Announcement

Collapse
No announcement yet.

Creating an Extra that modifies range and save

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Creating an Extra that modifies range and save

    Is there a way to create an extra that removes the current save and assigns another specific save?

    I created a 2e version of Affliction. To that end I created a power element, that allows me to choose a will or fortitude save, by adding a field (pwmExpr - component.SaveBase) and the will and fortitude list contents.

    I want this extra to make the affliction ranged (rather than melee) and resisted by reflex (rather than permitting a choice of will or fortitude).

    Is this possible?
    [url=http://www.atomicthinktank.com/viewtopic.php?f=14&t=40867]Cinder's 3e to 2e Conversion Thread[/url]

    [url=http://roninarmy.com/threads/5106]Cinder's Fábrica de Heróis Thread[/url]

    [url=roninarmy.com/threads/832]Cinder's Marvel Ultimate Sourcebook Thread[/url]

  • #2
    Re: Creating an Extra that modifies range and save

    I replied back on the Wolf Lair forum, but it's certainly possible. If you take a look at the Alternate Save extra, it's a matter of calling the SaveChange (which removes all saves), and then readding the correct one. For range, just take a look at Increased Range.
    [url=http://roninarmy.com/threads/996]My Builds[/url]

    [b]Current games:[/b]
    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

    Comment

    Working...
    X