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PhilH
05-19-2014, 09:43 AM
So I used to be on the ATT as The One Phil but struggled to get that profile going over here. Not being precious I decided a change of user name and a new profile was a perfectly adequate way forward and so here I am.

Not the most prolific, not the best, but I'd like to think my builds are solid enough to share with the world. I'll start out with reposts/updates of characters I've built on the old ATT thread and then onward and upward....

Current plan is to repost the characters I've done on the atomic think tank thread as I've long since fiddled with and updated most of them. Then, onto some new builds.

Avengers
Arachne (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=7427&viewfull=1#post7427)
Black Widow (Natasha Romanoff) (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6841&viewfull=1#post6841)
Captain America (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=42784&viewfull=1#post42784)
Giant-Man (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8045&viewfull=1#post8045)
Hawkeye (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=42788&viewfull=1#post42788)
Hulk (Savage) (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6843&viewfull=1#post6843)
Hulk (Alternate Versions) (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6850&viewfull=1#post6850)
Iron Man (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8043&viewfull=1#post8043)
Quicksilver (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=42793&viewfull=1#post42793)
Scarlet Witch (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=42794&viewfull=1#post42794)
She-Hulk (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6859&viewfull=1#post6859)
Spider-Woman (Jessica Drew) (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=7423&viewfull=1#post7423)
Sub-Mariner (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=46188&viewfull=1#post46188)
Thor (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8047&viewfull=1#post8047)
The Wasp (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8048&viewfull=1#post8048)

Avengers Villains
Attuma (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=46191&viewfull=1#post46191)
Black Widow (Yelena Belova) (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6842&viewfull=1#post6842)
Loki (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8050&viewfull=1#post8050)

Brotherhood of Evil Mutants
Blob (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6837&viewfull=1#post6837)

Spider-Man Related
Spider-Woman (Mattie Franklin) (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=7437&viewfull=1#post7437)

X-Men
Nightcrawler (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=6833&viewfull=1#post6833)
Professor X (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8324&viewfull=1#post8324)
Wolverine (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=8328&viewfull=1#post8328)

X-Men Villains
Juggernaut (http://roninarmy.com/threads/322-Phil-s-3E-Builds-Redux?p=23101&viewfull=1#post23101)

PhilH
05-19-2014, 09:43 AM
Placeholder

PhilH
05-19-2014, 01:16 PM
Sooo... the first character I posted on the ATT was Nightcrawler, and it would be a bit rubbish not to do the same here. With every single super hero game on the market I always ask myself how would I build Kurt, he'll never hit the hardest of the X-Men but his grab bag of powers makes him a key part of any group he's in.

http://i.annihil.us/u/prod/marvel//universe3zx/images/thumb/0/0b/Nightcrawler442x350.jpg/406px-Nightcrawler442x350.jpg
Nightcrawler
Power Level: 10

Abilities: Strength 2, Stamina 2, Agility 10, Dexterity 5, Fighting 8, Intellect 2, Awareness 3, Presence 2

Skills: Acrobatics 8 (+18), Close Combat (Sword) 2 (+10), Expertise (Medicine) 4 (+6), Expertise (Religion) 6 (+8), Intimidate 6 (+8), Investigate 6 (+8), Persuasion 6 (+8), Sleight of Hand 4 (+9), Stealth 8 (+18), Technology 6 (+8), Vehicles 4 (+9)

Advantages: Agile Feint, Close Attack 1, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Improved Defence, Improved Disarm, Improved Initiative, Language (German), Set-Up, Teamwork, Weapon Bind

Powers:
Bamfing: Array 22 points • 24 points

Nauseate: Affliction 11, Resisted by Fortitude, Vulnerable, Defenceless, Incapacitated, Cumulative, Quirk – Smoke and sulphurous smell) • 21 points
Bamf!: Teleport 8 (Accurate, Increased Mass 4, Turnabout, Quirk – Smoke and sulphurous smell) • 1 point
Everywhere at Once: Area Burst 2 Strength Damage 0 • 1 point
Demonic Form: Concealment 2 (Visual, Limited to Darkness and Shadows), Extra Limb 1 (Tail), Features 2 (Ambidextrous, Fully flexible spine), Movement 2 (Wall-Crawling) • 9 points

Equipment: Sword • 4ep

Offence: Initiative +14, Unarmed Attack +9, Unarmed Damage 2, Nauseate 11, Sword +11, Sword Damage 6

Defences: Dodge 15, Parry 16, Toughness 4, Fortitude 8, Will 9

Complications:
Motivation – Doing Good: At first blush Nightcrawler seems like he’s motivated by his sense of adventure, but scratch the surface and a deeply moral man with a real desire to improve the world around him emerges.
Relationships: The “Fuzzy Elf” is often the heart and soul of any group that he joins, most notably the X-Men and Excalibur.
Prejudice: Nightcrawler is a mutant and is distrusted purely for that.
Prejudice: In Nightcrawler’s case his bizarre, demon-like appearance makes him even more distrusted by many people.

Costs: Abilities 68 + Skills 30 + Advantages 14 + Powers 33 + Defences 25 = 160 points

- So my first run at Kurt was a PL 9, but as I've continued to build and, post heroes and villains, it felt wrong to have a major character with almost 40 years tenure sitting at less than the recommended starting PL for an M&M game.
-NIghtcrawler is not a combat monster. He has options, but primarily his roles are as a scout and as a consummate team player. He's basically the heart and soul of any team he joins and his advantages demonstrate this.

PhilH
05-19-2014, 01:50 PM
http://static.comicvine.com/uploads/original/11/114120/2820133-792335-blob_00_super.jpg
The Blob
Power Level: 10

Abilities: Strength 10, Stamina 11, Agility -1, Dexterity 0, Fighting 6, Intellect 0, Awareness 1, Presence 0

Skills: Expertise (Carnival) 6 (+5), Intimidate 12 (+12), Insight 4 (+5), Perception 4 (+5), Vehicles 4 (+4)

Advantages: Chokehold, Close Attack 2, Daze (Intimidate), Fascinate (Intimidate), Improved Defence, Improved Grab, Improved Hold, Power Attack, Takedown

Powers:
Immovable: Feature 1 (Increased Mass), Immunity 5 (Being Moved) • 6 points
Inhumanly Tough: Immunity 10 (Blunt Damage, Limited to Half Effect), Impervious Toughness 14, Protection 4 • 23 points

Offence: Initiative -2, Unarmed Attack +8, Unarmed Damage 8

Defences: Dodge 6, Parry 6, Toughness 14 (14 Impervious), Fortitude 12, Will 6

Complications:
Motivation – Mercenary: Blob likes money and the easy life.
Grotesque Size: Thanks to his enormous bulk The Blob stands out in a crowd.
Prejudice: The Blob is a mutant.

Costs: Abilities 54 + Skills 15 + Advantages 10 + Powers 29 + Defences 13 = 121 points

- Okay, so I said I would post characters I had already done on my ATT thread , but I've always had a soft spot for The Blob so I thought I'd make him the first villain in the new thread.
- The X-Men's early 1960's stories were all much the same. The team battled an enemy they couldn't hurt and then overcame them in the end (usually thanks to Professor X's telepathy. Blob, Unus, Vanisher, Mimic, Juggernaut all followed that trend. Later though, as the X-Men characters got more powerful the Blob got left behind. He can still take a pounding (and indeed got a strength upgrade at one point) but he increasingly became a jobber and a bit of cheap mutant muscle.
- As far as I know he lost his powers at M-Day and has never been re-powered.

PhilH
05-19-2014, 02:10 PM
http://i1.cdnds.net/11/10/550w_comics_fear_itself_black_widow.jpg
The Black Widow
Power Level: 10

Abilities: Strength 3, Stamina 4, Agility 6, Dexterity 6, Fighting 10, Intellect 3, Awareness 4, Presence 4

Skills: Acrobatics 8 (+14), Athletics 8 (+11), Close Combat (Unarmed) 6 (+16), Deception 10 (+14), Expertise (Current Events) 2 (+5), Expertise (Espionage) 10 (+13), Expertise (Medicine) 2 (+5), Expertise (Streetwise) 7 (+10), Insight 6 (+10), Investigate 8 (+11), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat (Widow’s Bite) 4 (+10), Sleight of Hand 4 (+10), Stealth 8 (+14), Technology 4 (+7), Vehicles 3 (+9)

Advantages: Accurate Attack, Agile Feint, Attractive 2, Benefit 2 (Avengers Membership, Security Clearance), Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Fearless, Grabbing Finesse, Improved Aim, Improved Initiative, Instant Up, Language 4 (Arabic, English, French, German, Japanese, Mandarin, Russian is native), Leadership, Ranged Attack 4, Skill Mastery (Acrobatics), Skill Mastery (Deception), Skill Mastery (Stealth)

Powers:
Costume: Visual Concealment 1 (Blending), Movement 1 (Wall-Crawling), Protection 1 (Removable -1 point) • 3 points
Red Room Conditioning: Strength Based Damage 1, Immunity 2 (Aging, Disease, Limited to Half Effect) • 1 point
Widow’s Bite: Array 12 points (Removable -3 points) • 11 points

Tear Gas: Cloud Area Affliction 4 (Resisted by Fortitude, Extra Effect; Dazed & Visually Impaired, Stunned & Visually Disabled, and Incapacitated) • 12 points
Electical Blast: Ranged Damage 6 • 1 point
Swingline: Movement 1 (Swinging) • 1 point
Equipment:
Deadly Arsenal: Equipment Array 15 points • 18ep

Assault Rifle: Ranged Damage 5 (Multiattack) • 15ep
Twin Light Machine Pistols: Ranged Damage 4 (Multiattack, Split) • 1ep
Light Pistol: Ranged Damage 3 (Subtle) • 1ep
Knife: Piercing Strength-Based Damage 1, Dangerous • 1ep
Tools of the Trade: Equipment Array 3 points • 6ep

Rebreather: Immunity 3 (Gases, Suffocation) • 3ep
Antitoxins: Feature 1 (+5 bonus on resistance checks against toxins) • 1ep
Climbing Cramps: Feature 1 (+2 bonus to Climbing checks) • 1ep
Communicator: Feature 1 (Communication Link) • 1ep

Offence: Initiative +10, Unarmed Attack +16, Damage 4, Widow’s Bite +14, Damage 6.

Defences: Dodge 13, Parry 13, Toughness 7 (4 flat-footed), Fortitude 9, Will 9

Complications:
Motivation – Atonement: The Black Widow has a less than ideal past and constantly seeks to make up for her sins.
Relationships: Natasha is prone to entering into complex relationships with both her allies and her enemies.

Costs: Abilities 80 + Skills 50 + Advantages 32 + Powers 15 + Defences 20 = 197 points

- Natasha is a capable combatant, manipulator and is tricked out with a ton of toys. She's the sort of character who is defined by her Advantages. Black Widow is sneaky and sexy and more than able to hang with super powered team mates.

