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  • [3e OOC] The Merge: Tales of London (Recruiting ends September 21st!)

    The Merge: Tales of London

    In 2015, A massive quantum shift rocked Earth-Prime and all nearby dimensions, followed by a catastrophic disturbance in the substrates between the worlds. Wounds opened in the fabric of the megaverse. And as they healed, the worlds, more than a hundred formerly-separate universes, merged, centring on our world. Suddenly, dozens of people in costumes appeared, followed by entire new landmasses and new cities... followed by new stars in the skies... and completely new laws of physics. Accidents that should have killed people outright now gave them superpowers while those who had landed in this new world had to adjust to a world that previously knew them only as the stuff of fiction. The nations were help- and headless at first, but fortunately, a slew of heroes from a myriad worlds had landed on Earth... and they would do what they did best...

    In 2016, The Chaos Incursion occurred. Several eldritch abominations attacked Earth at the same time. Practically every single hero rallied up to face the threat, ensuring that the fabric of reality was finally reinforced against entropy. But there was a high price. Two million people were confirmed dead as a direct result of the Incursion and at least twice that many were either mutated (in a bad way) or driven mad.

    It is 2017. The Griffin, one of Britain's most well known heroes, has given each of you an invite to meet him at the Time in a Bottle, a pub in London which has been serving powered Britons ever since it came over. You don't know why on Earth he's invited you, but if one of the people who was directly responsible for keeping the Void from unmaking reality altogether last year is giving you an invite, he must have a reason for it. And the only way to find said reason out is to hit the Bottle!

    This is a game set in Neo-Paladin's Merge setting. The basic premise of it is that various universes previously believed to be fictional actually turned out to be very real, due to a dimensional collapse which had people, cities, whole countries and even entire landmasses making their way over. Also, Earth-Prime natives have been getting powers as a result of the Merge. The Griffin is a Earth-Prime native who's returned to London after spending some time at New Mechanicsburg working as a part of their aid corps, the Brigade.


    Character Creation rules:

    PL 10, 180 PP. 1 PP gives you three skill ranks instead of two. Each rank of Presence gives you one free rank of any interaction advantage (Attractive, Animal Empathy, Beautiful Voice (see below), Cult Hero (see below), Daze, Fascinate, Inspire, Second Chance (must be applied to Deception, Intimidation or Persuasion if gained this way), Startle and Taunt).

    In the Merge, Earth-Prime is basically our world. The history is identical until the 5th of January 2015, when the Merge itself occurred. This game will be set in London, the capital of the United Kingdom of Great Britain and Northern Ireland.

    Merge Setting Background PDF: https://www.dropbox.com/s/07stmsleit...ument.pdf?dl=0


    New Advantages Available:

    Beautiful Voice (Max 2 Ranks): As Attractive, but it's based on your voice instead of your appearance. Someone who's blind is immune to Attractive* (they really can't see what the fuss is about), but can be affected by Beautiful Voice. Modifiers from Attractive and Beautiful Voice do not stack.
    * Yes, some people really do need to be told.
    Benefit: Dual Citizen: For one reason or another, you are legally recognised as a full and otherwise rightful citizen of two separate and sovereign nations, allowing you to travel (visa-free) to, live and even work and vote (if available) in those two countries. Not all countries allow dual citizenship, and some governments place specific restrictions on dual citizens (usually in the form of not being allowed to run for office).

    Cult Hero (Max 2 Ranks): Choose a subculture your character is strongly associated with. At 1 rank, you're respected and well-known enough by members of that subculture to get +2 on Persuasion and Deception-based rolls when dealing with them. You also get a -2 penalty when using those skills against someone who opposes or works against that subculture. 2 ranks sets the modifier to +/-5. You can take this advantage more than once to represent being a Cult Hero in multiple subcultures. Bonuses gained from multiple instances of Cult Hero do not stack.

    Current Players:

    Kirinke: Caroline Daniels.
    Dodgson: George Fairchild.
    Jmucchiello: Cosplay Girl.
    Neo-Paladin: Seras Victoria
    mrdent12: Malkor Jones

    Inactive/Missing Players:

    SuperZero: Princess Peach.

    Background Information:
    The Time in a Bottle
    Weapon Legality
    Griffin's Observations, Actions and Reactions in Post-Merge Britain
    Post Merge Slang
    Personal Flight Laws
    Farringdon Railway Station
    London Borough of Camden

    Useful Wikipedia Articles:
    Glossary of British terms not widely used in the United States
    Lists of words having different meanings in American and British English
    Last edited by betterwatchit; 15th October 2018, 04:08 PM.

