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3E Crinoverse: Tales to Astonish (Recruitment Closed)

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  • #16
    Re: 3E Crinoverse: San Francisco Supers (Recruiting)

    Originally posted by Arthur Eld View Post
    Yeah the handwave is that various creators of fiction can get inspiration from the Imageria, or latent psionic stuff, or however else.

    In the specific case of Star Wars, the guy who saved the day was the Freedomverse's Daedalus.

    Oh and I remembered a house rule about Burrowing that I used in one of my games, upping it's speed which I feel is too low by RAW. it's incredibly niche, but hey maybe this could be someone's chance to play the Mighty MoleMan!
    You, sir, are tempting me.

    But between GMing Challengers, being in Avengers, and Cri's Pathfinder Games, I think I'm a bit full up. All the luck on this though.

    Comment


    • #17
      Re: 3E Crinoverse: San Francisco Supers (Recruiting)

      Originally posted by Yeoman View Post
      You, sir, are tempting me.

      But between GMing Challengers, being in Avengers, and Cri's Pathfinder Games, I think I'm a bit full up. All the luck on this though.
      Aw, but the world needs the Mighty Moleman!

      Trust me, I totally get it. Don't want to spread yourself too thin.
      Any sound can shake the air. My voice shakes the heart!

      Comment


      • #18
        Re: 3E Crinoverse: San Francisco Supers (Recruiting)

        Originally posted by Arthur Eld View Post
        Oh and I remembered a house rule about Burrowing that I used in one of my games, upping it's speed which I feel is too low by RAW. it's incredibly niche, but hey maybe this could be someone's chance to play the Mighty MoleMan!
        What are your opinions on the usefulness of Penetrating as an Extra on Burrowing?
        [url=http://roninarmy.com/threads/996]My Builds[/url]

        [b]Current games:[/b]
        [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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        • #19
          Re: 3E Crinoverse: San Francisco Supers (Recruiting)

          Needlessly niche. Most materials that have impervious tend to be of the kind used to make cutting edge armor, or a magician's impenetrable wards. Not exactly miles of concrete.

          At Burrowing 1, under my house-rule, you'd have to encounter something 15 feet thick and Impervious to need Penetrating. And even then you could just power-stunt it off Strength or something.
          Any sound can shake the air. My voice shakes the heart!

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          • #20
            Re: 3E Crinoverse: San Francisco Supers (Recruiting)

            Originally posted by Nunya B
            Bookworm
            PL 10, 150pp
            Fiction-Mimic

            Abilities: 0pp
            0 all

            Skills: 9pp
            Expertise: Fiction 12, Insight 2, Perception 4

            Advantages:2pp
            Eidetic Memory, Jack-of-all-Trades, Well Informed, Assessment

            Powers:139pp

            Avid Reader: 8pp
            Quickness 3, Limited to reading
            Well Informed, keying off of Expertise: Fiction
            Expertise: Fiction 6, Limited to Well-Informed only, Unreliable (Half of information from these ranks is fictional)
            Assessment
            Insight 16, Limited to Assessment only

            Fictional Favorites: 11pp
            Morph 2 (Favorite Fictional Characters), Continuous, Metamorph 1, Increased Action (Move)

            Recent Reading: 120pp
            Variable 30, Continuous, Slow, Limited to fictional characters from last few books read
            Uncontrolled 2 (GM determines when and how points are assigned, HP may not be used to stunt off this power (as a whole, power stunts off components are OK) or trigger reassignment of points. A reassignment can only be PC-requested (and requested, not mandated) by spending downtime reading, IE not during Things Happening)

            Metamorph options:


            Backstory:
            Louis Lotter. Seventeen years old, and fresh out of highschool. A terminal bookworm, obsessed with fiction. On his graduation, he was given what turned out to be a magical book. After reading it, Louis suddenly became able to transform into fictional characters, though he's far from mastering the ability. Something of the character's personality often bleeds through, though it's unclear if this is part of the power or just Louis roleplaying.
            To him, this power is the opportunity of a lifetime, and he's determined to step into the limelight and be the protagonist.