PhilH
05-19-2014, 02:25 PM
http://img1.wikia.nocookie.net/__cb20130919031041/marveldatabase/images/8/86/Yelena_Belova_(Earth-TRN259)_001.png
The Black Widow
Power Level: 10

Abilities: Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 3, Presence 3

Skills: Acrobatics 8 (+13), Athletics 8 (+11), Close Combat (Unarmed) 5 (+15), Deception 8 (+11), Expertise (Espionage) 9 (+11), Expertise (Streetwise) 8 (+10), Insight 6 (+9), Investigate 6 (+8), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat (Widow’s Bite) 2 (+7), Sleight of Hand 4 (+9), Stealth 8 (+13), Technology 4 (+6), Vehicles 2 (+7)

Advantages: Accurate Attack, Agile Feint, Attractive, Combat Concealment, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Fearless, Grabbing Finesse, Improved Aim, Improved Initiative, Improved Trip, Language 4 (Arabic, English, French, German, Japanese, Mandarin, Russian is native), Leadership, Ranged Attack 5, Skill Mastery (Deception), Skill Mastery (Stealth)

Powers:
Widow’s Bite: Array 12 points (Removable -3 points) • 11 points
Tear Gas: Cloud Area Affliction 4 (Resisted by Fortitude, Extra Effect; Dazed & Visually Impaired, Stunned & Visually Disabled, and Incapacitated) • 12 points
Electical Blast: Ranged Damage 6 • 1 point
Swingline: Movement 1 [Swinging] • 1 point

Equipment:
Costume: Protection 1 • 1ep
[
B]Armed to Kill:[/B] Equipment Array 15 points • 18ep
Assault Rifle: Ranged Damage 5 (Multiattack) • 15ep
Twin Light Machine Pistols: Ranged Damage 4 (Multiattack, Split) • 1ep
Light Pistol: Ranged Damage 3 (Subtle) • 1ep
Knife: Piercing Strength-Based Damage 1, Dangerous • 1ep
Tools of the Trade: Equipment Array 3 points • 6ep

Rebreather: Immunity 3 (Gases, Suffocation) • 3ep
Antitoxins: Feature 1 (+5 bonus on resistance checks against toxins) • 1ep
Climbing Cramps: Feature 1 (+2 bonus to Climbing checks) • 1ep
Communicator: Feature 1 (Communication Link) • 1ep

Offence: Initiative +10, Unarmed Attack +14, Damage 2, Widow’s Bite +14, Damage 6.

Defences: Dodge 12, Parry 12, Toughness 6 (4 flat-footed), Fortitude 8, Will 9

Complications:
Motivation – Mercenary: Yelena is an amoral person who looks for the most attractive paycheck.
Rivalry: Natasha Romanov, the first Black Widow.

Costs: Abilities 68 + Skills 45 + Advantages 30 + Powers 11 + Defences 20 = 174 points

-Another build not featured on my first ATT thread, but it feels appropriate to post with the first Black Widow. Belova was introduced as a rival, and would be replacement for the Black Widow.
- Yelena Belova was trained by the same KGB masterminds who trained Natasha Romanoff and is almost a match for her more famous and heroic namesake.
- She's almost a match for Natasha, particularly on offence but falls a bit short on defence. She shares many of the same traits as a manipulator, seducer, and martial arts expert as well as a deadly assassin.
- This build doesn't take in any of the Super-Adaptoid stuff they did with her a bit later after her introduction.

PhilH
05-19-2014, 02:44 PM
http://static.comicvine.com/uploads/original/11114/111145279/3671619-savage+hulk
Hulk (Savage)
Power Level: 14

Abilities: Strength 17, Stamina 15, Agility 2, Dexterity 2, Fighting 5, Intellect -2, Awareness 1, Presence 2

Skills: Close Combat (Unarmed) 3 (+10), Intimidate 12 (+14), Perception 4 (+5), Ranged Combat (Thrown) 5 (+7)

Advantages: Daze (Intimidate), Extraordinary Effort, Fearless, Great Endurance, Improved Smash, Power Attack, Takedown 2, Ultimate Effort (Strength)

Powers:
Gamma Irradiated Form: Immunity 2 (Disease, Poison), Impervious Toughness 15, Leaping 12, Regeneration 5, Senses 3 (Astral Awareness, Direction Sense, Distance Sense, Both restricted to sensing the place where the Hulk was created), Speed 6 (120mph) • 42 points
Hulk Smash!: Array 20 points • 22 points

Thunderclap: Burst Area Affliction 10 (Resisted by Fortitude, Impaired, Stunned, Incapacitated) • 20 points
Groundstrike: Burst Area Affliction 14 (Resisted by Dodge, Impaired, Prone, Limited to Two Degrees, Instant Recovery, Limited to targets on the ground) • 1 point
Super Breath: Cone Area Move Object 10, Limited to pushing objects away • 1 point
Rage Bolstered Will: Immunity 20 (Mental Effects, Limited to half effect) • 10 points
Strongest One There Is: Enhanced Stamina 5, Enhanced Strength 3, Enhanced Strength 4 (Limited to Lifting), All Limited to gaining 1 rank per round while Hulk is angry • 10 points
Unlimited Strength: Feature 1 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie.) • 1 point

Offence: Initiative +2, Unarmed Attack +8, Unarmed Damage +17/+20

Defences: Dodge 8, Parry 8, Toughness 15/20, Fortitude 16, Will 7

Complications:
Motivation – Acceptance: Hulk is an outcast who tries and fails to gain acceptance from those around him.
Enemy: Hulk has several powerful enemies including the Abomination and the Leader.
Power Loss: When he calms down, Hulk becomes a normal scientist by the name of Bruce Banner.
Prejudice: Hulk is perceived as a dangerous monster and hunted by many agencies.
Temper: HULK SMAAAAAAASH!!!!!!

Costs: Abilities 84 + Skills 12 + Advantages 9 + Powers 71 + Defences 16 = 202 points


Bruce Banner
Power Level: 8

Abilities: Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 2, Intellect 8, Awareness 3, Presence 1

Skills: Expertise (Physics) 10 (+18), Insight 4 (+7), Perception 2 (+5), Stealth 4 (+6), Technology 8 (+16)

Advantages: Defensive Roll 2, Jack-of-All-Trades, Skill Mastery (Physics)

Offence: Initiative +2, Unarmed Attack +1, Unarmed Damage 1

Defences: Dodge 4, Parry 4, Toughness 1, Fortitude 5, Will 7

Complications:
Motivation – A Cure: Banner seeks to rid himself of the Hulk but events always conspire to prevent this from happening.w
Enemy: The enemies of the Hulk will often target him as Banner.
Prejudice: Hulk is perceived as a dangerous monster and hunted by many agencies.
Temper: When Banner gets angry the Hulk comes out to play.

Costs: Abilities 40 + Skills 14 + Advantages 4 + Defences 12 = 70 points

-The traditional version of the Hulk, an angry green giant with a persecution complex and a heart of gold-ish. He's the strongest one there is, particularly when he's angry, and is pretty damn tough to put down by any means.

PhilH
05-19-2014, 03:16 PM
http://surbrook.devermore.net/adaptationscomic/marvel/joe_fixit.jpg
The Grey Hulk
Power Level: 13

Abilities: Strength 15, Stamina 13, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 2, Presence 2

Skills: Close Combat (Unarmed) 3 (+10), Expertise (Physics) 4 (+6), Insight 6 (+7), Intimidate 10 (+12), Perception 6 (+7), Ranged Combat (Thrown) 5 (+7)

Advantages: Daze (Intimidate), Extraordinary Effort, Great Endurance, Improved Smash, Power Attack, Takedown 2, Ultimate Effort (Strength)

Powers:
Gamma Irradiated Form: Immunity 2 (Disease, Poison), Impervious Toughness 13, Leaping 10, Regeneration 5 • 30 points
Don’t Get Me Angry: Enhanced Stamina 2, Enhanced Strength 1, Enhanced Strength 2 (Limited to Lifting), All Limited to while Hulk is angry • 4 points

Offence: Initiative +2, Unarmed Attack +10, Unarmed Damage +15 [16]

Defences: Dodge 10, Parry 10, Toughness 13 [15], Fortitude 15, Will 8

Complications:
Motivation – Thrills: Joe Fixit is a caustic hedonist who enjoys women and good drink.
Enemy: Hulk has several powerful enemies including the Abomination and the Leader.
Power Loss: Fixit only comes out at night, during the day he is plain old Bruce Banner.
Prejudice: Hulk is perceived as a dangerous monster and hunted by many agencies.
Temper: Although not a patch on the Savage Hulk in terms of his fury, Joe Fixit can be a fierce and cunning foe when angered

Costs: Abilities 88 + Skills 17 + Advantages 8 + Powers 34 + Defences 20 = 167 points

- The original grey-skinned form of the Hulk came as a transformation triggered by the setting sun and lacked Banner’s intelligence but also lacked the child-like nature of the later Savage Hulk. Some time later the Grey Hulk re-emerged with a cunning intelligence and a hedonistic nature. Using the name Joe Fixit he dressed in tailored suits and acted as a bouncer and doorman in Las Vegas, feigning a lack of care even as his conscience drove him to help those in need. Joe Fixit was nowhere near as strong and tough as some of the other Hulk variants, being more on a par with She-Hulk or Doc Samson and also lacked some of the Savage Hulk’s other unique abilities. Later, after returning from the Counter-Earth he had been transported to following the battle with the Onslaught entity the Hulk took a new form known as the ‘Gravage’ Hulk. That green-skinned Hulk is a merge of the Savage and Fixit Hulks and uses the Savage Hulk’s statistics with Fixit’s mental attributes, skills, and personality.

http://www.incrediblehulkonline.com/incarnations/professora.GIF
The Professor Hulk
Power Level: 14

Abilities: Strength 18, Stamina 15, Agility 2, Dexterity 2, Fighting 5, Intellect 8, Awareness 1, Presence 2

Skills: Close Combat (Unarmed) 3 (+10), Expertise (Physics) 8 (+16), Insight 4 (+6), Intimidate 12 (+14), Perception 4 (+5), Ranged Combat (Thrown) 5 (+7), Technology 8 (+16)

Advantages: Daze (Intimidate), Extraordinary Effort, Fearless, Great Endurance, Improved Smash, Jack-of-All-Trades, Power Attack, Skill Mastery (Physics), Takedown 2, Ultimate Effort (Strength)

Powers:
Gamma Irradiated Form: Immunity 2 (Disease, Poison), Impervious Toughness 14, Leaping 12, Regeneration 5, Senses 3 (Astral Awareness, Direction Sense, Distance Sense, Both restricted to sensing the place where the Hulk was created), Speed 6 (120mph) • 41 points
Hulk Smash!: Array 20 points • 22 points

Thunderclap: Burst Area Affliction 10 (Resisted by Fortitude, Impaired, Stunned, Incapacitated) • 20 points
Groundstrike: Burst Area Affliction 15 (Resisted by Dodge, Impaired, Prone, Limited to Two Degrees, Instant Recovery) • 1 point
Super Breath: Cone Area Move Object 10, Limited to pushing objects away • 1 point
Rage Bolstered Will: Immunity 20 (Mental Effects, Limited to half effect) • 10 points
Strongest One There Is: Enhanced Stamina 5, Enhanced Strength 2, Enhanced Strength 4 (Limited to Lifting), All Limited to gaining 1 rank per round while Hulk is angry • 9 points
Unlimited Strength: Feature 1 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie.) • 1 point

Offence: Initiative +2, Unarmed Attack +8, Unarmed Damage +18/+20

Defences: Dodge 8, Parry 8, Toughness 15/20, Fortitude 16, Will 7

Complications:
Motivation – Acceptance: Hulk is an outcast who tries and fails to gain acceptance from those around him.
Enemy: Hulk has several powerful enemies including the Abomination and the Leader.
Power Loss: If the merged Hulk becomes too angry he has been known to revert back to the form of Bruce Banner, but with the Savage Hulk’s personality and intelligence.
Temper: HULK SMAAAAAAASH!!!!!!

