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DC Adventures Main Book Vs. M&M 3rd Edition?

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  • DC Adventures Main Book Vs. M&M 3rd Edition?

    Well I have all the DC Adventures books and I really like the game. I'm a huge DC fan so this is the RPG I've been waiting on. I ran my first game last night with one small combat to help get the feel of how combat works in this system. I have never run M&M before so what I noticed may just be me... Seemed like a LOT of flipping back and forth through the book. It was a bit difficult to find clear answers on how things worked in combat. I was wondering if the M&M main book is set up the same way or is it better organized?

  • #2
    Re: DC Adventures Main Book Vs. M&M 3rd Edition?

    It's the same basic layout as the DC book. The deluxe edition has the errata and some rules clarification, but the layout is essentially the same. The best bet is to search on the original forum for one of the cheat sheets people made: 1-2 pages with all the base rules in pdf format.
    "[i]Reverting to name calling suggests you are defensive and therefore find my opinion valid[/i]," Spock, Into Darkness.

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    • #3
      Re: DC Adventures Main Book Vs. M&M 3rd Edition?

      Originally posted by Robsgamegroup View Post
      I ran my first game last night with one small combat to help get the feel of how combat works in this system. I have never run M&M before so what I noticed may just be me... Seemed like a LOT of flipping back and forth through the book.
      Yeah, the learning curve is all up front with M&M 3E, but it rapidly becomes quicker as people pick up the basics & once you've got the basics, the only time you'll be flicking back and fourth is when you need to look up afflictions or Manoeuvres.

      Originally posted by Robsgamegroup View Post
      It was a bit difficult to find clear answers on how things worked in combat. I was wondering if the M&M main book is set up the same way or is it better organized?
      No. unfortunately that's one of the few issues people have had with both the generic 3E & the DCA version of the Heroes Handbook. They are not well set up for actual play: But on the other hand its usually not an issues after your third session. By then players have usually got a handle on the nuance of there own specific powers & you as the GM start to see the underlying logic of the foundation of the system: It usually cuts the book flicking down to about 10% of what it is in the first 2 sessions, so stick with it.

      I hope that helps, but if you do still find yourself getting stuck, I can suggest a couple of DCA actual play podcasts you can listen to that may help.
      “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

      -Doctor Who

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      • #4
        Re: DC Adventures Main Book Vs. M&M 3rd Edition?

        Originally posted by saint_matthew View Post
        I hope that helps, but if you do still find yourself getting stuck, I can suggest a couple of DCA actual play podcasts you can listen to that may help.
        Yeah a link to those podcast would be great! Thank you!

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        • #5
          Re: DC Adventures Main Book Vs. M&M 3rd Edition?

          Originally posted by Robsgamegroup View Post
          Yeah a link to those podcast would be great! Thank you!
          http://mikelaff.podbean.com/2010/09/...ual-play-demo/

          Very early 3E stuff.

          http://mikelaff.podbean.com/2010/10/...s-actual-play/

          This one is a good primer, its when some of the guys involved in the system were playing 3E for pretty much the first time properly. Just gaming, sitting around, shooting the shit, having some fun with the system. An heck even they make a couple of small errors with the system, an that's understandable since this is pretty much there 2 sessions with the system & they are just getting used to it: So don't feel to bad about the page flicking, it happens to all of us, even those of 'us' involved in the creation of the product.

          http://mikelaff.podbean.com/2011/03/...a-actual-play/

          This ones is showcasing the rules for minions, which is always helpful.

          Those should help a lot, they sure as heck helped me.
          “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

          -Doctor Who

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          • #6
            Re: DC Adventures Main Book Vs. M&M 3rd Edition?

            There's a decent cheat sheet here: http://www.atomicthinktank.com/viewtopic.php?t=26616

            The Glossary (p.219-222) has a lot of useful definitions.

            The Reference Tables are nice (p.223-224), especially the damage matrix.

            But yeah, stuff's spread around a bit. I don't necessarily want to suggest another purchase, but the GM's Kit comes with a screen that includes all the relevant charts. PDF or print all the stuff is right there.

            There's also the Green Lantern actual play podcast: http://mikelaff.podbean.com/2011/06/...l-play-part-1/
            Yes, superheroes should be played like paladins in capes.

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            • #7
              Re: DC Adventures Main Book Vs. M&M 3rd Edition?

              ^^^ that cheat sheet is for 2nd edition, almost 7 years ago. Flying Cobra has a couple he put together for 3e a few months ago.

              http://www.atomicthinktank.com/viewt...p?f=1&t=219935
              My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
              My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
              [/URL]
              I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

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              • #8
                Re: DC Adventures Main Book Vs. M&M 3rd Edition?

                Originally posted by JDRook View Post
                ^^^ that cheat sheet is for 2nd edition, almost 7 years ago. Flying Cobra has a couple he put together for 3e a few months ago.

                http://www.atomicthinktank.com/viewt...p?f=1&t=219935
                Thanks Rook. I was trying to find that one too, but couldn't remember who created it.
                “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

                -Doctor Who

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