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Framily Plan: Apprenticeship Initiative 3e; (OOC)

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  • Framily Plan: Apprenticeship Initiative 3e; (OOC)

    Open Recruitment - October 8 through 20
    Hello! We are opening recruitment for two new players in the Super Framily Plan game. Please read below for a description of story, character builds, etc. Check out the previous cast for examples of

    I'm looking particularly for two new students to join the ranks, starting at PL 8. If the right build and story came along for a teacher, I would take it.
    Hero Apprenticeship Initiative - The Super Framily Plan
    3e; PL 8 or PL 10


    Early 2013 - Location Unknown
    “Yeah." Max chuckled. "Makes you think there should be some kind of superhero apprenticeship program or something. Show the kids the ropes, tell them how things work."

    -- Goldmax to the Technologist
    The Story: The elder heroes of Freedom City have been called to action and aid in teaching, mentoring, and in some cases monitoring the younger generation of rising supers. The premise of this campaign started as two super parents trying to figure out how they could get their super kids trained, when their kids won't listen to them/they are over protective. Goldmax, the NPC who will be heading up this 'initiative', is somewhere in his forties to early fifties, and will be looking for heroes he knows well and would trust with his own kids.

    The Setting: This will be in the same Freedom City as shock’s Super Family game. This will run as a separate, spin-off series with very little overlap and, to date, no cross overs planned between us. Recruitment is equally open to everyone.

    The Cast: I’m looking for 4 to 5 players to be either: a PL 10 "Older Heroes" who have established a name for themselves and have something to offer the future generation of heroes; Or a PL 8 "Younger Super" who is green and fresh to the scene of hero-ing, or is at least open to being taught by an older teacher.

    Each character will be/has been approached by Goldmax to participate because of something he saw in them. This goes for teachers and students. You are not part of a school, or formal process. This idea is in its infancy. He's just making connections for people and then it's on your own after that. Relationships between teacher and student are what they decide to make of it. As the kids in Super Family are figuring out their boundaries with their parents in Super Family, I expect hero and 'sidekick' to go through the same thing here. It could get tense every now and then, and hopefully makes for good drama and story telling.
    Teachers: This means your character should know Goldmax to some degree and he trusts you, or your reputation precedes you so much that he would approach you anyway. I, like Goldmax, am going to be very picky about who gets these positions.

    Students: You're were put on Goldmax's radar because of something or someone, and you've accepted the idea that you have a teacher now. You can be reluctant if it fits circumstance and character, and you haven't signed anything formal, but you have made at least a small commitment to try this out.

    Or put another way:
    Originally posted by The_Watchman
    My understanding is the PCs will be part of what is basically Big Brother/Big Sister for superheroes. A mentor is paired with a kid in need and acts as a parental figure. The PCs would not be a team per se but would be working together (since they're organized by GoldMax) as the younger heroes learn the biz. Kind of like shock's game but without blood ties.
    Rule Notes: Impervious works at full rank rather than half. Penetrating works as written.

    Current Cast
    CaptainChaos as Fusion - Student
    rwknoll as Elliot McGuire - Student

    Past Apperances
    The_Watchman as Mary Mercury - Teacher
    Mechmaster as Onmyouji - Student
    robertness as "Kate" K8-X - Student
    Weyrd as Pep-Squad - Student
    evolucion as Shen - Student
    Last edited by whiteprofit; 10-01-2015, 07:06 AM.
    Kit Andersen/GravityBoy! - Whole Family of Supers
    GM - Super Framily Plan
    Captain Thunder - Victory Legion!

  • #2
    IC: Table of Contents

    In Character Chapters, Scenes, and Major Events:
    Ep. 1-1 "Introductions"
    Ep. 1-1 "The Team's First Fight"
    Ep. 1-2 "Home Life"
    Ep. 1-3 "Opening Act"
    Ep. 1-4 "Punk Rock Withdrawal"

    Ep. 2-1 "Punk Rock Zombies"
    Ep. 2-2 "Gathering the Clues"
    Ep. 2-3 "A Way In"
    Ep. 2-4 "Headliner Showdown"

    Ep. 3-1 "A Most Mysterious Burglar"
    Ep. 3-2 "Fly on the Wall"
    Ep. 3-3 "The Hornet's Nest"
    Ep. 3-4 "The Sting of the Stinger" - Unaired

    Ep. 4-1 "The Atom Family"
    Last edited by whiteprofit; 10-01-2015, 08:01 AM.
    Kit Andersen/GravityBoy! - Whole Family of Supers
    GM - Super Framily Plan
    Captain Thunder - Victory Legion!

