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Hero Lab vs. Excel

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  • Hero Lab vs. Excel

    I naively (and happily) downloaded Ski's Excel sheet from the forum resource list. I immediately discovered that I had to modify it, but after some initial trepidation, I was able to create a character sheet for my PC. Note: PC. Based on my experience with software for Champions back when I was running a campaign, I expect GMs may find Hero Lab more useful than a player would. But I don't know what I'm missing, so I'm curious. What benefits does Hero Lab have for players over and above what Excel can do? (Ideally, what Ski's Character Generator can do, for anyone who's used that.)

    Thanks!
    -- bitterlily
    'The sky is not the limit, nor are the stars'

  • #2
    Re: Hero Lab vs. Excel

    It allows for more complicated builds, and is a little easier to reprogram.
    [url=http://roninarmy.com/threads/996]My Builds[/url]

    [b]Current games:[/b]
    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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    • #3
      Re: Hero Lab vs. Excel

      I know this is a bit old...

      For me, the biggest advantage by far is that you get the ability to print out nice, easy-to-read summaries of your characters, their equipment, their lairs, their sidekicks, etc., as a (usually) multi-page document.

      In fact, that is one of the main reasons I bought Hero Lab. You can download it for free to preview it, and can create characters all day long, but you cannot (1) save characters, or (2) print them out until you purchase the software.

      I don't know what they're charging nowadays, but try the free version; you might find the program is just what you were looking for.
      My builds can be found in the Roll Call forum [url=http://roninarmy.com/threads/1719-Rush-s-Characters-(new-Mr-Smooth)?p=68608&viewfull=1#post68608]here[/url]. And, here's the latest version of [url=https://roninarmy.com/threads/1719-Rush-s-Characters-(new-Edge)?p=256421&viewfull=1#post256421]The Cast[/url].
      Currently playing in: [url=https://roninarmy.com/threads/6868-Xenoforce-Earth-s-Strangest-Heroes-Recruiting-2-more-players][color=#d7af50]Xenoforce: Earth's Strangest Heroes[/color][/url].

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      • #4
        Re: Hero Lab vs. Excel

        In general hero lab is a easier to use program. My only gripe is that sometimes it fails to explain certain problems. I.e. I was building an NPC and it rated the NPC as PL 16 even though it was built to PL 12. I double and triple checked everything and still couldn't make heads or tails of it. But that is a very out of the ordinary incident, I highly recommend it.
        [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
        [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
        [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
        [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

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        • #5
          Re: Hero Lab vs. Excel

          Originally posted by AverageJoe View Post
          In general hero lab is a easier to use program. My only gripe is that sometimes it fails to explain certain problems. I.e. I was building an NPC and it rated the NPC as PL 16 even though it was built to PL 12. I double and triple checked everything and still couldn't make heads or tails of it. But that is a very out of the ordinary incident, I highly recommend it.
          Without actually seeing it, I would guess one of three things:
          High Skills - PL + 10 can get pushed up unexpected, especially with powers that affect skills
          High Grabbing - some powers give Grab bonuses and combined with a high enough Close Attack it can push you over
          Undefined Close or Ranged Attack skill - this happens a lot when I modify a character as a template for another build; whatever trait the Attack Skill bonus applied to is gone, or I just have an extra Affects Attack slot with No Selection and it messes up the math.

          If it's not one of those, I'd be very curious to see the file.
          My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
          My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
          [/URL]
          I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

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