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The Call To Adventure" [M&M 3E, alternate Freedom City] Closed to Recruitment

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  • #31
    So what is the premise of this going to be? Are we all members of the Freedom League or are we solo heroes who just happen to start working together?
    What has four legs in the morning, two legs in the afternoon and three legs in the evening? I don't know, but I trapped it in my bedroom. Send help.

    Comment


    • #32
      I think I'll put in an application. I'll try to have my application in by the end of the day. Probably a brick or a paragon. Looks like fun!
      [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
      [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
      [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
      [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

      Comment


      • #33
        I might put up a character. Give me a day. I am GMing another game and might want to see what inspires me.
        Fox in the Hole: GM
        A Call to Adventure: Arcanum

        Comment


        • #34
          The Warrior Arcanum

          Concept Description:
          This is intended to be a sort of mix of two types of heroes. He is primarily a weapon master (bow staff), but has features of the gadgeteer and mage. The idea is that he is skilled in both weapons and magic, and he uses his magic abilities to supplement his fighting and to make rune stones for crowd control. He can also perform rituals and make artifacts to create effects he desires. This is the first time I have ever made an utility belt, so do make sure I didn't accidentally abuse that.

          (Hero: PL10 : pp 180/180)

          Abilities and Defense (82pp)
          Strength: 3; Agility: 5; Fighting: 7; Awareness: 1
          Stamina: 2; Dexterity: 5; Intellect: 3; Presence: 2
          Dodge: 11 (6 pp), Parry: 13 (6 pp), Fortitude: 8 (6 pp), Toughness: 7/3 (), Will: 12 (11 pp)

          COMBAT
          Initiative: +9; Close: +7; Ranged: +5
          Grab: +7 (Special DC 18) Range: Close
          Bow Staff: +15 Damage 2, Strength Based, Multiattack (DC 20)
          Magic Bolt +11 (Ranged Damage DC 24)
          Confusion Blast (Affliction Burst Area DC 20)
          Unarmed: +7 (DC 18) Range: Close

          SKILLS: (42pp)
          Acrobatics +13 (4pp); Athletics +11 (4 pp); Close Combat: Weapon: +15 (4pp); Close Combat: Unarmed +7; Range Combat: Magic Bolt +11 (3pp); Deception +6 (2pp); Expertise: Magic +13 (5 pp); Expertise: Weapons +9 (3pp) Insight +3 (1 pp); Intimidation +8 (3pp); Investigation +9 (3pp); Perception +9 (4 pp); Persuasion +2; Sleight of Hand +11 (3pp); Stealth +13 (4 pp); Technology x; Vehicles +9 (2pp)

          ADVANTAGES: (23 pp)
          Defensive Roll 4, Equipment 10, Evasion, Improved Initiative, Improved Critical (Bow Staff), Languages 3 (Latin, Greek, German, Old English, Slavic, Celtic, Egyptian), Accurate Attack, Improved Trip, Improved Disarm, Power Attack, Takedown, Artificer, Ritualist, Benefit: Does not need to research when replicating an effect he has already produced before (Either Artificer or Ritualist)

          POWERS: (29 pp)
          • Magic Bolt (20 + 1pp)
            • Ranged Damage 9
            • Variable Descriptor 2 (Magic damage type)
          • Alt: Confusion Blast
            • Burst Area Affliction 10 (dazed, stunned, unaware)
          • Fast (5pp)
            • Quickness 3, Speed 2 (8 MPH, 120 ft/rd)
          • Urban Acrobat (3pp)
            • Leaping 1, Movement 2 (Safe fall, Swinging)