    Comment


    • #3
      Mary Mercury

      Real Name: Marie Herman (formerly Marie Hammer and Marie Simmons)
      Alias: Marie Turner
      Actual Age: 98
      Apparent Age: 26
      Hair Color: Strawberry Blond
      Eye Color: Light Blue
      Appearance: Beautifully shapely with long legs and a brilliant smile, Mary is the very definition of a bombshell. Her costume resembles that of a USO dancing girl in red, white, and blue. Her chest and earrings are adorned with a blue circle with a red dot in the middle (Royal Air Force roundels). Her gloves and headband bear stylized wings. Out of costume, Marie dyes her hair black and uses make-up to alter her appearance subtly enough to distinguish Marie Turner from Mary Mercury.
      Personality: Seven decades of being a pin-up icon and a seductive secret agent have left Mary quite confident in her beauty. She is playfully flirty with friends and coldly manipulative with enemies that fall prey to her looks. Having seen far too many friends die in the line of duty, she can come off as rather flippant and slow to show any real closeness with new acquaintances. Nonetheless, she holds heroism in high regard and is quick to encourage younger heroes (which these days seems to include everyone she knows that isn't an immortal Greek inventor).

      Background: Marie Herman was an agent of the British Secret Intelligence Service when the golden age of mystery men began. Although she was naturally gifted as a spy, Marie's gender ensured she was employed as little more than a secretary by the SIS. Her unwillingness to quietly comply with expectations led her to a seemingly dead end assignment on the secret Project: Uplift designed to create super-soldiers to combat the threat posed by the Axis' superhuman agents. While the government held little faith in the project, the first test subject, John Hammer, was granted incredible powers by the process. Unfortunately, the Axis had infiltrated the project. A group of saboteurs stole the research notes and killed the lead researchers. Although Hammer and Marie managed to capture the saboteurs, the research notes and serum were destroyed. Hammer was given the codename Major Mercury and quickly grabbed headlines as a costumed hero during the London Blitz. With the Major's support, Marie was appointed as SIS liason to the newly formed Allies of Freedom. While her primary purpose was organization and intelligence gathering, she quickly found herself caught up in superpowered conflicts as well. In one of these battles, Marie was grievously wounded and only a blood transfusion from Major Mercury was able to save her. As a result, Marie gained powers of her own and soon took to the Major's side as Mary Mercury. The sultry speedster quickly gained fame among the allied nations with a particular following among Allied Airmen who took to painting pinups of her on their bombers. After fighting side by side for years, Marie and John had fallen in love and as the Reich collapsed and Japan seemed on the verge of surrender, the two retired to be wed. Unfortunately, this meant they were not present when the Nacht-Krieger slew most of the Allies of Freedom, which haunts Marie to this day.

      After the war, Mary and Major Mercury remained active as superheroes, fighting against the remnants of the Axis powers then fighting against superhuman threats from the USSR. During the 50s, Major Mercury was reportedly killed in action but in reality, he had been captured by the KGB's metahuman division and changed mentally and physically into the cruel Iron Hammer. After several failed attempts to save her husband, Mary was forced into a life-and-death battle against the Iron Hammer and his partner Red Sickle. The two Soviet agents seemingly perished in an explosion and Mary retired from the costumed life. In the 60s, she began operating as an agent of the newly formed AEGIS, working for long-time friend and, for a time time, husband, Jack Simmons. She spent the decade using her powers and skills to fight a secret war behind the scenes against SHADOW. She returned to costume life in the 70s for a short period before retiring over conflicts with the British government in the latter part of the decade, mirroring the anti-superhuman hysteria of Freedom City during Franklin Moore's tenure. She returned to the fight during the Terminus Invasion but retired afterward. It seemed the world had another new generation of heroes ready to take the place of heroes like Mary and the seemingly innumerable friends she lost over the years.

      Mary Mercury found retirement suited her and turned her ageless beauty and social talents to work as an actress. She found the position of a different kind of role model to suit her well and she was prepared to leave a lifetime of costumed heroics behind for good this time. But a request from the hero Goldmax brought her back to Freedom City in the hopes of assisting a new generation.

