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New Vindicators Academy of Europe (OOC - Full)

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  • Re: New Vindicators Academy of Europe (OOC - Full)

    Be careful what you wish for.
    Otso Karell, codenamed Ursa, on New Vindicators Academy of Europe.

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    • Re: New Vindicators Academy of Europe (OOC - Full)

      Originally posted by Arkrite View Post
      I can't see "Bear with me" now without assuming Osto is there... Obviously I've got issues. ;~)
      The pun was intended.
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      • Re: New Vindicators Academy of Europe (OOC - Full)

        Ah! Kill it with fire!
        ...
        Errr, I mean, uh... Hi! ;~)

        So does this mean that Otso is going to be joining the ranks of the PCs again?

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        • Re: New Vindicators Academy of Europe (OOC - Full)

          Originally posted by Arkrite View Post
          Ah! Kill it with fire!
          ...
          Errr, I mean, uh... Hi! ;~)

          So does this mean that Otso is going to be joining the ranks of the PCs again?
          Aye. He's all caught up on what Otso's experienced in the last couple of sessions (Tallemaja eviscerating Beatrice, Niloticus throwing him down the stairs). I'm going to have Otso instantly recover from his wounds, and take over the scene with Niloticus.
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          • Re: New Vindicators Academy of Europe (OOC - Full)

            Awesome news

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            • Re: New Vindicators Academy of Europe (OOC - Full)

              Sweet. It's been a pretty grizzly battle so far. In fact, we've bearly been scraping by without him. So, in anticipation of his return, I think we should paws and gives thanks.

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              • Re: New Vindicators Academy of Europe (OOC - Full)

                You're slaying me over here H.
                Otso Karell, codenamed Ursa, on New Vindicators Academy of Europe.

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                • Re: New Vindicators Academy of Europe (OOC - Full)

                  Yeah, well I would've gone for even more puns, but I didn't want to provoke anyone to hunt me down and break my typing fingers.

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                  • Re: New Vindicators Academy of Europe (OOC - Full)

                    I'm glad you stopped when you did HH, I can bearly take anymore.

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                    • Re: New Vindicators Academy of Europe (OOC - Full)

                      First off, for my own convenience:

                      Real name: Otso Karell
                      Codename:Ursa

                      Thanks to Horsenhero for the great character art.

                      PL8 / 124 pp

                      Abilities(16): STR: 14/30 (+2/+10) DEX: 12 (+1) CON: 14/22 (+2/+6) INT: 12(+1) WIS: 14 (+2) CHA: 10 (+0)

                      Skills(23/92 ranks): Bluff 4 (+4), Climb 5/13 (+7/+23), Concentration 7(+9), Diplomacy 4 (+4), Handle Animal 8 (+8), Intimidate 4 (+4), Knowledge (current events) 4 (+5), Knowledge (history) 8 (+9), Knowledge (popular culture) 4 (+5), Language 6, Medicine 4 (+5), Notice 6/10 (+8/+12), Search 7 (+8), Sense Motive 6 (+8), Stealth 2(+3), Survival 7 (+9), Swim 6 (+8/+16)

                      Feats(17): All-out Attack, Animal Empathy, Grappling Block, Chokehold, Crushing Pin, Diehard, Endurance 1, Equipment 2, Improved Block 2, Improved Disarm 2, Improved Grab, Improved Pin, Interpose, Track

                      Powers(35): Container 7 [Werebear form]]
                      Enhanced Strength 16
                      Enhanced Constitution 8
                      Protection 2
                      Super-Senses 2 [low-light vision, scent]
                      Super-Strength 1
                      Enhanced Skills 3 [Climb +8, Notice +4]

                      Equipment: New Vindicators Uniform [Protection 2, Immunity (environmental heat/cold), commlink], Cell phone [6/10 ep spent]

                      Combat(24): Attack: +6 | Damage +2/+10 | Defense: 16/ 13 flat-footed | Initiative: +1 | Grapple: +8/+17

                      Saves(17): Toughness +2/+8/+10 (normal/powers on/+ uniform) | Fortitude +6/+10 | Reflex +6 | Will +10

                      Languages: Finnish (native), English, Swedish, French, German, Latin, Icelandic

                      Tradeoffs: +2 Save dc / -2 Attack
                      +2 Toughness/ -2 Defense

                      Complications:
                      Relationships: Beatrice Marceau (girlfriend), Matt Kowalski (father)

                      Temper

                      Honor: Otso promised to his father to never again raise his hand against another person except to protect others or himself, a promise he goes to great lengths to uphold.