          Equipment:
          • Enchanted Bow Staff (5 ep?)
            • Damage 2 bludgeoning, Strength Based, Multiattack
            • Toughness 8 (enchanted wood)
          • Enchanted Motorcycle (18 ep)
            • 5 armor, 5 defense, speed 6 (200 MPH, 1800 ft/rd), Remote control, Alarm (DC 20)
          • Leather Armor (1 ep)
            • Protection 1
          • Magical Utility Belt
            • Runic Stones: Ice Wall (5 ep)
              • Create 5 (Ice), limited: only creates wall of dimensions 30ft by 8 ft by 2 in, permanent
            • Runic Stones: Healing Aura (9 ep)
              • Healing Burst Area 3
            • Runic Stones: Magical Haze (6 ep)
              • Concealment Area 2 (normal vision)
          • Headquarters
            • Warehouse, computer, Garage, Gym, Library, Living Space, Workshop, Secret


          Name: The Warrior Arcanum (Arcanum)
          Secret Identity: Hector Moreno
          Age: 27
          Gender: Male

          Background: Raised by monks of the Monastic Order of the Script, Hector does not remember a time before he lived at the monastery. He was raised to read and study in multiple ancient and dead languages. He took to his studies well and quickly became adept at translating even complex documents. He was required to also participate in the martial arts training at the monastery. This was intended to foster health in mind as well as in body. As he became adept in both, his masters began to take notice of him and his abilities. At the age of 16, they revealed the true purpose of the monastery. They were meant to protect ancient documents and artifacts of great magical power and keep them hidden from those who would use them to do harm. Hector asked if he could become a monk, just like them. He wanted to join the order, learn magic, and protect these ancient scrolls and books as his masters had done before him.

          They had a different purpose in mind. They told him about an ancient title, passed down for centuries. The title was The Warrior Arcanum. The purpose of the monastery was to protect the world from the dangerous artifacts and documents of the world, but it was the purpose of the Warrior to find and retrieve those dangerous items from the world. Every generation had a Warrior, but this world was becoming dangerous. The previous warrior has disappeared and in all likelihood is now dead. They needed a new Warrior to take up the mantle. They chose Hector to take that mantle. He spent years studying what he could about magic and its uses. He honed his skills in martial arts until no one in the monastery could match him. When his twenty-fifth birthday came, he was sent out on his never-ending quest.

          He traveled south from upstate New York to Freedom City. This was the location of his predecessor's disappearance. While he never expected to find out what happened to him or her, he knew that this city needed help. This city needed a warrior to find the magical influences that twist the world of men. They needed Arcanum.

          Complications:
          • Motivation - Must find and retrieve all magical artifacts and documents for study and protection
          • Heroic - He has been trained to believe that he must help anyone in need. Especially those affected by dark magics.
          • Devout - Hector has a single minded belief in his order's purpose
          • Bond - The Monastic Order of the Script
          Last edited by nowhereman2; 06-10-2019, 01:48 PM.
          Fox in the Hole: GM
          A Call to Adventure: Arcanum

          Comment


          • #35
            Alright, here's my contribution;

            ZENITH


            Zenith - PL 10

            Abilities [4+20+4+0+12+4+20+10=74PP]
            Strength 2/12, Stamina 10, Agility 2, Dexterity 0, Fighting 6, Intellect 2, Awareness 10, Presence 5

            Advantages [11PP]
            Agile Feint, All-out Attack, Close Attack 2, Extraordinary Effort, Improved Initiative 2, Interpose, Luck 5, Power Attack, Ultimate Effort: Will Check, Uncanny Dodge

            Skills [31 Ranks = 16PP]
            Expertise: Galactic Lore 8 (+10), Expertise: Physical Sciences 3 (+5), Insight 5 (+15), Perception 5 (+15), Persuasion 10 (+15)

