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Crinoverse: Challengers of the Infinite

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  • Kreuzritter
    replied
    Re: Crinoverse: Challengers of the Infinite

    regarding the reality stone, the new version marvel has as part of the upcoming crossover event junk is that its gimmick is the multiverse

    Leave a comment:


  • Yeoman
    replied
    Re: Crinoverse: Challengers of the Infinite

    Remember you're going to want to harden it's defenses so the master can't just TARDIS in while you're sleeping.

    Leave a comment:


  • SilvercatMoonpaw
    replied
    Re: Crinoverse: Challengers of the Infinite

    Originally posted by Mettaur2 View Post
    Size: Large (Mansion/Cave Complex) 2 EP
    Seems excessively large. Do we really need something more than "house" size?
    Originally posted by Mettaur2 View Post
    Features: 9 EP
    Communications, Computer, Fire Prevention System, Gym, Infirmirary, LIving Space, Power System, Security System, Workshop.
    Don't think we need a Gym. Maybe exchange it for Defense System so we can actually shoot someone.
    Originally posted by Mettaur2 View Post
    Powers: 26 EP
    Flight 10
    Movement [Space Travel 3]
    I think you can give it each of these for only 1 EP: the Feature "Effect". So long as they don't cost more than 20 pp each. I think it's vehicles that require you to pay full cost for powers.

    Additional features to add if we find the points are Laboratory and Library (digital, naturally).

    Leave a comment:


  • Kreuzritter
    replied
    Re: Crinoverse: Challengers of the Infinite

    well, there's the Pegasus Spaceplane from the Gadget Guide, clocking in at 40 EP

    Size: Gargantuan Strength: 12 Speed: 12 (space) Defense: 6 Toughness: 13
    Powers:
    Movement 2 (Space Flight)
    Features:
    Autopilot (+4), Communications, Computer, Navigation
    System, Remote Control

    or we could pare down from the "totally not the enterprise D"

    EXPLORER CLASS STARSHIP • 140 POINTS
    Size: Awesome; STR 22 SPD 16 (125,000 MPH) DEF 0 TOU 18
    Features: Communications, Computer, Fire Prevention System,
    Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library,
    Living Space, Navigation System, Personnel, Security System
    Deflector Shields: Enhanced Defenses 7 (Dodge 7), Protection
    3 Impervious Toughness 10 • 20 points
    Hyperspace Engines: Array (21 points)
    • Trans-portal Room: Burst Area Selective Extended Teleport
    7 (120 miles), Limited to Extended, Limited Location: To
    anywhere, back to the ship • 21 points
    • Hyperspace Drive: Movement 2 (Space Travel) • 1 point
    • Long-Distance Trans-portal Room: Burst Area Selective
    Teleport 7 (0.5 miles), Limited Location: To anywhere, back
    to the ship • 1 point
    Graviton Drive: Flight 16 (125,000 MPH) • 32 points
    Tractor Beam: Feature 1 (A starship of this scale is equipped
    with a tractor beam that allows it to exert strength at range
    to push, pull, or hold objects in relation to itself. Treat this as
    a Move Object effect at the rank of the ship’s Strength value)
    • 1 point
    Weapon Systems: Array (40 points)
    • Beam Cannon: Ranged Damage 15, Penetrating 10
    • 40 points
    • Anti-Matter Torpedoes: Ranged Damage 15, Burst Area (5
    ranks only), Homing 3 • 1 point
    Power Points: Abilities 7 + Powers 117 + Features 13 + Defenses 3 = 140

    Leave a comment:


  • Mettaur2
    replied
    Re: Crinoverse: Challengers of the Infinite

    Alright then. I'll pitch a first design, and get feedback okay? Guys speak up if you want something. 5 exp from me, 2 from Kreuz, Silver, Stavros, and Paulo for 13 pts. that's worth 65 Equipment Points.

    Not sure how to build it, but i'll start by just building an HQ.

