My players include the following below, all PL 7. What's some good threats to use against this combination of supers?
Valkyrie
Background Former special forces, and recruited into a secret military program to act as an "independent" superhero. This is technically a way to get some intel on the metahuman community, but is also the actions of several bureaucrats attempting to actually get some public good out of an experimental suit that would've been mothballed otherwise.
Abilities Str 14, Dex 14, Con 16, Int 12, Wis 12, Cha 10
Saves Toughness +7/+6, Fort +5, Ref +4, Will +6/+3
Skills Acrobatics 5 (+7), Climb 4 (+8), Concentration 4 (+5), Escape Artist 6 (+8), Lang: Spanish, Medicine 1 (+2), Notice 8 (+9), Search 4 (+5), Stealth 8 (+10), Survival 4 (+5), Swim 3 (+7)
Feats Benefit (Military), Equipment 7, Elusive Target, Fearless, Improved Block, Instant Up, Luck, Move-by Action, Precise Shot, Dodge Focus, Uncanny Dodge (mental), Quick Draw, Sneak Attack 2
Powers Variable Feats 1 [Extra: Reaction; Flaw: Limited to Second Chance]; Device 7 (Hard-to-Lose, Super suit)
Drawbacks Normal Identity (Full-Round, 5pp)
Equipment Medium Shield (+2 Dodge/Block), Commlink, Submachine Gun (+4; Laser Sight, Stun Ammo) [AP: Sword (+3/19-20), Light Pistol (+3; Laser Sight, Stun Ammo)], Undercover Vest (+3, Subtle), Improve HQ 5; 8ep
Points Abilities 18 + Saves 6 + Skills 12 + Combat 20 + Feats 20 + Powers 34 - Drawbacks 5 = 105pp
Synapse
Background A regular Joe, certain he has the potential for psychic ability, working the rounds for his electrical work. When the Event happened, he got shocked and awoke to find he possessed not only phenominal telepathic powers, but a wild array of mastery over electricity.
Abilities Str 10, Dex 10, Con 14, Int 10, Wis 10, Cha 10
Skills Concentration 8 (+8), Computers 8 (+8), Knowledge: Technology 8 (+8), Notice 8 (+8), Profession: Electrician 8 (+8)
Feats Eidetic Memory, Attack Specialization (Electrical Control) 3
Powers
Combat Attack +2 (+8 electrical control), Damage +6, Defense 15
Points Abilities 4 + Skills 10 + Feats 4 + Powers 62 + Saves 10 + Combat 14 = 104pp
Project Mercury v2.0
Background Rose Wells, a billionaire executive with a brilliant mind. Technically not a metahuman, but firmly believes that humanity needs to learn how to work without alien powers. The science company, piles of money, and Wells's own brilliance have reverse engineered several pieces of tech from Roswell that are only getting better now that Tinkers have manifested in the Event. After a time of serving as a super hero herself with personal devices, she has recently completed a semi-autonomous android with super speed; Project Mercury v2.0
Abilities Str 8, Dex 10, Con -, Int 10, Wis 10, Cha 8
Saves Damage +5, Fort -, Ref +7, Will +0
Combat Attack +10 Strike, Damage +4 Strike, Defense 19 (10 flat-footed)
Skills Acrobatics +8, Notice +7, Search +5
Feats Defensive Roll 5, Dodge Focus 9, Equipment 2, Evasion 2, Improved Disarm, Luck, Move-by Action, Uncanny Dodge, Sidekick 7
Powers Super Senses 1 (All Around Vision), Immunity 40 (All Fort, Mental Effects), Super Speed 5 (Rapid Attack; PF: Wall Run, Water Run, Alternate Power - Speed 10, Quickness 10, Initiative +20), Strike 4 (PF: Accurate 5)
Equipment Commlink, HQ
Rose Wells [Sidekick]
Valkyrie
Background Former special forces, and recruited into a secret military program to act as an "independent" superhero. This is technically a way to get some intel on the metahuman community, but is also the actions of several bureaucrats attempting to actually get some public good out of an experimental suit that would've been mothballed otherwise.