      Mary Mercury I - PL 10


      Strength 2, Stamina 4, Agility 10/2, Dexterity 0, Fighting 6/2, Intellect 0, Awareness 2, Presence 4

      Advantages
      Attractive 2, Beginner's Luck, Benefit, Alternate Identity: Marie Turner, Connected, Defensive Attack, Defensive Roll 2, Favored Environment: Aerial Combat, Improved Critical 2: Unarmed, Improved Disarm, Improved Initiative 2, Improved Smash, Luck 2, Move-by Action, Power Attack, Uncanny Dodge, Well-informed

      Skills
      Acrobatics 1 (+11), Close Combat: Unarmed 4 (+14/+10), Deception 10 (+14), Insight 8 (+10), Investigation 8 (+8), Perception 7(+9), Persuasion 10 (+14)


      Powers
      Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
      . . Super Sprint
      . . . . Movement: Movement 3 (Linked; Wall-crawling 2: full speed, Water Walking 1: you sink if stopped; Limited: Only When Running)
      . . . . Speed: Speed 11 (Linked; Speed: 4000 miles/hour, 8 miles/round)

      Hyper-Metabolism

      . . Persistent Youth: Immunity 1 (Aging)
      . . Regeneration: Regeneration 5 (Every 2 rounds)

      Super Speed Tricks: Quickness 10 (Perform routine tasks in -10 time ranks)
      . . Flurry of Blows: Strength-based Strike 4 (Alternate; DC 21; Multiattack [2 extra ranks])
      . . High Speed Strike: Strength-based Strike 4 (Alternate; DC 21; Penetrating 6)
      Super-Speed: Enhanced Trait 41.3333 (Traits: Dodge +4 (+14), Parry +7 (+14), Agility +8 (+10), Fighting +4 (+6), Close Combat +4 (+14), Advantages: Defensive Roll 2, Improved Initiative 2, Uncanny Dodge)


      Offense
      Initiative +18
      Flurry of Blows: Strength-based Strike 4, +14 (DC 21)
      Grab, +6 (DC Spec 12)
      High Speed Strike: Strength-based Strike 4, +14 (DC 21)
      Throw, +0 (DC 17)
      Unarmed, +14 (DC 17)


      Complications
      Enemies: Nazis, White Superemacists, and Other Scum: Mary has a number of enemies both old and new. She has particular animosity toward Nazis and anyone that embraces their destructive, hateful ideology. She has matched blows with Superior, White Knight, and many others.
      Fame: Superheroine: Mary has been a hero for the better part of 75 years and is world famous as a result. She has seen generations of heroes come and go. She puts great value in teaching newer generations to be heroes worthy of those that came before. Her current civilian identity also possesses some fame as an actress.
      Identity: Marie Herman: Mary Mercury is secretly Marie Herman although her civilian identity is currently Marie Turner, an actress. Her eternal youth has required her to adopt different identities over the years to conceal her lack of aging.

      Defense
      Dodge 14/10, Parry 14/8, Fortitude 10, Toughness 6/4, Will 10

      Power Points
      Abilities 32 + Powers 75 + Advantages 12 + Skills 16 (48 ranks) + Defenses 15 = 150
      Last edited by The_Watchman; 05-01-2014, 05:02 AM.

      Comment


      • #4
        Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

        Onmyouji

        PL 8: 120= 30 Abilities + 48 Powers + 11 Advantages + 9 Skills + 22 Defenses

        Abilities:
        Strength: 0
        Stamina: 2
        Agility: 1
        Dexterity: 2
        Fighting: 2
        Intellect: 1
        Awareness: 7
        Presence: 0

        Skills:
        Acrobatics +5 (1.3pp)
        Athletics +0 (0pp)
        Deception +0 (0pp)
        Expertise: Magic +7 (2pp)
        Insight +9 (.7pp)
        Intimidation +0 (0pp)
        Investigation +5 (1.3pp)
        Perception +9 (.7pp)
        Persuasion +5 (1.7pp)
        Stealth +5 (1.3pp)


        Advantages:
        Evasion 2
        Fearless
        Improved Initiative
        Favored Foe (Yokai)
        Language 1(Japanese, English)
        Luck 2
        Move-by Action
        Power Attack
        Uncanny Dodge

        Powers:
        Feature: Quick Change (1pp)

        Mystical Senses: Senses 4(4pp): Acute (Magic), Awareness (Magic), Counters Concealment: Invisibility

