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(OOC) - Characters & Setting from "The Price of Power"

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  • (OOC) - Characters & Setting from "The Price of Power"

    HOUSE GARGON

    Motto: "The Tides Will Turn"
    Seat: Castle Greenwalls
    Current Lord: Alber Gargon

    HOUSE STATS
    DEFENSE: 41
    INFLUENCE: 33
    LANDS: 24
    LAW: 41
    POPULATION: 25
    POWER: 29
    WEALTH: 34

    HOUSE HOLDINGS
    DEFENSE
    Castle (40), Moderate Library (1).
    INFLUENCE
    Lord with Status 4, Heir with Status 3 (20).
    LAND
    Plains: Hamlet and Coast (18), Wetlands: light wood (6).
    POWER
    Banner House (15), Veteran infantry (9), Green Garrison (3).
    WEALTH
    Moderate Library (2), Port (10), Gambling Den (5), Saltworks (10), Comfortable Standard of Living (5).

    HOUSEHOLD
    Master Symon is a very small and bad tempered old man with 73 years of age, the master of all the servants in the castle and personal advisor to the lord. He is a commoner and he does not know how to read, but nonetheless he is very intelligent and very loyal, offering honest and sharp counsel and being the one who helped Lady Corenna during every single one of her births and he was the right hand during the late Lord Arold's rule, but he also has a sharp tongue and it's too honest for the court. He is called Sour Symon by everyone in the castle.

    Mortymer is the House's steward, responsible for helping the Lord in matters of finances and land administration. He is a round man of 52 years, plump and very courteous. Always wearing fine clothes, Mortymer is constantly busy, arguing over matters of stewardship with the old Sour Symon. His three sons, Morson, Marlon and Almeric also work for House Gargon, the first in the stables, the second in the kennels and the last one is part of the House's garrison.

    Fat Molly is the head of the kitchen's staff. A woman big of body and big of heart, she is very kind to everyone and she loves to sing, something she does every morning while cooking for the family. She is also the mother of the young Meryn Waters, the squire of the late lord Arold.

    Master Errol the Horrid is the master of the port, responsible for it's daily administration and the control of fishing ships. He is an old and scarred man, tall and ugly, his skin is burnt from the sun overseas, and he enjoys scaring little children. As a kid Alber always said to his brothers that Errol was a pirate in the Stepstones when he was young, but Lord Arold always considered this nonsense.

    Master Tom, called Big Tom by the folk, he is a tall man, broad and strong, who is the head of all the men in the saltworks. Despite all his size, Tom is a quiet and reserved man, not much of a talker, enjoying his free time drinking alone in the local tavern and playing dice in the gambling den.

    Captain Willem, nicknamed Captain Whiskers by the children, has been the head of the household guard for almost 30 years now. A good hearted knight of 55, he is dutiful, honorable and loves the children. His two sons Herb and Hobb work with him in the household, and his daughter Lily works in the kitchen. He cultivated a honorable grey mustache that covers his mouth completely. Other men in the garrison include: Garth, Larry, Samm, Gull, Padrik, Lamprey, Haral, Jared, Mors, One-Eye, Otto the Ugly, Malric the Maid, Buckets, Gerold, Podrick, Benard, Shrimp, Phil, Donal the Dancer, Mel, Wald and Rogger.


    Ser Godfrey of Oxcross [deceased] was the House's Master-at-Arms. An smallframed knight, but very skilled in his trade, he was a very serious and chivalrous old man. He personally trained half the Gargon brothers in arms, including the late Lord Arold, and even at his mid 60s he was a dangerous man to folly. He died while fighting alongside his lord in the Battle in the Whispering Wood.

    Maester Jormon [deceased] was the House's maester, a small and nervous man who met his end before his thirties. Jormon was always depressed, and no one was really sure why. He enjoyed drinking milk of the poppy to calm his nerves, and when he did, he was nice and gentle. But one day he drank too much, and unconsciously dropped a candle that became a fire, killing him and burning one of the towers of the castle, destroying his laboratory and killing all his ravens.

    Castle Greenwalls




    SWORN HOUSES
    HOUSE SHELLINGS

    Motto: "We Shield and We Bite"
    Seat: Lonely Tower
    Current Lord: Ser Austace Shellings

    HOUSE STATS
    DEFENSE: 32
    INFLUENCE: 19
    LANDS: 16
    LAW: 45
    POPULATION: 19
    POWER: 21
    WEALTH: 17

    HOUSE HOLDINGS
    DEFENSE
    Small Castle (30), Sept (1), Greenhouse (1).
    INFLUENCE
    Knight with Status 3, Heir with Status 2.
    LAND
    Wetlands: Hamlet and Coast (16).
    POWER
    Green Warships (8), Green Garrison (3), Green Infantry (5), Green Archers (4).
    WEALTH
    Fishery (5), Greenhouse (3), Sept (4), Septon (5), Annual Festivals (2), , Poor Standard of Living (-5).

    House Shelling is a knightly house sworn to House Gargon. They are of Andal ancestry and they were living in this lands even before Aegon landed in westeros. They kneel to the dragon lord and received well the first Gargon as their liege. The Shellings are a very poor but dutiful people, with great knowledge of herbs and healing plants. For orders of the late Lord Gargon, the Shellings have not raised their men for the war and until know have being untouched by it.

    Leyla Shelling is the younger sister of ser Austace. She is usually responsible for managing the Shelling lands with the help of her husband. Leyla has a scar in her left cheek caused by her late husband, who often got drunk and abused her.

    Old Jenny Shellings is Austace's aunt, sister to his father. She is an herbalist, frequently called "Jenny of the Leaves" by the smallfolk. She is responsible for the greenhouse and she carries the ancestral knowledge of plants that her family is famed for. Jenny is a playful old woman, with an strange sense of humor.

    Robbet of the Boats is the new husband of Leyla. Considered the best boat builder in the region, he is an honest man with an honest work. He is often on the sea.

