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Feedback on a villain

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  • Feedback on a villain

    Ok, I've got an idea for a 1-3 session long adventure to ease myself and the group back into the rules. The ideas is that following Robert's Rebellion or the War of Five Kings, they are sent out to hunt down a certain bandit lord who has been making troubles in the Riverlands. The ideas is that the characters will be knights or lessers sons who with a band of some 20 or 30 men are to hunt down and destroy this band of outlaws. And then we'll see how it goes!

    Anyway here's the villain I would ask some feedback on. I'm a bit afraid that he might be to weak. I want him to stand up to a combat-oriented PC but if two gang up on him at the same time he's certainly going down.

    King of Spoils

    Name: Lyonel
    Concept: Lord of the Broken Men
    Age: 36 (Middle Aged)

    Abilities

    Agility 3 (-1)
    Animal Handling 2 (Ride 2B)
    Athletics 3
    Awareness 4
    Cunning 2
    Endurance3
    Fighting 4 (Long Blades 2B, Spear 1B)
    Healing 2
    Language 2
    Knowledge 2
    Marksmanship 2
    Persuasion 5 (Convince 2B, Incite 1B)
    Status: 4
    Stealth 3
    Survival 3
    Thievery 2
    Warfare 3
    Will 3

    Destiny Points: 1

    Qualities

    Lucky
    Sinister
    Armor Mastery

    Drawbacks

    Ignoble

    Equipment

    War Lance
    Bastard Sword
    Dirk
    Large Shield
    Destrier (with ring barding)
    Beastplate

    And lots of additional stuff

    Intrigue

    Intrigue Defense: 10
    Composure: 9

    Combat

    Combat Defense 11
    Armor Rating: 6
    Bulk: 4
    Health: 9

    Appearance

    The King of Spoils has a large and wild-grown brown beard and hard brown eyes. He is somewhat portly but has kept his body in good shape as the years come up on him. His face and body bears the scars of many battles and wounds and his left eye is blind with a scar running across it. On his head Lyonel wears a crudely made crown of iron made from farm tools and broken weapons.

    Personality

    Lyonel is a man of black jokes and grim laughter. He portrays himself as a lord but in all dealings with those who are not his men his twists the words and codes of chivalry into mockeries which he is happy to enact, especially on those who holds them dear.
    The core of Lyonel’s personality is disillusioned bitterness at the idea of chivalry which he sees as a broken thing and a lie. Not being able to stand the hypocrisy that he has witnessed he has thrown away all pretense to serve himself as he sees best, laws, virtue and honor be damned as the lies they are.

    Background

    No one knows exactly from where he comes but Lyonel’s dialect speaks of a man raised among nobles in the Riverlands. The details are subject of much speculation to which Lyonel either laughs or scorns, depending on his mood.
    What is known is that he is a strong warrior and cunning leader who lead his band of bandits and robber knights which leaves a trail of terror as they target smallfolk for their desires, pick of smaller groups of soldiers for loot and fight with other outlaws and broken men for spoils and loot. He does not seem to have any long plan for his own survival but to thrive on the chaos of war.

    The Ragged Court

    The Ragged Court is the band of bandits, poachers, broken men and hedge knights that follows the King of Spoils. They are a mix of all kinds of men who favors the life of the outlaw and to victimize others to prevent their own victimization. The band is divided between those who are knighted and those who are not, with the knights taking the lion’s share of anything the group finds and occasionally knighting one of the others for some notable deed. Ser Lyonel himself will only personally knight those who exceeds in cruelty. In many ways the King of Spoils runs the gang as a lord would run his company of men, but with mockery to everything.
    Thanks to Lyonel’s persuasion the group includes many broken men and hedge knights which means they are skilled in battle and have looted an impressive arsenal from all sides to improve themselves even more. They may be around 40-50 members in all.

    The crude banner they use is: On a brown field a golden crown encircled by a ring of golden coins

  • #2
    Re: Feedback on a villain

    Cool concept. It's pretty easy to see a lesser son or landless knight becoming a character like this. Sounds like a good campaign concept as well.

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    • #3
      Re: Feedback on a villain

      The story looks interesting - good hook for an antagonist and chimes well with the setting.

      Mechanically, as you say he might be a little weak.

      I assume from your comments he's an adversary for a starting party.

      I'd consider upping his endurance/a health boosting quality (longer fights are more memorable - this can be better than upping damage as it lets you control the parameters of the fight), equipping him with a castle-forged weapon (+1 to hit, if he gets the odd hit in he'll be more memorable too) and maybe even upping his fighting or given him Expertise (Long Blades). Upping his athletics to 4 or giving him weapon mastery would nudge up his damage - players tend to remember fights where the opponent has got some decent hits in.

      With fighting 4 and athletics 3 he'll have a 50% chance of achieving three degrees of success on an attack against a typical PC knight with combat defence 8 (assume 4 athletics, 3 awareness, 3 agility with a shield and brigandine armour). He'd hit for 4 damage per swing. If he gets close to defeat he can always yield (if it suits the story) or use Reckless Attack to try to inflict more damage (and add some excitement to the end of the fight!).

