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Heroes Unlimited: Rise of the Sphinx

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  • Re: Heroes Unlimited: Rise of the Sphinx

    Everyone

    A quick circuit with the Peregrine on stealth mode insures a quiet landing in a nearby park from where everyone disembarks and proceeds to their assigned positions. A quick ready check lets everyone know that theyre ready to move out and begin.

    Shock makes his way to the vendor entrance which is a couple of metal doors and 4 large truck doors with a ramp where the trucks can back up to offload their goods. A guard stands outside one of the doors armed and watchful. What catches Shocks eye is the man is armed with a Mk3 Viper blaster rifle. Not standard issue among armed guards as Blaster weaponry is outlawed from civilian use for several reasons.


    For Hornet that leaves a quick entry via an air duct where he makes his way through to the secure room where the vault is. Inside the Vault he finds it hustling with the actions of six men who are working on the vaults controls with some serious safecracking hardware. Its at this moment that one of them leaps up from his position nearby and shouts "EUREKA!!"

    As he shouts triumphantly the vault door gives a hiss of escaping air and the clank and clatter of electronic locks disengaging as its final piece is broken. The door slides open revealing a veritable wealth of treasures and such as the six men rush inside and gleefully start loading items into the bags they've brought with them.

    Bastion and Dragonfyre both find the location on the thirty Fifth floor where the party was being held before its interruption. The two heroes cant see much with the blinds being closed, but Elena confirms via the feed Tony set up that the floor Is correct, and gives a reasonably accurate location of the thugs.


    Actions gentlemen?

    as always you may act freely until you initiate combat or a save then initiative kicks in which you might want to roll.
    Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

    [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

    [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

    Comment


    • Re: Heroes Unlimited: Rise of the Sphinx

      Shock
      HP: 3->2 LP: 0
      Condition: Injured 1

      By the weapon, Chris knew this was no guard. More like a lookout. Best chance was to take him down quietly. But first, make sure he couldn't warn any of his allies. Chris looked the guard over for comm equipment and around in general to make sure there was no other lookouts nearby.

      Initiative: 1D20 + 14 = [4]+14 = 18
      Perception check: 1D20 + 11 = [17]+11 = 28 First roll was a 1 but the forum threw away my post.

      Comment


      • Re: Heroes Unlimited: Rise of the Sphinx

        Hornet:
        [Kirk McGlothlin]
        HP: 1
        LP: 1 (-1 for re-roll)

        For Hornet that leaves a quick entry via an air duct where he makes his way through to the secure room where the vault is. Inside the Vault he finds it hustling with the actions of six men who are working on the vaults controls with some serious safecracking hardware. Its at this moment that one of them leaps up from his position nearby and shouts "EUREKA!!"

        As he shouts triumphantly the vault door gives a hiss of escaping air and the clank and clatter of electronic locks disengaging as its final piece is broken. The door slides open revealing a veritable wealth of treasures and such as the six men rush inside and gleefully start loading items into the bags they've brought with them.
        Hornet went straight to the panel the safe cracker had been working on while the thieves busied themselves with collecting their ill-gotten spoils. Once there he began undoing the work the man had done, resetting the door locks and once done activated the sequence that closed the door. "Since you worked so hard I figured you guys would like some quality time with your loot. Enjoy guys!" Hornet gave a wave of his tiny hand to the criminals as the door closed.



        OOC:
        ______________
        Initiative (in case it's needed): _: 1D20+6 = [3]+6 =9
        Stealth Check: _: 1D20+12 = [4]+12 =16....hurmmmm I think I'm going to re-roll that just because I want to be sure Hornet isn't noticed.
        Re-rolled Stealth Check: _: 1D20+12 = [18]+12 =30, much better!
        Technology Check: _: 1D20+16 = [10]+16 =26

        Comment


        • Re: Heroes Unlimited: Rise of the Sphinx

          BASTION (Tyler Battle)
          HP: 3
          Cnd: Healthy
          Loc.: 35th Floor


          In position on the thirty-fifth floor, Bastion listened to Elena's noting the location of the gunmen. Mentally he marked them on his memory of the floor's mapping. It wasn't accurate, but what he mainly needed was their location in relation to the hostages. That was his priority, getting innocents out of harms way. Shortly after receiving Elena's message he came back with a request.

