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DC Beyond: The Second Head (One-Shot, Recruitment)

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  • DC Beyond: The Second Head (One-Shot, Recruitment)

    So, I recently finished ALL the Batman, Superman and Justice League Beyond comics... Unsurprisingly, inspiration struck.

    Basic Premise: During a period of Batman 'provisionally' joining the Justice League to handle a problem off world, leaving Neo-Gotham to the care of Bruce and his Bat-Wraiths, Bane goes missing... Along with a recent spike in stolen nanotech, drugs and chemicals. It's up to a new group of heroes to find out the who, what and why/

    It will be Third Edition, PL 10/150 pp, max trade-off of half PL. A few house rules, 3 skill points per PP. Impervious will work as such...

    Make resistance checks normally but, if the effect rank is less than your Impervious rank, reduce any degree of failure by one; zero degrees of failure counts as one degree of success.

    This being DC, just about anything goes with one prerequistes is to being stationed in Neo-Gotham or at least be trailing the string of related incidents. Yeah, that should work too. I just don't want to straight out limit anyone to just Gotham as this could spin-off into more if all goes well.
    Last edited by zeone3000; 06-05-2014, 02:09 PM.

  • #2
    Re: DC Beyond: The Second Head (One-Shot, Recruitment)

    Redback - PL 10

    Strength 6/2, Stamina 6/1, Agility 10/1, Dexterity 0, Fighting 4/3, Intellect 4, Awareness 1, Presence 0

    Advantages
    Agile Feint, Defensive Attack, Defensive Roll, Evasion 2, Hide in Plain Sight, Improved Critical 2: Unarmed, Luck, Move-by Action, Power Attack, Skill Mastery: Acrobatics, Uncanny Dodge, Well-informed

    Skills
    Acrobatics 1 (+18/+11), Close Combat: Unarmed 8 (+14/+12), Investigation 6 (+10), Perception 8 (+9), Ranged Combat: Spinnerets 14 (+14), Sleight of Hand 4 (+4), Technology 4 (+8)

    Powers
    Spider Enhancements
    . . Electrostatic Field: Movement 2 (Wall-crawling 2: full speed)
    . . Leg Servos: Leaping 2 (Leap 30 feet at 8 miles/hour)
    . . Neuromuscular Enhancement: Enhanced Trait 51 (Traits: Acrobatics +7 (+18), Close Combat +2 (+14), Strength +4 (+6), Stamina +5 (+6), Agility +9 (+10), Fighting +1 (+4), Dodge +2 (+13), Parry +2 (+13), Advantages: Defensive Roll, Evasion 2, Move-by Action, Skill Mastery, Uncanny Dodge)

    Spinneret and Stinger Implants
    . . Spinnerets: Cumulative Affliction 6 (1st degree: Vulnerable, Hindered, 2nd degree: Defenseless, Immobile, DC 16; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Limited Degree)
    . . . . Anaesthetic: Progressive Affliction 6 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Insidious, Progressive)
    . . . . Neurotoxin: Broad Simultaneous Weaken 6 (Alternate; Affects: All Abilites, Resisted by: Fortitude, DC 16; Broad: Abilities, Reversible, Simultaneous)
    . . Web Swinging
    . . . . Movement: Movement 1 (Linked; Swinging)
    . . . . Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round; Limited: Only While Swinging)

    Offense
    Initiative +10
    Anaesthetic: Progressive Affliction 6, +14 (DC Fort 16)
    Grab, +4 (DC Spec 16)
    Neurotoxin: Broad Simultaneous Weaken 6, +14 (DC Fort 16)
    Spinnerets: Cumulative Affliction 6, +14 (DC Dog/Str 16)
    Throw, +0 (DC 21)
    Unarmed, +14 (DC 21, Crit 18-20)

    Complications
    Cybernetic Implants: Jake's cybernetic implants are vulnerable to some electronic countermeasures. Additionally, if he doesn't receive regular treatments, his body will begin to reject the cybernetic modifications.
    Enemy:Mega-Corporations: Jake made a number of enemies after he turned evidence on the mega-corps that hired him for thefts.
    Identity:Jacob Robinson
    Prejudice: Ex-Con: Jake was convicted for grand theft before Batman helped him turn his life around. Those who know his past tend to view him with extreme distrust.

