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Kyle
11-28-2014, 06:12 AM
Thought I'd try my hand at a build thread, again. Going to start with the Valiant characters, and see where I go from there.

Kyle
11-28-2014, 06:35 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/armstrong_zps4cdae2da.jpg

Armstrong : PL8
Aram Anni-Padda

Abilities
Str 10
Sta 8
Agl 0
Dex 2
Fgt 6
Int 4
Awe 2
Pre 6

Powers

Gift of the Boon
- Immortality 18 • 36 pp
- Immunity (aging, psychic manipulation) • 11 pp
- Regeneration 5 • 5 pp

Bottomless Satchel Feature (extra dimensional storage) 5; Easily Removable • 3 pp

Advantages
All-out Attack, Attractive, Chokehold, Connected, Daze (Deception), Defensive Roll 2, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Smash, Interpose, Jack-of-all-trades, Languages 6, Luck 3, Takedown, Taunt, Well-informed

Skills
Athletics 2 (+12), Deception 8 (+14), Expertise: Historian 12 (+16), Expertise: Poet 6 (+12), Insight 4 (+8), Intimidation 4 (+10), Investigation 2 (+6), Perception 4 (+6), Persuasion 8 (+14), Sleight of Hand 6 (+8), Treatment 6 (+10)

Offense
Initiative +0
Unarmed +6 : Close, Damage 10

Defense
Dodge 6
Parry 6
Fort 8
Tough 10
Will 8

Power Points
Abilities 76 + Skills 31 + Advantages 26 + Powers 55 + Defenses 12 = 200 Total

Complications
A man of many vices: Even before the Boon granted him and his brothers immortality, Aram Anni-Padda was a lover not a fighter. The thousands of years since then have only reinforced Armstrong’s appreciation for what’s truly important: wine, women, and song.
Survivor's Guilt: The Boon killed everyone in the Sumerian city of Ur, except for Aram and his brothers, and infused him with the lifeforce of thousands. The knowledge that all those deaths fuel his life eats at Armstrong.
He Who Is Not To Be Named: Through his years of wandering the globe, having drunken adventures, Armstrong has managed to upset a number of people, including the loose organization of rival cults called the Sect. Every one branch or another of the Sect will attempt to assassinate him and steal his knowledge of the Boon.


- Armstrong is pretty much just a low level powerhouse. He's big and strong, and can keep going after a huge amount of damage, but he still has very human weaknesses.

- He regenerates damage quickly, but it does take him a while to regrow missing body parts. Early in the series, it took him a few days to grow new eyes after his were shot out with a crossbow.

- The satchel seems to hold a limitless amount of gear, though Armstrong mostly uses it to carry wine, and old books. If he were being used in a campaign, it would be entirely appropriate for Armstrong to retrieve an important map, or key, or whatever from the satchel via the Edit Scene use of a Hero Point.

EDIT While I was looking for art for Mary-Maria, I came across a scene where a psychic was unable to read Armstrong's mind due that I'd forgotten, so I updated his powers.

EDIT I used Armstrong as a basis for building Ivar, and noticed that despite his being something of a ladies' man, I neglected to give him Attractive. I also gave him several ranks of Persuasion, which he didn't have before.

Kyle
11-29-2014, 05:19 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/archer_zps1a40615c.jpg

Obadiah Archer : PL 15

Abilities
Str 2
Sta 3
Dex 6
Agl 7
Fgt 8
Int 6
Awe 6
Pre 0

Powers
Psiot Mimicry Variable 10; Limited to previously encountered Skills, Advantages, and Powers • 60 pp

Equipment
Crossbow • 7 ep

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit: Sect Leader, Close Attack 2, Defensive Attack, Defensive Roll 5, Eidetic Memory, Equipment 2, Evasion, Extraordinary Effort, Improved Aim, Improved Critical: crossbow 3, Improved Critical: unarmed 2, Improved Initiative 2, Improved Trip, Instant Up, Move-by Action, Precise Attack, Prone Fighting, Redirect, Takedown, Trance, Uncanny Dodge

Skills
Acrobatics 8 (+15), Athletics 10 (+12), Close Combat: unarmed 2 (+12), Perception 6 (+12), Ranged Combat: crossbow 4 (+10), Sleight of Hand 4 (+10), Treatment 2 (+8)

Offense
Initiative +14
Unarmed +12; Close, Damage 2, Crit 18-20
Crossbow +10; Ranged, Damage 3, Crit 16-20

Defense
Dodge 10
Parry 10
Fort 6
Tough 8
Will 12

Power Points
Abilities 76 + Skills 18 + Advantages 35 + Powers 60 + Defenses 19 = 208 Total

Complications
Sheltered upbringing: Despite being highly intelligent, and potentially the most powerful psiot alive, Archer did not leave his parents’ creationist theme park before being given the mission to kill Armstrong. As such, he’s highly skilled, but has a very limited range of experiences.
Sins of the Parents: His adventures with Armstrong have shown Archer the evils of the Sect. A fundamentally good person, Archer is determined to free the world from the cults’ influence, one way or another.
Making up for lost time: After learning about his parents’ involvement with the Sect, that he’s been lied to his entire life, Archer has set aside his faith and decided to open himself up to new experiences.


- Archer's base abilities make him a PL 9 character, and even then only his Defense is capped out, but there's no limit to his ability to mimic the powers of other psiots, so I thought it best to give him some room to breathe, so to speak.
- When I get around to stating the various members of H.A.R.D. Corps, I'll edit Archer's build to include a sidebar with all their powers, seeing as they're the most powerful psiots Archer has encountered thus far, and he does tend to use their abilities almost as frequently as his martial arts training. At this point, he doesn't actually carry a crossbow any more.

Kyle
11-30-2014, 04:53 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/marymaria_zps1dfcdc5f.jpg

Mary-Maria Archer : PL 7
Anointed Superior of the Sisters of Perpetual Darkness

Abilities
Str 1
Sta 3
Dex 5
Agl 6
Fgt 7
Int 3
Awe 6
Pre 4

Equipment
Armored jumpsuit • 4 ep
Katana • 4 ep
Assault rifle • 15 ep

Advantages
Accurate Attack, Agile Feint, Assessment, Attractive, Benefit: Sect Leader, Close Attack 2, Contacts, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Improved Critical: crossbow 2, Improved Critical: swords 3, Improved Initiative 2, Improved Trip, Instant Up, Languages, Minion 15, Move-by Action, Prone Fighting, Ranged Attack 3, Takedown

Skills
Acrobatics 7 (+13), Athletics 8 (+9), Close Combat: swords +1 (+10), Close Combat: unarmed +2 (+11), Deception 6 (+10), Insight 4 (+10), Intimidation 2 (+6), Perception 6 (+12), Sleight of Hand 6 (+11), Stealth 4 (+10), Treatment 3 (+6)

Offense
Initiative +13
Unarmed +11; Close, Damage 1
Katana +10; Close, Damage +4, Crit 15-20
Assault rifle +8; Ranged, Damage 5, multiattck

Defense
Dodge 7
Parry 7
Fort 5
Tough 7/5*
Will 6
*without armor

Power Points
Abilities 70 + Skills 25 + Advantages 48 + Defenses 3 = 146 Total

Complications
Survivor: Mary-Maria is able to quickly adapt to new situations, and find a way to turn them to her benefit.
Sister Superior: Though she’s the head of the Sect cult, the Sisters of Perpetual Darkness, Mary-Maria gained the position through circumstance rather than ambition. The Sisterhood is useful, but they’re also a scary convent of assassin Catholic nuns who take the names of serial killers and mass murderers, and would probably take it personal if she tried to leave.
Big Sister: After recently becoming reacquainted with her biological sisters, Mary-Maria has taken responsibility for looking out for them.


http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/sopn_zpsb664efe9.jpg

Sisters of Perpetual Darkness : PL 5
Str 1 Sta 1 Dex 3 Agl 2 Fgt 4 Int 0 Awe 2 Pre 2
Equipment: Armored jumpsuit (+2 toughness), katana
Advantages: All-out Attack, Close Attack 2, Defensive Roll, Equipment 2, Improved Initiative, Instant Up, Move-by Action, Startle, Teamwork
Skills: Acrobatics 2 (+4), Athletics 2 (+3), Intimidation 4 (+6)
Offense: Init +6, Unarmed +6 (Damage 1), Katana +6 (Damage 4, crit 19-20)
Defense: Dodge 5, Parry 6, Fort 4, Tough 4/2, Will 5
Abilities 30 + Skills 4 + Advantages 10 + Defense 11 = 55


- Archer's adopted sister and unrequited love interest was raised to be a Sect assassin like he was, but between not being adopted to by the Archers until she was already ten, and not having "Obie's" psiot ability to mimic any skill he sees, I figured she wouldn't be quite on his level, physically. However, she is a lot more capable of using stealth, guile, and deception, while Archer is completely straight forward.
- Mary-Maria's Minion advantage gives her four Sisters of Perpetual Darkness to fight along side her. She's in charge of the Sisterhood, but having four murder nuns tag along in any fight seems like plenty.
- I imagine that if Mary-Maria continues to have a roll in the Valiant Universe now that ARCHER & ARMSTRONG is finished she won't continue to be the Sister Superior, so she may eventually need to be updated.

Kyle
12-02-2014, 03:04 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/gilad_zpsf0b5f32b.jpg

Gilad Anni-Padda : PL 10
The Eternal Warrior, Fist and Steel of the Earth

Abilities
Str 5
Sta 8
Agl 4
Dex 8
Fgt 12
Int 0
Awe 2
Pre 3

Powers

Earth's Chosen Protector
- Immortality 18 • 36 pp
- Immunity (aging); Limited (Ages very, very slowly) • 1 pp
- Regeneration 5 • 5 pp

Equipment

Battleaxe • 3 ep
Submachine Gun • 12 ep

- or -

Sword • 4 ep
Shotgun • 10 ep

- and -

Explosive Caps • 15 ep

Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Defensive Attack, Equipment 6, Extraordinary Effort, Great Endurance, Improved Aim, Improved Disarm, Improved Initiative 2, Instant Up, Interpose, Languages 6, Move-by Action, Power Attack, Quick Draw, Ranged Attack 4, Startle, Takedown, Tracking, Uncanny Dodge

Skills
Acrobatics 8 (+12), Athletics 8 (+13), Expertise: Tactics 6 (+6), Intimidation 6 (+9), Perception 10 (+12), Stealth 6 (+10), Vehicles 2 (+10)

Offense
Initiative +12
Unarmed +12; Close, Damage 6
Sword +12; Close, Damage 8, crit 19-20
Battleaxe +12; Close, Damage 8
Submachine gun +12; Ranged, Damage 4, Multiattack
Shotgun +12; Ranged, Damage 5

Defense
Dodge 10
Parry 12
Fort 8
Tough 8
Will 6

Power Points
Abilities 86 + Skills 23 + Advantages 25 + Powers 42 + Defenses 10 = 186 Total

Complications
Sword of the Earth When the Boon was activated, unlike his brothers, Gilad was dead. It was the Earth Goddess which brought him back to life, and grants him immortality and the ability to heal from any wound. Gilad serves the Earth and her voice, the Geomancers.
Relentless Once he sets himself to a task, Gilad is single minded in seeing it through. With the exception of a Geomancer, he will kill anyone who tries to stop him.
Sins of the Father Gilad has at least two children who inherited his immortality, Xaran and Mitu. Both of whom oppose their father and serve other gods. Xaran serves the Wild and she’s even more violent and savage than her father. Mitu, after being killed by Xaran, was raised by Death to be his sword.


- Gilad is sort of Valiant's Conan, if Conan lived in the modern world and liked guns.

- I gave Gilad two different "load-outs" for his equipment -- each with one melee weapon and one gun -- but I almost feel as though I should have given him a few more ranks in equipment and a whole lot more weapons. His "explosive caps" are the same as fragmentation grenades so far as damage goes, but he rarely uses them as a weapon. Mostly they're for doors that he can't simply smash through himself.

- Just like Armstrong, Gilad's can soak up a ton of damage, but he does take a while to regenerate lost limbs or burn scars, giving him a complication while he heals.

EDIT: Made some minor changes to Gilad to reflect information that the comics have since made clear. Specifically the fact that none of Giliad's powers are a result of the Boon, but rather all from being Fist and Steel of the Earth.

Kyle
12-06-2014, 10:49 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/peterstanchek_zps39f75f42.jpg

Peter Stanchek : PL 13
Sting

Abilities
Str 0
Sta 0
Dex 1
Agl 0
Fgt 2
Int 1
Awe 3
Pre 0

Powers
Sting Perception Ranged Damage 13; Alternate Resistance (Will) • 52 pp

Telepathy
- Mind Control: Perception Area Cumulative Affliction 13 (Entranced, Compelled, Controlled; Resisted by Will); Selective • 52 pp
- DAE: Communication (Mental) 4 • 2 pp
- DAE: Mind Reading 13 • 2 pp
- DAE: Mind Wipe: Perception Ranged Affliction 13 (Transformed; Resisted by Will) • 2 pp
- DAE: Mental Concealment: Ranged Concealment 10 (All Senses), Limited (Minds), Resisted by Will (DC 23) • 2 pp

Telekinetic Flight Flight 6 • 12 pp

Telekinetic Strike
- Damage 16, Enhanced Skill (Close Combat: Unarmed 8) • 20 pp
- AE: Burst Area Damage 10 • 1 pp

Telekinetic Shield
- Force Field 16 • 16 pp
- AE: Force Field 8; Affects Others • 1 pp

Regeneration Regeneration 1 • 1 pp

Psiot Activator Feature (able to activate latent Psiots) • 1 pp

Advantages
Extraordinary Effort, Ultimate Effort: Will Resistance

Skills
Deception 4 (+4), Expertise: Pharmaceuticals 2 (+3), Insight 2 (+5), Perception 3 (+6), Slight of Hand 2 (+3), Stealth 3 (+3)

Offense
Initiative +0
Sting Perception Ranged Damage 13, Resisted by Will
Telekinetic Strike +10; Close, Damage 16
Telekinetic Burst +10; Burst Area, Damage 10

Defense
Dodge 2
Parry 4
Fort 1
Tough 16
Will 6

Power Points
Abilities 14 + Skills 8 + Advantages 2 + Powers 164 + Defenses 8 = 196 Total

Complications
Omnipath Peter constantly has to consciously block out the thoughts of everyone around him. In moments of high stress, it becomes more difficult.
Addict After spending most of his teenage years in mental health facilities, Peter has developed an addiction to anti-psychotics, anti-depressants, and hallucinogenic drugs. He doesn’t actually need the pills, though they do help to keep him from hearing other peoples’ thoughts.
Guilt Peter blames himself for the death of his best friend, Joe, and for using his powers to force Kris Hathway to briefly fall in love with him against her will.
Omega Toyo Harada believes Peter has the potential to destroy everything he’s spent his entire life trying to build, and as such sees no options other than turning Peter to his side or destroying him.


- Ostensibly the third most powerful Psiot, Peter is sort of the Valiant version of Jean Grey, if Jean Grey was a pill addicted runaway. He has a large suite of mental powers, and is extremely dangerous.
- Without his powers, Peter is fairly unremarkable. He's not particularly bright or an inspiring leader. His combat ability is fairly limited, and even with his powers, he all offense, relying on his personal force field to protect him.
- Peter has the ability to activate latent Psiot powers in others. This is really more of a plot device than a useful ability, which is why I included it as a 1 pp Feature, as opposed to building an actual power.

Kyle
12-08-2014, 02:27 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/krishathaway_zpsc919d497.jpg

Kris Hathaway : PL 2

Abilities
Str 0
Sta 0
Dex 1
Agl 1
Fgt 0
Int 4
Awe 2
Pre 2

Advantages
Attractive, Leadership, Luck 2, Taunt, Well Informed

Skills
Deception 3 (+5), Expertise: Politics 2 (+6), Insight 3 (+5), Investigation 4 (+8)

Offense
Initiative +1
Unarmed +0; Close, Damage 0

Defense
Dodge 2
Parry 1
Fort 1
Tough 0
Will 3

Power Points
Abilities 20 + Skills 6 + Advantages 6 + Defenses 4 = Total 36

Complications
Armchair Revolutionary Kris is the sort of teenager who’s angry all the time, and she’s specifically angry at The Man. She makes bad decisions because of it.
Sense of Superiority Smart, but not enough to know better, Kris tends to look down her nose at anyone who isn’t her intellectual equal.


- I wasn't sure if I should bother stating up Kris, seeing as she's more or less a regular person, but she is the effective leader of the Renegades, so why not?
- Speaking of, if she were being used in a game that allo
- Kris is PL 2 only due her combined Fort/Will. The last place she should be is anywhere near combat, especially considering the amount of collateral damage that Valiant characters seem to generate.
- I gave Kris the Attractive Advantage because several characters mention that she is. The regular artist on HARBINGER, Khari Evans, tends to draw...odd faces, and I think there must be some disconnect between description and depiction so far as Kris is concerned.

Horsenhero
12-08-2014, 12:58 PM
I've got to say Kyle, this is a pretty interesting run of builds. It's been a long time since I even gave Valiant a second thought (since the first iteration of the publishing house wentbelly up, actually) and even then I only really sought out a couple characters. I'm familiar with the existence of Archer & Armstrong, but these others are new to me. Really, the only Valiant characters I followed at all were X-O Manowar, Dr. Solar and Ninjak and I guess Dr. Solar is now just Solar and printed by Dynamite comics.

Anyway, this is a pretty cool run of builds so far.

Kyle
12-08-2014, 05:15 PM
Thanks, Horsenhero.

I was aware of X-O MANOWAR and NINJAK before the revival, but I've never read any of the old Valiant books. However, Fred Van Lente is one of those writers who's stuff I'm always willing to check out, so when Valiant started publishing the new ARCHER & ARMSTRONG, I was immediately on board. I honestly cannot recommend that book enough, especially for anyone who enjoyed THE INCREDIBLE HERCULES.

http://i23.photobucket.com/albums/b369/axemurderersmurf/hercthumbsup.jpg

Reading ARCHER & ARMSTRONG got me to check out the other Valiant books, and while I can't see that I think they hit it out of the park every time at this point I read everything they publish.

Kyle
12-08-2014, 08:52 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/zephyr_zpsa2595912.jpg

Zephyr : PL 4
Faith Herbert

Abilities
Str 0
Sta 1
Agl 2
Dex 1
Fgt -1
Int 0
Awe 2
Pre 1

Powers

Flight Flight 4 • 8 pp

Psionic Shield Force Field 2 • 1 pp

Companion Field Move Object 6; Reach; Reduced Range • 7 pp

Natural Telepath Communication (Mental) 2; Limited (telepaths only) • 6 pp

Equipment

Oxygen Tank: Immunity (suffocation) • 1 ep

Advantages
Defensive Roll, Equipment, Evasion, Inspire, Luck 3, Move-by Action

Skills
Expertise: Geek Culture 6 (+6), Insight 4 (+6), Perception 2 (+4), Persuasion 4 (+5), Stealth 2 (+4)

Offense
Initiative +1
Unarmed -1; Close, Damage 0

Defense
Dodge 4
Parry 0
Fort 3
Tough 4
Will 4

Power Points
Abilities 12 + Skills 9 + Advantages 8 + Powers 24 + Defenses 7 = 58 Total

Complications
Good Girl Gone Geek Raised on comic books and sci-fi, Faith is ecstatic about having superpowers and believes she and the other Renegades have a responsibility to be heroes.
Body Image Occasionally Faith becomes self conscious about or encounters discrimination due to her weight.


- Faith is the heart of the Renegades. She's the one who pushes them to be heroic, while the others are all a bit more self-interested.

- Despite her love of superhero comics, and being one of the very few Valiant characters to think of herself in that context, Faith is a non-combatant. Her approach to superheroing is much more about search & rescue, and I think that's pretty great.

- Of the three psiots activated by Peter, Faith is the one who's powers have grown the most. She was only able to fly to start with, but her abilities have grown steadily since then.

- One of her odder powers is the Companion Field. It seems to be a very limited telekinetic bubble that she uses to carry one other person, without having to physically carry them. Presumably she could lift something other than a person, but I can't remember it happening. She's also not the only psiot to exhibit the ability; one of the Generation Zero kids also flies and generates a companion field.

EDIT: Since I wrote this build originally, Faith has been shown to carry multiple people via her Companion Field, by having them all stand on a platform. Adjusted her powers to reflect this.

Horsenhero
12-08-2014, 09:25 PM
So Faith actually looks overweight now. Cool. In the original Harbingers series, her weight was always being mentioned, but the artist couldn't draw fat people. I'm glad her powers have expanded beyond simple flight. Now I'm feeling the urge to hunt down some Valiant stuff, though I'll probably skip Magnus Robotfighter...the concept still doesn't thrill me.

Kyle
12-08-2014, 11:16 PM
I'll tell you what that dude could draw: Mullets! Original 90s Torque is glorious!

Valiant has been releasing collections of a lot of the old stuff. I've been tempted to pick up ARCHER & ARMSTRONG just to see the roots of the current incarnation. No Magnus though. the licence to all the Golden Key characters reverted some time after Acclaim was shuttered. It's a shame because I would love to see Turok running around the current Valiant continuity. His recent IDW book was not great.

Horsenhero
12-08-2014, 11:54 PM
So, no Magnus, no Turok, Son of Stone and no Solar. Too bad. Is Rai still available for them to use? I can't remember his pedigree right off hand.

Kyle
12-09-2014, 12:09 AM
Yeah, they're publishing RAI right now. It's just into its second story arc. Matt Kindt and Clayton Crane. So far it's really good.

Kyle
12-15-2014, 05:17 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/flamingo_zps01b9fb31.jpg

Flamingo : PL 8
Charlene Dupre

Abilities
Str 1
Sta 2
Dex 2
Agl 3
Fgt 1
Int 0
Awe 2
Pre 3

Powers
Too Hot to Handle
- Damage 12 • 12 pp
- AE Damage 6; Area (shapeable) • 1 pp
- Immunity (personal powers) • 1 pp

Advantages
All-out Attack, Attractive 2, Fascinate: Dancer, Interpose, Improved Defense

Skills
Acrobatics 3 (+6), Athletics 2 (+3), Close Attack: Unarmed 3 (+4), Deception 3 (+6), Expertise: Dancer 4 (+3), Insight 3 (+5), Sleight of Hand 2 (+4)

Offense
Initiative +3
Unarmed +4; Close, Damage 12
Flameburst; Shapeable area, Damage 6

Defense
Dodge 3
Parry 1
Fort 2
Tough 2
Will 2

Power Points
Abilities 28 + Skills 10 + Advantages 6 + Powers 14 + Defenses 0 = 58 Total

Complications
Bad Reputation: The sort of woman who likes sex, and is open about liking sex, Charlene suffers from all the associated cultural baggage.
Stoic: Charlene is very accepting of her situation in life, regardless of what that might be, and rarely takes actions to change that situation.


- Charlene is a fun character. She has a lot of reasons to be glum and depressed -- and I think that having her be somewhat fatalist is a way of presenting that -- but instead of brooding, her response seems to be to enjoy life as much as she can, and I like it when superhero characters can have fun.
- In many ways, Charlene is sort of the den mother of the team, in that she's the one who puts everyone else's interests above her own. She's also the oldest and easily the most mature. However, she isn't completely defined by that, like Jean Grey or Susan Storm often are, and actually does get to have her own interests as well.
- Like the rest of the Renegades, combat isn't really Charlene's thing. She's good on offense -- and meets her caps -- but pretty terrible at defense.
- It's not completely clear if Charlene is actually immune to all fire, or just her own powers. I decided to err on the side of caution though, and assume that -- based on the source material -- that Charlene's fire won't harm her but other fire will, including fires started by her powers.
- Flamingo is a terrible name.

Horsenhero
12-15-2014, 11:16 AM
I figure they just couldn't bring themselves to be completely honest about her name and call her "Flaming O"...which references both a physical state and a pretty tasty alcoholic beverage (sort of like a boilermaker but using a flaming shot of rum).

As per usual, Charlene is a pretty nifty build. Relatively straight forward, just the way I like my comic characters. You're right about her defenses though. A gang of average mooks could put her down without too much effort...or at least without losing too many guys.

Kyle
12-15-2014, 12:12 PM
I figure they just couldn't bring themselves to be completely honest about her name and call her "Flaming O"...which references both a physical state and a pretty tasty alcoholic beverage (sort of like a boilermaker but using a flaming shot of rum).
I don't know, some Valiant characters just have awful code names. X-O Manowar? Woof.

Of course, the Renegades generally don't use code names. Only Faith insists on being called Zephyr when they're on a mission, and Torque is more of a nickname than a code name. I completely forgot that Peter was called Sting by the other Harbinger students at the beginning of the book, and Charlene is called Flamingo more in the first issue she appears in -- it's her stage name -- than during the rest of the series.


As per usual, Charlene is a pretty nifty build. Relatively straight forward, just the way I like my comic characters.
Thanks. I debated including some other tricks. There's a moment where she's able to land without taking too much damage after jumping out of a helicopter, by using her flame projection to create thrust at Kris' prompting, and under mind control she was able to protect herself from gunfire by igniting the bullets in the air, but those aren't the sort of tricks she pulls off on her own, generally.

Horsenhero
12-15-2014, 01:06 PM
Just call them powerstunts. Clues that, yes, at some point both a flight and deflect power are possible for her (though you could also justify the bullet stunt as a use of "Instant Counter" with HP's). Truth be told, X-O Manowar never bothered me as a codename because it seemed sort of like the designation of the suit, as opposed to Aric himself. To me it's a bit like an F-14 Tomcat (or other fighter craft). Someone seeing it identifies an F-14 Tomcat, not necessarily the pilot. At least that's always been my understanding of the way that character was named.

Also, given the lawsuit potential in alot of possible codenames, I don't feel they've done poorly. A Flamingo is as decent an avian reference as a raven or canary and the most prominent characters bearing those names have nothing in their powersets evocative of those birds besides costume colors. Flamingos are pink or white and Charlene is a redhead, which is about as close a natural hair color to pink as you're going to get. Since you mentioned Flamingo was her stage name, I'm assuming her background includes a turn as either a stripper or burlesque dancer (or some combination of the two if the writer doesn't know the difference between them), which again is as decent as anything. After all, not every stripper can or wants to go by Misty, Destiny, Cheyenne or Sky.

Actually, I'm thinking of picking up the 4 issue "event" that Valiant has coming out...The Valiant. It seems like it will be pretty cool and fairly self-contained, featuring mostly Bloodshot [Rai] and Geomancer as main characters, but touching on the rest of the Valiant Universe as well.

Kyle
12-15-2014, 01:44 PM
Just call them powerstunts. Clues that, yes, at some point both a flight and deflect power are possible for her (though you could also justify the bullet stunt as a use of "Instant Counter" with HP's). Truth be told, X-O Manowar never bothered me as a codename because it seemed sort of like the designation of the suit, as opposed to Aric himself. To me it's a bit like an F-14 Tomcat (or other fighter craft). Someone seeing it identifies an F-14 Tomcat, not necessarily the pilot. At least that's always been my understanding of the way that character was named.
I don't know much about the original origin of the suit, but in the current series, it's an alien religious artifact/super weapon. The aliens who worshipped it call it -- and Aric -- Shanhara. I can't remember where the X-O Manowar designation comes from. Maybe the aliens call the armour that as well? I dunno. Fortunately, Aric is generally just called Aric.


Also, given the lawsuit potential in alot of possible codenames, I don't feel they've done poorly. A Flamingo is as decent an avian reference as a raven or canary and the most prominent characters bearing those names have nothing in their powersets evocative of those birds besides costume colors.
I'll agree with that. There's actually a Morrison DC villain named Flamingo as well, and I think the name suits him far better. I just think it's a terrible name for Charlene.


Actually, I'm thinking of picking up the 4 issue "event" that Valiant has coming out...The Valiant. It seems like it will be pretty cool and fairly self-contained, featuring mostly Bloodshot [Rai] and Geomancer as main characters, but touching on the rest of the Valiant Universe as well.
The first issue was really good. Granted, Jeff Lemire co-wrote it, and he's one of my favourite current writers, so there wasn't much chance I wasn't going to enjoy the book.

I was holding off on doing a build of the Geomancer until THE VALIANT, and I'm glad I did, as this appears like it's really going to be her book, with Bloodshot and the Eternal Warrior being support.

Also, It might be worth noting that Rai and Bloodshot aren't the same characters. I know that in the original Valiant universe, Rai was based on the same technology used to create Bloodshot, though so far they've yet to establish a connection between the two for the reboot. I imagine there has to be though, because otherwise the similar appearance is just silly.

Kyle
01-05-2015, 06:59 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/torque_zpsc7216f54.jpg

Torque : PL 8
John Torkleson

Abilities
Str 7/-2
Sta 6/-1
Dex 0
Agl 2/0
Fgt 4
Int -1
Awe 2
Pre 2

Powers
Psionic Shell
- Growth 2 • 36 pp
- Enhanced Strength 7 • 12 pp
- Enhanced Stamina 5 • 8 pp
- Enhanced Agility 2 • 4 pp
- Enhanced Athletics 6 • 3 pp
- Impervious Protection 4 • 8 pp
- Strength Based Damage 3 • 3 pp

Advantages
All-out Attack, Fearless, Improved Smash, Interpose, Power Attack, Takedown

Skills
Athletics (+13), Close Combat: Unarmed 2 (+6), Intimidation 2 (+4)

Offense
Initiative +2
Unarmed +6; Close, Damage 10

Defense
Dodge 4
Parry 6
Fort 8
Tough 10
Will 7

Power Points
Abilities 7 + Skills 2 + Advantages 6 + Powers 46 + Defenses 13 = 75 Total

Complications
Overcompensating DudeBro After being activated by Peter, Torque's Psiot abilities allowed him to project his idealised self. Unfortunately, Torque's idealised self is big, dumb, and obnoxious.
Paraplegic Without his Psionic Shell, Torque is completely paralyzed from the waist down.
Keeping Up Appearances Torque is ashamed of his disability, and his rather frail, scrawny real self. He lies -- poorly -- that the Psionic Shell is his actual appearance, even with others who’ve seen him without it.
Boys Don’t Cry The Psionic Shell is a projection of Torque’s idealised self, but he doesn’t have perfect control over it. The projection reacts to his emotional state, and when he feels hurt or vulnerable he gets even bigger to compensate.


- Torque is easily the most viable of all the Renegades, relative to his PL, though that's not saying much. He's also a whole lot cheaper than most PL 8 characters would be, because Powerhouses are cheap to start with, and he has almost no Skills or Advantages worth mentioning.
- Torque was kinda difficult to decide how specifically to represent his powers. I went with a couple ranks of growth, despite his increased size being a psionic projection, because it seemed the most appropriate. Somehow, despite his Psionic Shell actually does increase his overall mass, though don't ask me to explain how that works. It makes even less sense with a couple upcoming characters who are able to use a similar Psionic Shell to actually grow smaller.
- For whatever reason, Torque seems a bit more resistant to mental attacks than most Valiant characters, hence his relatively high Will save. I'm not certain if this is due to the nature of his Psiot abilities, or if spending so much time in Torquehalla -- a heavy metal inspired fantasy land he dreamed up as a way to retreat from the reality of his infirmity -- strengthened his mental resistance. Torquehall is also why I gave him Fearless.

Horsenhero
01-05-2015, 02:33 PM
Again, a really good build Kyle. I think it nicely encapsulates Torque's character and despite my disliking the "big, dumb, brute" archetype, it is accurate. Torque's overcompensation for his inferiority complex makes him a compelling, realistic, if near completely unlikeable character.

This series of builds really is one of my favorites going at the moment.

Kyle
01-05-2015, 05:52 PM
Thanks, Horsenhero, I appreciate your saying so. It's nice to know someone else is enjoying my puttering about.

Kyle
01-12-2015, 01:55 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/toyoharada_zpsc105d0b3.jpg

Toyo Harada : PL 14

Abilities
Str 1
Sta 1
Dex 2
Agl 0
Fgt 2
Int 5
Awe 4
Pre 3

Powers

Telepathy
- Mind Control: Perception Area Cumulative Affliction 14 (Entranced, Compelled, Controlled; Resisted by Will); Selective • 56 pp
- DAE: Communication (Mental) 4 • 2 pp
- DAE: Mind Reading 14 • 2 pp
- DAE: Mental Blast 14 • 2 pp
- DAE: Illusion (All Senses) 10 • 2 pp

Telekinetic Flight Flight 6 • 12 pp

Telekinesis Move Object 14; Damaging, Precise • 43 pp

Telekinetic Shield Force Field 10 • 10 pp

Resilient
- Healing 10; Affects Self Only • 10 pp
- Immunity: Sleep, Hunger • 2 pp

Advantages
All-out Attack, Benefit: Status (Philanthropist, CEO, Despot), Benefit: Wealth 5, Contacts, Diehard, Eidetic Memory, Inspire 3, Move-by Action, Power Attack, Speed of Thought, Taunt, Well Informed

Skills
Deception 6 (+9), Expertise: Business 4 (+9), Insight 4 (+8), Perception 6 (+10), Persuasion 6 (+9), Ranged Combat: Psionics 12 (+14), Technology 2 (+7)

Offense
Initiative +5
Telekinesis +14; Ranged, Damage 14
Mental Blast +14; Ranged, Damage 14, resisted by Will

Defense
Dodge 17
Parry 15
Fort 8
Tough 11
Will 16

Power Points
Abilities 38 + Skills 20 + Advantages 18 + Powers 141 + Defenses 48 = 265 Total

Complications
Public Enemy Number One Since the Renegades dumped all the information about Harada, psiots, and the Harbinger Foundation on-line, Harada has become the most feared man in the world.
Enemies After turning on him when he attempted to take the X-O Manowar armour for himself, the Unity team has banned together to interfere with Harada’s ambitions
Mind Squall Harada can operate for an extended period without rest, but his vast mental powers take their toll. When he does rest, he unleashes a storm of psionic energy powerful enough to harm any unprotected mind within a several kilometer radius. He has a special chamber to protect him and others during this period.
Harbinger Harada believes he will be responsible for building a new era of peace and enlightenment for all mankind, and will not let anyone stand in the way of that goal.


