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In the Shadow of Imperator

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  • #16
    Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

    Diego Gonzalez
    PL 7
    PP 109 (2pp unspent)

    Age 36



    Background

    Kansas City born and world bred, Diego didn't quite fit in. He was the child of a Spanish man from Spain and Arabic woman from Dubai. They met when Ricardo, Diego's father, was traveling for business. Ricardo locked eyes with Daima while appraising some art and the rest was wedding bells followed by copulation resulting in Diego. For business reasons, they moved to Kansas City to run an art gallery at the request of one of Ricardo's friends and settled down to have a proper family. It wasn't like they stayed put too much though. Daima was also an in demand translator, so the family would often travel together bringing Diego along for the ride taking his education upon themselves and the occasional tutor. By the time he was ten, Diego had more stamps on his passport than most adults do in their lifetimes. Not the brightest when it came to the sciences, he had a knack for languages and detail inherited from his parents. His mother made sure Diego could speak a few languages while his father impressed upon him the fine details of art work.

    It wasn't until 14 that he settled down to finish high school like a normal kid. Being world traveled, he felt bored often and didn't pay attention much. Still, he did middle of the pack grades and just enough to not be in the bottom tier of students. For all intents and purposes, he was average. His two strengths were art history and languages that had been drilled into him since birth. Athletics and physical wise, he did alright. Like in his academics though, he didn't excel or look terrible. With his mind always drifting, he kept thinking of all the people in the world who lacked so much and devoured books on utopian societies where everyone was taken care in all the languages he knew. Philosophy also piqued his interest, but was too theoretical. Someone had to have some practical answers to the issues that plagued the world. By the time he reached college, getting into NYU, he was a dreamer who could speak five languages. So, he fit right in as an occasional U.N translator to pay the bills.

    Imperator's men took notice of how seamless Diego was in translating and working with people from across the world, yet being forgotten as well as the "help". They appealed to the dreamer in him. Imperator would need men like him who could fit in anywhere to make utopia a reality. When pressed on the hard questions, like what he would need to do, they were blunt. No utopia was ever peacefully created. If he accepted a place in Imperators forces, he would need to do things that didn't seem right in the short term yet would pay off in the end. Naive at the beginning, he signed on shortly before the bubble went up. At the urging of his handlers, he pursued language arts and art history as a double major taking study abroad twice. Once to Madrid and once to Shanghai. Both majors weren't terribly hard for him, but immensely useful in ingratiating himself with people of importance plus catching the attention of the U.S military who needed Arabic translators.

    Upon graduation, he signed up for the U.S Navy, again at the behest of his handlers, where he was trained in war as well as counter intelligence. As part of his stint in the navy, he was attached to some Seal teams who went on classified missions as a translator plus member of the team. This time was the most dangerous for Diegos handlers as they didn't want to risk communicating with him openly. Instead, they left coded messages. Six years was enough training and Diego didn't resign up when his enlistment ended despite being offered a generous reenlistment bonus. Instead, he finished up his PHD in language arts and became a professor at NYU working as a translator from time to time for the U.S delegation by virtue of his security clearance which he kept active even after leaving the military and amicable personality. All information he gathered, he passed on to his handlers. In addition, they would sometimes ask him to draw upon his military training to take out targets discretely or influence people to make choices to benefit Imperators grand plan.

    While all this was going on, no one would suspect him of being a deep cover agent. If he traveled, he was used to it from youth. If he got a gig interpreting for a treaty, well it was in his skill set and clearance. There was a couple girls he fancied and went with for a spell, even marrying a particularly stunning red head for a year before she got tired of how secretive he was because of his interpreting gigs. Fellow former or still active soldiers would unwittingly give him little nuggets of information when plastered. By all appearances, he was a red, white, and blue American.

    When the war started, his handlers told him to play along with the other side. As expected, the U.S military drew upon his skill set and brought him into the fight this time as an infiltrator. Inside the city, he secretly sabotaged his unit leaving just him and two others alive from the surprise attack that wiped out the rest. He was brought back to the intelligence side for his language skills because of the PTSD that he was mimicking signs of. Not enough to turn the tides of war, he still provided valuable intelligence to Imperators forces. At night, under the pretext of getting drunk alone to quash the pain of losing his unit, he would run missions to take out key players as demanded. In the end, his efforts were for naught. Imperator still fell.

