Announcement

Collapse
No announcement yet.

New Vindicators Academy of Europe (OOC - Full)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • New Vindicators Academy of Europe (OOC - Full)

    Since the end of World War II, mankind has known about the existence of Neo-Sapiens—men and women who inherit fantastic abilities from one or both of their parents. While some use these powers to terrorize the world, others use them to safeguard mankind. Still, society fears and hates these people…

    Resources

    Active PCs

    Inactive PCs
    • Vladislav "Vlad" Radikovich / Candyman ... Horsenhero
    • Emily Adler / Catalyst ... GPrime
    • Randy O'Shae / Gae Bolg ... Manintights
    • Viktor DeGallow / Impasse ... Anomaly
    • Jason Lamperouge / Prodigy ... Arthur Eld
    • Eve Robbins / Sublime ... ZuluEchoNovember


    Go at it, guys.
    Last edited by Michuru81; 16th June 2016, 01:06 PM. Reason: Linked to the PP Log
    Armada Status

  • #2
    Okay, since we don't have nifty things like...say...character sheets up, let me be one of the first.




    Magnitude

    PL8 140PP

    Identity: Kasimir Flaegler
    Nationality: German
    Height: 5" 9"
    Weight: 170 lbs
    Hair: Blonde
    Eyes: Milky White (formerly Blue)
    Age: 16 [D.O.B. August 5, 1993]

    Abilities-

    Strength 10(+0) Dexterity 16(+3) Constitution 14(+2) Intelligence 12(+1) Wisdom 14(+2) Charisma 14(+2)

    Saves-

    Toughness 10(Con. 2+ Force Field 8) Fortitude 6(Base 4+ Con. 2) Reflex 7(Base 4+ Dex. 3) Will 8(Base 6+ Wis. 2)

    Skills-

    Bluff 10(+12), Concentration 12(+14), Diplomacy 6(+8), Gather Information 6(+8), KS:Civics 4(+5), KS:Current Events 4(+5), Language 4 (Native: German, plus English, French, Braille, Arabic), Notice 10(+12), Sense Motive 4(+6)

    Feats-

    Attack Focus(Ranged) 5, Contacts, Connected, Dodge Focus 3, Equipment 1, Inspire 2, Leadership, Luck 2, Power Attack, Precise Shot 2, Uncanny Dodge(Mental)

    Powers-

    Contra-Gravity: Flight 5 (250 mph/2500' rd)

    Gravitic Armor: Force Field 8 Extra: Impervious (5 ranks)

    G-Force: Gravity Control 8 (Targeted AoE) Extra: Selective. PF: Environmental Adaptation High & Low Gravity.
    AP...Particle Beam Weapon: Gravity Blast 8 Extra: Penetrating
    AP...Gravity Well: Snare 8 Extra: Regenerating
    AP...Gravity's Grip: Telekinesis 8 Extra: Damaging
    AP...Orbital Paths: Flight 5 Extras: Affects Others, Area Burst PF: Selective

    Read the Void: Super-Senses 5 (Spatial Awareness, Acute) PF: Extended 1

    Combat-

    Initiative +3
    Defense 16 (Base 10+3 Def. +3 D.F.) FF 11
    Attack 3, Melee +3, Ranged +8
    Grapple +3 Telekinetic Grapple +16
    Knockback -5

    Drawbacks & Complications-

    Prejudice(Neo-Sapien)
    Secret (Bisexual)
    Reputation(Vienna's Dedicated Protector)
    Reputation (Serious. So very,very serious)
    Motivation (Doing Good)
    Blind (Very Common, Minor-compensatory senses) 3pt

    Equipment- Vindicators Uniform (Comm-link, Immunity[Environmental Cold, Low Pressure], Rebreather, GPS) 5ep

    Totals-
    Abilities 20+ Saves 14+ Skills 15+ Feats 20+ Powers 59+ Combat 12= 139- Drawbacks 3 = 137pp

    PP Earned/Spent- 17/17

    Backstory-

    Kasimir Flaegler grew up in Dresden, Germany, raised by two caring parents. He along with his two sisters never gave Neo-Sapiens much thought, even though they were vaguely aware their mother was one. Adeltrudis Flaegler made her living as a moderately successful lawyer in service to the government, not by her powers, so the children didn't really think about it. Then, one fateful day, while on a sailboat a horrible accident happened in which Kasimir got entangled in one of the ropes that controlled the sails. The accident blinded him due to petechia as the rope strangled him. In this moment, his powers manifested to a degree that caught his parents by surprise. The very next year, Kas was enrolled at the New Vindicators Academy of Europe in Vienna. A serious and idealistic young man, Kasimir has devoted himself to using his powers to helping others. On occasion this can make him seem boring and something of a drudge to his schoolmates.
    Last edited by Horsenhero; 13th December 2015, 08:20 PM.