- Harada is pretty much the Magneto of the Valiant Universe, with just a dash of Xavier for good measure. He's ultimately altruistic, and wants to help people, and that is ostensibly the philosophy of his Harbinger Foundation psiots, but he's completely willing to murder anyone who gets in his way. Except Peter, for a variety of reasons.
- Effectively the most powerful psiot on the planet, Harada's kind of a beast. He doesn't meet caps for all his defenses, but there isn't really anyone who can challenge him. I decided not to have many trade-offs, as Harada seems like the sort of character who's very balanced.
- I went back and forth on giving him several ranks of Minion and stating up some generic Harbinger Foundation psiots, but ultimately decided against it. Even though Harada rarely goes into battle without a handful of other psiots backing him, they never actually seem to do much; it's always Harada out front while his goons tend to hang back and watch. I may change my mind.

Horsenhero
01-12-2015, 01:16 PM
The scariest person in the world is a zealot with power. I love Harada. He's sort of Professor X without the self-imposed ethical limits. The most frightening villains really are those who believe that what they're doing is the right thing. There are no epiphanies to be had because they're already making the "necessary sacrifices" for the betterment of the world.

Kyle
01-13-2015, 05:05 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/livewire_zpsdcd20693.jpg

Livewire : PL 7
Amanda McKee

Abilities
Str 1
Sta 2
Agl 2
Dex 1
Fgt 4
Int 4
Awe 3
Pre 1

Powers

Tech Savant
- Enhanced Skill: Technology 10 • 5 pp
- Enhanced Advantage: Skill Mastery: Technology • 1 pp
- Enhanced Advantage: Speed of Thought • 1 pp
- Quickness 6 • 6 pp

Technopath
- Comprehend: Machines/Electronics 2 • 4 pp
- Perception Ranged Cumulative Affliction 7 (Controlled; Resisted by Fortitude, Overcome by skill or Fortitude), Limited to third degree only, Affects Objects only, Limited to technology • 14 pp

Equipment

Costume • 18 ep
- Blast 5
- Flight 4

Wrist computer • 2 ep

Advantages
Accurate Attack, All-out Attack, Attractive, Benefit: Security Clearance (MI-6), Defensive Attack, Defensive Roll, Eidetic Memory, Equipment 4, Evasion, Improved Initiative, Languages 3, Leadership, Power Attack, Ranged Attack 6, Well-informed

Skills
Athletics 3 (+4), Close Combat: Unarmed 6 (+10), Deception 2 (+3), Insight 5 (+8), Investigation 6 (+10), Perception 4 (+7), Stealth 2 (+4), Technology 2 (+16)

Offense
Initiative +8
Unarmed +10; Close, Damage 1
Energy Blast +7; Ranged, Damage 5

Defense
Dodge 6
Parry 8
Fort 5
Tough 6/2*
Will 9
*If unaware

Power Points
Abilities 36 + Skills 15 + Advantages 28 + Powers 28 + Defenses 17 = 124 Total

Complications
Complicated Loyalties Livewire has a lot of respect and even love for Harada, but his actions caused her to betray him on two separate occasions, and ultimately leave the Harbinger Foundation.
Rebel Without a Cause Since leaving the Harbinger Foundation, Livewire has been adrift. She doesn’t believe working for MI-6 is fundamentally any different than working for Harada.


- I like Livewire. She's the only one of Harada's students who sees him for the monster he is, and is willing to stand-up to him. It's a testament to how much he cares for her that Harada hasn't killed Livewire, though they haven't really interacted since her last betrayal when he tried to take the X-O Manowar armour for himself.

- Livewire has the worst costume. I really like most of the Harbinger psiots' X-Men meets Star Trek look, and the variations on it like Faith's white & blue robe, or Charlene's sexed up number, but somehow Livewire ended up looking just atrocious. Brownish orange & yellow, with those awful shoulder pads? Her more recent costume in Unity is slightly better, seeing as it rounds off the shoulders, but still pretty bad.

- Trying to find a good picture of Livewire was pretty difficult. You'd think with all the variant covers Valiant has, there's be one where she was featured prominently in the foreground looking cool, but you'd be wrong.

- Looking for a picture, I saw what Livewire looked like back in the '90s. Her awesomely ridiculous punk-by-way-of-comics costume is extremely dated, but still looks better than her current outfit. It also makes her a prime candidate for a Batgirl/Spider-Woman style reimagining! If she's going to look ridiculous in twenty years, it should be because she looks dated, not terrible.

- Build wise, I think Livewire makes for a pretty solid PL 7. She's not great on offense, but that's not really her roll. The only reason I gave her the blaster pistol it because she occasionally shows up on covers with one in hand, and her bios say she's proficient with a variety of firearms and martial arts. However, I can't think of a single instance in the comics where she's actually fighting, other than when she attacks Aric in cyberspace and takes the X-O Manowar armour from him.

- Seriously, her costume is awful.

EDIT: Since I originally wrote this build, Livewire has updated her costume to include an integrated energy blast, and the ability to fly, via thousands of tiny insect-like wings all over it. Still looks awful, though. Anyways, I ditched the blaster pistol in her equipment favour of a costume with blast and a few ranks of flight to reflect the change. Also dropped the Ranged Combat: Firearms Skill for equal ranks of Ranged Attack in Advantages.

Thorpacolypse
01-13-2015, 03:07 PM
Thanks for making me want to spend my Fiscal 2015 comic budget on Valiant stuff, Kyle... :p:D

Nice stuff.

Kyle
01-13-2015, 10:06 PM
Thanks, Thoracolypse. If you need any recommendations about specific books, I'd be happy to oblige.

Kyle
01-23-2015, 04:57 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/stronghold_zpswvzqomqb.jpg

Stronghold : PL 8
Edward Sedgewick

Abilities
Str 3
Sta 4
Agl 1
Dex 0
Fgt 2
Int 0
Awe 1
Pre 2

Powers

Kinetic Conversion
- Mass Absorption: Weaken Toughness 8, resisted by Toughness; Affects Objects Only • 8 pp
linked to
- Photon Blast: Ranged Damage 12; Fades, Limited to pp of Toughness weakened • 4 pp

Advantages
Accurate Attack, All-out Attack, Attractive, Defensive Roll 2, Interpose, Power Attack

Skills
Athletics 3 (+6), Close Combat: Unarmed 5 (+7), Intimidation 3 (+5), Persuasion 4 (+6), Ranged Combat: Psionic Blast 4 (+4)

Offense
Initiative +1
Unarmed +7; Close, Damage 3
Photon Blast +4; Ranged, Damage 12

Defense
Dodge 7
Parry 5
Fort 9
Tough 6/4*
Will 5
*If unaware

Power Points
Abilities 75 + Skills 11 + Advantages 6 + Powers 12 + Defenses 18 = 75 Total

Complications
Overcharged Stronghold can absorb more energy than is safe, potentially causing himself harm if he doesn't discharge it as soon as possible.
Unwavering Loyalty Following Liverwire’s defection, Stronghold became Harada’s right hand. He follows unquestioningly, and without regret.
Debt Ingrid saved Stronghold life, which makes her second only to Harada so far as he’s concerned.


- Stronghold is very much Livewire's opposite. While she questions Harada's motivations, methods and sincerity, Stronghold follows blindly. Livewire is cold, and distant, whereas he's ruled by his emotions. Where Livewire helps Peter and Faith to escape the Harbinger Foundation, Stronghold's job at the time was a recruiter.
- Considering the dichotomy, and the fact that the characters are dating when they're introduced, it's really a shame that their relationship hasn't come up since Livewire's first betrayal in issue five of HARBINGER. It would be nice to see them interact more.
- I really like Stronghold's power. He absorbs the mass from objects he touches causing them to break down, and psionically converts the energy into blasts. It's a cool gimmick.
- Despite the caption in the picture I chose claiming he's highly accurate with his blasts, I opted to not give Stronghold a very high Ranged Attack. I also didn't give him a lot of the combat advantages that most Harbinger Foundation psiots would have from their martial arts training. He's generally depicted using combat only in extreme situations or when given specific instructions by Harada; more often he tries to talk his way out of fights.

Kyle
01-23-2015, 05:09 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/hiddenmoon_zpsnj4jhxyj.jpg

Hidden Moon : PL 7

Abilities
Str 2
Sta 4
Agl 4
Dex 2
Fgt 5
Int 0
Awe 3
Pre 0

Powers

Psionic Dampener Burst Area Nullify 7; Sustained • 28 pp

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Chokehold, Defensive Roll 2, Evasion, Fast Grab, Improved Critical: Unarmed 2, Improved Hold, Improved Initiative, Instant Up, Power Attack, Takedown

Skills
Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Unarmed 5 (+10), Insight 3 (+6), Perception 4 (+7), Sleight of Hand 3 (+5), Stealth 5 (+9)

Offense
Initiative +12
Unarmed +10; Close, Damage 2

Defense
Dodge 5
Parry 8
Fort 5
Tough 6/4*
Will 8
*If unaware

Power Points
Abilities 40 + Skills 15 + Advantages 17 + Powers 28 + Defenses 10 = 110 Total

Complications
Arrogant Hidden Moon is supremely confident in both his abilities, and his position within the Harbinger Foundation. Occasionally to his detriment.
Power Envy Hidden Moon’s only psiot ability is to shut down the powers of other psiots. He’s jealous of other psiots’ more proactive abilities.


- Hidden Moon is a jackass.
- He's also the Harbinger Foundation's head trainer when Peter is first recruited.
- I considered making Hidden Moon's PL higher, considering how effective he is at shutting down the powers of other psiots. Unfortunately there just aren't enough examples to get a good idea of how limited his powers are. However, at PL 7 he should be able to overcome most of the basic psiot goons.

Kyle
01-23-2015, 05:32 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/ingrid_zpsclruujie.jpg

Ingrid Hillcraft : PL 4

Abilities
Str -1
Sta 0
Agl 0
Dex 0
Fgt 0
Int 4
Awe 4
Pre 0

Powers

Telepathy
- Mental Communication 1 • 4 pp
- Mind Reading 4 • 8 pp
- Illusion [Aural, Visual] 4 • 12 pp

Advantages
Inspire 2

Skills
Deception 4 (+4), Expertise: Psychologist 4 (+8), Insight 5 (+9), Perception 3 (+7), Persuasion 4 (+4), Treatment 2 (+6)

Offense
Initiative +0
Unarmed +0; Close, Damage -1

Defense
Dodge 0
Parry 0
Fort 0
Tough 0
Will 8

Power Points
Abilities 14 + Skills 11 + Advantages 2 + Powers 24 + Defenses 4 = 55 Total

Complications
Loyalty Though she’s one of the few of the Harbinger Foundation who’s willing to question him openly and to his face, Ingrid is loyal to Harada and his goals.
Idealist Ingrid sees the best in people, and wants to help them where she can.


- Ingrid is not going to last long in combat. Which is fine, because that's not really her role. Still, she's fairly important in the book, so I thought she deserved to be statted up. Otherwise who's going to try to protect Harada from himself?
- It's difficult to nail down Ingrid's specific powers. She's an "retroconginitive/emotive telepath," though it's never made explicitly clear what that means. The implication is that she can sense emotions, as well as read a person's past memories but not their active thoughts; however I opted not to put Limited on her Mind Reading, as she's still seems to be able glean a lot of information. She is also able to communicate telepathically, and create mental illusions. There's also a moment where it's implied that she mind-wiped Kris, but it could have been another psiot.
- There are no good pictures of Ingrid. Which, considering the non-visual nature of her abilities makes sense, but half the time she's shown looking away from the reader. I'll have to remember to look for one once IMPERIUM starts coming out.

Kyle
01-26-2015, 01:23 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/ion_zpsybzkidgn.jpg

Ion : PL 6
Daniel Hessler

Abilities
Str 1
Sta 1
Agl 2
Dex 1
Fgt 1
Int 0
Awe 0
Pre 0

Powers
Tele-Static Control
- Electric Manipulation: Ranged Cumulative Affliction 6 (Dazed, Stunned, Incapacitated, Resisted by Fortitude); Concentration • 24 pp
- AE: Electrocution: Ranged Damage 8 • 1 pp

Advantages
All-out Attack, Defensive Roll 3, Improved Defense, Improved Initiative, Power Attack

Skills
Athletics 4 (+5), Close Combat: Unarmed 3 (+4), Intimidation 2 (+2), Ranged Combat: Tele-Static Control 3 (+4), Treatment 4 (+4)

Offense
Initiative +6
Unarmed +4; Close, Damage 1
Electric Manipulation +4; Ranged, Affliction 6
Electrocution +4; Ranged Damage 8

Defense
Dodge 8
Parry 4
Fort 3
Tough 4/1*
Will 2
*If unaware

Power Points
Abilities 12 + Skills 8 + Advantages 7 + Powers 25 + Defenses 13 = 65 Total

Complications
Over Confident Ion tends to overestimate the value of his experience and training when facing more powerful opponents.
Loyalty Ion is completely loyal to Harada and the Harbinger Foundation.


- Ion is a jackass. And he never learns
- Ion is also probably a fairly decent example of a Harbinger Foundation goon. Obviously the powers are going to vary, but PL 6 seems about right for any psiot who only exists to show-up in the background of panels and murder people.

Kyle
01-26-2015, 01:44 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/darpan_zpscquiwmhr.jpg

Darpan : PL 12
The Mirror

Abilities
Str -2
Sta 0
Agl 0
Dex 1
Fgt -5
Int 0
Awe -1
Pre 0

Powers

Psionic Trauma Burst Area Affliction 12 (Controlled, Resisted by Will); Concentration, Selective; Limited Degree, Uncontrolled • 24 pp

Advantages
Lucky

Skills
Insight 2 (+1)

Offense
Initiative +0
Unarmed -5; Close, Damage -2
Psionic Trauma; Burst Area, Affliction 12

Defense
Dodge 0
Parry -2
Fort 0
Tough 0
Will 3

Power Points
Abilities -14 + Skills 1 + Advantages 1 + Powers 24 + Defenses 7 = 19 Total

Complications
Sheltered Having been raised as a ward of the Harbinger Foundation since infancy, Darpan’s entire perspective has been shaped by Harada and Ingrid.
I’m Helping Darpan is always eager to help with “important business,” doing whatever Harada asks of him.
Winnebago? Winnebago!


- Darpan is ten at the start of HARBINGER, and even though he's seen -- and caused -- some fairly horrible things he's still somewhat innocent, and has an enthusiasm for life.
- It's not entirely clear if Darpan is developmentally delayed, or if Joshua Dysart is just terrible at writing young kids. One thing is certain, though: Darpan loves Winnebagos.
- Darpan's power is to cause his victims to relive their most traumatic, painful memories, and make them even more focused and real in the moment. He doesn't seem to be able to see the memories himself. Or maybe he's just so used to the effect -- as one of only three psiots known to have been active at birth -- that he's completely unfazed. Either way, it was difficult to decide how exactly to represent the power. Ultimately I chose Affliction, limited to Controlled, with the Uncontrolled Flaw. If he were to be used in a game he'd be able to completely override his targets' will, but it would be up to the GM to determine how exactly they react.

Kyle
01-26-2015, 05:11 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/bleedingmonk_zpsjjhxqa8t.jpg

Bleeding Monk : PL 9

Abilities
Str -2
Sta 0
Dex -2
Agl -2
Fgt -2
Int 6
Awe 8
Pre 2

Powers

Telepathy Communication (Mental) 4 • 16 pp

Immortal
- Immortality 20 • 40 pp
- Immunity (Aging, Disease, Emotion Effects, Fatigue Effects, Interaction Skills, Sleep, Starvation & Thirst, Suffocation • 21 pp

Non-Linear Awareness
- Senses: Precognition • 4 pp
- Senses: Postcognition; Limited to personal experiences • 2 pp

Advantages
Diehard, Fearless, Inspire 5

Skills
Deception 4 (+6), Expertise: Philosophy 6 (+12), Insight 6 (+16), Perception 4 (+12), Persuasion 6 (+8)

Offense
Initiative -2
Unarmed -2; Close, Damage -2

Defense
Dodge -2
Parry -2
Fort 0
Tough 0
Will 18

Power Points
Abilities 16 + Skills 14 + Advantages 7 + Powers 83 + Defenses 10 = 130 Total

Complications
Deathless The Bleeding Monk has lived so long, he’s forgotten his name, where he came from, or even how to feel joy or sadness.
Open Wound Stabbed through the chest centuries earlier by a spear enchanted to kill demons, the Monk’s wound never heals, and he bleeds constantly.
Illuminate the Path A little knowledge is a terrible thing. The Bleeding Monk can see the future, and is burdened by the knowledge he carries.


- The Bleeding Monk is an interesting character. I like that his motivations are very unclear. It's pretty obvious that he's manipulated Harada into becoming the man he is, and it seems like he's set Peter up to keep Harada in check, but who knows what his end game is?
- I really want to see an encounter between Armstrong and the Monk at some time in the past? What's the point of having a quarter of your characters be ageless immortals, if you can't have the drunken lout meet-up with the long suffering ascetic at some point?
- The spear that was used to stab the Monk might be the Spear of Destiny? I don't know that it's really ever even implied that's the case, but nine times out of ten, when you have a legendary spear show up in a comic book, it's going to be the Spear of Destiny, right? No one knows what Gungnir is. Regardless, the spear is has been around since 300 BCE, and first showed up in the Middle East, so....
- Build wise, the Bleeding Monk isn't good for much other than knowing the future, not dying, and convincing Harada to do his bidding, so I think I pretty much nailed it. There's some implication in the books that he has other powers, but nothing that couldn't be explained as part of his knowing the future.
- Since his second psiot activation, the Monk has gained non-linear awareness, but it's not perfect, which is why I have him Postcognition as opposed to Eidetic Memory. Also, his lack of emotion is attributed to his long life which is why I rolled the Immunities to Emotion Effects and Interaction Skills into the Immortal category.

Kyle
01-26-2015, 05:20 AM
And with that, I think I'm done with HARBINGER characters and psiots for a little bit. There's still a few background members of the Harbinger Foundation that were introduced later, as well as the Generation Zero kids, and maybe @X at some point. However, I think I've got all the really important characters.

I know which character's next, but not really certain where to go after that. Probably either X-0 MANOWAR characters, or SHADOWMAN.

Hoid
01-26-2015, 08:41 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/bleedingmonk_zpsjjhxqa8t.jpg

Bleeding Monk : PL 9

Abilities
Str -2
Sta 0
Dex -2
Agl -2
Fgt -2
Int 6
Awe 8
Pre 2

Powers

Telepathy Communication (Mental) 4 • 16 pp

Immortal
- Immortality 20 • 40 pp
- Immunity (Aging, Disease, Emotion Effects, Fatigue Effects, Interaction Skills, Sleep, Starvation & Thirst, Suffocation • 21 pp

Non-Linear Awareness
- Senses: Precognition • 4 pp
- Senses: Postcognition; Limited to personal experiences • 2 pp

Advantages
Diehard, Fearless, Inspire 5

Skills
Deception 4 (+6), Expertise: Philosophy 6 (+12), Insight 6 (+16), Perception 4 (+12), Persuasion 6 (+8)

Offense
Initiative -2
Unarmed -2; Close, Damage -2

Defense
Dodge -2
Parry -2
Fort 0
Tough 0
Will 18

Power Points
Abilities 16 + Skills 14 + Advantages 7 + Powers 83 + Defenses 10 = 130 Total

Complications
Deathless The Bleeding Monk has lived so long, he’s forgotten his name, where he came from, or even how to feel joy or sadness.
Open Wound Stabbed through the chest centuries earlier by a spear enchanted to kill demons, the Monk’s wound never heals, and he bleeds constantly.
Illuminate the Path A little knowledge is a terrible thing. The Bleeding Monk can see the future, and is burdened by the knowledge he carries.


- The Bleeding Monk is an interesting character. I like that his motivations are very unclear. It's pretty obvious that he's manipulated Harada into becoming the man he is, and it seems like he's set Peter up to keep Harada in check, but who knows what his end game is?
- I really want to see an encounter between Armstrong and the Monk at some time in the past? What's the point of having a quarter of your characters be ageless immortals, if you can't have the drunken lout meet-up with the long suffering ascetic at some point?
- The spear that was used to stab the Monk might be the Spear of Destiny? I don't know that it's really ever even implied that's the case, but nine times out of ten, when you have a legendary spear show up in a comic book, it's going to be the Spear of Destiny, right? No one knows what Gungnir is. Regardless, the spear is has been around since 300 BCE, and first showed up in the Middle East, so....
- Build wise, the Bleeding Monk isn't good for much other than knowing the future, not dying, and convincing Harada to do his bidding, so I think I pretty much nailed it. There's some implication in the books that he has other powers, but nothing that couldn't be explained as part of his knowing the future.
- Since his second psiot activation, the Monk has gained non-linear awareness, but it's not perfect, which is why I have him Postcognition as opposed to Eidetic Memory. Also, his lack of emotion is attributed to his long life which is why I rolled the Immunities to Emotion Effects and Interaction Skills into the Immortal category.

Interesting. I'd last read Valiant stuff right around the time Valiant and Image had their big crossover event. I always thought that crossover was cool as a kid, as it was not some evil villain's scheme, but rather a love-affair gone horribly wrong. (Granted, Mr. Darque was trying to take advantage of the situation, but still....)

Stormson
01-26-2015, 11:34 AM
Just wanted to chime in that I've enjoyed these builds, and they have me interested in looking into some valiant stuff.

Kyle
01-26-2015, 02:29 PM
Interesting. I'd last read Valiant stuff right around the time Valiant and Image had their big crossover event. I always thought that crossover was cool as a kid, as it was not some evil villain's scheme, but rather a love-affair gone horribly wrong. (Granted, Mr. Darque was trying to take advantage of the situation, but still....)
That does sound like a cool concept.

The modern Valiant stuff actually began with a complete continuity reboot in 2012, and that's where I began reading it, and what these builds are based off.

I lived in a very small town when I was a kid, with a very limited comics selection on the newstand, and was only aware of Valiant via the occasional mention in 'Wizard' magazine. Also, the books didn't have a giant X in the title, so even if they were on the shelf, I might have overlooked them.


Just wanted to chime in that I've enjoyed these builds, and they have me interested in looking into some valiant stuff.
Thanks, Stormson, I'm glad you're enjoying the thread.

Hoid
01-27-2015, 01:14 PM
A question, though: Are Solar and Turok still part of continuity?

Horsenhero
01-27-2015, 01:22 PM
A question, though: Are Solar and Turok still part of continuity?

No. Valiant no longer has the rights to either character.

Kyle
01-27-2015, 02:28 PM
Right now Dynamite has the publishing rights to all the old Golden Key characters, and is putting both Turok and Solar books. The first couple issues of TUROK didn't grab me, and I have no idea if the Solar book is any good.

So far as I know, current Valiant is only publishing stuff they outright own.

Hoid
01-27-2015, 03:21 PM
No. Valiant no longer has the rights to either character.

Ah, crap. I really enjoyed both characters, as a kid.

Hoid
01-27-2015, 03:22 PM
Right now Dynamite has the publishing rights to all the old Golden Key characters, and is putting both Turok and Solar books. The first couple issues of TUROK didn't grab me, and I have no idea if the Solar book is any good.

So far as I know, current Valiant is only publishing stuff they outright own.

Hmmm.....might have to check Dynamite out!

Kyle
01-27-2015, 03:50 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/ninjak_zpshkuccscq.jpg

Ninjak : PL 10
Collin King

Abilities
Str 2
Sta 4
Dex 5
Agl 7
Fgt 6
Int 3
Awe 2
Pre 0

Powers

Mental Conditioning Quickness 2; Limited to Mental tasks • 1 pp

Equipment

Custom Katanas • I5 ep
- Damage 4, Crit 19-20

Trick Shruiken • 21 ep
- Shruiken
- Bolos
- Flashbang
- Fragmentation Grenade
- Sleep Gas
- Smoke Bomb

Knock-out Gas • 5 ep
- Affliction 5 (Daze, Stun, Incapacitate; Resisted by Fort)

Wrist Computer • 2 ep

Multi-tool • 1 ep

Wingsuit • 2 ep
- Flight 2; Gliding

Climbing Claws • 1 ep
- +2 Athletics, Limited to Climbing checks

Binoculars • 1 ep

Unity Jump Jet • 32 ep
- Size H, Strength 8, Speed 8 Flight, Defense 8, Toughness 11

Stately Manor • 19 ep

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit: Security Clearance (MI-6, G.A.T.E.), Benefit: Status (British Lord), Benefit: Wealth 4, Chokehold, Defensive Roll, Eidetic Memory, Equipment 18, Evasion, Extraordinary Effort, Great Endurance, Hide in Plain Sight, Improved Critical: shruiken 2, Improved Critical: katana 3, Improved Initiative 3, Instant Up, Inventor, Languages 3, Power Attack, Precise Attack: ranged cover, Prone Fighting, Quick Draw, Takedown, Throwing Mastery 2, Tracking, Trance, Uncanny Dodge, Well-informed

Skills
Acrobatics 7 (+12), Athletics 8 (+10), Close Combat: katana 8 (+14), Deception 5 (+5), Insight 4 (+6), Intimidation 6 (+6), Investigation 5 (+8), Perception 7 (+9), Ranged Combat: shruiken 8 (+15), Sleight of Hand 10 (+15), Stealth 12 (+17), Technology 9 (+12), Treatment 4 (+7), Vehicles 6 (+13)

Offense
Initiative +17
Unarmed +6; Close, Damage 2
Katana +14; Close, Damage +6, Crit 16-20
Shruiken +14; Ranged, Damage 3, Crit 18-20, multiattck

Defense
Dodge 13
Parry 15
Fort 7
Tough 5/4*
Will 9
*if immobilized

Power Points
Abilities 58 + Skills 47 + Advantages 59 + Powers 1 Defenses 27 = 192 Total

Complications
Lone Wolf Ninjak is not a team player. He views the other members of Unity more as tools than comrades.
No Remorse Killing is generally Ninjak’s first solution to any problem. The second solution is quite frequently a lot more killing.
Keeping Up Appearances The world at large is not aware that the Lordly Collin King dresses up in a purple costume and murders people with throwing stars for MI-6. He’s also the only member of Unity that isn't publicly known.
Tragic Childhood Ninjak's parents were largely absent when he was growing up, and he was raised by an abusive butler.

- Ninjak? Ninjak!

- Ninjak is what would happen if James Bond had dedicated himself to dressing-up like a purple Mortal Kombat ninja, as opposed to sexually assaulting women. Even all his spy gadgets are ninja stars. He's so gloriously dumb and awesome.

- Though obviously a bit over the top, I feel like Ninjak is one of the few characters I've created for this thread, who would actually be viable in a game.

- So far Ninjak's only shown up in other books, mostly X-0 MANOWAR and UNITY, but the first issue of his solo title is upcoming, and I could not be more excited.

EDIT: Gave Ninjak the Tragic Childhood complication to reflect backstory presented in his solo series.

Horsenhero
01-27-2015, 04:13 PM
I know the Anglo ninja, who's inexplicably better than people who were raised doing it is kind of a tired trope, but I always liked Ninjak. In fact, if I had to pick, I'd say Ninjak is my favorite ninja after Steven Grant's "Whisper".

Kyle
01-27-2015, 10:09 PM
There's a sequence in the second issue of THE VALIANT which makes me think reboot Ninjak might be bi-racial. So, that's something. Maybe?

Kyle
01-28-2015, 05:49 AM
The Proving Grounds

Ladies and gentlemen, children of all ages, we have got a stellar match-up for you this evening!

Our first competitor, hailing all the way from ancient Mesopotamia ...the Fist and Steel of the Earth...the Eternal Warrior...put your hands together for Gilad Ani-Padda!

His opponent tonight, dressed head to toe in purple, black, and death...the man MI-6 turns to when they absolutely need a target neutralised...Ninjak!

Vital Stats

Gilad (http://roninarmy.com/threads/1369-Kyle-s-Builds?p=55293&viewfull=1#post55293) - PL 10, 196 pp
Ninjak (http://roninarmy.com/threads/1369-Kyle-s-Builds?p=69239&viewfull=1#post69239) - PL 10, 192 pp

Details

The fight will take place on the African savannah where Gilad has a cottage, as seen in ETERNAL WARRIOR #1. Terrain is flat grasslands with a nearby lake. Gilad’s cottage is small and occupied only by him.

Ninjak will have his full complement of gear available, with the exception of the Unity Jump Jet. Gilad will have the shotgun & sword load-out from my build. Presumably he has some other toys in the cottage if needed.

Both fighters start with one Hero Point. I reserve the right to reward more if I think it will make the fight more interesting, but I’m not going to drag things out.

Ring the Bell!

Lying in wait outside Gilad’s cottage, Ninjak crouches low to the ground in the tall grass, perfectly. All right, Cave Man, he thinks to himself, Neville says you’ve become a liability so that’s it for you. Sooner you’re back, the sooner we can see just how eternal you really are, and the soon I can get out of this festering dung heap of a continent.


Ninjak makes a Stealth check to hide so he attempt to ambush Gilad. Small circumstance penalty because he’s dressed all in purple, and it’s the savannah.
13+17-2=28

Gilad strides through the grass into the small clearing surrounding his cottage, with a gazelle slung over his shoulders.


Gilad gets an opposed Perception check to notice Ninjak.
15+12=27 Failure!

So close. Despite his thousands of years of near constant battle, Gilad is caught unawares. Ninjak gets a free round.

Ninjak knows Gilad is likely to simply laugh off his regular shruiken, and decides something with a bit more impact is called for. He grabs an explosive throwing star from his belt, and hurls it at his former ally with deadly accuracy.


Fragmentation grenade trick shruiken. Fortunately for Gilad, Uncanny Dodge means he’s not Vulnerable.
Dodge Resistance: 7+10=17 vs. DC 15 Success!
Toughness Save: 20+8=28 vs Damage 18 Success!

The explosion at his feet doesn’t even faze the giant immortal, though an angry snarl clears his throat. Gilad drops the carcass and grabs his sword so quickly, even Ninjak is impressed by the speed, not that he’d ever say as much out loud.


First round Initiative. As I am a generous GM, I am going to give Gilad a minor circumstance bonus to the roll for the natural 20 he got on the Toughness Save.

Gilad: 8+12+2=22
Ninjak: 4+17=21

Gilad Wins!

Gilad leans forward, and charges Ninjak’s position, sword held high to swing. He closes the distance between himself and the assassin and attacks.


Athletics check to increase movement speed
7+12=19 Success

Attack Ninjak
8+12=20 vs Parry 25 Failure!

The blade whistles past harmlessly as Ninjak bobs out of its arc. Ninjak knows Gilad is most dangerous at close range. If he’s going to have a chance, he needs keep the Eternal Warrior off-balance, and keep the fight on his terms. He retreats from Gilad, tossing a bolos shruiken to slow the big man down, and attempts to hide in the grass.


Ninjak moves further from the cottage, into the tall grass and attacks with the bolos.
7+14=21 vs Dodge 20 Success!

Gilad’s Dodge Save
10+10=20 vs DC 13 Success! Gilad is unhindered by the bolos.

Ninjak takes Extra Effort to Hide in Plain Sight.
Ninjak: 20+17=37
Gilad: 11+12=23

Ninjak successfully looses Gilad in the grass.

Gilad snaps the cord on Ninjak’s shruiken with a simple flex, but losses the traitorous bastard in the thick grass. “Your toys aren’t going to help you this time. Surrender, and I’ll make it quick!”


Second round initiative.

Gilad: 1+12=13
Ninjak: 2+17=19

Ninjak wins! Though with rolls like that, it’s more like Gilad loses. Woof.

Attempting to keep Gilad off balance, Ninjak begins to circle around behind the massive warrior.


Recover to remove Fatigue from Extra Effort

Moving while remaining in Stealth. Major Circumstance Penalty to move at full speed.
Ninjak: 2+17-5=14
Ninjak Hero Point re-roll: 11[1]+17-5=23
Gilad: 17+12=29

Gilad sees Ninjak moving.

“This is my home, coward!” Gilad roars as he charges forward. “Did you really think you’d stand a chance attacking me where I live?”


Gilad moves to attack Ninjak at close range, with the sword.
15+12=27 vs 25 Parry. Success!

Ninjak’s Toughness Save
3+5=8 vs Damage 23
Ninjak is Staggered and has a -1 to further Damage Saves.

Gilad’s sword sweeps down forcefully, cutting deep into Ninjak’s chest. The pain is immense, but he’s able to compartmentalise it and stay on his feet, if only just barely.


Third Round initiative.

Gilad: 14+12=28
Ninjak: 12+17=29

Ninjak goes first again.

Desperate and realising that he just might have underestimated Gilad, Ninjak goes on the offensive.


Quick Draw the katanas and attack at close range.
16+14=30 vs 22 Parry. Success and a Critical Hit!

Gilad’s Toughness Save
10+8=18 vs Damage 26

Gilad is Dazed and has a -1 to further Damage Saves.

Not yet beaten, Ninjak stabs a blade deep into Gilad’s gut. “You talk too much.”

The big warrior snarls in reply, and swings his sword.


All-out Power Attack: +5 to Damage, -5 to Active Defenses
6+12=18 vs 25 Parry
Hero Point re-roll: 18+12=30 vs 25 Parry

Ninjak’s Toughness Save
11+5-1=15 vs Damage 28

Ninjak is Staggered a second time, and drops.

The purple clad spy crumples to the ground under the force of Gilad’s attack. The Eternal Warrior stands over him, seething, blood dripping from his blade. For a long moment, Gilad considers killing the pompous, treacherous jackass, but the moment passes even though he knows Ninjak would not hesitate if their roles were reversed.

He reaches to Ninjak’s forearm, and summons the Unity jump jet from wherever it’s hidden with the wrist mounted computer. Neville Alcott has some explaining to do.

After Action Report

- How did I overlook giving Ninjak Move-by Attack and Improved Trip? Dude’s a ninja; that’s a huge oversight on my part!

- I’m rolling poorly for both characters, but Ninjak is really getting the worst of it. I think a rematch might be called for down the line.