    Defense
    Dodge 13/11, Parry 13/11, Fortitude 10, Toughness 7/6, Will 10

    Power Points
    Abilities 24 + Powers 82 + Advantages 8 + Skills 15 (45 ranks) + Defenses 21 = 150

    Background: Jacob Robinson was a kid from the slums of Neo-Gotham. He learned young that the only way to get what he wanted was to take it. He wasn't a strong kid so he learned to be sneaky and avoid being seen. This particular talent made him useful and he found more than a few "friends" looking for a gifted thief. When he was in his teens, he found employment as an under-the-table "acquisition expert" for several mega-corporations. It made him wealthy and between the money and the thrills, Jake was more than happy with his life. That made him overconfident and willing to do whatever it took to keep moving up. He agreed to an experimental procedure to implant a number of bleeding edge cybernetics into his body. Subdermal implants created a microstatic field allowing him to stick to any surface. Microspinnerets implanted in his forearms allowed him to generate an experimental synthetic spider-silk. Poison glands were implanted to transmit an anaesthetic compound or a debilitating neurotoxin through his fingertips. Finally, his reflexes, strength, and agility were sharpened to superhuman levels. With these abilities, he moved into the big leagues. Unfortunately, this also put him up against Batman. While Jake's powers kept him a few steps ahead during his thefts, he was caught in a trap at Wayne-Powers.

    It was only when he was in juvie that Jake discovered that his body was rejecting the implants. He was going to die within a few years in agony. He was released with little hope for the future. But he was offered a treatment from Wayne-Powers to stabilize the rejection of his implants. Though suspicious of any such "gifts", Jake had no options. Then the apparent price came due. He was told to steal a prototype from Foxteca or the treatments would be stopped. But Foxteca was the one company Jake had never stolen from. His mother had worked for years for Foxteca and Jake remembered Lucius Fox Jr.'s kind words at her funeral. It wasn't much but Jake hadn't seen much kindness in his life. For once in his life, Jake found a reason to make the noble choice. He refused the demand. Instead of cutting off the treatment, Jake received a year's supply with a holonote asking him to meet on the roof of the Wayne-Powers building. He was met by Batman who offered Jake a way to make up for his years on the wrong side of the law. Jake agreed. He had lost his taste for power and wealth. Better to keep others from going down the same path he had. Plus, he was getting at least a living wage stipend as a courier for Wayne-Powers...
    Last edited by The_Watchman; 06-01-2014, 06:35 PM.

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    • #3
      Re: DC Beyond: The Second Head (One-Shot, Recruitment)

      Backstory, for your consideration.

      Melissa Brown (Delphi)

      Melissa Brown is a business student at Neo-Gothem University and daughter of Maxwell Brown, CEO of Brown Cyber Solutions, and Kela Brown, a Themysciran Diplomat. Her first foray into heroing began when her girlfriend, genius botanist Shelly Florance, was abducted. Distraught, she sought comfort in the company of her grandmother, Stephanie. She couldn't sleep that night, and wound up eavesdropping on a conversation her grandmother was having with an older sounding man over the computer. Stephanie was begging him to send 'that new boy' out to find Shelly, only to get the reply that there were 'bigger problems' before hanging up. Mel would have slunk back to her room but she unknowingly set off the motion detector outside the door to her grandmothers room. After ordering her into the room, her grandmother told her that she had, briefly, been the second Batgirl, but that she had made a foolish mistake, one that cost her the use of her legs. Unwilling to sit on the sidelines, she put her skills as a programmer to use, operating and improving the digital systems used by the Bat family, and going by the name Oracle. Batman, she said, was unable to devote his time to finding her girlfriend but, if Mel was willing to do the legwork, they could do it themselves.

      Together they traced the abduction to the environmental terrorist group Seeds of Revolution, a violent cult like group that used genetic engineering to make themselves as close to plants as possible. Donning a simple black mask and costume to hide her identity Melissa snuck into the hideout where they had traced Shelly to. To her horror, they had already subjected her girlfriend to their strongest genetic engineering, which had driven her insane. She was now the leader of the Seeds, the mad Wallflower. Melissa could not bring herself to fight her, so she ran, devastated and angry. She was furious that, through his inaction, the Batman had allowed the woman she loved to be corrupted, and promised herself that if he couldn't be trusted to clean up the city, she would. She learned to fight quickly thanks to her Themysciran heritage, and is naturally stronger and faster than most men as well. She was already a gifted computer programmer and technician, as her father expected her to know the ropes when she took over the company someday, and her grandmother gifted her with a prototype AI she calls Prophecy. In honor of her heritage she calls herself Delphi, an ancient Greek oracle. She searches desperately to find a way to cure Shelly, convinced that there is still something of her left in Wallflower, as she has not yet revealed the true identity of the greatest thorn in their side to her followers. Delphi finds herself embroiled in the latest case when a doctor, who she had been keeping tabs on for his work in reversing genetic damage, reports a crate of drugs he designed missing. With Batman missing Delphi takes up the case, calling this just another sign that he focuses too much of his time on saving the world, and not enough time where it belongs.