          "Elena, any chance you could trigger the sprinklers on the floor thirty-five? I may need a distraction to pull their attention off the hostages."

          Bastion waited for her response. But if she couldn't do it he was still going to move in. Whether the sprinklers triggered or not, Bastion opened the door to the room the party had taken place at and rushed inside. Heading straight for the hostages he made to carry them a safe distance from the area the conflict was going to take place at.
          Originally posted by OOC
          I was hoping to get Dragonfyre to provide the distraction. Perhaps Elena and some sprinklers can fill the distraction gap. In either case ...

          Initiative: 1D20+4 = [3]+4 = 7

          Bastion rushes in and tries to ferry the hostages out of harm's way before the bad guys decide to shoot any of them.
          Roll Call thread: [url=http://roninarmy.com/threads/54-Character-Cache?p=211&viewfull=1#post211]Character Cache[/url]

          Comment


          • Re: Heroes Unlimited: Rise of the Sphinx

            Dragonfyre
            HP:1 Cnd: Reptilian Brain

            Tony heard Bastion, understood Bastion....however, the moment he left the Peregrine and caught sight of his reflection from the mirrored windows of Nakatomo building, a part of him froze. For the next few moments, all he could do was stare at the dragon flying before him...in his territory. A small part of his brain rushed to the forefront and momentarily took control. That part was angry...furious at what it saw. For those few seconds, the young man that had just hacked the hacker's control was washed under the primal need to assert domination.

            "Elena, any chance you could trigger the sprinklers on the floor thirty-five? I may need a distraction to pull their attention off the hostages."
            Then...in a rush of neurons, Tony was back in control, remembering what he was supposed to do...Sh*t!...sh*t....The anger was still there, though now there was a new layer to it. Anger at himself...He hadn't caused the distraction. At least not yet. Primal need still pulsing through his brain, Dragonfyre decided to tap into that. If his inner dragon wanted a fight, then let's give it a chance to sound the challenge. Snapping his wings wide, Dragonfyre let loose a Kaiju roar that echoed throughout the city...a roar of challenge!

            OK, Extra effort to powerstunt a change on Dragonscorn, changing limited to flee in terror to attack him at all cost. Dragons Roar: Perception Area Affliction 5 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Perception Area: DC 15 - audio; Limited: only to make enemies attack him at all cost) DC15 Will Save. Then : Initiative: 1D20+3 = [7]+3 = 10

            Comment


            • Re: Heroes Unlimited: Rise of the Sphinx

              Shock


              the guard at his post seems bored more then anything but Shock can see he has an ear wig and microphone he talks into every so often probably normal updates, which he looks bored of having to give.

              No other threats appear present.


              No worries on the roll more then sufficient either way honestly

              with tonys roar initiative kicks in though you remain undetected.
              Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

              [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

              [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

              Comment


              • Re: Heroes Unlimited: Rise of the Sphinx

                Hornet

                As hornet works one of the men in the vault puts an oddly designed Egyptian themed helmet in a bag with reverence before quickly rushing out of the vault and heading to the elevator.

                The rest of men in the vault are so busy looting that they fail to even notice the doors closing. Before they do and suddenly panic sets in as Hornets voice comes over the intercom taunting them with their situation. the tiny wave of the hand is the last thing they see before being locked in for the authorities to find the next day.


                One escapes for reasons

                the rest though are trapped quite neatly by a skilled tech, that they never see coming good job


                Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

                [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

                [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

                Comment


                • Re: Heroes Unlimited: Rise of the Sphinx

                  Bastion and Dragonfyre

                  As Bastion looks for an opportunity to intervene on behalf of the hostages suddenly every window in the place rattles as a Primal bellow that resonates through his very soul comes from outside the building.

                  the guards all rush to the windows and point at tony who is flying in plain view with flames rippling across his physique.

                  several of them fire on one of the windows shattering it as they respond to the primal challenge spraying blaster fire at the young dragon which he either dodges or tanks admirably.