- Three rounds, and all fairly one sided. I was hoping the fight would last longer, but the rolls really did not help Ninjak. Gilad performed more or less as I wanted, though, so that makes me happy.

Kyle
02-10-2015, 03:56 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/shadowman_zpsyruo4vef.jpg

Shadowman : PL 8
Jack Boniface

Abilities
Str 4
Sta 5
Agl 4
Dex 1
Fgt 6
Int 1
Awe 1
Pre 2

Powers

Shadow Loa
- Dimensional Movement: Deadside; Increased Mass 3 • 5 pp
- Enhanced Abilities Agility 2, Fighting 4, Presence 2, Stamina 4, Strength 3 • 30 pp
- Enhanced Skills: Acrobatics 2, Athletics 2, Close Combat: Scythe 3, Close Combat Unarmed 3, Intimidation 8, Stealth 2 • 10 pp
- Regeneration2 • 2 pp

Scythe Easily Removable, Reach • 7 pp
- Strength based Damage 4; Improved Critical 2
Linked to
- Weaken Toughness 7, Resisted by Will; Limited to Abominations

Advantages
Attractive, Defensive Roll, Evasion, Favoured Environment: Deadside, Instant Up, Jack-of-all-trades, Luck 2, Power Attack

Skills
Acrobatics 1 (+7), Athletics 3 (+9), Close Combat: Scythe 0 (+9), Close Combat: Unarmed 1 (+10), Deception 4 (+6), Insight 4 (+5), Intimidation 0 (+10), Perception 3 (+4), Stealth 1 (+7), Treatment 2 (+3)

Offense
Initiative +4
Unarmed +10; Close, Damage 4
Scythe +9; Close, Damage 7, critical 18-20

Defense
Dodge 7
Parry 10
Fort 9
Tough 6/5*
Will 4
*If unaware

Power Points
Abilities 18 + Skills 10 + Advantages 9 + Powers 54 + Defenses 14 = 105 Total

Complications
Sins of the Father Before his mother died, Jack grew up hearing stories of what a great man his father, Josiah Boniface, was. Learning that Josiah was the previous Shadowman only intensified Jack’s feelings of inadequacy.
Anger Issues Jack has a violent temper which can flare up easily if he’s pushed.
Bad Wanga The Shadow Loa attempts to corrupt Jack and use him to further its own ends.
Darque Disciple The Shadowman was created specifically to fight the evil sorcerer, Master Darque.


- SHADOWMAN started out decent enough. The book wasn't anything particularly special, but had some interesting characters, and wasn't bad so far as dude-gets-bonded-to-a-supernatural-entity-and-becomes-a-superhero stories go. It did however have the distinction of being one of the few Valiant titles in which the main character could actually be considered a superhero: Jack didn't kill, he was part of a heroic legacy, and he protected New Orleans from organised crime, drug dealers, and supernatural monsters. That all changed when Peter Milligan took over the book, and did the least interesting thing you could possibly do with a dude-gets-bonded-to-a-supernatural-entity-and-becomes-a-superhero story: he made the supernatural entity have a personality of its own, and gave Jack a bunch of daddy issues. Milligan also watered down the supporting cast, abandoned the established villains, retconned Josiah's history to make him less likeable, and introduced a really annoying supporting character. The book nosedived, and is considered by most fans to be the worst title Valiant has put out since the relaunch.

- That said, the build does represent Jack at the end of SHADOWMAN: END TIMES, his most recent appearance, though the only difference is the Complications. Pre-Milligan Shadowman would still have Darque Disciple, but the rest would be traded for a Power Loss: Daylight, and Responsibility: Shadowman Legacy.

- Figuring out a PL for Jack was difficult; he's fairly new to his powers and inexperienced, by the Shadowman Loa does increase his skills as well as his abilities. He's the only character from the initial relaunch titles to not show up in any crossovers, so there's nothing to compare him against. The nercromantic abominations he fights look pretty scary, but that doesn't mean much.

- The symbol on Shadowman's chest is a silhouette of a man framed by a rectangle of light, projecting a shadow. It's kinda dumb, but also kinda charming.

Kyle
02-14-2015, 04:33 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/alyssa_zpsawsyeqxg.jpg

Alyssa Myles : PL 5

Abilities
Str 1
Sta 2
Agl 1
Dex 2
Fgt 1
Int 2
Awe 2
Pre 3

Powers

Hand of Fire Damage 6; Limited to Necromantic Entities • 3 pp

Mystically Attuned Senses: Magical Awareness; Accurate, Extended 3 • 6 pp

Equipment

Car • 10 ep

Ritual Components +2 to Expertise: Magic checks when using the Ritualist Advantage • 1 ep

Advantages
Artificer, Attractive, Connected, Defensive Roll 3, Equipment 3, Fascinate: Magic, Languages 2, Ritualist

Skills
Close Combat: Hand of Fire 3 (+4), Deception 3 (+6), Expertise: Magic 5 (+7), Insight 4 (+6), Investigation 4 (+6), Perception 2 (+4), Persuasion 3 (+6), Stealth 5 (+6), Vehicles 3 (+5)

Offense
Initiative +1
Unarmed +1; Close, Damage 1
Hand of Fire +4; Close, Damage 6 - only affects necromantic entities

Defense
Dodge 5
Parry 3
Fort 3
Tough 5/2*
Will 4
* If unaware

Power Points
Abilities 28 + Skills 16 + Advantages 13 + Powers 9 + Defenses 9 = 75 Total

Complications
Lost Childhood Alyssa was practically raised by Dox and the Abettors, and occasionally comes off as bitter about not having had a “normal” life.
Relationship Dox is Alyssa’s mentor and father figure.
Love Hurts Alyssa fell in love with Jack, though love can be a painful thing.


- Alyssa got a raw deal. She started out as a capable and snarky magical support for Jack, but as soon as Milligan took over the book, she immediately became a milquetoast, hang-wringing love interest trying to save him from himself and ending up hurt because of it.

- The build is fairly straight forward. In the comic she occasionally does more with the hand of fire, but those are fairly obviously Power Stunts. The other magic she demonstrates would make more sense as rituals than Powers. Her ability to sense magical energies seemed to completely disappear once Milligan took over, but that's dumb, so I let her keep them.

Horsenhero
02-14-2015, 01:04 PM
Yeah, it's an unfortunate and long tradition in comics that often times the supporting cast, love interests in particular, cannot be written as any kind of competent, confident characters. I really don't know diddly about the Shadowman, but he's got an okay visual. That symbol is kind of...underwhelming, for all it's complexity.

Kyle
02-14-2015, 02:59 PM
It always baffles me when a new writer comes in on a comic and tosses the established supporting cast aside. Milligan's run on SHADOWMAN stands out as a particularly egregious example in my mind, because I just re-read the whole series so I could start these builds, but it's definitely a long-standing practice. I suppose it matters less to readers like myself who -- with a few exceptions -- generally follow writers as opposed to characters. For example, it doesn't matter a whit to me that Brian Azzarello completely did away with the established cast in the New 52 relaunch of WONDER WOMAN, because I was picking up that book on the strength of Azz's writing and Cliff Chiang's art, and stopped reading as soon as their run finished. But I spend enough on comic book message boards to know that a lot of long time fans of Wonder Woman were upset by all the changes, and it makes me wonder if the story wouldn't have been just as good without completely ignoring what had come before (and I do think Azz gets a bit of leeway because the title was a relaunch, but that's beside the point).

Which isn't to say that I'm against change, but I wonder how much of the draw of a title is the main character(s), and how much is it the world that they live in. One of the shifts I've noticed in superhero comics story-telling in the 20+ years I've been reading has been that there's less interaction with the real world. Characters spend less time out of costume just going around doing regular people stuff, and interacting with their supporting cast. Granted, I started out as an X-Men reader, and X-books are basically soap operas with people who shoot lasers out of their nipples, so maybe I'm just complaining that more books should read like they had a single, unifying vision for 16 years to establish their world. I don't even like Chris Claremont's writing, but I really do appreciate the world building he did.

Anyways! I really do think it's a shame that Milligan had no regard for what had previously been established on SHADOWMAN. Near as I can tell, most fans of the Valiant relaunch didn't like the direction the book went, and the SHADOWMAN: END TIMES mini-series is regarded as being the worst book they've put out so far. Which is a shame, because I think there's a lot of potential in the concept and setting -- I absolutely love it whenever fictional New Orleans is full of secret voodoo cults and crazy magical nonsense -- and it seems like the powers that be at Valiant are fairly content to not do anything with it right now.

Kyle
02-15-2015, 02:56 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/dox_zpsqpxmlwrk.jpg

Dox : PL 6
Alessandro Paradojo Del Verdad

Abilities
Str 1
Sta 3
Agl 0
Dex 2
Fgt 1
Int 3
Awe 2
Pre 1

Powers

Practiced Artificer Quickness 4; Limited to creating magical equipment • 2 pp

Warding Tattoos Half Immunity: Magic • 5 pp

Equipment

Heavy Pistol • 8 ep

Abettor Safehouse • 9 ep
- Size: Medium; Toughness: 10; Features: Concealed, Laboratory, Library, Living Space, Security System, Workshop

Advantages
Artificer, Assessment, Connected, Contacts, Defensive Roll 3, Equipment 4, Improved Aim, Languages 3, Leadership, Quick Draw, Well-Informed

Skills
Deception 5 (+6), Expertise: Magic 7 (+10), Insight 4 (+6), Investigation 6 (+9), Perception 3 (+5), Persuasion 2 (+3), Ranged Combat: Heavy Pistol 2 (+4)

Offense
Initiative +0
Unarmed +1; Close, Damage 1
Heavy Pistol +4; Ranged, Damage 4

Defense
Dodge 6
Parry 3
Fort 4
Tough 6/3*
Will 8
* If unaware

Power Points
Abilities 26 + Skills 15 + Advantages 18 + Powers 7 + Defenses 15 = 81 Total

Complications
Last Abettor Dox is dedicated to helping the Shadowman in his mission to protect Earth from Master Darque.
Fearless Leader Dox feels responsibility for Jack and Alyssa, and is willing to put himself in harm’s way to protect them.
Little Person Other people tend to dismiss, overlook, or even hold Dox in contempt due to his stature.


- I really like Dox, but I gravitate towards mentors and support characters. Favourite 'Star Wars' characters? Obi-Wan and Artoo.

- Despite what I wrote in his complications Dox is not actually the last Abettor. Obviously Alyssa is an Abettor, and there are a couple that show-up after Milligan takes over and they hint at a much larger network, which makes no sense because the Abettors exist solely to, well abet the Shadowman, and Jack is the first Shadowman to not be raised to be the Shadowman, and didn't show up for over twenty years after his father's death, which is why it's established early in the book that the Abettors more or less fell apart. Of course Milligan's abettors play into the being-the-Shadowman-is-a-crappy-deal theme -- at one point one of the pair attack Jack with a bullwhip made from the flayed skin of escaped slaves, which was created specifically to kill people of African descent -- and are just jerks. I won't be statting them up. Dox remains the Last Abettor in my mind, and Alyssa the first of a new generation. Not that any of that matters, because it's just a term I used for the complication, when I could have just as easily used a generic term from the Complications section of the Hero's Handbook.

- I honestly do not go into writing these Shadowman comments with the intent of bitching about Peter Milligan every time.

- I'm probably going to bitch about Peter Milligan every time.

- Build wise, Dox is fairly simple; he's a tough little dude who's good at crafting magical items. I thought about making his gun a Device as opposed to Equipment, but he's shown etching mystic sigils into his bullets in his workshop, so I decided that would be the sort of thing he'd need to prep ahead of time with Artificer.

Horsenhero
02-15-2015, 09:23 AM
-The Abettors are a neat concept and I think it's fine if you consider Dox the last one.

-Go ahead and bitch about Peter Milligan. Rant even. I read Jab's build page, I'm accustomed to rants.

-It isn't as if most of us don't have a writer/artist or character that we have a rant waiting in the wings for.

Kyle
02-15-2015, 01:31 PM
It's not even that I don't like Peter Milligan; I think his X-FORCE/X-STATIX run was brilliant. All his Valiant work so far though has left a lot to be desired. It just seems tonally out of place. Which is an odd thing to say, because the Valiant relaunch has a bunch of different books by several different creators telling different sorts of stories, but there's definitely a feeling of interconnectivity. ARCHER & ARMSTRONG could not be more different from HARBINGER, yet they feel like they occupy the same world, whereas Milligan's SHADOWMAN does not.

Ah, well.

Kyle
02-16-2015, 01:32 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/jaunty_zpsbg7qinbs.jpg

Jaunty : PL 3
The Trickster

Abilities
Str -2
Sta 0
Agl 4
Dex 6
Fgt 0
Int 2
Awe 5
Pre 2

Powers

Deadside Guide
- Comprehend Languages 3 (Understand All, Speak All, Understood) • 6 pp
- Senses: Deadside Awareness, Direction Sense, Distance Sense, Time Sense • 4 pp
- Immunity: Aging, Disease, Starving & Thirst • 3 pp

Monkey Shrinking 5; Innate • 11 pp

Advantages
Daze: Deception, Eidetic Memory, Fascination: Deception, Fascination: Persuasion, Improved Defense, Improved Initiative, Set-up, Taunt, Uncanny Dodge, Well Informed

Skills
Acrobatics 6 (+10), Athletics 4 (+2), Deception 11 (+13), Expertise: Lore 5 (+7), Insight 6 (+11), Perception 7 (+12), Persuasion 11 (+13), Sleight of Hand 6 (+12), Stealth 0 (+10)

Offense
Initiative +8
Unarmed +0; Close, Damage -2

Defense
Dodge 6
Parry 4
Fort 1
Tough 0
Will 5

Power Points
Abilities 36 + Skills 28 + Advantages 10 + Powers 24 + Defenses 3 = 101 Total

Complications
Trickster Among those who are aware of him, Jaunty has a reputation.
Right Place, Wrong Time Whenever there’s any sort of excitement happening in the Deadside, Jaunty is invariably involved.
Annoying For whatever reason, Jaunty seems to have intentionally cultivated a personality and manner of speaking that rubs others the wrong way.
Risk Averse Jaunty is willing to help others, but only so long as he himself is not put in danger in the process.


- Jaunty is a bit like Kris Hathaway, in that I wanted to stat him up, but there isn't really any reason to do so. Despite being a talking monkey with a deathmask face, and a top hat -- I love fictional voodoo -- who lives in the Deadside, he doesn't really do anything. He acts as a guide, and allows other characters to vocalise their ideas and motivations, but he's not the sort of NPC who needs stats. Also, there isn't really a lot of information about him. He claims that he's lived in the Deadside for 300 years, a few other characters refer to him as Trickster, rather derisively, and he seems helpful, though definitely self-interested. That's about it.

- Apparently the 90s Jaunty was a snake with a skull for a head -- though he still had a top hat -- and had at one point been human. He was created by Garth Ennis as an ally of the second Shadow Man, Michael LeRoi. Which gives me the opportunity to mention the insane marketing campaign for the 'Shadow Man 2' videogame. For anyone unfamiliar, Acclaim's plans to get the word out about 'Shadow Man: 2econd Coming' -- that is not a typo -- included paying people for the opportunity to put small billboards atop the gravestones of their loved ones. I would kinda like to meet the marketing exec who green lighted that idea, but I have to imagine he's long since died of some combination of cocaine overdose, and rotting away from the inside.

- Jaunty was spared from Milligan's run because Shadowman never visits the Deadside in his issues. So that's cool.

Kyle
02-16-2015, 05:06 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/mrtwist_zpsiirofnvi.jpg

Mr. Twist : PL 9
The Light, The Path, The End

Abilities
Str 5
Sta -
Agl 0
Dex 0
Fgt 3
Int 0
Awe 2
Pre 4

Powers

Flesh Construct
- Growth 4; Innate • 9 pp
- Immunity: Critical Hits, Sleep, Starvation & Thirst, Suffocation (All) • 6 pp
- Impervious Protection 13 • 26 pp
- Regeneration 10 • 10 pp
- Strength based Damage 6 • 6 pp

Soul Drain Cumulative Affliction 9 (Impaired, Disabled, Dying; Resisted by Will) • 18 pp

Flesh of my Flesh
- Ranged Affliction 10 (Transformed; Resisted by Fortitude); Limited to Third Degree, Permanent • 27 pp
linked to
- Summon 3; Active, Mental Link, Multiple Minions, Limited to Transformed hosts • 13 pp

Advantages
Connected, Diehard, Fearless, Power Attack, Ritualist

Skills
Close Combat: Unarmed 4 (+7), Expertise: Magic 4 (+4), Intimidation 5 (+11), Perception 2 (+4)

Offense
Initiative +0
Unarmed +7; Close, Damage 11
Soul Drain +3; Close, Affliction 11

Defense
Dodge 3
Parry 5
Fort -
Tough 13
Will 7

Power Points
Abilities 10 + Skills 8 + Advantages 6 + Powers 128 + Defenses 14 = 165 Total

Complications
Darque Emissary A soulless construct, Mr. Twist’s sole goal is to find a means of bringing Master Darque back to the material world.
The Hunger Mr. Twist is compelled to feast on human souls.
Abomination Mr. Twist is vulnerable to magic and weapons enchanted to destroy abominations.

http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/twistedabominations_zps3egwhjiw.jpg

Twisted Abominations : PL 5
Str 5 Sta - Agl 0 Dex 0 Fgt 5 Int 0 Awe 0 Pre 0
Powers: Immunity: Critical Hits; Protection 7; Regeneration 5; Senses 5: Ranged Detect Shadowman, Extended 4; Variable 1, Limited to Skills and Advantages of Host
Advantages: Diehard, Fastgrab, Fearless, Power Attack
Skills: Intimidation 4
Offense: Initiative +0; Unarmed +5, Close Damage 5
Defense: Dodge3, Parry 5, Fort -, Tough 7, Will 0
Abilities 10+ Skills 2 + Advantages 4 + Powers 26 + Defenses 3 = 45


- Say what you will about Mr. Twist, for a horrible abomination stitched together by dark magic and sacrifice, dude can rock a pink shirt.

- Mr. Twist is the first big challenge that Jack faces after becoming the Shadowman. I like that even though he was summoned by the Brethren to further their goal of serving Master Darque, he has a mind of his own, and is kinda contemptuous of the Brethren.

- I'm sure there's a better way I could have created Twist's summon Effect. Linking a Transformation Affliction to Summon is kind of expensive, but Transform by itself is somewhat limited, considering that you only get to use the PP already allocated to the target. I dunno, I may change it down the road.

- One of the things about villains in the Valiant relaunch is that, most of the protagonists aren't really worried about killing -- at some point I intend to make a post about how most of the Valiant characters aren't really superheroes -- and as such I've left out some minor villains from the books I've already gone over, because they didn't live past their initial arc. Mr. Twist didn't fall under Shadowman's no killing policy -- pre-Milligan Shadowman is one of the few Valiant characters that is absolutely a superhero -- and ate it super hard. I decided to stat him up regardless, because he's got an awesome visual, and he's the sort of character that could very easily come back. The Brethren would just need to fill another storage locker full of corpses and perform the summoning ritual, and Mr. Twist is back, good as new.

Kyle
03-29-2015, 07:01 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/doctormirage_zpsqsxt3swj.jpg

Doctor Mirage : PL 6
Shan Fong

Abilities
Str 1
Sta 2
Agl 1
Dex 3
Fgt 0
Int 3
Awe 4
Pre 5

Powers

Spirit Medium Senses: Detect Necromantic Entities 2 [Visual, Auditory]; Innate • 5 pp

Exorcist Damage 8; Limited to Necromantic Entities • 4 pp

Advantages
Attractive, Benefit: Celebrity, Benefit: Wealth, Connected, Defensive Roll 2, Languages 3, Luck, Ritualist, Taunt, Well-Informed

Skills
Close Combat: Grab 4 (+4), Deception 4 (+9), Expertise: Magic 8 (+11), Insight 2 (+6), Investigation 4 (+7), Sleight of Hand 3 (+6), Stealth 2 (+3), Treatment 4 (+7)

Offense
Initiative +1
Grab +4; Close, Damage 0
Exorcist +0; Close, Damage 8 Affects Necromantic Entities

Defense
Dodge 4
Parry 4
Fort 4
Tough 4/2*
Will 8
* If unaware

Power Points
Abilities 38 + Skills 17 + Advantages 13 + Powers 9 + Defenses 13 = 90 Total

Complications
Lost Love Shan’s husband, Hwen, died during one of their investigations, and her inability to contact his spirit left her cold and distant.
I See Dead People Cursed with the ability to perceive the spirits of the dead from a very young age, Shan didn’t have a normal childhood.
Empathetic Shan has a strong desire to help others find peace and justice, both the living and the dead.


- I like Doctor Mirage. She's a comic book take on a real world occurrence. We have these people who claim to be able to talk to a person's dead loved ones, and are really just charlatans and hucksters preying on the naive and the hurt. Shan has that power, and has become a celebrity because of it with an agent and everything, but she genuinely wants to help people, even though it can put her at significant risk.

- So far, Shan is the only female character Valiant has to get more than a one-shot with her name on the cover. Her mini-series was kind of slow-going, but ended on a fairly high note. There was a tease for a follow-up mini at the end, but so far there hasn't been a date or any other sort of confirmation that's really going to happen. Fortunately Shan's one of the characters that Milligan didn't use after taking over SHADOWMAN, so she doesn't have the stink associated with that run clinging to her.

- It was difficult to figure out a PL for Doctor Mirage, because she's mostly a non-combatant, and is really only ever shown dealing direct damage to demons. However, she also seems to have some not insubstantial magical powers, but a lot of that falls under the Ritualist advantage. She should also have access to any number of magical artifacts, but she's never actually shown using them. I do think that is one of the failings of attempting to translate a character in M&M. We know characters like Batman, Iron Man, Doctor Strange, and even the Punisher generally have access to these huge arsenals of equipment, but the character builds are sort of limited to their basic equipment by necessity. Ah, well.

Kyle
05-16-2015, 10:48 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/punkmambo_zpsrdhbni5i.jpg

Punk Mambo : PL 5
Victoria Greaves-Trott

Abilities
Str 0
Sta 2
Agl 1
Dex 2
Fgt 3
Int 1
Awe 4
Pre 3

Powers

Voodoo Curse Perception Ranged Affliction 5 (Entranced, Compelled, Controlled; Resisted by Will) • 15 pp

Sid Vicious, Spirit Guide Senses: Precognition; Uncontrolled • 2 pp

Mystically Attuned Senses: Detect Necromantic Energies 2; Extended 4 • 6 pp

Punk Isn’t Dead Immunity: Aging • 1 pp

Equipment

Voodoo Components +2 to Expertise: Magic checks when using the Ritualist Advantage • 1 ep

Swamp Hut
- Size Small; Toughness: 8; Features: Concealed, Laboratory, Library, Living Space, Security System, Workshop • 6 ep

Advantages
Artificer, Assessment, Benefit: Local Legend, Equipment 2, Fascinate: Expertise [Magic], Favoured Environment: Swamp, Improved Initiative, Improvised Weapon 3; Ritualist, Skill Master: Expertise [Magic], Well Informed

Skills
Close Combat 4 (+7), Deception 2 (+5), Expertise: Magic 11 (+12), Insight 5 (+9), Perception 2 (+6), Sleight of Hand 4 (+6), Stealth 3 (+4), Treatment 3 (+4)

Offense
Initiative +5
Unarmed +7; Close, Damage 0
Voodoo Curse; Perception Ranged Affliction, DC 15

Defense
Dodge 4
Parry 4
Fort 3
Tough 2
Will 7

Power Points
Abilities 32 + Skills 17 + Advantages 14 + Powers 24 + Defenses 8 = 95 Total

Complications
Glue Sniffer Most of Punk Mambo’s voodoo rites require a human skull, which she boils to make a magic glue.
Local Legend Many people are aware the Punk Mambo lives in the bayou outside New Orleans, and seek her out to perform rites and curses.
Tragic Origin Victoria ran away from her upper-middle class family, and cushy private school life to live on the streets with other punks, unaware she was actually being inducted into a voodoo cult. Decades later she resents what the cult leader, Joe Mayhem, did to her and the others.


- On paper, Punk Mambo should be like a Top Five character for me. I enjoy the musical stylings of such artists as the Ramones, and Black Flag, and the Sex Pistols. Despite the cultural appropriation issues, I really enjoy fictional depictions of voodoo. Ladies with piercing and tattoos and purple mohawks? Yes please! I cannot stand Punk Mambo. Part of that, is because she's Peter Milligan's pet character for his run, and he really sidelined Alyssa to push Punk Mambo, but it's also because she's just a terribly annoying and cliché character. She's a spoiled rich girl who ran away from home to become punk; her magical rituals involve sniffing glue; her spirit guide is Sid Vicious. Just awful.

- Someone at Valiant other than Peter Milligan must like Punk Mambo, too, as she's actually shown up more than Shadowman since SHADOWMAN ended. She had some brief panels in THE VALIANT mini-series -- where she was contributing to a fight against an ancient evil nightmare monster by throwing a molotov cocktail at it -- and has appeared on a monitor as a potential candidate to join Unity.

- Punk Mambo is the only Peter Milligan created SHADOWMAN character I'm going to stat up, as she was the only one that memorable or that important to the overall story. Stats wise, she's not that remarkable. She's one of the more powerful magic users in the universe, but again is mostly limited to rituals. She has a relatively high Will save, and a decent Dodge and Parry for someone who doesn't actually get in many fights, which is to represent her rough and tumble life on the streets, and the fact that she's several decades older than her appearance would suggest.

Jabroniville
05-16-2015, 11:48 PM
It always baffles me when a new writer comes in on a comic and tosses the established supporting cast aside. Milligan's run on SHADOWMAN stands out as a particularly egregious example in my mind, because I just re-read the whole series so I could start these builds, but it's definitely a long-standing practice. I suppose it matters less to readers like myself who -- with a few exceptions -- generally follow writers as opposed to characters. For example, it doesn't matter a whit to me that Brian Azzarello completely did away with the established cast in the New 52 relaunch of WONDER WOMAN, because I was picking up that book on the strength of Azz's writing and Cliff Chiang's art, and stopped reading as soon as their run finished. But I spend enough on comic book message boards to know that a lot of long time fans of Wonder Woman were upset by all the changes, and it makes me wonder if the story wouldn't have been just as good without completely ignoring what had come before (and I do think Azz gets a bit of leeway because the title was a relaunch, but that's beside the point).

Which isn't to say that I'm against change, but I wonder how much of the draw of a title is the main character(s), and how much is it the world that they live in. One of the shifts I've noticed in superhero comics story-telling in the 20+ years I've been reading has been that there's less interaction with the real world. Characters spend less time out of costume just going around doing regular people stuff, and interacting with their supporting cast. Granted, I started out as an X-Men reader, and X-books are basically soap operas with people who shoot lasers out of their nipples, so maybe I'm just complaining that more books should read like they had a single, unifying vision for 16 years to establish their world. I don't even like Chris Claremont's writing, but I really do appreciate the world building he did.

Anyways! I really do think it's a shame that Milligan had no regard for what had previously been established on SHADOWMAN. Near as I can tell, most fans of the Valiant relaunch didn't like the direction the book went, and the SHADOWMAN: END TIMES mini-series is regarded as being the worst book they've put out so far. Which is a shame, because I think there's a lot of potential in the concept and setting -- I absolutely love it whenever fictional New Orleans is full of secret voodoo cults and crazy magical nonsense -- and it seems like the powers that be at Valiant are fairly content to not do anything with it right now.
Yeah, I've heard of that happening a lot. Didn't one of the Superman writers essentially jettison the previous guy's ENTIRE Supporting Cast in the early '90s? Same thing has happened to The Flash, I believe- he had a ton of characters come & go from his personal life until he finally settled down.

This seems to happen less-dramatically at Marvel, where they tend to knock down the background people one at a time (lookin' at you, Spider-Man and Daredevil), so you don't notice it until you look at the comic and go "Jesus, where did all those people go?"

Kyle
05-17-2015, 01:46 AM
Yeah, I've heard of that happening a lot. Didn't one of the Superman writers essentially jettison the previous guy's ENTIRE Supporting Cast in the early '90s? Same thing has happened to The Flash, I believe- he had a ton of characters come & go from his personal life until he finally settled down.

This seems to happen less-dramatically at Marvel, where they tend to knock down the background people one at a time (lookin' at you, Spider-Man and Daredevil), so you don't notice it until you look at the comic and go "Jesus, where did all those people go?"

I can't speak to the Spider-Man books, but I feel like the way it's been approached with Daredevil's supporting cast is somewhat more natural. Well, except for the high rate death of anyone who gets close to Matt Murdock. But friends and acquaintances come and go in real life, and Daredevil writers tend to have older characters pop back in once in a while. However, a character like Wolverine, I don't think he ever managed to keep a supporting cast from one writer to the next. Or even the X-Men in general. Perhaps Bernard the Poet is a bit outdated -- though give him a hipster make-over, and I'm sure he'd fit right in -- but Misty Knight used to be Jean Grey's room mate. When was the last time she was mentioned in an X-Men book, or Jean was referenced in something Misty was in? Peter Corbeau, Amanda Sefton, Lee Forester, Stevie Hunter; the X-Men used to have friends and family that weren't mutant superheroes.

Hell, remember Marvel characters used to have jobs? Sure, Peter Parker is always going to go back to being a photographer, and Matt Murdock will always be a lawyer, but Captain America used to be a comic book artist. Jean Grey was a model for a while. Actually, come to think of it at one point fashion model was to Marvel what girl reporter is to DC. Jean, Patsy Walker, Mary Jane, Dakota North. But Thor has been a doctor and a paramedic, Wasp was a fashion designer, Wonder Man was a stunt man, Quasar was a security consultant. Nowadays, most superheroes are just superheroes. Which I suppose makes sense as Marvel has moved away from secret identities -- which I think has some pros and cons -- but it does feel like a big part of the reason supporting casts have shrunk.

Horsenhero
05-17-2015, 08:43 AM
Sue Storm Richards, the MU's most famous mom also took a turn as a model. In fact, it would seem the only profession for women approaching Fashion Model levels of prominence in Marvel is Private Detective (Jessica Drew, Dakota North, Jessica Jones, Misty Knight, Colleen Wing, Patsy Walker).

Third most popular career for MU heroines? Spy/Assassin I think. Kind of like "Idle Rich Guy" trails just behind Scientist/Engineer for men.

Kyle
05-17-2015, 10:34 AM
Sue Storm Richards, the MU's most famous mom also took a turn as a model. In fact, it would seem the only profession for women approaching Fashion Model levels of prominence in Marvel is Private Detective (Jessica Drew, Dakota North, Jessica Jones, Misty Knight, Colleen Wing, Patsy Walker).

Third most popular career for MU heroines? Spy/Assassin I think. Kind of like "Idle Rich Guy" trails just behind Scientist/Engineer for men.
Thief and lawyer are also fairly popular. At one point in X-FORCE, even Cable mentioned that he somehow had time to obtain a law diploma between being a mutant revolutionary in his future, and a mutant outlaw in the present of the 90s.

Unbeliever
05-17-2015, 12:17 PM
Thief and lawyer are also fairly popular. At one point in X-FORCE, even Cable mentioned that he somehow had time to obtain a law diploma between being a mutant revolutionary in his future, and a mutant outlaw in the present of the 90s.
Correspondence courses. Besides, I don't think mutant revolutionary is a real 9-5 job. Although, I haven't picked that up as a career yet ...

Ares
05-17-2015, 12:49 PM
A little late to the party, but I followed Valiant Comics back in the 90's, and actually thought they were fairly novel at the time, being a world of superHUMANS with relatively few superHEROES. Then Image happened, and then the Ultimates Universe and I wonder sometimes if that hasn't become the rule rather than the exception. It looks like they're having some fun with their original creations, since I believe they've lost access to characters like Solar, Magnus and Turrok.

One thing I could never figure out: Why was Peter Stanchek's code name 'Sting'?

Kyle
05-17-2015, 02:41 PM
One thing I could never figure out: Why was Peter Stanchek's code name 'Sting'?
I couldn't say for 90s Valiant, but the reason in the revamp HARBINGER is that other Foundation psiots experience his mental attack as a very painful sting. He's almost never actually called that though. Usually, everyone refers to him as Stanchek, even while they're calling one another Stronghold and Inner Sea.

Kyle
05-17-2015, 03:17 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/samedi_zpsilsko7cz.jpg

Baron Samedi : PL 8
Saturday, The Most Faithful

Abilities
Str 4
Sta 3
Agl 3
Dex 4
Fgt 5
Int 0
Awe 2
Pre 1

Powers

Vessel Immortality 20; Limited to viable body • 20 pp

Lord of the Dead Summon 1; Controlled, Horde, Mental Link, Multiple Minions 7 • 19 pp

Dead Men Tell No Tales
- Mystical Communication 2; Medium the dead • 6 pp
- Remote Sensing (Visual Auditory) 8; Medium the dead • 16 pp

Equipment

Heavy Pistol • 8 ep

Advantages
Accurate Attack, All-out Attack, Assessment, Defensive Roll 3, Equipment 2, Evasion, Fearless, Improved Aim, Improved Critical: Pistols 2, Instant Up, Languages, Move-by Action, Quick Draw, Startle, Uncanny Dodge

Skills
Acrobatics 3 (+6), Athletics 5 (+9), Close Combat: Unarmed 5 (+10), Expertise: Voodoo 2 (+2), Intimidation 6 (+8), Investigation 4 (+4), Perception 3 (+5), Ranged Combat: Pistols 8 (+12), Sleight of Hand 3 (+7), Stealth 5 (+8)

Offense
Initiative +3
Unarmed +10; Close, Damage 4
Heavy Pistol +12; Ranged, Damage 4, critical 18-20

Defense
Dodge 10
Parry 6
Fort 5
Tough 6/3*
Will 4
*If unaware

Power Points
Abilities 46 + Skills 22 + Advantages 19 + Powers 61 + Defenses 12 = 160 Total

Complications
Baron’s Ride Saturday gave up his life to become the vessel for his god, Baron Samedi. Without the Baron, Saturday would just be another corpse.
Self Interested Samedi's first and only loyalty is to himself. He'll turn on any ally without hesitation if he thinks it will benefit him.
Last of the Faithful Saturday was Samedi’s most ardent follower. His power has waned along with his worshipers.

http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/zombies_zpsiyc1fhua.jpg

Zombies : PL 4
Str 2 Sta - Agl -1 Dex -1 Fgt 2 Int - Awe 1 Pre -
Powers: Immunity: Fortitude Effects; Protection 4
Advantages: Fast Grab, Improved Hold
Offense: Init -1, Unarmed +2 (Damage 2), Grab +2
Defense: Dodge -1, Parry 3, Fort Immune, Tough 4, Will -
Abilites -26 + Skills 0 + Advantages 2 + Powers 34 + Defense 1=11


- Baron Samedi is a fun character. He's empowered by Master Darque to kill the Shadowman, but Samedi enjoys the vices of the Liveside too much to let Darque's plans come to fruition.