Costs: Abilities 104 + Skills 22 + Advantages 11 + Powers 80 + Defences 16 = 233 points

- Known as The Merged Hulk, this variation of the Jade Goliath was initially believed to be a merger of Banner, Fixit, and the Savage Hulk with the former’s intelligence as well as the second’s caustic personality and the third’s physical gifts. In fact the base strength level of the Merged Hulk was higher even than that of the Savage Hulk, and considerably higher than that of the Grey Hulk. Later it was discovered that the Merged Hulk was a whole new personality, representing Banner’s ideal self, and became known as The Professor. This version of the Hulk allied with the superhuman team known as The Pantheon and even led them for a time.

http://img1.wikia.nocookie.net/__cb20130525145804/powerlisting/images/9/9f/Green_Scar_Hulk.jpg
The Green Scar Hulk
Power Level: 15

Abilities: Strength 18, Stamina 15, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 2, Presence 3

Skills: Expertise (Physics) 6 (+8), Expertise (Tactics) 6 (+8), Insight 4 (+6), Intimidate 14 (+17), Perception 4 (+5), Ranged Combat (Thrown) 6 (+8), Technology 4 (+6)

Advantages: Close Combat 3, Daze (Intimidate), Extraordinary Effort, Fearless, Great Endurance, Improved Smash, Inspiration, Power Attack, Takedown 2, Ultimate Effort (Strength)

Powers:
Gamma Irradiated Form: Immunity 2 (Disease, Poison), Immunity 10 (Mental Effects, Limited to Half Effects), Impervious Toughness 15, Leaping 12, Regeneration 10, Senses 3 (Astral Awareness, Direction Sense, Distance Sense, Both restricted to sensing the place where the Hulk was created), Speed 6 (120mph) • 53 points
Hulk Smash!: Array 20 points • 22 points

Thunderclap: Burst Area Affliction 10 (Resisted by Fortitude, Impaired, Stunned, Incapacitated) • 20 points
Groundstrike: Burst Area Affliction 15 (Resisted by Dodge, Impaired, Prone, Limited to Two Degrees, Instant Recovery, Limited to targets in contact with the ground) • 1 point
Super Breath: Cone Area Move Object 10, Limited to pushing objects away • 1 point
Rage Bolstered Will: Immunity 20 (Mental Effects, Limited to half effect) • 10 points
Strongest One There Is: Enhanced Stamina 5, Enhanced Strength 2, Enhanced Strength 4 (Limited to Lifting), All Limited to gaining 1 rank per round while Hulk is angry • 9 points
Unlimited Strength: Feature 1 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie.) • 1 point
Weapons: Penetrating Strength 15, Variable Descriptor (Melee Weapons) (Easily Removable -6 points) • 10 points
Shield: Enhanced Defences 4 (Dodge 2, Parry 2) (Removable - 1 point) • 3 points

Offence: Initiative +2, Unarmed Attack +10, Unarmed Damage +18/+20

Defences: Dodge 8 [10], Parry 8 [10], Toughness 15/20, Fortitude 17, Will 8

Complications:
Motivation – Vengeance: The Green Scar Hulk seeks to punish those he sees as responsible for the death of his wife Caiera Oldstrong.
Enemy: Hulk has several powerful enemies including Black Bolt, Iron Man, Professor X, and Doctor Strange.
Temper: HULK SMAAAAAAASH!!!!!!

Costs: Abilities 102 + Skills 22 + Advantages 13 + Powers 108 + Defences 15 = 260 points

- The insanely enraged version of the “Gravage” Hulk, the version of the Hulk known as Green Scar Hulk learned to harness his awful rage thanks to meditation training under his ally Hiroim. The Green Scar Hulk personality also experienced much less conflict with Bruce Banner as both personalities were in love with the same woman. Originally a captive gladiator on the world of Sakaar, the Green Scar Hulk led a successful coup and set himself up as king and the mightiest warrior on that world. When his wife Caiera was killed the Hulk blamed the forces that had exiled him to Sakaar and led an attack on Earth and the so-called Illuminati which saw him battle many of Earth’s most powerful heroes. The Green Scar Hulk threatened the entire world when his vast rage saw him emit gamma radiation that could have built up to a vast nuclear explosion. The personality was suppressed after this incident and the Savage Hulk re-emerged but the so-called “Worldbreaker” has come to the fore briefly since. The Green Scar Hulk is one of the mightiest of the Hulk’s incarnations and easily subdued the Red Hulk, with far increased mastery of unarmed and armed combat and specially built weapons.

PhilH
05-19-2014, 03:29 PM
http://upload.wikimedia.org/wikipedia/en/8/82/She-Hulk_vol1_no1.jpg
She-Hulk
Power Level: 12

Abilities: Strength 15, Stamina 13, Agility 4, Dexterity 1, Fighting 7, Intellect 3, Awareness 2, Presence 1

Skills: Close Combat (Unarmed) 2 (+9), Deception 4 (+5), Law Expertise 8 (+11), Intimidate 8 (+9), Investigate 4 (+7), Vehicles 4 (+5)

Advantages: All-Out Attack, Attractive, Power Attack

Powers:
Gamma Enhanced Body: Enhanced Strength 3 (Limited to Lifting), Immunity 2 (Disease, Poison), Impervious Toughness 13, Leaping 10, Regeneration 5 • 33 points
Groundstrike: Burst Affliction 10 (Resisted by Dodge, Impaired, Prone, Limited to Two Degrees, Limited to Targets in contact with the ground) • 5 points

Offence: Initiative 4, Unarmed Attack +9, Damage +15

Defences: Dodge 10, Parry 11, Toughness 13, Fortitude 15, Will 8

Complications:
Motivation – Thrills: She-Hulk thrives on her power and loves being a super hero.
Relationships: Due to her stints with several super hero teams She-Hulk is extraordinarily connected within the super human community.
Second Identity: In her normal form of Jennifer Walters She-Hulk has Str -1, Sta 0, Ag 0, and Fig 2 with a corresponding reduction in skills.

Costs: Abilities 90 + Skills 15 + Advantages 3 + Powers 32 + Defences 18 = 176 points

PhilH
05-21-2014, 01:03 PM
http://static.comicvine.com/uploads/original/2/29837/1803844-spiderwoman_michael_turner_print.jpg
Spider-Woman (Jessica Drew)
Power Level: 10

Abilities: Strength 8, Stamina 6, Agility 8, Dexterity 4, Fighting 10, Intellect 3, Awareness 3, Presence 2

Skills: Acrobatics 8 (+16), Close Combat (Unarmed) 2 (+12), Deception 6 (+8), Intimidate 8 (+10), Investigate 8 (+11), Perception 4 (+7), Persuasion 6 (+8), Ranged Combat (Venom Blast) 4 (+10), Stealth 6 (+14), Vehicles 4 (+8)

Advantages: Attractive, Contacts, Evasion, Improved Defence, Language 3 (English*, Russian, Portuguese, Japanese, French, Spanish, Korean), Ranged Attack 2
Powers:

Venom Blast: Array 20 points • 21 points

Bio-Energy Blast: Ranged Damage 10 • 20 points
Stunning Blast: Ranged Affliction 10 (Dazed, Stunned, Cumulative, Limited to Two Degrees) • 1 point
Enhanced Senses: Enhanced Advanatage 1 (Uncanny Dodge), Senses 11(Accurate Hearing Group, Extended Hearing 1, Ultra-Hearing) •7 points
Spider Hybrid Abilities: Enhanced Skills 12 (Deception 4, Persuasion 4, Both limited to men, Intimidate 4, Limited to women, all Scent Dependent), Flight 5 (60mph), Immunity 8 (Disease, Poison, Radiation, Radiation Damage), Movement 2 (Wall Crawling) • 24 points

Offence: Initiative +8, Unarmed Attack +12, Unarmed Damage +8, Venom Blast Attack +10, Venom Blast Damage +10

Defences: Dodge 14, Parry 13, Toughness 6, Fortitude 11, Will 8

Complications:
Motivation – Acceptance: Jessica Drew is a woman out of time, and has been manipulated by many forces throughout her life.
Enemy: Madame Hydra, Morgan LeFay.
Reputation: In the past Jessica has been replaced by the Skrull Queen and also has acted as an agent for HYDRA, leading to many heroes being unsure if they can trust her.

Costs: Abilities 88 + Skills 28 + Advantages 10 + Powers 52 + Saves 19 = 197 points

- The original Spider-Woman, Jessica Drew was a character who stayed in limbo for many years (after being a distaff character designed for copyright protection purposes) before becoming a favourite of writer Brian Michael Bendis. She became a member of the New Avengers line up and has stuck around on one branch or other of the team since then.
- She's routinely used as the person-most-likely-to-be-a-traitor and has been a double agent for HYDRA/triple agent for S.H.I.E.L.D. and was even replaced by The Skrull Queen Veranke at one point. The upshot of this is that no matter how heroic she is at any given time there will always be those who don't trust her.

PhilH
05-21-2014, 01:15 PM
http://upload.wikimedia.org/wikipedia/en/1/1a/Arachnejc.jpg
Arachne
Power Level: 10

Abilities: Strength 8, Stamina 6, Agility 8, Dexterity 6, Fighting 6, Intellect 2, Awareness 2, Presence 2

Skills: Acrobatics 6 (+14), Close Combat (Unarmed) 4 (+10), Deception 6 (+8), Investigate 6 (+8), Perception 6 (+8), Ranged Combat (Psychic Webbing) 2 (+8), Stealth 6 (+14)

Advantages: Agile Feint, Evasion, Ranged Attack 1

Powers:
Spider Powers: Movement 2 (Wall-Crawling), Leaping 2, Senses 1 (Acute Touch), Speed 3 • 11 points
Psionic Webbing: Array 30 points • 32 points

Ensnarement: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Immobile and Defenceless, Extra Condition, Limited Degree) • 30 points
Web-Slinging: Movement 2 (Slow Fall, Swinging) • 1 points
Web-Tendrils: Move Object 10 • 1 point

Offence: Initiative +7, Unarmed Attack +10, Unarmed Damage 8, Psionic Webbing Attack +9, Psionic Webbing 10

Defences: Dodge 14, Parry 13, Toughness 6, Fortitude 9, Will 8

Complications:
Motivation – Doing Good: Although often manipulated and used Julia seeks to make the world a better place.
Relationships: Julia has a daughter. She has also been close to Val Cooper in the past and has been romantically involved with The Shroud.