    With the war over, he fell back into his old life resuming his role as a professor. Things were quiet for a few months. Diego thought it was all over and utopia would never come to pass, so he settled for a regular life. He even met a nice girl from Ireland who caught his eye that he started dating seriously with an eye towards settling in a year or so if things went well. There wasn't much more for him. NYU, not knowing the full extent of his war efforts, praised him as a hero awarding him tenure. The offers to translate gotten even more frequent, but he didn't have his heart in it anymore after the loss and claimed bad war memories when turning down most. One day it all changed though and his old handler resurfaced.

    Character Sheet

    Abilities 36pp:
    Strength 1 Stamina 3 Agility 1 Dexterity 2 Fighting 5 Intellect 4 Awareness 2 Presence 0

    Skills 33pp:
    Close Combat(knifes) 4(+9) , Deception 10(+10), Expertise(Spycraft) 8(+12), Expertise(Linguistics) 3(+7), Expertise(Art History) 3(+7), Expertise(Hadron City) 2(+6), Expertise(Military) 2(+6) Insight 4(+6), Perception 8(+10), Persuasion 13(+13), Ranged Combat(guns) 3(+6), Sleight of Hand 5(+7), Stealth 3(+4)

    Powers 0pp:

    Advantages 16pp:
    Equipment 4, Languages 3(Arabic, Spanish, Mandarin, Russian), Benefit(Security Clearance), Assessment, Skill Mastery(Deception), Ranged 4, Well Informed, Precise Attack(Ranged Cover)

    Offense:
    Initiative +1
    Ranged +3, Close +5
    Light Pistol +9 DC 18 toughness
    Sniper Rifle +9 DC 20 toughness 19-20 Crit
    Knife +9 DC 17 Toughness 19-20 Crit

    Defense 21pp
    Dodge 9, Fortitude 7, Parry 9, Toughness 5, Will 7

    Total:
    Abilities 36 + Skills 33 + Advantages 16 + Powers 0 + Defenses 21 coming to 105

    Equipment:

    Undercover Shirt(Protection 2, Subtle)
    Arenal Array: Sniper Rifle(Ranged Damage 5, Improved Critical)
    Arsenal Array: Light Pistol(Ranged Damage 3, Subtle)
    Arsenal Array: Knife(Piercing Strength Based Damage 1 improved Crit)
    Night Vision and Thermal Scope(+5 bonus to overcome visual range penalties with option to have normal vision, low light vision, or infravision)
    Loft(Diminutive -3, Living Space +1, Power System +1, Secret +1, Security System +1 DC25 technology, )

    Complications:
    Motivation(Responsibility): He's been at it so long he feels like he needs to play his part to bring about utopia if only to help the world.
    Secret(Agent of Imperator): To the world he is a stand up American interpretor. His true job is hidden from most.
    Relationship(Maggie Smith): He is seeing a new girl he fancies, so it might get int he way.
    Responsibility(Professor): He is still a professor and despite tenure, he needs to do something or else his cover is blown.
    Code of Honor(Don't kill Civilians): While he may harm a civilian, he will not kill them or do something that might. Civilian pertains to non soldiers or soldier support staff.

    Personality

    Diego is a world traveled, friendly guy. He loves to tell stories of his travels to put people at ease and is right at home in a room full of drunk diplomats. Underneath it all though, he has become driven to achieve the utopia promised. Being outside the bubble when it came up and only catching a glimpse of the city before it was attacked, he longs for it even more. Still, he isn't mean or evil in his mind. The ends justify the means.

