Re: Fox in the Hole (One Shot, Recruiting)
Well, here goes. Gemma here is not a nice person.
POWERS
Gender: Female Age: 27
Eyes: Blue Hair: Brown
Height: 5' 10" Weight:148 lb.
BACKGROUND
Gemma Deminov was a smart kid who always liked to get other people in trouble. In high school she would do a bit of shop lifting and sold drugs to the rich kids. Down on her luck she choose to get some body modifications and work for The Exchange in order to pay back a debt. The man who paid for those modifications was killed in a gang war several years ago and Gemma left the Exchange debt free. She now works freelance jobs. She is an excellent personal guard as no one can hide from her. She can also easily crack the toughest safes since she can see the tumblers as they drop.
COMPLICATIONS
MOVEMENT AND STRENGTH DATA
Walking: 8 miles/hour; 120 feet/round; Running: 16 miles/hour; 250 feet/round
Swimming: 1/2 mile/hour; 6 feet/round
Jumping: Running 10 ft.; Standing 5 ft.; Vertical 2 ft.; Standing Vertical 1 ft.
Throwing Distances: 100 lbs. up to 6 ft, 25 lbs. up to 30 ft, 6 lbs. up to 120 ft
TOTALS: Abilities: 40, Powers: 61, Advantages: 7, Skills: 17, Defenses: 10 -> 135
HOUSE RULES
Well, here goes. Gemma here is not a nice person.
Breach aka Diamond aka Gemma "Jimmy" Deminov (Hero; PL: 8; PP: 135/135) Strength: -1; Agility: 2; Fighting: 2; Awareness: 6 Stamina: 2; Dexterity: 2; Intellect: 7; Presence: 0 Dodge: 6, Parry: 6, Fortitude: 8/2, Toughness: 10, Will: 8 COMBAT Initiative: +6; Close: +2; Ranged: +2
SKILLS: Athletics -1; Deception +15 (15r); Expertise: Biology/Medicine +8 (1r); Expertise: Security Systems +8 (1r); Insight +10 (4r); Intimidation +0; Investigation +8 (1r); Perception +10 (4r); Persuasion +0; Stealth +8 (6r); Technology +18/+8 (1r); Treatment +8 (1r) LANGUAGES: English ADVANTAGES: Attractive 2, Improved Critical: Rapid Strike: Damage 6, Improved Initiative, Improvised Tools (free), Luck 2, Power Attack |
- Eye for Detail and Reality: Senses 18 - Analytical (Type): Visual, Counters All Concealment: Visual, Counters Illusion: Visual, Danger Sense: Visual, Microscopic Vision 1 (Dust-size), Penetrates Concealment: Visual, Radius (Type): Visual, Ultravision; Descriptors: Cybernetic, Biological (18 PP)
If it can be seen, she can see it. Even if it is covered by something, she can see it. Being able to see through clothing is no picnic. Being able to see through skin is worse. - Eye for Insecurity: Quickness 3 Perform routine tasks in -3 time ranks - Flaws: Limited to One Task: Overcoming Security Systems/Locks with Eye for Technology (1 PP)
This works with her eye for Technology to make her fast at breaking through security devices/systems. - Eye for Technology: Enhanced Trait 6 - Traits: Technology +10; Advantages: Improvised Tools; Flaws: Limited: Only for skill checks where her X-Ray eyes apply (3 PP)
The sensors in her eyes and hands are effectively improvised tools for breaching secure systems. - Eye for Uninterrupted Sight: Immunity 5 - Sensory Affliction Effects; Flaws: Limited: Sight only (3 PP)
- Leg Enhancements: Speed 2 Speed: 8 miles/hour, 120 feet/round - Descriptors: Cybernetic, Biological (2 PP)
- Rapid Strike: Damage 6 - Extras: Accurate 4 (+8), Multiattack; Descriptors: Cybernetic, Biological (18 PP)
- Alt: Paralytic Poison: Progressive Affliction 10 - 3rd degree: Paralyzed, Resisted by: Fortitude; Extras: Accurate 2 (+4), Insidious, Progressive, Reversible, Subtle 2 (Undetectable); Flaws: Limited Degree (third only), Limited: Cannot be used in successive rounds (1 PP)
- Alt: Throwing Knifes: Damage 6 - Extras: Accurate 4 (+8), Increased Range (Ranged), Ricochet (1 bounce); Flaws: Diminished Range (1 PP)
- Subdermal Nanites - (16 PP)
Modifications to her skin allow it to become very dense or very sparse but no densities in between.- Alt: Ghost Form - (1 PP)
- Immunity: Immunity 1 - Suffocation: Solid Objects
- Insubstantial: Insubstantial 4 Incorporeal - Flaws: Activation 2 (Standard action), Concentration
- Enhanced Trait: Enhanced Trait 6 - Traits: Fortitude +6
- Protection: Protection 8 +8 Toughness - Extras: Subtle (Subtle); Descriptors: Biological, Chemical
- Alt: Ghost Form - (1 PP)
Gender: Female Age: 27
Eyes: Blue Hair: Brown
Height: 5' 10" Weight:148 lb.
BACKGROUND
Gemma Deminov was a smart kid who always liked to get other people in trouble. In high school she would do a bit of shop lifting and sold drugs to the rich kids. Down on her luck she choose to get some body modifications and work for The Exchange in order to pay back a debt. The man who paid for those modifications was killed in a gang war several years ago and Gemma left the Exchange debt free. She now works freelance jobs. She is an excellent personal guard as no one can hide from her. She can also easily crack the toughest safes since she can see the tumblers as they drop.
COMPLICATIONS
- Criminal - Safecracker: Gemma was involved with a bank heist when she was double crossed. One of the "minions" turned out to be Lana Flemming, who slapped some power dampers on Gemma before leaving her in the bank vault to be found by authorities.
- Motivation: Greed
- Reputation - Man Eater: Gemma is well aware that her looks affect certain men and she will use that to her advantage any time she can. By contrast, people unaffected by her looks look down at her. (Of course, she also uses this to her advantage as people expect her to be stupid.)
- Rivalry: Lana Flemming has many of the same enhancements Gemma has, her hearing is enhanced instead. They trained together at the underground medical facility around the same time. They have a sometimes friendly, sometimes deadly rivalry when it comes to doing jobs.
MOVEMENT AND STRENGTH DATA
Walking: 8 miles/hour; 120 feet/round; Running: 16 miles/hour; 250 feet/round
Swimming: 1/2 mile/hour; 6 feet/round
Jumping: Running 10 ft.; Standing 5 ft.; Vertical 2 ft.; Standing Vertical 1 ft.
Throwing Distances: 100 lbs. up to 6 ft, 25 lbs. up to 30 ft, 6 lbs. up to 120 ft
TOTALS: Abilities: 40, Powers: 61, Advantages: 7, Skills: 17, Defenses: 10 -> 135
HOUSE RULES
- Choose Starting PP
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