    Comment


    • #3
      Re: Greystone build

      Originally posted by Tattooedman

      Greystone
      Funny, he doesn't look that grey to me.
      Armada Status

      Comment


      • #4
        Re: Greystone build

        He's embarrassed about the friendship bracelets on his right wrist. Wouldn't you be? A tough guy like that sporting fashion accessories most often found on middle school girls.

        And if anyone's wondering where the rating for the thread came from...that's me.

        Comment


        • #5
          Re: Greystone build









          THE BLUE KNIGHT (Power Level 8)

          Height/Weight: 1.77 meters/11 stone 1
          Hair/Eyes: Blond/Blue
          Place of Birth: Newport, Wales (June 15th, 1992)
          First Appearance: New Vindicators European Academy #11

          Abilities: Strength 15 (+2), Dexterity 14 (+2), Constitution 18 (+4), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 12 (+1)

          Skills: Bluff 4 (+5/+9), Concentration 8 (+10), Disable Device 2 (+3), Diplomacy 3 (+4/+7), Escape Artist 3 (+5), Gather Information 4 (+5), Intimidation 9 (+10), Investigate 6 (+7), Knowledge (current events) 3 (+4), Knowledge (history) 1 (+2), Knowledge (literature) 2 (+3), Knowledge (streetwise) 5 (+6), Language 2 (Welsh, German, base-English) Notice 8 (+10), Search 6 (+7), Sense Motive 6 (+8), Stealth 4 (+6)

          Feats: Accurate Attack, Attractive, Beginner's Luck, Equipment 1, Improved Defense, Improved Initiative, Luck, Set-Up, Startle, Takedown Attack, Ultimate Toughness

          Equipment: Smart phone (Computer, camera, phone), Vindicators commlink, 1 ep unspent

          Powers:
          Hellfire Armor Force Field 7, Impervious 5
          Hellfire Wings Flight 6 (500 MPH, 4,400 feet per round)
          Hellfire Control (Array, 27 points)
          Hellfire Claymore Strike 11, Alternate Save-Will, Extended Reach, Improved Critical
          Hellfire Blasts Blast 11, Improved Critical
          Spirit Burn Drain 11 (All Abilities Simultaneously, Resisted by Fortitude, Tiring), Improved Critical
          Blue Flash Visual Dazzle 8, Burst Area, Touch Range

          Combat: Attack +5, Damage +11 Strike/Blast/Drain, Defense 15 (13 flatfooted), Initiative +6

          Saves: Toughness +11, Fortitude +8, Reflex +6, Will +8

          Drawbacks: Involuntary Transformation (hellfire beast, uncommon frequency, cannot resist, -4 points), Vulnerable (mithral, uncommon frequency, major intensity, -3 points)

          Abilities 25+Skills 18 (72 ranks)+Feats 11+Powers 51+Combat 20+Saves 15-Drawbacks 7=133

          Complications: Prejudice (SPB), Secret (His identity/powers), Motivation-Doing Good, Enemy (Dodger, Vitriol, Ragdoll), Relationships-(His mother; Paladin), Appearance (Glowing eyes)
          Last edited by Arthur Eld; 9th December 2015, 10:44 AM.
          [I]Any sound can shake the air. My voice shakes the heart![/I]

          Comment


          • #6
            Re: Greystone build

            I was definitely misapprehending how Verve's powers worked. In the words of Newman "Damn you Astrid! You useless pustule!"

            I guess Gwyn will have to goon-swoop the old fashioned way.
            [I]Any sound can shake the air. My voice shakes the heart![/I]

            Comment


            • #7
              Re: Greystone build

              Originally posted by Michuru81 View Post
              Funny, he doesn't look that grey to me.
              Originally posted by Horsenhero View Post
              He's embarrassed about the friendship bracelets on his right wrist. Wouldn't you be? A tough guy like that sporting fashion accessories most often found on middle school girls.

              And if anyone's wondering where the rating for the thread came from...that's me.
              Yeah, yeah. Yuck it up on the guy who has no clue how things work in the new forum.