    Notes

    He is based off the Elite Soldier with some things tweaked to make him more spy like. Expetise(Spycraft) is a combination of the tailing and surveillance from stealth, gather information and search from investigate. Expertise(linguistics) covers knowing things about languages even if he can't speak them, pick up a few words and basic meanings, etc plus what they mean in various cultures.
    Last edited by mrdent12; 30th March 2019, 09:34 PM.
    [url=http://roninarmy.com/threads/46-mrdents-menagerie-of-characters]My characters past and present[/url]

    Comment


    • #17
      Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

      I like the concept Supernaturalist. Your character might have gotten some hate for openly sympathizing with Imperator. How much or little I am willing to leave up to you. Good propagandists are well great at public relations. But it could be the source of a Complication if that is something you want.

      That is a solid background MrDent. More than I needed, in fact. Diego seems like a well rounded concept. There is potential for plot hooks, but none are forced. I like the character's personal development, goals, and how they mesh with the premise of the game.

      As for builds, there is plenty of time, and when I look at them I will trust you guys to have crunched the numbers. I mainly want to make sure they jell with the theme of the game and the concept you are proposing.

      At a glance, FuzzyBoots, the build looks agreeable. I like that you did not go over half your attack value with the Combat Skills alone. The Temper Complication is something to be careful of when dealing with other PCs. I also would not want to see something silly like playing cards puncturing steel. Just a couple notes, no reason to change anything. I look forward to reading more about the concept and Alonzo's background.
      Roll Call thread: [url=http://roninarmy.com/threads/54-Character-Cache?p=211&viewfull=1#post211]Character Cache[/url]

      Comment


      • #18
        Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

        What I have so far...

        Peter Ezima [PL 7]



        Background
        The second-generation American child of Nigerian immigrants who fled upheaval in their native country, Peter was bright and invested with the hopes his parents put in him for the future. This brought him to Hadron City as a university student when Imperator came to town. Others might have been afraid and fearful, but Peter was quickly in awe at the utopian creations and advancements before him.

        He quickly became a follower of Imperator and joined the Engineering Corps, demonstrating an astonishing knack for super-science devices. Unlike others, he could maintain and repair them, but the principles in bringing new ones to life eluded him aggravatingly. True, he served a dictator. But he remembered his parents' stories of their youth, and felt an ample and happy future was worth it.

        Then the barrier went down, and the dream died. Peter went into hiding and watched from the shadows as Stronghold tore everything down. When Null called, he was more than eager to join.

        Abilities
        Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 0, Intellect 5, Awareness 2, Presence 2

        Defenses
        Dodge 4, Parry 4, Fortitude 4, Toughness 4, Will 10

        Skills
        Expertise: Computers 10 (+15), Expertise: Hadron City 6 (+11), Expertise: Engineering 10 (+15), Expertise: Electronics 10 (+15), Insight 6 (+8), Investigation 6 (+11), Perception 6 (+8), Persuasion 4 (+6), Stealth 4 (+6), Technology 10 (+15), Vehicles 4 (+6)

        Advantages
        Equipment 5, Improvised Tools, Luck 2

        Equipment
        Smartphone, Laptop, Flashlight, Taser [Ranged Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated)], Undercover Vest [Protection 2 (Subtle)], 2 EP left.

        Powers
        None

        Complications
        Motivation - Believer
        Wanted Man

        [Abilities 30 + Defenses 18 + Skills 37 + Advantages 8 + Powers 0 = 93/109]
        Last edited by Enigmatic One; 29th March 2019, 08:37 AM.
        Impeach the peach!

        Completed Games:
        Crinoverse - Avengers
        Crinoverse - Young Avengers
        Crinoverse - Bay City Sentinels
        Crinoverse - Time After Time
        Crinoverse - San Antonio Avengers
        Crinoverse - Honnounji Academy
        Extreme Unction

        Comment


        • #19
          Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

          In general the background is good EnigmaticOne. A point of clarification though, once the barrier around Hadron City went up, it stayed up for eighteen years. The only person who crossed it was Null. So if your character was in Hadron City during Imperator's occupation, it was from the start or from birth.