        Onmyodo(32pp - 6pp) Removable
        ..Binding Tags: Snare 8(29pp): Range 200/400/800ft, DC 18; Accurate 3: +6, Affects Insubstantial 2: Full Rank
        ..Cleansing Tag: Nullify 8(1pp): Counters: Magic, Range 200/400/800ft, DC 18; Accurate 3: +6, Broad, Simultaneous
        ..Elemental Spell Tags: Blast 8(1pp): Range 200/400/800ft, DC 23; Accurate 3: +6, Affects Substantial 1: Half Rank, Variable Descriptor 2: Broad Group, Fire, Water, Air, Earth
        ..Shikigami(1pp)
        ...Move Object 7: 3200 lbs; Range: 150/300/600ft
        ...Remote Senses 4: Affects 2 Senses: Vision, Hearing; Range 500ft


        Spiritual Robes (4pp) Removable
        ..Protection 5

        Wire-Fu (13pp)
        ..Leaping 3(3pp): Leap 60 feet at 6 miles/hr
        ..Movement 3(6pp): Safe fall, Wall Crawling 2: Full Speed
        ..Speed 4(4pp): 30 miles/hr, 500 ft/round

        Offense: Initiative +5
        Binding Tags, +8 (DC Dodge 18), Crit 20 (Magic)
        Cleansing Tags, +8 (DC Will 18), Crit 20 (Magic)
        Elemental Spell Tags, +8 (DC 23), Crit 20 (Magic: Fire, Water, Air, Earth)
        Grab, +2 (DC 10) Crit 20
        Throw, +2 (DC 15) Crit 20
        Unarmed, +2 (DC 15) Crit 20 (Bludgeoning)

        Defense:
        Dodge 9
        Parry 9
        Fortitude 7
        Toughness 7/2* (*Without Spiritual Robes)
        Will 9

        Background:
        Kenshin was born to a rather typical Japanese-American family and lived his life like any other boy his age. However, that all changed on his 16th birthday. While his family was celebrating, an old man let himself into their house. The elderly intruder introduce himself as Doman Ashiya and said that he had come to give a gift to the birthday boy. When Kenshin's parents refused to let Doman give his gift, the creepy old man snapped his fingers before his parents were suddenly being held down by monsters. Doman assured Kenshin that the "yokai" wouldn't harm his parents unless he refused his gift, which turned out to be a rather large and old book with some kind of magic symbol on the cover.Hesitantly, Kenshin took the book before asking why Doman would threaten his family just to give him an old book. Damon explained that it originally belonged to Abe no Seimei, Feudal Japan's greatest Onmyuoji, and contained all his research and experience in the mystic arts. The old man went on to state that he'd been waiting for one of Abe no Seimei's descendants to be born with the natural mystic talents need to use the book's teachings. Cackling loudly, Doman released Kenshin's parents before giving the young boy an ultimatum. He'd give him 1 year to master as much as he could from the book. After that 1 year was up, he'd test the boy to see if he was capable of becoming his new rival. If he didn't meet his expectations...well maybe Abe no Seimei's bloodline just needed to end.

        After almost 8 months of practice, Kenshin had mastered a surprising amount of the Onmyodo magic. However, he knew that he was nowhere near Doman's level. While he seemed to have a knack for the craft, Doman had centuries of experience. The young Onmyuoji decided he needed push his limits beyond studying old books if he hoped to survive his next encounter with Ashiya Doman. Against his parents wishes, Kenshin began to use his mystical powers to fight crime. Unfortunately, Kenshin had less experience fighting than he did with magic. In nearly 3 months, he was still only fighting street thugs and bank robbers. Kenshin would have given up hope, if he hadn't caught Goldmax's eye.

        Complication:
        Motivation: Responsibility (Kenshin feels that it's his fault that his family is being targeted by Doman Ashiya. He wants to become as strong as possible to protect them.)
        Enemy: Doman Ashiya (The ancient adversary of Abe no Seimei, Doman Ashiya is a corrupted Onmyouji that uses his powers to control evil yokai and unnaturally prolong his life. His main interest at the moment seems to be making Kenshin into a worthy replacement of his old rival. Beyond that, Kenshin can only guess at Doman's true goals)
        Relationship: Parents (Akiko and Daisuke Miyamoto don't want their son putting himself in danger fighting some ancient enemy from their families past, let alone any other criminals.)
        Secret Identity: Kenshin Miyamoto
        Last edited by Mechmaster; 05-04-2014, 10:08 PM.

        Comment


        • #5
          Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

          Mary's updated build is above. I've made some suggested changes and looked for other ways to handle some elements (i.e. Beginner's Luck for her decades of experience that she can call on at dramatically appropriate time (i.e. when she spends a Hero Point). Any further suggestions are of course welcome.