              That's alright, I'll just give Arkrite the green light to start his FIENDISHLY EVIL PLAN for the two of you....

              Also what's the rating? The stars next to the thread name?

              If so then thanks to whoever gave my thread some.

              Comment


              • #8
                Re: Greystone build

                Originally posted by Horsenhero View Post
                And if anyone's wondering where the rating for the thread came from...that's me.
                Originally posted by Tattooedman View Post
                Also what's the rating? The stars next to the thread name?

                If so then thanks to whoever gave my thread some.
                I'm also baffled by the rating thing. I mean, what's the point? I was able to go around and toss ratings onto your guys' threads without having to post in them. That means a troll could potentially go around and rate other threads as low. [shrugs]

                If you spend enough time on Reddit, you start seeing things where someone will downvote another person's comment simply to make theirs rank higher. Other times, a Redditor could say something incendiary enough to illicit someone going through their history and downvoting all of their comments to oblivion. Is that what we're in for here? Arbitrary popularity grading?

                Originally posted by Arthur Eld View Post
                I guess Gwyn will have to goon-swoop the old fashioned way.
                I think he'll be fine. Gaspar struggled a little, but that's with him not using his powers for most of the fight, and having little in the way of defense.
                Armada Status

                Comment


                • #9
                  Re: Greystone build

                  Originally posted by Michuru81 View Post
                  I'm also baffled by the rating thing. I mean, what's the point? I was able to go around and toss ratings onto your guys' threads without having to post in them. That means a troll could potentially go around and rate other threads as low. [shrugs]

                  If you spend enough time on Reddit, you start seeing things where someone will downvote another person's comment simply to make theirs rank higher. Other times, a Redditor could say something incendiary enough to illicit someone going through their history and downvoting all of their comments to oblivion. Is that what we're in for here? Arbitrary popularity grading?
                  Guess it helps that I'm so old & set in my ways that I really don't care about that kind of stuff in the overall scheme of things. Don't get me wrong it was nice that someone did it for my thread (even when I hadn't posted anything but a non-linked index [finally figured that out]) but I don't post stuff here for praise from people, I'm simply sharing stuff I like & use for my games and want to show it others and maybe have some interesting conversations about it all.

                  Comment


                  • #10
                    Violet Lear is the daughter of Baroness Mary Lear, a member of the British House of Lords and her husband August. She was sent to New Vindicators European Academy to learn how to live with her powers (and to insulate her from the British press). However, to her it feels more like she was sent away so the family wouldn't have to deal with the trouble she brought. After all, her sister, Jessica, was the favorite and already well on her way to following in their mother's footsteps.

                    From the time she was little, Violet always had a low body temperature and was uncomfortable in heat. As she aged, there were various small incidents involving ice and frozen drinks. When she was 12, a sleepover had to be canceled because of frigid temperatures in her room. At 13, she ruined a pool party by freezing the pool solid. Even though the Baroness and her husband used their connections to the fullest, nothing could be done and eventually, the accidents became too much to ignore.

                    The Baroness Lear is deeply involved with matters of bioethics and is the former chair of the Human Fertilisation and Embryology Authority. She also has interest in educational matters, giving her two areas of connection with the Vindicator's Academy. This made the European Academy the easy first choice for their youngest daughter's education.

                    Violet is a slim, athletic brunette with an interest in many sports. With her priviledged upbringing, she has been able to indulge in whatever interests her including (but not limited to) equestrian, fencing and skiing. She's very competitive but in a friendly way. She wants to win but losing to a skilled opponent doesn't bother her.

                    Thanks to Horsenhero for the drawing

                    Shiver - 134 points - PL 8

                    Abilities - 16 points
                    Str - 12 - 2 points
                    Dex - 14 - 4 points
                    Con - 14 - 4 points
                    Int - 12 - 2 point
                    Wis - 10 - 0 points
                    Cha - 14 - 4 points

                    Attack - +5 - 10 points
                    Defense - +6 - 16 points

                    Saves - 17 points
                    Fortitude +6 (+2 Con +4 Bought)
                    Reflex +10 (+2 Dex +8 Bought)
                    Will +6 (+0 Wis +6 Bought)
                    Toughness +6 (+2 Con +2 Protection +2 Defensive roll)