      Much of the above depend on how combat specialised your characters are - if you let me know their typical combat defence, Fighting stats and armour I can offer some more thoughts.

      Doe you envisage him fighting the part alone or will he have minions helping?

      Comment


      • #4
        Re: Feedback on a villain

        Thanks guys for the replies.

        Originally posted by stew31r View Post
        Cool concept. It's pretty easy to see a lesser son or landless knight becoming a character like this. Sounds like a good campaign concept as well.
        Thanks man. I happy you like it.

        Originally posted by Harlath View Post
        The story looks interesting - good hook for an antagonist and chimes well with the setting.
        Thanks. I'm feeling that I can see that this work is done and go on to focus on the mechanical parts, which is arguably my weakest part.

        Originally posted by Harlath View Post
        Mechanically, as you say he might be a little weak.

        I assume from your comments he's an adversary for a starting party.
        Correct on both. I built him like a normal PC but like you say he came out much weaker than he should perhaps be, given his role in the game.

        And yes, he'll be facing a starting party of 3 players, if everything goes as expected, who I kind of assume will be pretty martially oriented due to the short-term nature of the game.

        Originally posted by Harlath View Post
        I'd consider upping his endurance/a health boosting quality (longer fights are more memorable - this can be better than upping damage as it lets you control the parameters of the fight), equipping him with a castle-forged weapon (+1 to hit, if he gets the odd hit in he'll be more memorable too) and maybe even upping his fighting or given him Expertise (Long Blades). Upping his athletics to 4 or giving him weapon mastery would nudge up his damage - players tend to remember fights where the opponent has got some decent hits in.
        A castle-forged steel swords is as given as you say, either he would have started with it or he would have looted it during the war. And making him a more fearsome opponent seems like a very good idea.

        What do you think about these updates to him?

        +1 Fighting (Long Blades 1B)
        +1 Endurance
        +1 Atheltics
        +1 Weapon Mastery (Bastard Sword)

        Or would that make him to strong?

        Originally posted by Harlath View Post
        With fighting 4 and athletics 3 he'll have a 50% chance of achieving three degrees of success on an attack against a typical PC knight with combat defence 8 (assume 4 athletics, 3 awareness, 3 agility with a shield and brigandine armour). He'd hit for 4 damage per swing. If he gets close to defeat he can always yield (if it suits the story) or use Reckless Attack to try to inflict more damage (and add some excitement to the end of the fight!).
        I'll tell you straight away that I hate maths and so the calculations are not something for me. But I don't doubt you.

        Originally posted by Harlath View Post
        Much of the above depend on how combat specialised your characters are - if you let me know their typical combat defence, Fighting stats and armour I can offer some more thoughts.
        For now I can't say much as the game is in the planning stages. But I know that at least two of them will know the system to build combat monsters for this game if that fancy would strike them.

        Originally posted by Harlath View Post
        Doe you envisage him fighting the part alone or will he have minions helping?
        I would envision him to charge into battle alongside four or so of his hedge knights, who have looted arms and armor to make them able to stand up to the soldiers the PC:s brings with them, and with no specific regard for chivalry he'll be ready to use every dirty trick in the book, and a few outside of it. So using the tactic of ganging up on the PCs with a few goons while the rests keeps the others occupied seems perfectly in his nature.

        Comment


        • #5
          Re: Feedback on a villain

          I'd go with "just":

          Fighting 5 (Long Blades 2B rather than adding another 1B here - remember that as he'll normally be using a shield and bastard sword he'll only effectively have 1B - this is helpful as it reduces the consistency of his damage)
          Athletics 4
          Endurance 4 (between Endurance 4 and Sinister he should hopefully last long enough to be a memorable fight - you could always bung in Tough and a few bonus dice in Resilience).

          Weapon Mastery would give him 6 damage per hit - I'd only add this if your PCs will be in full plate. Otherwise, 5 damage per degree should see decent pain inflicted on PCs in brigandine, with a lower risk of a big damage spike. He'll be dangerous , but remind PCs they can spend fatigue or destiny points to ignore their armour penalty, effectively reducing their opponent's degrees of success.

          Tone him down if nobody makes a character with Fighting 5.

          Thanks for confirming his dirty tactics - his allies can use "Assist" to help him attack or try to Knockdown the PCs.

          If you get character outlines let me know and I'll see how they balance up.

          Comment


          • #6
            Re: Feedback on a villain

            I've given him bonus in Intimidate to round him off, and also decided to go with your suggestions regarding his stats.

            Good idea about using his goons to tackle the PCs and their guys.

            But one question as I am not as familiar with the rules as you are. Why would the King of Spoils only have a single bonus dice when using a bastard sword and a shield?

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            • #7
              Re: Feedback on a villain

              Glad to help!

              I'm assuming he has Long Blades 2B and Fighting 5D.

              Bastard Swords have Training 1B, which means you reduce bonus dice by 1B when using the bastard sword. So with a bastard sword he'd roll six dice, keep five. When attacking with a longsword he'd roll seven dice, keep five.

              Comment


              • #8
                Re: Feedback on a villain

                Ok, thanks. I feel stupid to have forgotten about the "training" rule but that's life!

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