    Size: Large (Mansion/Cave Complex) 2 EP
    Toughness: +2 (10 toughness) 2 ep
    Features: 9 EP
    Communications, Computer, Fire Prevention System, Gym, Infirmirary, LIving Space, Power System, Security System, Workshop.
    Powers: 26 EP
    Flight 10
    Movement [Space Travel 3]

    Then, looking at vehicles, i'll base its stats off a Space Fighter, assuming we'll be going for a lighter more maneuverable type of ship.

    Strength 10 (20 pts)
    Defense 6 (6 pts).

    So without any weapons, this would cost 65 pts. Does this sound right to everyone?

    Leave a comment:


  • Yeoman
    replied
    Re: Crinoverse: Challengers of the Infinite

    Okay then, Mettaur, if you wanna design it, go for it. Everyone else will have enough xp from this to donate 2 to the ship.

    Sounds like consensus is not to keep the stone, but not on what to do with it.

    We just need to decide that and then finish this up IC and we can finish this adventure.

    Leave a comment:


  • PauloDeWalshio
    replied
    Re: Crinoverse: Challengers of the Infinite

    I'd also be willing to chip in a few points on a ship if that's what the group wants. As for the stone, while I'd personally prefer to keep it for the shenanigans, Megan would want to dump it off on Strange since that kinda weirdness is right up his alley. If the group decides to keep it, however, then she's going nowhere near the thing.

    Leave a comment:


  • stavaros-the-arcane
    replied
    Re: Crinoverse: Challengers of the Infinite

    If everyone is chipping in for a ship/base I'm willing to contribute.

    As for what to do with the Stone... Not sure. Although if we start collecting them, keeping all of them in the same place might not be the best of ideas.

    Leave a comment:


  • Yeoman
    replied
    Re: Crinoverse: Challengers of the Infinite

    Stavros, Paulo, any thoughts?

    Leave a comment:


  • Mettaur2
    replied
    Re: Crinoverse: Challengers of the Infinite

    I'll put 5 exp towards it.

    Leave a comment:


  • SilvercatMoonpaw
    replied
    Re: Crinoverse: Challengers of the Infinite

    I'm okay with paying for that.

    Leave a comment:


  • Kreuzritter
    replied
    Re: Crinoverse: Challengers of the Infinite

    yeah, I'll put 2 XP towards a suitably sweet ride

    Leave a comment:


  • Yeoman
    replied
    Re: Crinoverse: Challengers of the Infinite

    Originally posted by Mettaur2 View Post
    Well, would you be opposed to us spending some points to buy a ship/moving base? I'm sure Ray could use connections with the Plumbers as an excuse for us to get something to travel in, and i'd love to work with everyone on something we'd enjoy as a group.
    If ya'll wanna spend the points, go for it.

    As for the stone, while Ray would probably prefer to turn the stone over to the Plumbers rather than Strange, the thought of keeping the stone ourselves would be tempting. Using it to locate draw out the others while simultaneously making a moving target harder for others like the Master to easily take.
    Even the Master isn't gonna wanna raid the Sactum Sactorum with only one stone.

    Leave a comment:


  • Mettaur2
    replied
    Re: Crinoverse: Challengers of the Infinite

    Well, would you be opposed to us spending some points to buy a ship/moving base? I'm sure Ray could use connections with the Plumbers as an excuse for us to get something to travel in, and i'd love to work with everyone on something we'd enjoy as a group.

    As for the stone, while Ray would probably prefer to turn the stone over to the Plumbers rather than Strange, the thought of keeping the stone ourselves would be tempting. Using it to locate draw out the others while simultaneously making a moving target harder for others like the Master to easily take.

    Leave a comment:


  • Yeoman
    replied
    Re: Crinoverse: Challengers of the Infinite

    Originally posted by SilvercatMoonpaw View Post
    I thought we'd need to be traveling: I was so-far assuming this was a road-trip game like that time-traveling one.
    )
    Well, I was gonna give you a place to stay during down time/one shots. But if y'all wanna do one big road trip, that's fine by me, as I've got the big parts of where the stones are lined up, and it's the down time I'm having trouble with.

    Leave a comment:

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