                    Powers - 49 points
                    Cold Mastery
                    -Environment 4 (Cold 1, Hamper Movement 1, 50 foot radius) - 8 points
                    -Immunity 10 (Cold effects) - 10 points
                    -Environmental Adaptation(Cold) - 1 point
                    -Speed 2 (Move-by action) - 3 points
                    Ice Blast 6 (Autofire) - 18+4 points
                    -AP:Ice Sword- Strike 7 (Penetrating, Improved Critical)
                    -AP:Snare- Snare 7 (Applies Extreme cold to target)
                    -AP:Ice Objects- Create 8(Innate, Permanent)
                    -AP:Ice Patch- Trip 8(Area, Opposed by Dexterity)
                    Ice Defense
                    -Dodge Focus 4 - 4 points
                    -AP:Ice Armor - Protection 4

                    Skills - 14 points
                    Acrobatics 7(9)
                    Bluff 4(6)
                    Climb 6(7)
                    Concentration 7(7)
                    Diplomacy 2(4)
                    Knowledge(Civics) 2(3)
                    Knowledge(Climatology) 2(3)
                    Knowledge(Current Events) 3(4)
                    Languages 1 (Base:English, German)
                    Notice 6(6)
                    Ride 5(7)
                    Sense Motive 3(3)
                    Stealth 3(5)
                    Swim 5(6)

                    Feats - 14 points
                    Acrobatic Bluff
                    Attack Specialization 2 (Ice attacks)
                    Benefit(Status)
                    Defensive attack
                    Defensive Roll 2
                    Elusive target
                    Equipment 2
                    -Vindicators Uniform:Protection 2, Commlink, GPS, Immunity Environmental heat
                    -Smartphone, laptop, fancy clothes
                    Improved Defense
                    Improved Disarm
                    Improved Initiative
                    Power Attack

                    Drawbacks - 2 points
                    Vulnerable - Fire & heat effects- Moderate, Uncommon

                    Combat
                    Unarmed - Attack +5 Damage +1
                    Grapple - +6 (Attack +5 Strength +1)
                    Defense +10 (+3 permanent +7 dodge)
                    Knockback -3
                    Initiative +6

                    Complications
                    Cold - Violet is more uncomfortable than most in high temperatures
                    Competitive - Violet can turn just about anything into a competition and hates to refuse a challenge or dare
                    Family - Violet's older sister is the favorite and she's a bit of a black sheep
                    Relationship - Violet is dating Jakob, a non-powered boy who lives in Vienna
                    Grief - Eve, Violet's best friend, died recently and Violet has reacted poorly to the loss and her subsequent killing of Eve's killer
                    Last edited by Shock; 6th July 2017, 05:49 PM.

                    Comment


                    • #11
                      Re: New Vindicators Academy of Europe (OOC - Full)

                      It's aliiiiiiiiiive!

                      Comment


                      • #12
                        Re: New Vindicators Academy of Europe (OOC - Full)

                        Originally posted by Shock View Post
                        It's aliiiiiiiiiive!
                        In your face, Arkrite!
                        Armada Status

                        Comment


                        • #13
                          Re: New Vindicators Academy of Europe (OOC - Full)

                          Comment


                          • #14
                            Re: New Vindicators Academy of Europe (OOC - Full)

                            Well, this forum is definitely more difficult to use with a tablet. It's going to take some getting used to.

                            Comment


                            • #15
                              Re: New Vindicators Academy of Europe (OOC - Full)



                              Alex "Current" Murphy


                              Power Level: 8; Power Points Spent: 144/145


                              STR: +1 (12), DEX: +6 (16/22), CON: +4 (18), INT: +0 (10), WIS: +2 (14), CHA: +1 (12)


                              Tough: +4/+5, Fort: +8, Ref: +9, Will: +5


                              Skills: Acrobatics 9 (+15), Bluff 4 (+5), Computers 6 (+6), Craft (electronic) 4 (+4), Diplomacy 3 (+4), Drive 1 (+7), Gather Information 5 (+6), Knowledge (popular culture) 2 (+2), Language 3 (+3), Notice 5 (+7), Perform (singing) 13 (+14), Perform (stringed instruments) 13 (+14), Search 4 (+4), Sense Motive 4 (+6)


                              Feats: Accurate Attack, Acrobatic Bluff, Defensive Roll, Dodge Focus 5, Equipment 1, Evasion 2, Improved Initiative 2, Monkey Climber