    Ron the Blacktooth is the first man in the Shelling garrison and the most experienced man that Austace can count. A veteran of the Rebellion, he fought against Austace father and lose, but both became friends. He is loyal, but likes to stay alone and rarely speaks. Other Shellings guards are: Mussels, Olyver, Rugen, Beren, Harren, Red Rodris, Endric, Lester, Blind Jon, Janos, Carl, Babyface, Jon of the Seven, Jeffrey, Flowers and Fat Harris.

    Septon Terrence is the septon of the Stone Sept, the sandstone temple that receive believers from all around. It is and old structure, and Septon Terrence is an old man, always indisposed to leave his building. The septon is a cult and learned man, being co-author of two books "The Seven Faces of The Holy" and "Thy Light That Shine: Stars and their Meaning in Navigation", but he is also very arrogant and stubborn.
    Last edited by Saturno; 28th December 2015, 05:16 AM.

  • #2
    Re: (OOC) - Characters & Setting from "The Price of Power"


    LORD AROLD GARGON [deceased]
    Called "the Gentle Gargon", Lord Arold was considered a man with a golden heart. He was indeed a gentle soul, kind to lowborn and highborn alike, and loved by his people. His father, Lord Gerald, and his older brothers Arron and Harys, have all died during the war, fighting for King Aerys Targaryen against Robert and his rebels, with only Arold and his younger brother Artos surviving the Usurper. Unlike his brothers and his deceased father, Arold had little interest in the martial arts and the ways of the warrior, preferring the company of books, merchants and singers, something he probably inherited from his mother's family, House Piper of Pinkmaiden, where he was fostered and where he squired Ser Clebber Piper when young.

    Despite his gentleness and his caring personality, his rule was not without problems. While respected by the smallfolk, outlaws were not unheard of in his lands, and many credited this for his lack of firmness, for Arold disliked amputations and hangings as punishments. Lord Arold was also disliked by many other lords who saw his peaceful disposition as cowardice. It was rumored that he was more fond of counting coins, reading and praying than fucking, and his children weren't his at all. It's true that Lord Arold was a frugal man, personally checking his House's finances every single day, saving gold wherever he could, and that he liked his reserved moments alone in his library. But he also was a loving father who personally taught his children how to read, and a loyal husband to loved his wife until the end of his days.

    Arold met his end in Riverrun, as a prisoner of Robb Stark. He was captured during Battle in the Whispering Wood, brought to the Tully dungeons, and finally killed in the night by one of the Karstark men, having his throat sliced while disarmed and in chains. His corpse is still in Riverrun.

    BENEFITS:
    Head of House, Head for Numbers, Courteous, Favored of Smallfolk, Blood of Valyria.
    DRAWBACKS:
    Transparent (Flaw: Deception), Inept (Flaw: Fighting), Honor-bound, Naive.




    LADY CORENNA GARGON née Buckler
    Corenna Gargon was born 43 years ago, in the House Buckler. She was the first daughter of Lord Willam Buckler (who passed away 20 years ago after being injured during a hunt). When she was a teenager, she was very independant and a bit of a rebel. She was taught how to be a court lady but loved to escape from Bronzegate to go hunting in Kingswood. She married relatively late to Lord Gargon after a tourney in Storm's End where she seduced him with her energic beauty. She is now devoted to her new House. In spite of her anger to see the house ruined by her firstborn son, she would never consider to hurt him and will protect him and the house at all costs. She loves her children and can be ruthless if someone or something threaten them.

    BENEFITS:
    Respected, Treacherous, Courteous, Cautious Diplomat.
    DRAWBACKS:
    Nemesis (Lord Wendwater), Haunted (by Arold's death).
    Last edited by Saturno; 30th November 2015, 10:37 AM.

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    • #3
      Re: (OOC) - Characters & Setting from "The Price of Power"


      LORD ALBER GARGON
      Alber is a capable young man in his prime, with brown hair and purple valyrian eyes. He was never beautiful, but takes great care of his looks and his manners, being well spoken at the court for his etiquette and politeness. Alber was never a loving son and a loving brother, even as a child he was a little odd, always uncomfortable around others, being coldly courteous towards his own family. His relationship with his lord father started to turn sour as the years passed and he started seeing his father in a bad light, for he was aggressive and headstrong, while his father was passive and moderate. Alber was constantly angry believing his father and family were mocked by other houses, and it was not unheard of him openly disrespecting his Lord. As Alber became older their differences became clearer, with conflict growing inside the family until the time his father, for the first and only time in his whole life, and to the shock of all present, lost his temper and struck him hard in the face over an neverending argument. Seeing no other option, Lord Arold sent him to Bronzegate to be fostered by his uncle Lord Ralph Buckler, hoping time would be a good counsel for both him and his son.

      The Bucklers were closer to King Robert not only for fighting for him during his rebellion, but for being a loyal, old vassal House of House Baratheon since the Conquest, and Lord Ralph was friends with his King's family, so they were constantly at court in King's Landing. Alber learned how well he could fare in court, winning a good reputation with both Lannisters and Baratheons and developing a taste for this kind of life. While Lord Ralph preferred the King's company, going in nightly rides and hunting in the Kingswood, Alber was more fond of dancing and drinking with the ladies in the Redkeep. This preference would prove itself to be useful later, for after Robert Baratheon's death, Queen Cersei maintained at court only her friends, leaving Robert's drinking partners out of her inner circle. When the War of the 5 Kings began, Lord Arold sent for his son asking him to accompany him and his troops into battle, but he dismissed his father and chose to stay with his uncle in King's Landing, defending it from Stannis Baratheon during the Blackwater. There he earned his knighthood, being knighted by King Jeoffrey himself. When news of his father's death reached King's Landing, his uncle pressed him to enforce his claim on his lands, for Cersei would surely favor a Lord over a knight as her courtesan.

