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Flat point per rank? (and other Hero Lab Questions)

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  • Ducky
    replied
    Re: Flat point per rank? (and other Hero Lab Questions)

    When I set up my power as "Device" or "Array" it shows the same layout as any other power. That's something I saw when I decided to make mooks while waiting to expand my database, when I put device / equipement, the menu is different from the "custom device" which acts as a power even if I try to put the option "act as device".

    It's okay, I am not in a hurry

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  • FuzzyBoots
    replied
    Re: Flat point per rank? (and other Hero Lab Questions)

    I am traveling this weekend, away from my computer, so I can only answer partially.

    Is the behavior you're seeing with your freeze pistol the same as when you build the array from scratch?

    As regards range, you may have to use tags and bootstraps to attach the increased range. If you have Gadget Guides installed, there will be examples. Otherwise, you just muddle through for now.

    And the only tutorial it's the one in the Help menu and it does not deal with some of the more advanced topics. Most learning is a combination of looking at how the current powers are implemented and the Lone Wolf forums.

    No idea on making things HQ only. Probably, but I don't think we have access to the right variable names without some help on the inside. Or, you can just build them as headquarter features.

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  • Ducky
    replied
    Re: Flat point per rank?

    Okay, today (since yesterday actually). I am trying to make an array device (Freeze Pistol).
    Problem is, when I print the character sheet, you don't see the "Power Effect Text" of the array powers. (for example: Freeze Blast (Area Line 2 (60 ft.) Damage 3 (Resisted by Fortitude)). It is written: "Freeze Blast: Freeze Blast 1 (Alternate)"

    How can I edit and SHOW the Power Effect Text instead of regular infos? (I am doing it in the editor so I can just give "Freeze Pistol" to any person, quickly)

    Also, can I edit the range of ranged weapons / device / power somewhere?

    Last question: is there a tutorial online for the use of Hero Lab with Mutants & Masterminds?

    EDIT 1: Okay, so I found I have to "Name" the powers everytime so it doesn't repeat itself.

    Another additional question: can you make powers only available to Headquarters?
    Last edited by Ducky; 6th October 2017, 02:44 AM.

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  • Ducky
    replied
    Re: Flat point per rank?

    You are the best!

    Leave a comment:


  • FuzzyBoots
    replied
    Re: Flat point per rank?

    It's generally necessary to hit Test Now for each item, although you can also use Ctrl+R within Hero Lab to reload all datasets (it's more useful in authoring, but also works for multiple changes in the .user files).

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  • Ducky
    replied
    Re: Flat point per rank?

    Thank you! Question for now, do I have to always hit the "Test Now!" button everytime I finish an extra / item for example? Or can I do multiple items/modification and only hit the button later but all my modification will be taken in account, not just the item I am reviewing while I hit the button?

    Leave a comment:


  • FuzzyBoots
    replied
    Re: Flat point per rank?

    Originally posted by Ducky View Post
    Thank you thank you thank you!!!! What about "1 point per 3 Marksman ranks" (from Marksman), how do I set it up? I can't wait to modify my data base
    As best I can tell, "Cowing Shot" is built as Enhanced Skill (Intimidate) (Limited to Ranged Weapons), which takes it from 1 pp / 2 ranks to 1 pp / 3 ranks. Depending on how flexible you want to make it, you can either copy one of the entries that set up a power with all of the relevant ranks and extras and flaws, or you can just create your own that directly changes skill ranks. It all depends on how fancy you want to get.

    Leave a comment:


  • Ducky
    replied
    Re: Flat point per rank?