                              Powers:
                              Can make hands or eyes glow like flashlight (Features 1)
                              Electrical Awareness (Super-Senses 2) (acute: Electricity, awareness: Electricity)
                              Electrical Control 10 (DC 25)
                              . . Paralyze 10 (Alternate; DC 20)
                              Electrically Enhanced Healing (Regeneration 12) (recovery bonus 4 (+4 to recover), recovery rate (bruised) 1 (recover 1 / round), recovery rate (disabled) 2 (recover 1 / hour), recovery rate (injured) 4 (recover 1 / round), recovery rate (staggered) 1 (recover 1 / 20 mins); Source (Electricity); Diehard, Regrowth; Custom (Source flaw on feats))
                              Electrically Enhanced Muscle Control (Linked)
                              . . Enhanced Dexterity 6 (Linked; +6 DEX)
                              . . Leaping 2 (Linked; Jumping distance: x5)
                              . . Speed 12 (Alternate; Speed: 50000 mph, 440000 ft./rnd; Custom (Water Run))
                              . . Speed 5 (Linked; Speed: 250 mph, 2200 ft./rnd)
                              Living Battery (Immunity 10) (common descriptor: Electricity)
                              Super Charged Nervous System (Enhanced Trait 27) (electricity, Attack Bonus +4 (+6), Defense Bonus +4 (+11), Feats: Accurate Attack, Defensive Roll, Dodge Focus 5, Evasion 2, Improved Initiative 2)


                              Equipment: Cell Phone, Commlink, Guitar 1, Leather Jacket


                              Attack Bonus: +2/+6 (Ranged: +2/+6, Melee: +2/+6, Grapple: +3/+7)


                              Attacks: Electrical Control 10, +6 (DC 25), Paralyze 10, +6 (DC Staged/Will 20), Unarmed Attack, +6 (DC 16)


                              Defense: +7/+11 (Flat-footed: +3), Knockback: -2


                              Initiative: +14


                              Languages: English, German, Japanese, Spanish


                              Totals: Abilities 22 + Skills 19 (76 ranks) + Feats 3 + Powers 82 + Combat 8 + Saves 10 + Drawbacks 0 = 144








                              Alex "Lex" Murphy was a happy kid growing up. He, his parents, and younger brother lived in a poor side of town, mostly dominated by Spanish causing him to spend most of his life feeling a little out of place. He made friends young, and spent a lot of time at his friend's places. While not overly clever he liked being able to talk to his friends without his family knowing what they were talking about, and picked up Spanish as a second language just to drive them a little batty.
                              He spent a lot of time in gymnastics, to his father's (a football lover) chagrin, but he was quite good at it. He had hopes of getting into the Olympics, and practiced every chance he got, ignoring the comments he gathered from school. His friends especially enjoyed poking fun at him for his gymnastics and being in the band, and for being the goody-two-shoes of the group.
                              For all his father's complaints that his friends were the "wrong kind of people" he was a far better influence on them than they were a bad influence on him. They spent a lot of time roughhousing, breaking into old abandoned buildings, and generally getting into trouble that would get them scolded instead of arrested. He took the high ground, walked away when they wanted to do something that might get him in trouble, guilt tripped them when they were doing something stupid, and generally helped them out after they'd learned their lesson the hard way. They called him "our high and mighty white conscious" and grumbled about it significantly, but for all the complaints they still liked him.
                              Alex came into his powers quite by accident. His little brother stabbed a knife into a toaster to try to get the bread out and electrocuted himself. Lex grabbed the knife, and pulled it out before his brother was seriously hurt and learned for the first time that he could absorb and channel electricity. The latter he learned when he accidentally blasted the toaster with a small bolt of lightning.
                              His family was polarized immediately. His mother, who had been close to him and open to the Neo-Sapien problem turned quiet and distant, his little brother who was already acting out in attempt to get attention now hated his super powered older brother, and surprisingly his father who'd been quite racist against Neo-Sapiens became surprisingly supportive.
                              His friends, of course, thought it was awesome and they spent a lot of time trying to figure out how his powers worked. He found that he could suck in power, and when he did he could shoot it out of his hands, or make his hands electrified. He could move at high speeds for short periods of time (once he put on a mask and outran a car when his friends dared him), reacted faster to things that were happening around him, and even seemed to heal up cuts and bruises faster when he was "recharging". He also learned his powers had some limits as he'd run out of juice and need to rest or find some electricity before he could do it again.
                              His life came to an end around the time that Apocatastasis attacked New York. With the government putting Neo-Sapiens in internment camps Lex did his best to keep a low profile. This worked fine until the day the cops showed up on his doorstep. Only the actions of his friends helped him escape capture, giving him a chance to run and hide.
                              He ran to his father's work with the cops not far behind, and his father surprised him yet again. He made a call, pulled out a small bag from a locker, and handed Lex all the money he had on him. Then he gave his son a hug, told him where he could meet a friend who'd get him to Europe and watched sadly as his son left his life.
                              The plan was simple. Stow away on a ship with the help of a friend of his fathers, get to Europe, and from there get to the New Vindicator Academy in Vienna. If he was lucky they'd take him in and he'd be safer than he could be back in the US. If they didn't he wasn't sure what he'd do, but being around a large base of Neo-Sapiens sounded better than nothing...