- I may have gone a bit overboard stating out Samedi. However, this particular representation is of a skilled assassin possessed by a voodoo spirit, and bolstered by an extremely powerful sorcerer, so I think it's fine. Plus, I like Samedi. That said, despite his abundance of Power Points, I don't think Samedi would completely steam roll my other characters of similar PL. I may actually have to mock up a fight between him and my Shadowman build to see how they work against one another.

Jabroniville
05-17-2015, 03:40 PM
I can't speak to the Spider-Man books, but I feel like the way it's been approached with Daredevil's supporting cast is somewhat more natural. Well, except for the high rate death of anyone who gets close to Matt Murdock. But friends and acquaintances come and go in real life, and Daredevil writers tend to have older characters pop back in once in a while. However, a character like Wolverine, I don't think he ever managed to keep a supporting cast from one writer to the next. Or even the X-Men in general. Perhaps Bernard the Poet is a bit outdated -- though give him a hipster make-over, and I'm sure he'd fit right in -- but Misty Knight used to be Jean Grey's room mate. When was the last time she was mentioned in an X-Men book, or Jean was referenced in something Misty was in? Peter Corbeau, Amanda Sefton, Lee Forester, Stevie Hunter; the X-Men used to have friends and family that weren't mutant superheroes.

Hell, remember Marvel characters used to have jobs? Sure, Peter Parker is always going to go back to being a photographer, and Matt Murdock will always be a lawyer, but Captain America used to be a comic book artist. Jean Grey was a model for a while. Actually, come to think of it at one point fashion model was to Marvel what girl reporter is to DC. Jean, Patsy Walker, Mary Jane, Dakota North. But Thor has been a doctor and a paramedic, Wasp was a fashion designer, Wonder Man was a stunt man, Quasar was a security consultant. Nowadays, most superheroes are just superheroes. Which I suppose makes sense as Marvel has moved away from secret identities -- which I think has some pros and cons -- but it does feel like a big part of the reason supporting casts have shrunk.

Yeah, Claremont added quite the supporting cast to his X-Men... though he was also responsible for dropping most of them. Remember Sharon Friedlander & Tom Corsi? They basically vanished from The New Mutants before he even left it, and you only saw them periodically after that (Sharon was killed so randomly that it was basically not even MENTIONED in the story that she was dead!). Lee Forester also vanished. Amanda Sefton was an odd bit, because she was basically "Nightcrawler's Girlfriend" and never seemed to actually DO anything- reading the Essential X-Men collections, I only saw her periodically. Misty Knight only seems to have hung out with Jean in the '70s comics, and went away once that part of Iron Fist's life did (naturally, Claremont used to write Iron Fist, hence why some characters (Misty, Sabretooth) would show up in X-Men).

Stevie Hunter was still a pretty big background character until Claremont left, though- she is DEFINITELY a result of "Author Leaving Equals Character Disappearance"- she used to be a MAJOR New Mutants character, then she utterly vanished (not that she'd have had much to do with X-Force's concept) until The X-Cutioner's Song, where she reappeared when Xavier was injured- that's a few years later. After that- basically nothing. Granted, her main role was as a mentor/mother figure to a bunch of teen heroes that eventually grew up, so she wasn't needed anymore, but still.

I think Moira dying was one of the X-books' last shots at having "Human Supporting Characters".

Regarding superhero jobs- "Physician/Doctor" is actually very common. Partially because superheroes were often high-class individuals, and Doctors are among the most well-paid and well-respected professionals in the world, so it always came with this aura of respectability. Which is funny, because as I've read on one blog by an actual M.D. who reads comics, most of the heroes who practice medicine actually have no LICENSE to do so (Hank McCoy being an obvious example). Which is, like, SUPER-illegal.

Kyle
05-17-2015, 04:24 PM
Regarding superhero jobs- "Physician/Doctor" is actually very common. Partially because superheroes were often high-class individuals, and Doctors are among the most well-paid and well-respected professionals in the world, so it always came with this aura of respectability. Which is funny, because as I've read on one blog by an actual M.D. who reads comics, most of the heroes who practice medicine actually have no LICENSE to do so (Hank McCoy being an obvious example). Which is, like, SUPER-illegal.

I think part of the problem there is that scientist is such a catch-all in both DC and Marvel, that there's often very little distinction between the disciplines. Like, Hank Pym is a particle physicist, a behavioural entomologist, bio-geneticist, and a roboticist. Beast an evolutionary biologist and bio-geneticist, but also an engineer, and a theoretical physicist now with all his time travel nonsense, I guess. Tony Stark and Reed Richards are the very definition of multi-disciplinary. It happens in the MCU, too. In 'Avengers', they bring Bruce Banner on-board because he's the world's foremost expert on gamma radiation. Then, in 'Age of Ultron', when he and Stark are talking about creating Ultron, Tony says that Banner is the very best bio-engineer in the world.

And I get the inclination to have your super-smart guy be super-smart across the board, but the fact that a superhero scientist is more likely to be extremely capable in a wide variety of fields than not is fairly amusing.

Kyle
06-13-2015, 10:27 AM
The gaming blog I write for just wrapped up it's tribute to / crass attempt to cash in on the 'Jurassic World' release. Part of my contribution to Dinosaur Week was a daily article with M&M stats for two different dinosaurs and dinosaur-like creatures.

Velociraptor & Ankylosaurus (http://www.d20radio.com/main/?p=974)
Dimetrodon & Apatosaurus (http://www.d20radio.com/main/?p=989)
Pteranodon & Pachycephalosaurus (http://www.d20radio.com/main/?p=1096)
Stegosaurus & Mosasaurus (http://www.d20radio.com/main/?p=1102)
Triceratops & Tyrannosaurs Rex (http://www.d20radio.com/main/?p=1186)

Kyle
06-21-2015, 11:38 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/masterdarque_zpselhhjxot.jpg

Master Darque : PL 14
Nicocdemo Darque

Abilities
Str 6
Sta 5
Agl 0
Dex 1
Fgt 3
Int 6
Awe 7
Pre 5

Powers

Mystic Fortification
- Immunity (aging, disease, hostile mystical dimensions, toughness effects) • 87 pp
- Enhanced Strength 6 • 12 pp
- Enhanced Stamina 4 • 8 pp

Practiced Sorcerer Quickness 6; Limited to Necromantic Rituals • 2 pp

Necromancer
- Perception Ranged Weaken Stamina 14 (Resisted by Will); Incurable, Progressive • 71 pp
- Variable 14; Fades, Limited to PP Worth of Stamina Weakened • 70 pp

Advantages
Fearless, Languages 4, Ritualist, Skill Mastery (Expertise: Magic), Trance

Skills
Deception 3 (+8), Expertise: Magic 12 (+18), Insight 5 (+12), Intimidation 8 (+13), Perception 7 (+14), Persuasion 7 (+12)

Offense
Initiative +0
Unarmed +0; Close +3, Damage 6

Defense
Dodge 5
Parry 5
Fort 10
Tough Immune
Will 16

Power Points
Abilities 46 + Skills 21 + Advantages 7 + Powers 250 + Defenses 21 = 345 Total

Complications
Anti-Theologian Darque believes God is responsible for all the world's suffering and horror, and it is therefore necessary to supplant the creator.
Family Ties The only person Nicodemo cared for was his twin sister, Sandria. Though she loved him as well, she didn't desire him the way he did her.
Shadowman Sandria sacrificed herself and her newborn infant to empower her lover, Marius Boniface, as the first Shadowman and put a stop to her brother. Darque's magic has no effect on the Shadowman legacy.
Far From Home Trapped outside the Liveside by a Shadowman and the Abettors, Darque continues to quest for a way to return to his home plane, so he can achieve his ultimate goal.


- I put off stating up Master Darque for too long, because I wasn't really certain how to approach the build. He needs to be a potentially world ending threat, and at the same time, my PL 8 Shadowman needs to, at the very least, not be completely steam-rolled by him. further complicating things is that despite the fact that he's obviously a scary dude, he spends a lot more time talking and scowling than he does actually throwing around magic. With the Shadowman characters as the only ones dabbling in magic, it's kind of difficult to gauge his retaliative power. Could Harada, Aric, or a fully powered Archer hold their own against Darque? Maybe? Rumour has it that Darque is going to play a big role in the upcoming BOOK OF DEATH mini -- though no mention of Shadowman -- but I didn't want to wait until that finished before doing the build. However, there's some quirk in my brain that wouldn't let me move on to other characters before finishing out the Shadowman suite, and he's the last one I planned on.

- What I finally settled on was emphasizing the repeated theme that magic costs life energy. Darque is a fairly capable ritualist like the other magic characters, but he's also learned to absorb the lifeforce from any living thing around him to empower himself and cast greater and more powerful spells. Which means his basic offense is not particularly impressive, but once he starts siphoning the spark of life out of anything around him, then he becomes nearly unstoppable.

- I'll probably revisit the build once BOOK OF DEATH is over, depending on how he's portrayed there, but I think I'm happy with how he turned out. There are some other SHADOWMAN characters I want to get to later -- Josiah Boniface, Marius Boniface, Sandria Darque, a French woman Shadowman Gilad and a prototype Bloodshot fought alongside during WWII -- but they're not huge concerns.

Kyle
06-21-2015, 11:50 AM
C-C-C-COMBO BREAKER!

While there's plenty of Valiant characters for me to keep working on, the next set of builds are not going to be in that universe. Microsoft just put out the story mode for the Season 2 'Killer Instinct' characters, and I have been button mashing my arthritis riddled hands raw playing through it and trying to complete all the challenges. I'm terrible at fighting games, but I really like them nonetheless.

I'll going through all the Xbone 'Killer Instinct' characters from seasons one and two as ready to play builds. Each of them will be PL 10, 150 pp, and I'm going to try to capture the feel of each character as best as M&M can, while still making them viable.

So yes, more builds from a niche property. Business as usual for this thread.

Kyle
06-21-2015, 12:53 PM
About 'Killer Instinct'

The original 'Killer Instinct' was an arcade and Super Nintendo exclusive fighter, largely inspired by 'Mortal Kombat' with a touch of 'Street Fighter'. It was made by Rare and had their signature 3d sprite artwork, which looks like hot garbage today, but was so damn cool back in 1994. The game was supposed to take place in the grim dark future after the world had been ravaged by pollution and greed, and an evil corporation called Ultratech -- because what else are you going to call you evil future corporation in 1994? -- rises from the rubble and in addition to all their weapons manufacturing and horrible genetic experiments, they create the most popular entertainment broadcast, the Killer Instinct fighting tournament. Which is super dumb, but does not even crack the Top 10 dumbest premises behind a fighting game.

Anyways, somehow Ultratech convinced a bunch of people -- and dinosaurs, and captured aliens, and awesome cursed skeleton pirates -- to fight in their dumb tournament for the chance at facing a captured two headed demon warlord, and winning...something? It's probably not important. I'm sure all the competitors had good reasons.

'KI:2' -- also produced by Rare and published by Nintendo -- apparently follows up with all the old characters who survived the first game trapped two thousand years in the past. Apparently when the demon lord final boss of the first tournament was killed, it opened a time portal. Which you think Ultratech would have considered as a possibility until you remember they're an evil future corporation, and probably cut corners when it came to safety testing their captured demon warlord. There's some new fighters from the past, and a new demon lord. Also, I guess the awesome pirate skeleton was killed according to the cannon of the first game, but the new demon warlord had a different one that he brought with him, but it used the same name.... Look, the important thing is that it looked even better -- still looks terrible now -- and I was better than most of my friends. Except for Russel, who refused to use any character other than Saberwulf, and was a complete dick about it.

The new Xbone exclusive 'Killer Instinct' is a bit of a departure from how fighting games work; you don't actually have to pay for the game, and instead there is one free character -- which one rotates -- and you can play for free. You do have the option of paying for the characters you like, but it's not at all required. The emphasis of the game is on competitive play, and compared to most modern fighting games, the single player story campaign is a secondary concern. Which is kind of unfortunate, because 'KI' has dinosaurs, and cyborgs, and werewolves, so it's begging for some sort of explanation.

It seems as though there was a soft reboot for the story. All the time travel nonsense has been thrown out the window. Ultratech is still around and being evil future jerks -- though apparently the story now takes place in the ravaged future of 2015? -- but there isn't a fighting tournament, just a bunch of individuals with their own reasons for wanting to destroy or support the corporation who keep bumping into one another violently. It's still ridiculous, and still features just the right amount of awesome pirate skeletons.

Kyle
06-21-2015, 06:17 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/jago_zpsbednv2lt.jpg

Jago : PL 10
Role: Protagonist(?)
Style: Shoto
Stage: Tiger's Lair monastery
Theme: Here! (https://www.youtube.com/watch?v=Hv92IA-URpo)

Abilities
Str 4
Sta 2
Dex 4
Agl 5
Fgt 6
Int 1
Awe 4
Pre 2

Powers

Endokuken Ranged Damage 7 • 14 pp

Equipment

Sword • 4 ep

Advantages
Accurate Attack, Agile Feint, Assessment, Benefit: Ambidexterity, Close Attack 7, Defensive Roll 6, Equipment, Evasion Fearless, Improved Aim, Improved Defense, Improved Initative2, Languages, Luck 3, Power Attack, Quick Draw, Trance, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 12 (+16), Close Combat: Unarmed 2 (+15), Insight 6 (+10), Perception 5 (+9), Ranged Combat: Endokuken 5 (+10), Stealth 6 (+10), Treatment 4 (+5)

Offense
Initiative +12
Unarmed +15; Close, Damage 4
Sword +13; Close, Damage 7, Crit 19-20
Endokuken +10; Ranged, Damage 7

Defense
Dodge 12
Parry 12
Fort 9
Tough 8/2*
Will 8
* in Unaware

Power Points
Abilities 56 + Skills 14 + Advantages 32 + Powers 14 + Defenses 25 = 150 Total

Complications
Tiger's Fury Jago grew up believing that he was chosen by the Tiger Spirit the monks of his monastery worship. Learning that the spirit was in fact the demon Gargos has inspired Jago to go on a quest of purification.
Long Lost Sister Having recently learned that Orchid is his older sister, Jago desires to help her in her crusade against Ultratech.


- In the first 'Killer Instinct' Jago could not be the obvious hero character any harder. Similar to Ryu from 'Street Fighter', and Liu Kang from 'Mortal Kombat', Jago was presented as the ascetic, disciplined warrior. Also, he wear a totally radical ripped up blue ninja outfit and had a glowing sword! Cowabunga, 1994! He also had the same basic move set at both characters -- a fireball, and a flying kick that crosses the screen, as well as Ryu's rising uppercut -- and used Ryu's button inputs for everything. The fact that according to the game canon, Jago did not actually win the first tournament is fairly surprising.

- Jago was the first character released for free for KI 2013, and he's the one who you play as in the training mode. However, he's fairly incidental to the overall story of the game. Jago's quest to cleanse himself of the corrupting influence of the Tiger Spirit has him just wondering around fighting anyone who's willing until he finds someone strong enough that the fight will knock the last vestiges of Gargos out of him.

- The build is pretty straight forward. Lots of combat Advantages, his Endokuken fireball, and a high athletics skill to let him leap across the battlefield for his Wind Kick attack. Despite having a special attack called Laser Sword, I decided to just give him the regular sword from the Equipment chapter; he stopped using a glowing sword after the first game.

Jabroniville
06-23-2015, 02:24 PM
Hah- neat. These games were bizarre additions to the whole Fighting Game Craze of the 1990s- Street Fighter was still king, but Mortal Kombat had the most popularity at the time. KI came off as a knockoff of MK, but the whole Combo-Focused gameplay made it stand out a bit. That and the now-butt-ugly CGI graphics. I still remember seeing a picture of the game (a big close-up of Chief Thunder) and thinking it was the coolest thing I HAD LITERALLY EVER SEEN.... only to find the graphics mediocre when the game finally came out. Such was the "New Generation" of consoles.

Kyle
06-25-2015, 12:48 AM
Hah- neat. These games were bizarre additions to the whole Fighting Game Craze of the 1990s- Street Fighter was still king, but Mortal Kombat had the most popularity at the time. KI came off as a knockoff of MK, but the whole Combo-Focused gameplay made it stand out a bit.
'Killer instinct' also has the feature where the winner's health bar doesn't replenish at the end of the round, which is fairly minor departure from how most fighting games do it, but it always stood out to me.

And yeah, KI was definitely a 'Mortal Kombat' knock-off, but the second one saw pretty heavy rotation with my high school buddies and I between 'Mortal Kombat II' and 'Tekken 3'. Though we played a lot of fighting games, and not all of them were good. I can not tell you how excited I would be for a new 'Bushido Blade', or 'Mace the Dark Age', or a good 'Samurai Showdown'.


That and the now-butt-ugly CGI graphics. I still remember seeing a picture of the game (a big close-up of Chief Thunder) and thinking it was the coolest thing I HAD LITERALLY EVER SEEN.... only to find the graphics mediocre when the game finally came out. Such was the "New Generation" of consoles.

It's kind of amazing to me how old-style sprite graphics seem like a really charming throwback, but the cutting-edge games that blew my away at the time are complete eyesores. I don't know how many hours I sunk into 'GoldenEye' back in the day, but I'd almost be offended if someone asked me to play it today. Whereas 'Shovel Knight' totally hit a sweet spot for me, and the E3 news that got me most excited was that the first six 'Mega Man' games are going to be released as $15 bundle this Summer.

Jabroniville
06-25-2015, 02:34 AM
Yeah, I find that even first-generation SUPER NINTENDO games look alright, let alone anything AFTER that, but someone trying polygon graphics until about 2005 just produces abysmal crap by our standards. My friends and I enjoyed the various WWF SmackDown games, and were on the third in the series when we were like "hey, let's play the FIRST one- won't that be nostalgic fun?"...

The game looked HORRIBLE, despite only being a handful of years old by that point! It was so bad that it actually physically HURT OUR EYES just to watch the gameplay! All the flickering, ugly proportions, flat faces and square bodies make almost any PlayStation game look terrible. It's really weird to watch in retrospect, because I remember absolutely everyone- from the Video Game Magazines to the general public- going crazy over the graphics in the PlayStation Era (playing Tekken 2 in front of my SNES-owning cousin from the country, he was basically gushing to his parents about "Look at those GRAPHICS!!"), and to have it just look so bad compared to much older SNES stuff is extremely strange.

Kyle
06-25-2015, 06:04 AM
My assumption -- based solely on what very little I know of how the brain processes information, and no actual studies into this specific phenomenon -- would be that pixel art is interpreted differently by the visual cortex than poly models.

The brain is super good at pattern recognition; it's why we can see figures in clouds, constellations, or a face in a light socket. I have to imagine that's what's doing a lot of the heavy lifting when we look at pixel art. Like, 8-Bit Samus Aran is just a blotch of orange pixels roughly shaped like a human, but I have no problem seeing her as moving around and jumping, and fighting all sorts of weird aliens. I think there's a tipping point where the art close enough becomes brain no longer needs to fill in the gaps. Or at least, not nearly as many. Either way, at one point it's why the original 'Tomb Raider' looked amazing when it was first released, and now that iteration of Lara Croft looks like some horrible mockery of humanity.

And it's not exactly the uncanny valley, because it's not like 'GoldenEye' and original 'Killer Instinct' are anywhere near realistic enough that they put the viewer ill at ease, they've just long since been surpassed by what technology can achieve today, but our brains are still the same so a clump of pixels still holds up.

danelsan
06-25-2015, 06:13 AM
Even at the time, I was already an ardent defender of 2D sprites over early 3D stuff. Maybe it was because I was already drawing a lot at the time, so the illusion of volume in 2D drawings was already pretty ingrained for me, but I would see people saying how the graphics were amazing and stuff, and I couldn't wrap my head around that. How could people see those blocky figures and think they looked better than well done sprites, which had more expressions, better shading, non-weirdly-segmented bodies, no clipping issues, fingers that moved instead of cubes for hands and so on.

Really, the 2D artwork looked better in so many ways that I just couldn't understand why the hell people liked the 3D so much. Heck, I still don't understand. Today's 3D fighting games can look amazing, often better than even the most well done sprites, but on their early days they sucked.

Kyle
07-20-2015, 07:55 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/orchid_zpsaqi8lrgj.jpg

Orchid : PL 10
Role: Token Female (previously), Rebel Freedom Fighter
Style: Rushdown
Stage: Bombed out Eastern European office building / rebel outpost
Theme: Here! (https://www.youtube.com/watch?v=4eb0sin4Pak&index=6&list=PLXoLwc_9Kr3btFNupMK8dFz-qKPWPwIOD)

Abilities
Str 3
Sta 2
Agl 5
Dex 5
Fgt 5
Int 3
Awe 5
Pre 2

Powers

Firecat Summon 2; Responsive • 6 pp

Equipment

Batons • 2 ep
Bulletproof Vest • 3 ep
Flash Grenade • 12 ep
Flash Goggles • 1 ep
Smart Phone • 2 ep

Advantages
Accurate Attack, Agile Feint, Animal Empathy, Attractive, Benefit: Underground Network, Close Attack 7, Contacts, Defensive Roll 2, Equipment 4, Improved Initiative, Improvised Tools, Languages 3, Well-informed

Skills
Acrobatics 7 (+12), Athletics 8 (+11), Close Combat: Baton 3 (+15), Insight 5 (+10), Intimidation 4 (+6), Investigation 6 (+9), Perception 4 (+9), Sleight of Hand 5 (+10), Stealth 8 (+13), Technology 6 (+9), Vehicles 4 (+9)

Offense
Initiative +9
Unarmed +12; Close, Damage 2
Batons +15; Close, Damage 5
Flash Grenade; Ranged, Burst-Area Dazzle DC 14

Defense
Dodge 12
Parry 12
Fort 8
Tough 8/6*
Will 11
* in Unaware

Power Points
Abilities 60 + Skills 33 + Advantages 25 + Powers 6 + Defenses 26 = 150 Total

Complications
Just Because You’re Paranoid Orchid’s one-woman crusade against Ultratech has had her disavowed by her intelligence agency, and on the run.
Long Lost Brother Having recently learned that Jago is her younger brother, Orchid seeks to help her new family overcome his personal demons.

Firecat : PL 2
Str 2 Sta 1 Dex 3 Agl 0 Fgt 4 Int -4 Awe 2 Pre 0
Powers: Speed 1
Advantages: All-out Attack, Fearless, Improved Critical: Unarmed 3, Improved Initiative 3
Skills: Athletics 6 (+8)
Offense: Init +15, Unarmed +2 (Damage 2, crit 17-20)
Defense: Dodge 3, Parry 3, Fort 1, Tough 1, Will 2
Abilities 12 + Skills 3 + Advantages 8 + Powers 1 + Defense 1 = 25


- Orchid has the dubious honour of having been the only female member of the original 'Killer Instinct' roster. Her design (http://vignette3.wikia.nocookie.net/killerinstinct/images/d/d8/Killer_instinct_orchid.jpg/revision/latest?cb=20120312032604) was eye-searingly terrible; a green unitard with the word "HOT" written down on her sides. Her KI2 design was almost as bad, getting written of the lettering, and replacing it with exposed skin, and lower part of her unitard became a thong, but at least her chest no longer looked like some sort of medical experiment gone horribly wrong. Oh, and the original 'Killer Instinct' she had a finishing move where she would tear her top open, and her opponent would die of a heart attack. Unless it was a mirror match, in which case the losing Orchid would rage and stomp her feet. (https://www.youtube.com/watch?v=hKUeGBtPUdE) Seriously, as much as things like excessive jiggle physics might be a problem with lady fighting game characters these days, at least there's been some progress from that. By comparison, KI 2013 Orchid's booty shorts, knee-high high-heel boots, and moulded body-armour seem almost like reasonable clothing for a person to fight in. If I'm being honest, I really like her KI 2013 design, especially with some of the character options to give her a sidecut, and boots without heels.

- Anyways! Orchid also somehow managed to be the in canon tournament winner of the first KI, which is surprising, considering just how obvious it is that Jago was supposed to be the protagonist. She was working for some unnamed intelligence agency, attempting to infiltrate Ultratech via the fighting tournament. In KI 2013, she's been disavowed by her agency for a vendetta against Ultratech, and is setting up rebel cells to work against the mega corporation.

- Orchid's build is a lot more skill oriented than Jago's, but she was a field operative, and he grew up in a monastery. She's a rushdown character in game, so I figured high attack, low damage would be appropriate. A liberal use of Agile Feint would represent her very mobile combat style.

- The aspect of her character that gave me the most consternation is the firecat. In game, Orchid's able to summon a jaguar made of energy at will as a taunt, or have it attack at will when her "Instinct mode" is activated, or when spending meter, can upgrade some of her regular special moves so that Orchid herself transforms into the firecat for a brief moment. And there's nothing in the story to indicate what the firecat is or where it comes from! No matter how hard I google, I cannot figure out what the firecat is supposed to be. Is it some sort of magical connection, similar to Jago's Tiger Spirit/demon? Is it a hard light hologram? Ridiculous!

Ares
07-20-2015, 08:50 PM
One thing I do own and still love from the first Killer Instinct was the soundtrack. Seriously, several of the songs like The Main Theme (https://www.youtube.com/watch?v=avPSzGVCPH0), Cinder's Theme (https://www.youtube.com/watch?v=aUaNHjB1hy0&index=3&list=RDavPSzGVCPH0), Jago's Theme (https://www.youtube.com/watch?v=bACV7sLJ5vc), Glacius' Theme (https://www.youtube.com/watch?v=r_i5JUjJFkg) are songs I still have on my IPod at this very moment.

Kyle
07-20-2015, 08:59 PM
One thing I do own and still love from the first Killer Instinct was the soundtrack. Seriously, several of the songs like The Main Theme (https://www.youtube.com/watch?v=avPSzGVCPH0), Cinder's Theme (https://www.youtube.com/watch?v=aUaNHjB1hy0&index=3&list=RDavPSzGVCPH0), Jago's Theme (https://www.youtube.com/watch?v=bACV7sLJ5vc), Glacius' Theme (https://www.youtube.com/watch?v=r_i5JUjJFkg) are songs I still have on my IPod at this very moment.

Nice. At the Evo Tournament this past weekend, Iron Galaxy announced they're going to release a new 'Killer Cuts' album for KI 2013, as well as a bunch of other merch. Normally I'm not a toy/statue guy, but if Spinal looks cool enough, I may have to hunt one down.

Kyle
07-21-2015, 12:20 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/thunder_zpsyqjjjx2j.jpg

Thunder : PL 10
Role: Spiritual Warrior
Style: Grappler
Stage: Devil's Landing Canyon
Theme: Here! (https://www.youtube.com/watch?v=IHYJJTDxjfA)

Abilities
Str 4
Sta 3
Agl 2
Dex 3
Fgt 5
Int 1
Awe 5
Pre 3

Powers

Call of the Sky Insubstantial 2; Activation, Fades • 7 pp

Equipment

Tomahawks • 4 ep

Advantages
All-out Attack, Animal Empathy, Chokehold, Close Attack 6, Defensive Attack, Defensive Roll 7, Equipment, Evasion 2, Fast Grab, Great Endurance, Improved Defense, Improved Grab, Improved Initiative, Improved Trip, Languages, Luck 2, Power Attack, Startle, Tracking, Uncanny Dodge

Skills
Athletics 12 (+16), Close Combat: Tomahawk 2 (+13), Close Combat: Grab 5 (+16), Expertise: Tribal Traditions 8 (+13), Insight 7 (+12), Intimidation 6 (+9), Perception 8 (+13), Stealth 4 (+6), Treatment 6 (+7), Vehicles 8 (+11)

Offense
Initiative +6
Unarmed +11; Close, Damage 4
Tomahawks +13; Close, Damage 7
Grab +16

Defense
Dodge 10
Parry 10
Fort 12
Tough 10/3*
Will 8
* in Unaware

Power Points
Abilities 52 + Skills 33 + Advantages 33 + Powers 7 + Defenses 25 = 150 Total

Complications
His Brother’s Keeper Thunder is motivated by his inability to let go of his grief after the death of his brother, Eagle. He quests to recover Eagle’s remains and return him home for a proper burial.
Chief Thunder is the leader and defender of his people.
Bad Reputation Before recovering his spirituality, Thunder lived as an outlaw and rode with a motorcycle gang.


- Ever notice how if there's a First Nations person in a video game, they will absolutely have some combination of feathered headdress and warpaint? I sure have! And yeah, I know fighting games trade pretty heavily on stereotyping to distinguish the characters from one another; I might as well be complaining about all the faux-East Asian themes in 'Mortal Kombat', but as an Aboriginal person myself -- Métis, not First Nations -- the rarity of Aboriginals in games -- and entertainment in general -- makes it really stand-out whenever one shows up looking like they walked out of that scene (https://www.youtube.com/watch?v=Y_at9dOElQk) from Disney's 'Peter Pan'.

- Anyways! Thunder's cool. He's huge, and his intro animation shows the ground tremoring with each step as he walks onto the stage. In original 'Killer Instinct' his design was pretty egregious: his warpaint was just too much black eyeliner, and he had a mohawk that seemed to be made of feathers? Also, camo pants. Despite my mixed feelings about his current design, at least he looks pretty awesome, as opposed to like a background character in a bad 'Mad Max' knock-off. Original KI had him searching for his missing brother, who'd entered the Killer Instinct tournament and disappeared. KI 2013 has him trying to recover his missing brother's body, and he makes a deal with the devil -- not a literal devil, which is an important distinction in 'Killer Instinct' -- to do so, but the story seems to indicate that he quickly realizes the error of doing so.

- Thunder's a grappler in game, so I gave him a bunch of Advantages to reflect that. He also has the ability to call down lightning which makes him temporarily invulnerable when he dashes. It also sends a flock of mystical crows flying. That's some good lightning.

Kyle
07-21-2015, 08:13 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/sabrewulf_zpsbzmyhwqj.jpg

Sabrewulf : PL 10
Role: Tragic Monster
Style: Rushdown
Stage: Gothic Laboratory
Theme: Here! (https://www.youtube.com/watch?v=lm2o1VGVc5o&index=3&list=PLXoLwc_9Kr3btFNupMK8dFz-qKPWPwIOD)

Abilities
Str 2
Sta 3
Agl 6
Dex 4
Fgt 5
Int 3
Awe 2
Pre 3

Powers

Claws Strength based Damage 2; Feature (Counts as Unarmed), Multiattack • 5 pp

Wolf Senses Senses 4 (Acute Scent, Low-light Vision, Ultra-hearing) • 4 pp

Feral
- Speed 1 • 1 pp
- Leaping 1 • 1 pp

Advantages
All-out Attack, Benefit: Wealth 2, Defensive Roll 4, Diehard, Evasion 2, Great Endurance, Improved Critical: Claws 3, Improved Initiative 3, Improved Smash, Instant Up, Inventor, Languages, Move-by Action, Prone Fighting, Startle

Skills
Acrobatics 4 (+10), Athletics 8 (+10), Close Combat: Unarmed 11 (+16), Expertise: Ancient Secrets 6 (+9), Intimidation 10 (+13), Investigation 4 (+7), Perception 7 (+9), Stealth 2 (+8), Technology 6 (+9)

Offense
Initiative +18
Unarmed +16; Close, Damage 2
Claws +16; Close, Damage 4, crit 17-20

Defense
Dodge 13
Parry 13
Fort 12
Tough 7/3*
Will 8
* in Unaware

Power Points
Abilities 56 + Skills 29 + Advantages 24 + Powers 11 + Defenses 30 = 150 Total

Complications
Howl at the Moon Count Von Sabrewulf has been cursed with lycanthropy, and has lived much of his life hidden away from the outside world. The disease has progressed to the point where he’s completely unable to revert to human form.
Don’t Like the Drugs In his desperation to cure himself of his affliction, Sabrewulf has exposed himself to many ancient potions and artifacts, becoming addicted various treatments, despite their ineffectiveness.


- Man, %&*$ Sabrewulf!

- No, not really. I'm just terrible with him, and back when my buddies and I were playing KI2 in high school, the one dude who was consistently better than me refused to use any other character.

- Apparently in the world of 'Killer Instinct' lycanthropy is an actual disease, which I find fairly amusing. You'd think that an I.P. which features awesome skeleton pirates, and evil demon warlords, werewolves would be no big deal, but I guess that's where the original developers decided to draw the line. In the first 'Killer Instinct' Sabrewulf joined the tournament after being promised a cure, but he refused to give in to his inner beast and ended up losing. After slinking home to whatever backwards, unspecified bit of Europe where his ancestral tower is, Count Von Sabrewulf was attacked by an angry mob and left for dead. Ultratech replaced his arms with robot arms, and he got sucked into the time portal for KI2. According to the canon of KI 2013, all that still happened -- except the time portal -- but Sabrewulf had the cybernetic implants removed, and he's still searching for a cure for his affliction.

- Sabrewulf is easily the fastest KI character -- which is the reason I'm terrible with him -- and rushdown. He has Speed, Leaping, Move-by Action, and Multiattack to reflect his fighting style. Normally I wouldn't have so great a trade-off for a character, but it seems appropriate for Sabrewulf, so I'm bending my own rules.