                      Prejudice: Neo-Sapien
                      Enemy: UUB

                      Abilities 16 + Skills 23 (92 Ranks) + Feats 17 + Powers 35 + Combat 24 + Saves 17 – Drawbacks = 132 pp

                      Otso Karell was born in Finland, the son of Finnish Anna Karell and American Matt Kowalski. His summers were spent at his grandfather's cabin. He'd often go fishing, hiking or hunting with the old man and sat by the fire late into the night, listening to his grandpa's war-stories. At school he was a quiet kid, showing interest in history and excelling at languages, due in large part to his bilingual family. Having a strong sense of right and wrong, Otso got into a few fights at school defending other kids from bullies. When his parents were informed, his dad took him aside and promised to teach him a little wrestling, but only if he swore to never again raise his hand against another person except to protect others or himself.

                      The death of his grandfather in 2003 hit him hard, but Otso persevered largely due to the loving support of his parents. When his father abruptly disappeared four years later Otso felt like his world was falling apart around him and he withdrew deeper inside of himself. At the age of 16, his life came crashing down once and for all when he and his mother were driving home one evening. Anna swerved to avoid a drunk-driver and lost control of the car. Otso was saved by his Neo-Sapien powers kicking in a fraction of a second before impact. He emerged from the wreckage transformed into a werebear and turned back into a human when he managed to calm down. By then the ambulances and police where there. The EMTs pronounced his mother dead at the scene.After the funeral, Otso approached discreetly what little relatives he had left. Coming to the conclusion that he had inherited his powers from his father, Otso set out to find him, or at least some answers. Seeing as Vienna housed the European New Vindicators Academy, it seemed like a logical first stop.

                      Otso is a man of few words, passively observing the world behind his blue eyes. He isn't afraid to defend others or himself, however, and is relentless in his determination once roused into action. 5'11'' tall, Otso is brawny but not overly muscular. He owes his physical fitness more to hard work and outdoor exercise than regularly hitting the gym.

                      Theme1 Kansas - Carry on my wayward son
                      Theme2 Rise Against - Worth dying for
                      Theme3 Miracle of Sound - Normandy
                      Theme4 Imagine Dragons - Demons

                      Edit:17.11.2010. Used an extra pp to exchange 1 rank of Attack Specialization [Unarmed] for 2 ranks of Attack Focus [Melee], Otso now functions as originally intended.

                      Edit II: 12.9.2011. Shifted 4 ranks of Knowledge: Behavioral Sciences into 2 ranks of Bluff and 2 ranks of Diplomacy. Used 1 pp to get an extra rank of Equipment for a cell-phone, further equipment pending. Used 1 pp to get the Feat All-out Attack.

                      Edit III: 1.9.2016. Changed Attack Focus (Melee) 2 to Attack 2 and Dodge Focus 2 to Defense 2. Added +2 to Reflex save and +1 to Will save. Added 2 ranks to Bluff and 2 ranks to Diplomacy. (8 pp)
                      Last edited by McGuffin; 9th June 2017, 11:11 AM.
                      Otso Karell, codenamed Ursa, on New Vindicators Academy of Europe.

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                      • Re: New Vindicators Academy of Europe (OOC - Full)

                        Neither Manticore, Fey, or Eiron possess ranks in Medicine, nor the feats that would allow them to make the check untrained.
                        Neither did the Hulk when he roared so loudly he could 'wake the dead'. I'm sure they'll figure something out.

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                        • Re: New Vindicators Academy of Europe (OOC - Full)

                          Glad to have Otso back.

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                          • Re: New Vindicators Academy of Europe (OOC - Full)

                            Yeesh... PL 10 minions with immunity to interaction effects, and critical hits?
                            That's just mean. Especially since I suspect the bad guy is just going to summon more :~P

                            Of course now I'm having flashbacks but I'm not sure if it was to D&D or M&M... I'm pretty sure there is a power designed for eating constructs alive ;~)

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                            • Re: New Vindicators Academy of Europe (OOC - Full)

                              A lethal line of lightning was loudly launched from Lex and lashed along the length of the lance, leaving little left. The lad looked over the lawless legion's leftovers. Lunging, the luminary labored to lead their locus. His lies landed lamely, and lent him little leverage.

                              Livid, he lit the lobby with a luminescent larruping that left another levitating lookout lambasted.

