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  • heroes and villain files hero lab

    has anyone still the complete files of heroes and villains for hero lab?
    Looking for them, nowhere to be found...

  • #2
    Re: heroes and villain files hero lab

    It was never officially released, but JDRook plugged them all in. I probably have the file around somewhere...
    [url=http://roninarmy.com/threads/996]My Builds[/url]

    [b]Current games:[/b]
    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

    Comment


    • #3
      Re: heroes and villain files hero lab

      So, uh... What's the word on that? Because if someone has them, I would like them as well.

      Comment


      • #4
        Re: heroes and villain files hero lab

        Hopefully this doesn't get anyone in trouble: link.
        [url=http://roninarmy.com/threads/996]My Builds[/url]

        [b]Current games:[/b]
        [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

        Comment


        • #5
          Re: heroes and villain files hero lab

          I am searching for a bundle / bunch of .por files for Mutants and Masterminds 3rd edition. I can't find them anywhere Have any idea? Also, your link is leading to a 404 error.

          Comment


          • #6
            Re: heroes and villain files hero lab

            Which portfolio files are you looking for?
            [url=http://roninarmy.com/threads/996]My Builds[/url]

            [b]Current games:[/b]
            [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

            Comment


            • #7
              Re: heroes and villain files hero lab

              The more the better. I take everything I can

              Comment


              • #8
                Re: heroes and villain files hero lab

                Still searching for a bunch of .por files for minions, heroes, villains and even "others" if anybody have a link or whatever! I know there are websites selling some, but I would either search for a huge bundle of greatly made (with custom powers / equipement etc) or free ones!

                Thanks a bunch!

                Comment


                • #9
                  Re: heroes and villain files hero lab

                  Hello! (Message in 2 parts)

                  I wrote to Wolflair support to help me (because they kindly proposed to do so if I needed some detailed help). Since they didn't answer for 10 days, I guess I will have better luck here here is the message itself and then the picture links!

                  "First, the one relevant to the problem I first stated: (Hero Lab Device or Power picture), you can see the Freeze Pistol being configured as "Combiner (Device)" but in the hero lab (later screenshot but both have been combined for easy reading), the software always use it as a power and not a device."

                  Picture 1: https://imgur.com/a/vasEj

                  Thanks for solving the first problem with me

                  Comment


                  • #10
                    Re: heroes and villain files hero lab

                    There's a bit of business where you can buy something as a Device, then put an array in it, or set up an array and mark it as Removable. It appears you may have done the latter.

                    Comment


                    • #11
                      Re: heroes and villain files hero lab

                      Ah. For what you want to do, you need a different approach. 3E introduced the ability to essentially build a power from the ground up so that the user could modify it. It employs Auto-Adds.

                      Your best bet is to copy something that is a Device and see how they built it. For example, the Abyssal Trident, I think from one of the Gadget Guides, is built with the following (and partway through, I realized I picked a really complex case, but I figured I'd power through):
                      Auto-Adds has an entry with pwDevice with a Gizmo
                      -- The Gizmo has the following autoadds:
                      ---- pwDamage - Portal Id of devPowers with a Gizmo:
                      ------ pxRange - portal Id of pwMods
                      ------ pdsOther - portal Id of pwDescs and Fields of:
                      -------- ID: pdsUserNm - Value: hellfire - Assign
                      ------ pwDamage - portal Id of altPowers with a Gizmo:
                      -------- pdsPierce - portal Id of pwDescs
                      -------- pdsFire - portal Id of pwDescs
                      -------- augmentbootstrap: Powerhelp with Fields of:
                      ---------- ID: pwhRankUsr - Value: 6 - Assign
                      -------- augmentbootstrap: peDamStr with Fields of:
                      ---------- ID: usrIsCheck - Value: 1 - Assign
                      ------ augmentbootstrap: Powerhelp with Fields of:
                      -------- ID: pwhRankUsr - Value: 12 - Assign
                      ---- pwMovement - Portal Id of devPowers and a Gizmo:
                      ------ autoadd: pxSummTypN - portal Id of pwMods and Fields of:
                      -------- Id: domDomain - Value: Demons - Assign
                      ------ augmentbootstrap: PowerHelp and Fields of:
                      -------- Id: pwhRankUsr - Value: 8 - Assign
                      -------- Id: domDomain - Value: Demons - Assign
                      ---- pwSummon - Portal Id of devPowers with a Gizmo:
                      ------ AutoAdd: pxSummTypN - Portal Id: pwMods - Fields:
                      -------- Id: domDomain - Value: Demons - Assign
                      ------ augmentbootstrap of type PowerHelp and Fields:
                      -------- ID: pwhRankUsr - Value: 8 - Assign
                      -- augmentbootstrap of type PowerHelp and Fields:
                      ---- ID: pwhName - Value: Abyssal Trident - Assign
                      ---- ID: strhRemove - Value: 2 Trident - Assign