Costs: Abilities 80 + Skills 18 + Advantages 3 + Powers 43 + Saves 22 = 166 points

- Jessica Drew was in de-powered comics limbo in the mid-1980s allowing for Marvel to introduce a new Spider-Woman during the huge Secret Wars cross-over event. As a resident of the suburb of Denver stolen by The Beyonder, Julia Carpenter used her recently acquired powers to join the heroes on Battleworld. Despite this auspicious debut she actually did very little to make an impact.
- As the second Spider-Woman she joined up with Freedom Force (the former Brotherhood of Evil Mutants) at the behest of their government handler Val Cooper. Spider-Woman's powers were the result of experiments conducted on her by a project headed by Cooper. She subsequently joined the West Coast Avengers and their spin-off Force Works before retreating into the background.
- The serum that granted Julia her powers greatly enhanced her strength and agility and somewhat increased her stamina. It also unlocked certain psychic abilities that are remarkably spider like, such as Psionic webbing and an ability to stick to walls. Her sense of touch is also enhanced.
- I've not kept up with Julia Carpenter recently but I believe she is now blind and has enhanced psionic powers as the new Madame Web.

PhilH
05-21-2014, 02:08 PM
http://upload.wikimedia.org/wikipedia/en/d/da/Spiderwomanmattie.PNG
Spider-Woman (Mattie Franklin)
Power Level: 9

Abilities: Strength 8, Stamina 5, Agility 7, Dexterity 4, Fighting 4, Intellect 1, Awareness 2, Presence 1

Skills: Acrobatics 4 (+11), Athletics 4 (+12), Close Combat (Unarmed) 6 (+10), Expertise (Pop Culture) 6 (+7), Stealth 2 (+9)

Advantages: Agile Feint, Defensive Attack, Evasion, Improved Defence, Ranged Attack 4, Uncanny Dodge

Powers:
Retractable Legs: Extra Limbs 4 (Subtle 2) • 6 points
Inherited Spider-Powers: Array 30 points • 33 points

Psionic Webbing Ensnarement: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Immobile and Defenceless, Extra Condition, Limited Degree) • 30 points
Bio-Energy Blast: Ranged Damage 10 • 20 pointsPsionic Web-Slinging: Movement 2 (Slow Fall, Swinging) • 1 points
Psionic Web-Tendrils: Move Object 10 • 1 point
Stunning Blast: Ranged Affliction 10 (Dazed, Stunned, Cumulative, Limited to Two Degrees) • 1 point
Spider Hybrid Abilities: Enhanced Skills 12 (Deception 4, Persuasion 4, Both limited to men, Intimidate 4, Limited to women, all Scent Dependent), Flight 5 (60mph), Immunity 8 (Disease, Poison, Radiation, Radiation Damage), Movement 2 (Wall Crawling) • 24 points
Enhanced Senses: Enhanced Advanatage 1 (Uncanny Dodge), Senses 11(Accurate Hearing Group, Extended Hearing 1, Precognition [Flaw: Uncontrolled], Ultra-Hearing) • 9 points

Offence: Initiative +7, Unarmed Attack +10, Unarmed Damage 8, Venom Blast/Psychic Webbing Attack +8, Venom Blast/Psychic Webbing 10

Defences: Dodge 13, Parry 13, Toughness 5, Fortitude 9, Will 7

Complications:
Motivation – Youthful Exuberance: Mattie was a young woman seeking to make a difference in the world who was slowly ground down by the super-hero game.
Enemy: Charlotte Witter.
Bad Luck: Things rarely go right for Mattie – her father was a criminal, another woman stole her powers, her boyfriend abused her, and she was finally made a human sacrifice.

Costs: Abilities 64 + Skills 11 + Advantages 8 + Powers 73 + Defences 24 = 180 points

- Mattie Franklin was the third Spider-Woman, a tomboy who interrupted and disrupted a mystic ritual intended to give Norman Osborne the power to kill Spider-Man. The result was that she gained the power and became a sort of Spidey-lite.
- Later when Charlotte Witter was defeated after stealing the powers of Mattie, Julia Carpenter and Jessica Drew all three woman's abilities emerged in Mattie. Despite the raw power that comes with spider-strength, psionic webs, and venom blasts Mattie remained pretty inexperienced. She was later abused by a boyfriend who kept her sedated (the immunity to toxins she had inherited from Drew had since faded) and used her as a source of Mutant Growth Hormone.
- When writers realised Mattie was spent creatively she was hunted and sacrificed by the Kravinoff family as part of a scheme to restore the Grim Hunter to life.

PhilH
05-24-2014, 02:02 AM
http://upload.wikimedia.org/wikipedia/en/e/e0/Iron_Man_bleeding_edge.jpg
Iron Man
Power Level: 13

Abilities: Strength 15, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 9, Awareness 2, Presence 4

Skills: Close Combat (Unarmed) 6 (+11), Deception 4 (+8), Expertise (Business and Finance) 12 (+21), Expertise (Current Events) 4 (+13), Expertise (Military) 2 (+11), Expertise (Politics) 2 (+11), Expertise (Science) 6 (+15), Insight 4 (+6), Perception 4 (+6), Persuasion 6 (+10), Ranged Combat (Weapon Systems) 10 (+12), Technology 10 (+19), Vehicles 4 (+6)

Advantages: All-Out Attack, Assessment, Attractive, Benefit 6 (Billionaire, Public Status), Connected, Eidetic Memory, Improved Aim, Improved Initiative, Improved Smash, Inventor, Luck 2, Power Attack, Precise Attack (Ranged, Cover), Skill Mastery (Technology)

Powers:
Iron Man Armour: 159 points, Removable (-32 points) • 127 points

Invincible: Enhanced Strength 13, Flight 12, Protection 13 (Impervious) • 76 points
Tactical Computer: Enhanced Advantages 8 (All-Out Attack, Assessment, Eidetic Memory, Improved Aim, Improved Initiative, Improved Smash, Power Attack, Precise Attack), Enhanced Defences 15 (Dodge 8, Parry 7), Enhanced Skill 4 (Insight 4, Only for Assessment purposes) Enhanced Skills 16 (Close Combat 6, Ranged Combat 10)• 32 points
Sensory Systems: Communication 3 (Subtle), Senses 8 (Direction Sense, Distance Sense Extended Hearing, Extended Vision 2, Infravision, Time Sense, Ultra-Hearing) • 21 points
Weapon Systems: Array • 28 points

Repulsor Blast: Ranged Damage 14 • 28 points
Uni-Beam: Line Area Damage 13 • 1 point
Chest Light: Environment (Strong Light) 4 • 1 point

Equipment: Tony Stark is a billionaire and has kitted himself out well, enjoying a number of fast cars and palatial homes

Offence: Initiative +6, Unarmed Attack +11, Unarmed Damage +15, Repulsor Attack +12, Repulsor Damage +14

Defences: Dodge 10, Parry 11, Toughness 15 (12 Impervious), Fortitude 9, Will 12

Complications:
Motivation – Responsibility: Despite a playboy lifestyle Tony Stark believes in doing the right thing.
Enemies: Iron Man has several major enemies including the Mandarin.
Relationships: Tony has been close to a number of people throughout his career including Pepper Potts, Happy Hogan, Jim Rhodes, and Bambi Arbogast. Any one of them presents a target for his enemies.
Reputation: Tony Stark was leader of the Pro Registration group during the superhuman Civil War, and many of his fellows have not forgiven him for his actions.
Addiction: Tony Stark is a recovering alcoholic and will always be tempted to relapse.

Costs: Abilities 86 + Skills 28 + Advantages 12 + Powers 127 + Defences 18 = 271 points

- Despite being one of the first major Marvel heroes, Iron Man has always been a second stringer... at least until Robert Downey Jr came along and made a megastar out of him thanks to a brilliantly charismatic turn.
- Scratch the surface and Iron Man is basically a paragon. He flies, is super strong, has enhanced senses... basically he's a man of steel. Tony Stark is also a mega-rich billionaire so he's kind of like a cross between Superman and Bruce Wayne.
- In recent years Iron Man has been one of the most controversial heroes in the mainstream MU. Reinvented as a "hard-headed futurist" he was one of the primary architects behind the superhuman registration act and the leader of the pro-registration forces in the civil war. That led to him making a lot of questionable decisions (press-ganging folk, working with known villains, inventing a superhuman guantanamo bay). Those decisions hang around him like a distasteful smell and it'll take a long time before his relationships with some other heroes are fully repaired.

PhilH
05-24-2014, 02:22 AM
http://img1.wikia.nocookie.net/__cb20101220172119/marveldatabase/images/2/25/Avengers_Academy_Vol_1_7_Textless.jpg
Giant-Man
Power Level: 12

Abilities: Strength 2 [14], Stamina 2 [14], Agility 1, Dexterity 1, Fighting 5, Intellect 8, Awareness 2, Presence 1

Skills: Close Combat (Unarmed) 5 (+10), Expertise (Entomology) 8 (+16), Expertise (Science) 11 (+19), Intimidate 0 (+1), Ranged Combat (Wasp Sting) 4 (+10), Technology 10 (+18), Stealth 0 (+1), Vehicles 4 (+5)

Advantages: Improvised Tools, Inventor, Ranged Attack 5, Skill Mastery 2 (Science, Technology)

Powers:
Size Manipulation: Array 66 points • 67 points

[B]Size Decrease: Normal Strength Shrinking 20, Protection 6 • 66 points
Size Increase: Growth 12, Growth 6 (No increase in Strength or Stamina), Impervious Toughness 14 (linked to Growth)• 1 point
Trained Defences: Enhanced Defences 10 (Dodge 5, Parry 5, Quirk – Only when larger than his opponent) • 9 points
Huge Limbs: Area Burst on Strength 14, Linked to Growth (Quirk – Only when 8 or more ranks of Growth in use) • 13 points

Offence: Initiative +1, Unarmed Attack +10, Unarmed 14 (at full Growth)
Defences: Dodge 8 (6 at Growth 14, 18 at Shrinking 20), Parry 8 (6 at Growth 14, 18 at Shrinking 20), Toughness 2 [14], Fortitude 4 [18], Will 6
Complications:
Motivation – Acceptance: Despite being a founding member of the Avengers Hank Pym has struggled to gain the full respect of the public and his peers and has lurched from one heroic identity to the next.
Reputation: Pym has had questionable sanity with at least one nervous breakdown, one bout of multiple-personality disorder, and is known amongst his peers for striking his then wife Jan.
Relationship: Hank has a frought on/off relationship with The Wasp (Janet Van Dyne) while she is alive, and struggles to bring her back to life while she is dead.
Guilt: Pym is always haunted by the sins of his past, not least his creation of the genocidal robot Ultron.