            Powers
            Apotheosis (30PP Array, 6 Alternate Effects) [36PP]
            Base Slot: Power of the Cosmos: Enhanced Strength 10 (+10 STR)[20PP] + Impervious Toughness 10 [10PP]
            Alternate Power: Cosmic Vision: Damage 10 (Alternate; DC 25; Increased Range 2: perception) [30PP]
            Alternate Power: Hyperspatial Propulsion: Movement 4 (Alternate; Environmental Adaptation: Zero Gravity, Space Travel 3: other galaxies) [8PP]
            Alternate Power: Molecular Cohesion: Healing 10 (Alternate; Affects Objects) [30PP]
            Alternate Power: Molecular Entropy: Affliction 10 (Alternate; 1st degree: Toughness Impaired, 2nd degree: Toughness Disabled, Resisted by: Fortitude, DC 20; Affects Objects, Increased Range 2: perception; Limited Degree) [30PP]
            Alternate Power: Super Nova: Burst Area Damage 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere, DC 20, Selective) [30PP]
            Alternate Power: Trans Orbital Movement: Flight 14 (Alternate; Speed: 32000 miles/hour, 60 miles/round; Stacks with: Gravometric Aura: Flight 1) [28PP]

            Born of the Terminus: Senses 3 (Awareness: Terminus [Mental], Extended: Awareness 2: x100) [3PP]
            Cosmic Sentience: Comprehend 2 (Languages - Understand All, Languages - You're Understood) [4PP]
            Empowered Vessel: Protection 2 [4PP]
            Gravometric Aura: Flight 1 (Speed: 4 miles/hour, 60 feet/round) [2PP]
            Power Cosmic: Luck Control 2 (Bestow Luck, Force a Re-roll, Advantages: Luck 5) [11PP]
            Space Worthy Host: Immunity 11 (Aging, Life Support) [11PP]

            Offense
            Initiative +10
            Cosmic Vision: Damage 10 (DC 25)
            Grab, +8 (DC Spec 22)
            Molecular Entropy: Affliction 10 (DC Fort 20)
            Super Nova: Burst Area Damage 10 (DC 25)
            Throw, +0 (DC 27)
            Unarmed, +8 (DC 27)

            Complications

            Hunted: Lincoln, in his decades long journey to return to Earth, has fought some of the cosmos' most notorious villains, Star Khan, Black Star, even come into conflict with the Grue & the Lor on occasion. However, the most fearsome is Shadivan Steelgrave, one of Omega's Annihilator's and his chief lieutenant. Steelgrave is able to track Zenith through his cosmic energy signature, and as such Omega Drone's have been sporadically dispatched to attack him, weaken him, or play havoc with his life, until such time as Steelgrave comes to pay back to reclaim Zenith for the Terminus.
            Honor: Lincoln was raised to uphold family values, respect others, and resolve conflict peacefully. Values which he had to hold onto during his time within the Terminus, and given the war-like conditions, the destruction, savagery and violence he witnessed there, it only served to reinforce how important those values are.
            Identity: Lincoln Wright: Since his return to Earth, Lincoln strives to maintain a seperation between his heroic identity and his civilian one.
            Relationship: He is struggling to reintegrate into human society, and with his estranged family. Given he was eleven years old when he was abducted and presumed dead, his family struggles with his return.
            Responsibility: Having been exposed to the power of a dying Star Knight within the Terminus, and his subsequent return to our dimension through the echoes of the Star Forge, Lincoln realizes the vast power that he has been entrusted with and strives to use it to protect the planet of his birth.


            Languages
            English, Native

            Defense [6+2+0+0+0=8PP]
            Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

            Power Points
            Abilities 74 + Powers 71 + Advantages 11 + Skills 16 (31 ranks) + Defenses 8 = 180
            I will update this with a background later this evening, however, the brief synopisis is that the eleven year old Lincoln Wright was missing and presumed dead in the aftermath of the '93 Terminus invasion. However, before he was subjected to the process which would have turned him into one of the invading forces Omega Drones, he was rescued by the Furions. The last children of the noble Alphians, bold, brave heroes of great power, living in a shining, silver planet. And every day, they go out and they fight the worst monsters in the universe. The Furions are the only people in the Terminus still resisting the forces of Omega on a regular basis, and it's a bloody, difficult battle.