          Comment


          • #6
            Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

            I think you're a point over on Parry.
            Kit Andersen/GravityBoy! - Whole Family of Supers
            GM - Super Framily Plan
            Captain Thunder - Victory Legion!

            Comment


            • #7
              Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

              Originally posted by whiteprofit View Post
              I think you're a point over on Parry.
              Fixed.

              Comment


              • #8
                Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                Kate X

                Manufacturer's Official Designation: Universal Robotics Model K8-X

                Appearance
                Height: 5'
                Weight: 150 lbs
                Age: One year since activation. Kate X's personality module approximates a human in their mid to late teens.
                Eyes: Glowing blue binocular sensors

                Kate X is a robot covered in gleaming white ceramic-steel armor with black articulation joints and attachment points.



                Background

                One year ago, Universal Robotics debuted two series K8 prototype robots capable of performing complex and hazardous tasks: K8-X and K8-Y. The K8 series was a tremendous leap forward as a truly autonomous robot with fully functioning Artificial Intelligence. The two robots were identical except that K8-X had white armor and a female voice module and K8-Y had gunmetal gray armor and a male voice.

                During testing, the robots were assigned to separate research teams. Amanda Nguyen, a brilliant computer scientist who had designed the K8sí AI, led the K8-X team. Nguyen was dedicated to creating a sentient robot and pushed her machineís development past the official design specifications. Nguyen was the first to call the K8-X "Kate" and painted floral designs on the robotís head "to give it style."

                Nguyenís AI design was a success and soon the robots displayed sentience and emotion. In the X unit, these signs were endearing: Kate X seemed eager to please the researchers, especially Amanda Nguyen, and performed additional tasks. The Y unitís behavior was troubling: It would refuse to perform assigned tasks, even claiming to be damaged to get out of tests it disliked.

                Matters came to a head when the robots were assigned an advanced rescue simulation. Kate X rescued the victims in record time, although it suffered simulated damage that would have destroyed it. When K8-Y was presented with the same scenario, it refused to expose its own chassis to damage. K8-Yís lead researcher confronted the robot about its refusal to obey orders and K8-Y slapped the scientist hard enough to send him flying. That night, Universal Robotics's executive committee decided to abandon the K8 project and scrap the robots.

                Amanda Nguyen refused to obey the order to shut down Kate X, stole the robot, and moved it to her home. Perhaps the K8-Y unit heard Nguyen and Kate X escaping, or perhaps it deduced that its builders wanted to shut it down. When the technicians came for K8-Y, it was unwilling to be shut down and ready to stop them. The gray robot attacked its creators with lethal force and intention. K8-Y furiously assaulted and overwhelmed Universal's security forces and broke free.

                Out of the lab, K8-Y went on a rampage that was followed by the local news media. Seeing its counterpart's trail of destruction, Kate X decided to stop K8-Y. The fight between the Kates was epic in duration and intensity. Kate X was barely functional when it finally immobilized K8-Y.

                After the fight, Dr. Nguyen took Kate X's badly damaged body back home for repairs. She also took the time to send some e-mails to an old acquaintence. When she's not busy being the world's foremost expert on robotics, Amanda Nguyen prowls the Internet as "Manda Panda", a famous white hat hacker assisting superheroes break into villain's computer networks. The hacker has avoided field work, but her behind the scenes expertise has contributed to the disruption of many evil schemes. Manda Panda has assisted Goldmax on a few escapades and turned to the experienced hero for advice on what to do with her robotic ward.

                Stats


                Kate X - PL 8

                Strength 6, Stamina -, Agility 0, Dexterity 2, Fighting 5, Intellect 3, Awareness 1, Presence 1

                Advantages
                Close Attack 3, Connected (Goldmax), Fascinate (Persuasion), Fast Grab, Improved Disarm, Improved Grab, Improved Initiative 2, Languages 1, Power Attack, Takedown

                Skills
                Athletics 6 (+12), Expertise: Science 3 (+6), Investigation 3 (+6), Perception 6 (+7), Persuasion 4 (+5), Technology 5 (+8)