Costs: Abilities 36 + Skills 21 + Advantages 9 + Powers 117 + Defences 20 = 203 points

- Poor Hank Pym is a character more known for his frailties than for any grand heroic feats. He is a scientific genius (Marvel made lots of them in the 1960s), but nowhere near the level of a Stark or a Richards, and he's been through more identities than most people care to count.
- Starting out as Ant-Man he swapped his shrinking for growth when he and his girlfriend/sidekick The Wasp joined the Avengers. In recent years he's been more of a background mentor style character with the Avengers Academy and then the Avengers AI series.
- This version of Hank is based on the Giant-Man persona from the period where he was headmaster of the Avengers Academy. It represents his basic power set of shrinking and growing (he's one of the most experienced and accomplished size changing heroes) with no wasp stings or ants to back him up.

PhilH
05-24-2014, 03:09 AM
http://static.comicvine.com/uploads/original/10/109250/2446939-thor_deviant_saga_1_colored_by_spidey0318-d4dhs2y.jpg
Thor
Power Level: 14

Abilities: Strength 16, Stamina 10, Agility 2, Dexterity 3, Fighting 11, Intellect 2, Awareness 2, Presence 5

Skills: Athletics 4 (+20), Close Combat (Unarmed) 1 (+12), Expertise (Asgard) 10 (+12), Expertise (God of Thunder) 15 (+17), Insight 4 (+6), Intimidate 8 (+13), Perception 5 (+7), Persuasion 2 (+7), Ranged Combat (Hammer Attacks) 3 (+6)

Advantages: All-Out Attack, Attractive, Diehard, Inspire, Leadership, Power Attack, Ranged Attack 4

Powers:
Thunder God Advantages: Enhanced Strength 4 (Lifting Only), Feature 1 (Increased Mass), Immunity 11 (Aging, Life Support), Impervious Protection 5, Senses 2 (Vision Counters Illusion) • 28 points
Mjoliner: 89 points (Removable -18) • 71 points

Riding the Storm: Flight 10 (2000mph), Movement 6 (Dimensional Movement 3, Space Travel 2, Zero-G Adaptation) • 32 points
Hammer Blow: Strength Based Damage 2, Deflect 13 • 15 points
God of Thunder: Array 37 points • 42 points

Hammer and Lightning: Ranged Damage 18 (Variable Descriptor, Lightning and Hammer Throw) • 37 points
Summon Winter: Selective Cold Environment 12 • 1 point
Howling Gales: Selective Impede Movement Environment 12 • 1 point
Call Lightning: Ranged Damage 16 (Indirect 4) • 1 point
Fog: Cloud Area Ranged Visual Concealment Attack 2 (Precise) • 1 point
Powerful Winds: Perception Range Move Object 10 (Thrown Mastery 4) • 1 point

Offence: Initiative +2, Hammer Blow +11, Hammer Damage 17, Hammer Throw Attack +10, Thrown Hammer/Lightning 18

Defences: Dodge 12, Parry 13, Toughness 15, Fortitude 18, Will 10

Complications:
Motivation – Responsibility: Thor is the God of Thunder and one of the greatest heroes of the Asgardian race.
Honour: Thor will always act honourably even where it disadvantages him.
Enemies: Thor has a number of powerful enemies, not least Loki and any enemy of the Aesir in general.
Power Loss: Thor often shares his existence with normal humans and can lose his powers when separated from Mjoliner.

Costs: Abilities 102 + Skills 26 + Advantages 10+ Powers 99 + Defences 28 = 265 points

- One of the Avengers big-hitters, Thor is the Asgardian God of Thunder and the closest the team had to Superman for many years. He's a favourite Avenger of mine with the whole noble soul thing being very appealing.
- Thor is pretty much PL14 across the board being only a tiny bit softer on defence (PL13.75) but his deflect allows him to overcome that weakness. Thor is the king of the Power Attack maneuver and will do it as often as possible. He also tends to rush headlong into a fight without taking proper care of himself so All-Out Attack is also a favourite.

PhilH
05-24-2014, 03:20 AM
http://img3.wikia.nocookie.net/__cb20140307000339/avengersalliance/images/1/1f/Wasp-Classic-iOS.png
The Wasp
Power Level: 11

Abilities: Strength 1 [5], Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 4

Skills: Acrobatics 4 (+7), Deception 6 (+10), Expertise (Business) 4 (+6), Expertise (Fashion Design) 8 (+11), Expertise (Tactics) 4 (+6), Insight 4 (+7), Investigate 4 (+6), Perception 6 (+9), Ranged Combat (Wasp Sting) 6 (+12), Stealth 0 (+21*), Vehicles 4 (+7)

Advantages: Attractive, Benefit 3 (Millionaire), Close Attack 3, Defensive Attack, Defensive Roll 3, Favoured Environment (Aerial), Favoured Foe (Larger Opponents), Improved Defence, Leadership, Ranged Attack 3, Redirect, Set Up, Taunt, Teamwork

Powers:
Wasp Size: Enhanced Ability 4 (Strength, Linked to Shrinking), Normal Strength Shrinking 20 • 64 points
Wasp Wings: Winged Flight 5 • 10 points
Wasp Sting: Ranged Damage 10 • 20 points

Offence: Initiative +3, Unarmed Attack +7, Unarmed 5 (Shrunk), Wasp Sting Attack +12, Wasp Sting 10

Defences: Dodge 17*, Parry 17*, Toughness 5 (2 without Defensive Roll Bonus), Fortitude 6, Will 8
* at maximum shrinking rank

Complications:
Motivation – Adventurer: Janet Van Dyne enjoys being a super hero and the thrilling life that goes with it.
Relationship: Janet has a complex relationship with her ex-husband and regular team mate Hank Pym.

Costs: Abilities 44 + Skills 25 + Advantages 22 + Powers 95 + Defences 15 = 201 points

- Although she started out as a flighty stereotype girl romance/sidekick for Pym, Janet Van Dyne came into her own as one of the core Avengers for many years. She's much more of a thrill-seeker than some other members of the team and seems to enjoy being an Avenger and smirking at the serious menfolk all around her.
- Even before they killed her off at the end of the Secret Invasion storyline Janet seemed to have gotten lost in the shuffle. Spider-Woman, Black Widow, and Ms Marvel seemed to occupy the alpha female role in any Avengers teams and the Wasp had faded into the background. Now that they've brought her back from the dead it'll be interesting to see what the writers can come up with to keep her relevant.

PhilH
05-24-2014, 03:57 AM
http://img3.wikia.nocookie.net/__cb20101003105759/marveldatabase/images/7/75/Ultimate_Comics_Thor_Vol_1_2_Textless.jpg
Loki
Power Level: 14

Abilities: Strength 11, Stamina 9, Agility 4, Dexterity 4, Fighting 6, Intellect 5, Awareness 6, Presence 7

Skills: Bluff 17 (+24), Close Combat (Swords) 4 (+10), Expertise (Magic) 17 (+22), Insight 12 (+18), Perception 10 (+16), Persuasion 12 (+19), Sleight of Hand 8 (+12), Stealth 6 (+10)

Advantages: Artificer, Attractive, Daze (Deception), Defensive Roll 3, Improved Initiative, Inspire 3, Ritualist, Skill Mastery (Deception)

Powers:
Asgardian Advantages: Enhanced Ability 2 (Strength, Limited to Lifting), Feature 1 (Increased Mass), Immunity 2 (Aging, Disease), Protection 1 (Impervious) • 6 points
Asgardian Magic: Dynamic Array 60 points • 73 points

Lord of Lies: Selective All Senses Illusion 15 (Resistable) • 61 points
Dimension Walking: Movement 3 (Dimensional Movement), Teleportation 20, Increased Mass 4 • 2 points
Magical Masks: Visual Concealment 4, Morph 3 (Humanoids) • 2 points
Master of Magic: Perception Range Nullify Magic 14 (Broad, Simultaneous) • 2 points
Mystic Blast: Ranged Damage 16, Accurate 4, Improved Critical 2 • 2 points
Scrying: Visual and Auditory Remote Sensing 19, Dimensional 3, Quirk – Requires a reflective surface • 2 points
Telepathic Communication: Subtle Mental Communication 4 (Dimensional) • 2 points
Personal Magic: Flight 8, Sustained Protection 5 • 21 points
Sense Magic: Senses 5 (Acute, Extended 3 Magical Awareness) • 5 points

Equipment: Loki is a senior member of a pantheon of gods (even if he’s not particularly well liked by his fellows) and is a master villain of huge proportions. Resultantly he can have access to whatever toys or minions seem appropriate at the GM’s discretion.

Offence: Initiative +8, Mystic Blast Attack +10, Mystic Blast 16

Defences: Dodge 10, Parry 9, Toughness 15, Fortitude 12, Will 16

Complications:
Motivation – Power: Loki seeks control over everything he sees.
Relationships: Loki’s worst enemies, such as Thor and Odin are often his closest family and sometime allies.
Rivals: Other Asgardian sorcerers such as Karnilla and Amora.
Reputation: Anyone who knows Loki also knows that he is a liar and manipulator.

Costs: Abilities 104 + Skills 43 + Advantages 12 + Powers 95 + Defences 23 = 277 points

- The Avengers originally got together to battle one of Loki's plots and he's been a consistent thorn in their side ever since. He can't really help himself, its in Loki's nature to be manipulative and treacherous and he quite enjoys it.
- He's had a surge in popularity thanks to his portrayal in the recent Thor and Avengers movies. Tom Hiddleston played him as vulnerable but dangerous, charismatic but reprehensible, and swiped many of the best lines while he was at it.
- Loki is pretty powerful on his own (although he actually only reaches his caps on his Deception skill - he's a PL13 on offence and slightly softer on defence), but he isn't the sort of man who will face down threats one on one. He's a plotter, a schemer, and a manipulator and will usually have a lot more up his sleeve than his basic statistics suggest.

PhilH
05-25-2014, 03:12 PM
X-Men: Days of Future Past Character Special

When the Winter Soldier movie came out I posted character stats for the "name" characters on the old forum and the plan will be to post the statistics for the players in the new (and a bit brilliant) X-Men: Days of Future Past movie.

I'm not planning on posting statistics for the movie versions of the characters (yet... that's a plan for the future), these are always the DC Adventures style "iconic" comic book versions. Sooo... coming up:

Professor X
Magneto
Wolverine
Mystique
Storm
Shadowcat
Iceman
Quicksilver
Bishop
Beast
Sunspot
Colossus
Warpath
Blink
Havok
Ink
Toad
Sentinels
William Stryker

Some I've posted before, some I've never posted. I'll intersperse with some related characters where appropriate.