    Originally posted by FuzzyBoots View Post
    Yes. And all three of those are already able to be built in Hero Lab.
    • +1 per Rank is what you get if the checkmark for "Flat Cost?" is not set and "Maximum Rank" is set to "-none-".
    • +1 1-2 flat points is what you get if the checkmark for "Flat Cost?" is set and "Maximum Rank" is set to the maximum rank possible (which may be 1).
    • 1 flat per rank is what you get if the checkmark for "Flat Cost?" is set and "Maximum Rank" is set to "-none-".
    Thank you thank you thank you!!!! What about "1 point per 3 Marksman ranks" (from Marksman), how do I set it up? I can't wait to modify my data base

    Leave a comment:


  • FuzzyBoots
    replied
    Re: Flat point per rank?

    Yes. And all three of those are already able to be built in Hero Lab.
    • +1 per Rank is what you get if the checkmark for "Flat Cost?" is not set and "Maximum Rank" is set to "-none-".
    • +1 1-2 flat points is what you get if the checkmark for "Flat Cost?" is set and "Maximum Rank" is set to the maximum rank possible (which may be 1).
    • 1 flat per rank is what you get if the checkmark for "Flat Cost?" is set and "Maximum Rank" is set to "-none-".

    Leave a comment:


  • Ducky
    replied
    Re: Flat point per rank?

    The only way I found so far, is to duplicate the effects, but then it's messy on the end paper. (so I have to photoshop them). If you look at the extras and flaws tables, you can see we have Cost +1 per rank, Cost +1 flat, or Cost +1 flat per rank. I guess I will just work it out in accordance to each characters in the end. Put more or less points depending on what and what. Getting the reference and roll with what I feel is balanced.

    Leave a comment:


  • FuzzyBoots
    replied
    Re: Flat point per rank?

    Ah. So you're basically trying to avoid the "Fractional costs" situation when Flaws drop it to 0 or below? Because otherwise, mathematically, it does work out the same due to the Distributive property. Or are you concerned with the display, whether it displays "7pp = (2/r - 1fl) x 6r + 1flat" versus "7 pp = (2/r) x 6r +1flat - 6flat"?

    Side note, Exposure is "-1 or -2 to cost per rank" according to my copy of "Better Mousetrap", so it's a standard -1 or -2 Flaw unless I'm missing some other aspect of how this is laid out.

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  • Ducky
    replied
    Re: Flat point per rank?

    Welp, I am just trying to translate "Building Better Mouse Trap" mechanics into Hero Lab.

    Some ranked flaws / extras only increase the flat points per rank.

    For example.

    The normal version:
    Power Cost = ((base effect costs + extras - flaws) x rank) + flat modifiers

    Well here it would be

    Power Cost = ((base effect costs + extras - flaws) x rank) + flat modifiers + (flat modifier x rank)

    Adding more flat points to the power cost without impacting on the base number.

    Leave a comment:


  • FuzzyBoots
    replied
    Re: Flat point per rank?

    I really don't understand what you're looking to do. Can you give me an example of how this would be used, that it would not be a flat amount depending on the rank of the Flaw / Quirk, and not increasing by rank? Preferably, if you can provide more than one example, that will help me understand what sort of math you're looking for.

    Leave a comment:


  • Ducky
    replied
    Re: Flat point per rank?

    Not exactly, when I add ranks, it only accounts the flat modifier as a normal flat modifier (the one which doesn't increase per rank). I cannot account it as a normal cost rank though, as it would still not be the right total cost.

    Did I miss something in the editor?

    Is there a way to make: The flat account INCREASE per Rank. Which is different from Flat number (which doesn't change) and Base cost?
    Last edited by Ducky; 3rd October 2017, 10:31 AM.

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  • FuzzyBoots
    replied
    Re: Flat point per rank?

    {nods} I assume you're operating in the editor. Making a flaw not Flat is a simple matter of unchecking "Flat Cost".

    That said, most of the "-1 or -2 flat per rank" modifiers were intended to not be based on the power rank (by definition, Flat costs don't scale with rank). Rather, they're ranked in and of themselves. So, "two" ranks in Exposure is the -2 flat reduction.

    Does that answer your question?

    Leave a comment:

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