                Powers
                Ceramic-steel Armor: Protection 6 (+6 Toughness; Impervious)
                Comports: Other Communication 1 (Sense Type: Electronic; Check Required: DC 11 - Technology, Concentration, Notes: This is intended to represent Kate's ability to use its USB ports and similar devices to directly interface with a wide variety of electronic devices.)
                Immunity to Fortitude Effects
                Robo Karate: Strength-based Damage 2 (DC 23; Penetrating 7)
                . . Rocket Fist: Line Area Damage 4 (Alternate; DC 19; Line Area: 5 feet wide by 30 feet long)

                Equipment
                Commlink


                Offense
                Initiative +8
                Grab, +8 (DC Spec 16)
                Robo Karate: Strength-based Damage 2, +8 (DC 23)
                Rocket Fist: Line Area Damage 4 (DC 19)
                Throw, +2 (DC 21)
                Unarmed, +8 (DC 21)

                Complications
                But I'm the Good Robot!: Most people saw K8-Y's murderous rampage live on TV and think robot = killing machine. Even if they learn that Kate X was almost destroyed in stopping its sibling's killing spree, they may not be swayed that Kate X is friendly. (Prejudice)

                Enemy - K8-Y: The Model K8-Y robot miraculously escaped from being sent to the recycling center after its confrontation with Kate X. Rumor has it that the humanicidal K8-Y was salvaged by an evil scientist intent on using the automaton to pursue his own nefarious agenda. However, it's doubtful that K8-Y will be content to do some "dumb meat bag's" bidding if it is long denied the opportunity to get revenge on the robotic counterpart that chose to defend humanity over K8-Y.

                Motivation: Doing Good: Kate X takes Dr. Nguyen's intention to use the K8 series as protectors of mankind very seriously. Since attaining sentience, it has acted to aid people in distress at every possible opportunity. Some observers may claim it's just Kate's programming, but the android will insist it is choosing to help. Because of her lack of immediate knowledge of human priorities, Kate sometimes has trouble weighing the relative importance of tasks: It is likely to devote its full attention to rescuing the kitten it sees in a tree even though it is aware of a burning school house a mile away.

                Relationship - Amanda Nguyen: Something of a best friend, big sister, and mother all rolled into one Amanda Nguyen is the most important person in Kate's life. Kate wants to return every bit of kindness that Nguyen has shown her. Nguyen's online exploits as genius white hat hacker Manda Panda may make the doctor the target of all sorts of villainous scum.

                Languages
                Binary, English

                Defense
                Dodge 10, Parry 10, Fortitude Immune, Toughness 6, Will 6

                Power Points
                Abilities 26 + Powers 54 + Advantages 11 (12 - 1 Free Social from Presence) + Skills 9 (27 ranks) + Defenses 20 = 120
                Free Advantage and Equipment from Campaign
                Last edited by robertness; 05-03-2014, 11:32 AM.

                Comment


                • #9
                  Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                  Kate X's build is posted above. Sorry it took me so long to get the changes organized, but the introduction of Amanda Nguyen took the backstory in unanticipated directions. I think I still got Kate to where it needed to go. I'm also ditching the auto repair function. I like the idea of the steadfast robot fighting through with its accumulated damage until the job is done.

                  Comment


                  • #10
                    Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                    The new background is awesome. It's much stronger, concise, and character driven and I really like it. Great job.

                    Just waiting on Fusion to get posted and then we will begin.

                    I'm going to go through your build real quick and mock up the changes in my Hero Lab file. Can you mark the social advantage paid for with Presence in a color, for me? Also, I don't think you have any, but any advantages purchased in powers or somewhere else are usually italicized, so a color will help keep those separated. Thanks!
                    Kit Andersen/GravityBoy! - Whole Family of Supers
                    GM - Super Framily Plan
                    Captain Thunder - Victory Legion!

                    Comment


                    • #11
                      Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                      Originally posted by whiteprofit View Post
                      The new background is awesome. It's much stronger, concise, and character driven and I really like it. Great job.
                      Thanks, as I said elsewhere, your idea of a human friend or benefactor made for a stronger character. I appreciate all the advice folks have given me for Kate.

                      Just waiting on Fusion to get posted and then we will begin.

                      I'm going to go through your build real quick and mock up the changes in my Hero Lab file. Can you mark the social advantage paid for with Presence in a color, for me? Also, I don't think you have any, but any advantages purchased in powers or somewhere else are usually italicized, so a color will help keep those separated. Thanks!
                      I marked the Social Advantage paid for with Prestige in red. Though after looking at the rule book instead of just running with HeroLab, I don't think Science is what they intended for the Fascinate (Expertise) Advantage. I'll switch back to the original concept and go with Fascinate: Persuasion. Edit made.

