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  • Goofy walk?

    Goofy walk gives you +2 to armor & +3 to reaction rolls to clowns/acrobats.
    How might this work in mutants & masterminds?

  • #2
    Re: Goofy walk?

    I'm assuming you're trying to build this as a power.

    What does armor do in whatever Goofy Walk is from? If it makes you harder to hit, Enhanced Dodge and Enhanced Parry are in order. If it reduces damage you take, Enhanced Advantage (Defensive Roll) is likely in order. If it's just a generic D&D style Armor Class, both might be worthwhile.
    More importantly, what is a "reaction roll"?

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    • #3
      Re: Goofy walk?

      Reaction roll is what you roll to see how npcs react to you.
      The armor class is being harder to hit by way of physical movement .

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      • #4
        Re: Goofy walk?

        Thought so.
        I'd build it as Enhanced Dodge, Parry, and either Presence or Persuasion, then.

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        • #5
          Re: Goofy walk?

          Originally posted by Abe ray View Post
          Goofy walk gives you +2 to armor & +3 to reaction rolls to clowns/acrobats.
          How might this work in mutants & masterminds?
          He may have to be licensed by these guys.
          https://www.youtube.com/watch?v=iV2ViNJFZC8

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