            One of their number, a Star Knight named Praxis, gifted to the young boy, the power cosmic, to protect him while he resided within the Terminus. The influx of energy, as well as the dimensional energies that pervaded the Terminus eventually allowed Lincoln to transport himself through the dimensional barrier, and to the Star Forge, the source of the Star Knight's powers within out own universe. From there he made his way back towards Earth, eventually returning, only to discover that almost three decades had passed since his abduction. Vowing to protect the Earth from outside hostile forces, such as Omega and the Terminus itself, he positioned himself as one of the planet's mightiest defenders.
            Last edited by Zen_Gypsy; 06-08-2019, 06:16 AM.

            Comment


            • #36
              Originally posted by Zen_Gypsy View Post
              Alright, here's my contribution;

              ZENITH




              I will update this with a background later this evening, however, the brief synopisis is that the eleven year old Lincoln Wright was missing and presumed dead in the aftermath of the '93 Terminus invasion. However, before he was subjected to the process which would have turned him into one of the invading forces Omega Drones, he was rescued by the Furions. The last children of the noble Alphians, bold, brave heroes of great power, living in a shining, silver planet. And every day, they go out and they fight the worst monsters in the universe. The Furions are the only people in the Terminus still resisting the forces of Omega on a regular basis, and it's a bloody, difficult battle.

              One of their number, a Star Knight named Praxis, gifted to the young boy, the power cosmic, to protect him while he resided within the Terminus. The influx of energy, as well as the dimensional energies that pervaded the Terminus eventually allowed Lincoln to transport himself through the dimensional barrier, and to the Star Forge, the source of the Star Knight's powers within out own universe. From there he made his way back towards Earth, eventually returning, only to discover that almost three decades had passed since his abduction. Vowing to protect the Earth from outside hostile forces, such as Omega and the Terminus itself, he positioned himself as one of the planet's mightiest defenders.
              So it's been 30 years since the Terminus Invasion, but did Lincoln experience 30 years? Or did it feel like a shorter time for him?

              What has four legs in the morning, two legs in the afternoon and three legs in the evening? I don't know, but I trapped it in my bedroom. Send help.

              Comment


              • #37
                Okay, sorry for failing to have it up yesterday but here is Caleb Anderson, AKA Breaker. His background isn't fully fleshed out, I'll try to add some more meat to it.

                Breaker - PL10/180PP

                Abilities
                Strength 14, Stamina 12, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 4, Presence 0

                Advantages
                Accurate Attack, Diehard, Extraordinary Effort, Fast Grab, Holding Back, Improved Critical 2: Unarmed, Improved Grab, Improved Hold, Improved Smash, Interpose, Power Attack, Takedown, Ultimate Effort: Toughness, Ultimate Effort: Will, Untapped Potential

                Skills
                Acrobatics 6 (+8), Athletics 6 (+20), Expertise: Cattle Farmer 9 (+9), Intimidation 9 (+10), Perception 8 (+12), Ranged Combat: Throw 4 (+6)

                Powers
                Accelerated Healing: Regeneration 2 (Every 5 rounds; Persistent)
                Feats of Strength Array
                1. Crushing Grip: Concentration Cumulative Affliction 14 (3rd degree: Transformed, Resisted by: Fortitude, DC 24; Concentration, Cumulative; Grab-based, Limited Degree (third only))
                2. Raw Power (Advantages: Improved Critical 2), Cutting Loose (Penetrating 4), Power-Lifting: Enhanced Strength 8 (+8 STR; Limited to Lifting)
                3. Running Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round)
                4. Shockwave: Burst Area Affliction 10 (1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition; Limited: Targets on the ground, Limited Degree)
                5. Super-Jumping and Climbing: Makeshift Handholds: Movement 2 (Wall-crawling 2: full speed; Limited: surfaces with material Toughness less than Strength modifier), Super-Leaping: Leaping 10 (Leap 1 mile at 250 miles/hour in 12 seconds)
                6. Unstoppable: Burrowing 7 (Speed: 8 miles/hour, 120 feet/round; Penetrating 6)
                Hands as Tools: Feature 1
                Hard Skin: Protection 1 (+1 Toughness; Custom: Protection Costs 2/Rank)
                Super-Dense Muscles and Bones: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
                Invulnerability: Impervious Toughness 13
                Strongest There Is: Feature 1
                Superhuman Physiology: Immunity 15 (Fatigue Effects, Life Support)
                Stonewall: Damage 1, Reaction to being hit, Limited: Effect's rank or damage rank, whichever is less