            Motivation: To be a Protagonist
            Louis feels he needs to be someone important. What better way than being a superhero?

            Complications:
            Public Identity: He wants to important, not a man in an important mask. So far this hasn't backfired. So far.
            Braggart: He want's to be known as important. He doesn't have a good grasp of when that's a bad thing.
            Cliche: Louis is convinced that the world works like a book. As such, he's prone to flights of folly and strange ideas. At any time, the GM may trigger this complication to cause Louis to become convinced that some cliche is in play, often resulting in a badly failed knowledge or Insight check.
            Curiosity: Beating the bad guys isn't enough. Louis has to know their story too, and is willing to take risks to do so.
            Still Pondering: Louis's power is still unstable, sometimes failing to manifest after he reads a new book. In the event Recent Reading is not assigned a full PL appropriate loadout, this Complication is the cause. If it's late to switch, not a complication.
            But MOOOM: Louis's parents don't exactly approve of his escapades, but are willing to put up with it as long as he's careful. If he's not he (and his comrades) can expect an earful and no dessert.
            Bookworm: Louis always has a book, and is too eager to stick his nose in it. GM may invoke complication to force a botched Perception or Initiative roll. GM may also reassign Recent Reading at any scene transition or moment of downtime, which isn't a complication.

            Isn't Bookworm a pretty lackluster name?
            Yeah, but he's seventeen and not cool.
            A variable that costs fewer points than it gives?
            I feel that having no control whatsoever over it beyond turning it on or off makes that fair, since the character has no other combat abilities.
            Isn't that a lot of work for the GM?
            It's fine if they jam in an Archetype or premade if they're busy. But also, yes, it is.
            "full PL appropriate loadout"?
            Nothing that's blatantly useless, PL relevant defenses and attack. Not everything has to be useful, but it shouldn't be worthless unless the villain gets clever. If they do, that's just life.
            Morph 2 but only one listed option?
            Room to grow.
            Morph 2 on the base form, but Morph 1 on the alternate form?
            Can't switch directly between fictional characters, have to pass through normal.
            Secondary Effect (12)?
            The blade provides enough of the extra to cover the highest-rank power in the other array.
            Perception Range limited to Close Range?
            So good he never misses what he can see. Howling Wind's Fury just returns this to normal Perception Range.
            I have nothing against characters that are essentially one giant Variable pool. I've played them myself (in the first Crinoverse game on the old boards, my character was basically a smattering of tech skills, the 2E datalink power, and one big Gadgets pool), as have others (that same game had another guy with a big variable pool, channeling animal powers, and Crinos played a space pirate with the Hero Engine) so that's all fine.

            What does bump me here is what I would call some of the needless complexity of the build, along with its raw power. You're getting enough points to build a new character before every encounter. Or should I say enough points for me to build a new character before every encounter.

            And Limited to characters you've read about is not a Limitation, in my book. Not to mention you'd be putting me in the annoying position of having to determine what counts as "fiction" in the Crinoverse.

            Also, you don't need Metamorph and Variable, Metamorph already lets you alter your traits, and your Variable already gives you 150 points to play with (you could simply buy Morph with every allocation of Variable).

            I could see accepting this if you spruced it up a bit, gave Louis a bit more color (Abilities 0 across the board, really? He's completely average and normal in every way? Off the top of my head, such a character sounds above average Intellect, slightly below average Presence, based on the single paragraph of backstory you gave him), dropped the needlessly messy Morph construct, removed the Limitation from Variable, and just generally made him seem more like a person with superpowers and not superpowers with a person.
            Any sound can shake the air. My voice shakes the heart!