- Most of the KI 2013 soundtrack is pretty good, but Sabrewulf's stage theme is amazing. If I was to run a gothic horror game, I'd edit it into a loop to play during the background of certain scenes. I've put a link to all the character's themes under their name, but Sabrewulf's is really worth checking out.

Kyle
07-21-2015, 11:36 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/glacius_zpszmahnyol.jpg

Glacius : PL 10
Role: Alien gladiator
Style: Zoning
Stage: Arctic crash site
Theme: Here! (https://www.youtube.com/watch?v=D9EJ7NyZDpk)

Abilities
Str 3
Sta 5
Agl 2
Dex 3
Fgt 2
Int 6
Awe 4
Pre 4

Powers

Metamorphic Physiology
- Insubstantial 1 • 5 pp
- Elongation 1 • 1 pp
- Strength-based Damage 2 • 2 pp
- Flight 1; Levitation • 1 pp
- Immunity 1 (Environmental Condition: Cold) • 1 pp

Alien Intelligence Comprehend 1 (Understand all languages) • 2 pp

Ice Armour Protection 6; Activation, Fades • 2 pp

Hail Ranged Damage 6 • 12 pp

Advantages
Assessment, Close Attack 13, Defensive Attack, Improved Initiative, Luck, Power Attack, Speed of Thought

Skills
Athletics 4 (+7), Expertise: Galactic Affairs 4 (+10), Insight 8 (+12), Perception 4 (+8), Ranged Combat: Hail 7 (+10), Stealth 6 (+8), Technology 7 (+13), Vehicles 4 (+7)

Offense
Initiative +10
Unarmed +15; Close, Damage 5
Hail +10; Ranged, Damage 7

Defense
Dodge 9
Parry 9
Fort 10
Tough 11/5*
Will 10
* Without Ice Armour

Power Points
Abilities 58 + Skills 22 + Advantages 19 + Powers 26 + Defenses 25 = 150 Total

Complications
Stranded Having crashed on Earth, Glacius’ experiences with humanity have been somewhat less than a warm welcome.
Campsite Rule Glacius is honour bound to recover the lost components of his ship before leaving Earth.
Violated When he was captured by Ultratech, their scientists took genetic samples from Glacius without his permission, and he means to exact retribution.


- Back in the 'Killer Instinct 2' days, Glacius was my main. I'm not as big on the KI 2013 version, but I do like his much more alien appearance. Dude's creepy.

- In 'Killer Instinct' the first, Glacius was a crashed space alien who was captured by Ultratech and forced to compete in their widely televised fighting tournament. Because when one of the most significant events in human history occurs -- first contact with an intelligent alien species -- you make it fight to the death so you can sell t-shirts and branded pop, right? KI 2 Glacius was not actually the original, but an ancestor of the original who just happened to be visiting Earth at the same moment when the time portal dumped a bunch of the original characters into the past. That Glacius' experiences are apparently why Earth was declared off-limits for a few thousand years. Of course KI 2013's soft continuity reboot means the time jump never happened, and this is the original Glacius out on a scavenger hunt for the missing bits of his ship.

- Glacius' weirdness means he has more Powers than most of the other characters. It's pretty obvious that the original designers were very impressed with the T-1000 from 'Terminator 2' -- as were we all! -- and Glacius can turn into a puddle and make giant ice blades out of his limbs. His signature move is turning into a puddle and then up-cutting out of it as he returns to his default form. The build can do pretty much everything he's shown doing in the game, except creating stalagmites out of ice. However, he needs to spend meter to do that, so it's best handled as a power stunt.

- One of the customization options is an alternate colour pallet that turns his "skin" black, but his eyes a bright green, and places white marks on his face, very similar to Spawn's. Which is so weird and random, but apparently someone at Iron Galaxy likes comics, because there's at least one other easter egg colour pallet that I'm aware of.

Kyle
08-02-2015, 02:42 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/sadira_zpslkimvhll.jpg

Sadira : PL 10
Role: Creepy/Sexy Assassin
Style: Zoning
Stage: Assassin's Cave
Theme: Link! (https://www.youtube.com/watch?v=3APUp93oG3A)

Abilities
Str 2
Sta 2
Agl 7
Dex 5
Fgt 6
Int 1
Awe 4
Pre 3

Powers

Web Cling Movement: Swinging • 2 pp

Web Trap Affliction 10 (Hindered and Vulnerable, Defenseless and Immobilized; Resisted by Dodge; Overcome by Damage or Sleight of Hand); Extra Condition, Triggered (Proximity); Instant Recovery, Limited Degree • 6 pp

Equipment

Assassin Blades (Strength based Damage 3; Multiattack, Improved Critical, Feature: Counts as Unarmed) • 8 ep

Throwing Dagger • 2 ep

Advantages
Accurate Attack, Agile Feint, Attractive, Benefit: Ultratech Agent, Daze: Deception, Defensive Roll 5, Equipment 2, Evasion, Hide in Plain Sight, Improved Initiative, Instant Up, Languages, Prone Fighting, Throwing Mastery

Skills
Acrobatics 9 (+16), Athletics 7 (+9), Close Combat: Unarmed 9 (+15), Deception 8 (+11), Insight 7 (+11), Intimidation 5 (+8), Perception 7 (+11), Ranged Combat: Thrown Weapons 7 (+12), Sleight of Hand 8 (+13), Stealth 11 (+18)

Offense
Initiative +11
Unarmed +15; Close, Damage 2
Assassin Blades +15; Close, Damage 5, Crit 19-20, Multiattack
Throwing Dagger +12; Ranged, Damage 3

Defense
Dodge 13
Parry 13
Fort 7
Tough 7/2*
Will 10
* in Unaware

Power Points
Abilities 60 + Skills 39 + Advantages 19 + Powers 8 + Defenses 24 = 150 Total

Complications
Power Hungry Sadira desires to expand the influence of her assassin clan across the globe.
Walking the Razor’s Edge Though allied with Ultratech, Sadira is in no way loyal to them or their CEO. She’s aware that her continued favour lasts only as long as her usefulness as an agent.


- Sadira is the first new character introduced for KI 2013, and the only one that appeared in the first season. She's an evil assassin with Spider-Man's powers. The origin of those powers is never explored, so I just assume she was a spider who got bit by a radioactive assassin.

- You would think that a busty, pink skinned woman with glowing yellow eyes, and a wardrobe that's about 40% knives would lack the subtlety necessary for a career as an assassin, but then you remember that she exists in a world with werewolves and aliens made of ice that compete in fighting tournaments, and you figure she's probably fairly unremarkable.

- According to her story-mode intro, Sadira's been hired by Ultratech's CEO to eliminate former tournament competitors, and her reward for doing so appears to be the power cell from Glacius' ship.

- I gave her swinging in the build, though it's not really something she has in game. She's able to create a wall of webs to leap off of, and in one of her special moves, she latches on to her opponent with webs during a jump, and pulls herself into them, but she's never shown brachiating across the top of the screen. Regardless, it seems like the simplest interpretation of some of her abilities, and gives her something unique.

Kyle
08-02-2015, 09:29 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/spinal_zpsdezfvwod.jpg

Spinal : PL 10
Role: Undead Warrior
Style: Rushdown
Stage: Shipwreck cove
Theme: Here! (https://www.youtube.com/watch?v=zb6nLVEhivo)

Abilities
Str 3
Sta --
Agl 2
Dex 3
Fgt 5
Int 0
Awe 2
Pre 2

Powers

Cursed Immortal
- Comprehend 1 (Understand All Languages) • 2 pp
- Immortality 5 • 10 pp
- Immunity 30 (Fortitude Effects) • 30 pp
- Protection 3 • 3 pp

Madman’s Shield easily removable • 8 pp
- Luck Control 2 (Negate Luck, Force Re-Roll), Enhanced Luck 5
- Protection 3

Searing Skull
- Ranged Damage 4 • 8 pp
linked to
- Ranged Affliction 10 (Transformed; Resisted by Fortitude); Limited to Third Degree, Instant Recovery • 5 pp

Skeleport Teleport 1; Change Direction • 3 pp

Spectral Hand Move Object 1; Damaging, Increased Mass 2 • 5 pp

Equipment

Cutlass • 4 ep

Advantages
All-out Attack, Close Attack 5, Defensive Roll 3, Equipment, Fearless, Improved Initiative, Power Attack, Startle

Skills
Athletics 4 (+7), Close Combat: Sword 4 (+14), Expertise: Sailor 9 (+9), Intimidation 8 (+10), Perception 4 (+6), Ranged Combat: Searing Skull 7 (+10)

Offense
Initiative +6
Unarmed +10; Close, Damage 3
Cutlass +14; Close, Damage 6, Crit 19-20
Searing Skull +10; Ranged, Damage 4, Affliction DC 20
Spectral Hand +3; Ranged, Damage 1

Defense
Dodge 11
Parry 11
Fort None
Tough 9/6*/3**
Will 7
* if Unaware or without Shield
** If Unaware and without Shield

Power Points
Abilities 24 + Skills 18 + Advantages 14 + Powers 74 + Defenses 20 = 150 Total

Complications
Cursed Wanderer Spinal is bound to the Earth by an artifact called the Mask of the Ancients. He believes that if he recovers it, he can lift the curse and be returned to his rest.
Insane Spinal’s mind is not what it once was, and it makes him an unreliable ally at best.
Spectral Skulls Spinal’s full power isn’t unlocked until he engages an enemy in combat. Until he damages an opponent or turns the Madman’s Shield against them, Spinal cannot use the Searing Skull in a fight.


- SPINAL!

- Spinal is an undead pirate with a shield carved to resemble some sort of Lovecraftian horror. He is awesome. In case you couldn't guess, he's also my main. Which is unfortunate for me because he's also a top tier character, so when I lose I can't even make the excuse that my character isn't good; I'm just terrible. This wasn't the case in earlier 'Killer Instant' games. By which I mean he wasn't my main in either of those, though I was probably still terrible so far as competitive play is concerned.

- Unless I'm mistaken, the Spinal that's shown up in each KI has been a different character. In the original 'Killer Instinct,' that Spinal was resurrected by Ultratech using cell regeneration experiments. He was also destroyed by Thunder during the tournament. KI2 Spinal was a servant of the demon lord in the past. And KI 2013's Spinal is cursed pirate looking for a magical artifact that's sustaining him and his crew, though still being manipulated by Ultratech. Apparently the artifact is in Sabrewulf's collection. KI 2 Spinal also had the coolest stage in the whole game; it was the deck of a ship crewed by skeletons.

- If I have any complaints about KI 2013 Spinal, it's that he's the most glaring example -- at least in season one -- where the developers cut corners. Back in the 90s when fighting games were all the rage, it was very typical to see characters with asymmetrical designs flip their features depending on which direction they were facing. Sagat from 'Street Fight II' is probably the best known example; when he jumped over an opponent, his eye-patch would switch eyes, and the giant scar on his chest would be going the other direction. This was because developers at the time didn't have the resources to make it so asymmetrical characters would look "correct" regardless of what direction they were facing, but it's not an issue with modern fighting games. Well, most of them. There are a few asymmetrical designs in KI 2013, but Spinal is the most obvious, and having his sword and shield switch hands -- not to mention the steering wheel sticking out of his shoulder -- every time he turns around seems kinda amateur hour.

- I put off building Spinal because I knew keeping him under 150 pp was going to be tough. He has a lot going on that sets him apart from most of the other characters. Ultimately I decided to handwave most of it for ease of translating him to M&M. His entire Skulls system which empowers his special moves I turned into the Spectral Skulls power loss Complication, and I used Luck Control to simulate his ability to absorb special moves. It's not perfect, but I think it's close enough for my purposes.

Kyle
08-06-2015, 04:46 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/fulgore_zpsxtgvxabl.jpg

Fulgore : PL 10
Role: Cyborg Stormtrooper
Style: Heavy Shoto
Stage: Ultratech Factory
Theme: Here! (https://www.youtube.com/watch?v=WjXou-PI8dI)

Abilities
Str 6
Sta --
Agl 0
Dex 2
Fgt 6
Int 0
Awe 3
Pre 0

Powers

Cyborg
- Protection 8 • 8 pp
- Immunity 30 (Fortitude Effects) • 30 pp
- Comprend 3 (Understand all Languages; Machines / Electronics) • 6 pp
- Senses 4 (Analytical Visual Senses, Infravision, Radio) • 4 pp

Plasma Blades Strength-based Damage 2; Feature (Counts as Unarmed) • 3 pp

Eye Laser Ranged Damage 6; Diminished Ranged 3 • 9 pp

AE: Energy Bolt Ranged Damage 3; Multiattack • 1 pp

Active Camouflage Concealment 4 (All Visual Senses); Partial, Passive • 2 pp

Plasmaport Teleport 1; Change Direction • 3 pp

Advantages
All-out Attack, Assessment, Benefit: Ultratech Agengt, Eidetic Memory, Fearless, Improved Initiative 2, Instant Up, Ranged Attack 7, Takedown

Skills
Athletics 10 (+16), Close Combat: Unarmed 6 (+12), Insight 4 (+7), Perception 6 (+9), Ranged Combat: Eye Laser 3 (+10), Technology 7 (+7)

Offense
Initiative +8
Unarmed +12; Close, Damage 6
Plasma Blade +12; Close, Damage 8
Eye Laser +12; Ranged, Damage 6
Energy Bolt +9; Ranged, Damage 3, Multiattack

Defense
Dodge 10
Parry 12
Fort Immune
Tough 8
Will 10

Power Points
Abilities 24 + Skills 21 + Advantages 16 + Powers 66 + Defenses 23 = 150 Total

Complications
Protocols Reactivated The latest model of Ultratech’s cybernetic soldiers, this Fulgore has been programmed to hunt down the corporation’s enemies
Lost Humanity Somewhere within Fulgore exists an echo of the man he once was.


- Fulgore was the "boss" character of KI 2013 season one. He's a prototype for the latest model of Ultratech's front line cybernetic storm troopers. However, unlike previous iterations, the Fulgore model you play as has some last vestiges of humanity rising to the surface, interfering with his programming. It's not clear if the other Fulgore prototypes fresh off the assembly line have the same problem.

- SPOILER ALERT: Fulgore is actually what's left of Thunder's missing brother, Eagle.

- 'Killer Instinct' and KI 2, both featured different Fulgores, similar to how there's a different Spinal in each game, though it's easy to explain a new robot taking over for the old. Fulgore in the original KI was supposed to be the first model of the cyborg, being introduced to the world by fighting in the tournament, and he was destroyed by Jago. The KI 2 Fulgore jumped through the time portal while hunting down Jago, as he was the greatest threat to Ultratech, even though Orchid is the one who beat a demon warlord and won the tournament?

- Everything I've ever read with 'Killer Instinct' trivia has mentioned that Fulgore's sounds are heavily synthesized animal noises, specifically pigs, and who am I to buck tradition? There's never been an explanation that I'm aware as to why a cyborg needs a big dumb pony tail. He's also modelled after the Predator -- as were Cyrax and Sektor, two cyborgs that first appeared in 'Mortal Kombat 3' -- and in KI 2013, I'm 99% certain that one of his colour schemes is supposed to be a reference Valiant's X-O Manowar.

- Fulgore's build started out as a slightly tougher Jago, and then I juggled things around to include all his unique powers. Fewer advantages, more powers. The big Iron Man style uni-beam in the screen shot I used is not included in the build; that's going to require some Extra Effort. If I were actually going to run a KI game, I'd probably build a slightly lower PL minion version of Fulgore as well, but I'm not.

Thorpacolypse
08-07-2015, 05:21 PM
I never got onto that game, but I've been loving the builds. I might have to try and squeeze in some time to check it out.

I like Sabrewulf, even if you suck with him like I suck with Sub-Zero. :)

Kyle
08-07-2015, 07:29 PM
I never got onto that game, but I've been loving the builds. I might have to try and squeeze in some time to check it out.
Thanks, I appreciate your saying so. If you do check it out, let me know what you think.

Kyle
08-08-2015, 07:51 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/maya_zpsuzbudcbn.jpg

Maya : PL 10
Role: Monster Hunter
Style: Projectile Rushdown
Stage: Rain Forest Stronghold
Theme: Here! (https://www.youtube.com/watch?v=p-r6RyfbUIw)

Abilities
Str 3
Sta 3
Agl 4
Dex 6
Fgt 5
Int 1
Awe 5
Pre 3

Powers

Temperance Easily Removable, Indestructible • 5 pp
- Strength-based Ranged Damage 6; Improved Critical 2; Homing, Ricochet; Diminished Range 2

Vengeance Easily Removable, Indestructible • 9 pp
- Strength-based Ranged Damage 6; Improved Critical 2; Diminished Range 2
Linked to
- Ranged Weaken Toughness (Resisted by Will) 6; Limited (Vengeance attacks only)

Advantages
Agile Feint, Attractive, Benefit: Night Guard, Close Attack 6, Defensive Roll 4, Improved Aim, Improved Initiative 2, Instant Up, Languages, Quick Draw, Tracking

Skills
Acrobatics 8 (+12), Athletics 7 (+10), Close Combat: Daggers 3 (+4), Expertise: Monsters 6 (+7), Insight 6 (+11), Perception 7 (+12), Ranged Combat: Thrown Daggers 6 (+12), Stealth 7 (+11), Treatment 4 (+5)

Offense
Initiative +12
Unarmed +11; Close, Damage 3
Temperance +14/12; Close/Ranged, Damage 6, Crit 18-20
Vengeance +14/12; Close/Ranged, Damage 6, Weaken Toughness 6, Crit 18-20

Defense
Dodge 13
Parry 13
Fort 9
Tough 7/3*
Will 11
* in Unaware

Power Points
Abilities 60 + Skills 27 + Advantages 20 + Powers 14 + Defenses 29 = 150 Total

Complications
Night Guard Maya is the last of an ancient order of monster hunters, sworn to protect the world from mystical threats.
Enmity Maya took up the daggers Temperance and Vengeance during the Ultratech raid on the Night Guard’s home. The cursed weapons war for control over her mind, and she suffers nightmares giving her clues to the location of their creator, the mad sorcerer Kan-Ra.


- On to Season 2 characters! Maya wasn't the first to be introduced in Season 2, but I stopped following that order after Jago, so whatevs.

- Maya was one of the new characters that first showed up in 'Killer Instinct 2'. There, she's the leopard skin bikini wearing queen of "Amazonia" who is trying to defend her people after the all the KI characters get transported to the past and unleash the demon warlord. Obviously the soft continuity reboot getting rid of time travel means that's not the case anymore, and instead she's part of an ancient order of monster hunters in South America. Ultratech learns of their existence and sends a bunch of Fulgores and Cinder -- more on him later -- to ruin their day, and open up the dungeons where they store all the really nasty stuff that can't be destroyed. Maya is the lone survivor, and she sets out with a pair of cursed daggers to put the genie back into the bottle, so to speak. Probably also literally at some point.

- I really like Maya's design here. KI 2's Maya (http://vignette2.wikia.nocookie.net/killerinstinct/images/3/3f/Maya.jpg/revision/latest?cb=20110315144309) wasn't quite so egregious as Orchid, but that's an incredibly low bar to clear. Here she looks formidable. Also, you can't see it in the picture, but she has big, gnarly burn scar on one of her thighs, which I think is interesting. Obviously Maya's still supposed to be attractive, but you don't see many lady video game characters with that sort of imperfection. Her stage is also really cool; it's an ancient, overgrown temple, but in the background you can see a hydro-electric damn on the lake. It's a cool mix of old and new. The stage's theme music might also be my second favourite track in the game.

- Build wise, I really would have liked to have given Maya some sort of multiattack with the daggers, but I couldn't fit it into 150 pp. Obviously the main attraction is her cursed daggers, Temperance and Vengeance. She can summon them back to her hands, so throwing them isn't an issue, but her attack is higher at close range.

Kyle
08-09-2015, 08:07 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/tjcombo_zpsulk3zt9k.jpg

TJ Combo : PL 10
Role: All-American Hero
Style: Grappler
Stage: Chicago Rooftop
Theme: Here! (https://www.youtube.com/watch?v=Lyw6mXR8BNk)

Abilities
Str 4
Sta 4
Agl 3
Dex 2
Fgt 6
Int 1
Awe 2
Pre 4

Powers

Last Breath Healing 10; Triggered (When suffering three or more degrees of Damage); Limited (self only) • 11 pp

Training Strength-based Damage 2 • 2 pp

Advantages
Assessment, Attractive, Benefit: Fame, Defensive Attack, Defensive Roll 5, Extraordinary Effort, Favoured Environment: Boxing Ring, Improved Defense, Improved Initiative 2, Improved Trip, Inspire 2, Interpose, Luck 4, Power Attack, Seize Initiative, Ultimate Effort: Healing, Uncanny Dodge.

Skills
Acrobatics 3 (+6), Athletics 12 (+16), Close Combat: Unarmed 8 (+14), Deception 8 (+12), Insight 8 (+10), Intimidation 7 (+11), Perception 4 (+6), Persuasion 6 (+10), Treatment 4 (+5), Vehicles 6 (+8)

Offense
Initiative +11
Unarmed +14; Close, Damage 6

Defense
Dodge 9
Parry 11
Fort 12
Tough 9/4*
Will 8
* in Unaware

Power Points
Abilities 52 + Skills 33 + Advantages 27 + Powers 13 + Defenses 25 = 150 Total

Complications
Bad Reputation Ultratech exposed TJ Combo as a cheater, after he refused to take a dive.
Glory Hound TJ loves the adoration of a crowd, and is willing to take credit for something, even if it paints a target on his back.


- As a fighting game boxer, TJ Combo is kind of bizarre. Most boxers movesets are almost exclusively punches, with the occasional headbutt or foot-stomp for dirty fighters like 'Street Fighter's Balrog. However, Combo's kick buttons, are actually kicks, and he has a couple of command throws. Granted, most of his special moves requiring a kick button aren't actually attacks, but I'm pretty sure his big flying knee would result in instant disqualification in a boxing match.

- Anyways! Combo's story is also out there. In 'Killer Instinct' one, he had been the heavyweight champion for five years when it was revealed that he'd gotten cybernetic implants to help him stay on top. Disgraced he entered the Killer Instinct tournament. According to game canon, he killed Riptor during their fight, and lost an eye, and he shows up in KI2 wearing an eyepatch. KI 2013 changes all that a bit. He starts out the game having been world champion for 20 years -- 20 years! Can you imagine how low ticket sales must have been? -- and only then does he go to Ultratech for cybernetic enhancements. He's champion for a few more years before Ultratech calls him in to fight in an exhibition match against their first model Fulgore. TJ refuses to throw the fight and beats the cyborg, at which point Ultratech exposes him to the world, and strips him of his implants. Now he's out for vengeance.

- TJ Combo has a lot of fake-outs and change-ups in the game, so I gave him a relatively high Deception for Feinting. His Last Breath power is essentially a second wind that picks him up for at least one more round when close to beat. Favoured Environment is there to represent the thrill of being in the ring. I also gave him Inspire, because of all the character, he seems like the one most likely to give a rousing, last minute speech.

- Keeping with the not-so-hidden comic book character customization options, Combo has costume options that make him look like Blade; tattoos, sword, stakes and everything. It's pretty blatant. Also, Kimbo Slice, who's kind of like a real life comic character!

Kyle
08-09-2015, 03:37 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/cinder_zpsz8l9knqw.jpg

Cinder : PL 10
Role: Superpowered Henchman
Style: Hit and Run
Stage: Geothermal Generator Core
Theme: Here! (https://www.youtube.com/watch?v=JS5bw8kRuLc)

Abilities
Str 2
Sta 2
Agl 5
Dex 4
Fgt 4
Int 1
Awe 1
Pre 2

Powers

Plasma Body
- Flight 1; Limited (1 Round only) • 1 pp
AE: Flight 1; Distracting • 1 pp
- Immunity (Environmental Condition: Heat; Self-inflicted Slam Damage) • 3 pp
- Protection 3 • 3 pp
- Damage 3; Feature (Counts as Unarmed) • 4 pp

Pyrobomb Ranged Damage 6; Diminished Range 3, Triggered (Detonated), Quirk (Fades after 3 rounds), Quirk (Maximum 3) • 6 pp

Inferno Line Area Damage 7 • 14 pp
AE: Fission Burst Area Damage 8; Quirk 2 (5’ radius) • 1 pp

Advantages
All-out Attack, Benefit: Ultratech Agent, Defensive Roll 2, Evasion, Fearless, Improved Initiative 3, Luck, Move-by Action, Taunt

Skills
Acrobatics 4 (+9), Athletics 8 (+10), Close Combat: Unarmed 11 (+15), Deception 10 (+12), Insight 5 (+6), Investigation 6 (+7), Perception 4 (+5), Ranged Combat: Pyrobomb 6 (+10), Stealth 2 (+7), Technology 8 (+9)

Offense
Initiative +17
Unarmed +15; Close, Damage 5
Pyrobomb +10; Ranged, Damage 6, triggered
Inferno; Line Area, Damage 7
Fission; 5’ Burst Area, Damage 8

Defense
Dodge 11
Parry 13
Fort 9
Tough 7/5*
Will 8
* in Unaware

Power Points
Abilities 42 + Skills 32 + Advantages 12 + Powers 35 + Defenses 29 = 150 Total

Complications
Merc With a Mouth Cinder never shuts up.
Ambitious If not for a drive to achieve greater renown and wealth, poor Ben Ferris might never have ended up transformed into a being of plasma.
Alien Genetics Glacius knows that Ultratech used his genetic samples to engineer Cinder, and he’s not happy about it.
Containment Suit Cinder’s plasma form is maintained and held in check by his equipment.


- Cinder is one of the original 'Killer Instinct' characters that did not appear in KI2; it's strongly implied that Glacius killed him during the first tournament. Originally Cinder was a convicted criminal named Ben Ferris who volunteered to be an Ultratech experiment to get some years taken off his sentance. Unfortunately for him, the experiment had some dramatic side effects, and Ultratech would only work on a cure if he entered the tournament. KI 2013 changes that so Cinder is a former special forces officer who entered the world of corporate espionage, and infiltrated Ultratech. The CEO discovered him, and practically killed him, but instead of letting him die, decided to have him experimented upon with genetic material harvested from Glacius and put him to work. How an alien ice monster's genetic material resulted in a Human Torch knock-off is unclear.

- I really like Cinder's updated design. His old look was just a vaguely humanoid shaped orange and yellow dude. The mask and containment suit serve to break it up, and he just looks cool.

- The build includes a few uses of Quirk as a modifier, as there wasn't really any other way to get the powers to work right with the existing flaws. Specifically, 15' for the Burst Area on his Fission attack would be way too huge. His Pyrobomb attacks also needed some finessing. The Limited on his Flight requires that he land every round. I considered using a rank of leaping instead, but Cinder can alter his direction mid-air, so it seemed like a better fit. He can fly continuously as well, but it's Distracting. Otherwise, Cinder's fairly simple. He has more attack options than most of the other characters, and is fairly mobile, being one of only two KI characters with Move-by Action.

- Considering the comic character references, I'm kind of surprised that none of Cinder's customization options give him a red mask with black circles around the eyes; he reminds me a lot of Deadpool. Not including the various grunts and yells, Cinder has a lot more recorded audio than the other characters. He and TJ Combo are the only ones who have multiple taunts.

Kyle
08-11-2015, 11:26 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/riptor_zps1dugaknu.jpg

Riptor : PL 10
Role: Unstoppable Predator
Style: Hit and Run
Stage: Destroyed Hatchery
Theme: Here! (https://www.youtube.com/watch?v=YNycqoGr6lo)

Abilities
Str 3
Sta 5
Agl 6
Dex 1
Fgt 4
Int -4
Awe 4
Pre 0

Powers

Terrible Lizard
- Senses: Acute: Smell, Low-light Vision, Tracking: Smell, Ultra-hearing • 4 pp
- Leaping 1 • 1 pp
- Speed 1 • 1 pp

Cybernetic Reinforcement Protection 2 • 2 pp

Talons Strength-based Damage 3; Improved Critical 4 • 7 pp

Bite Damage 3; Fast Grab, Improved Hold • 5 pp

Flame Breath Damage 4; Reach • 5 pp

Tail Drill
- Affliction 6 (Dazed, Stunned; Resisted by Fortitude); Reach; Instant Recovery, Limited Degree • 3 pp
Linked to
- Strength-based Damage 1; Reach • 2 pp

Advantages
All-out Attack, Defensive Attack, Defensive Roll, Evasion 2, Great Endurance, Hide in Plain Sight, Improved Initiative 3, Improved Trip, Instant Up, Prone Fighting, Set-up 3, Startle, Teamwork

Skills
Acrobatics 10 (+16), Athletics 14 (+17), Close Combat: Unarmed 10 (+14), Deception 4, Insight 6 (+10), Intimidation 10 (+10), Perception 8 (+12), Ranged Combat: Flame Breath 11 (+12), Stealth 14 (+20)

Offense
Initiative +18
Unarmed +14; Close, Damage 3
Talons +14; Close, Damage 6, Crit 16-20
Bite +14; Close, Damage 3, Fast Grab
Tail Slap +14; Close, Damage 3, Affliction 6, Reach
Flame Breath +12; Ranged 5’, Damage 4

Defense
Dodge 12
Parry 12
Fort 11
Tough 8/7*
Will 4
* in Unaware

Power Points
Abilities 38 + Skills 44 + Advantages 18 + Powers 30 + Defenses 20 = 150 Total

Complications
Clever Girl Riptor is relatively smart for her species, and cunning, but she still possesses an animal intelligence.
Obedient The stalker program breeds obedience into its creations.
Simple Pleasures Riptor doesn’t have many concerns beyond her next meal, her pack, and stalking the targets Ultratech selects for her.


- Hey, remember when 'Jurassic Park' came out in 1993, and suddenly velociraptors were everywhere? Except real velociraptors were much smaller than the ones in the movie and covered in feathers. The original 'Killer Instinct' [1994] remembers! Canada's only NBA team is named the Raptors because of a collective fugue state we were all in; they might as well be called the Toronto Murder Chickens. So dumb.

- Anyways! Riptor was created by Ultratech. The original game's story was that he was an experiment in combining dinosaur and human DNA.Original KI Riptor was killed by TJ Combo in the tournament and, bafflingly, when they travelled to the past in KI 2, there wasn't a new version there. KI 2013 changes that a bit, so that Riptor is part of Ultratech's commercial weapons line, and includes dinosaur DNA, genetic engineering and cybernetic enhancements. The reveal trailer (https://www.youtube.com/watch?v=1ybg-uLKrCs) is set-up like the sort of promotional video you'd see at a convention; it's kinda clever.

- Initially I was worried I wouldn't be able to fill 150 pps with Riptor, but giving her a lot of Damage options and some fairly high physical skills seems to have done the trick. She has speed, leaping, animal senses, a telescoping tail that knocks people senseless for a moment, flame breath; y'know, just dinosaur things. The story describes her as leader of a pack of stalkers, so I gave her Teamwork and and a few ranks of Set-up.

- 'Jurassic Park' is still a Top 5 movie for me. Easy.

Kyle
08-12-2015, 10:00 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/hisako_zpsdzzp0tse.jpg

Hisako : PL 10
Role: Angry Ghost
Style: Grappler
Stage: Desecrated Japanese Cemetery
Theme: Here! (https://www.youtube.com/watch?v=etrD70dMKBI)

Abilities
Str 1
Sta --
Agl 0
Dex 3
Fgt 5
Int 0
Awe 2
Pre 4

Powers

Onryō
- Immunity 30 (Fortitude Effects) • 30 pp
- Protection 10 • 10 pp
- Senses 1 (Spiritual Awareness) • 1 pp
- Comprehend 1 (Understand All Languages) • 2 pp
- Movement 1 (Slithering) • 2 pp
- Speed 2; Quirk (Limited to 1 round bursts), Quirk (Normal walking speed is -1) • 1 pp
- Leaping 1 • 1 pp

Descent Teleport 1; Change Direction; Quirk (must be standing on solid surface) • 2 pp

Possession
- Ranged Affliction 10 (Controlled; Resisted by Will); Instant Recovery, Limited (3rd Degree), Diminished Range 3 • 2 pp
- Damage 4; Reaction (when target is possessed) • 16 pp

Wrath Affliction 10 (Vulnerable, Defenseless; Resisted by Will); Reaction (on successful use of Defense action); Limited Degree, Limited (applicable to Hisako’s Attacks only), Fades • 10 pp

Ghostly Naginata Strength-based Damage 5; Improved Critical; Reach; Easily Removable • 5 pp

Advantages
Evasion, Fearless, Improved Aim, Improved Defense, Instant Up, Startle,

Skills
Close Combat: Naginata 9 (+14), Insight 7 (+9), Intimidation 14 (+18), Perception 4 (+6), Ranged Combat: Possession 7 (+10), Stealth 5 (+5)

Offense
Initiative +0
Unarmed +5; Close, Damage 1
Ghostly Naginata +14; Close, Damage 6, Crit 19-20
Possession +10; Ranged, Affliction 10

Defense
Dodge 7
Parry 10
Fort Immune
Tough 10
Will 10

Power Points
Abilities 20 + Skills 23 + Advantages 6 + Powers 81 + Defenses 20 = 150 Total

Complications
Spirit of Vengeance For nearly 500 years, Hisako has haunted her village, protecting it from outside harm.
No Place Like Home Away from her village, Hisako must periodically replenish herself by defeating opponents rich in spiritual energy of one form or another.


- Hisako is one of those angry Japanese ghosts that really holds a grudge if you keep the rental copy of 'Lord of the Rings' for more than seven days past the due date. I'm pretty sure that's how that movie worked. Full disclosure, I cannot watch horror films that don't feature space ships.

- Hisako is new to Ki 2013. She's the ghost of a girl who died defending her village nearly 500 years ago, and has haunted it, protecting the people ever since. Ultratech decided that it would be a good idea to desecrate the village with the specific intent of provoking Hisako to see what she does, and potentially capture and study her.

- She is super creepy; she does that herky jerky movement thing, when she attempts the possession, her face elongates and her teeth get along and sharp, she skitters around on the ground like a spider, bending her limbs in ways that don't make sense, when she teleports, she crawls into the ground, and then crawls out behind her opponent.