                  Meanwhile Bastion takes the opening for what its worth and suddenly people start vanishing from the party area at a rapid pace.


                  ok resolve these issues together

                  the mooks will save _: 1D20+5 = [14]+5 = 19
                  they make it but theyre inclined to attack him anyways so there

                  Shock 18
                  Dragonfyre 10
                  Hornet 9
                  Bastion 7
                  Mooks go last

                  Facet when they act.
                  1 22
                  2 6
                  3 60
                  4 11

                  facet

                  Shock is first

                  and let me once more offer my apologies for the delay sinues and wet cold weather do not make a good combo.
                  Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

                  [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

                  [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

                  Comment


                  • Re: Heroes Unlimited: Rise of the Sphinx

                    Shock
                    HP: 2 LP: 0
                    Condition: Injured 1

                    Chris heard the roar and dashed forward to take advantage. A sparking fist grabbed at the lookout and blasted his nervous system with electricity.

                    Routine check to use the Stun attack on the mook. That's a 20 to hit and Fort DC22 or he's Incapacitated

                    Comment


                    • Re: Heroes Unlimited: Rise of the Sphinx

                      Shock

                      The guard at the back door even if he hadn't been so wrapped up in the spectacle of a dragon roaring wouldn't have know what hit him. The electrified hand lands on his shoulder and a current shoots across his body grounding him and causing him to jerk involuntarily. He gets off a series of wild shots into the concrete as his muscles lock up and then he falls unconscious dropping like a bag of potatoes.

                      The back door now undefended looms.


                      *Sigh* what a week so sorry guys .

                      roll for effect was an 8 even if he wasn't a mook hed have dropped

                      Dragon up!!
                      Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

                      [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

                      [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

                      Comment


                      • Re: Heroes Unlimited: Rise of the Sphinx

                        Dragonfyre
                        HP:0 Cnd: Through the Fire and the Flames...

                        As the blasts either ping harmlessly or simply miss the mark wide, Tony sub-vocalizes to Aya("Aya...Dragonfoce, Through the Fire and the Flames[https://www.youtube.com/watch?v=0jgrCKhxE1s]"). The guitars scream as the dragon let's loose his primal fury. Darting forward, Tony wades into the largest group...trading blaster fire for Draconian Fists. Flames flowing, muscles snapping, no one notices that Dragonfyre is grinning. Or if they do, they are not conscious afterwards to make note.

                        Comment


                        • Re: Heroes Unlimited: Rise of the Sphinx

                          Dragonfyre

                          As the metal sounds roar through his ears just as the rush of blood and fire roars past them tony rockets through the sky like some primordial meteorite. Bastion just finishes clearing the last of the hostages as Tony strikes with a thunderous impact that blows windows out on three separate floors and causes a blast of flame to explode outward.

                          When the blast clears the only one left standing is Tony who looks down upon the singed though still alive thugs who are unconscious one and all.

                          The dragon stands triumphant among a flaming circle unchallenged.


                          Lot of flame and thunder going to let you finish the last of the mooks

                          quick bit of interaction from you guys we are still on Initiative as very soon her big stuff happens
                          Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

                          [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

                          [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

                          Comment


                          • Re: Heroes Unlimited: Rise of the Sphinx

                            Hornet:
                            [Kirk McGlothlin]
                            HP: 1
                            LP: 1

                            Satisfied with his captures, Hornet reaches out to the others over the communicators. "Hornet calling everyone. I caught most of the thieves, but one got away with an Egyptian mask of some kind." Everyone can clearly hear the sound of the grin in his voice as the Insect Avenger adds one last fact. "I trapped them inside the vault so we'll need to let security and law enforcement know, 'cause I'm not 100% sure how much air they have in there."

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                            • Re: Heroes Unlimited: Rise of the Sphinx

                              Shock
                              HP: 2 LP: 0
                              Condition: Injured 1

                              "This is Shock in the garage. Their getaway is disabled."
                              Chris took a moment to send a thousand amps through the van's electrical system. It would be a long time before it started up again.

                              "What kind of mask? Are we talking priceless artifact or Power of the Gods?"

                              Comment


                              • Re: Heroes Unlimited: Rise of the Sphinx

                                Hornet:
                                [Kirk McGlothlin]
                                HP: 1
                                LP: 1

                                "I'd say it was the really frickin' valuable kind since it looked like it was made of gold and had jewels on it. No clue if it was magical or not."

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