                Offense
                Initiative +2
                Crushing Grip: Concentration Cumulative Affliction 14, +6 (DC Fort 24)
                Grab, +6 (DC Spec 24)
                Shockwave: Burst Area Affliction 10 (DC Fort/Will 20)
                Throw, +6 (DC 29)
                Unarmed, +6 (DC 29)

                Complications
                Obsession: Caleb is obsessed with self-sacrifice. He feels he cannot consider himself a hero unless he's ready to die for what he believes in, and constantly seeks to prove this by recklessly seeking out the most dangerous scenarios in which to make sacrifices for others.

                Relationship: Caleb has friends from Claremont he's close with, and in fact a couple he shares an apartment with in Freedom City. He also has family back home in the form of a father, mother, a younger brother and an older sister. All of these relationships are important to him and he'll protect them however he can.

                Weakness: Caleb's stamina is formidable, but he nonetheless suffers from punch-drunk syndrome symptoms after extended usage of his powers. These manifest as an inability to focus, shaking hands, gaps in his memory, and long thousand-yard stares.

                Personal Details
                Caleb Anderson was born in middle of nowhere Nebraska. His powers manifested very early on, when he was first learning to care for cattle on the family farm. He was able to wrestle even the strongest of bulls with ease. But his power didn't stop there. As he aged, Caleb become progressively stronger, up to this current level of strength, able to lift thousands of tons. Caleb doesn't know where his powers came from, but he believes them to be a gift from on High that he has an obligation to use to the betterment of others. He does have a limit though. If he pushes himself beyond his limit, he breaks down for hours or potentially a day or more, where he becomes shaky, unfocused and forgetful, strikingly similar to the punch-drunk syndrome exhibited by boxers.

                At first he was content to live on the farm, helping out around the local area wherever strength was needed, but word gets around quick in a small town, and it didn't take overly long for his family to start getting offers from hero academies that would take him. He didn't want to leave, but his parents maintained that he could do the best with his gifts if he was trained by real, professional heroes. He accepted an invitation from the Claremont Academy and attended high school there. He recently graduated and right now is looking for a team to work with because he's not yet confident in his ability to work as a freelancer. In the meantime he's doing construction work, but his hopes are still high that he can find himself a niche in the hero community.

                Personality
                Caleb is blunt and to the point. He doesn't mince words, preferring to let his actions speak for themselves. Outside of combat he's somewhat reclusive, being somewhat uncomfortable in large groups of people, but when he does talk to people he usually tries to be calm and pleasant when possible, or unemotional when that's just not happening. He's got a pretty good handle on his temper but when his temper breaks, it breaks down very badly.

                Languages
                Native Language

                Defense
                Dodge 7, Parry 7, Fortitude 12, Toughness 13, Will 8

                Power Points
                Abilities 70 + Powers 62 + Advantages 14 + Skills 21 (42 ranks) + Defenses 13 = 180


                Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
                Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

                I've left the nature of Caleb's roommates up to GM's discretion and I don't really plan on bringing them into play myself (the GM can bring them in to make use of Caleb's Relationship Flaw though) but I can elaborate on them if you like, perhaps modifying his build slightly to include a rank or two in Benefit to represent the potential benefits of having super-powered friends.