  • #2
    Re: The Merge: Tales of London

    I'm interested. Give me some time to figure out a character.

    Comment


    • #3
      Re: The Merge: Tales of London

      How do you feel about giant robot-related characters? I saw Mazinger and Grendizer in the setting document, with a note that they were "grounded most of the time" and while Voltron is present, he hasn't been formed yet. It can be problematic story-wise if one (and only one) member of the party's idiom is driving a 60+ foot tall machine and fighting other things of that size.

      Comment


      • #4
        Re: The Merge: Tales of London

        Originally posted by Wheeljack View Post
        How do you feel about giant robot-related characters? I saw Mazinger and Grendizer in the setting document, with a note that they were "grounded most of the time" and while Voltron is present, he hasn't been formed yet.
        Please keep in mind that this game is going to be set in Britain, and the towns and cities tend to a bit more densely populated. It's often said that "100 years is a long time ago to an American and 100 miles is far away for a Briton."

        I'm afraid I'm going to have to rule out massive robots for PCs. (Approximately) Human-sized robots are still fine, though.

        Comment


        • #5
          Re: The Merge: Tales of London

          A personal perspective
          Since the merge happened, every weird thing you could think of became real. Monsters, demons, heroes, villians in all of their glory and horror. All of it real. Hardly anyone escaped unscathed and some were changed in ways beyond comprehension. Caroline was one such girl. Her family was vacationing in England when the Merge hit. Since both of them were doctors, they began helping out as much as possible, but Caroline was changed. She got the powers and memories of a Faerunian Cleric/Mage. After the initial shock, she helped out as best as she could. Three years later, they were still doing their best in a changed world....
          Last edited by kirinke; 25th March 2018, 04:51 PM.

          Comment


          • #6
            Re: The Merge: Tales of London

            Originally posted by betterwatchit View Post
            Please keep in mind that this game is going to be set in Britain, and the towns and cities tend to a bit more densely populated. It's often said that "100 years is a long time ago to an American and 100 miles is far away for a Briton."

            I'm afraid I'm going to have to rule out massive robots for PCs. (Approximately) Human-sized robots are still fine, though.
            Fair enough, it is a problematic concept in the first place. And it only slightly narrows down the number of character concepts I have.

            Nico Minoru from Runaways is one (Though her build might be tricky, thinking of her later career around the time of Avengers Undercover when she isn't dependent on just her one-use spells)

            Aya Natsume from Tenjo Tenge, a martial artist with a bloodline power called Dragon Eyes that lets her see at incredible distances, through things and even the past and future.

            A number of power armor types... Natasha Irons as Steel, or someone with a motorcycle that transforms into a power suit. Someone who was a fan of Marvel's Red Ronin making a power suit inspired by it (and perhaps using reverse-engineered tech).

            And more!

            Comment


            • #7
              Re: The Merge: Tales of London

              I am interested. I'll have to go read that doc before thinking about a character.

              Comment


              • #8
                Re: The Merge: Tales of London

                Kind of thinking of a character I'll call 'Druid' right now. During the merge the character (not sure if male or female) literally merged with an advanced Celtic tribesman, the tribesman had the ability to shapeshift and control the plants, but part of his powers didn't 'merge' properly and now in this new body, with memories of both old worlds the character is rediscovering the powers of nature, manipulating plants. So Basically a Human version of Swampthing.

                It's a concept but I want to figure out a backstory and if I'm going to have a dual personality before i keep going.
                GM Pillars Rise and Heroes Fall (OOC) (IC),Setting Notes for Pillars Fall

                Games I'm In:
                Emily Whittier aka Arc in Crinoverse: Tales to Astonish

                Comment


                • #9
                  Re: The Merge: Tales of London

                  Originally posted by Wheeljack View Post
                  Nico Minoru from Runaways is one (Though her build might be tricky, thinking of her later career around the time of Avengers Undercover when she isn't dependent on just her one-use spells)

                  Aya Natsume from Tenjo Tenge, a martial artist with a bloodline power called Dragon Eyes that lets her see at incredible distances, through things and even the past and future.

                  A number of power armor types... Natasha Irons as Steel, or someone with a motorcycle that transforms into a power suit. Someone who was a fan of Marvel's Red Ronin making a power suit inspired by it (and perhaps using reverse-engineered tech).
                  Those could work. But just one character per person I'm afraid. Note that Griffin's slightly more likely to recruit a fellow Briton for what he's got in mind. All I'm saying before the game actually starts is that he does have a good reason for it. He doesn't mind at all if you're a dual citizen or at least have "Indefinite Leave to Remain". (The American equivalent of an ILR resident is someone with a Green Card: They're not citizens yet, but they can legally live and work in Britain and do most other things that a citizen can.)