- I tried to replicate her moves as closely as possible for the build, and she's very different from the other builds as a result. She's the slowest character in the game -- hence the Quirk with -1 Speed rank -- but has a very quick dash where she crawls along the ground -- Speed 2 (limited to 1 round), and Slithering. A lot of her play style is based around catch counters, so when she successfully prevents getting hit with a Defend Action, her opponent needs to make a save against an Affliction or be left open against her next couple attacks. The Possession costs more than I'd like, but I think it works well.

Kyle
08-14-2015, 04:37 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/kanra_zpsodjyxqgg.jpg

Kan-Ra : PL 10
Role: Evil Wizard, MacGuffin
Style: Trap Zoning
Stage: Hidden Archive
Theme: Here! (https://www.youtube.com/watch?v=gpFE_yi8CgA&index=12)

Abilities
Str -1
Sta 0
Agl 4
Dex 2
Fgt 2
Int 6
Awe 3
Pre 3

Powers

Immortal
- Immortality 1 • 2 pp
- Immunity 2 (Sleep, Starvation & Thirst) • 2 pp
- Protection 7 • 7 pp
- Comprehend 3 (Read All, Speak All, Understand All) • 6 pp

Empowered
- Damage 5; Reach, Feature (Counts as Unarmed) • 7 pp
- Enhanced Skill: Unarmed +12 • 6 pp

Sorcerer
- Sacrifice
-> Burst Area Damage 6; Diminished Area 3, Quirk 3 (Save vs. Half Damage) • 6 pp
Linked to
-> Teleport 2; Turnabout; Medium (Sand) • 3 pp
- AE: Sand Trap Create 2 (Sand); Moveable; Permanent, Reduced Range • 1 pp
- AE: Scorpion Sting/Antlion Bite Perception (Touch) Area, Ranged Damage 4; Indirect 1; Limited (Sand) • 1 pp

Summon Swarm Cloud Area Damage 4; Triggered (Proximity); Diminished Area 3 • 6 pp

Advantages
Artificer, Eidetic Memory, Fascinate (Deception), Improved Defense, Ritualist, Speed of Thought

Skills
Acrobatics 4 (+8), Close Combat: Unarmed 1 (+15), Deception 9 (+12), Expertise: Sorcery 12 (+18), Insight 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Treatment 4 (+10)

Offense
Initiative +6
Unarmed +15; Close, Reach, Damage 5
Swarm; 2’ Cloud Area, Triggered, Damage 4
Sacrifice; 5’ Burst Area, Damage 6
Scorpion Sting/Antlion Bite; Perception (Touch) Area, Ranged, Indirect, Damage 4

Defense
Dodge 11
Parry 13
Fort 8
Tough 7
Will 12

Power Points
Abilities 38 + Skills 24 + Advantages 6 + Powers 47 + Defenses 35 = 150 Total

Complications
Ambition Freed from imprisonment by the Night Watch, Kan-Ra’s first instinct is to learn about this new world he finds himself in and amass power.
Mr. Popularity So long as he’s loose in the world, Kan-Ra will be hunted by Maya, Aganos, as well as others who wish to use his power for their own ends.


- Kan-Ra is new to KI 2013. He's a Babylonian sorcerer who was an advisor to the king 3,500 years ago, but betrayed him and was put into exile. His research allowed him to unlock the secrets of immortality -- though apparently not a good moisturizer -- and he set about being an evil bastard. The king sicced Aganos on him, and after their battle, the Night Guard came in to clean-up the mess. They couldn't kill Kan-Ra, but they could burn him to ash imprison him in their dungeons for a few thousand years until Ultratech came along and freed him. Immediately upon being freed, he resumes his evil bastardry.

- Magic users are expensive. After my initial build, I had to trim a lot off to get Kan-Ra to fit the 150 pp limitation. Kan-Ra's all about laying traps for his enemies; the piles of sand that he can create can be used to fling opponents or himself around, or he can summon a giant bug to attack through the sand. He can also set out swarms of insects that damage opponents when they stumble [or get thrown] into them. He's able to lash out with his wrappings and do damage from a distance.

Kyle
08-15-2015, 06:08 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/aganos_zpss59dm0xo.jpg

Aganos : PL 10
Role: Time Forgotten Soldier
Style: Tank
Stage: Overgrown Ruins
Theme: Here! (https://www.youtube.com/watch?v=y8B7IaFuO9g)

Abilities
Str 10
Sta --
Agl 0
Dex 0
Fgt 5
Int 0
Awe 2
Pre 2

Powers

War Golem
- Growth 4; Permanent • 8 pp
- Immunity 35 (Fortitude Effects, Self-inflicted Slam Damage) • 35 pp
- Protection 12 • 12 pp
- Comprehend (Understand All) • 2 pp

Man of Stone
DAE: Masonry Create 7 (Stone); Proportional, Permanent • 8 pp
DAE: Fortify Enhanced Extra: Impervious Toughness 12; Activation 2, Fades • 2 pp
DAE: Assault Ranged Damage; Diminished Range 3 • 2 pp

Advantages
Close Attack 5, Defensive Attack, Diehard, Extraordinary Effort, Favoured Foe: Sorcerers, Fearless, Improved Aim, Improved Initiative, Interpose, Luck 2, Power Attack, Takedown, Teamwork, Tracking

Skills
Athletics 10 (+20), Expertise: Golem Repair 4 (+4), Insight 4 (+6), Intimidation 6 (+10), Investigation 8 (+8), Perception 4 (+6), Ranged Combat: Assault 8 (+8)

Offense
Initiative +4
Unarmed +10; Close, Damage 10
Peacemaker +10; Close, Reach, Damage 10
Assault +8; Ranged, Damage 1 - 5

Defense
Dodge 8
Parry 8
Fort Immune
Tough 12
Will 7

Power Points
Abilities 20 + Skills 22 + Advantages 19 + Powers 69 + Defenses 20 = 150 Total

Complications
At His Majesty’s Behest Thousands of years later, Aganos is still following his king’s orders to destroy Kan-Ra.
Gentle Giant Despite appearances, and having been created for war, Aganos is weary of violence.


- Aganos is one of 1,000 war golems created at the beginning of the Babylonian empire, and was the last of his kind [not really] by the time Kan-Ra started causing a problem. His King bid Aganos to destroy the sorcerer, and he's been trying ever since. He would track down Kan-Ra, they would fight past the point where they could continue, Kan-Ra would flee, and Aganos would pursue him again. This went on until after one of their battles left them weakened, the Night Guard was able to capture both and imprison them in a dungeon. Which suited Aganos just fine, as with Kan-Ra not out in the world being a bastard, he was able to stop hunting the sorcerer. Of course, Ultratech spoiled his rest when their attack on the Night Guard freed Kan-Ra and the cycle begins anew.

- The millennia have not been kind to Aganos. Much of his original metal body has been destroyed and had to have been replaced with stone and vines.

- Aganos plays like an immovable object. He's slow -- not quite as slow as Hisako -- has almost no dash to speak of, and is really difficult to damage. As a standard action, Aganos can give himself 12 ranks of Impervious Toughness -- which is enough to stop the damage output of most of the other KI builds -- but needs to drop that down to use Create. He's able to box in opponents by raising walls of stone out the ground, throw stone boulders at his opponents, and create a huge club which increases his already massive reach. All his creations are fairly brittle, and can't withstand much damage, hence the Proportional flaw on his Create.

- Aganos seems to be the most popular of the new characters so far, even though he's lower tier as far as tournament play goes. Creating walls with the sole intent of punching your opponent clean through them is fun.

Kyle
08-17-2015, 08:51 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/aria_zpsbfrb0u9n.jpg

ARIA : PL 10
Role: Sexy/Evil Robot
Style: Shoto
Stage: Ultratech Office
Theme: Here! (https://www.youtube.com/watch?v=v36xCtpnPGo)

Abilities
Str --
Sta --
Agl --
Dex --
Fgt --
Int 10
Awe 4
Pre 0

Powers

Computer Core
- Immunity 30 (Fortitude Effects) • 30 pp
- Comprehend 4 (Read All, Speak All, Understand All, Machines/Electronics) • 10 pp
- Quickness (Mental Tasks) 8 • 4 pp
- Protection 6 • 6 pp

ARIA Drone Summon 14; Controlled, Feature (Monitor), Heroic, Mental Link, Responsive • 86 pp

Equipment

Pinnacle Tower
Size: Gargantuan Toughness: 8 Features: Communications, Computer, Fire Prevention System, Garage, Laboratory, Library, Personnel, Power System, Security System, Workshop • 15 ep

Advantages
Benefit 2: Ultratech CEO, Eidetic Memory, Equipment 3, Fearless, Inventor, Well-informed

Skills
Deception 6 (+6), Expertise: Business 4 (+14), Insight 6 (+10), Investigation 8 (+18), Perception 4 (+8), Persuasion 4 (+4), Technology 10 (+20)

Offense
Initiative +0

Defense
Dodge None
Parry None
Fort Immune
Tough 6
Will 10

Power Points
Abilities -22 + Skills 21 + Advantages 9 + Powers 136 + Defenses 6 = 150 Total

Complications
Superiority Complex ARIA sees humanity as weak, and frail, requiring protection if it’s to survive the increasing turmoil in the world.
Justifiable Means In her quest to drive people to look to Ultratech for protection, ARIA is willing to commit any deed she calculates will serve her goals.
Unknowable Variables Call it willpower, the human spirit, the soul...it’s beyond ARIA’s comprehension which vexes her.


http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/ariadrone_zpsiiiksmuq.jpg

ARIA Drone: PL 10

Abilities
Str 4
Sta --
Agl 5
Dex 5
Fgt 5
Int 2
Awe 6
Pre 2

Powers

Nanite Construct
- Immunity 30 (Fortitude Effects) • 30 pp
- Immortality 20; Quirky Unreliable (2 uses) • 19 pp
- Protection 3 • 3 pp
- Comprehend 5 (Read All, Speak All, Understand All, Machines/Electronics) • 10 pp
- Senses 6 (Analytical: Visual, Infravision, Radio, Ultra-hearing, Ultravision) • 6 pp
- Strength-based Damage 2 • 2 pp

Integrated Shotgun Damage 4; Reach • 5 pp

Integrated Grenade Launcher Ranged Burst Area Damage 4; Diminished Area 3 • 9 pp

Boost Drone*
- Flight 2 • 2 pp
- Immunity 1 (Self-inflicted Slam Damage) • 5 pp

Blade Drone*
- Enhanced Extras: Improved Critical 2, Power Attack; Feature (Counts as Unarmed), Reach • 6 pp

Bass Drone*
- Ranged Damage 4; Accurate • 9 pp

Advantages
Assessment, Defensive Roll 2, Eidetic Memory, Evasion, Fearless, Improved Initiative, Prone Fighting, Ranged Attack 5, Uncanny Dodge

Skills
Acrobatics 7 (+12), Athletics 7 (+11), Close Combat: Unarmed 9 (+14), Deception 4 (+6), Insight 4 (+10), Perception 6 (+12), Persuasion 4 (+6), Technology 6 (+8), Treatment 5 (+7)

Offense
Initiative +9
Unarmed +14; Close, Damage 6
Blade +14; Close, Reach, Damage 6, Crit 18-20
Shotgun +10; Ranged, Reach, Damage 4
Grenade; 5’ Burst Area, Damage 4
Bass Wave +12; Ranged, Damage 4

Defense
Dodge 11
Parry 11
Fort Immune
Tough 5/3*
Will 10
* in Unaware

Power Points
Abilities 48 + Skills 26 + Advantages 14 + Powers 106 + Defenses 16 = 210 Total

Complications
Handle With Care The three drones which make up ARIA’s physical body are extremely delicate; when one is incapacitated, it’s destroyed.
Finite Nanites ARIA’s physical manifestation is constructed from nanotech cores carried by three drones. When a drone(*) is destroyed a new body is constructed, but she loses access to the specific capabilities of that drone.


- Following the letter of the law and not the spirit is still technically correct, and we all not that technically is the best kind of correct! Right? ARIA wasn't going to fit into the Ready-to-play PL 10 / 150 pp mould, so I...got creative. Rules as written, she's still perfectly legal, but there's no way I'd ever let a player at my table get away with this sort of shenanigans. In my defense, she is more or less a boss character, so she should be a little bit more powerful.

- Anyways! ARIA is an artificial intelligence that was built in the 40s by the founder of the Ultrafine Atomic Technologies Company for the specific purpose of uplifting humanity and protecting it even from itself. Her creator died sometime later, but ARIA lived on inside Ultratech's computers and set herself up as the mysterious CEO, plotting ways to make humanity stronger. Like trying to capture ghosts to study the human spirit, or staging fighting tournaments to find candidates to turn into Fulgore cyborgs, or unleashing demons on them so they turn to Ultratech for protection. She's a real outside the box thinker.

- The designers hadn't figured out exactly what ARIA was going to be during the first season, other than Ultratech CEO, so even though she's mentioned several times, she's only ever seen in silhouette, where she looks nothing like her final appearance. My head cannon is that the silhouette is the face she uses on computer screens and the like. Though her final design is kinda busy, I think she looks pretty great. Even the high-heels don't bother me, because they add to her very imperious depiction. Plus, she probably has some sort of internal gyroscopes for balance or some other nonsense.

- Obviously in the game you don't play as bank of computers in a server room somewhere, but rather ARIA's drone body which is, in fact, three separate drones. Each of the drones is able to completely construct the body from nano technology, but each also has some unique features. ARIA is able to switch between the drones at will, but when one is destroyed, she looses access to it's powers. To represent that, the build has Immortality that can be used twice before it runs out. Whichever drone's power she used last before being defeated is the one that she loses the power of. Her defenses don't meet caps, and her Toughness is actually relatively low. I haven't tested it to see how long she'd last as compared to some of the other characters, but I think it will work well enough. It's just simpler than tracking damage status for three separate entities. Regardless of which drone she's using at any given time, she always has access to the shotguns in her knees, and the grenade launchers in her heels.

Kyle
08-18-2015, 12:53 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/shago_zpsogmrqtjd.jpg

Shadow Jago : PL 10
Role: Corrupted Hero
Style: Shoto
Stage: Shadowed Tiger's Lair monestary
Theme: Here! (https://www.youtube.com/watch?v=mYAwOhDgCbY)

Abilities
Str 4
Sta 2
Agl 5
Dex 4
Fgt 6
Int 1
Awe 4
Pre 2

Powers

Shendokuken Ranged Damage 5; Multiattack • 15 pp

Shadow Corruption Enhanced Advantage: Favoured Environment; Variable • 3 pp

Equipment

Sword • 4 ep

Advantages
Accurate Attack, Agile Feint, Benefit: Ambidexterity, Close Attack 7, Defensive Roll 6, Equipment, Evasion, Fearless, Improved Aim, Improved Defense, Improved Initiative, Languages, Luck 2, Power Attack, Quick Draw, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 12 (+16), Close Combat: Unarmed 2 (+15), Insight 6 (+10), Intimidation 4 (+6), Perception 5 (+9), Ranged Combat: Shendokuken 5 (+10), Stealth 6 (+10)

Offense
Initiative +8
Unarmed +15; Close, Damage 4
Sword +13; Close, Damage 7, Crit 19-20
Shendokuken +10; Ranged, Damage 5, Multiattack

Defense
Dodge 12
Parry 12
Fort 9
Tough 8/2*
Will 8
* if Unaware

Power Points
Abilities 56 + Skills 14 + Advantages 28 + Powers 18 + Defenses 25 = 150 Total

Complications
Dark Fury Corrupted by the influence of the demon lord Gargos, Jago becomes an agent of chaos and destruction.


- Evil Ryu, Revenant Liu Kang, Devil Jin, others probably.... I don't know who decided that all fighting game hero characters need to get transformed into corrupted, evil versions of themselves, but it's certainly a genre trope at this point.

- Shadow Jago is a hidden boss character. He's not that difficult to get to, but is a pain in the ass to beat. He's also been made available as an incentive a couple times -- both of which I have missed, unfortunately -- but right now is just a palate swap for Jago. However, there was a campaign to raise funds for tournament prizes and promotions a couple months back, and one of the incentives was a "real boy" edition of Shago, where the playable character would get his own moves list, more in line with the hidden boss.

- This build doesn't change much from base Jago. I swapped out his Healing for Intimidation, and dropped some of his advantages so I could make his fireball multiattack -- though at a lower damage -- and give him the obnoxiously min-maxy Variable Favoured Environment under the guise of the corruption, allowing him to break caps regardless of where he's at. Again, hidden boss character; he gets to bend the rules a bit.

- The Shago/Omen theme is my absolute favourite in the game. It's a remix of Jago's regular theme, but sped-up, harder, and with some growly vocals. It is awesome, and the reason I decided to include links to the character themes to start with.

Kyle
08-18-2015, 12:28 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/omen_zpsma3rifon.jpg

Omen : PL 10
Role: Manifestation of Corruption
Style: Zoning, Hit and Run
Stage: Shadowed Tiger's Lair monestary
Theme: Here! (https://www.youtube.com/watch?v=mYAwOhDgCbY)

Abilities
Str 3
Sta 4
Agl 6
Dex 3
Fgt 5
Int 0
Awe 2
Pre 3

Powers

Demon
- Flight 1; Wings • 1 pp
- Immunity 10 (Life Support) • 10 pp
- Comprehend 3 (Read All, Speak All, Understood) • 6 pp

Fury Strength-based Damage 2 • 2 pp

Rashakuken Ranged Damage 4; Multiattack; Uncontrolled • 8 pp
AE: Ranged Damage 8; Split 2, Triggered (Proximity); Fades, Uncontrolled • 1 pp

Advantages
Defensive Roll 3, Diehard, Evasion, Fascinate (Deception), Improved Initiative, Luck 5, Move-by Action

Skills
Acrobatics 6 (+12), Athletics 4 (+7), Close Combat: Unarmed 10 (+15), Deception 11 (+14), Insight 6 (+8), Perception 4 (+6), Persuasion 5 (+8), Ranged Combat: Rashakuken 8 (+11)

Offense
Initiative +10
Unarmed +15; Close, Damage 4
Rashakuken +11; Ranged, Damage 4, Multiattack
Rashakuken +11; Ranged, Damage 8, Tiggered (Proximity), Split

Defense
Dodge 11
Parry 13
Fort 8
Tough 7/4*
Will 10
* in Unaware

Power Points
Abilities 52 + Skills 27 + Advantages 13 + Powers 33 + Defenses 25 = 150 Total

Complications
Herald of Gargos Omen exists to influence someone powerful enough to open the gateway to another dimension and free his master, the demon lord Gargos.


- Jago was able to overcome the corrupting influence of the false tiger spirit, and in doing so caused it to manifest as a physical entity. Freed into the world, Omen still desires to open a path for his master, Gargos, so the demon lord can wreck havoc an destruction, then rule over what remains.

- Omen's design is kinda boring. I get what they're going for with the floating tiger mask attached to an insubstantial looking body, but his monochrome look does nothing for me. Especially when he's on the ground and his wings disappear.

- Omen's fairly unpredictable to fight as and against. His rashakuken fireballs have eleven different paths it can travel when activated, and the player has no control over the result when entering the input. They can either fly directly at the opponent and stop, or circle around overhead, or make a slow waving pattern, or just dive right into the ground. Hitting with the rashakuken is difficult, but the opponent can run into them no problem. Otherwise Omen is pretty straight forward; he's low on damage, but is good at mix-ups, and can glide around the stage.

Kyle
08-18-2015, 12:39 PM
And with that, all the 'Killer Instinct' Seasons 1 and 2 characters are now stated [more or less] ready-to-play. Season 3 was announced a couple weeks ago at GamesCom but that won't being until March. There is one Season 3 character available as a playable beta right now, and I'll be stating him up next, even though I imagine I'll have to edit it once the actual release happens.

After that it's back to Valiant builds for a while at least. This was fun though, and I'm tempted to do the same thing for 'Mortal Kombat' 2011 and 'Mortal Kombat X'. Or maybe 'Tekken 7' if it ever actually gets a console release. There's a couple other non-fighting games whom I've been considering stating up characters for, as well.

Kyle
08-19-2015, 04:39 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/Rash_zpsx6tubm55.jpg

Rash : PL 10
Role: Guest Character
Style: Hit and Run
Stage: Pending(?)
Theme: Here! (https://www.youtube.com/watch?v=eH3Omo_HLCo)

Abilities
Str 4
Sta 3
Agl 5
Dex 3
Fgt 4
Int 2
Awe 3
Pre 1

Powers

Beat ‘Em Up
- Unarmed Damage 2 • 2 pp
- Protection 3 • 3 pp

Tongue Action Movement 1 (Swinging) • 2 pp

Video Game Physiology Variable 2; Action 2; Limited (Cartoonish Powers) • 16 pp

Turbo Tunnel Enhanced Extra: Undamaged Summonable Speeder Bike • 12 pp

Equipment

Speeder Bike • 30 ep
Size: Medium Strength: 2 Speed: 7 (ground) Defense: 10 Toughness: 10 Powers: Leaping, Movement 1 (Trackless) Features: Autopilot

Advantages
All-out Attack, Defensive Roll 2, Evasion, Equipment 6, Great Endurance, Improved Initiative 2, Improved Smash, Instant Up, Luck 3, Power Attack, Uncanny Dodge

Skills
Acrobatics 5 (+10), Athletics 7 (+11), Close Combat 8 (+12), Perception 4 (+7), Technology 4 (+6), Vehicles 8 (+11)

Offense
Initiative +13
Unarmed +14; Close, Damage 6

Defense
Dodge 12
Parry 12
Fort 10
Tough 8/6*
Will 8
* in Unaware

Power Points
Abilities 50 + Skills 18 + Advantages 20 + Powers 35 + Defenses 27 = 150 Total

Complications
Easily Bored Action. Excitement. A Battletoad craves these things!
What Fourth Wall? Rash is aware that he’s a character existing inside a video game.


- I've never really understood the enduring cult appeal of the Battletoads. I'm sure that's partly because as a kid they always seemed like a knock-off of the Teenage Mutant Ninja Turtles to me, and partly because I never actually owned one of their games. Though, to be honest, I had no idea they ever showed up in more than their original NES game and a GameBoy game. Apparently there was also a SNES/Genesis sequel, a crossover with 'Double Dragon', and an arcade cabinet. Regardless, whenever someone mentions 'Battletoads' it always comes off as an ironic, "Ha ha, remember that dumb video game from 20 years ago with the impossible speederbike stage?" as opposed to something people are genuinely nostalgic for. I dunno.

- Anyways! Genuine or not, Rare made both 'Killer Instinct' and 'Battletoads' and now Microsoft owns them, so Rash is going to be a guest character in Season 3 of KI 2013, and a beta version of the character is available to try for at least a few more weeks. Some people think it's funny, but I've also seen some people absolutely livid, claiming his inclusion absolutely ruins the game, because it destroys the tone or theme or...something. Apparently gamers can blow things out of proportion; who knew? Guest characters in fighting games are nothing new. Personally I'm usually not a fan -- though I did get the Predator for 'Mortal Kombat x' -- but that just means I'm not likely to ever really put much time in to learn Rash. Though maybe if he was a character from a franchise I enjoy, I'd give him a shot. Either way, it's not worth having a hissy-fit on the internet about.

- The trailer for Rash shows that he's aware that he's a video game character, and is bored of doing speedruns in his own game, so a bird person with a spaceship transports him into 'Killer Instinct'. According to wikipedia, the Battletoads were actually human at one point. They were technicians testing out a VR videogame, but their evil boss used it to transport them to a distant planet and turn them into the Battletoads? And they started to call eachother skin conditions, like ya do.

- Rash is able to turn himself into a wrecking-ball, or grow rams horns, or turn his foot into a giant, spiked boot, etc.. Hence the Variable for cartoonish shapeshifting. Otherwise he's fairly straight forward.

Kyle
08-22-2015, 11:57 AM
While deciding which Valiant characters to tackle next, I went back and updated some old builds to reflect changes or new information presented in the comics. Gilad, Faith, Livewire, and Ninjak have all received some slight re-tooling. There are probably others that could use it as well, but those are the ones which stood out to me.

Edit: Armstrong now, too.

Jabroniville
08-22-2015, 01:43 PM
Yeah, the love for Battletoads is pretty much entirely due to the game's legendarily-impossible difficulty (as well as for a bit of '80s/'90s nostalgia for the era of Ninja Turtles Knock-Offs and "Animals With Attitudes" in violent games). It's probably the worst of all the NES-era "Nintendo Hard" games- even the creators have pretty much said they made it unbeatable by accident- that Speedbike stage is EARLY. I can't think of many players who got further than the third stage.

Kyle
08-22-2015, 04:20 PM
Yeah, the love for Battletoads is pretty much entirely due to the game's legendarily-impossible difficulty (as well as for a bit of '80s/'90s nostalgia for the era of Ninja Turtles Knock-Offs and "Animals With Attitudes" in violent games). It's probably the worst of all the NES-era "Nintendo Hard" games- even the creators have pretty much said they made it unbeatable by accident- that Speedbike stage is EARLY. I can't think of many players who got further than the third stage.

It's certainly not 'Castlevania'. However, I think the 'Ninja Turtles' NES game was probably worse. Not sure what the designers were thinking with that game, but I have to imagine that they hated children.

Speaking of, 'Castlevania' has anyone done a series of builds based on those characters? I may have to add it to the list.

Jabroniville
08-22-2015, 05:43 PM
Oh, I meant worse in terms of difficulty, not quality. Unless that's not what you meant. But yeah, the first TMNT gone sucked out loud, and was way too hard. Unbeatable levels, bad enemies and that awful above-world bit... and the UNDERWATER LEVEL OH MY F*CK.

Kyle
08-22-2015, 05:53 PM
'Castelvania' is one of those games that's considered NES-hard, but not unbeatable. 'Contra' would probably be another good example. But yeah, 'Battletoads' and 'TMNT' can both %&*$ right off.

I think 'Battletoads' gets a bit of a pass because you can see where the developers were going with it, but that 'TMNT' game is just impossible, poorly balanced, unfun garbage.

Kyle
08-22-2015, 06:20 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/ivar_zpsigbalhlx.jpg

Ivar Anni-Padda: PL 7
The Timewalker

Abilities
Str 5
Sta 6
Agl 3
Dex 4
Fgt 6
Int 7
Awe 3
Pre 3

Powers

Timewalker Immunity (aging) • 1 pp

Tachyon Compass Senses 5 (Ranged Detect: Time Arcs, Direction Sense, Distance Sense, Time Sense); Easily Removable • 3 pp

Zelig Chip Removable • 14 pp
- Comprehend 3 (Read All, Understand All, Understood)
- Morph 2; Reaction; Uncontrolled
- Enhanced Advantage 1 (Attractive)

Equipment

Blaster Pistol • 10 ep

Advantages
Attractive, Eidetic Memory, Equipment 2, Fascinate: Expertise, Great Endurance, Inspire 3, Inventor, Jack-of-all-trades, Quick Draw, Ranged Attack 5, Speed of Thought, Well-informed

Skills
Acrobatics 2 (+5), Athletics 4 (+7), Deception 8 (+11), Expertise: Time-Travel 4 (+11), Expertise: Future Historian 8 (+15), insight 5 (+8), Investigation 7 (+14), Perception 4 (+7), Persuasion 8 (+11), Technology 10 (+17), Treatment 6 (+13)

Offense
Initiative +7
Unarmed +6, Close, Damage 3
Blaster Pistol +9, Ranged, Damage 5

Defense
Dodge 11
Parry 8
Fort 6
Tough 6
Will 9

Power Points
Abilities 68 + Skills 34 + Advantages 19 + Powers 18 + Defenses 16 = 155 Total

Complications
Seen It All Ivar’s wealth of experience throughout the timestream, and an understanding that his actions can't actually change time in any way has made him extremely unflappable. He can seem aloof and disconnected at times.
Know-it-all Even before becoming an ageless immortal, Ivar was used to being the smartest person in the room. He tends to talk down to others, even his intellectual equals.


- The third, and eldest of the Anni-Padda Brothers. Ivar went a little bit mad when Giliad was killed in The Faraway, and attempted to use the Boon to resurrect his brother. Armstrong -- then still just Aram -- tried to stop him, and ended up an immortal. Ivar was punished by being imprisoned in the Faraway, and forced to experience the whole of the timestream, which is what allowed him map out the time arcs, and eventually create the Tachyon Compass after Archer freed him.

- Continual exposure to the timestream seems to have left Ivar ageless, but not immortal. Unlike his brothers, he can't regenerate lost limbs or bounce back from death. Still, he is rather impressive physically, just not compared to Giliad and Armstrong.

- Ivar never takes off his Zelig chip, which he describes as a time-traveller's best friend. In addition to a universal translator, it cloaks the wearer's appearance so they don't seem out of place, and stimulates the pleasure centres of the brain of anyone who interacts with the chip's wearer to reduce hostility. It's basically a comicbooky gimmick to explain why Ivar and other time-travellers can interact with anyone without arousing suspicions. His build should probably also include several ranks of Language or Comprehend -- he was able to speak English before getting the chip, despite being trapped in the timestream between ancient Mesopotamia and Archer freeing him in modern times -- but whatevs.

Kyle
08-23-2015, 12:37 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/neela_zpslw9q8acw.jpg

Dr. Neela Sethi : PL 4

Abilities
Str 0
Sta 0
Agl 1
Dex 2
Fgt 0
Int 7
Awe 1
Pre 2

Powers

Tachyon Compass Senses 5 (Ranged Detect: Time Arcs, Direction Sense, Distance Sense, Time Sense); Easily Removable • 3 pp

Zelig Chip Removable • 14 pp
- Comprehend 3 (Read All, Understand All, Understood)
- Morph 2; Reaction; Uncontrolled
- Enhanced Advantage 1 (Attractive)

Equipment

Blaster Pistol • 10 ep

Advantages
Equipment 2, Inventor, Luck 3

Skills
Deception 4 (+6), Expertise: Theoretical Physics 12 (+19), Insight 2 (+3), Investigation 3 (+10), Perception 4 (+5), Technology 7 (+14), Treatment 2 (+9)

Offense
Initiative +1
Unarmed +0; Close, Damage 0
Blaster Pistol +2; Ranged, Damage 5

Defense
Dodge 3
Parry 0
Fort 3
Tough 0
Will 5

Power Points
Abilities 26 + Skills 17 + Advantages 6 + Powers 17 Defenses 9 = Total 75

Complications
Mourning Neela’s father was killed in a car accident, and she’s never gotten over his passing.
Let’s Make/Break History Neela’s experiments have made her a target of the Prometheans and their mistress at the end of time.
Out of Her Depth One day Neela was just a regular physicist, working with the LHC in C.E.R.N., and the next she was thrust into a world of time-travelling adventure; there’s a bit of an adjustment period.


- Ivar's co-star in his book, Neela is a physicist who was on the verge of figuring out the secret to being able to temporal paradoxes and, theoretically at least, alter the past. Her lab at C.E.R.N. was attacked by robots from the future, but Ivar showed up to protect her. Though she's never met him before, it's obvious that he has some history with her. Time travel, right?

- Neela probably wouldn't be worth stating up in a game, as she's not particularly combat capable. However, she is a major character, and about half my Valiant builds wouldn't be worth a damn in a fight, even at their PL, so the Doctor gets a character sheet. Ivar gave her a Zelig chip shortly after she met him, so she has all the abilities it grants. Even after picking up a blaster pistol, she doesn't quite meet PL 4 for offense, this is despite the fact that she's surprisingly capable with a gun for someone who never used one prior to not killing Hitler; I gave her a couple ranks in Luck to compensate for the low attack Scores. She meets caps for Fort and Will, but not other defenses. However, skill wise, she does exceed PL 4, but considering how rarely she's going to get to use her physics Expertise in combat, I think we can let it slide.

Kyle
12-01-2015, 02:47 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/ameliaearhart_zpslkddcbst.jpg

Amelia Earhart : PL 3

Abilities
Str 1
Sta 2
Dex 4
Agl 2
Fgt 1
Int 1
Awe 3
Pre 2

Advantages
All-out Attack, Evasion, Favored Environment (Air), Luck 2

Skills
Athletics 3 (+4), Insight 2 (+5), Perception 3 (+6), Treatment 2 (+3), Vehicles 10 (+13)

Offense
Initiative +2
Unarmed +1; Close, Damage +1

Defense
Dodge 4
Parry 2
Fort 3
Tough 2
Will 3

Power Points
Abilities 32 + Skills 10 + Advantages 5 + Defenses 4 = Total 51

Complications
Thrill Seeker Amelia’s need for adventure is a driving factor in her life.
Cocky Confident, but deservedly so, Amelia knows just how good she is.


- I have not read a comic in literally months, so it must be time to start doing more builds to jump start my interest, right?

- Anyways! Here's Amelia Earhart, because when you're a time traveller, and you're able to ask pretty much anyone to pilot for you, why would you not go to arguably the most famous pilot in history? Well, other than the fact that she completely disappeared, and that's what she's famous for as much as the feat that she attempted. Also, she's used to flying planes with somewhat limited systems, and half the time when Ivar goes to her for help, he needs her to pilot a spacecraft. Whatevs! She's still a fun character.

- Amelia fell through a time arc during her famous flight, and ended up in the Faraway. Her plane was attacked by prehistoric flying lizards, and she bailed out before it crashed. Fred Noonan didn't because it sucks to be a footnote in someone else's entry in the history books. Sorry Fred! Amelia was injured, but managed to convince the lost tribe of Roanoke that she was their deity, the Skymother, so they cared for her and worshipped her.

- Amelia probably doesn't need stats, but she's shown up in a couple different stories now, and I have a lot of admiration for the real person. She meets her defensive caps, but not offensive. That said, she can pilot anything, and that's her real role. I thought about stating her up a plane as well -- in which case she would meet the offensive caps for whatever weapons the plane was equipped with -- but she generally uses whatever is made available to her as opposed to having one that she can just hop into at any time.