            Comment


            • #21
              Re: 3E Crinoverse: San Francisco Supers (Recruiting)

              Dr. Leonard Toupeira, PhD, Mole man - PL 10



              Strength 4, Stamina 6, Agility 2, Dexterity 2, Fighting 8, Intellect 5, Awareness 2, Presence 1

              Advantages
              Benefit, Status: Doctorate (Tenured), Close Attack 2, Defensive Roll 4, Diehard, Eidetic Memory, Evasion 2, Improved Defense, Improved Smash, Blindfight (Precise Attack (Close, Concealment)), Uncanny Dodge, Weapon Break

              Skills
              Athletics 6 (+10), Expertise: Geology 10 (+15), Insight 5 (+7), Investigation 4 (+9), Perception 7 (+9), Persuasion 5 (+6), Stealth 5 (+7), Technology 4 (+9), Treatment 2 (+7)

              Powers
              Burrowing: Burrowing 10 (Speed: 500 miles/hour, 4500 feet/round)
              Mole Powers (Advantages: Eidetic Memory, Evasion 2, Improved Defense, Improved Smash, Precise Attack (Close, Concealment), Uncanny Dodge, Weapon Break)
              . . Mole Senses: Senses 6 (Acute: Smell, Analytical (Type): Touch, Direction Sense, Distance Sense, Low-light Vision)
              . . Tremorsense: Senses 3 (Acute: Tremorsense, Danger Sense: Tremorsense, Ranged: Touch)
              Sharp Claws: Strength-based Damage 6 (DC 25; Penetrating 5)

              Offense
              Initiative +2
              Grab, +10 (DC Spec 14)
              Sharp Claws: Strength-based Damage 6, +10 (DC 25)
              Throw, +2 (DC 19)
              Unarmed, +10 (DC 19)

              Languages
              Native Language (English)

              Defense
              Dodge 8, Parry 10, Fortitude 8, Toughness 10/6, Will 12

              Power Points
              Abilities 60 + Powers 38 + Advantages 8 + Skills 24 (48 ranks) + Defenses 20 = 150

              Complications
              • Prejudice (Obviously not human) - Dr. Toupeira is obviously no longer entirely human, and occasionally faces people who hold that against him.
              • Obligation (Professor) - While he is tenured, Dr. Toupeira is obliged to provide for the University both as an instructor and as a researcher. Much the the Administration's pride, he's provided a rather extensive survey of the state of the state of underground geography of the area. Much to their chagrin, the EPA put a stop to said survey after claiming there was no proof that Dr. Toupeira was not causing environmental damage with his explorations.
              • Obligation (Unknown) - Whatever spirit gave Dr. Toupeira his powers could possibly come back to settle up on his debt. If they exist.
              • Weakness (Nearsighted) - Dr. Toupeira was fairly myopic before his transformation. Now, his glasses barely manage to compensate for being extremely near-sighted and astigmatic. If he were to lose them, he would suffer penalties to any check requiring sight past a few feet.
              • Quirk (non-combative) - Dr. Toupeira tries to go to lengths to avoid a fight despite not being the most charismatic individual.
              • Accident (environmental damage) - While Dr. Toupeira can collapse the tunnels after him, it does still disrupt the earth in a way that can cause issues with the surrounding architecture, as he learned after accidentally undermining the Tau Delta Zeta sorority's sauna. Although, in his defense, their construction was not up to code...


              Background
              Dr. Leonard Toupeira was a professor and researcher at San Francisco State University, doing what was intended to be a routine exploration and survey of Bear Gulch Cave in Paicines, CA when, while squeezing through a tight passageway, he experienced the event all spelunkers fear, a cave-in. Trapped under tons of earth and stone, he found himself desperately praying for survival and, much to his surprise, he received an answer. In his panic, he either never asked for a name, or forgot it, but what visited him claimed to be an animal spirit sacred to the local tribes (in later, more lucid moments, he reflected that it never said which tribe, and in fact used terms more apropos for someone whose knowledge of the First People was gained from mass media or high school texts) and offered to grant him power in return for serving it in the future. Never previously a religious man, he was willing to do anything to live just a little longer, and so he agreed. Whatever it was that spoke out to him in the darkness reached out and touched him with an incredibly moist hand, and he passed out in agony as his body reconfigured itself.