                  Originally posted by jmucchiello View Post
                  I am interested. I'll have to go read that doc before thinking about a character.
                  Just post the bulld here when you're ready.
                  Last edited by betterwatchit; 16th April 2018, 05:15 AM.

                  Comment


                  • #10
                    Re: The Merge: Tales of London

                    The Time in a Bottle.

                    One post-Merge building that has appeared in Central London is the pub known as the Time in A Bottle, from the mainstream DC universe. In its own universe, it had been a place for diplomacy for questing knight-scholars, for the adventurers of the Victorian and Pulp eras, to those who served their country during the World Wars and to modern-day superhumans. Even though it's had the biggest change of address ever, it still serves this function.

                    The Bottle as its affectionately called, is a pub that sells food and drink... and is the local for the good majority of London-based X-Ds and for "Positively Affected" locals. There have been a few shouting matches as people started dealing with the effects of the Merge but no physical violence has actually broken out in the area immediately surrounding the pub. It took about a month or so to get Wi-Fi and satellite TV installed, and it has a public terminal on the Reunion Network, which is also used in the Home Sweet Home bar in Los Angeles and in other major X-D hangouts worldwide.

                    The new beer garden has a cordon at the back, giving fliers a clear place to take off and land without having to attract attention outside.

                    If a local wants to get some training in their new powers, or if an X-D wants to know about what it was really like in Pre-Merge London, this is usually the best place to look for someone who can actually help them out.

                    It also suits the Metropolitan Police and the City of London Police just fine to have one place where they can be reasonably sure that most folk in London with powers is going to visit, sooner or later.

                    NOTE: Even though no laws currently exist in Britain to ban flying unaided, using super-speed or teleporting while under the influence, doing so is widely understood to be very ill-advised, and will look really bad for you in court. Parliament has confirmed that pre-existing laws concerning being drunk in charge of a motor vehicle (the actual name of the offence in Britain) do apply to being in charge of craft ranging from battlesuits to enchanted broomsticks, and carry the same penalties. If pulled over, it's also illegal to refuse to provide a specimen of breath, blood or urine for analysis, with the same penalties given as for actual drink-driving.

                    The secret to the relative peacefulness of the Bottle is an enchanted statue of Merlin hidden in one of the upstairs rooms with a special 'truce enchantment' active. In game terms, all powers based on Affliction, Damage and Mind Reading will not work while you're inside the Bottle. Any attempt to physically strike someone will always miss, often making the aggressor look like an idiot. Ranged weapons will always act like they were empty, even if you only just loaded them. Enhanced Strength and Protection still work, but you still can't land any blows. Most other powers still work inside.
                    Everything listed above is considered to be common knowledge among Britain's powered population.

                    Comment


                    • #11
                      Re: The Merge: Tales of London

                      Weapon Legality in Britain:

                      These are the weapon laws in England and Wales as they stood on the 4th of January, 2015 (the day before the Merge).

                      All Stun Guns, Tasers, Pistols, Machineguns (all kinds), Assault and Sniper Rifles require the permission of the Home Secretary to possess. This basically means that the only people the average Briton sees with them either all work for the government, are very closely allied to them... Or are part of the underworld, who don't really care about weapon laws anyway. Police forces, military and intelligence agencies can easily claim the need to use these types of firearms as part of their lawful duties. Anyone found with one without permission is committing unauthorised possession of a firearm, which has a five-year prison sentence. And suspected cases of owning an unauthorised firearm always result in armed police raiding your house!

                      Shotguns (for skeet shooting and hunting) and Carbines (for target shooting and hunting) require applying to the police for a licence. Sawn-Off Shotguns are completely illegal. Having a criminal record renders you ineligible for a licence.

                      Bows, non-explosive and non-chemical arrows (including Crossbows) are legal for civilians over 18 years old to own without a licence, but cannot be used for hunting. Putting them in a bag if you're not using them is a good idea.

                      Hand-forged Swords and other historical melee weapons are legal to own without a licence, but it's a good idea to put them in a bag as well or to otherwise conceal them. Messenger bags that can conceal melee weapons have since gotten very popular in post-Merge Britain, and the police forces have actually noticed this. Standard protocol now requires that anyone with a bag always gets searched first.