      Now as the new Lord Gargon, Alber believes it's finally his duty to lift his House prestige and secure a place at the Queen's side, proving to everyone, including his deceased father, what he is capable of achieving.

      BENEFITS:
      Head of House, Favored of Nobles, Anointed, Blood of Valyria, Stubborn and Sponsor (Queen Cersei).
      DRAWBACKS:
      Haughty, Uncultured (Flaw: Knowledge), Debt, Brash (Flaw: Will).
      Last edited by Saturno; 29th June 2015, 07:53 AM.

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      • #4
        Re: (OOC) - Characters & Setting from "The Price of Power"


        ARTOS GARGON
        Artos is the younger brother of the late Lord Arold and uncle of the current liege of House Gargon, Lord Alber. He is a huge and strong man in his late 40s, very skilled with sword and spear, and a veteran of two wars, but he is also violent and drunk, earning a terrible reputation. He is, by far, the tallest member of House Gargon, and it is said his true father was not Lord Gargon, but a giant hidden in the forest nearby, who Lady Gargon would visit sometimes. The fact that Artos was the only son without the characteristic purple eyes of the family helped this rumor to spread. As a baby he was so big he ripped his mother apart from the inside during the birth, killing her.

        His personal sigil is a golden starfish in the colors of his House, but he is called "Rottenfish" for his temper and his constant whoring. His brothers always considered him an unpredictable and violent fool, and with the exception of Arold, openly blamed him for killing their mother in his birth. The late Lord Arold always took pity on his brother, seeing in Artos an afflicted and lonely soul who despised himself above all else, and for this caring Artos loved his brother fiercely, defending him from everything. It was this affection for his brother who made him finally take the road, many years ago, for if he could not stop gambling, whoring, drinking and fighting, then at least he could do it far from his House. He travelled the Seven Kingdoms as a sellsword, and sired many bastards through the Crownlands, the Riverlands and the Stormlands, Meryn Waters being one of them, the son of a tavern wench he raped one night while visiting his own home. From time to time the Rottenfish visits the Gargon lands to see his brother, and eventually, his son. There are no news of him since the beginning of the war.

        BENEFITS:
        Massive, Long Blade Fighter I, Tough, Brawler I, Berserk.
        DRAWBACKS:
        Bound to the Bottle, Marked (huge scar in his face), Wretched (Flaw: Status), Dullard (Flaw: Cunning), Clumsy (Flaw: Agility).
        Last edited by Saturno; 29th June 2015, 07:53 AM.

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        • #5
          Re: (OOC) - Characters & Setting from "The Price of Power"


          MERYN WATERS
          Meryn, called "Littlefish", is a young squire at the service of House Gargon. He is an obedient, loyal and smart young man. He is also the son of Molly, the kitchen matron from the castle and head of the cookers. Molly was raped by Artos Gargon more than fifteen years ago, when she was only an wench from a local tavern. After his birth, Molly presented him to Lord Arold, who took for himself the responsibility of raising the offspring of his brother, giving his mother a room to live and work in his kitchens. Rottenfish care little for his bastard, and even less for the woman he raped, and the few times he even saw the boy were by command of the late Lord Arold.

          Meryn hates his father and everything about him, saying many times to his closest friends that one day he will kill him with his own hands. The only fatherly figure Meryn had all his life was Lord Arold, for whom he squired for years. He dreams of becoming a famous knight to bring honor to the Gargons and pay back everything the late lord did for him. His nickname is a reference of his parentage, a name he despises almost as much as his father, but could not escape from.

          BENEFITS:
          Dutiful, Furtive, Face in the Crowd, Sponsor (House Gargon).
          DRAWBACKS:
          Bastard Born, Fear (the Rottenfish)
          Last edited by Saturno; 27th June 2015, 05:20 PM.

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          • #6
            Re: (OOC) - Characters & Setting from "The Price of Power"

            Eddard Gothos

            The Grey Bard



            Age 28

            Adult Expert/Schemer

            Agility 3
            Awareness 3 Empathy 1B
            Cunning 4
            Deception 4
            Healing 3
            Knowledge 4 Streetwise 1B
            Language 4 Valyrian 1B
            Endurance 3
            Persuasion 4 Charm 2B, Convince 1B, Seduce 1B
            Status 3 Breeding 1B
            Thievery 3
            Will 3
            Warfare 1
            Marksmanship 3
            Stealth 3
            Survival 1
            Fighting 3
            Athletics 3

            ID 11
            Composure 9
            CD 7
            Health 9/9
            DP 2

            Qualities
            Mummer
            Famous
            Knowledge Focus (heraldry) - Breeding
            Eloquent
            Sponsor
            Connections - Crownlands

            Flaws
            Debt - wastes his money and always owes somebody.
            Bound to the Bottle
            Fear - Spiders
            Cursed - he is destiny's fool


            Background
            Eddard Gothos hails from the Reach. As the third son of a minor house, he was expected to find his own way that might help his house. With a fine mind, he was sent to learn to be a Maester and showed great promise. His eloquence quickly suggested that he would be assigned to a major house. However, the lure of women, drink and gambling was his undoing. He managed to forge his first link, but one drunken rant at the Maesters too many and his life as a maester was over.

            After being dismissed, the urge to wallow in his mistake was strong, but instead, he showing uncharacteristic resolve and travelled East to Kings Landing, picking up gossip and information along the way, whilst spreading songs and stories, creating quite a following for himself as the Grey Bard. Arriving in the capital, he discovered that another House was intent on destroying the port at Seasedge in order to force all the ships to have to use Kings Landing and therefore unable to keep their cargos a secret. Eddard provided Lord Arold Gargon information concerning it and helped prevent it happening. Proving his eloquence in court, he was made House Fool and Herald seven years ago.