          On the build, the only issue I see as it stands is the Force Field Projector. No PC is going to have access to Devices or Powers at the start of the game. However, you could have a Protection rank 6 suit of modern full body armor if you need a hefty Toughness boost from Equipment. It isn't something you can easily conceal, and it very clearly says "I am here for a fight" though.
          Roll Call thread: [url=http://roninarmy.com/threads/54-Character-Cache?p=211&viewfull=1#post211]Character Cache[/url]

          Comment


          • #20
            Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

            Originally posted by Sakuro View Post
            In general the background is good EnigmaticOne. A point of clarification though, once the barrier around Hadron City went up, it stayed up for eighteen years. The only person who crossed it was Null. So if your character was in Hadron City during Imperator's occupation, it was from the start or from birth.

            On the build, the only issue I see as it stands is the Force Field Projector. No PC is going to have access to Devices or Powers at the start of the game. However, you could have a Protection rank 6 suit of modern full body armor if you need a hefty Toughness boost from Equipment. It isn't something you can easily conceal, and it very clearly says "I am here for a fight" though.
            Ok, stripping the device then. And yes, the idea is that Peter was there from the beginning of the occupation - the student when it happened.
            Impeach the peach!

            Completed Games:
            Crinoverse - Avengers
            Crinoverse - Young Avengers
            Crinoverse - Bay City Sentinels
            Crinoverse - Time After Time
            Crinoverse - San Antonio Avengers
            Crinoverse - Honnounji Academy
            Extreme Unction

            Comment


            • #21
              Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

              Alright. Wasn't sure if there was a miscommunication.

              I just remembered a suggestion I wanted to propose to you as well EnigmaticOne. Don't feel that it is required, but Peter would qualify for something akin to Expertise "Local Knowledge of Hadron City". The game won't stay solely in Hadron City if it lasts long enough, but that sort of thing would be useful.
              Roll Call thread: [url=http://roninarmy.com/threads/54-Character-Cache?p=211&viewfull=1#post211]Character Cache[/url]

              Comment


              • #22
                Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                I updated Alonzo.
                [url=http://roninarmy.com/threads/996]My Builds[/url]

                [b]Current games:[/b]
                [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

                Comment


                • #23
                  Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                  Originally posted by Sakuro View Post
                  Alright. Wasn't sure if there was a miscommunication.

                  I just remembered a suggestion I wanted to propose to you as well EnigmaticOne. Don't feel that it is required, but Peter would qualify for something akin to Expertise "Local Knowledge of Hadron City". The game won't stay solely in Hadron City if it lasts long enough, but that sort of thing would be useful.
                  Ok, put some in.
                  Impeach the peach!

                  Completed Games:
                  Crinoverse - Avengers
                  Crinoverse - Young Avengers
                  Crinoverse - Bay City Sentinels
                  Crinoverse - Time After Time
                  Crinoverse - San Antonio Avengers
                  Crinoverse - Honnounji Academy
                  Extreme Unction

                  Comment


                  • #24
                    Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)




                    Dr. Levi Kripke
                    PL 7 (105pp)
                    Age:58
                    Ethnicity Jewish-American
                    Occupation: Neurosurgeon / Now a Medical Researcher and Popular Spokesperson for "The Imperator's Society"
                    Height: 6'0"
                    Weight: 210 lbs.
                    Native Language: English

                    Abilities (44pp)
                    Strength 1, Stamina 1, Agility 1, Dexterity 0, Fighting 0, Intellect 7, Awareness 6, Presence 6

                    Advantages (13pp)
                    Assessment, Beginner's Luck, Benefit (Status - Acknowledged Leader in Medicine), Connected (Politicians), Contacts (News Media), Fascinate (Persuasion), Improvised Tools, Languages 3 (German, Hebrew, French, Japanese), Leadership, Second Chance (Treatment roll), Skill-mastery (Treatment)

                    Skills (44pp)
                    Deception 8 (+14), Expertise: Physician 7 (+14), Expertise: Science 7 (+14), Expertise: Politics 7 (+14), Expertise: Current Events 7(+14), Expertise: Biotechnology/Cybernetics 7 (+14), Insight 8 (+14), Intimidation 8 (+14), Perception 8 (+14), Persuasion 8 (+14), Technology 1 (+8), Treatment 7 (+14), Driving (fixed-wing aircraft) 5 (+5)

