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  • [3e OOC] World Moved On (Full)

    Ok, we have an IC thread up. I need an initiative roll for Myron. His move in the surprise round would have been to move up toward the back with his friends.

    Let's assume that he has 2 Hero Points, putting him on par with most of the other characters. No one should have any wounds.

    Note that Sato took a wound from Owen's shot despite his defensive action. That's because the turn order played out that way but the written description was more dramatic. You should read up the last few pages of the game here to get caught up with what's going on.
    World Moved On - GM (IC, OOC)
    Valor Unlimited - GM (IC, OOC)
    My Velociraptor Ate My Homework - GM (IC, OOC)

  • #2
    Re: World Moved On (Full)

    Brian Wilhelm

    Abilities: Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 3, Presence 1

    Advantages: Agile Feint, Beginner's Luck, Benefit: Tet Corporation Member, Close Attack 5, Defensive Roll 3, Equipment 2, Improved Initiative, Luck, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Athletics, Uncanny Dodge, Quick Draw, Takedown

    Skills: Acrobatics 10 (+13), Athletics 6 (+7), Deception 4 (+5), Expertise: Multiverse 6 (+7), Insight 5 (+8), Perception 7 (+10), Persuasion 6 (+7), Ranged Combat: Pistols 8 (+11), Stealth 6 (+9), Technology 4 (+5), Vehicles 2 (+5)

    Powers:
    [Array] Movement Training
    - Movement 2 (Wall-crawling 2: full speed) 1 pp
    - Leaping 2 (Leap 30 feet at 8 miles/hour) and Movement 1 (Safe Fall) 4 pp
    - Movement 1 (Sure-footed 1) and Speed 2 (Speed: 8 miles/hour, 120 feet/round) 1 pp

    [Attack Effect] Gun Kata - Perfect Shot (Increased Range 3, Quirk: Power Loss - Requires Pistol) 2 pp

    [Enhanced Trait] Ur Kindle Scholar (Advantages: Eidetic Memory, Well-informed; Investigation +8 (+9), Limited: Alternate Realities Only) 4 pp

    Equipment:
    Tet Pistol (Damage 3, DC 18, Advantages: Improved Critical; Custom: Fingerprint Scan Lock, Increased Range: ranged) 8 ep
    Shoe Knife: (Strength-based Damage 1, DC 17, Custom: Concealed in Footwear) 2 ep

    Offense:
    Initiative +7
    Pistol +11 (DC 18)
    Shoe Knife +3 (DC 17)

    Languages: English

    Defenses: Dodge 9, Parry 9, Fortitude 5, Toughness 5/2, Will 9

    Power Points: Abilities 34 + Powers 12 + Advantages 21 + Skills 32 (64 ranks) + Defenses 21 = 120

    Complications
    Guilt: Brian feels a deep guilt over his perceived responsibility in his sister's tragic death, and will probably blame himself for others he lets down.
    Hunted: The forces of the Crimson King, particularly the Low Men, are still searching for him as they believe Brian still possesses the Ur Kindle.
    Responsibility: Tet Corporation
    Fish out of Water: Brian just is having a hard time when it will come to adjusting to alternate worlds other than clearly modern Earth, and with combat.
    Impeach the peach!

    Completed Games:
    Crinoverse - Avengers
    Crinoverse - Young Avengers
    Crinoverse - Bay City Sentinels
    Crinoverse - Time After Time
    Crinoverse - San Antonio Avengers
    Crinoverse - Honnounji Academy
    Extreme Unction

    Comment


    • #3
      Re: World Moved On (Full)

      I'll get my build updated and posted sometime today.

      Comment


      • #4
        Re: World Moved On (Full)



        Russ Jones, The Gambler

        Abilities (42):
        Strength 0
        Stamina 2
        Agility 3
        Dexterity 4
        Fighting 3
        Intellect 2
        Awareness 3
        Presence 4

        Defense (16):
        Dodge 3+5=8
        Fortitude 1+3=4
        Parry 3+5=8
        Toughness 6 (2 w/o Defensive Roll)
        Will 3+3=6

        Skills (33):
        Deception 12 (+16)
        Expertise (Strategy) 6 (+8)
        Insight 10 (+13)
        Perception 8 (+11)
        Persuasion 10 (+14)
        Sleight of Hand 12 (+16)
        Stealth 4 (+7)
        Vehicles 4 (+8)

        Advantages (19):
        Assessment
        Connected
        Close Attack 3
        Defensive Roll 4
        Equipment 3
        Fascinate (Deception)
        Luck
        Ranged Combat 3
        Set-up
        Taunt