            He regularly performs at Kings Landing, entertaining the court. He saved King Robert’s life from choking at a feast five years ago, adding to his fame, and was given lots of money, which he lost as he always did, gambling and drinking.
            Sometimes, he helps out Allyn Storm at Lord Arold's request and borrows Ser Meldred when he needs some muscle. Before the war, he was occasionally sent to keep Artos Gargon out of trouble. They despised each other, but Lord Arold still protected his family where he could. Meryn Waters sometimes is assigned to help him out when somebody who won’t be recognised is needed.


            Eddard plays the fool, the sight of him without any clothes left is not an uncommon sight in Seasedge, but he is very smart and knows a lot of things. Despite his alleged lack of ability at fighting, he did fight at Blackwater Bay and Kings Landing in disguise.

            Equipment
            7 GD
            Status check: 3d6k3 7

            200 ss


            Far Eyes, courtier's garb, harp, myrish lens, maester's kit, ink (5 vials), entertainers garb, pouch (belt), dagger, hunting bow and 12 arrows, parchment
            Last edited by Corrigon; 16th January 2016, 07:12 AM.

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            • #7
              Re: (OOC) - Characters & Setting from "The Price of Power"

              Allyn Storm



              Background: Allyn is a bastard of Rottefish. The ville Gargon brought him over from Bronzegate some two and twenty years ago. Where his father was always headstrong and of of fiery temper, Allyn was like a shadow, quiet and unassuming. He befriended nearly everyone at the castle as a boy and tried his best to be more like a young noble should, and earn his knightly spurs in the process, but failed in that account. He wanted to joust with his brother. However, too eager to show his mettle, he rode too high in his saddle and Alber smacked him of the horse, which fell on his leg - making him a cripple for life. He was of small stature, skinny and with slightly hunched back, not one to leave a lasting impression when laying eyes upon him.

              From then on, he spent less and less time in court and more time roaming the countryside and frequenting Inns and brothels. He became a known face among all who spent time in similar establishments. Allyn did not drink or whore that much, but he did enjoy gambling and deceiving other men into all kinds of mischief. After the wars started, he pledged to protect that same smallfolk.

              Still as his brother continued to spend significant amount of time away from home, first at Bronzegate and now at King's Landing, and with the death of their lord Father, Allyn was left to fend for himself.. While the realm trembled with war, he roamed the Crownlands, taking up puny jobs and helping the smallfolk as they could.

              Allyn often visit the seat of Gargon, but prefer to travel. Main goal of his is to help the villagers, servants and other Gargon lands inhabitants of lower birth. By spending so much time among them, Allyn took s lot of smallfolk mannerism to himself, a trait many would think inadequate to the son brother of Lord Gargon, no matter his bastard born status. Adventures of Allyn r were always for the good of the common folk, but did include lying, deceivery and theft. Hard time demands getting your hands dirtied, and the pair did not shy of doing just that. He soon opened up an illegal gambling den in the village near the seat of Gargon, where men can fight, drink, and gamble on anything they desire. It was then when another one of Rottenfish's bastard came to him, a knight that goes by the name of Black Meldred. He, as did all three of them, despised his father but found no shelter in the castle of Gargon. Allyn took his kin to a liking, and accepted him. He now serves as a muscle in Allyn's gambling den, straigtening out ruffians and troublemakers and protecting the crippled Allyn from those with malicious intentions.

              Age: 23

              Agility 4
              Animal Handling 2
              Athletics 3
              Awareness 3 (Empathy 2B)
              Cunning 4
              Deception 4 (Bluff 2B)
              Endurance 2
              Fighting 3 (Short Blades 2B)
              Healing 2
              Knowledge 2
              Language 3
              Marksmanship 2
              Persuasion 2
              Status 3
              Stealth 4 (Blend In 1B, Sneak 1B)
              Survival 3
              Thievery 4 (Pick Lock 1B, Steal 1B)
              Warfare 1
              Will 2

              Intrigue Defense: 10
              Composure: 6

              Combat Defense: 10
              Health: 6

              Benefits: Cohort (Black Meldred),Wealthy (owns a gambling den), Favored by Smallfolk, Blood of Valyria.
              Flaws: Bastard Born, Crippled

              Destiny Points: 1

              Starting coin:
              Welathy benefit roll: Wealthy roll (cunning): 4D6 = [5, 4, 3, 6] = 18
              3 DoS = 30 gd.

              Starting coin, Status roll: 3D6 = [4, 3, 5] = 12


              Total: 42gd - 19gd spent for equipment for Meldred = 23gd

              Equipment: Sand Steed, 2x Rounsey with Wagon attached, Saddlebags, Feed for 10 days, Noble's Garb, Pavillion Tent, Scents, Lantern, Rope, Iron Stakes, Craftman's Tools (Lock-picking, Expertly Crafted), Far Eyes, Backpack, Vials with: Sweetsleep (3x pinch), Greycap (2), Tansy (strong), Pennyroyal (strong) and 2x Nightshade, Ink, paper, Leather Armor (Hard), 2 x Superior Dirk,Superior Stilleto, Quarterstaff (basically a walking cane because he is crippled), 2 x trained adult Dogs.

              Coin left: 8gd, 92 ss

              Ser Meldred Flowers "the Black Meldred"
              Cohort



              Description and background: Black Meldred is yet another bastard by the Rottefish. He was concieved in the Reach and is the eldest of his bastards. He inherited a knack for martial prowess from his father, but he is not nearly as ville and attrocious as him. For quite some time he roamed the realm and served as the hedge knight, but soon decided to come back home to only family he ever known. He is loyal but a bit dim if one can say so, and is known to be very protective of those who earn his trust. When he tried to come and offer his sword to the service of Lord Gargon, he was rejected. Not knowing where to go he heard tales of one Allyn, another one of his brothers, who lived in a village close to the castle and owned a gambling den there. Once he shown up, he was quickly accepted, the younger sibling provided him with a room and clothes, armor and s horse too and for that he ows him a great deal of gratitude.