                    Equipment

                    Powers


                    Offense
                    Initiative +1


                    Defense (4pp)
                    Dodge 1, Parry 1, Fortitude 4, Toughness 1, Will 6

                    Power Points
                    Abilities 44 + Powers 0 + Advantages 13 + Skills 44 (88 ranks) + Defenses 4 = 105

                    Complications

                    Motivation - Utopian Idealism - The promise of a better world (or one certainly better than the present one) has captured Dr. Kripke's mind. Despite the possible negatives of a technocratic, authoritarian regime, He fully believes it a necessary evil for dragging the ignorant masses (at least those who CAN be dragged) into the next stage of human social-evolution. His "progressivism" has taken on the mantle of an intolerant fundamentalism. Like many who sympathize with the Imperator, the ends justify the means.

                    Public Hatred - Though he has garnered some sympathy with a large swath of the American public (university-intellectuals, political progressives, the "Youth vote", Hollywood, left-leaning politicians, and many entertainers). He is particularly hated by the American "Right". He dismisses them as mostly racists, luddites, religious fundamentalists, Nazis, and reactionaries. Whatever "The Right" is, they are more of a danger to him than he realizes.


                    Background
                    A New Yorker by birth. Levi Kripke has lived most of his life in the American northeast. The son of an affluent Jewish family from Manhattan's upper West side, he has not wanted for much in life. His formidable intellect combined with an elite education produced one of the leading physicians of the late 20th and early 21st century.

                    Much of his early career was spend as an actual surgeon, but his ambition and experience soon lead him into the roles of researcher and spokesperson for medical, social policy. A popular voice in support of "progressive" politics, he became a "go to" personality when various media groups sought an expert opinion on both medical research and social reform.

                    Over the last decade, he has become more radicalized due to his fear that human progress has either been greatly arrested (or even reversed). Even those who sympathize with his positions on various issues are beginning to question his defense of the defunct Imperator's regime. Since the collapse of the Imperator's regime, he has continued his support by denouncing the "barbaric actions" of those responsible for Hadron City's "brutal invasion".
                    Last edited by Supernaturalist; 22nd September 2018, 05:06 PM.

                    Comment


                    • #25
                      Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                      I've updated Diego with stats and complications now.
                      [url=http://roninarmy.com/threads/46-mrdents-menagerie-of-characters]My characters past and present[/url]

                      Comment


                      • #26
                        Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                        FuzzyBoots, being a "costumed" mystery man isn't typical of Imperator's people. But Alonzo would not be the only one. Null, in fact, falls into this line. So that is perfectly acceptable. As one of Hadron City's locals, Alonzo would also qualify for some kind of Expertise reflecting local knowledge of Hadron City. That is an option, not a requirement.

                        As an enforcer type, Alonzo would know that there was no prison system under Imperator's regime. People were sent to a rehabilitation center, where they were hooked up to a virtual world. Inside which they lived an entire lifetime within the span of a day. If they were able to be reformed, they were reintroduced into society. If not, they "disappeared". A lot of policing would have been done by drones, but sometimes a personal touch is desired and that is when someone like Alonzo would be needed.


                        Supernaturalist, I like Dr. Kripke. Once things move past the initial intro assignments from Null, I think he would be able to shine. He is very much a non-combatant though. As he stands pre-empowerment, combat would be an issue for him. While I intend to try and give the players ways to avoid fighting at every turn, it likely will still happen. I would need to know that you are ok taking a backseat, or trying to find indirect ways of assisting, in those kind of situations.