                Cheers,

                -AverageJoe
                Last edited by AverageJoe; 06-10-2019, 12:14 PM. Reason: Changed growth to density. No change in points or function, just decided I'd rather Caleb be wiry than bulky.
                [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
                [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
                [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
                [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

                Comment


                • #38
                  Originally posted by dreamking89 View Post
                  So it's been 30 years since the Terminus Invasion, but did Lincoln experience 30 years? Or did it feel like a shorter time for him?
                  From perusing the Worlds Beyond supplement that deals with the Terminus, it doesn't seem as if there is specific time-dilation in effect. My basic concept, is that he was taken during '93 to be fed into the Omega Coil to be transformed into an Omega Drone. However, due to the intervention of the Furion's and a displaced Star Knight, Praxis. Over the next ten years he grew up among the Furions, aiding them in their war against Omega and his Terminus Forces. Eventually, Praxis, mortally injured, imbues the young terran with his connection to the Star Stone, the source of all the Star Knights knowledge a living database of consisting of the sum memories and experiences of every Star Knight who had ever been returned to the Stone.

                  Using the Star Knights ancient, and Praxis' last warning about some Omega forces activity deeper within the Terminus zone, he was able to travel to the deep reaches of the Terminus. Discovering some ancient Preserver tech that Omega was searching for. Gifted with the Star Knight's knowledge, but not their power, the Furion's provided a distracting, engaging Steelgrave's forces while Lincoln activated the device. It manifested as a breach fold, and threw the young man back to his native dimension, Earth-Prime.

                  He found himself on Citadel, the planet that housed the consciousness the created and governed the Star Knights themselves, Mentor. Mentor, the Star Knight Council & Lincoln himself soon discovered that the young man had been exposed to an immense surge of intra-dimensional energy, changing him on a molecular level, to the being he is today. 24 years old, gifted with a connection to the Star Stone, he was still young, inexperienced, and untested. So he trained for almost three years on Citadel, learning from the Council themselves. Then the Annihaltor's discovered his location, and dispatched a force of Omega Drones to recapture the young man, to reclaim the power he had absorbed.

                  Since that first encounter on Citadel, Lincoln, decided to begin his long journey home. However, space is big, really, really, big, so yes, he has experienced the years from '93 to current date. However, his body has not aged since he was exposed to the dimensional energies, remaining a perpetual 21 years old, despite his actual age. So ten years fighting the Omega-forces and the Annihilators in the Terminus, then almost 16 years journeying from the Citadel to Earth, with a variety of lay overs in between, Grue, Lor, Star Khan, etc, etc, etc.

                  Sorry, that was longer than I anticipated, but as I haven't fully fleshed out my background, your question sparked some interesting results! Thanks!

                  Comment


                  • #39
                    Grasshopper, Arcanum, Zenith and Breaker all look real good. I'll post more later.
                    [URL="http://roninarmy.com/threads/1243-My-Dream-House"]My Dream House[/URL]

                    Comment


                    • #40
                      Would anyone be opposed to me creating a Discord server for this game?
                      What has four legs in the morning, two legs in the afternoon and three legs in the evening? I don't know, but I trapped it in my bedroom. Send help.

                      Comment


                      • #41
                        If you've still got room for another player, here's my character idea:

                        Ankara Trebizond – PL10, 180pp
                        Abilities
                        Strength 10, Stamina 10, Agility 0, Dexterity 0, Fighting 0, Intellect 3, Awareness 10, Presence 2

                        Advantages
                        Attractive – 2 (free from Presence 2), Benefit: Wealth: Millionaire, Diehard, Eidetic Memory, Equipment – 2, Improved Initiative – 1, Improvised Weapons – 1, Jack of All Trades, Takedown – 1, Well Informed

                        Skills
                        Close Combat: Unarmed 10 (+10), Expertise: Artist 17 (+20), Perception 10 (+20), Ranged Combat: Thrown 10 (+10), Treatment 1 (+4)