              Age: 27

              Agility 4
              Animal Handling 4 (Ride 3B)
              Athletics 4 (Strength 2B)
              Awareness 3
              Cunning 2
              Deception 2
              Endurance 4
              Fighting 5 (Long Swords 2B, Spears 2B)
              Healing 2
              Knowledge 2
              Language 2
              Marksmanship 2
              Persuasion 2
              Status 2
              Stealth 2
              Survival 2
              Thievery 2
              Warfare 2
              Will 2

              Intrigue Defense: 6
              Composure: 6

              Combat Defense: 10
              Health: 12

              Benefits: Armor Mastery, Fast, Berserker
              Flaws: Bastard Born

              Destiny Points: 1

              Starting coin: Ser Sater starting gold: 2D6 = [5, 2] = 7


              Equipment: War Lance, Greatsword, Large shield, Longsword, Dirk, Full Plate armor *, Destrier *, Courtier's Garb*, Pavillion Tent*, Flask, Rope, Backpack, Saddlebags, 5x Torch, Lantern
              Coin left: 50ss

              Items with * have been purchased by Allyn for Black Meldred
              Last edited by todicpetar; 28th June 2015, 05:39 PM.

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              • #8
                Re: (OOC) - Characters & Setting from "The Price of Power"


                LORD RALPH BUCKLER
                The current lord of Bronzegate and the brother of Lady Gargon, Ralph Buckler is a tall and shrewd man, known for his ambition and his cunning. He was a personal friend of the late King Robert Baratheon, and both appreciated each others company during feasts and hunts. Originally a vassal from Storm's End, Lord Ralph changed allegiances after Robert's death, declaring his loyalty to King Jeoffrey's and defending his legitimacy. Lord Buckler always considered Renly a gallant fool, and even with the power of the Reach behind him, Ralph believed he would not reign for much time. He fought for the Lannisters during the Battle of the Blackwater Bay alongside his nephew, Lord Alber Gargon, but he did not take part in the heart of the battle. Despite his defenses of King Jeoffrey legitimacy, it is said that Ralph has no real love for the Lannisters, only following the side that is more likely to win. Differently from his nephew Alber, whose passion to the Lannister's rule was rewarded with the Queen's favor.

                Being quite intelligent and competent in his duties, Ralph is nonetheless considered a good lord, just to his people and honest with his allies. But it is also known that he is not a forgiving man, someone who does not take offenses lightly, and he is famous for his harsh punishments to outlaws in his lands. Lady Gargon always considered his brother a cruel boy when a child, for he really enjoyed the company of animals, but at the same time he had pleasure in hurting them needlessly.

                Lord Ralph is married with Lady Talessa, from House Toyne of the Stormlands, and together they have a daughter of seven years old named Talia. Their marriage is a quiet one and Lady Gargon always considered his sister-in-law to be a sweet but sad woman. Nonetheless, Lord Ralph is extremely protective of his daughter and envious of his wife, preferring her locked in her chambers than walking freely in the courtyard.

                BENEFITS:
                Head of House, Cautious Diplomat, Authority, Respected.
                DRAWBACKS:
                Haughty, Cruel (Flaw: Animal Handling).


                SER BRYAN BUCKLER
                Ser Bryan is a noble knight from House Buckler, and the castellan of Bronzegate, being the fourth born son of the late Lord Ronal Buckler, and the youngest brother of Lady Gargon and Lord Ralph Buckler. He is famous for being both an extremely good fighter and an extremely superstitious man. Nicknamed "Blessed Bryan" or "Blessed Buckler" for his beliefs, he became a godly man after surviving the Greyjoy Rebellion completely untouched, to the point of missing death seven times, from embarking his ship to storming the gates of Pyke.

                Since then, the young man swore to be a righteous man, to free himself of the earthly sins, like gambling, whoring and even drinking, and to fiercely follow the Seven. He wished to became a Septon, but his father and older brother forbade him, successfully persuading him using the argument that surely the gods made him good with the sword for a purpose, and to follow a life in the clergy would be to stray away from that path. Indeed the young knight has a love for the martial arts, being very talented with sword, lance, morningstar and bow, to the point of being undefeated in single combat until this day, something that earned him the fame of invincible while protected by the Gods.

                Bryan is a charming knight, a caring friend, and a good uncle. Still unmarried at his age, and to his brother's wrath, he is nowhere close to be interested in those matters, for he has eyes only for the gods.

                BENEFITS:
                Anointed, Danger Sense, Famous, Lucky, Pious, Long Blade Fighter I.
                DRAWBACKS:
                Honor-bound, Haunted, Fear (sins, magic and superstitions).
                Last edited by Saturno; 29th June 2015, 12:47 PM.

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                • #9
                  Re: (OOC) - Characters & Setting from "The Price of Power"

                  LADY CORENNA GARGON

                  Corenna Gargon was born 48 years ago, in the House Buckler. She was the first daughter of Lord Willam Buckler (who passed away 20 years ago after being injured during a hunt).
                  When she was a teenager, she was very independant and a bit of a rebel. She was taught how to be a court lady but loved to escape from Bronzegate to go hunting in Kingswood. She married relatively late to Lord Gargon after a tourney in Storm's End where she seduced him with her energic beauty.
                  She is now devoted to her new House. In spite of her anger to see the house ruined by her firstborn son, she would never consider to hurt him and will protect him and the house at all costs. She loves her children and can be ruthless if someone or something threaten them.


