Recruitment is open until Friday. You need to have at least a partial build up by the time I roll my ass out of bed on Saturday morning. I remember Mantis... I don't think I ever watched it more than a time or three. The character concept brings something different to the mix. I'm a little bit tentative towards it; but I think a good build could bring me around.
First... a confession: I wasn't ever really interested in MacGyver. However, I really don't see that as a problem. MacGyver was truly iconic of the period. I joked about Duct Tape, and MacGyver is the duct tape master. This is exactly the type of character we're looking for here -the kind of build transcends my like, dislike or indifference of a character source.
Let's see here... I find it a little odd that his Awareness is higher than his Intellect, but since I've admitted I didn't often follow the show, maybe you're a better judge.
What are your final combat numbers/DC? Your physical defenses are at PL, Saves are close... what can you get your damages to?
I think your skill cost is 25, rather than 28...
I think it could be argued that Quickness limited to Invention is a single task (which would be a -2 Flaw) but... I think I am happier with a -1, because you're doing both Mental and Physical tasks. I am wondering if I shouldn't get you to drop the level though.
I'm not entirely sure how I feel about your uncontrolled Create. By strictest, textbook description, it's an ability that could allow him to suddenly find a taxi cab in his prison cell. I mean, it's uncontrolled, so the GMs could make that call... but it seems like an odd convention. I'm not sure, but I wonder if making it Removable wouldn't be appropriate... but at the same time it might perpetrate the conceptual problem I'm having with it. Also, why is it Split?
Your Healing power seems reasonable...
All three of those abilities could probably be combined under a "Crazy Inventor" Array.