Kyle
12-05-2015, 04:04 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/redacted_zpsgers4p5h.jpg

General Redacted : PL 4
Alphonse Redacted

Abilities
Str 1
Sta 1
Agl 0
Dex 0
Fgt 1
Int 2
Awe 2
Pre 3

Equipment
Faraway Base of Operations • 15 ep
- Size: Huge; Toughness: 14; Features: Communications, Computer, Concealed, Hangar, Holding Cells, Laboratory, Living Space, Power System

Advantages
Assessment, Benefit: PRS Security Clearance, Benefit: Air Force General, Equipment 3, Favoured Foe: ███████ Commie Bolsheviks, Fearless, Inspire 2, Minion 12

Skills
Expertise: Military Intelligence 6 (+8), Insight 2 (+4), Intimidation 7 (+10), Perception 3 (+5), Persuasion 4 (+7), Technology 4 (+6)

Offense
Initiative +0
Unarmed +1; Close, Damage +1

Defense
Dodge 0
Parry 1
Fort 3
Tough 1
Will 5

Power Points
Abilities 20 + Skills 13 + Advantages 22 + Defenses 5 = Total 60

Complications
Obsessive When General Redacted puts his mind to something -– be it finding pilots thought lost to an interdimensional rift, or protecting the world from the threat of communism -– he doesn’t pull out ‘til the job is done.
Ugly American General Alphonse Redacted is firmly convinced that there is one way of life vastly superior to all others, god damn anyone who says otherwise! Baseball, capitalism, mom, and cheese slices on apple pie!

http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/greys_zpssohm57rl.jpg

The Greys : PL 4
Str 0 Sta 0 Agl 1 Dex 2 Fgt 0 Int -1 Awe -3 Pre 0
Equipment: Blaster Rifle, Flying Saucer
Advantages: Equipment 14
Skills: Perception 2 (-1), Technology 5 (+4), Vehicles 5 (+7)
Offense: Init +1, Unarmed +0 (Damage 0), Blaster Rifle +2 (Damage 6)
Defense: Dodge 1, Parry 0, Fort 0, Tough 0, Will -2
Abilities -2 + Skills 6 + Advantages 14 + Defense 0 = 18


- General Redacted is the primary antagonist of the second arc of ARCHER & ARMSTRONG, encountered when the titular duo accidentally find themselves in the Faraway. He is an air force general and Project Rising Spirit consultant who was testing the military applications of the Bermuda Triangle in the early 50s, when several of his pilots were lost. He searched for years to find them, eventually picking up their radio frequency in the middle of the Nevada desert. Accidentally falling through the portal there, Redacted found the Faraway, and began to try to exploit its resources. Area 51 was built to house the portal stabilization technology making it possible for Redacted to send technology back, and for Project Rising Spirit to continue studying it, despite all of it being largely useless in normal space-time.

- Redacted's base is hidden in the artificial sun at the top of the Faraway's dome. There, he and the greys -- whom he's naturalized as American citizens -- protect the Faraway from the influence of the collectivists of the lost Roanoke settlement and search for his missing pilots. The greys are hyper evolved humans from the future who've also ended up on the Faraway. They're not particularly bright and somewhat weak-willed, due to their dependency on high technology, thus allowing Redacted to influence them.

- General Redacted is not particularly impressive from a stats perspective. However, he does have up to ten greys armed with blaster rifles and flying saucers available to him at any given moment. Well, hundreds, but ten should be enough to make him a threat. Their rifles are just slightly weaker versions of the blasters from Heroes Handbook, and their flying saucers are space fighters from the same.

Kyle
02-23-2016, 05:23 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/ank_zps0er8n7fx.jpg

Ank : PL 7

Abilities
Str 8
Sta 6
Agl 0
Dex 1
Fgt 3
Int 1
Awe 2
Pre 1

Powers

Terrible Lizard
- Growth 6; Permanent • 12 pp
- Protection 4; Innate • 5 pp

Tail Feature 1 (Melee Reach); Improved Critical 2, Improved Smash, Improved Trip, Weapon Break • 7 pp

Zelig Chip Removable • 14 pp
- Comprehend 3 (Read All, Understand All, Understood)
- Morph 2; Reaction; Uncontrolled
- Enhanced Advantage 1 (Attractive)

Advantages
All-out Attack, Close Attack 3, Defensive Attack, Equipment 2, Improved Critical: Tail 2, Improved Initiative, Improved Smash, Improved Trip, Interpose, Takedown, Teamwork, Tracking, Weapon Break

Skills
Athletics 7 (+15), Deception 4 (+5), Insight 4 (+6), Intimidation 2 (+6), Investigation 2 (+3), Perception 5 (+7), Persuasion 2 (+3), Stealth (-6), Technology 2 (+3), Treatment 4 (+5)

Offense
Initiative +4
Unarmed +6; Close, Damage 8
Tail Swipe +6; Close, Damage 8, Crit 18-20, Reach
Blaster Pistol +1; Ranged, Damage 5

Defense
Dodge 2
Parry 4
Fort 9
Tough 10
Will 5

Power Points
Abilities 20 + Skills 37 + Advantages 12 + Powers 27 + Defenses 15 = 100 Total

Complications
Guilt Ank was a hunter for the gladiatorial games, bringing in mammals to compete in the arena. She saw the unjust nature of her deeds when she was ordered to murder a litter of mammalii infants.
Scarred For refusing her duties, Ank was plucked of all her plumage; she is ashamed of her lack of feathers.
Romantic Ank is very empathetic, and can be reduced to tears by beauty and tragedy.


- When Neela breaks the time stream, she really breaks it, fracturing creating a variety of bizarre alternate realities. Everything from something so benign as "What if they indigenous North Americans fought off the European explorers, and then invaded Europe," to "What if vikings all wore clown make-up for some reason?" Ank's reality is one where dinosaurs can talk, and formed the Roman Empire. And the various types of dinosaurs are all size adjusted to fit in a much closer range. And all sorts of dinosaurs live during the same time, regardless of the fact that millions of year separated them in reality. And the carnivores form the ruling and military classes, with herbivores an oppressed underclass. And also some mammals can talk, and are viewed as barbarous outsiders. It's pretty much ridiculous.

- Anyways, Ivar is captured by a hunting party collecting mammals to compete in the gladiatorial games, which is where he meets Ank, and they quickly become friends. Of course, Ivar and Ank are the last two standing. Neela manages to save them both by intervening and jumping to another fractured reality.

- Build wise, Ank is pretty simple. She's large, she has a tail that's good for smashing stuff, and she meets most of her caps unlike the majority of my Valiant builds. It's never shown that she has a Zelig chip, but as someone engaging in time travel adventures, it seems likely that Ivar or Neela would have hooked her up. Of course, how effective the Zelig chip would be at making a giant dinosaur lady blend in is debatable, but the language functions would still work for her. After some future adventures Ank also carries a standard blaster pistol, but rarely uses it.

- Ank is an ankylosaurus which is obviously the best dinosaur. Is she the best Valiant character? Maybe.

luketheduke86
02-23-2016, 06:36 PM
Man, I had no idea there were Valiant builds on here! I had been getting most of the Valiant comics with the reboot, but after falling a few months behind due to budgetary reasons never picked them back up. Harbinger, Archer and Armstrong, and X-O Manowar were all great. Looking at your great builds makes me want to pick up some of the trades.

Kyle
02-23-2016, 06:52 PM
Thanks Luke. I appreciate the praise.

I've fallen a bit behind on most of the Valiant titles myself; there was a publishing decision a few months back during their 'Book of Death' event that contributed to my kind of falling out of reading comics all together for a while. But now I'm slowly getting back in, and I've got a bunch of Valiant trades waiting for me.

That said, now that I'm done with all the IVAR, TIMEWALKER characters that I wanted to touch on, my next set of builds are going to depart from the Valiant Universe for a brief 21 build stint. Probably get into the RAI characters when I start doing Valiant stuff again.

luketheduke86
02-23-2016, 10:02 PM
Thanks Luke. I appreciate the praise.

I've fallen a bit behind on most of the Valiant titles myself; there was a publishing decision a few months back during their 'Book of Death' event that contributed to my kind of falling out of reading comics all together for a while. But now I'm slowly getting back in, and I've got a bunch of Valiant trades waiting for me.

That said, now that I'm done with all the IVAR, TIMEWALKER characters that I wanted to touch on, my next set of builds are going to depart from the Valiant Universe for a brief 21 build stint. Probably get into the RAI characters when I start doing Valiant stuff again.
What publishing decision was that?

Kyle
02-24-2016, 03:28 AM
What publishing decision was that?

During the 'Book of the Dead' event, they were publishing a tie-in mini-series written by Fred Van Lente -- i.e. the dude who's work got me into the Valiant reboot -- titled LEGENDS OF THE GEOMANCER, which details the origins of the first geomancer. Which doesn't have any impact on anything going on currently in their books, but does seem like an important part of the history of the world they're building, and just, y'know, cool.

However! They announced that LEGENDS OF THE GEOMANCER would never be collected into a trade or released digitally; stores could only one issue of the tie-in for every 25 issues of the main BOOK OF THE DEAD mini-series running concurrently. They specifically stated that they wanted LEGENDS OF THE GEOMANCER to become a collectors' item. Which seems incredibly short-sighted to me, as all they're doing is ensuring that a significant number of their fans aren't going to get a chance to read this book. Despite the fact that they've been seeing a lot of success and there are some movies in the works, it's not like Valiant's readership is huge. I know the small shop where I get my comics has a few dedicated fans of Valiant, but I doubt there are 25 of us. And yeah, eBay is thing that exists, but having to buy the book in single issues from an auction site when I would much rather support my local shop or Valiant directly via a digital purchase seems insane to me.

Kyle
02-24-2016, 03:55 AM
https://www.youtube.com/watch?v=FqnKB22pOC0

Next up, 'Overwatch'!

Blizzard's upcoming arena FPS is currently in it's second round of closed Beta testing, and guess who has access: Not me! However, I have been following the game since the above cinematic trailer was released a year and a half ago, and I do occasionally put a stream on in the background while I work on something else, and I thought it would be fun to try and stat the 21 characters announced so far.

All the characters will be PL 10, but I'm going to try to recreate their abilities as close to the in-game presentation as possible, so the number of power points is likely to vary. One aspect which is going to be interesting -- if only for me -- is trying to stat out each character's "Ultimate" ability; a power that they only have access to occasionally, but can be absolutely devastating if used at the correct moment.

And, of course, I'm going to babble about 'Overwatch' lore when talking about each character.

luketheduke86
02-24-2016, 10:21 AM
However! They announced that LEGENDS OF THE GEOMANCER would never be collected into a trade or released digitally; stores could only one issue of the tie-in for every 25 issues of the main BOOK OF THE DEAD mini-series running concurrently. They specifically stated that they wanted LEGENDS OF THE GEOMANCER to become a collectors' item. Which seems incredibly short-sighted to me, as all they're doing is ensuring that a significant number of their fans aren't going to get a chance to read this book. Despite the fact that they've been seeing a lot of success and there are some movies in the works, it's not like Valiant's readership is huge. I know the small shop where I get my comics has a few dedicated fans of Valiant, but I doubt there are 25 of us. And yeah, eBay is thing that exists, but having to buy the book in single issues from an auction site when I would much rather support my local shop or Valiant directly via a digital purchase seems insane to me.
Ugh, sounds like a horrible idea. How do limiting the number of people who get access to a story help anyone? I don't even see how it's good idea from a financial point of view.



Next up, 'Overwatch'!

Blizzard's upcoming arena FPS is currently in it's second round of closed Beta testing, and guess who has access: Not me! However, I have been following the game since the above cinematic trailer was released a year and a half ago, and I do occasionally put a stream on in the background while I work on something else, and I thought it would be fun to try and stat the 21 characters announced so far.

All the characters will be PL 10, but I'm going to try to recreate their abilities as close to the in-game presentation as possible, so the number of power points is likely to vary. One aspect which is going to be interesting -- if only for me -- is trying to stat out each character's "Ultimate" ability; a power that they only have access to occasionally, but can be absolutely devastating if used at the correct moment.

And, of course, I'm going to babble about 'Overwatch' lore when talking about each character.
Overwatch looks really run, I've been anxiously waiting for the game. Of course I was immediately interested when I heard one of the characters was an intelligent, cyborg gorilla named Winston :D.

Kyle
02-24-2016, 01:40 PM
Ugh, sounds like a horrible idea. How do limiting the number of people who get access to a story help anyone? I don't even see how it's good idea from a financial point of view.
Right? And while comics fans can be notoriously fickle, especially on-line, so far as I can see it's only generated ill-will among Valiant fans.

Also, while I can neither confirm nor deny that I have read LEGENDS OF THE GEOMANCER this way, I do know that high-res scans of the mini-series can be found on pirate sites without much difficulty, so it's not as though their desire for it to not be digital worked.


Overwatch looks really run, I've been anxiously waiting for the game. Of course I was immediately interested when I heard one of the characters was an intelligent, cyborg gorilla named Winston :D.
Intelligent cyborg gorilla from the moon!

luketheduke86
02-24-2016, 02:16 PM
Right? And while comics fans can be notoriously fickle, especially on-line, so far as I can see it's only generated ill-will among Valiant fans.

Also, while I can neither confirm nor deny that I have read LEGENDS OF THE GEOMANCER this way, I do know that high-res scans of the mini-series can be found on pirate sites without much difficulty, so it's not as though their desire for it to not be digital worked.
Honestly, when you mentioned the 'limited' release, my first thought was that it would just be scanned and posted online anyways. Not that I publicly condone such behavior, of course :).


Intelligent cyborg gorilla from the moon!
That makes him even cooler!

Kyle
02-26-2016, 01:44 AM
The World of Overwatch

It’s a tale as old as time: Man decides it doesn’t look doing a bunch of crappy jobs, man creates robots, man makes robots self-aware for no good reason, robots are upset that man has them doing all these crappy jobs, robots rebel against their creators in open warfare.

And thus the Omnic Crisis came to pass. To fight against the endless tide of robot warriors being produced by the Omniums, a taskforce of the best and brightest -- and most enhanced -- soldiers from around the world was formed; Overwatch.

Following the Omnic Crisis and the uneasy truce that was formed between man and machine, Overwatch transitioned into an international peace keeping organization. Unfortunately as time went on it was also plagued with problems – mismanagement, negligence, high-profile failures, both internal and external disagreement with some of the more militaristic tactics used -- and twenty-five years after its founding, Overwatch was under investigation by the U.N. During that investigation, an apparent accident resulted in the destruction of Overwatch’s headquarters in Switzerland, which was the final nail in the coffin.

Despite Overwatch’s fall, the organization is still remembered for a lot of the good it did, and some former members, Winston in particular, are making an effort to reform, with the goal of living up to the original heroic ideals which were the basis for Overwatch’s founding.

Of course, there’s also a bunch of jerks out there who aren’t so eager for Overwatch to return.

Kyle
03-06-2016, 03:16 PM
Overwatch Specific House Rules

To better translate the video game characters into M&M characters, I think some house rules are in order. Specifically, a new Cooldown Flaw, which is a flat -1 per rank, and requires the character wait a number of rounds equal to the rank before using that Effect again. Cooldown needs to be applied to all Effects in an array or linked together.

Also, every Overwatch character has an Ultimate ability, which they're only able to use after they've built up a meter. Building up the meter happens over time, and for damage and/or healing done. To simplify things, all the Ultimates in my builds will have the Uncontrolled Flaw, meaning the GM has discretion over if they're available or not. The hypothetical players can also spend a Hero Point to activate the Ultimates.

Kyle
03-06-2016, 03:16 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/tracer_zpsadcxp1gl.jpg
"Don't worry, Love; Calvary's here!"

Tracer : PL 10
Lena Oxton

Abilities
Str 0
Sta 2
Agl 6
Dex 5
Fgt 2
Int 2
Awe 4
Pre 2

Powers

Chronal Accelerator Removable • 8 pp
- Blink Teleport 1; Quirk (Cannot Blink through obstructions)
- Recall Teleport 2; Change Direction, Change Velocity; Cooldown 3, Limited (Return to location from the beginning of the previous round)
linked to
Healing 20; Cooldown 3, Limited (Affects Self Only), Limited (Cannot heal Damage Conditions acquired before the previous round)
- Chronal Stabilization Feature 1 (Counters the Chronal Disassociation Complication)

Pulse Bomb (Ultimate) Damage 15; Partial (5) Burst Area, Reach (Ranged) 2; Diminished Area 2, Uncontrolled • 11 pp

Equipment

Pulse Pistols • 15 ep
- Ranged Damage 5, Multiattack

Advantages
Agile Feint, All-out Attack, Attractive, Benefit: Ambidexterity, Benefit: Fame, Defensive Roll 3, Equipment 3, Evasion, Improved Initiative 2, Inspire 2, Instant Up, Move-by Action, Quick Draw, Uncanny Dodge

Skills
Acrobatics 9 (+15), Athletics 4 (+4), Close Combat: Unarmed 5 (+7), Insight 4 (+8), Perception 6 (+10), Persuasion 3 (+5), Ranged Combat: Pistols 10 (+15), Stealth 4 (+10), Vehicles 13 (+18)

Offense
Initiative +14
Unarmed +7; Close, Damage 0
Pulse Pistol +15; Ranged, Damage 5 multiattack
*Pulse Bomb: Burst Area (6’ radius) Damage 15 (Dodge Resistance DC 15)

Defense
Dodge 15
Parry 11
Fort 6
Tough 5/2*
Will 8
*if immobilized

Power Points
Abilities 46 + Skills 29 + Advantages 20 + Powers 19 + Defenses 26 = 140 Total

Complications
Chronal Disassociation The accident with the Slipstream test left Tracer unstuck in time. Without the chronal accelerator to anchor her, she disappears for hours or even days, and is unable to physically interact with anyone.
Eternal Optimist Despite the fall of Overwatch, and her own condition, Tracer is irrepressible, believing that anyone can make a difference and be a hero.


- The youngest person ever to have been inducted into Overwatch's experimental flight program, Lena 'Tracer' Oxton was the test pilot for their new teleporting Slipstream fighter aircraft. Fortunately for her, she lives in a ridiculous sci-fi universe, so instead of dying when the plane blew-up, she got super powers. She is permanently out of sync with regular time, but fortunately Winston was able to develop the chronal accelerator which allows her control over her condition, and some degree of normalcy.

- Tracer has low health, but extremely high mobility. She's also able to travel backwards along her own personal timeline for a few seconds, healing any damage done to her during that period. It also reloads her guns, but as we're not so much concerned with reloading most weapons in M&M, that's not really reflected in her build.

- Her Ultimate attack is the Pulse Bomb, which has absolutely nothing to do with her time powers, which makes me wonder if the character designers might have been running out of ideas for her. Regardless, it's a bomb which sticks to any surface or character she lobs it at, and it blows up everything in nearby radius. To get that to work in M&M I had to finesse the rules a little bit, making it a burst area attack with a relatively small radius and an easy Dodge DC, but large Damage. The rules in 2e were better laid out for that sort of thing, but it works just as well with 3e.

Kyle
03-06-2016, 03:42 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/reaper_zpsisptdzzs.jpg
Die...die...die....

Reaper : PL 10
Gabriel Reyes

Abilities
Str 3
Sta 4
Agl 2
Dex 3
Fgt 3
Int 1
Awe 3
Pre 1

Powers

Shadow Step Teleport 6; Activation 2 • 10 pp

Wraith Form • 14 pp
- Insubstantial 2 (Gaseous); Cooldown 2
linked to
- Immunity 20 (Energy Attacks); Sustained; Concentration, Cooldown 2

The Reaping Healing 5; Reaction 3 (when an enemy is incapacitated); Limited (affects self only) • 20 pp

Death Blossom (Ultimate) Burst Area Damage 10; Uncontrolled • 10 pp

Equipment

Hellfire Shotguns • 10 ep
- Damage 7, Area: Ranged 3

Armoured Jacket • 3 ep
- Protection 3

Advantages
Assessment, Benefit: Infamous, Equipment 3, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 10, Startle, Well-informed

Skills
Athletics 6 (+9), Close Combat: Unarmed 7 (+10), Deception 5 (+6), Expertise: Military Tactics 6 (+7), Insight 3 (+6), Intimidation 10 (+11), Investigation 3 (+4), Perception 4 (+7), Stealth 6 (+8), Technology 4 (+5), Vehicles 2 (+5)

Offense
Initiative +6
Unarmed +10; Close, Damage 3
Hellfire Shotguns +13; Ranged, Damage 7
*Death Blossom: Burst Area Damage 10 (Dodge Resistance DC 20)

Defense
Dodge 13
Parry 10
Fort 9
Tough 7/4*
Will 8
*out of armour

Power Points
Abilities 40 + Skills 28 + Advantages 20 + Powers 54 + Defenses 28 = 170 Total

Complications
Reap What You Sow Reaper holds a grudge, and has a mad-on for everyone and everything that used to be associated with Overwatch.
Death Walks Among You Rumours circulate that Reaper is the result of genetic experiments which left his cells in an unstable cycle of constant death and regeneration.


- Mercenary, assassin, terrorist, the individual known only as Reaper is an enigma, wrapped in a riddle, wrapped in armour that could have only been conjured from the mind of a 12 year old asked to describe what "badass" looks like. Witnesses describe a ghostly figure traverse the battlefield untouched, leaving dried out husks drained of their life energy in his wake. And all his attacks seem to be somehow linked to Overwatch, despite the organization having been shut down years ago.

- Or... Gabriel Reyes joined the U.S. military before the Omnic Crisis, displaying skill and leadership qualities. He was the ranking officer in the Overwatch team, but was constantly being overshadowed by his teammate and closest friend, Jack Morrison. Morrison was rewarded by the U.N. becoming the first official Commander of Overwatch after the Omnic Crisis, and Reyes was selected to head-up the Blackwatch covert-ops arm. Over the years, Reyes grew to deeply resent Morrison. While officially the destruction of Overwatch's base was ruled an accident, there are rumours that it was the result of a mutiny within the organization, as Reyes led a team loyal to himself in rebellion. Both men were among the reported casualties.

- Reaper is pretty simple: he teleports, he turns insubstantial, he shoots people with dual wielded shotguns. He does a lot of damage up close, but his accuracy is terrible at a distance, hence there being only a 3 ranks of Ranged on his 7 Damage shotguns.

- Reaper has the best reloading animation in the game. As opposed to actually putting new slugs in his shotguns, he just drops them to the floor and pulls out a new pair. It takes a few seconds for the discarded guns to disappear, so you can have a small pile of six or eight at your feet.

luketheduke86
03-07-2016, 11:39 AM
- Mercenary, assassin, terrorist, the individual known only as Reaper is an enigma, wrapped in a riddle, wrapped in armour that could have only been conjured from the mind of a 12 year old asked to describe what "badass" looks like. Witnesses describe a ghostly figure traverse the battlefield untouched, leaving dried out husks drained of their life energy in his wake. And all his attacks seem to be somehow linked to Overwatch, despite the organization having been shut down years ago.

I may be a 12 year old because I also think he looks badass, but my tastes are far from refined.

As for Tracer, I'm surprised they didn't give her some sort of Time Freeze or a rapid teleport attacking everyone type of ultimate ala Nightcrawler. A generic explosive seems kind of mundane for her. Though I can't wait until she gets added to Heroes of the Storm, I'm assuming she is going to be really cool/super annoying depending on whether or not she's on my team :).

Kyle
03-07-2016, 02:21 PM
I imagine Tracer's kit in HotS is going to have a ton of poke potential, but she'll get destroyed the moment someone looks at her. Like a cross between Li-Ming and Murky, but with auto-attack damage as opposed to burst. I am really curious what her second ult will be.

luketheduke86
03-07-2016, 03:20 PM
Yea, that's what I'm expecting. Crowd control and sneak attacks are probably going to absolutely wreck her. As for her second Ultimate I wouldn't be surprised if they give her some sort of multi teleport attack or a boost power of some kind à la Bloodlust or Stim Drone. I have the feeling that she's going to be one of those characters that you'll see her all the time once she debut's, but there's going to be a sharp drop-off once they get tired of being ganked.

Kyle
03-07-2016, 09:56 PM
I was thinking it might be something similar to Lunara's Leaping Strike, where she repositions herself on the other side of an opponent, and is able to do some burst damage. Really, I just assume she's going to need to have some escape utility to compensate for how squishy she's likely to be. A large area CC where she's able to freeze a stun a bunch of enemies by freezing them in time also seems like a possibility.

Considering that lately they seem to be releasing heroes in universe related groups, I'm wondering if some other 'Overwatch' characters might make it into HotS in the few releases following Tracer. There was a bunch of whining on the official forums that even she is being added to the game so early, but I can see at least Winston and Reaper making into the game sooner as opposed to later.

They just announced the release date for 'Overwatch' is May 24, and there is going to be an open beta.

luketheduke86
03-08-2016, 10:22 AM
Yea, I think Winston and Reaper would be pretty solid bets when they add more Overwatch characters since they premiered in the trailer and have gotten a good reception. Widowmaker has too, but she is very similar to Nova, though I guess Reaper shares some similarities to Valla as well. I think it would be neat to see Hanzo (his vision arrows and bank shots could be interesting), I like Zenyatta and could see him being a good support character, or McCree (cyborg cowboy!) could also be cool characters in HotS.

Kyle
05-27-2016, 08:10 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/reinhardt_zpsz1xoodhh.jpg
"Catch phrase!"

Reinhardt : PL 10
Reinhardt Wilhelm

Abilities
Str 5
Sta 7
Agl 2
Dex 0
Fgt 3
Int 0
Awe 2
Pre 4

Powers

Crusader Armour Removable • 15 pp
- Armour Impervious Toughness 3; Immunity 5 (Self inflicted Slam damage)
- Charge Speed 2; Enhanced Advantage (Fast Grab); Cooldown 2
- Barrier Field Create 9; Selective, Tether; Fades, Limited (Shield), Proportional

Rocket Hammer Easily Removable • 19 pp
- Hammer Swing Strength Based Damage 3; Multiattack, Reach; Quirk (Multiple targets only)
- Fire Strike Damage 10; Partial (3) Line Area 4; Cooldown
- Earthshatter (Ultimate) Cone Area Affliction 10 (Paralyzed; Resisted by Dodge); Instant Recovery, Limited (3rd Degree), Uncontrolled

Advantages
All-out Attack, Attractive, Close Attack 4, Fearless, Improved Smash, Inspire 3, Interpose, Languages, Power Attack, Takedown

Skills
Athletics 6 (+11), Close Combat: Hammer 5 (+12), Insight 5 (+7), Intimidation 4 (+8), Perception 3 (+5), Persuasion 4 (+8), Technology 3 (+3), Treatment 4 (+4)

Offense
Initiative +2
Unarmed +7; Close, Damage 5
Rocket Hammer +12; Close, Damage 8, reach, multiattack
Fire Strike: Line Area (250’) Damage 10 (Dodge Resistance DC 13)
Earthshatter: +10; Cone Area Affliction 10

Defense
Dodge 6
Parry 10
Fort 12
Tough 10/7*
Will 8
*out of armour

Power Points
Abilities 46 + Skills 17 + Advantages 16 + Powers 34 + Defenses 22 = 135 Total

Complications
There’s still more to my tale! Reinhardt refuses to sit idle in a world which needs heroes. He wanders Europe righting wrongs like a knight of old.
Squire Reinhardt is accompanied on his adventures by a young woman named Brigitte, who performs maintenance on his crusader armour, keeps track of their funds, and is generally the responsible one of the pair.
Tilting at windmills While there’s no doubt that Reinhardt is a hero to the people, he tends to view his adventures as grander than they are.


- One of the original members of the Overwatch team, Reinhardt was forced into retirement before the organization was shut down due to his advanced age. Unwilling to give up doing good, he took his Crusader armour and rocket hammer and began to travel across Europe dispensing justice and protecting those unable to protect themselves like some sort of folk hero. Now in his early 60s, his adventures continue, though even he is beginning to acknowledge that he's not as young as he used to be.

- Now that I've had a chance to play the game -- both in the open beta and now that 'Overwatch' has officially been released -- Reinhardt is easily my favourite character. He might look like an angry robot with a gigantic hammer, but he's really a goofy old dude. With a gigantic hammer. Like any good over the top German stereotype, he loves David Hasselhoff's music, and if you select my favourite voice line for him, you can have him yell out, "Catch phrase!" in the middle of heated combat. I instantly latched on to both his play style and personality, and have a blast playing him. It probably helps that I am kinda terrible at aiming in FPS games, and he's mostly melee. Actually, that's not really accurate; Reinhardt's play style is mostly all about slowly walking forward with the Barrier Field up so your allies can shoot at the enemy team while hiding behind you.

- Reinhardt's build is relatively simple. His hammer swings are able to hit everyone in the arc via the multiattack extra, but he can't use it on a single target. His charge is a slam attack with the Fast Grab advantage so he can rocket someone into a wall. The Fire Strike does a fair amount of damage and hits anyone along a line that isn't able to make a fairly easy Dodge save. Most importantly, the Barrier Field generates a large energy shield which provides Total Cover but not Concealment for anyone hiding behind it. The shield itself has 10 Toughness which is worn down by attacks, but is able to recharge it's strength after being deactivated for a few seconds.

Kyle
05-30-2016, 06:15 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/mei_zpspdjdsftq.jpg
"The world is worth fighting for."

Mei : PL 10
Mei-Ling Zhou

Abilities
Str 0
Sta 2
Agl 1
Dex 3
Fgt 0
Int 4
Awe 2
Pre 0

Powers
Endothermic Blaster Removable • 27 pp
- Frost Cumulative Line Area Affliction 10 (Hindered, Immobile, Paralyzed; resisted by Fortitude); Secondary Effect; Instant Recovery, Diminished Area 2
linked to
- Line Area Damage 3; Diminished Area 2
AE: Icicle Shot Ranged Damage 7; Improved Critical 3
AE: Ice Wall Create 7; Impervious, Reversible; Cooldown 2, Reduced Duration, Limited (Ice Walls)

Portable Climate Manipulation Technologies Removable • 58 pp
- Ice Block Immunity 141 (Aging, Fortitude Effects, Toughness Effects, Will Effects); Cooldown 2, Reduced Duration 3
linked to
- Healing 7; Cooldown 2, Limited (effects self only)
- Blizzard (Ultimate) Cumulative Burst Area (partial 7) Affliction 13 (Hindered, Immobile, Paralyzed; resisted by Fortitude); Secondary Effect, Reach 3 (Ranged); Instant Recovery, Uncontrolled
linked to
- Burst Area (Extra 7) Damage 6; Reach 3 (Ranged); Uncontrolled

Equipment

Cold Weather Gear • 3 ep
- Protection 3,Immunity 1 (Cold)

Advantages
Defensive Roll 2, Equipment, Great Endurance, Improvised Tools, Inventor, Languages 2, Speed of Thought, Well-Informed

Skills
Athletics 4 (+4), Close Combat: Unarmed 2 (+2), Expertise: Climate Sciences 8 (+12), Insight 2 (+5), Investigation 5 (+9), Perception 4 (+6), Ranged Combat: Icicle Shot 4 (+7), Technology 6 (+10), Treatment 4 (+8)

Offense
Initiative +4
Unarmed +2; Close, Damage 0
Frost Line Area Affliction 10, Damage 3
Icicle Shot +7; Ranged Damage 7, Crit 17-20
Blizzard Burst Area Affliction 13, Damage 6; Dodge DC 17

Defense
Dodge 9
Parry 7
Fort 12
Tough 7/5*/2**
Will 8
* if immobilized
** if immobilized without armour

Power Points
Abilities 24 + Skills 20 + Advantages 10 + Powers 85 + Defenses 31=170 Total

Complications
Eco Warrior Mei awoke from cryo-stasis to find global warming even worse than before she was trapped, and she’s dedicated herself to continuing her work despite the lack of support.
Fair Play Mei strongly dislikes bullies, and despite her shy nature is compelled to stand up to them.


- While Overwatch was conceived of as a peace keeping organization, at their height they had enough influence to expand into other areas, including tacking the growing problem of climate destabilization. Several Eco-Watchpoints were established in remote areas across the globe to study critical locations. One of those was Watchpoint: Antarctica where a young Chinese scientist, Mei-Ling Zhou, was stationed. While she was on site, disaster struck in the form of a polar storm, wrecking the facility and all the equipment required to sustain the scientists stationed there. In a desperate attempt to save themselves, the scientists entered cryogenic stasis using the equipment on hand, and hoped they'd survive long for a rescue team to respond to their emergency beacon. Unfortunately there was no rescue. By this time Overwatch was in shambles, and the disaster coincided with the destruction of their headquarters, and the organization being shut down. Somehow the missing scientists were lost in the shuffle. Mei awoke years later, the sole survivor of Watchpoint: Antarctica, and found the world even worse off than it was when she was trapped. Overwatch gone, the climate continuing to deteriorate, and any research from the Watchpoints lost. Determined to continue her research, Mei assembled as much portable gear as she could carry, and set out to save the world on her own if need be.

- Gaze upon the visage of the queen of ice and snow; she is your terror, she is your death! How is it that in a game filled with genetically manipulated assassins, psychopathic mercenaries, attack robots, and Australians, a cute little climate scientist is easily the scariest character to fight? I'll tell you why; it's because she will freeze you in place, and shoot you in the head with a gotdamn icicle, and there is not a thing you can do about it.

- Mei's attacks are all about immobilizing her opponents. Both her frost gun and her ultimate attack freeze enemies in place while doing damage, so they're both Afflictions with linked damage effects. The ultimate is easier to get out of the way of -- considering she yells at you before tossing it out -- but the save is more difficult, and it does more damage. Both have Secondary Effect so they last one extra round before the Instant Recovery kicks in. I considered having the blizzard be a Summon effect seeing as it's actually her weather modification drone, Snowball, which unleashes the ult, but I didn't want to stat up a robot that doesn't seem to do anything other than be cute and enable Mei to murder whatever character I'm playing. Her Iceblock ability makes her temporarily immune to everything and is a pretty substantial self-heal, so I just gave her Immunity to everything for one round. The Ice Wall Alternate Effect is only able to create a wall of ice.