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      • #4
        Re: DC Beyond: The Second Head (One-Shot, Recruitment)

        @The_Watchman

        Love it. Plenty of hooks, room for growth Couple of things though. What does he look like under the costume? Also, this being an advanced version of splicing, he doesn't have any physical changes? Then, what is his motivation?

        @Mr.Sandman

        I consider it good.

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        • #5
          Re: DC Beyond: The Second Head (One-Shot, Recruitment)

          Originally posted by zeone3000 View Post
          @The_Watchman

          Love it. Plenty of hooks, room for growth Couple of things though. What does he look like under the costume? Also, this being an advanced version of splicing, he doesn't have any physical changes? Then, what is his motivation?
          His changes are mostly minor things like tiny claw like hairs on his hands and feet, segmented eyes hidden by contacts, and exaggerated canines (which haven't mutated to the point of being really poisonous) but unlike most splicers (to my understanding anyway) it isn't stable. He will rapidly mutate into a totally monstrous shape and/or die without the treatment he gets from Wayne-Powers. His motivation is making up for past mistakes and remaining useful so the treatment won't stop coming. I'm not sure how much any of the PCs are allowed to know about Terry and Bruce but I imagine Jake at least knows that Batman is connected with WP in some way. And of course anyone finding out about either Jake's condition or the treatment coming from WP could put Jake over a barrel.

          Note that I'm not dead set on him appearing completely human so if being an abnormally subtle splice doesn't fit thematically, I have no problem having him look more spliced out of costume, though he'd still try to hide as much of the changes as he could. He accepted the procedure because it paid a lot and made him a more valuable thief, not because he wanted to look different.
          Last edited by The_Watchman; 05-01-2014, 07:16 PM.

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          • #6
            Re: DC Beyond: The Second Head (One-Shot, Recruitment)

            Neo-Superboy
            PL 10; PP 150/150



            At the helm of Project Cadmus, Amanda Waller took several precautions necessary to keep the heroes of Earth available as age, death, and calls to other dimensions and worlds took them way. As she saw it, she was providing a good and necessary service in protecting the world. Along with the conception of Terry McGinnis and several failed attempts like Dick Grayson's clone, Amanda defines her career with the successful cloning of Superman in Connor Kent. Using DNA stolen from the Kryptonian, the project was kept close to her chest until the half human creation was in his teens.

            Unlike the McGinnis and Grayson projects, which relied on uncontrolled events, Ms. Waller kept Connor in a controlled environment until he was ready for the outside world. She was sure she'd built him into the instrument he needed to be, but when need arose, he lacked the compassion and desire to do good that the original Superman had been raised with in Kansas. The real Superman, upset by the revelation, mentions this and Waller sends the boy off to be tutored and raised by his sort-of-grandmother, Martha Kent.

            This stirs a growing rivalry and awkward relationship between 'father' and 'son', but allows Connor to experience middle-american life as a teen under the tutelage of Martha Kent. As the boy grows up, he does learn some of the compassion and care intended, but always remains a little more prideful, rebellious, and immature than his name-sake.

            Superboy, finally adopting the name after his second year in Metropolis, has stayed mostly state side in his super hero-ing duties. Often over-critisized or redirected by Clark, their relationship remains estranged and uncomfortable, despite the efforts of important people in both their lives.

            In the negotiations to get Batman off world with the JLA, one of the conditions was Superboy's presence to look over the city. More than a little frustrated with being sat out of the major action, Connor Kent is currently residing at the Bat Cave and on top of Gotham buildings waiting for trouble to stir up. He is eager to do 'something' to escape the boredom of being away from his friends and the more civilized Metropolis, and takes up the hunt of Bane and the supplies excitedly. As his powers lend themselves more eagerly to fighting, he is happy for more investigative help, and lends his super ears and eyes where he can.
            Superboy - PL 10

            Strength 12, Stamina 8, Agility 1, Dexterity 1, Fighting 2, Intellect 0, Awareness 0, Presence 0

            Advantages
            All-out Attack, Close Attack 6, Extraordinary Effort, Move-by Action, Taunt

            Skills
            Deception 6 (+6), Insight 6 (+6), Perception 6 (+6), Ranged Combat: Heat Vision: Blast 10 9 (+10)

