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[3E] Power Profile: Teleportation Power Question

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  • #16
    Re: [3E] Power Profile: Teleportation Power Question

    Originally posted by Batgirl III View Post
    Reaction Teleport is not out of line compared to numerous other powerful defenses that can be built.
    I don't think I agree with that unless you're also talking about some other tricks that tend to be problematic.

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    • #17
      Re: [3E] Power Profile: Teleportation Power Question

      My only issue of this is that by RAW, this modifier changes an effect’s required action from a standard or free to a reaction, occurring automatically when a specific triggering event occurs. Teléport is supposed to be a move action BUT I just see now that it's perhaps move has been forgotten because Reaction begins with the following sentence : "Each effect has a default action required to use it: standard, free, or none (for permanent effects)." Move is not mentionned.

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      • #18
        Re: [3E] Power Profile: Teleportation Power Question

        A couple things to note:
        1) It's a reaction, meaning the user can't control it, so you could likely use the effect to herd the user or stop them from being able to maintain a tactical position. With the right descriptor you could even feint them into fleeing.
        2) It's against what the user thinks could be an attack, again that leads to fainting, but could also count as just a threatening action or other effects. He'll probably dodge the Empowerment Beam from a teammate in the midst of dodging dodging magic rain.

        Easy ways to get around it:
        Feinting, either faking an attack to the point that they turn it off out of frustration, or a GM might decide that a normal feint leaves the character unable to perceive the attack is coming.
        Tag-teaming, basically two characters attack from different angles, or one attacks from hiding, to be able to sneak attack the teleporter.
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        • #19
          Re: [3E] Power Profile: Teleportation Power Question

          Originally posted by overshadow View Post
          My only issue of this is that by RAW, this modifier changes an effect’s required action from a standard or free to a reaction, occurring automatically when a specific triggering event occurs. Teléport is supposed to be a move action BUT I just see now that it's perhaps move has been forgotten because Reaction begins with the following sentence : "Each effect has a default action required to use it: standard, free, or none (for permanent effects)." Move is not mentionned.
          You are correct, but I think that`s a typo or omission.

          Consider the counter modifier "increased action."

          Using an effect requires one of the following types of actions: standard, move, free, or reaction. Each increase in the required action from that effect’s base action type (free to move, for example) is a –1 cost per rank modifier.
          And the benefit vs cost of Standard vs Move is kind of out of balance. So spending an extra to go from Standard to Move is overkill.
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          • #20
            Re: [3E] Power Profile: Teleportation Power Question

            Seems like it could be pretty easy to neutralize such a character. A hidden observer with a sniper rifle would probably do the trick. Or maybe use feints to herd the teleporter into say, a minefield. Or maybe even another teleporter.

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            • #21
              Re: [3E] Power Profile: Teleportation Power Question

              Tack on a radius tactile sense and a triggered effect instead of reaction and you're on your way...

              Essentially if Spiderman also had Nightcrawler's powers... his Spider Sense is then linked to a triggered teleport. The exact cost and mechanic of doing this starts to get dicey, but it can be done.
              [QUOTE=Enigmatic One;178799][FONT=Verdana]Note to self, get Bruce and his Bat-force to take this one.[/FONT][/QUOTE]

              [URL="https://www.dropbox.com/s/0m9d5ob31w5pfjw/Earth%20218.pdf?dl=0"]Earth 218 - JLA Academy Setting[/URL]
              [URL="http://roninarmy.com/threads/28-Blade-s-Third-Edition-Builds?p=109&viewfull=1#post109"]Blade's Builds[/URL]

              [URL="http://roninarmy.com/threads/1554-The-Merge-3E-(OOC)?p=124944#post124944"]The Merge Character Sheet Lists[/URL]
              [URL="http://roninarmy.com/threads/4284-The-Merge-Cosmic-Quandaries-3e-Interest-check?p=167246&viewfull=1#post167246"]The Cosmic Merge Character Sheet List[/URL]

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