander/Connor McLeod thrown in.

          All my best.

          Comment


          • #95
            Originally posted by greycrusader View Post

            I didn't actually do the UNIQUE section, so I don't have any sort of official answer. Matron does seem like a Dr. Mist analogue, with a bit of Highlander/Connor McLeod thrown in.

            All my best.
            You're right, I got them briefly confused.

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            • #96
              BTW, I really liked the format of the character sheets used in the book. Is there any chance y'all could release blank version of those sheets for folks to use?

              Thanks!

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              • #97
                From what I understand, the character stat blocks were specifically designed to be easy to read for newcomers to the game, especially those who were introduced to M&M from the Basic Edition Heroes Handbook. I imagine similar releases in the future will make use of them, though other types of source books (collections of villains or bestiaries) will use a different format.

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                • #98
                  My girlfriend preordered this book for me, and I'm really looking forward to it. Any idea on release date?

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                  • #99
                    My girlfriend preordered this book for my birthday, and i am waiting on it for my kids game that i run. Any ideas on when it drops?

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                    • From what I've read on the Green Ronin FB page, it should be within a few weeks.

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                      • I picked up a copy yesterday evening at the local game store. I've only had a chance to give it a skim, but it looks great. I was just skimming some of the groups and characters, and they all seem like they'd be fun to play (great for one-shots or intros).

                        Likewise on the new stat block presentation - very nice.

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                        • Originally posted by 1000buffalo View Post
                          I picked up a copy yesterday evening at the local game store.
                          So it's out in stores? Any idea when pre-orders will be getting their copies?

                          DT Butchino | Writer, Designer, Illustrator | Sketchpad Studio
                          [url=http://www.rpgnow.com/browse.php?manufacturers_id=648]Get VILLAINOUS with the Acts of Villainy Line for M&M3e.[/url]

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                          • Got my pre-order copy today.

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                            • I got my pre-order copy yesterday. It's quite lovely.
                              All will be well. - St. Walker of the Blue Lantern Corp

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                              • THE FREEBOOTERS:

                                A loose affiliation of super-humans (or close enough to) brought together by Jordan McGinnis, the Anti-Earth counterpart to Earth-Prime's criminal hacker extraordinaire, Jared McGinnis, AKA The Freebooter. Like his equivalent number, Jordan was born with a severe spinal defect, rendering him paraplegic; but born into an authoritarian society which devoted scant resources to "cripples", Jordan's parents were forced into illicit activities to support their son's medical needs, and eventually forced to flee Empire City when this became too dangerous, going off-grid. By this time, the teenage Jordan's brilliant intellect was apparent, already devising several inventions to help the family cope with their many hardships. His parents did all they could to nurture his burgeoning mind, providing him with books, puzzles, and most crucially, a second-hand PC. Tragically, both his parents died while he was still in his teens, his father felled by a heart attack, and his mother perishing in a fiery crash while trying to outrun a state patrol (she had been smuggling untaxed goods). By this time, Jordan had vastly upgraded his computer equipment, living a life of adventure, intrigue, and piracy in cyberspace, under the handle of The Freewheeling Freerunner (the irony was not lost on him). Despising the regime of cruel super-tyrants whose whims destroyed the lives of his parents, the Freerunner wiped out their intel on resistance leaders, looted their government accounts, and sabotaged their research projects. While exceedingly clever, he undoubtedly would have soon been discovered and eliminated save for the intervention of Mind-Master, one of the few forces for justice on Anti-Earth. Posing as a fellow "keyboard freedom fighter", Mind-Master provided young McGinnis with additional technology, income, and contacts, putting him in touch with the Courage Confederation underground. Freerunner put these resources to good use, relocating to an extensively equipped clandestine lair, creating a series of false identities, and reaching out to other highly gifted individuals who likewise have cause to oppose the Tyranny Syndicate. This is how the Freebooters came to be-the team of Air-Raider, Chaos Bride, Hellqueen, Lady Tempest, and Rampart, along with their field leader, Unholy Terror.

                                Use Jordan McGinnis/The Freerunner has identical statistics to his counterpart, except his android lacks the Morph power and uses a Power-Staff instead of a hi-tech Cutlass (add a second AE: Ranged Damage 9, Unreliable (5 charges)); between missions, McGinnis frequently changes the android's appearance to confuse the authorities, but it usually appears as a very fit human of prime physical age, dressed in athletic gear or a martial arts gi, not the flamboyant buccaneer garb of his analogue.

                                More to follow, obviously!

                                All my best!

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