            Powers
            Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
            . . Speed: Speed 10 (Alternate; Speed: 2000 miles/hour, 4 miles/round)
            Heat Vision: Blast 10 (DC 25)
            Invulnerable
            . . Defense Effect (Saving Throw: Toughness; Impervious)
            . . Immunity: Immunity 5 (Enviromental Conditions (All))
            . . Protection: Protection 5 (+5 Toughness)
            Super Senses: Senses 5 (Accurate: Hearing, Extended: Hearing 1: x10, Infravision, Ultra-hearing)
            Super Strength: Enhanced Strength 4 (+4 STR; Limited to Lifting)

            Offense
            Initiative +1
            Grab, +8 (DC Spec 22)
            Heat Vision: Blast 10, +10 (DC 25)
            Throw, +1 (DC 27)
            Unarmed, +8 (DC 27)

            Complications
            Motivation: Justice - Though he's not behind the whole 'doing good just because' idea, he fully supports justice
            Relationship: Martha Kent
            Temper - As a prideful teen, Connor is prone to giving in to his temper when embarrassed or b
            Weakness: Kryptonite

            Languages
            English

            Defense
            Dodge 7, Parry 7, Fortitude 8, Toughness 13, Will 8

            Power Points
            Abilities 48 + Powers 64 + Advantages 10 + Skills 9 (27 ranks) + Defenses 19 = 150
            Last edited by whiteprofit; 05-04-2014, 04:24 PM. Reason: Added character sheet
            Kit Andersen/GravityBoy! - Whole Family of Supers
            GM - Super Framily Plan
            Captain Thunder - Victory Legion!

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            • #7
              Re: DC Beyond: The Second Head (One-Shot, Recruitment)

              Are you allowing Power Level tradeoff at all? I am picturing Delphi as much more of a broad but lower powered hero, around 8,but can work with just the base 10 if not.

              Comment


              • #8
                Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                @The_watchman
                Thematically, it wouldn't. It easy tell when someone is spliced, even what the animal is. Though, I don't know how often he is out of his suit.

                @whiteprofit
                Believe it or not, Superboy was never introduced the DCAU or comics. So you're actually gonna have to give me some more background actually.

                @Mr.Sandman
                Honestly, I probably should allow PL tradeoffs because of the range of PL that DC has. Though, as a half Themysciran, PL 8 seems a tad low.

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                • #9
                  Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                  While some Themyscirans are immensely powerful, like Diana, most appear to be closer to gifted and well trained soldiers. I always thought flight and super strength and such were more from Diana being made of clay given divine life than a natural trait of her people.

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                  • #10
                    Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                    Originally posted by zeone3000 View Post
                    @whiteprofit
                    Believe it or not, Superboy was never introduced the DCAU or comics. So you're actually gonna have to give me some more background actually.
                    *shrug* shows ya what I know. I'll come up with something tomorrow. Probably involve the US trying to clone the Supe's. Or maybe I'll go with a stray pod from Krypton... Sounds good right now, but I'm not going to trust the wine with this one..
                    Kit Andersen/GravityBoy! - Whole Family of Supers
                    GM - Super Framily Plan
                    Captain Thunder - Victory Legion!

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                    • #11
                      Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                      @Whiteprofit, Cadmus does exist in Batman Beyond and Terry himself was an attempt to genetically engineer a new Batman so Super boy's standard origin could be used with some modification.

                      @zeone3000 No problem. I'll work up a suitable out of costume description. I may also make a few build changes to reflect a more overt physiological change.

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                      • #12
                        Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                        I'm thinking of an Ink-like character. Leaning towards the background of Ink kidnapping/coercing a scientist into try to help stabilize her cellular structure. The efforts were, of course, interrupted by Batman before he could, but he was able to sneak away a sample of her cellular structure that he was able to use to modify his son's in order to same him from some genetic disease...or something like that. Powers would be along the lines of liquid insubstantial, elongation, morph, that sort of thing.

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                        • #13
                          Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                          Originally posted by whiteprofit View Post
                          *shrug* shows ya what I know. I'll come up with something tomorrow. Probably involve the US trying to clone the Supe's. Or maybe I'll go with a stray pod from Krypton... Sounds good right now, but I'm not going to trust the wine with this one..
                          Lot of potential in the Galatea storyline. Clone of Supergirl was a Power Girl nod but no cape...