        Equipment:
        Apprentice Pistols (Ranged Multiattack Damage 3 with Accurate 2) [11/15 ep spent]

        Powers:
        Khef 7 pp
        Communication 2 (Mental; Extra: Area; Flaws: Limited [Only ka-tet], Unreliable) 6 pp
        Enhanced Trait 2 (Feats: Leadership, Teamwork; Flaw: Limited [Only ka-tet]) 1 pp

        Offense:
        Initiative +3
        Unarmed +6 (DC 15)
        Apprentice pistols +11 (DC 18)
        Grab +6 (DC 15)

        Abilities 42 + Defense 16 + Skills 33 + Advantages 19 + Powers 7 = 117

        Complications:
        Motivation (Thrills) Russ's primary motivation for doing anything is for the thrills of it, pure and simple. Nothing makes you feel alive like a rush of adrenaline.

        Wanna Bet? Russ can't resist taking any bet he's offered, no matter the odds.

        Unlucky Although Russ might make some winnings every now and then, he can't resist sticking around long enough for his luck to turn sour. His bad fortune isn't limited to games of chance, though.

        Deep in Debt Russ has been around the States a lot and unfortunately for him every city seems to have someone who he owes a whole lot of money to. This can be a problem at times.

        Russ is the son of a stage magician and a cocktail waitress who took off soon after his birth when she realized his father couldn't deliver on the fame and fortune he'd promised. His father raised him on the road travelling from one venue to another, teaching him what skills he could. Truth is his father could have probably been a good conman if he wasn't so honest. As it was, Russ learned early on to how to read people and tell them what they wanted to hear. His deft fingers could make coins dance and he often ran games like 'find the queen of hearts' to earn a couple of extra bucks while his father was performing.

        When his father passed away he set off again, this time on his own. Instead of looking for theaters and hotels willing to hire an act for a night's entertainment, Russ travelled from the biggest casinos in Las Vegas to street-games run by the Triad in New York's Chinatown. He often brags he's won more fortunes than he can count but the truth is he's also always lost them all, with unsavory types in every major city of America looking to collect on his debts with interest.

        Not that violence is what he first resorts to but he's had enough close calls to have gotten a gun. In his eyes it's an ugly thing, but atleast it's small and easy to conceal if need be and he's gotten fairly good with it by necessity. Russ is likely to get into something just because it's exciting, which is why he finds it nearly impossible to refuse a wager. This has gotten him into trouble on several occasions, but his quick-thinking and way with words have saved his hide many times.

        Russ is dogged by bad fortune, both at the pokertable and elsewhere. He's crashed a meeting of crimelords disguised as a pokertournament and hit on a female police officer working undercover, to name a few. This is why he rarely stays in town for long: something always comes up and then he's on the road again. Brown-eyed and black-haired, Russ is slim and not very muscular. He has an easy grace and slight swagger to his step

        Modified 23.7. Added a 3rd rank of Equipment to allow for Multiattack on the Apprentice Pistols.

        Modified 15.10. Added 6 ranks of Defensive Roll to bring Russ up to PL defensively.

        Modified 16.10. Removed 2 ranks of Defensive Roll to add 1 rank of Stamina and 1 rank each of Dodge and Parry.
        Otso Karell, codenamed Ursa, on New Vindicators Academy of Europe.

        Comment


        • #5
          Re: World Moved On (Full)

          Originally posted by Shock View Post
          I'll get my build updated and posted sometime today.
          Ok, sounds good. There's no rush.
          World Moved On - GM (IC, OOC)
          Valor Unlimited - GM (IC, OOC)
          My Velociraptor Ate My Homework - GM (IC, OOC)

          Comment


          • #6
            Re: World Moved On (Full)

            D'ya want me to wait for the sheets, or go ahead and get posting.
            Impeach the peach!

            Completed Games:
            Crinoverse - Avengers
            Crinoverse - Young Avengers
            Crinoverse - Bay City Sentinels
            Crinoverse - Time After Time
            Crinoverse - San Antonio Avengers
            Crinoverse - Honnounji Academy
            Extreme Unction

            Comment


            • #7
              Re: World Moved On (Full)

              I'm thinking about adding a small passive power or two based on long-term exposure to the Fingernail of Grome.