Genuinely though, if you're remotely interested in the X-Men movies get out and see this one. It barely puts a foot wrong throughout the running time. Me, and the other half, both loved it.

PhilH
05-25-2014, 03:51 PM
http://static.comicvine.com/uploads/original/13/137521/2895276-prof_x.jpg
Professor X
Power Level: 14

Abilities: Strength 0, Stamina 3, Agility -2, Dexterity 2, Fighting 3, Intellect 6, Awareness 4, Presence 6

Skills: Deception 4 (+10), Expertise (Psychology) 6 (+12), Expertise (Life Sciences) 18 (+24), Expertise (Tactics) 4 (+10), Insight 12 (+16), Persuasion 6 (+12), Ranged Combat (Mental Powers) 8 (+10), Technology 8 (+14), Treatment 2 (+8), Vehicles 4 (+6)

Advantages: Benefit 5 (Multi-Millionaire, Leading Expert on Mutation), Connected, Contacts, Inventor, Leadership, Ranged Attack 3, Skill Mastery (Life Sciences)

Powers:
Astral Projection: Visual, Auditory and Mental Remote Sensing 16 (Limited – body is left defenceless when power is in use) • 48 points
Most Powerful Mind On Earth: Dynamic Array 48 points • 58 points

Telepathy: Mental Communication 4, Comprehend Languages 2, Mind Reading 14 • 48 points
Mind Control: Perception Range Cumulative Affliction 14 (Resisted by Will, Dazed, Compelled, Controlled) • 2 points
Mental Illusion: All Senses Resistible Illusion 12 • 2 points
Mental Blast: Ranged Damage 15 (Alternate Save – Will) • 2 points
Mental Burst: Selective Perception Range Damage 12 (Alternate Save, Will) • 2 points
Mental Invisibility: Concealment 10 (Resisted by Will) • 2 points
Psychic Awareness: Senses 6 (Psychic Awareness, Acute Accurate Extended Detect Mutants 2) • 6 points

Equipment:
Cerebro: Extended 4 on Detect Mutants • 4ep
Motorised Wheelchair: Size: Small, Speed 1 Tou 5 • 1ep

Offence: Initiative +6, Mental Blasts +13, Mental Blast Damage 15

Defences: Dodge 2, Parry 4, Toughness 3, Fortitude 6, Will 19

Complications:
Motivation – Idealism: Charles Xavier believes above all in a world where mutants are accepted and not hated and his entire life’s work has been with the goal of making that happen.
Survivors Guilt: Xavier has recruited dozens of young mutants to his mission through the years, many of whom have died. Aware that sometimes these deaths have been as a result of his choices Xavier carries a great deal of guilt.
Paraplegic: For most of his adult life Charles Xavier has been paralysed from the waist down and confined to a wheelchair.

Costs: Abilities 44 + Skills 34 + Advantages 13 + Powers 112 + Defences 24 = 227 points

- The founder, and leader, of the X-Men for most of the team's history is Professor X. He's the self styled most powerful telepath on Earth (although realistically the power of plot restricts his ability to finish any fight with his mind).
- After being a huge part of the teams formative years he became pretty much MIA in the 1980s, before being a huge part of the 90's era when the Blue and Gold teams happened and then Xavier's became a team again. Modern sensibilities though meant that a man who had to be a behind the scenes teacher also had to be a man who had a shady and shadowy past. This led to the Second Genesis and Danger story lines where Xavier increasingly lost the respect of his former students. The final result was a character too powerful to remain, too damaged to remain, and needed put down which he was at the end of the Avengers vs X-Men storyline.

PhilH
05-25-2014, 04:05 PM
http://images.wikia.com/powerlisting/images/archive/6/67/20110628213925!Wolverine_(Marvel).jpg
Wolverine
Power Level: 12

Abilities: Strength 4, Stamina 6, Agility 4, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 2

Skills: Acrobatics 2 (+6), Athletics 6 (+10), Close Combat (Unarmed) 2 (+16), Deception 8 (+10), Expertise (Military) 6 (+8), Expertise (Streetwise) 10 (+10), Expertise (Survival) 8 (+10), Insight 8 (+11), Intimidate 10 (+12), Investigate 8 (+10), Perception 16 (+20), Sleight of Hand 4 (+7), Stealth 8 (+12), Vehicles 4 (+7)

Advantages: All-Out Attack, Animal Empathy, Close Attack 4, Defensive Attack, Defensive Roll 2, Diehard, Equipment 2, Improved Critical 2 (Claws), Improved Disarm, Improved Initiative, Luck 2, Ranged Attack 3, Startle, Takedown, Teamwork, Uncanny Dodge, Weapon Bind, Weapon Break

Powers:
Adamantium Claws: Strength Based Damage 4 (Penetrating, Linked Penetrating Strength 4), Improved Advantages (Improved Critical 2) • 14 points
Adamantium Skeleton: Immunity 2 (Bone Breakage, Disease), Protection 2 • 4 points
Animal Senses: Enhanced Advantage 1 (Uncanny Dodge), Senses 9 (Accurate Smell, Acute Smell, Analytical Smell, Extended Smell 1, Low-Light Vision, Tracking 2, Ultra-Hearing) • 10 points
Healing Factor: Enhanced Advantages 1 (Diehard), Regeneration 8 • 9 points

Equipment: Motorcycle • 10ep

Offence: Initiative +8, Claw Attack +16, Claw Damage +8

Defences: Dodge 14, Parry 14, Toughness 10 (8 without Defensive Roll Bonus), Fortitude 10, Will 10

Complications:
Motivation – Acceptance: Wolverine is a man constantly seeking to make up for, and even discover his past.
Relationships: Wolverine has had many romantic entanglements, most of which end in tragedy, has a foster daughter named Amiko, and often enters a fatherly relationship with young female team mates such as Shadowcat, Jubilee, or X-23.
Enemy: Wolverine has several enemies such as Sabretooth, the Weapon X Program, and Lady Deathstrike.
Prejudice: Wolverine is a mutant in a world that often hates and fears them.
Temper: Almost as famous for his berserker rages as his mutant powers.

Costs: Abilities 70 + Skills 50 + Advantages 23 + Powers 39 + Defences 25 = 205 points

- Wolverine is a character who I can love or loathe depending on the writer. Wolverine's also a character who can be portrayed massively different depending on the writer. In a sense he's Marvel's Batman in that sometimes he's written as a street level scrapper who's just very hard to keep down, and other times he's the goddam WolverGod. I've built this Wolverine as the guy who can run with the X-Men and the Avengers (sometimes at the same time) and is one of Marvel's big hitters.
- If I were dialling him back for some of his more street level/spy stuff appearances I'd cut back on defence and accuracy first. Wolverine is the poster child for All-Out Attack, wading through swords, fists and bullets and taking plenty of licks just to ensure that he gets his hands (or claws) on his target.

PhilH
05-25-2014, 04:56 PM
http://upload.wikimedia.org/wikipedia/en/0/04/200px-Blink_012.jpg
Blink
Power Level: 10

Abilities: Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 2, Presence 2
Skills: Acrobatics 8 (+13), Athletics 6 (+8), Close Combat (Unarmed) 3 (+9), Deception 6 (+8), Expertise (Tactics) 4 (+6), Ranged Combat (Teleportation Attacks) 5 (+10), Sleight of Hand 4 (+9), Stealth 4 (+9)

Advantages: Agile Feint, Defensive Attack, Defensive Roll 3, Improved Critical 2 (Disruption Attack), Improved Aim, Improved Defence, Improved Initiative, Leadership, Redirect, Seize Initiative, Teamwork

Powers:
Blinking: Array 53 points • 55 points

Teleportation: Extended Teleport 18, Increased Mass 5 • 53 points
Teleportation Javelin: Ranged Teleport Attack 10, Increased Mass 3 • 1 point
Disruption Attack: Ranged Damage 10, Alternate Save (Fortitude) linked to Ranged Teleport Attack 5, Increased Mass 3 • 1 point

Offence: Initiative +9, Unarmed Attack +9, Unarmed 2, Blink Attacks +10, Disruption 10

Defences: Dodge 14, Parry 12, Toughness 6 (3 without Defensive Roll bonus), Fortitude 8, Will 8

Complications:
Motivation – No Place Left to Run: Blink’s home reality no longer exists and thus her continued existence is reliant on the Exiles and their task.
Unhinged from Time: As an Exile Blink must complete tasks she finds personally deeply distasteful to repair broken realities and this often weighs on her mind.
Relationships: A love affair with Mimic, and a father/daughter relationship with Sabretooth.

Costs: Abilities 54 + Skills 20 + Advantages 14 + Powers 55 + Defences 26 = 169 points

- Here we have Blink from Age of Apocalypse/Exiles, an agile teleporter and combatant who I think makes a nifty PL10 ranged scrapper.
- As a member of the Exiles Blink often wears the Tallus, a device designed to transport the team from one reality to another. In game terms it looks something like this.

The Tallus: Feature 1 (AI), Dimensional Movement 2 (Panoptichron and alternate versions of Earth), Temporal Movement 3, Increased Mass 5, Uncontrolled on Movement • 11 points
The AI informs the wearer what is “broken” in a timeline and what must be done to fix it (although it can occasionally be a bit cryptic). Its not truly a device and can’t be removed by a foe, however the Time Brokers can remove it and pass it to someone els (Power Loss Complication). Additionally if there is no teleporter in the group that it transports the Tallus will cause a bumpy ride. Those transported will be Dazed and Vulnerable until they make a Fortitude Save against DC22.
- The Earth-616 version of Clarice Ferguson is not nearly as skilled or experienced as this one and should probably be dialled back a PL or two, keeping the DC the same on the teleport attacks but reducing attack bonus and losing a lot of the finesse combat advantages and skills.

PhilH
07-27-2014, 02:02 PM
Okay... real life got in the way. May still go back to the DoFP builds but it seems less urgent...

http://img1.wikia.nocookie.net/__cb20130523224728/marveldatabase/images/f/fb/Cain_Marko_(Earth-12131)_002.png
The Juggernaut
Power Level: 14

Abilities: Strength 18, Stamina 14, Agility 0, Dexterity 2, Fighting 10, Intellect 0, Awareness 1, Presence 2

Skills: Expertise (Military) 4 (+4), Intimidate 14 (+16), Perception 2 (+3)

Advantages: Daze (Intimidate), Diehard, Fearless, Move-by Action, Ranged Combat 3, Ultimate Effort (Toughness)

Powers:
Unstoppable: Immunity 10 (Life Support), Immunity 80 (Toughness Effects, Half Effect), Enhanced Strength 4 (Only for moving forward through barriers), Impervious Toughness 14, Protection 4, Regeneration 10 • 82 points
Mystic Helmet: Immunity 20 (Mental Effects) (Removable -4 points) • 16 points

Offence: Initiative +0, Unarmed Attack +10, Unarmed Damage 18

Defences: Dodge 8, Parry 10, Toughness 18, Fortitude 20, Will 3

Complications:
Motivation – Greed: Cain is a mercenary at heart and his selfish desires fuel the greater part of his power.
Power Loss: If the Juggernaut loses access to the Crimson Ruby of Cyttorak he reverts to Cain Marko and has Str and Sta of 4.
Weakness: The Juggernaut’s immunity to harm is not effective against mystical forces and he must resist these with his normal (non-impervious) toughness.