                          On another note... the Beyond universe is such a cool premise... must ponder !
                          [QUOTE=Enigmatic One;178799][FONT=Verdana]Note to self, get Bruce and his Bat-force to take this one.[/FONT][/QUOTE]

                          [URL="https://www.dropbox.com/s/0m9d5ob31w5pfjw/Earth%20218.pdf?dl=0"]Earth 218 - JLA Academy Setting[/URL]
                          [URL="http://roninarmy.com/threads/28-Blade-s-Third-Edition-Builds?p=109&viewfull=1#post109"]Blade's Builds[/URL]

                          [URL="http://roninarmy.com/threads/1554-The-Merge-3E-(OOC)?p=124944#post124944"]The Merge Character Sheet Lists[/URL]
                          [URL="http://roninarmy.com/threads/4284-The-Merge-Cosmic-Quandaries-3e-Interest-check?p=167246&viewfull=1#post167246"]The Cosmic Merge Character Sheet List[/URL]

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                          • #14
                            Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                            Killer Croc - PL 10

                            Concept: The Fallen Athlete.

                            History: When he was born premature, Hector's parents sparred no expense in finding a way to ensure the young man's life, even turning to black market genetics engineering to make their child healthy once more. It worked but drove the family into the depths of poverty. This was nothing compared to the bright and brilliant child they were gifted with. For two decades the father and mother raised their son as best they could, worked hard to build a better life, and saw Hector looking to become one of the foremost athletes in his school. But at the final game of his senior year was when disaster struck. When the coach passed out vials of splicing mutagens which would give his players the edge in strength and speed they needed, Hector was told he could either be part of the team or lose his place on it. Jeopardizing his scholarship to a good college made the final choice for a young man, who injected himself.

                            Midway through the game, the chemicals finally choose to react poorly with the augmented DNA of the star player. He burst out of his uniform and became a scaly monstrosity, though he passed out from the pain shortly afterwards, and woke up floating in a heavily guarded medical pod. Informed that the coach had been arrested and tried for possession of illegal chemicals, distribution of illegal chemicals to minors, endangering minors through his actions, and illegal sports betting on his own team. Of course, Hector was also being denied his scholarship on the grounds of breaking rules concerning performance enhancers and engaging in criminal activities. The courts did rule that Hector was a victim and community service was assigned in place of prison time.

                            His life in shambles, his future bleak, his appearance like something out of a horror movie, the young man was saved from the depths of depression by his parents. Without them he would have become yet another member of Gotham's long list of unfortunate souls. Although college is now out of the question for him, he has been trying to make a positive difference in his community. Gaining a place in his father's construction company as he can shift massive amounts of weight without the aid of machinery has made him an indispensable part of the team...though it took some time to get over his predatory appearance. He has also been approached by the local Coast Guard because of his natural affinity for the aquatic but is unsure whether he's suited for such dangerous endeavors.

                            The recent surge in black market materials has been making Hector nervous though, especially the increased number of splicers he's been hearing about.

                            Abilities - 100 Points
                            Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 10, Intellect 3, Awareness 4, Presence 3.

                            Powers - 22 Points
                            Animalistic: Feature 1 (Iron Stomach). Immunity 3 (Cold, Drowning, Pressure). Movement 1 (Environmental Adaptation: Aquatic). Senses 9 (Accurate Olfactory, Acute Olfactory, Low-Light Vision, Ranged Olfactory, Tracking Olfactory). Swimming 7.

                            Advantages - 4 Points
                            Animal Empathy, Favored Environment (Aquatic), Jack of All Trades, Skill Mastery (Athletics).

                            Skills - 14 Points
                            Acrobatics 8 (+14), Athletics 10 (+20), Intimidation 7 (+10), Insight 4 (+8), Perception 4 (+8), Stealth 7 (+13), Treatment 2 (+5).

                            Defenses - 10 Points
                            Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10.

                            Complications
                            Fame: A former star athlete caught in the middle of such a major debacle, along with his odd appearance and incredible powers, has kept the media hounding Hector and dubbed him Killer Croc after the old Gotham City villain.
                            Motivation - Acceptance: The first kind word he got from someone after the accident was for stopping a mugger. He makes efforts to build a good reputation for himself through heroic deeds.
                            Prejudice: Splicing has a troubled history in Neo Gotham and those who engage in the process are looked upon warily by many, despite Hector's condition not being reversible through conventional treatments.
                            Relationship: Both of his parents are deeply concerned over their son and continue to hide the truth of his mutation's cause from him.

                            Total: Abilities 100 + Powers 22 + Advantages 4 + Skills 14 + Defenses 10 = 150 Points
                            Last edited by Nillaman; 06-02-2014, 04:28 AM.
                            Failures, Successes, and Everything Else: Nillaman's Roster

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                            • #15
                              Re: DC Beyond: The Second Head (One-Shot, Recruitment)

                              Hmmm...I'm thinking maybe Redback should be a cyborg instead of a splicer. It seems like there's a lot of genetically altered submission ideas and having the powers be cybernetic augmentations would help to make him less of a total Spider-man origin ripoff... I'll try to get a build revision and updated background together.

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