                      Knives can only be carried in public with a good reason.

                      Examples of good reasons to carry a knife in public include:
                      - taking knives you use at work to and from work (for example as a farmer or estate manager).
                      - carrying knives you use for recreational purposes, such as angler, camper, hunter, sailor, diver or any other reasonable grounds for expecting to need a knife whilst otherwise pursuing a lawful activity.
                      - taking knives to a gallery or museum to be exhibited.
                      - the knife is going to be used for theatre, film, television, historical reenactment or religious purposes, eg the kirpan that some Sikhs carry. (Note: using a knife to sacrifice a living thing is not considered a lawful activity in Britain, not even under religious grounds.)

                      There is a notable exemption for knives with a folding blade 3 inches long (7.62 cm) or less, eg a Swiss Army knife. These can be carried freely. Swiss Army knives cost 3 EP and are treated as being both a Multitool and a Knife.

                      Body armour is legal to buy, sell, own and wear without a licence. But if you know what you're looking for, it's possible to tell that someone's wearing it. And someone known to wear it is assumed to be in a position to need it.

                      Grievous Bodily Harm: In Britain, it's treated as grievous bodily harm to transform someone without their knowing consent, unless you can prove both that it was the only way you could save their life and that you didn't actually cause the deadly situation in the first place. GBH is also the offence they try you under for blinding, deafening or crippling someone or deliberately infecting them with a STD.

                      Post-Merge, it's been ruled that deliberately and permanently depowering someone without either their knowing and informed consent or possessing government sanction to do so is also considered to be GBH.
                      Last edited by betterwatchit; 1st May 2018, 03:19 PM.

                      Comment


                      • #12
                        Re: The Merge: Tales of London




                        NAME: CAROLINE DANIELS PL 10/181PP (1 Held in reserve)
                        CONCEPT: CLERIC/MAGE/SELUNITE/NATIVE-EMPOWERED
                        AGE: 21
                        SEX: FEMALE




                        A PERSONAL PERSPECTIVE
                        My life, like everyone else that got saddled with powers when the merge hit is to a word, nuts. See, some folks got lucky. They just got powers. Others, not so lucky got just the memories of whatever poor sod didn't make it through. People like me? We got both. Memories and powers. I'm currently being treated as a skitzophrenic and the medicine is helping some. Still there are consequences to power. I'm considered by the Goddess Selune to be one of hers now with all that entails.

                        HISTORY:
                        Since the merge happened, every weird thing you could think of became real. Monsters, demons, heroes, villians in all of their glory and horror. All of it real. Hardly anyone escaped unscathed and some were changed in ways beyond comprehension. Caroline was one such girl. Her family was visiting relatives in England (her father was native, her mother a US citizen).

                        Since both of them were doctors, they began helping out as much as possible, but Caroline was changed. She got the powers and memories of a Faerunian Cleric/Mage Saint that was also possessed by a redeemed Balor.

                        After the initial shock, she helped out as best as she could. In the past three years since that happened, they made the decision to stay in England with she and her mother being granted dual citizenship for their efforts during and after the crisis.

                        COMPLICATIONS
                        Gestalt Syndrome: Caroline has the memories of the woman who she 'inherited' her powers from with all that entails. That woman was an aasimar Selunite priest-mage saint possessed by a redeemed balor from Faerun. She also has the memories of that balor running through her head as well.

                        Prejudice Positively Empowered: Caroline is a empowered human with all of the benefits and bigoted crud that goes along with it.

                        Yank: Even though she has citizenship, it's painfully obvious that she and her family are from the united states. Culture-shock anyone?

                        Selunite: The temple of Selune is recognized in Britain, unfortunantly, the temple does have it's enemies as well as allies. Those allies include non-evil were-wolves/lycanthropes/undead and jedi. Enemies include sith, shar worshippers and related cults, evil necromancers and those who use the night/darkness to commit various atrocities.

                        Above and Below
                        Caroline 'inherited' the memories of her alternate, a Selunite Aasimar priestess-saint who was possessed by a Redeemed Balor. As such, she has a whiff of both heaven and hell in her soul and those who know what to look for can see it.