                        Powers
                        Perfected Metabolism: Regeneration – 5 (every other round); Immunity: Sleep
                        Sense Control: Variable – 1, Free Action – 1 [Senses Powers Only (not including Dimensional, Precognition, Postcognition)]
                        Positional Control:
                        Teleport – 4 (125 m), Extended – 4 (32 km), Change Direction, Change Velocity, Increased Mass – 6 (3200 lbs), Subtle – 1, Turnabout, Precise [This extra allows you to precisely choose what does and does not come with you when you teleport. Among other things, it allows you to teleport out of your clothing (or just your outer layer of clothing, leaving a skintight costume on, for example), or out of a grab, bindings like ropes or handcuffs, and so forth. Your teleportation displacement is also precise enough for you to do something like teleport into a set of clothing that is laid out for you, or underneath a blanket or other covering, displacing it enough for your body to materialize there.], Teleport Memory – 4 [You can “attune” to one location per rank in this Feature by spending a minute of time there and concentrating, allowing you to treat it as “very well known” with regard to Teleport effects.]
                        Feature: Check Destination [You can visualize an area and sense if you are capable of teleporting there before you make the attempt. If there is something preventing you from successfully teleporting, you sense it as a free action and can choose not to make the attempt, applying your action to do something else.]
                        Immunity: Teleport Effects
                        Feature: Quick Change – 2
                        Feature: Hairstyle Control
                        Feature: Instant Clean


                        Head for Languages (from Eidetic Memory): Comprehend – 3 [Understand, Speak and Read Languages], Quirk (takes at least a Scene to pick up a new language)

                        Offense
                        Initiative +4
                        Throw, +10 (DC 25)
                        Unarmed, +10 (DC 25)

                        Defence
                        Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

                        Power Points
                        Abilities 70 + Powers 54 + Advantages 12 + Skills 24 (48 ranks) + Defences 20 = 180

                        Complications
                        Motivation: Beautify the world; this includes making things better for everyone; as part of this she fights crime, but also works at improving society and so on.
                        Fame: Ankara is a world-famous artist whose works go for high prices and which sell around the world. In addition she invests in charitable work helping out the younger generation in Freedom City and beyond. As such she is a well-known public figure.
                        Obsession: Art; she is driven to create art, and to protect existing art, and will go to great lengths to do both.
                        Hatred: The destructive; she hates those who mindlessly destroy things, especially irreplaceable things and works of art, and will target them over others.

                        Languages Known
                        If it is spoken in Freedom City, Ankara has probably learned it by now…

                        Age: 27
                        Sex: Female

                        Appearance
                        Ankara is one of the most beautiful women in the world, tall, slender and elfin in appearance with black hair and tanned skin. Glittering and fabulous. A renowned artist. Their powers have beautiful bars, bands and rings of sparkling multi-coloured energy when they operate. Wears a glittering morning suit (https://duckduckgo.com/?q=morning+dr...ages&ia=images) its colour and pattern varying from moment to moment as the whim takes her. Her head is orbited by glittering rods and rings of multi-coloured energy; when she uses her sensory powers these concentrate around her eyes; when she uses her teleport powers they sweep over her entire body with her disappearing or having new clothes and so on in their wake,

                        Personal Details
                        Ankara does not who her biological parents are. She was abandoned on the doorstep of a Turkish orphanage as a new-born baby. This may have been because of her strange eyes; even as a baby her pupils would have multi-coloured bars and rings move through and across them from random (sometimes multiple) directions, changing the colour of her eyes behind them.

                        Fortunately, she was not in the orphanage for long before being adopted by a childless middle-aged Kemal and Sheryl Zorlutana, an American couple (he was a Turkish immigrant; she was from Freedom City). They named her Laura Zorlutana. The Zorlutana’s raised Laura in Freedom City as their own daughter.

                        Tests on her eyes showed nothing unusual and she exhibited no other signs of strangeness, so she grew up as normal girl. Only her perfect memory made her somewhat out of the ordinary, and how it let her learn languages extremely quickly, as well as pick up at least the basics in any skill she turned her hand to.