                  Age : 46 years old

                  Agility 3
                  Animal Handling 3
                  Athletics 2
                  Awareness 3
                  Cunning 4
                  Deception 4 (Comedy 2B Bluff 1B)
                  Endurance 3
                  Fighting 1
                  Healing 2
                  Knowledge 3
                  Language 3
                  Marksmanship 3 (Bow 1B)
                  Persuasion 5 (Charm 1B, Convince 1B)
                  Status 3 (Stewardship 1B, Politeness 1B (not sure about this term))
                  Stealth 3
                  Survival 3 (Hunt 1B)
                  Thievery 2
                  Warfare 2
                  Will 4

                  Intrigue Defense: 10
                  Composure: 12

                  Combat Defense: 8
                  Health: 9

                  Benefits: Treacherous, Courteous
                  Flaws: Weakness (Athletics)

                  Destiny Points: 1

                  Comment


                  • #10
                    Re: (OOC) - Characters & Setting from "The Price of Power"

                    Alwyn Gargon

                    Fluff
                    TBD

                    Age: Young Adult (16)

                    Agility 3
                    Animal Athletics 3 (Ride 1B)
                    Athletics 3
                    Awareness 3 (Notice 1B)
                    Cunning 3
                    Deception 2
                    Endurance 4
                    Fighting 4 (Long Blades 2B, Spears 1B)
                    Healing 2
                    Language 3
                    Knowledge 2
                    Marksmanship 2
                    Persuasion 2
                    Status 3
                    Stealth 2
                    Survival 3
                    Thievery 2
                    Warfare 3 (Tactics 1B)
                    Will 3

                    Qualities
                    Blood of Valyria
                    Honor-bound
                    Weapon Mastery (Long sword)

                    Destiny Points: 2

                    Intrigue Defense: 10
                    Composure: 9

                    Combat Defense: 9
                    Health: 12

                    Comment


                    • #11
                      Re: (OOC) - Characters & Setting from "The Price of Power"

                      SIR AUSTACE SHELLINGS
                      Age 30


                      Middle Aged Warrior/Leader

                      Agility 3
                      Animal Handling 3
                      Awareness 3
                      Cunning 3
                      Deception 1
                      Thievery 1
                      Knowledge 3
                      Language 3
                      Fighting 6 Bludgeons 3B Spears 1B
                      Athletics 4 Strength 3B
                      Endurance 4
                      Persuasion 4 Charm 1B
                      Status 3
                      Will 3
                      Warfare 4 Command 2B


                      ID 9
                      Composure 9
                      CD 9(10 - 1 due to Flaw - Agility)
                      Health 12
                      DP 1

                      Benefit
                      Blood of the Andals(Persuasion)
                      Sponsor
                      Landed
                      Anointed
                      Pious

                      Flaws
                      Flaw - Agility(Middle Aged)
                      Flaw - Healing
                      Honor Bound
                      Cursed(he sees himself as cursed for having failed in protecting members of House Gargon multiple times)

                      Background
                      Ser Austace Shellings is the only son of the deceased Sir Uther Shellings, loyal banner of House Gargon. Spending his youth as a squire to Lord Arold's father, Austace grew greatly attached to the Gargon family, seeing his liege lord as a paternal figure his children as his older brothers. Serving his Lord during the Usurper's War, he was 15 when he saw Lord Gargon and his older sons die in battle, before his last breath, Lord Gargon made him promise that he would protect Arold, a promise he would took with his heart, even though a few minutes after that he was captured by the rebel forces, being released only after Robert was sitting in the throne.

                      Even though the members of House Shellings are known for the use of herbs, and Austace studied a bit on the matter, he witnessed too many battles and saw too much death, what made him too cold and not caring to deal well with even the basics on how to threat injuries. He relies on the talent of his old mother Nadja when a healing hand is necessary. Austace is a bulky and strong knight and a hardened and talented warrior, with great skill with a spear and even more lethal with a warhammer. He proved himself many times over the years, fighting alongside Ser Godfrey and leading the vanguard during the Greyjoy Rebelion. He's a pious and honorable man, who tries to live his life under the rules of honor and chivalry, in a land where most knights choose to ignore the vows they took.

                      His biggest pain though, comes with the vow that he could not keep, protecting Lord Arold. The death of anothe liege lord affected Austace deeply. He was ordened to stay back home and serve as advisor and protector to Alber and Alwyn, but still feel that he should have been with Arold in his final battle and he is sure that now the gods cursed him for his failure. Not being able of changing the past, the only thing left to do is to support what is left of the Gargon, and try to avoid that Alber or Alwyn find their way into an early death. He already digged too many graves for this family.

                      Initial Gold: 9 http://www.coyotecode.net/roll/lookup.php?rollid=93606
                      Current Gold: 79 Silver Stags
                      Equipment: Warhammer(100ss), Large Shield(40ss), Splint armor(1000ss), War Lance(60ss), "Meechum"(Trained hound)(11ss) and "Sugar"(Courser)(600)
                      Last edited by Tyrondir; 22nd July 2015, 10:39 AM.

                      Comment


                      • #12
                        Re: (OOC) - Characters & Setting from "The Price of Power"

                        This is a map with all the Houses from the crownlands and nearby territories that are worth of mention. Most of those are petty houses and a few knightly ones too, with little more than a small keep or a tower and a few leagues of territory, with the obvious exception of Velaryon, Celtigar, Massey, Bar Emmon, Mooton, Rykker, Vance, Darry, Hayford, Buckwell and Rosby.

                        Last edited by Saturno; 4th September 2015, 12:03 PM.

                        Comment


                        • #13
                          Re: (OOC) - Characters & Setting from "The Price of Power"


                          LORD WENDEL WENDWATER
                          Called "Wendel the Weak" after retreating from combat with his men during the Battle of the Whispering Woods, Lord Wendel is a tall and lean man in his late fifties with small inquiring eyes and grey hair. Before the scandal in the war, Wendel was considered a wise and cunning man, whose opinion on different matters was respected by his neighbor lords. He was married to Selena Darry, but she died seven years ago in her bed through a fever. Since his return from the field, Lord Wendel locked himself insided the highest tower in his castle and never stepped out without his personnal guard, the Order of the Leaf, an small order of trusted and veteran knights that serves the castle for generations.

                          The Wendwaters are the one of the wealthiest families from the Crownlands, right behind the Rosbys, not only thanks to their market in Wendwater Way being the biggest outside Rosby and King's Landing, but also through their commerce with the Free Cities.