              Comment


              • #8
                Re: World Moved On (Full)

                Originally posted by Enigmatic One View Post
                D'ya want me to wait for the sheets, or go ahead and get posting.
                Go ahead and post, please.
                World Moved On - GM (IC, OOC)
                Valor Unlimited - GM (IC, OOC)
                My Velociraptor Ate My Homework - GM (IC, OOC)

                Comment


                • #9
                  Re: World Moved On (Full)

                  Originally posted by Shock View Post
                  I'm thinking about adding a small passive power or two based on long-term exposure to the Fingernail of Grome.
                  Sounds good.
                  World Moved On - GM (IC, OOC)
                  Valor Unlimited - GM (IC, OOC)
                  My Velociraptor Ate My Homework - GM (IC, OOC)

                  Comment


                  • #10
                    Re: World Moved On (Full)

                    With only 3pp to spend, I don't think I'm likely to pick up anything that will effect combat too much. I'm at caps anyways, so I'll just post and fuss with the sheet when I have a bit more time.
                    Fell's Fellas, ATT Archive
                    Realms of Desolace, Ronin Army Roll-Call

                    Comment


                    • #11
                      Re: World Moved On (Full)

                      Anyone able to direct me to an HTML colour guide? That's something I'm missing on the new forums.
                      Fell's Fellas, ATT Archive
                      Realms of Desolace, Ronin Army Roll-Call

                      Comment


                      • #12
                        Re: World Moved On (Full)

                        What you want to do is go into your settings and under General Settings at the bottom is the editor preferences. You want to go with either Standard interface or Enhanced. That will give you buttons to do things like italics, bold and color.

                        Comment


                        • #13
                          Re: World Moved On (Full)

                          Jhondak - 120 points - PL 7

                          Abilities - 36 points
                          Str - 1 - 2 points
                          Sta - 2 - 4 points
                          Agi - 2 - 4 points
                          Dex - 3 - 6 points
                          Fig - 5 - 10 points
                          Int - 1 - 2 points
                          Awr - 2 - 4 points
                          Pre - 2 - 4 points

                          Defenses - 19 points
                          Fortitude +6 (+2 Sta +4 bought)
                          Will +8 (+2 Awr +6 bought)
                          Toughness +6 (+2 Sta +4 Protection)
                          Parry +8 (+5 Fig +3 bought)
                          Dodge +8 (+2 Agi +6 bought)

                          Powers - 19 points
                          Unusual Style: Weaken Fighting 7 (Inaccurate) - 6+2 points
                          AP: Seize Advantage: Affliction 7 (Impaired/Disabled, Cumulative, Resisted by Parry, Limited Degree, Inaccurate)
                          AP: Paired Weapons: Damage 4 (Strength Based, Split, Reach)
                          Fingernail of Grome
                          -Variable 2 (Earth-based effects, 10 power points), Easily Removable (-4 points) - 10 points
                          Protection 4 (Subtle) - 4 points
                          Tremorsense (Add Ranged to Touch sense) - 1 point

                          Skills - 18 points
                          Acrobatics 4(6)
                          Athletics 7(8)
                          Expertise (Sailing) 8(9)
                          Insight 6(8)
                          Perception 7(9)
                          Persuasion 4(6)

                          Advantages - 23 points
                          Agile Feint
                          Close Attack 4
                          Equipment 4 (Axe, Spear, Rifle (Ranged Damage 5, Accurate 1)
                          Improved Critical 2 (Paired Weapons)
                          Improved Defense
                          Improved Disarm
                          Improved Initiative
                          Improved Trip
                          Prone Fighting
                          Quick Draw
                          Ranged Attack 4
                          Weapon Bind
                          Weapon Break

                          Combat
                          Ranged Damage - Attack +9 Damage +5
                          Close Damage - Attack +9 Damage +5
                          Unarmed - Attack +9 Damage +1
                          Initiative +6

                          Complications
                          Hatred - As an ex-slave, Jhondak has a heavy prejudice against Melniboneans
                          Bad Leg - Jhondak received a wound in combat that didn't heal properly that occasionally limits his mobility
                          Last edited by Shock; 09-25-2014, 05:03 PM.

                          Comment


                          • #14
                            Re: World Moved On (Full)

                            I added Protection 4(Subtle) and Tremorsense as Jhondak is changed due to extended contact with Grome's power.
                            I removed Defensive roll and reduced Parry and Dodge by 1 each to remain under caps.
                            Last edited by Shock; 09-25-2014, 06:39 AM.

                            Comment


                            • #15
                              Re: World Moved On (Full)

                              Yay, we have IC posts! I'll get things moving along on my end today.
                              World Moved On - GM (IC, OOC)
                              Valor Unlimited - GM (IC, OOC)
                              My Velociraptor Ate My Homework - GM (IC, OOC)

                              Comment

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