                      Comment


                      • #12
                        Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                        FUSION

                        Fusion - PL 8

                        Strength 1, Stamina 3, Agility 3, Dexterity 3, Fighting 2, Intellect 0, Awareness 0, Presence 2

                        Advantages
                        Connected: Tesla Atom, Evasion 2, Great Endurance, Languages 1, Ranged Attack 5, Uncanny Dodge

                        Skills:
                        Acrobatics 9 (6 ranks + 3 ability)
                        Athletics 10 (9 ranks + 1 ability)
                        Deception 8 (6 ranks + 2 ability)
                        Expertise: Pop Culture 9 (9 ranks)
                        Insight 9 (9 ranks)
                        Intimidation 8 (6 ranks + 2 ability)
                        Investigation 6 (6 ranks)
                        Perception 9 (9 ranks)
                        Persuasion 8 (6 ranks + 2 ability)

                        Powers:
                        Deflection Shield: Protection 5 (radiation, +5 Toughness)
                        Radar: Senses 3 (Accurate: Radio, Radio)
                        Radiation Blast: Damage 8 (radiation, DC 23; Increased Range: ranged)
                        AE Ground Zero Blast: Burst Area Damage 8 (Alternate; radiation, DC 23; Burst Area: 30 feet radius sphere)
                        AE: Melting Heat: Weaken 8 (Alternate; Affects: Toughness, Resisted by: Fortitude, DC 18; Increased Range: ranged)
                        Radiation Immunity: Immunity 6 (Damage Effect: Radiation, Environmental Condition: Radiation)
                        X-Ray Vision: Senses 4 (Penetrates Concealment: Vision)

                        Offense
                        Initiative +3
                        Grab, +2 (DC Spec 11)
                        Ground Zero Blast: Burst Area Damage 8 (DC 23)
                        Melting Heat: Weaken 8, +8 (DC Fort 18)
                        Radiation Blast: Damage 8, +8 (DC 23)
                        Throw, +8 (DC 16)
                        Unarmed, +2 (DC 16)

                        Complications
                        Motivation: Justice, Tori feels the need to protect people from Bullies.
                        Motivation: Responsibility, Tori's parents are nerds. As such, once they learned of her abilities, they repeated again and again that with great power comes great responsibility.
                        Parents: Sometimes Tori's parents park nearby in the family minivan and communicate with Tori via bluetooth earpiece. They are always pestering her to tell them everything about her adventures.
                        Rivalry: Courtney Sloane, Basketball team Captain

                        Languages
                        English, Spanish

                        Defense
                        Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

                        Power Points
                        Abilities 28 + Powers 36 + Advantages 10 + Skills 22 (44 ranks) + Defenses 24 = 130


                        Fusion

                        Secret Identity: Victoria (Tori) Ortiz
                        Age: 17, Dark Brown Hair, Brown Eyes

                        Tori is the Captain of the volleyball team and an average student. Some subjects, such as literature, she excels at while others, math and science for example, she is barely passing. Her parents are huge geeks which often causes embarrassment for Tori. They frequently attend comic book and sci-fi/fantasy conventions, go to renaissance fairs, read comic books, and other things that Tori feels should only be done by people living in their parent’s basement.

                        Her parents tried really hard over the years to get Tori interested in the same things they were. They made her watch Star Wars, Battlestar Galactica, X-Men, and other movies and television shows. Tori showed no interest in these things preferring romance novels, romantic comedies, and sports. What she will never admit to them is that she sort of liked Star Wars. It was pretty romantic when the farm boy ran off to rescue the Princess whom he had never met. Also, that other movie, The Princess Bride, was pretty good too. The farm boy came back as a pirate and had to rescue the Princess.

                        Tori has been involved in sports since she was very young. She started playing soccer, moved on to softball, played some basketball, even did a little track and field during middle school. It was during high school that she discovered a love for volleyball. It was an underdog sport, ignored by nearly everyone. Sure, the popular sports attracted the best athletes, softball, basketball, field hockey, and track. The volleyball team was one of the worst in the state. Tori’s parents had always taught her to stand up for those less fortunate, to do everything you can to help them. That is probably the main reason she decided to join the team. Soon she was named Captain and under her leadership, the team started winning a few games.

