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  • #16
    Re: Teleport questions

    Originally posted by Bothrops View Post
    About Extended Portal Teleport; I'd use this solution:
    Round 1 - user creates portal (free action), maintains it (concentration: standard action), and then enters it (1st move action)
    Round 2 - user exits portal at the beginning of the turn (2nd move action); the portal then collapses, since the user is now dazed & has already used up his single action (so he can't maintain it)

    But yes, changing the portal effect to Sustained duration (Increased Duration extra) and/or adding the Easy extra would make it work much more smoothly.
    The more I think about extended portals, the more I think they're not compatible as options.

    Those increased durations require browsing he DC manual, the basic manual and the web don't have all the options for increasing duration.

    But our teleporting character is actually coming up well. So thanks for your help.

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    • #17
      Re: Teleport questions

      Originally posted by Alderic78
      The more I think about extended portals, the more I think they're not compatible as options.

      Those increased durations require browsing he DC manual, the basic manual and the web don't have all the options for increasing duration.
      Oh, I think that Extended Portal is a perfectly acceptable power. The corebook is full of blind spots (inevitable, it's impossible to cover everything in a single book), so it's the GM's job to find a working solution.
      But if you really want hard & fast rules, you don't have to browse the DC manual: Find it on page 201 in the Power Profiles (the sampled "Teleportal" power).
      https://roninarmy.com/forum/atomic-think-tank/roll-call/7149-bothrops-pit#post7149

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      • #18
        Re: Teleport questions

        Interesting. Too bad I don't have access to it.
        How does it work?

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        • #19
          Re: Teleport questions

          It's just Teleport with Portal and optionally Increased Duration, so the portals are Sustained instead of Concentration.
          Nothing fancy, but it confirms that Increased Duration and Portal play nice together.

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          • #20
            Re: Teleport questions

            I like the Portal Extra as Concentration to simulate ongoing effort to maintain the portal. One thing that isn't addressed is the problem of mass. Default Teleport moves the user plus 50lbs (rank 0 mass) and presumably just works on discrete subjects (Others or Attack targets) plus rank 0 mass. This breaks down a little if you want the Teleportal to basically act as an escape tunnel for an arbitrarily large number of subjects (people, vehicles, livestock, etc). IMO there's basically two ways to handle this:

            1) Assume the Portal +2 Extra is Increased Duration (Concentration) for +1 and Increased Mass as a Full Extra so teleportable mass rank = Teleport rank. Usable by Others is also kinda squished in there.

            2) Ignore mass completely and assume the Portal can teleport anything that can fit in the portal. According to the Power Profile the base Teleportal is about 6' (rank -2 distance) which is easily suited for Medium sized characters, while Large characters might have to crawl or dive through and Large vehicles or even bigger characters may not be able to pass through at all. (GM call - after all, they might want some giant serpent to squeeze through and cause all kinds of mayhem.)

            I favour the latter since IMO it's narratively a lot easier to simply fudge sizes that to putter around figuring out mass limits.
            My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
            My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
            [/URL]
            I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

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