                        ABILITIES
                        0 STR
                        10 STA
                        2 DEX
                        2 AGL
                        2 FGT
                        4 INT
                        4 AWE
                        4 PRE
                        PP 56

                        DEFENSES
                        2(10) DODGE (2 AGL + 8 RANKS)
                        2(10) PARRY (2 FGT + 8 RANKS)
                        10 FORT
                        10 TOUGH
                        4(10) WILL (4 WILL + 6 RANKS)
                        PP 22

                        ADVANTAGES
                        8 Close Attack
                        8 Ranged Attack
                        3 Benefit (Cleric of Selune), Dual Citizenship, Department of Extradimensional Operations Agent
                        3 Luck 3
                        1 Artificer
                        1 Ritualist
                        1 Connected
                        1 Equipment
                        1 Improved Init
                        1 Takedown
                        PP 28

                        SOCIAL ADVANTAGES
                        Attractive
                        Inspire
                        Cult Hero (D&D)
                        Beautiful Voice

                        SKILLS
                        10 Expertise: Popular Culture (4 INT + 6 RANKS = 10)
                        10 Expertise: Artisan (4 INT + 6 RANKS = 10)
                        10 Expertise: Magic (4 INT + 6 RANKS = 10)
                        10 Expertise: Theology/Religion (4 INT + 6 RANKS = 10)
                        10 Expertise: Popular Culture (4 INT + 6 RANKS = 10)
                        10 Insight (4 WIS+ 6 RANKS = 10)
                        10 Perception (4 WIS+ 6 RANKS = 10)
                        19 Persuasion (4 PRE+ 15 RANKS = 19)
                        10 Treatment (4 INT + 6 RANKS = 10)
                        PP 21

                        SPELLS
                        Magic Missile 10: Blast 10, shapeable area 10, accurate
                        Ball Lightning 10: Blast (electricity) Burst Area, accurate
                        Tongues: Comprehend languages all (read all, speak all, understand all, animals , affects others, spirits (detect 2))
                        Sense Spells: Detect Magic 2, Detect Undead 2, Detect Alignment 2, Detect Fae 2, Detect Living 2. Post Cognition/Precognition. Darkvision. Distance Sense. Direction Sense.
                        Telekinesis 10: Move object shapeable area, precise
                        Light of Selune 10: Healing 10, persistent, restorative, stabilize
                        Nullify Magic 10: Nullifies magic/magic effects broad
                        Teleport 10: Teleport 10 Extended Mass 10
                        Obscuring Mist: Environment 10 (Visibility (-5), Radius: 2 miles)
                        Spell Life Support 9: Immunity, life support, affects others, shapeable area, selective
                        PP 40

                        DEVICE

                        13PP Mace of Disruption 10: Linked Damage: Damage 10 (DC 25), Linked Nullify: Nullify 10 (Counters: Necromancy, DC 20; Simultaneous; Reduced Range: close)
                        PP 13





                        LANGUAGES
                        English

                        EQUIPMENT
                        1EP Holy Symbol
                        1EP Holy Water
                        1EP Blessed salt
                        2EP Smart Phone
                        Last edited by kirinke; 13th October 2018, 08:49 AM.

                        Comment


                        • #13
                          Re: The Merge: Tales of London

                          How does the law cover weapons that donít currently exist... laser guns, tractor beams or energy swords?

                          Comment


                          • #14
                            Re: The Merge: Tales of London

                            Tentatively interested, pending inspiration...

                            Considering:

                            A Kryptonian paragon type
                            A warlock spellcaster type
                            A force field mutant
                            Last edited by TekHed; 25th March 2018, 08:11 PM.
                            [B][U]Tek's Ronin[/U]:[/B]
                            [URL="http://roninarmy.com/threads/4238-3e-Pillars-Rise-and-Heroes-Fall-(Full)?p=212259&viewfull=1#post212259"]Hellion[/URL] [URL="http://roninarmy.com/threads/4238-3e-Pillars-Rise-and-Heroes-Fall-(Full)?p=212260&viewfull=1#post212260"](Sheet)[/URL]

                            [URL="http://www.coyotecode.net/roll/"]Roll Dem Bones![/URL]

                            Comment


                            • #15
                              Re: The Merge: Tales of London

                              I'm imagining a cosplayer who now can turn into a hero shazam-style, but she never knows what hero she'll be (dial-h-for-hero-style). Well, not completely dial H-style, maybe Ben 10-style. The character would have to be one she has cosplayed before, of course, so basically an array of alternate forms with activation and a quirk that says, sometimes she doesn't get the hero she wanted (maybe 25% of the time or GM fiat or maybe the GM sends me a character sheet "You turn into this." ) I'm thinking about making 2-3 x-men-ish characters since they are underrepresented in the merge document.

                              The Dial-H aspect would be that when she's in heroic form, the form has MGS.

                              Good idea? Bad?

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