                        She did show a great talent for art, and as she grew up, began to exhibit her pictures in the city under the name of Ankara Trebizond; she picked this from the names of those Turkish cities in honour of her country of origin. Critics considered her an up and coming talent.

                        Then one weekend when she was thirteen, super-powered thieves raided an art show she was a (minor) part of. Fighting ensued, and many works of art were damaged or destroyed. She tried to stop the destructive fighting but instead ended up being struck by a clash of energies from the heroes and villains, and collapsed.

                        When she woke up the villains had gone, but something had happened. The multi-coloured bars and rings that had previously moved through her eyes were still there, but now a set of them orbited her head as well, rods of energy perhaps two inches long and a quarter of an inch in diameter, rings two inches or so in diameter. Any chance of a secret identity was lost at this point.
                        It did not take long for her to discover that somehow they could grant her new sensory abilities, and allow her to teleport. And that she was now super-strong and tough.

                        It was not long after that that she was contacted by Claremont Academy, and offered a place in the school. Although reluctant to leave her parents, she and they considered it for the best that she attend there, and so she left her old high school and began classes there. As part of learning how to fully use her powers she learnt how to use her teleportation to clean herself, and change her clothes and hairstyle at will.

                        Graduating with flying colours, but obviously headed for artistic fame, she began adult life as an artist with a small apartment in the Riverside area of the city. Some of her early works still adorn the walls of the Academy. She divided her time between her art and trying to make the city a better place, both directly, by fighting crime, and indirectly, by helping others socially. She adopted the name Ankara Trebizond full time from this point.

                        Over time her work earned her a great deal of money, and she now owns a large upper-storey apartment, still in Riverside, but sells and exhibits her art around the world. She donates money to fund school art programs, donates works of art to be auctioned for charity, and from time to time will also auction art commissions off for charity.
                        Her adoptive parents have retired and moved away to the quiet life in the country, but they stay in regular touch. She loves them deeply, and they support her chosen career(s).

                        If she at home, her Senses Variable power will be tuned to:
                        Extended Hearing – 3, Radio, Extended Radio – 1



                        If she is out and about normally she will tune it to:
                        Extended Hearing – 1, Danger Sense (Hearing), Radius Vision, Direction Sense, Radio



                        In combat it will default to:
                        Radio, Accurate Radio (radar), Danger Sense (Radio), Radius Vision



                        Her Teleport Memory usually remembers home, the Freedom Medical Center, FCPD headquarters and the top of one the triple towers of Pyramid Plaza.

                        Equipment
                        She commonly carries a high end smartphone (maybe 5 equipment points), can dress in camouflage clothing and carries restraints, a fire extinguisher, a multi-tool and a first aid kit.
                        Last edited by Tony Jones; 06-11-2019, 03:22 PM.

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                        • #42
                          I would have no issue. Maybe wait until the cast is decided and we start the actual game but if I were selected I'd be cool with that.
                          [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
                          [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
                          [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
                          [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

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                          • #43
                            Much as I hate to seem old, what would having a Discord server actually mean in terms of playing the game?

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                            • #44
                              Originally posted by Tony Jones View Post
                              Much as I hate to seem old, what would having a Discord server actually mean in terms of playing the game?
                              In my experience, it's usually used mainly as a back channel when the boards are down, or to ping someone, although it's sometimes used for more real-time conversations OOC.
                              [url=http://roninarmy.com/threads/996]My Builds[/url]

                              [b]Current games:[/b]
                              [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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                              • #45
                                Originally posted by FuzzyBoots View Post

                                In my experience, it's usually used mainly as a back channel when the boards are down, or to ping someone, although it's sometimes used for more real-time conversations OOC.
                                Fair enough. I was a bit worried that if real time play was on the cards there might be a problem as I'm in the UK and I guess most of you are not so time zone differences would be an issue to say the least...

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