                          BENEFITS:
                          Head of House, Courteous, Cadre, Wealthy, Eloquent.
                          DRAWBACKS:
                          Craven, Insensitive (Flaw: Healing).




                          SER WALMON WENDWATER
                          Walmon is the firstborn son of Wendel Wendwater. A man in his forties, Walmon is a wordly man, always travelling to the east where he has stablished trade routes with Myr, overseeing the agreements his father started decades ago, buying and selling goods, and that means he is rarely seen at all in his own lands. Walmon is married to Amele Redding, but he never takes his wife and his sons (Wilbur and Wald) with him in his trips for superstition and for fear of pirates. He is a serious, practical and impatient man who seemingly despises social events.

                          BENEFITS:
                          Heir, Anointed, Sponsor, Trade, Wealthy, Wordly.
                          DRAWBACKS:
                          Sedentary (Flaw: Athletics), Brash (Flaw: Willpower).




                          SER WELDON WENDWATER
                          Weldon is a quiet and reserved man in his thirties. Without a single drop of happiness in him, he seems constantly sad and bored. Weldon's single passion is to travel the sea, the only place he feels alive. He is not much for conversation, like his older brother, but instead of being annoyed by others he simply is not good with interaction skills. He was always like that, passing his days in the shipyard, seeing the men working, listening to the sailors. It was said that he was not son of Wendel, in truth being found in the beach and adopted by the lord. He grew to be quite a charming but timid man. But his love for the ships didn't make him any more soft on land. Competent with sword and lance, he won the prize of the Good Winds Festival two times already, being defeated in the melee only by Ser Jaime Lannister, Ser Loras Tyrell and Ser Balian Buckler. Weldon is specially famous for his impressive skills with throwing axes and knifes.

                          Weldon followed his father and his troops to the Riverlands, and actually fought the Northeners before his father ordered a retreat.

                          BENEFITS:
                          Knowledge Focus (Sailing), Terrain Specialist (Coastal Lands), Weapon Mastery (Longsword), Long Blade Fighter I, Hail of Steel.
                          DRAWBACKS:
                          Shy (Flaw: Persuasion), Transparent (Flaw: Deception).



                          WYLLA WENDWATER
                          The youngest child of the Wendwater, Wylla is Lord Wendel's little girl and most precious treasure. She is polite, beautiful and charming, and since she came of age many knights from all the Seven Kingdoms tried to gain her favor, at least until Lord Wendel arranged her to marry to the prodigious and young Ser Laurel, one of the younger sons of House Florent. All changed with the war, and with the young knight death at the Blackwater. With the Florents too busy fighting to keep their own lands, it seems Lord Wendel will have to find a new husband for his child, what warms the hearts of many young nobles from the Crownlands.

                          BENEFITS:
                          Attractive, Courteous, Beastfriend.
                          DRAWBACKS:
                          Shy (Flaw: Persuasion).
                          Last edited by Saturno; 11th February 2016, 11:37 AM.

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                          • #14
                            Re: (OOC) - Characters & Setting from "The Price of Power"


                            LORD BEROS BLOUNT
                            Lord Beros is a unpleasant man. He is vain, rude and stubborn. His greatest achievement was be the elder brother of Ser Boros Blount, member of the prestigious Kingsguard of the Redkeep, what makes his House a close supporter of King Joffrey Baratheon. Impacient and arrogant, Lord Beros commonly uses his privileged position to bully others around him. He fancy himself a great warrior, and indeed he won his part of tourneys and melees in his youth, but now, reaching his sixty years, Lord Beros has more fat than muscle to back his claims.

                            The Blount are a poor House, more known for it's ill-famed Lord than for it's achievements, whose seat is a small wooden keep in the heart of the Kingswood called Spikehall.

                            BENEFITS:
                            Head of House, Brawler I, Axe Fighter I, Tough, Sponsor (the Queen).
                            DRAWBACKS:
                            Crippled (He is almost obese), Clumsy (Flaw: Agility), Wretched (Flaw: Status).




                            SER BERTOLD BLOUNT AND SER BILBUR BLOUNT
                            The twin sons of Lord Beros are just like their father: fat, stupid and aggressive. Bertold is the older, and that means he is more arrogant than his brother, Bilbur, who actually knows when to be silent. They are generally together, and it is not uncommon for they to fight and quarrel over anything. Only their father is capable of putting sense on their heads, and many fear what may happen when old Lord Beros dies.


                            BENEFITS:
                            Bertold: Heir, Axe Fighter I, Fury, Stubborn.
                            Bilbur: Long Blade Fighter I, Shield Mastery, Tough, Treacherous.
                            DRAWBACKS:
                            Bertold: Obtuse (Flaw: Awareness), Haughty, Brash (Flaw: Will).
                            Bilbur: Uncultured (Flaw: Knowledge), Clumsy (Flaw: Agility)
                            Last edited by Saturno; 20th November 2015, 01:57 PM.

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                            • #15
                              Re: (OOC) - Characters & Setting from "The Price of Power"


                              ALWYN GARGON, heir to House Gargon
                              Age: 16 (Young Adult)
                              Role: Leader

                              History
                              Born after nearly ten years of miscarriages and dashed hopes, Alwyn's parents doted on him from the very beginning. Even after the births of his three younger siblings, he retained a special place in Lord and Lady Gargon's hearts – so much so that they resolved not to send him away to be fostered with another noble family. Despite this preferential treatment, Alwyn avoided becoming an insufferably spoiled brat. Instead, he grew into a dutiful young man with a deep love for his family and a clear understanding of just how privileged he was (and is).

