Announcement

Collapse
No announcement yet.

New Vindicators Academy of Europe (OOC - Full)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: New Vindicators Academy of Europe (OOC - Full)

    A few years ago, I undertook a small project for my tabletop game. Most of you probably remember my early attempt to incorporate maps into this game. It's an idea that might have helped us, but was difficult to maintain, though admittedly, I've given thought to making a map, posting it, and have character location in my initiative order, like how I track conditions. The thing is, I like maps. I think it makes us think a bit about what to do with our round. You get an action and a move action each round, but often in combat, our orders become "I punch this guy" and that's that. We don't make full use of the game by not having a representation of the field.

    I wanted to change that for my tabletop group (I still like you guys more). I also wanted to make use of the miniatures one of my players makes from unwanted HeroClix figures. HeroClix uses paper maps, and... well, that got the wheels turning...



    You can buy poster board with grids on them. They're very faint and hard to see, so the first thing I do is go over them in a light blue (it shows well, and doesn't confuse anyone against the black outline of the environment. I have invested in a small trove of light blue and black Sharpies. Then, using a design on graph paper, I map out a space.

    The first thing I did? Create the New Vindicators Academy of America. The school is composed of sixteen sheets of poster board. The east and west wings are too big to fit on a sheet together, so each floor of the wings gets their own sheet, each floor of the lighthouse gets one, the basement level spans four, the sublevel has two... four of those floors are dorms, which I use a single sheet to represent, with a legend showing where everyone's room would be, based on whatever floor we're on.

    The first session I got to roll these out was great--one of the best nights we had. Essentially, I'd been planting the seeds for a long while that a group of four students were expelled the year before, for attacking a teacher who made sexual advances towards one of them. The kids are Volt (electric controllers, because Oubliette can never have enough), Ironside (imagine if Colossus was a teenage girl), Infinity (spatial control and time stop), and, most importantly, Mythmaker (summon monster, limited to pop culture). These four shut the school down and went looking for the teacher who wronged one of their own. The first three were just meh, but Mythmaker allowed me to let the players fight Killer Tomatos, Gozer the Gozerian, Teke Teke...

    Some of the best moments that night were Derryl, in the blacked out basement level, and his flashlight stops on the statue of an angel, or when John hears "Wanna date?" echoing down the hall.

    Anyway, pictured above are some of the core cast of the Tabula Rasa game, duking it out with Section 8 (the expelled kids) and a few of Mythmaker's monsters in the school's library.



    With some of these, I take a regular ball point pen to draw in furniture. If I were as talented as HH, I could probably make things more recognizable, but those are study cubicles with computers, tables, and chairs. Lots and lots of chairs.



    In the month between sessions, I got to work on some of our more frequented locations. The NVA kids frequent a club called Hell in a Handbasket, so I devoted two sheets to it--a main floor and an upper level. Here, Lodestone, Fathom, and Bulwark are facing the Damned in the second floor dinning area. The crosshatched section behind the Damned is meant to be open air, as it would look down onto the stage below.



    I also drafted some generic environments I could see us using every so many sessions. Here, Doctor Venture, Brock Sampson, and Doctor Orpheus face off against the Goat in a warehouse. Again, my artistic talent is limited, but that's supposed to be an office, rest rooms, a maintenance room, and a break room. Never mind that I apparently thought this warehouse needed 10' x 10' bathrooms that house a single toilet. Not pictured: the crappy forklift I cut out so it could be moved around the map, or hefted, or telekinetically thrown, or whatnot.

    Did you know that you can only have four images in a single post? I didn't. Guess I'm gonna break this into multiple posts...
    Last edited by Michuru81; 28th June 2015, 08:39 PM.
    Armada Status

    Comment


    • Re: New Vindicators Academy of Europe (OOC - Full)



      I just wanted to show off The Goat, a PC in another (comedic) game.



      I also wanted to show off Desero's Venture Bros. customs. This was so worth it to break up the post, Michuru...

      Sometimes, I bust out a batch of coloured Sharpies to halfass colour the maps.





      Feast your eyes on my pathetic attempt to capture the majesty of Coney Island, where the Tabula Rasa kids are ganging up on Quake, one of the villains over there.
      Armada Status

      Comment


      • Re: New Vindicators Academy of Europe (OOC - Full)





        Given the volume I churned out, a lot of them could use a little detail work... like this random floor in Patriot Robotics, where Lodestone, Anomaly, Deimos, and Portal are facing off against one of Doctor Meinstein's armored henchmen.



        So that I can find everything quickly, I label the maps on the back, left corner. The school is colour-coded by floors (it would be a pain to try to find, say, fourth floor west wing when there is a sea of "New Vindicators Academy - Something" all in the same colour. I use ROYGBIV to order the colours and then look for what I need faster.