                      Woof... but I think you get an idea of how this works. It provides a device with:
                      Abyssal Trident: Ranged Damage 12 (hellfire; AE: Close Damage 6 (Strength-based, piercing/fire), AE: Ranged Damage 8 (Alternate Resistance - Will)), Movement 2 (Dimensional Travel 2, Portal), Summon Demon Minions 8 (120 points, General Type), Easily Removable (-22 points) 36 points
                      [url=http://roninarmy.com/threads/996]My Builds[/url]

                      [b]Current games:[/b]
                      [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

                      Comment


                      • #12
                        Re: heroes and villain files hero lab

                        Originally posted by FuzzyBoots View Post
                        Ah. For what you want to do, you need a different approach. 3E introduced the ability to essentially build a power from the ground up so that the user could modify it. It employs Auto-Adds.

                        Your best bet is to copy something that is a Device and see how they built it. For example, the Abyssal Trident, I think from one of the Gadget Guides, is built with the following (and partway through, I realized I picked a really complex case, but I figured I'd power through):
                        Auto-Adds has an entry with pwDevice with a Gizmo
                        -- The Gizmo has the following autoadds:
                        ---- pwDamage - Portal Id of devPowers with a Gizmo:
                        ------ pxRange - portal Id of pwMods
                        ------ pdsOther - portal Id of pwDescs and Fields of:
                        -------- ID: pdsUserNm - Value: hellfire - Assign
                        ------ pwDamage - portal Id of altPowers with a Gizmo:
                        -------- pdsPierce - portal Id of pwDescs
                        -------- pdsFire - portal Id of pwDescs
                        -------- augmentbootstrap: Powerhelp with Fields of:
                        ---------- ID: pwhRankUsr - Value: 6 - Assign
                        -------- augmentbootstrap: peDamStr with Fields of:
                        ---------- ID: usrIsCheck - Value: 1 - Assign
                        ------ augmentbootstrap: Powerhelp with Fields of:
                        -------- ID: pwhRankUsr - Value: 12 - Assign
                        ---- pwMovement - Portal Id of devPowers and a Gizmo:
                        ------ autoadd: pxSummTypN - portal Id of pwMods and Fields of:
                        -------- Id: domDomain - Value: Demons - Assign
                        ------ augmentbootstrap: PowerHelp and Fields of:
                        -------- Id: pwhRankUsr - Value: 8 - Assign
                        -------- Id: domDomain - Value: Demons - Assign
                        ---- pwSummon - Portal Id of devPowers with a Gizmo:
                        ------ AutoAdd: pxSummTypN - Portal Id: pwMods - Fields:
                        -------- Id: domDomain - Value: Demons - Assign
                        ------ augmentbootstrap of type PowerHelp and Fields:
                        -------- ID: pwhRankUsr - Value: 8 - Assign
                        -- augmentbootstrap of type PowerHelp and Fields:
                        ---- ID: pwhName - Value: Abyssal Trident - Assign
                        ---- ID: strhRemove - Value: 2 Trident - Assign

                        Woof... but I think you get an idea of how this works. It provides a device with:
                        Abyssal Trident: Ranged Damage 12 (hellfire; AE: Close Damage 6 (Strength-based, piercing/fire), AE: Ranged Damage 8 (Alternate Resistance - Will)), Movement 2 (Dimensional Travel 2, Portal), Summon Demon Minions 8 (120 points, General Type), Easily Removable (-22 points) 36 points
                        Holy gravity Doc! I will have to look into it. Also, I posted in the wrong discussion somehow :/ but hey! Thanks for the answer!

                        Comment

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