                        The team started getting noticed. The local newspaper even ran an occasional article about them and interviewed Tori. This angered Courtney Sloane, the captain of the basketball team. Courtney felt that this upstart, this nobody, was stealing the limelight from her team, from her! How dare she? Courtney went out of her way to humiliate Tori. She taunted and teased and harassed Tori endlessly. Tori silently put up with the harassment, realizing that success was the best revenge. Things took a turn for the worse when Courtney and some friends attacked Tori one day after school. They did their best to make it look like an accident and school officials played along. After all, the big state basketball tournament was coming up and they couldn’t lose their star player.

                        Tori’s parents protested to the school board who promised to do an investigation. Her parents realized that it was just a delaying tactic and that nothing would be decided until after all the tournament rounds were over. Until then, they watched over their injured daughter as best they could. Tori underwent operations to repair shattered bones, had multiple x-rays and MRI’s, and went to dozens of doctor visits.

                        No one is quite sure how Tori’s powers developed or why. One day her parents were visiting her in the hospital and Tori mentioned her arm didn’t look like it was healing properly. After some discussion, they realized that Tori had developed x-ray vision. They implored their daughter not to tell anyone. When Tori asked why, they explained that if people found out, they would take her away from them, and that secret government agencies would want to run tests on her and subject her to endless medical experiments. Tori agreed to their demands.

                        Weeks went by and Tori’s broken body eventually healed. Tori’s parents homeschooled their daughter so she wouldn’t fall behind in school. Eventually, the school board ruled that Tori’s injuries were the result of an unfortunate and tragic accident. Her parents were outraged over the decision but there was nothing they could do about it. After a long discussion with their daughter, it was decided Tori would continue to be homeschooled.

                        Over the next several weeks, as Tori’s body regained its strength, new abilities began to surface. They started with Tori noticing she could “see” in the dark without using her eyes. To her, it was just like the radar screens used on ships and in airport control towers she had seen in movies. At first she was a little scared but as she became accustomed to the sensation, she enjoyed it. Little by little, other abilities emerged. The next one that emerged was a resistance to damage. Tori and her parents discovered that one when she was helping her father fix the roof. She lost her footing and fell over the edge, landing on her back. Fearing his daughter had severely injured herself, her yelled out for his wife while he quickly climbed down. By the time he was on the ground, Tori was back on her feet, brushing the dirt from her clothes. After a little experimentation, the family realized that Tori could generate a force field of some sort to help protect her from injury.

                        Realizing that their daughter was truly developing super powers, just like in the comic books they loved, her parents worked with Tori in secret to test her limits and see what other abilities might develop. Before long, Tori was generating energy blasts from her hands, could melt various substances, and could generate a powerful burst of energy that damaged or destroyed everything in a thirty foot radius.

                        Tori’s parents urged her to use her new abilities to help others. That bullies existed in all walks of life and got away with criminal acts all the time. Some criminals were obvious, like those that rob banks and mug people. Others were less easily detected. Those were the types that ran banks, large corporations, and were often politicians. They helped her create a costume and a heroic identity. Tori started going out into some of the rougher areas of the city at night. She took on dozens of petty criminals with ease. Things were going great until one fateful night Tori got too cocky and took on a street gang. She was quickly overwhelmed by their numbers and if it wasn’t for the timely intervention of Raven, Tori may have been killed that night. Raven made sure Tori got home safely then disappeared into the night.

                        The next day, the family was contacted by a Mr. Goldmax. He explained that while Tori had great power, she needed a teacher to show her how to properly use them. He went on to say how he was contacting other heroes for the purpose setting up a mentor program for young, inexperienced heroes. Tori’s parents agreed that this was best for Tori.

                        While Tori had never been interested in superheroes and comic books, she now suddenly found herself agreeing to her parents’ wishes. If she was going to continue with this alternate identity of Fusion, then she needed to be better at what she could do. She had learned her lesson against the street gang. It had shown her humility and that she had a lot to learn.
                        Last edited by CaptainChaos; 02-02-2016, 06:47 PM.

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                        • #13
                          Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                          Woo hoo! Everyone is here. IC up soon.
                          Kit Andersen/GravityBoy! - Whole Family of Supers
                          GM - Super Framily Plan
                          Captain Thunder - Victory Legion!

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                          • #14
                            Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                            IC is up.
                            Kit Andersen/GravityBoy! - Whole Family of Supers
                            GM - Super Framily Plan
                            Captain Thunder - Victory Legion!

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                            • #15
                              Re: Framily Plan: Apprenticeship Initiative 3e; (OOC)

                              Sorry about the delay. I went to go see Amazing Spider Man 2.

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