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  • Bludgeon?

    Ok - just downloaded Hero Lab. Been learning M&M for the last couple of weeks.

    What is bludgeon? I haven't seen that anywhere in the rulebooks.

    Thanks!

  • #2
    Re: Bludgeon?

    Bludgeoning is the descriptor for "blunt impact," e.g. punch/kick, falling, etc.
    Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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    • #3
      Re: Bludgeon?

      Ah ok. So it only applies to unarmed attacks then.

      Thanks!

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      • #4
        Re: Bludgeon?

        No, you could throw something like a rock, or even have a blast that was kinetic (another descriptor), but also blunt, therefore bludgeoning. There can be overlap.
        Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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        • #5
          Re: Bludgeon?

          Anything that in medical terms would be "blunt force trauma" would be considered bludgeoning. falling from height, unarmed attacks (unless something changes its descriptor), falling debris, clubs/ball and chain/non-spiked mace/pretty much any melee weapon without a point or blade on it including many improvised weapons
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          • #6
            Re: Bludgeon?

            Gotcha.

            Just weird that it's a default description. I didn't see that word anywhere in the Rule Book. I may have just missed it.

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            • #7
              Re: Bludgeon?

              I think it's an old d20 system holdover. M&M was built on the bones of d20, and for a long time there were the standard six attributes (Str, Dex, Con, Int, Wis, Cha), similar feats called Feats, etc. Then 3rd edition they tried to switch things up a bit by having 8 Abilities, changing Feats to Advantages, focusing more on component Effects instead of predefined Powers, etc. As a result there's always a few things from d20 that the experienced players gloss right over because it's deeply ingrained in their lexicon, but which aren't given a lot of focus in the starting materials.
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              • #8
                Re: Bludgeon?

                {nods} In D&D, damage from weapons was traditionally sorted out into Slashing, Piercing, and Bludgeoning with some forms of damage being more effective against certain tactics. The one most people remember is animated skeletons, who took half damage from anything but bludgeoning since they lacked internal organs, muscles, or skin to pierce or tear.
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                • #9
                  Re: Bludgeon?

                  Yeah. The reason "bludgeon" is probably considered the default is its the default descriptor for the one attack almost everyone has--the unarmed strike.

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                  • #10
                    Re: Bludgeon?

                    Originally posted by Darkdreamer View Post
                    Yeah. The reason "bludgeon" is probably considered the default is its the default descriptor for the one attack almost everyone has--the unarmed strike.
                    Correct. Anything that would be considered blunt force trauma would get the "bludgeon" descriptor. Boulders, vehicles, skyscrapers....

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