              When he awoke, he was at the surface, next to a newly built tunnel, and no longer human. Whatever had granted him the powers had turned him into some hybrid of a mole and a man. His senses were heightened, he gained an innate sense of direction and distance, he possessed supernatural levels of strength and toughness, and he could dig like nothing else out there. Aside from that... well, his first impulse was to go back to the university and try to go back to his regular life. After a battery of tests, including him proving he remembered all of the salient details of his previous life, including his university passwords and answers to the personal questions he'd set in the university's two-factor authentication, and his signing of a document stating that he was not claiming any increase in salary for his abilities, the administration shrugged and let him continue teaching.

              Since then, despite himself, Dr. Leonard has occasionally gotten pulled into the odd brawl with superpowered individuals on the university campus. He doesn't seek out fights, but it seems to be a truth of life that those with powers will find situations where they are forced to use them. Meanwhile, years after the incident, he has yet to hear back from whatever it was that imbued him with these powers. Part of him has started wondering if perhaps it was a hallucination brought about from sensory deprivation and depleted oxygen and his was a more "natural" transformation due to unknown metagene, X-factor, residual magic energy, or what-have-you.

              And yes, he's heard jokes about his last name (which translates to "mole" in Portuguese) ever since the transformation. They haven't gotten any funnier. Prior to said transformation, he'd never given his last name a second thought, as his family has lived in the United States and spoken only English for generations.




              Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
              Mutants & Masterminds, Third Edition is 2010-2017 Green Ronin Publishing, LLC. All rights reserved.



              My brain being what it is, I'm still wrestling with wanting to separate all of his "mole traits" into a container on the off chance something disables his empowerment... but at this point, I feel like this is him. Someone "depowering" him would basically be transforming him into something else. Plus, it would just complicate things.
              Last edited by FuzzyBoots; 04-13-2018, 04:36 AM.
              [url=http://roninarmy.com/threads/996]My Builds[/url]

              [b]Current games:[/b]
              [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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              • #22
                Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                Well its gonna be a ton of up-front work for somebody, either way. And seeing as its your character, it should be you. If you don't trust yourself enough to play fair, well that's your call, but I'd at least give you the benefit of the doubt and let you run the character for an adventure or two and see how things shake out. Plud it being slow removes the worst of the potential for abuse (I've played a character with Move Action Variable, and even then he wasn't the OP star of the show)

                The Assessment thing seemed odd to me too. Assessment represents being able to determine how skilled someone is at combat by looking at them. Doesn't make sense for Louis as written, but then again that's because so little information about Louis was actually written. If its a kind of meta-nod to Louis being able to "read people like a book" that's one thing, but as is that's just me spitballing a concept that isn't mine.
                Any sound can shake the air. My voice shakes the heart!

                Comment


                • #23
                  Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                  Honestly my main problem is less with the mechanics (as mentioned I'm no stranger to big variables), and more with the concept-it feels unfocused and bland.

                  Louis is an avid reader of fiction. Ok, sure. What genre? Mystery, YA, gothic romance, hard boiled detective novels, comic books, manga, long-form poetry, retro-futuristic science fiction, transcripts of radio dramas?

                  He knows how his powers work presumably, so does he keep a book or two frequently re-read in his back pocket or something? Does he even read physical books anymore, or does he just store a few dozen helpful volumes on an e-reader.

                  Out of curiosity, since I brought it up, what was your rationale behind the Assessment and Limited Insight?
                  Last edited by Arthur Eld; 04-05-2018, 02:56 PM.
                  Any sound can shake the air. My voice shakes the heart!

                  Comment


                  • #24
                    Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                    Originally posted by Arthur Eld View Post
                    Aw, but the world needs the Mighty Moleman!