        Everything gets totted back and forth from my house to Solar Flare's in this. I had to reinforce it with some Gorilla Tape. I currently have about 28 maps (counting all of the school ones). There were 18 more once (the reason the handles tore out) but I can get by with not using those...
        Armada Status

        Comment


        • Re: New Vindicators Academy of Europe (OOC - Full)



          I had a very ambitious session where Elemenoh arrived in the Tabula Rasa universe, having just read The Hunger Games while watching Battle Royale, and decided to put the entire student body on an island. All of the maps could combine to make one massive map (not that we had the room at our table to do this, mind you), but I did have a small mini-map that showed the approximate size and shape of the island.



          Again: I have problems.

          Anyway, maps. I like maps. I'm considering bringing them back here. Thoughts? Other than that I can't apparently hold a camera straight or I have somewhat girly handwriting?
          Armada Status

          Comment


          • Re: New Vindicators Academy of Europe (OOC - Full)

            Originally posted by Horsenhero View Post
            If Martin gives up his morph, he can use his Insubstantial 1 to cushion the fall. When I first made Vlad, I envisioned one day getting to play human airbag (hopefully not under recall) and now, Martin can.
            Great idea! but Who takes how much damage in that scenario?

            Comment


            • Re: New Vindicators Academy of Europe (OOC - Full)

              Martin's toughness applies to both characters. The exact write up is as follows...

              A fluid character may attempt to catch a falling person or object, cushioning the fall with the character's flexible form. This requires a move action and reduces the falling damage by the cushioning character's Toughness bonus. Both characters suffer (save against) any remaining damage. Higher rank Insubstantial forms, lacking physical strength, cannot attempt this.

              Granted, in the write up, it says "catch" the person, but since the point is to use the insubstantial 1 form as a shock absorber, I would think just maneuvering the pair so Martin hits first and Mira lands on him should amount to pretty much the same thing.

              Anyway, it's just a thought.

              Comment


              • Re: New Vindicators Academy of Europe (OOC - Full)

                Ah, Heroclix, my current replacement for Magic: the Gathering as my money-sink of choice. I have a sizable collection of maps for the game and I've used some of them as well as some pieces to run a few short adventures for my local group. I agree that although somewhat more time-consuming, a map or even just a picture gives you a feeling of the space you're in.

                I really like the custom miniatures, that's definitely something I'll have to consider. So far, this is the extent of my work on my Heroclix.


                The first picture has two Hand ninja kunoichi simply painted from spare Colleen Wing figures, standing next to their original sister for comparison.


                Here's an old picture of my Hand forces, although the clan has grown significantly since then.
                Otso Karell, codenamed Ursa, on New Vindicators Academy of Europe.

                Comment


                • Re: New Vindicators Academy of Europe (OOC - Full)

                  So on a scale of 1-to-Lex, how accurate do you think this sculpt would be, Arkrite?


                  I'll admit it's not very speedster-y and I'm lightly contemplating about how to mod clear plastic lightning shooting out of his hands but there's something there, no?
                  Otso Karell, codenamed Ursa, on New Vindicators Academy of Europe.

                  Comment


                  • Re: New Vindicators Academy of Europe (OOC - Full)

                    I love maps. I used heroclix when I still had a tabletop group to game with. I spent way too much on them back in the day. Now I just grab singles for characters I like as long as they're only a buck or two. Fortunately, I'm now able to play with my kids so they're not just sitting in a box doing nothing.

                    Comment


                    • Re: New Vindicators Academy of Europe (OOC - Full)

                      So on a scale of 1-to-Lex, how accurate do you think this sculpt would be, Arkrite?
                      That's awesome man. ;~)

                      Comment


                      • Re: New Vindicators Academy of Europe (OOC - Full)

                        A few years ago, I undertook a small project for my tabletop game.
                        I've had a few "small" projects like that.
                        They've also ballooned out of control ;~)

                        Neat stuff!

                        Comment


                        • Re: New Vindicators Academy of Europe (OOC - Full)

                          Customs: Do you have anything to declare?
                          Lex: Yeah, don't go to England!

                          Comment


                          • Re: New Vindicators Academy of Europe (OOC - Full)

                            Mich, unless you FIAT "you have to pee, right now" I'm not jumping out the back of a moving vehicle ;}

                            Comment


                            • Re: New Vindicators Academy of Europe (OOC - Full)

                              Oh come on, it'll be fun!
                              You can create an ice slide!
                              And push Rose out first!!! ;~)

                              Comment


                              • Re: New Vindicators Academy of Europe (OOC - Full)

                                I do kinda want to do that. But Violet is concerned that if they bail early, they'll never know where the van is going and might lose their chance of rescuing Mike and Jakob

                                Comment

                                Working...
                                X