Costs: Abilities 94 + Skills 10 + Advantages 8 + Powers 98 + Defences 16 = 226 points

- Cain Marko, the Juggernaut, is a team wrecker and powerhouse who fights whole teams of X-Men (or just the Hulk) and is pretty much only vulnerable to his own stupidity.
- An X-Men v Juggernaut story generally involves them getting his helmet off so that one of the team telepaths can take him out. A Hulk vs Juggernaut story on the other hand is just a slugfest.

PhilH
10-11-2014, 02:33 PM
http://static.comicvine.com/uploads/original/8/80111/3259566-captain-america-large.jpg
Captain America
Power Level: 12

Abilities: Strength 5, Stamina 5, Agility 7, Dexterity 4, Fighting 13, Intellect 2, Awareness 3, Presence 6

Skills: Acrobatics 8 (+15), Athletics 12 (+17), Close Combat (Unarmed) 3 (+19), Deception 3 (+9), Expertise (Art) 6 (+8), Expertise (Tactics) 16 (+18), Insight 8 (+11), Intimidate 4 (+10), Investigation 8 (+10), Persuasion 12 (+18), Ranged Combat (Shield Throw) 8 (+16), Sleight of Hand 7 (+11), Stealth 4 (+11), Treatment 4 (+6), Vehicles 5 (+9)

Advantages: Accurate Attack, Assessment, Benefit (Security Clearance), Close Attack 3, Defensive Attack, Defensive Roll 3, Diehard, Equipment 2, Evasion 2, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Improved Defence, Improved Disarm, Improved Initiative, Improved Trip, Inspire 4, Instant Up, Interpose, Leadership, Luck 3, Precise Attack 3 (Close Cover & Concealment, Ranged Cover), Ranged Attack 4, Seize Initiative, Tactical Mind, Takedown, Teamwork, Ultimate Will, Weapon Bind

Powers:
Super-Soldier: Enhanced Advantages 4 (Diehard, Evasion, Great Endurance), Leaping 1 • 5 points
Captain America’s Shield: Array 15 points, Easily Removable (- 6 points), Indestructable • 10 points

Shield in Hand: Sustained Enhanced Defences 4 (Dodge 2, Parry 2), Sustained Impervious Toughness 8, Strength Based Damage 3 • 14 points
Shield Throw: Ranged Strength Based Damage 3, Diminished Range, Ricochet 3, Split • 1 point

Equipment:
Motorcycle: See page 172 of the Mutants & Masterminds 3rd Edition Hero’s Handbook • 10ep

Offence: Initiative +11, Unarmed Attack +19, Unarmed Damage 5, Shield Bash +16, Shield Bash Damage 8, Shield Throw +16, Shield Throw Damage 8

Defences: Dodge 14 [16], Parry 14 [16], Toughness 8 (3 without Defensive Roll Bonus), Fortitude 10, Will 12

Complications:
Motivation – Duty: Steve Rogers as Captain America sees his role as a living symbol of the flag of the United States and all that it is meant to stand for.
Conflict of Ideals: Rogers has often found his idea of the true America differs from what goes on in the halls of power and intrigue, and this has often set him at odds with the very country he loves so dearly.
Anachronism: Even though he has been active for some years now Cap still finds that the 21st century and its values surprise and confuse him.
Reputation: Cap is the super-hero’s super-hero. His every move is watched by those who would be his allies and he sometimes finds interactions with certain people difficult because of the man they perceive him to be rather than the man he is.

Costs: Abilities 90 + Skills 54 + Advantages 42 + Powers 16 + Defences 22 = 224 points

- The Steve Rogers version of Captain America, a character I think is pretty misunderstood as a one-note American jingoist but is actually one of Marvel's more complex characters.
- He came out pretty cheap in the end compared to a lot of other heavy hitters but he should be able to hold his own against a lot of super powered characters
- This is the first of the "Kooky Quartet" to be posted here. As with all my builds I'm going modern and iconic in the same way the DCA books did with their characters. Sixties Cap is a good old PL 10, dialled back on accuracy and defence.

PhilH
10-11-2014, 02:48 PM
http://imgc.allpostersimages.com/images/P-488-488-90/69/6983/KOOK100Z/posters/hawkeye-marvel-avengers-assemble-lifesize-standup.jpg
Hawkeye
Power Level: 11

Abilities: Strength 3, Stamina 3, Agility 4, Dexterity 6, Fighting 8, Intellect 1, Awareness 3, Presence 3

Skills: Acrobatics 8 (+12), Athletics 8 (+11), Close Combat 3 (+11), Deception 8 (+11), Expertise (Streetwise) 6 (+7), Insight 4 (+7), Investigation 6 (+7), Perception 6 (+9), Ranged Combat (Bow) 5 (+15), Stealth 4 (+8), Vehicles 4 (+10)

Advantages: Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 1, Evasion, Improved Aim, Improved Critical 2, Improved Initiative, Inspire, Leadership, Luck 3, Precise Attack 2 (Ranged, Cover & Concealment), Ranged Combat 5, Seize Initiative, Set Up, Skill Mastery (Ranged Combat – Bow), Teamwork, Taunt, Ultimate Effort (Aim)

Powers:
Bow & Arrow: Array 12 points (Removable -6) • 11 points

Broadhead Arrow: Ranged Damage 6 • 12 points
Bolo Arrow: Ranged Cumulative Affliction 4 (Resisted by Dodge, Extra Condition, Hindered and Vulnerable, Defenceless and Immobile, Limited to Two Degrees) • 1 point
Cable Arrow: Movement 1 (Swinging) • 1 point
Flare Arrow: Light Environment 6 • 1 point
Smoke Arrow: Cloud Area Visual Concealment Attack 4 • 1 point
Sonic Arrow: Ranged Cumulative Affliction 6 (Resisted by Fortitude, Impaired Hearing, Disabled Hearing, Unaware Hearing, Limited to One Sense) • 1 point
Senses: Immunity 5 (Hearing Based Attacks, Sustained), Senses 1 (Extended Vision) • 4 points

Equipment: Hearing Aid (1ep), Costume (Protection 2; 2ep)

Offence: Initiative +10, Bow Attack +16, Bow Damage 6
Defences: Dodge 14, Parry 14, Toughness 8 (5 without Defensive Roll Bonus), Fortitude 8, Will 8

Complications:
Motivation – Doing Good: Hawkeye will do what he thinks is right, even if that brings him into conflict with others.
Relationships: Hawkeye is married to Mockingbird although their relationship is fraught.
Disabled: Hawkeye is deaf without his hearing aid.
Reputation: Clint is an ex-criminal and is known for being a loose cannon.

Costs: Abilities 62 + Skills 31 + Advantages 29 + Powers 15 + Defences 27 = 164 points

- The Green Arrow build in the DCA book is one of my least favourites, low stats and his whole schtick being reduced to equipment rather than a device make Ollie look like a bit of a schmuck.
- Hawkeye is a capable archer, a decent hand to hand fighter, and one of the better leaders in the Avengers.
- Posting this as is just now but this was a very early build for me in 3e. Needs a bit of love.

PhilH
10-11-2014, 03:09 PM
http://img1.wikia.nocookie.net/__cb20120718032531/marveldatabase/images/thumb/2/2c/Pietro_Maximoff_(Earth-616).PNG/300px-Pietro_Maximoff_(Earth-616).PNG
Quicksilver
Power Level: 11

Abilities: Strength 3, Stamina 5, Agility 6, Dexterity 3, Fighting 8, Intellect 0, Awareness 1, Presence 1

Skills: Deception 6 (+7), Investigate 8 (+8), Perception 6 (+7), Sleight of Hand 12 (+16), Stealth 8 (+14)

Advantages: Agile Feint, All-Out Attack, Defensive Roll 3, Evasion, Improved Defence, Improved Initiative 8, Instant Up, Language English, native is Transian), Move-by Action, Seize Initiative, Set Up, Takedown, Teamwork

Powers:
Fast Movement: Movement 2 (Wall-Crawling, Water Walking), Immunity 3 (Cold, Friction, Pressure) • 7 points
Superspeed: Enhanced Advantages 15 (Agile Feint, Defensive Roll 3, Evasion, Improved Initiative 8, Instant Up, Move by Action, Seize Initiative, Takedown), Improved Defences 8 (Dodge 4, Parry 4), Quickness 10, Speed 12 (8,000mph) • 45 points
Superspeed Stunts: Array 16 points • 19 points

Running Punch: Multiattack Damage 8 • 16 points
Air Cushion: Burst Area Safe Fall, Affects Others • 1 point
Faster than the Naked Eye: Visual Concealment 4 • 1 point
Whirlwind: Area Burst Move Object 8, Close Range • 1 point

Offence: Initiative +30, Unarmed Attack +14, Speed Attack 8

Defences: Dodge 14, Parry 14, Toughness 8 (5 without Defensive Roll bonus), Fortitude 9, Will 8

Complications:
Motivation – Repentance: Quicksilver has been a hero, and he has been a villain and he often has to atone for his own actions.
Temper: Pietro finds others as insufferable as they find him because of their slowness.
Relationships: Quicksilver has a daughter, Luna, and is a member of Magneto’s family with the ties that represents.

Costs: Abilities 54 + Skills 20 + Advantages 4 + Powers 79 + Defences 17 = 173 points

- The Marvel Universe's number one speedster is many orders of magnitudes slower than DC's and many orders of magnitude more of a dick.
- Quicksliver is a character I have a lot of time for. As a massive sufferer of pavement rage and ATM rage I get his pain at a world of people who just seem to want to get in his way.
- He's currently hanging around with the new Corporate X-Factor - a book that seems like a rare swing and a miss so far for Peter David. That said David seems a bit partial to Pietro, so maybe he'll be the first writer in a long time to give the character his due.