                              However, Alwyn's early years weren't all smooth sailing. To his shame and embarrassment, he suffered from severe seasickness and no treatment Maester Jormon could come up with seemed to help. Finally, Jormon suggested that Alwyn join the fishermen when they went out fishing, hoping that increased exposure to the sea would at least lessen the effects of his condition. Alwyn suffered through the maester's prescribed regimen for almost two weeks before the fishing fleet was caught and scattered in an unseasonable storm. The boat Alwyn was on broke up and sank, and he almost drowned before managing to find a piece of wreckage to cling to. He was rescued the following morning, when Lord Arold ordered every available vessel out to search for his son, but Alwyn has been deathly afraid of open sea ever since, and refuses to set foot on any ship except in the direst of circumstances.

                              If the sea became Alwyn's personal bugbear, the pursuit of chivalry was his holy grail. Like most boys of his station, Alwyn was trained in the art of war from an early age, and he dreamed of becoming a great knight. His heroes were men like Barristan Selmy, so he was delighted when the Gargon household attended a royal tourney in King's Landing four years ago (the tourney was famously won by Ser Barristan at the ripe old age of 57). Alber was also in attendance, and for the first time in many years the entire family spent some time together. It was a tense meeting, but Alwyn made some headway with Alber, who took it upon himself to guide his little brother around the city. It was during one such walk that they came upon a gang of thugs who were beating a dwarf in an alley. While Alber was prepared to leave the dwarf to his fate, Alwyn's sense of chivalry pushed him to intervene, leaving Alber little choice but to charge after his little brother. With Alber's help the thugs were soon seen off, and to the Gargon brothers' great surprise, they found that they had rescued a very drunk Tyrion Lannister, who had been touring the nearby brothels incognito.

                              The brothers escorted Tyrion safely back to the Red Keep, where he swore them to secrecy about the whole affair before they parted ways. Some days later, however, Tyrion approached Lord Arold and revealed that the attack had not been a coincidence, but a matter of politics. Because he had aided Tyrion, Alwyn and his family now risked becoming targets as well. In order to prevent any unfortunate “accidents”, Tyrion sent Ronnel Pyke to watch over the Gargons in general and Alwyn in particular. This proved to be a fortuitous decision – in the last days of the tourney, Pyke successfully prevented an attack on Alwyn, and as a result Tyrion and Alwyn were able to prevail upon Lord Gargon to take Ronnel with them when the family returned to Greenwalls.

                              This incident also marked the beginning of a growing friendship between Tyrion and Alwyn. They corresponded regularly and the Imp became something of a mentor to the younger man, freely offering advice on matters great and small, while encouraging Alwyn to broaden his horizons beyond simply becoming a great knight. When the War of the Five Kings began, the frequency of their correspondence lessened considerably, but it never stopped entirely, and even as he struggles to cope with his duties at Greenwalls, the lack of word from Tyrion after the Battle of the Blackwater is a matter of growing concern to Alwyn.

                              Personality
                              At sixteen, Alwyn has just become a man grown, and he is having to grow up quickly. Until the disaster of the Whispering Wood, he dreamed only of making his mark on the world as a great knight by performing glorious deeds of valor in the manner of his idol, Barristan the Bold. Now he finds himself thrust into the position of heir to House Gargon and, in the absence of his lord brother, he has had to take responsibility for the day to day management its affairs.

                              Fortunately for House Gargon, Alwyn is not only a devoted adherent of the chivalric code, he also possesses a very strong sense of duty and wouldn't dream of shirking his new-found responsibilities. The death of his father and the staggering losses suffered by House Gargon's military have also had a profound effect on him, cooling his martial ardor considerably. Under the subtle influence of the Imp and the ever-present Shadow, Alwyn is further beginning to accept that if he is to carry out his duties successfully, he must be cunning and pragmatic as well as chivalrous.

                              Normally serious and thoughtful, there is much of his late father in Alwyn, but he also has a sly, understated wit that makes him easy to like, and when necessary he can display the fierceness and commanding presence of a true Valyrian. However, he sometimes worries that his Valyrian blood may run too strong – when sorely provoked, he has been known to fly into terrible rages during which he has great difficulty controlling his actions. In fact, Alwyn sees something of his uncle Artos' and his cousin Meldred's fury in these rages, a thought that simultaneously frightens him and makes him more sympathetic to their plight.

                              Description
                              Only a short while ago, Alwyn was still an awkward, gangly boy, beset by acne and a horrendously squeeky voice. Now his complexion has cleared up, his voice has settled, and his form has filled out nicely, leaving a fine-looking young man who, though he hasn't fully realized it yet, is sure to make inroads with many an eligible maiden.

                              Alwyn's looks heavily favor his mother's side, and his eyes are normally a warm brown color, but when his blood is up they seem to darken, taking on the purple shade that is characteristic of House Gargon. He understands the importance of keeping up appearances, and so dresses as well as the family funds allow, favoring a mix of blues and greens in everyday wear.

                              Abilities
                              Agility 3
                              Animal Handling 2 (Ride 1B)
                              Athletics 3
                              Awareness 3 (Empathy 1B)
                              Cunning 4
                              Endurance 3
                              Fighting 4 (Long Blades 2B, Spears 1B)
                              Language 3 (Common Tongue)
                              Persuasion 4 (Convince 1B)
                              Status 3
                              Thievery 1
                              Warfare 4
                              Will 3
                              All others 2

                              Combat Defense: 9 (6 in armor, +4 with shield, +2 with cohort adjacent)
                              Health: 9

                              Intrigue Defense: 11 (including +1 from Comfortable Standard of Living; +2 with cohort adjacent)
                              Composure: 9

                              Destiny Points: 2
                              Benefits: Blood of Valyria, Cohort (Shadow), Heir, Inspiring, Weapon Mastery (Longsword)
                              Drawbacks: Fear (the Sea), Honor-bound

                              Starting Coin: Status test: 3d6k3 13+1 for Heir = 14 Gold Dragons
                              Current Coin: 2 Gold Dragons, 200 Silver Stags
                              Possessions: Noble's garb, signet ring, scale armor, large shield, longsword, war lance, dagger, rounsey, pavilion tent.
                              Last edited by rax; 8th September 2016, 01:53 PM.

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