                              A lance lopped at Lex with a lazy lilt. Levity left him as the last of the living longswords lashed at him: though he lithely leapt laterally, his linens were lacerated--and likely his ligaments.
                              Just awesome.

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                              • Re: New Vindicators Academy of Europe (OOC - Full)

                                Originally posted by Arkrite View Post
                                Yeesh... PL 10 minions with immunity to interaction effects, and critical hits?
                                That's just mean. Especially since I suspect the bad guy is just going to summon more :~P

                                Of course now I'm having flashbacks but I'm not sure if it was to D&D or M&M... I'm pretty sure there is a power designed for eating constructs alive ;~)
                                As I was writing up my response to Lex, I was thinking about addressing Cleave and his swords...

                                I don't normally do this--show the stats of an opponent the group is currently fighting--but here's Cleave for everyone's viewing pleasure.

                                Originally posted by Michuru81
                                CLEAVE
                                (Power Level 10)

                                STR 18 (+4), DEX 16 (+3), CON 16 (+3), INT 12 (+1), WIS 14 (+2), CHA 10

                                SKILLS: Climb 4, Intimidate 10, Knowledge (streetwise) 5, Knowledge (tactics) 4 (+5), Languages 2 (English, French, German [base]), Notice 4 (+5), Profession (soldier) 4, Stealth 4 (+7), Vehicles 3 (+6)

                                FEATS: Accurate Attack, Attack Focus 4 (melee), Attack Specialization 2 (sword), Defensive Attack, Defensive Roll 4, Dodge Focus 4, Equipment 4, Evasion 2, Fearless, Improved Block 2, Improved Disarm, Improved Initiative 1, Power Attack, Startle

                                POWERS: Strike 3 (sword; Power Feats: Improved Critical 1, Mighty), Summon Sword 4 (Power Feats: Mental Link, Progression 20; Extras: Duration [Continuous, +1], Fanatical [+1], Heroic [+1]; Flaws: Limited [must have used strike, -1])

                                Equipment: tactical vest (+4 Toughness)

                                COMBAT: Attack +5 (+9 melee, +13 sword), Grapple +13, Damage +4 (+7, sword), Defense +5, Knockback -5 (-3 flat-footed), Initiative +7

                                SAVES: Toughness +11 (+7 flat-footed), Fortitude +6, Reflex +10, Will +5

                                Abilities 26 + Skills 10 (40 ranks) + Feats 27 + Powers 44 + Combat 20 + Saves 13 = 140 points
                                Aaaaand here are his minions...

                                Originally posted by Michuru81
                                SWORD
                                (Power Level 10 / Minion Level 4)


                                STR 10, DEX 10, CON N/A, INT N/A, WIS 10, CHA N/A

                                SKILLS: None

                                FEATS: Accurate Attack, Attack Specialization 5 (Strike), Defensive Attack, Improved Block 5, Improved Disarm, Improved Initiative 1, Power Attack

                                POWERS: Flight 1 (10 MPH), Immunity 37 (critical hits, interaction skills, Fortitude effects), Protection 10, Shrinking 4 (Power Feats: Innate; Extras: Duration [Continuous, +1]; Flaws: Permanent [-1]), Strike 10 (Power Feats: Improved Critical 1)

                                COMBAT: Attack +0 (+10, strike), Grapple +0, Damage +0 (+10 strike), Defense +10 (+4 flat-footed), Initiative +4

                                SAVES: Toughness +10, Fortitude N/A, Reflex +0, Will +0

                                DRAWBACKS: Disability (mute; very common; moderate; 4 points), Disability (no hands; very common; moderate; 4 points)

                                Abilities -30 + Skills 0 + Feats 15 + Powers 65 + Combat 18 + Saves 0 - Drawbacks 8 = 60 points
                                So, why are we looking at this? Because I feel that I grossly underestimated what these two can do.

                                I used the same build for Ulrich in the other world, meaning this is pretty much what BK fought, too. Eld struggled with him. Lex is struggling with the minions. I apologize to both of you. While I definitely don't want the game to be a cakewalk, it also shouldn't be this frustrating. I apologize for taking the fun out of things but throwing this guy out there. I honestly didn't think he would be much more than a glorified goon for hire. While I firmly believe that Martin or Kas could finish this guy fairly quickly, the rest of the group (i.e., people who attack by trading blows) is finding the opposite to be true.

                                What do we do? Bringing the PL of the swords down is probably a good start. Are there any other suggestions? Seriously, any help you guys can offer to bring Cleave more in line with the sort of challenge the group should be facing off against would be appreciated.
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