                    Trust me, I totally get it. Don't want to spread yourself too thin.
                    I'm torn between The Mighty Molegirl!!! (Because big heroes with huge excavator claws aren't ladies enough), or making them a Bismollian who eats their way through objects. I'll probably throw a build together for funsies, so I AM stealing this. But, yeah, sorry, I kinda want to, but I think these days I'm kinda at my limit.

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                    • #25
                      Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                      A Bismolian would be a nice touch. Not sure if there's been one of those in a Crinoverse game yet, and what with the dissolution of the Lor Republic and all it'd be a perfect way to explain them on earth.

                      Actually, the recent big galaxy shake-up just makes me wonder what the crew that originally stopped Darkseid are up to.
                      Any sound can shake the air. My voice shakes the heart!

                      Comment


                      • #26
                        Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                        Wanted to PM so I didn't jam up your recruitment thread more, but it said yours were full, sorry.

                        Originally posted by Arthur Eld View Post
                        A Bismolian would be a nice touch. Not sure if there's been one of those in a Crinoverse game yet, and what with the dissolution of the Lor Republic and all it'd be a perfect way to explain them on earth.
                        Ended up doing a build for a tech hero with an excavation suit I'm gonna play with to put up somewhere. Really, it's just Trawler but with underground instead of underwater. Though I may do a second build of a Bismolian at some point. I think the issue is that it's likely be a hellasiously expensive build for such a ridiculous power. And that's before you get to the acid spit.

                        But, yeah, good point on how to introduce one.
                        Actually, the recent big galaxy shake-up just makes me wonder what the crew that originally stopped Darkseid are up to.
                        Parsley's showing up in Challengers at some point, I know that. Maybe some of the others.

                        Comment


                        • #27
                          Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                          Originally posted by Yeoman View Post
                          Wanted to PM so I didn't jam up your recruitment thread more, but it said yours were full, sorry.
                          That's what happens when you're away for a year. Need to have a proper clean-out, I do.
                          Any sound can shake the air. My voice shakes the heart!

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                          • #28
                            Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                            I swapped out my Dr. Moleman for Chainsaw Monk on account of it looking like Yeoman wanted to roll with that concept.
                            [url=http://roninarmy.com/threads/996]My Builds[/url]

                            [b]Current games:[/b]
                            [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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                            • #29
                              Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                              I am tempted to try and revise my Tigerman Brick build.

                              Of course I will need to reduce the PL to 10 and tweak some of the houserules used in the build.

                              Comment


                              • #30
                                Re: 3E Crinoverse: San Francisco Supers (Recruiting)

                                Nora

                                PL10 (150/150)

                                STR:10
                                STA:10
                                AGL:4
                                FGT:4
                                DEX:0
                                INT:0
                                AWE:5
                                PRE:0

                                Skills:
                                Close Combat (Hammers of Justice!) +6 (+10)
                                Insight 3 (+8)
                                Perception 3 (+8)
                                Persuasion 8 (+8)

                                Advantages:
                                All-Out Attack, Benefit (Imposing Presence:Uses STR for Intimidate), Improved Grab, Improved Hold, Improved Trip, Eidetic Memory, Interpose, Luck 2, Move-by Action, Power Attack, Uncanny Dodge

                                Powers:

                                -Savant [9]
                                Enhanced Intelligence 8 (Limited 2:Expertise Only) [4]
                                Comprehend 3 (Speak/Understand/Read Languages)(Quirk:Takes a Scene to learn a new language) [5]

                                -Bovine Powerhouse [7]
                                Growth 1 (+1 STR/STA, +1 Mass, -1 Stealth)(Permanent) [2]
                                Protection 3 [3]
                                Senses 2 (Acute Scent, Low-Light Vision) [2]

                                -Powerful Limbs: Dynamic Array [7+4]
                                "Fast!" Speed 6 [6]
                                [DAE]"Swift!" Leaping 6 [6]
                                [DAE]"STRONG!" Enhanced Strength 6 (Limited: Non-Damaging) [6]