PhilH
10-11-2014, 03:17 PM
http://img3.wikia.nocookie.net/__cb20130223175840/marveldatabase/images/7/7c/Wanda_Maximoff_(Earth-616)_from_Uncanny_Avengers_Vol_1_1_Coipel_Variant_ cover.png
The Scarlet Witch
Power Level: 12

Abilities: Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 3, Presence 3

Skills: Expertise (Dancing) 4 (+7), Expertise (Magic) 9 (+10) Insight 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Ranged Attack (Hexes) 7 (+9), Treatment 4 (+5), Vehicles 4 (+6)

Advantages: Defensive Attack, Ritualist, Teamwork, Trance

Powers:
Defy Gravity: Flight 4 • 8 points
Protective Hexes: Enhanced Defences 10 (Dodge 5, Parry 5, Sustained), Sustained Protection 10 • 20 points
Reality Manipulation: Array 48 points • 52 points

Hex Effects: Perception Range Selective Damage 12 • 48 points
Hex Bolts: Ranged Damage 15 • 1 point
Disassemble: Perception Range Continuous Selective Transform 8 (Assembled into Disassembled) • 1 point
Create Impediments: Environment Selective Environment 9 (Impede Movement, Visibility) • 1 point
Ill Fortune: Luck Control 2 (Negate use of hero point, Force reroll), Luck 5 • 1 point

Offence: Initiative +2, Hex Bolt Attack +9, Hex Bolts 15, Hex Effects 12

Defences: Dodge 12, Parry 10, Toughness 12, Fortitude 8, Will 9

Complications:
Motivation – Peace of Mind: Wanda has never been able to enjoy a normal life, either as a hero or formerly as a mutant terrorist. In a sense all she really wants is normality.
Fragile Mind: Wanda has suffered a number of traumas, not least the “deaths” of her twin sons and this has left her with a fragile grasp on sanity and led to her committing some truly atrocious acts.
Power Loss: Wanda must be able to gesture freely to use her reality warping powers.
Relationships: The Scarlet Witch has complicated relationships with her father Magneto and brother Quicksilver, as well as with her ex-husband Vision and his mental template Wonder Man. It remains to be seen how she will react to the idea that Speed and Wiccan of the Young Avengers may be the reincarnations of her sons.

Costs: Abilities 36 + Skills 23 + Advantages 4 + Powers 80 + Defences 17 = 160 points

- The last member of the Kooky Quartet, the Scarlet Witch has suffered more than most in the last decade or so.
- Many of Wanda’s recent feats of power such as the creation of the House of M reality and the de-powering of most of the world’s mutants lie far beyond the scope of this character write up, and indeed fall thoroughly under the auspices of plot device. This write-up assumes the Scarlet Witch at her normal level of power, the sort she generally displayed as a member of Earth’s Mightiest Heroes.

Thorpacolypse
10-12-2014, 06:09 PM
Good to see you dropping builds again, Phil. Keep 'em coming! :)

PhilH
10-16-2014, 12:34 PM
So interrupted my Hulk reading with the AvsX story...

Turns out Quicksilver should have speed 17 (at least). Not sure anyone has ever built him with that...

PhilH
10-19-2014, 02:17 PM
http://img2.wikia.nocookie.net/__cb20100309173227/marveldatabase/images/thumb/1/10/Nathaniel_Richards_(Kang)_(Earth-6311).jpg/250px-Nathaniel_Richards_(Kang)_(Earth-6311).jpg
Kang the Conqueror
Power Level: 11

Abilities: Strength 2 [9], Stamina 1, Agility 1, Dexterity 3, Fighting 7, Intellect 8, Awareness 5, Presence 5
Skills: Deception 6 (+11), Expertise (History) 10 (+18), Expertise (Time) 8 (+16), Insight 8 (+13), Persuasion 8 (+13), Ranged Combat (Armour Blast) 3 (+10), Technology 11 (+19), Vehicles 6 (+9)

Advantages: Assessment, Benefit 10 (Billionaire, Ruler of timeline), Equipment 10, Inventor, Ranged Attack 4, Skill Mastery (Technology)

Powers:
Powered Armour: 108 points, Removable (-22 points) • 86 points
Physical Enhancements: Enhanced Strength 7, Immunity 10 (Life Support), Protection 12 (Impervious 8) • 44 points
Weapon System: Ranged Damage 11 • 22 points
Summon Future Tech: Variable 6 • 42 points

Equipment:
Timeship: Str: 16, Toughness: 16, Def: 4, Spd: 10, Size: Colossal, Features: Movement 10 [Dimensional Movement 3, Space Travel 3, Temporal Movement 3, Zero-G Adaptation]; 49ep,

Offence: Initiative +1, Energy Blast Attack +10, Energy Blast 12

Defences: Dodge 9, Parry 10, Toughness 12 (8 Impervious), Fortitude 8, Will 9

Complications:
Motivation – Power: Kang seeks to control the whole of history.
Rivals: Alternate Kangs and Immortus.

Costs: Abilities 64 + Skills 30 + Advantages 27 + Powers 86 + Defences 22 = 228 points

- So I've recently been watching Avengers: Earth's Mightiest Heroes on Netflix (via a sneaky app that lets us UK folk view your US Netflix). Kang gets a ridiculous amount of play toward the end of the first season and it also highlights that this character should be a magnificent badass but instead i so mid-tier it hurts.
- This is a dude in bad need of redemption, and it would be easy to do. They rehabilitated Annihilus and made Annihilation compelling and Kang could benefit from similar treatment. Also... The Avengers could do with having him as a villain again.
- This is classic Kang... He's tough, but tougher when he has the chance to draw on weapons from the future.

Jabroniville
10-19-2014, 06:19 PM
Kang's big moment came in "Avengers Forever", and has been unsurpassed. He was also the Big Bad of Kurt Busiek's final Avengers story, which was pretty big. It's just... he's hard for most writers to use. A convoluted history combined with vague powers is an ugly combo.

Thorpacolypse
10-19-2014, 08:02 PM
Kang's big moment came in "Avengers Forever", and has been unsurpassed. He was also the Big Bad of Kurt Busiek's final Avengers story, which was pretty big. It's just... he's hard for most writers to use. A convoluted history combined with vague powers is an ugly combo.

And he REALLY needs a new costume. You can see where artists have tried to tweak it to make it little less crappy, but he needs a complete redesign to be taken more seriously, I think.

PhilH
10-19-2014, 11:56 PM
My first encounter with Kang as a kid was reading Secret Wars back when it came out (which really shows my age), and that series left the impression in my head that he was a total jobber. He pretty much only existed in that series to be murdered in the very early issues then resurrected in the last to show that Doom was the biggest and smartest dog in town.

Like I say though, that cartoon really did a great job of showing him as a "conqueror" and of putting across the idea that a guy with tech a millennium more advanced than our own could be an incredibly dangerous man.

PhilH
10-23-2014, 02:35 PM
http://www.elbakin.net/plume/xmedia/fantasy/news/autres_films/namor.jpg
The Sub-Mariner
Power Level: 13

Abilities: Strength 14 [15], Stamina 11, Agility 3, Dexterity 3, Fighting 9, Intellect 2, Awareness 2, Presence 4

Skills: Athletics 8 (+22), Expertise (Atlantean History & Culture) 7 (+10), Expertise (Rulership) 6 (+8), Expertise (Undersea Survival) 8 (+10), Insight 6 (+8), Intimidate 6 (+10), Perception 5 (+7), Persuasion 4 (+8), Stealth 4 (+7)

Advantages: Attractive, Benefit 6 (Monarch of Atlantis, Wealth – Millionaire), Close Attack 2, Favoured Environment (Aquatic), Inspire, Language (Atlantean), Leadership, Move-by Action

Powers:
Aquatic: Enhanced Abilities 1 (Strength – limited to when immersed in water), Enhanced Defences 4 (Dodge 2, Parry 2 – Limited to when immersed in water), Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic), Senses 1 (Low-Light Vision), Swimming 8 (120mph) • 17 points
Atlantean Mutant: Flight 5 (120mph), Protection 2, Impervious Toughness 11 • 23 points
Great Strength: Enhanced Strength 2 (Limited to Lifting) • 2 points

Equipment: Namor may have access to Equipment and Minions as dictated by the GM’s needs, and his current relationship with Atlantis in general.

Offence: Initiative +3, Unarmed Attack +11, Unarmed Damage +13

Defences: Dodge 8 [10], Parry 10 [12], Toughness 13 (Impervious 11), Fortitude 13, Will 10

Complications:
Responsibility: As Monarch of Atlantis, Namor must often attend to the needs of his people and his duty to the Seven Seas.
Imperious Rex!: Namor is known for his pride and fierce, warrior temper when tested.
Weakness: Namor dehydrates when away from water for an extended time, becoming impaired, disabled, and finally incapacitated before his condition becomes dying. Immersion in water immediately removes all accumulated conditions.

Costs: Abilities 96 + Skills 27 + Advantages 14 + Powers 38 + Defences 16 = 191 points

- Marve's "first mutant", Namor is a tier 2 brick, a tier 2 character, and a tier 1 a-hole.
- Strong, charming, and dangerous... Namer comes into his own underwater. He's effectively an offensive 12.5 above land, going up to a full on PL 13 underwater. He's no paper tiger but he's much better at delivering damage than he is at taking it, especially on land so he'll do his best to get his opponents into water as soon as possible.
- Namor's advantages can vary wildly because as King of Atlantis he controls armies and secret Atlantean super weapons. As a man on the outs he only has his strength and arrogance to fall back on.

PhilH
10-23-2014, 02:50 PM
http://img2.wikia.nocookie.net/__cb20121214015134/marveldatabase/images/8/84/Attuma_(Earth-616)_from_Indestructible_Hulk_Vol_1_5_page_00.jpg
Attuma
Power Level: 13

Abilities: Strength 15, Stamina 12, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2

Skills: Athletics 6 (+21), Close Combat (Unarmed) 3 (+11), Expertise (Undersea Survival) 8 (+10), Intimidate 10 (+12), Perception 5 (+7), Stealth 4 (+6)

Advantages: Benefit 2 (Leader of the Atlantean babarians), Favoured Environment (Aquatic) 2, Language (Atlantean, English), Leadership, Move-by Action, Power Attack

Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic), Senses 1 (Low-Light Vision), Swimming 8 (120mph) • 14 points
Great Strength: Enhanced Strength 3 (Limited to Lifting), Impervious Toughness 12, Protection 2 • 17 points

Equipment: Attuma may have access to Equipment and Minions as dictated by the GM’s needs and his current relationship with Atlantis in general.

Offence: Initiative +2, Unarmed Attack +11, Unarmed Damage +15

Defences: Dodge 9, Parry 12, Toughness 14 (Impervious 12), Fortitude 15, Will 9

Complications:
Motivation - Conquest: Attuma has a taste for battle and seeks to conquer Atlantis through force of arms.
Enemy: Namor, the Sub-Mariner.
Weakness: Attuma dehydrates when away from water for an extended time, becoming impaired, disabled, and finally incapacitated before his condition becomes dying. Immersion in water immediately removes all accumulated conditions. Additionally Attuma cannot breathe unaided when out of water and will “drown” on dry land.
Costs: Abilities 96 + Skills 27 + Feats 15 + Powers 39 + Defences 16 = 193 points

- Attuma is Namor's primary mirror image villain. he's at least as strong, at least as tough but suffers from the villainous trait of being less interesting with it.
- Unlike Namor Attuma doesn't seem to be any weaker on dry land than in the water, although he's capable of surviving on both. He's a legitimate tier 2 brick badass who could go toe to toe with Ben Grimm but would struggle with the Hulks/Hercules/Hyperions of the world.