Abilities Str 14, Dex 14, Con 16, Int 12, Wis 12, Cha 10
Saves Toughness +7/+6, Fort +5, Ref +4, Will +6/+3
Skills Acrobatics 5 (+7), Climb 4 (+8), Concentration 4 (+5), Escape Artist 6 (+8), Lang: Spanish, Medicine 1 (+2), Notice 8 (+9), Search 4 (+5), Stealth 8 (+10), Survival 4 (+5), Swim 3 (+7)
Feats Benefit (Military), Equipment 7, Elusive Target, Fearless, Improved Block, Instant Up, Luck, Move-by Action, Precise Shot, Dodge Focus, Uncanny Dodge (mental), Quick Draw, Sneak Attack 2
Powers Variable Feats 1 [Extra: Reaction; Flaw: Limited to Second Chance]; Device 7 (Hard-to-Lose, Super suit)
- Flight 6 [AP: Super Strength 2, Slow Fall 1, Concealment 10 (Close Range; Flaw: Blending, Passive)]
Immunity 6 [Suffocation, Critical Hits, Hot, Cold]
Mind Shield 3
Enhanced Strength 4
Protection 4 [Extra: Impervious 5]
Drawbacks Normal Identity (Full-Round, 5pp)
Equipment Medium Shield (+2 Dodge/Block), Commlink, Submachine Gun (+4; Laser Sight, Stun Ammo) [AP: Sword (+3/19-20), Light Pistol (+3; Laser Sight, Stun Ammo)], Undercover Vest (+3, Subtle), Improve HQ 5; 8ep
Points Abilities 18 + Saves 6 + Skills 12 + Combat 20 + Feats 20 + Powers 34 - Drawbacks 5 = 105pp
Synapse
Background A regular Joe, certain he has the potential for psychic ability, working the rounds for his electrical work. When the Event happened, he got shocked and awoke to find he possessed not only phenominal telepathic powers, but a wild array of mastery over electricity.
Abilities Str 10, Dex 10, Con 14, Int 10, Wis 10, Cha 10
Skills Concentration 8 (+8), Computers 8 (+8), Knowledge: Technology 8 (+8), Notice 8 (+8), Profession: Electrician 8 (+8)
Feats Eidetic Memory, Attack Specialization (Electrical Control) 3
Powers
- Flight 8 (DAP: Impervious Force Field)
Immunity 5 (Electricity damage)
Comprehend 1 (Speak Languages)
Electrical Control 6 (Alternate Power 10)- Absorption 4 (Extra: Power Magnet; Flaw: Electricity only)
Animate Objects 6 (Flaw: Machines)
Comprehend 2 (Electronics), Datalink 6, Comprehend 2 (Objects; Flaw: Electrical devices)
Confuse 6
Dazzle - Visual 6
Magnetic Control 6
Nullify Electronics 6
Strike 6 (Extra - Aura)
Stun 6
Teleport 10 (Power Feat: Progression 2; Flaw: Medium - Power Lines)
- Mind Shield 12
Mental Blast 3
Perception
ESP 6 (Visual + Audio; Flaw: Electronics medium)
- Absorption 4 (Extra: Power Magnet; Flaw: Electricity only)
Combat Attack +2 (+8 electrical control), Damage +6, Defense 15
Points Abilities 4 + Skills 10 + Feats 4 + Powers 62 + Saves 10 + Combat 14 = 104pp
Project Mercury v2.0
Background Rose Wells, a billionaire executive with a brilliant mind. Technically not a metahuman, but firmly believes that humanity needs to learn how to work without alien powers. The science company, piles of money, and Wells's own brilliance have reverse engineered several pieces of tech from Roswell that are only getting better now that Tinkers have manifested in the Event. After a time of serving as a super hero herself with personal devices, she has recently completed a semi-autonomous android with super speed; Project Mercury v2.0
Abilities Str 8, Dex 10, Con -, Int 10, Wis 10, Cha 8
Saves Damage +5, Fort -, Ref +7, Will +0
Combat Attack +10 Strike, Damage +4 Strike, Defense 19 (10 flat-footed)
Skills Acrobatics +8, Notice +7, Search +5
Feats Defensive Roll 5, Dodge Focus 9, Equipment 2, Evasion 2, Improved Disarm, Luck, Move-by Action, Uncanny Dodge, Sidekick 7
Powers Super Senses 1 (All Around Vision), Immunity 40 (All Fort, Mental Effects), Super Speed 5 (Rapid Attack; PF: Wall Run, Water Run, Alternate Power - Speed 10, Quickness 10, Initiative +20), Strike 4 (PF: Accurate 5)
Equipment Commlink, HQ
- Headquarters Gargantuan, Toughness 15. Combat Simulator, Communications, Computer, Infirmary, Fire Prevention System, Laboratory, Library, Living Space, Power System, Security System, Workshop
Rose Wells [Sidekick]
- Abilities [18] Str 10, Dex 10, Con 10, Int 28, Wis 10, Cha 10
Saves [0] Damage +0, Fort +0, Ref +0, Will +0
Combat [0] Attack +0, Defense 10
Skills [9] Computers 6, Craft: Electronics 6, Craft: Mech 6, Investigate 6, Know: Business 6, Know: Tech 6
Feats [9] Benefit 7 (Clearance, Wealth 6), Inventor, Jack of all Trades
Drawback Weakness (Minor, Uncommon; Soy)
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