                                -Hammers of Justice!:Array [20+4]
                                "Haymaker" Strength-Based Damage 0 Linked to Affliction 10 (Impaired&Dazed/Stunned&Disabled, Fort)(Cumulative, Extra Condition)(Limited Degree) [20]
                                [AE]"Brawl" Strength-Based Damage 0 (Multiattack) Linked to Move Object 10 (Reduced Range)[20]
                                [AE]"Handclap" Strength-Based Damage 0 (Area:Cone) Linked to Affliction 10 (Vulnerable/Defenceless, Fort)(Area:Cone)(Limited Degree) [20]
                                [AE]"Body Blow" Strength-Based Damage 0 (Secondary Effect) Linked to Weaken Stamina 10 (Resisted by Fort)[20]
                                [AE]"Charge!" Strength-Based Damage 0 (Area:Burst 2, Selective)(Limited:Must Spend Move Action Moving to Each Target) [20]

                                Offense:
                                Initiative +4
                                "Haymaker" +10 (DC25 Toughness & DC20 Fort)
                                "Brawl" +10 (DC25 Toughness)
                                "Handclap" -- (DC20 Dodge, DC25/20 Toughness & DC20/15 Fort)
                                "Body Blow" +10 (DC25 Toughness & DC20 Fort)
                                "Charge" -- (DC20 Dodge & DC25/20 Toughness)

                                Defenses:
                                Dodge:7 [3]
                                Parry:7 [3]
                                Toughness:13
                                Fortitude:10
                                Will:10 [5]

                                Total: Abilities:66/Skills:10/Advantages:12/Powers:51/Defenses:11

                                Complications

                                Who am I?
                                Nora has no memories before she woke up on the outskirts of Bay City, is she a metaman? Some failed experiment? An uplifted animal? Something wandered in from the Imageria? A liminal that got bumped on the head? She'd very much like to know.

                                Obvious Non-Human
                                Whatever she is, standing over 7 feet tall with a pair of horns jutting from her head there's no way she could ever pass as a normal human.

                                Heroine of Justice!
                                Nora is motivated to use her prodigious strength in the service of others, from fighting villains to something as simple as helping someone move. Also subtle really isn't in her vocabulary.

                                Glutton
                                Her prodigious strength fuels an equally herculean appetite and Nora can easily be distracted by the thought of her next meal.

                                The Wynnes
                                Mr & Mrs Wynne and their two children Joshua (10) & Caitlin (6) took Nora in off the street and gave her a place to stay, it goes without saying that she cares about them greatly.

                                Backstory

                                The first thing that she remembers is waking up on the outskirts of Bay City with no name and no way to identify herself, walking in to the city and trying to make sense of her situation she didn't register the car coming around the corner until it was already smashing in to her. Luckily the only casualty of the collision was the car itself and the family inside seemed more concerned with making sure the strange girl that had dented their engine block was okay (and maybe that she wasn't going to sue) than that. And that's how she met the Wynnes.

                                Taking the girl in to their home it was decided that they couldn't just turn newly dubbed Nora (after the youngest Wynne's stuffed unicorn) back on to the street and that she would be allowed to stay with them until she managed to find out who she was in exchange for doing chores, helping with the kids and working some shifts at the convenience store they owned. For a while this worked out great, she happily helped around the house, the kids loved her and her cheerful demeanor was a hit with the customers at the store but it wasn't until two armed thugs barged their way in to the store that Nora ever thought of using her prodigious strength for anything more than unloading delivery vans or entertaining children. Easily sending the two goons packing it wasn't too long after that that word began to spread of Bay City's newest and cheeriest protector!

                                One genius bruiser with a mysterious past, just thought I'd get the build up to see if I'd committed any major sins. Expect a more polished backstory to come but I think the Complications do a good job of giving you the cliff notes.
                                Last edited by Dodgson; 04-17-2018, 04:12 AM.
                                [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                                [B]Playing[/B]
                                [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                                [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

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