                        MrDent, How do you see Expertise Linguistics, as a Skill, being used during a game? If you can find the points to do so, I would also like to see half Diego's attack bonus for a given attack come from sources outside of Combat Skill ranks (Advantages, Abilities). Don't worry about it if it is too much crunch work though. Other than that, the build and Complications look fine and fit the concept well.
                        Last edited by Sakuro; 19th September 2018, 12:38 AM.
                        Roll Call thread: [url=http://roninarmy.com/threads/54-Character-Cache?p=211&viewfull=1#post211]Character Cache[/url]

                        Comment


                        • #27
                          Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                          MrDent, How do you see Expertise Linguistics, as a Skill, being used during a game? If you can find the points to do so, I would also like to see half Diego's attack bonus for a given attack come from sources outside of Combat Skill ranks (Advantages, Abilities). Don't worry about it if it is too much crunch work though. Other than that, the build and Complications look fine and fit the concept well.
                          The skill is just something I figured for flavor. As an expertise, the best I could see it being useful is if he needs to figure out some new language it would give him an idea roughly of whats being said. It was hard for me to justify calling him a linguistics professor without buying the skill. The other way I saw it working given his position as a professor is upping his languages to language 4 giving him 8 languages that would cover the gamut of languages decently well. That strains a bit of credibility though as 9 languages is a lot for one person to speak, read, and understand.

                          He has 5 fighting, so that covers his knife/unarmed attack for half. The ranged is always tricky for me as its based off Dex, which I find not terribly useful as an ability nearly on par with presence as a dump stat which is why I took the range 2 advantage since I couldn't justify from his story his basic aim being only 1 when he could shoot a gun with 9. Even 2 that felt off, but it was better than the elite soldier archetype that has it all in the skill.

                          Overall, I have the numbers working out if I boost the Dex to 5, drop the ranged advantage, drop the expertise(linguistics), and lower some skills. With int 4 and eidetic memory, he would have a +9 linguistic bonus still, but wouldn't be explicitly listed on the sheet. Dropping the expertise(linguistic) for a professor in it feels a bit off though.
                          [url=http://roninarmy.com/threads/46-mrdents-menagerie-of-characters]My characters past and present[/url]

                          Comment


                          • #28
                            Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                            It may end up being niche, but I don't see a need to drop the Linguistics Expertise if you are comfortable with that. The Combat Skill rank isn't a big thing. Go ahead and keep things the way they are then.
                            Roll Call thread: [url=http://roninarmy.com/threads/54-Character-Cache?p=211&viewfull=1#post211]Character Cache[/url]

                            Comment


                            • #29
                              Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                              Originally posted by Sakuro View Post
                              Supernaturalist, I like Dr. Kripke. Once things move past the initial intro assignments from Null, I think he would be able to shine. He is very much a non-combatant though. As he stands pre-empowerment, combat would be an issue for him. While I intend to try and give the players ways to avoid fighting at every turn, it likely will still happen. I would need to know that you are ok taking a backseat, or trying to find indirect ways of assisting, in those kind of situations.
                              That's perfectly fine with me. I enjoy helping a story develop (and the role-playing that goes with it) at least as much as the combat (Heck, probably more). Besides, if we are to be given powers later, there is room to boost the "The Doctor's" combat prowess eventually.

                              Comment


                              • #30
                                Re: 3e Recruiting 4 Players for a Villain game. (Rec. ends Sept. 22)

                                Originally posted by Sakuro View Post
                                FuzzyBoots, being a "costumed" mystery man isn't typical of Imperator's people. But Alonzo would not be the only one. Null, in fact, falls into this line. So that is perfectly acceptable. As one of Hadron City's locals, Alonzo would also qualify for some kind of Expertise reflecting local knowledge of Hadron City. That is an option, not a requirement.
                                {nods} Given we're all pretty much going to have that, would it make sense to include that under "free" things like with equipment? As much as anything, I'm not certain how that might intersect with his Expertise (Streetwise).

                                Originally posted by Sakuro View Post
                                As an enforcer type, Alonzo would know that there was no prison system under Imperator's regime. People were sent to a rehabilitation center, where they were hooked up to a virtual world. Inside which they lived an entire lifetime within the span of a day. If they were able to be reformed, they were reintroduced into society. If not, they "disappeared". A lot of policing would have been done by drones, but sometimes a personal touch is desired and that is when someone like Alonzo would be needed.
                                That's an interesting bit of setting detail.
                                [url=http://roninarmy.com/threads/996]My Builds[/url]

                                [b]Current games:[/b]
                                [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

                                Comment

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