Announcement

Collapse
No announcement yet.

Blink Teleport an Alternate Take

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Blink Teleport an Alternate Take

    It seems to me the component of Blink Teleport that is potentially OP is that it's a Reaction.

    The rules in the Heroes Handbook for Reaction (page 143) states:

    The GM is the final arbiter as to whether or not a triggering circumstance is suitable for a particular effect in the context of the series. Caution should be used to keep this option from being abused.
    This gives the GM an out to limit it in some way. Options could be to limit it to once per turn, or up to Fighting/Dexterity, as mentioned previously. Or make the trigger a successful Perception check (did the goon's trigger finger twitch or actually pull the trigger?) with variable difficulty depending on circumstances.

    Comment

    Working...
    X