                              Hobbies:
                              Gymnastics
                              Playing Guitar
                              MMORPGs
                              Tinkering with computers

                              Complications (Family)
                              He still loves his family and he's very homesick. His father, Roger, is feeling guilty at the moment. His hatred of Neo-Sapiens came from his dislike of his father who he felt put his mother and him at risk acting like a superhero when he was young. Now that his son is one he believes that it's most likely his side of the family it came from. His mother, Lillian, still loves Lex, but no longer knows how to act around him. It was one thing for her to know Neo-Sapiens were real, but finding out her son was one completely took the floor out from under her. Steven, his younger brother, hates him but Lex doesn't realize it. Lex still likes the annoying little brat, but it's hard to say if he still would when he found out that it was Steven who called the cops on him...

                              Complications (Friends)
                              Lex had a small but very loyal group of friends when he was growing up. Ricky, Ed, Jose (his real name is Augustus), Ryan and Q (Real Name: Frank). For the most part they weren't really inspired by school, and weren't destined for any real level of greatness, but they were good decent people. They also saved Lex from a long stay in an internment camp. Unfortunately Jose was caught by the cops during the rescue and was charged with assaulting a police officer, aiding and abetting a criminal, and a few other misdemeanours. Luckily he's a young offender, and he got a good lawyer by luck of draw (they aren't kidding when they say one will be provided for you if you can't afford it) so he's mostly stuck with a short stint in juvie and some community service. The rest of his friends are treating Jose like a big damn hero at the moment for saving Lex and for not ratting them out.

                              Complication (Brownout)
                              Lex's superhuman powers are powered by electricity. Some of this he generates himself, some he can gather up through physical exposure to any source of electricity. But these sources aren't infinate, and if he uses his powers too much he'll "drain the batteries" so to speak, leaving him a very normal human being. The only ability he has that will work when he enters a "brownout" is his ability to absorb electricity. The only way to counter a brownout is to absorb a large amount of electricity, or recharge the old fashion way with a good meal and some sleep.

                              Complication (Path of least resistance)
                              Electricity is not a weapon of great precision, as it tends to arc from one point to another. Sometimes when Lex shoots a lightning bolt it arcs to something he's not aiming at.

                              Concept of powers: Lex is an electricity manipulator. He can absorb it, charging himself up and healing himself. With a large charge he can release this electricity in a blast of "lightning" or by charging his hand up with a high voltage low current field of electricity to stun or "taze" opponents.
                              Strangely enough his electricity manipulation seem to have internalized significantly. His nervous system has either been supercharged, or he's somehow receiving sensory information and activating motor responses without having to wait for his nervous system to respond the old fashion way. It's given him enhanced reaction time and muscle control making him a significantly better "shot" then he is normally, and allowing him to get out of the way a lot faster.
                              Also the enhanced reaction speeds have allowed him to push his body past its limits when it comes to running. The problem being that while he's gained these powers his body isn't designed for high speeds or designed for high speed reactions. In fact for all his superhuman powers, his body is very much human. Using this super speed actually damages his muscles and bones from the stress he's putting them under. Muscles weren't designed to move that fast, and bones weren't designed to take impacts that fast and repeatedly. His ability to heal through the absorption of electricity has kept him from noticing it, but if he were to push himself too hard it is possible he could break a bone or badly damage the muscles in his legs by forcing himself to those speeds.
                              He normally doesn't benefit from his enhanced abilities as using them all the time is a quick way to end up "run down". He prefers to avoid using it until he has to (or feels like it), which means he's normally... normal.
                              Last edited by Arkrite; 11th March 2016, 12:25 AM. Reason: Updated

                              Comment

                              Working...
                              X