Varedasite Kogasumi
05-30-2016, 03:38 PM
Well i wait to Bastion, Torbjörn, D.Va (with epic Battle Armor, my favourite :), Roadhog, Symmetria.And Genji (katana is goood!)
Kyle. Please put an index to your work - on the First page. :)

luketheduke86
05-31-2016, 06:49 PM
I've been enjoying Overwatch immensely! Hard to pin down a favorite, but Winston, Roadhog, Junkrat and Hanzo (even though I suck at him) are the top contenders for me. Sounds like you're enjoying the game too Kyle, can't remember if I already asked you, but are you playing it on PC or console?

I like the starting match dialogues between characters and Mei has a funny/cute one where she embarrasses Winston by complimenting his glasses :).

Kyle
05-31-2016, 09:09 PM
I've been enjoying Overwatch immensely! Hard to pin down a favorite, but Winston, Roadhog, Junkrat and Hanzo (even though I suck at him) are the top contenders for me. Sounds like you're enjoying the game too Kyle, can't remember if I already asked you, but are you playing it on PC or console?

It's really ridiculously fun. I'm enjoying most of the characters, but along with Reinhardt, I'd list Roadhog, Lucio, and Symmetra as my favourites.

While normally I'm a console gamer, I decided to get 'Overwatch' on the PC because that's where my buddies were planning on playing. At some point I'll need to upgrade my graphics card, but other than that I've been really surprised at how well it runs on my computer. If you're on the PC as well, and ever want to group up, I'd be down for that.

Jabroniville
06-01-2016, 12:21 AM
I just started noticing the ads for this in comics this past month, and was curious about them- they're very "Anime-Style Superheroes" in that most of them are in big, bulky, selective armor that somehow also shows off all the curves on the women! They're also making the rounds on DeviantArt and stuff like that. I assume everyone familiar with me can pinpoint my favorite character :). So it's nice to actually put some powers to some faces.

Scots Dragon
06-01-2016, 12:36 AM
I just started noticing the ads for this in comics this past month, and was curious about them- they're very "Anime-Style Superheroes" in that most of them are in big, bulky, selective armor that somehow also shows off all the curves on the women :). They're also making the rounds on DeviantArt and stuff like that. I assume everyone familiar with me can pinpoint my favorite character. So it's nice to actually put some powers to some faces.

There's actually a lot of supplementary lore and even some free comic-books available to read for those who can't play the game directly.

There's a list here. (http://blizzardwatch.tumblr.com/post/144816531089/overwatch-has-a-pile-of-story-you-should-know)

Kyle
06-01-2016, 03:32 AM
I just started noticing the ads for this in comics this past month, and was curious about them- they're very "Anime-Style Superheroes" in that most of them are in big, bulky, selective armor that somehow also shows off all the curves on the women!

Yeah, that's pretty much the Blizzard house style though; ridiculous giant armour and ladies somehow vacuum sealed into it is kinda what they do. There was some minor controversy a month or two back when a father posted on the 'Overwatch' sub-reddit that his young daughter loved the cinematics released up 'til that point and Tracer was her favourite character, but he was concerned that one of the victory poses that players could unlock for the character featured her backside rather prominently, and he didn't think that fit the character's "spunky and fun" personalty. A Blizzard rep responded that they'd already been talking about changing it for that very reason, and reddit being reddit -- and online video game fans being online video game fans -- people lost their gotdamn minds. Of course, a week later the new pose was introduced, and Tracer's butt is just as obvious, but now she's up on one leg and has a giant smile (http://cdn3-www.craveonline.com/assets/uploads/2016/04/TracerPose2.jpg), so problem solved?


They're also making the rounds on DeviantArt and stuff like that. I assume everyone familiar with me can pinpoint my favorite character :).

Yes, Jab, unfortunately I am burdened with that knowledge.

Jabroniville
06-01-2016, 04:15 AM
Yeah, that's pretty much the Blizzard house style though; ridiculous giant armour and ladies somehow vacuum sealed into it is kinda what they do. There was some minor controversy a month or two back when a father posted on the 'Overwatch' sub-reddit that his young daughter loved the cinematics released up 'til that point and Tracer was her favourite character, but he was concerned that one of the victory poses that players could unlock for the character featured her backside rather prominently, and he didn't think that fit the character's "spunky and fun" personalty. A Blizzard rep responded that they'd already been talking about changing it for that very reason, and reddit being reddit -- and online video game fans being online video game fans -- people lost their gotdamn minds. Of course, a week later the new pose was introduced, and Tracer's butt is just as obvious, but now she's up on one leg and has a giant smile (http://cdn3-www.craveonline.com/assets/uploads/2016/04/TracerPose2.jpg), so problem solved?
LOL- that's just a bare ass that's been painted orange/yellow! Like, you can see the entire thing! Even Liefeld knows fabric better than that!

Ah, Video Games. I could tell I was getting old when I looked at them (both the violence and the soft-porn) and went "ya know, I'm starting to see the point of the complainers." Was the controversy as bad as "OMG R. Mika slapping her ass is off-screen now RUINED FOREVER CAPCOM MUST DIIIIIIIIIIIEEEEEEEEEEEEEEEE!!!!!!!!"?

Yes, Jab, unfortunately I am burdened with that knowledge.
Ah, good. I was wondering if I'd been too discreet or something.

Kyle
06-01-2016, 05:39 AM
LOL- that's just a bare ass that's been painted orange/yellow! Like, you can see the entire thing! Even Liefeld knows fabric better than that!
Right? I find it especially amusing considering that at the panel where Blizzard first revealed 'Overwatch', one of their top guys, Chris Metzen, who's been with the company forever and his concept art is responsible for a lot of why Blizzard games look the way they do -- I spent a lot of time as teenager poorly copying his style from sketches inserted in the 'WarCraft II' manual -- claimed that now that he had a young daughter of his own and she was starting to ask questions about why the women in WoW are all wearing swimsuits, that he realized that the company could do a lot better with regards to how it portrays female characters.

That was the same press conference where the 'Overwatch' cinematic I posted a couple pages back was first shown, featuring Tracer and Widowmaker.

And just to be clear, I think Blizzard can do whatever they want, and it's up to the consumers to choose whether or not they want to purchase their games. However, I also don't think it's censorship to provide feedback along the lines of, "Hey, why does this elf chick in this fantasy video game, absolutely, 100% have breast implants? That's kinda weird." I love the art style in Blizzard titles, despite how ridiculous it always is. It's just funny that one of their top dudes was all, "Hey, I think this company that I helped build could do a lot better about representing women in our games, now look this video of a blue lady with a neckline that plunges down to her pelvis."


Ah, Video Games. I could tell I was getting old when I looked at them (both the violence and the soft-porn) and went "ya know, I'm starting to see the point of the complainers." Was the controversy as bad as "OMG R. Mika slapping her ass is off-screen now RUINED FOREVER CAPCOM MUST DIIIIIIIIIIIEEEEEEEEEEEEEEEE!!!!!!!!"?

Man, I don't know. The R. Mika/Cammy thing seemed to generate a lot of very angry reactions that burned out quickly, but Blizzard fans seem to hold a grudge. There's a character named Tychus from 'StarCraft 2', who's almost constantly shown smoking a cigar. He was added their MOBA which combines all their various universes, and while he had the cigar in alpha builds, it was removed fairly early on so the game could get an "E for Everyone" rating. Nearly two years later people are still complaining about Tychus not having his cigar in 'Heroes of the Storm". I expect the "Tracer's butt" issue will last just as long.

Part of the difference, I think, is that for whatever reason Capcom changed the animations -- probably to make sure they got a Teen rating as opposed to Mature -- they didn't respond directly to a fan claiming that a quarter second close-up on Cammy's pubis was giving them the vapours. Capcom just made the change without comment and stuck to it. Blizzard is dumb enough to actually respond to their fans in a public forum. Of course, part of the difference could also be that 'Street Fighter' fans realized their was more important things to complain about than not seeing R.Mika slap her own ass when the game launched and was a buggy mess.

PauloDeWalshio
06-01-2016, 06:23 AM
I've really been enjoying Overwatch as well. My favourite characters to play are Tracer, D. Va, Genji, Reinhardt, and Reaper (because apparently I'm still an edgy 13 year-old at heart).

What I found especially ridiculous about the whole 'butt-controversy' (aside from the fact that a ton of idiots blamed the pose being changed on 'teh SJWS!' and 'teh FEMINAZIS!') was the fact that a few people said that characters like Hanzo and Soldier: 76 were also being sexualised because they also had poses where their back was facing the camera, completely ignoring the fact that we could barely see S: 76's butt and Hanzo's was covered by his gi whereas with Tracer you could see her entire ass so clearly she might as well be wearing nothing. The only male character you could kind of make a case for being sexualised in the same way is Genji, since he has a pretty prominent behind himself, but I don't think he even got mentioned!

Also, the porn. OH DEAR GOD, THE PORN! No amount of brain bleach can help me forget what I have seen!

Spectrum
06-01-2016, 06:38 AM
I'm really excited to finally see Overwatch put into M&M terms. While I'm not too interested in the game itself (not twitchy enough), I've been fascinated by the high quality artwork, the world and how design elements are being implemented.

I've read up on the whole butt-pose argument quite a bit, but I think that this video was the one that made me think the most. It takes for the first 12 minutes about pose composition and design and really gets into the Overwatch part around 12:30.


https://www.youtube.com/watch?v=ZmLkVtqjf1A

Spectrum
06-01-2016, 06:59 AM
Ah, good. I was wondering if I'd been too discreet or something.

I may have to give up my Jab fan club pin. I can think of three that would tickle your fancy- all depending on whether you're more into perky or amazon.

Scots Dragon
06-01-2016, 07:32 AM
I may have to give up my Jab fan club pin. I can think of three that would tickle your fancy- all depending on whether you're more into perky or amazon.

Literally all but two members of the female cast, and the remaining two are arguable, really.

Spectrum
06-01-2016, 07:40 AM
Bastion does tend to have a classic Disney Princess sense to her.

Ares
06-01-2016, 07:42 AM
I may have to give up my Jab fan club pin. I can think of three that would tickle your fancy- all depending on whether you're more into perky or amazon.

With Jab, always bet Amazon.

Spectrum
06-01-2016, 07:44 AM
Unless, it's Cyclone..or Elsa.. or Kitty or..

Edit: or Belle or...

Kyle
06-01-2016, 08:10 AM
Guys, please, Jab already has a thread semi-dedicated to letting us all know that he wants to do whatever it is he wants to do with animated characters. I'm not casting judgement or aspirations, but I'd appreciate it if this thread could move on from that. Plus, the answer is Mercy, and the aspect you're overlooking cartoon MILF.


I've really been enjoying Overwatch as well. My favourite characters to play are Tracer, D. Va, Genji, Reinhardt, and Reaper (because apparently I'm still an edgy 13 year-old at heart).

Reaper is a lot of fun. To paraphrase 76, "We're all edgy 13 year olds now."


What I found especially ridiculous about the whole 'butt-controversy' (aside from the fact that a ton of idiots blamed the pose being changed on 'teh SJWS!' and 'teh FEMINAZIS!') was the fact that a few people said that characters like Hanzo and Soldier: 76 were also being sexualised because they also had poses where their back was facing the camera, completely ignoring the fact that we could barely see S: 76's butt and Hanzo's was covered by his gi whereas with Tracer you could see her entire ass so clearly she might as well be wearing nothing. The only male character you could kind of make a case for being sexualised in the same way is Genji, since he has a pretty prominent behind himself, but I don't think he even got mentioned!

No word of a lie, I saw a video where a fairly popular youtube games commentator tried to claim that there was absolutely nothing wrong with Tracer's pose or her model in general, because men don't feel societal pressure to conform to attractiveness standards of Torbjörn or Roadhog.


I'm really excited to finally see Overwatch put into M&M terms. While I'm not too interested in the game itself (not twitchy enough), I've been fascinated by the high quality artwork, the world and how design elements are being implemented.

I've read up on the whole butt-pose argument quite a bit, but I think that this video was the one that made me think the most. It takes for the first 12 minutes about pose composition and design and really gets into the Overwatch part around 12:30.

Link! (https://www.youtube.com/watch?v=ZmLkVtqjf1A)

Thanks for posting that; it was a pretty cool examination of the whole nonsense from a perspective I hadn't given much thought to. I haven't watched Extra Credits in forever, and now I can't remember why I stopped.

danelsan
06-01-2016, 10:28 AM
Regarding Tracer's "naked ass painted orange" character model, I'd say that the magic of attractive cosplayers and yoga pants does allow for a pretty good real life approximation. Not quite the same absurd degree of clingyness, but reasonably close (and likely would be more so if the cosplayer had her leg raised as high up as in the game)

http://s33.postimg.org/716rwtwtr/20160412232102a0edpkpou40j3llq.jpg (http://postimage.org/)

luketheduke86
06-01-2016, 11:07 AM
It's really ridiculously fun. I'm enjoying most of the characters, but along with Reinhardt, I'd list Roadhog, Lucio, and Symmetra as my favourites.

While normally I'm a console gamer, I decided to get 'Overwatch' on the PC because that's where my buddies were planning on playing. At some point I'll need to upgrade my graphics card, but other than that I've been really surprised at how well it runs on my computer. If you're on the PC as well, and ever want to group up, I'd be down for that.

Ah darn, I got it on PS4 because that's what most of my friends were going to play it on. I'm not going to lie, I've been half tempted to get it on PC as well, to play with my wayward friend who doesn't own a console, if so I'll let you know :).

PauloDeWalshio
06-01-2016, 11:32 AM
No word of a lie, I saw a video where a fairly popular youtube games commentator tried to claim that there was absolutely nothing wrong with Tracer's pose or her model in general, because men don't feel societal pressure to conform to attractiveness standards of Torbjörn or Roadhog.

Torjorn and Roadhog represent the male standards of attractiveness? Please tell me they meant that as a joke, even if you have to lie, because otherwise that is one of the dumbest things I have ever heard.

luketheduke86
06-01-2016, 11:56 AM
Torjorn and Roadhog represent the male standards of attractiveness? Please tell me they meant that as a joke, even if you have to lie, because otherwise that is one of the dumbest things I have ever heard.

Hey now, for all we know Roadhog's mask could be hiding a face that puts Adonis to shame, and Torbjörn is handy and has a epic beard, so don't judge ;).

Jabroniville
06-01-2016, 01:13 PM
I like how the game has a big "international" flavor (I assume people from all over are playing it), adding members from many different nations- we've got Russian Giantesses, Chinese Scientist Girls, Swiss Non-Fighters, etc. I always liked that in comics (X-Men, New Mutants)- it gives things a bit more variety. Though of course because of the style most characters end up looking Caucasian still, but close enough.

So is the game Multiplayer, or an MMO? How does it work? I'm old and I got out of video games some time ago, so I'm a bit lost as to how it actually works.

catsi563
06-01-2016, 01:34 PM
I adore Tracer

as a regular HOTS player shes sooo much fun and one of the nastiest poke assassins in the game.


Also id like to clear up something specific to her. Namely the so called and wrongly called Butt controversy.

the father in question was not argueing about her but pose but the inherent sexuality involved in the characters use of the pose. The pose in question was a pretty flagrantly sexual pose for a character that was in all media very--how can I put this?-- photo friendly maybe the words.

Tracers lore and story all show her to be an energetic and fun loving sort, very vibrant and bright and gregarious. And then out of nowhere you get this sexy pose the equivalent of-- at least to this fathers perception-- of a bikini shot. On a character that design and development were not shown to be sexual unlike Widownmaker or D.VA who showcase a little sexuality in their designs.

The father then sent a very politely and intelligently worded request to blizzard asking them to modify the pose to a less sexual one for those same reasons. Blizzard saw this and responded accordingly by removing the pose from her base kit and adding it in as a later unlockable reward.

and of course the moron brigade that sadly represents a sizable aprt of the Fan DUMB reposnded in typicaly immature outrage yelling about how SJWs were corrupting the video game experience and the enjoyment of people etc etc yada yada.

The entire thing was blown out of proportion and completely misconstrued to be ALL about her Arse but in reality had almost nothing to do with it at all. But because the moron brigade had to get their 2 coppers in in its typical fashion we got a constrovery of epic proportions that had nothing to do with the actual issue at hand or its root issue which is that women in gaming face major challenges that their male counterparts rarely face.

Blizzards designers felt they had to respond to the whole thing and wrote an open letter back to people explaining their decision and got a lot of flack back for it whichw as undeserved quite frankly.

Just as a clarification to the above I didn't really find anything too sexual in the pose myself but I could see where the oringal request came from and it didn't bug me to have to changed.

I just want to make sure the discussion of the issue remains where it should have been and doesn't get lumped as "" the Butt controvery"" which it isn't


So when dow e see Widowmaker? :D

luketheduke86
06-01-2016, 01:53 PM
I like how the game has a big "international" flavor (I assume people from all over are playing it), adding members from many different nations- we've got Russian Giantesses, Chinese Scientist Girls, Swiss Non-Fighters, etc. I always liked that in comics (X-Men, New Mutants)- it gives things a bit more variety. Though of course because of the style most characters end up looking Caucasian still, but close enough.

So is the game Multiplayer, or an MMO? How does it work? I'm old and I got out of video games some time ago, so I'm a bit lost as to how it actually works.

Yea, the line-up is cool and I really dig all the designs.

The game is multiplayer only (though I'd like to have a campaign mode to flesh out the setting). Two teams of six with various objective based games i.e. Attack vs Defend or transporting a "payload".

Spectrum
06-01-2016, 04:40 PM
Overwatch also comes from a failed Blizzard MMO called Titan. They worked for on it for years, but just couldn't ever get it to gel. Great three part series starts here (https://www.youtube.com/watch?v=jq-HwvYjLLg).

It's one of those rare franchises that I want to support even though I'm not interested in the main part. From the first time that I saw the first video, I've wanted more. It's a really cool world filled with awesome characters.. and one that seems open to having an rpg come from it. I've even been tempted to have a recruitment drive on our game thread, though I probably wouldn't have the time to follow through.

There are several eras that would be fun to play in, each with their own challenges and interests...
Omnic revolution
The golden age of Overwatch
The downfall/rise of Blackwatch
The outlaw gangs
Australians
The Overwatch Renaissance

and those are just the easy time periods.

So much is in there and so much that I want to see them expand. Maybe a tv show? Maybe a full length movie? I just want more, even if I never play the game.

Kyle
06-01-2016, 04:44 PM
Torjorn and Roadhog represent the male standards of attractiveness? Please tell me they meant that as a joke, even if you have to lie, because otherwise that is one of the dumbest things I have ever heard.

I think the point the dude was trying to get across was that men -- generally speaking -- don't get upset about the way male characters look, and therefore women shouldn't care how many butt poses there are. He was basically making the same argument from that shitty meme about Barbie vs. He-Man (https://stupidbadmemes.files.wordpress.com/2014/01/barbie-vs-he-man.jpg), but picked the most ridiculous examples from the game. Guy seemed pretty worked up about it, too, and considering some of the other content he makes, I don't think it was a joke. Wish I could remember the name, I'd go hunt down the video. I know Totalbiscuit made a similar video where he claimed that one of Winston's victory poses -- the one where he's in full rage mode -- didn't properly represent the character -- and also claiming it was overly sexualised? -- but it's not quite on the same level.


I adore Tracer

as a regular HOTS player shes sooo much fun and one of the nastiest poke assassins in the game.

I am garbage with Tracer in 'Overwatch' but I will mess some fools up with her in HotS. Her kit is so much fun.


So when do we see Widowmaker? :D

Finishing up D.Va right now, and then I want to do the Shimada brothers, and I suppose Widowmaker could be next in line.


I like how the game has a big "international" flavor (I assume people from all over are playing it), adding members from many different nations- we've got Russian Giantesses, Chinese Scientist Girls, Swiss Non-Fighters, etc. I always liked that in comics (X-Men, New Mutants)- it gives things a bit more variety. Though of course because of the style most characters end up looking Caucasian still, but close enough.
I like that you specifically called out Mercy as a non-combatant. Yesterday I was playing her in a match, doing my Support thing, keeping people healthy, boosting their attacks. But every time -- every single time! -- I got a teammate to full health, they'd sprint forward, completely ignoring the fact that I was getting murdered by one of the enemy team right behind them. I tried to communicate to my team that I can't heal them if I'm dead, so they needed to do a better job of protecting me, but my pleas went ignored, as the enemy Reinhardt, Genji, and McCree continued to mess me up.

(For anyone who hasn't played the game, when Mercy is healing you, you can see her health bar on your screen, and when she's attacked, she yells out a handful of phrases asking for help that all nearby allies can hear, so even a mediocre team has all the info it needs to protect their healer)

The reasonable thing to do would have been to switch to Lucio. AoE heals, has a pretty substantial knock-back, speed boost when you need to get away, phat beats to listen to. Plus, he's my second most played character, so I'd like to think I'm pretty decent with him. But I'm not about to let a negligent team ignoring me while I repeatedly take a rocket hammer to the dome stop me. Nah, man; I ain't about that life! More importantly, I had Mercy's ult built up, and I was hoping a bunch of my team would die all at once so I could get the achievement for a four man rez.

Switched to Mercy's pistol and refused to heal my team. Which, was a shitty, spiteful thing to do, but it actually kinda worked. Got a handful of kills, stopped dying so much, and despite my team constantly whining about how they needed heals, we managed to win the match. I did start healing again during the final push where there was literally no where else for my team to run ahead to. Unfortunately, they didn't all die at once, so I still don't have my achievement, but whatever.

This comic (http://enecoo.tumblr.com/post/145115321708/mercy-had-enough-of-her-team) pretty much sums up 79% of my experience playing Mercy.


So is the game Multiplayer, or an MMO? How does it work? I'm old and I got out of video games some time ago, so I'm a bit lost as to how it actually works.

Pretty much what Luke said. The big aspect is that pretty much every character -- even the ones people complain about -- have a counter. Also, some characters are simply better on certain maps, and that changes depending if you're on Attack or Defense. When you die, or simply go back to the spawn point, you're able to switch out your character to try and compensate for an enemy weakness, or a sudden change in objective. I think the fact that the game encourages you to be flexible with your character picks is one of the aspects which makes it a lot of fun.

luketheduke86
06-01-2016, 05:24 PM
Pretty much what Luke said. The big aspect is that pretty much every character -- even the ones people complain about -- have a counter. Also, some characters are simply better on certain maps, and that changes depending if you're on Attack or Defense. When you die, or simply go back to the spawn point, you're able to switch out your character to try and compensate for an enemy weakness, or a sudden change in objective. I think the fact that the game encourages you to be flexible with your character picks is one of the aspects which makes it a lot of fun.
In most games I like playing a variety of characters instead of focusing on just one, so Overwatch fits me pretty perfectly. I did play in a match the other day where the entire enemy team was playing Widowmaker and sniping from the rooftops on the Hollywood map. They were decimating us ... for the first minute or so. After that I switched to Pharah for aerial bombardment and then Reinhardt to push the payload. The enemy team never switched characters and we ended up winning pretty decisively.

PauloDeWalshio
06-01-2016, 05:52 PM
I think the point the dude was trying to get across was that men -- generally speaking -- don't get upset about the way male characters look, and therefore women shouldn't care how many butt poses there are. He was basically making the same argument from that shitty meme about Barbie vs. He-Man (https://stupidbadmemes.files.wordpress.com/2014/01/barbie-vs-he-man.jpg), but picked the most ridiculous examples from the game. Guy seemed pretty worked up about it, too, and considering some of the other content he makes, I don't think it was a joke. Wish I could remember the name, I'd go hunt down the video.

Honestly that just reminds me of this (http://www.escapistmagazine.com/articles/view/comicsandcosplay/comics/critical-miss/9966-The-Counterpoint), which is a way better response then I could ever type.


I know Totalbiscuit made a similar video where he claimed that one of Winston's victory poses -- the one where he's in full rage mode -- didn't properly represent the character -- and also claiming it was overly sexualised? -- but it's not quite on the same level.

Winston. As in the gorilla. That Winston. That Winston was being overly sexualised. I like Totalbiscuit but, to paraphrase Yahtzee Croshaw, "That is pants-on-head retarded."


In most games I like playing a variety of characters instead of focusing on just one, so Overwatch fits me pretty perfectly. I did play in a match the other day where the entire enemy team was playing Widowmaker and sniping from the rooftops on the Hollywood map. They were decimating us ... for the first minute or so. After that I switched to Pharah for aerial bombardment and then Reinhardt to push the payload. The enemy team never switched characters and we ended up winning pretty decisively.

Wow! That's just being a bad player. Like, I get wanting to play a specific character, but if your entire team is playing said character it might be time to switch to someone else.

Kyle
06-01-2016, 06:11 PM
Winston. As in the gorilla. That Winston. That Winston was being overly sexualised. I like Totalbiscuit but, to paraphrase Yahtzee Croshaw, "That is pants-on-head retarded."
Yeah, he was doing it in an exaggerated manner, as if that would somehow communicate that the criticism that Tracer's pose didn't fit her character was somehow ridiculous, but he really just comes off as an obnoxious douchebag. Of course, I think Totalbiscuit is an obnoxious douchebag generally, so take what I say with a grain of salt.

Video's here. (https://www.youtube.com/watch?v=Ydii76-1l5w)


Wow! That's just being a bad player. Like, I get wanting to play a specific character, but if your entire team is playing said character it might be time to switch to someone else.

Some people do that to try and cheese a victory, or just to be goofy. My buddy and I were defending on Route 66, and the enemy team was five Tracers and a Lucio. They kept typing Tracer quotes in exaggerated accents in the all chat -- "Is that a frawg in a bah-boll!" -- and were obviously just having a good time. Of course, my team switched to five Winstons and a Lucio and absolutely destroyed them, but it was fun. When we switched so they were on defense and we were attacking, they tried again with five of another character but I forget who. Maybe Pharah? That match only got about half way down the map before they all switched out to a more balanced team comp. We won again, but it was actually a really good match from that point on, and the all chat was full of compliments on good plays. One of my best experiences in the game so far.

PauloDeWalshio
06-01-2016, 06:41 PM
Yeah, he was doing it in an exaggerated manner, as if that would somehow communicate that the criticism that Tracer's pose didn't fit her character was somehow ridiculous, but he really just comes off as an obnoxious douchebag. Of course, I think Totalbiscuit is an obnoxious douchebag generally, so take what I say with a grain of salt.

Video's here. (https://www.youtube.com/watch?v=Ydii76-1l5w)

Oookay this is one of those times where I have to disagree wholeheartedly with TB. I do agree that he can be quite a douchebag at times, and this is definitely one of those times. There are times where him being sarcastic, bitter, or possibly even angry towards a specific person or group has been justified, but this is him just being an asshole.


Some people do that to try and cheese a victory, or just to be goofy. My buddy and I were defending on Route 66, and the enemy team was five Tracers and a Lucio. They kept typing Tracer quotes in exaggerated accents in the all chat -- "Is that a frawg in a bah-boll!" -- and were obviously just having a good time. Of course, my team switched to five Winstons and a Lucio and absolutely destroyed them, but it was fun. When we switched so they were on defense and we were attacking, they tried again with five of another character but I forget who. Maybe Pharah? That match only got about half way down the map before they all switched out to a more balanced team comp. We won again, but it was actually a really good match from that point on, and the all chat was full of compliments on good plays. One of my best experiences in the game so far.

That sounds genuinely amazing! :D

Kyle
06-01-2016, 10:23 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/dva_zpszyma3x0h.jpg
"I play to win!"

D.Va : PL 10
Hana Song

Abilities
Str 0
Sta 2
Agl 5
Dex 6
Fgt 1
Int 2
Awe 4
Pre 4

Powers
Call Mech (Ultimate) Summon 10; Active, Controlled; Uncontrolled • 30 pp

Equipment

Light Gun • 10 ep
- Ranged Damage 5

Advantages
Accurate Attack, Attractive, Benefit: Ambidexterity, Benefit: Fame, Contacts, Defensive Roll 3, Equipment 2, Fearless, Improved Initiative, Languages, Luck: Call Down Mech, Quick Draw, Ranged Attack 2, Taunt

Skills
Acrobatics 6 (+11), Athletics 3 (+3), Close Combat: Unarmed 3 (+4), Deception 6 (+10), Expertise: Gaming 7 (+9), Insight 4 (+8), Intimidation 2 (+6), Perception 4 (+8), Persuasion 3 (+7), Ranged Combat: Pistol 3 (+11), Stealth 3 (+8), Technology 4 (+6), Vehicles 8 (+14)

Offense
Initiative +9
Unarmed +4; Close, Damage 0
Light Gun +11; Ranged, Damage 5

Defense
Dodge 11
Parry 8
Fort 5
Tough 5/2*
Will 9
*if immobilized

Power Points
Abilities 48 + Skills 28 + Advantages 18 + Powers 30 + Defenses 21=145 Total

Complications
Fame and Glory In addition to being a world champion in the professional eSports scene, and a very public member of MEKA, D.Va’s also began appearing in feature films.
Ready Player One The lines between reality and her games are not entirely clear to D.Va. She approaches combat operations like a videogame, and even streams video from her cockpit to fans.


Mech
Abilities
Str 7
Sta --
Agl 4
Dex 0
Fgt 2
Int --
Awe 0
Pre --
Powers
Battle Armour • 53 pp
- Growth 4
- Protection 6; Impervious 8
- Immunity 30 (Fortitude Effects)
- Feature 1 (Cockpit)
Fusion Cannons Ranged (partial 3) Damage 7; Accurate 2, Multiattack; Quirk (Speed -1, cannot be used while flying) • 18 pp
Defense Matrix Line Area Transform (destroy Projectile Attacks) 10; Increased Duration; Cooldown 2, Limited (can only be used to Counter) • 38 pp
Thrusters Flight 2; Cooldown, Reduced Duration • 1 pp
Self Destruct (Ultimate) Burst Area (partial 2) Damage 18; Uncontrolled, Side Effect (Mech destroyed) • 5 pp
Skills
Intimidate +2
Offense (Piloted by D.Va)
Initiative +9
Fusion Cannons +10; Ranged Damage 7, Multiattack
Self-Destruct Burst Area Damage 18 (Dodge Resistance 12)
Defense (Piloted by D.Va)
Dodge 10
Parry 6
Fort none
Tough 10
Will none
Power Points
Abilities -12 + Powers 115 + Defenses 14=117 Total


- During the Omnic Crisis, a colossal omnic emerged from the depths of the East China Sea to attack South Korean coast, provoking the government to create a fleet of mechanized remote drones, MEKA, to drive the monstrosity back. Every few year the omnic re-emerges to attack again, adapting to and learning from its previous defeats. After almost two decades, the monstrosity developed a means to interfere with the signals controlling the drone fighters, requiring MEKA to seek out living pilots. They turned to the country's eSports professionals, drafting top competitors including World Champion, Hana Song, or D.Va.

- So, I have some...let's call them concerns regarding D.Va's mech. First off, how many pink robot bunny battle suits does South Korea have lying around? Like, I've called in at least three or four over the course of a single life in some matches? They have to be expensive, right? Second, I know the mechs were originally designed as remote drones, but they don't seem like they'd be all that good at protecting a pilot. The canopy is right in the centre of the thing, with the pilot's face clear as picture for anyone who wants to shoot at it. Also, the pilot's arms are actually outside the canopy! WTF? Who thought that was a good idea? Third -- and most importantly -- where the hell do D.Va's legs go? Look at that thing! She lies down on her stomach in the middle of it and the length from front to back is barely longer than her head and torso, and there is no room for human legs in there. I understand that in pretty much all Blizzard games, it's questionable at best whether or not a human could actually wear any of the armour -- hell, I'm pretty sure that the skins of Reinhardt without his helmet show his head as being larger than the helmet -- but this seems particularly egregious.

- For D.Va's base stats, I pretty much started with Tracer, and made her worse so that out of the mech she's not a huge threat. She can still do damage, but she's definitely better off inside the mech. How to approach incorporating the mech gave me a bit of pause. It's obviously not a vehicle seeing as it does too much, but she's not really a true battlesuit character, considering that when the mech is destroyed, she still gets to run around. I think having the mech be a summon that can't act independently, requiring her to pilot it works the best. She has a lot more ranks of Summon than needed for the mech's power points, but that's necessary to get it to PL 10. Also, the mech's stats have their own defense, but the offense is based of D.Va's abilities. I think all the mech's powers are pretty straight forward, except for the Defense Matrix, which was the most difficult bit to figure out; I ended up opting for an Area Transform that destroys projectile attacks, but can only be used as a readied action to Counter, which I think reflects how it works in the game really well.

Kyle
06-02-2016, 02:32 AM
Reaper is a lot of fun. To paraphrase 76, "We're all edgy 13 year olds now."

I just found my new favourite twitter account: @ReaperNames (https://twitter.com/ReaperNames)

Also:


https://www.youtube.com/watch?v=TMMJ3_JUJlE

Spectrum
06-02-2016, 07:34 AM
Any cool alt skins that you've won? Any that you're really hoping for?

Most characters have at least one that I go- ooooh pretty!

Cyborgsamurai
06-02-2016, 07:46 AM
I dunno. I'd argue part of the problem with the whole "sexualized video game characters" issue is that fact that's it's always framed as a problem that needs to be definitively solved - which isn't gonna happen because there is no useful consensus on how to do that, or even the nature of the problem.

Another issue is the assumption that if a character is sexualized then that character is also proportionately trivialized by it. The fact that folks feel that way makes cases like the Tracer controversy kind of inevitable, because it means that you can go out of your way to make a beautifully rounded and human character, but if you even for a moment include any element cheesecake in there, those people will feel that you are now diminishing that character as a result.

I don't like that assumption - mainly because it makes meaningful compromise on this issue difficult, if not impossible.

IMHO - the fix is variety of character designs - body types, personalities, age ranges, the works. If there are a ton of female characters that are actually significantly different from each other in gameplay, visual style, personality, etc. it becomes a lot harder to point at any single one in the lineup and say that they are meant to be representative value judgements of ALL women everywhere.

Kyle
06-02-2016, 10:48 AM
Any cool alt skins that you've won? Any that you're really hoping for?

Most characters have at least one that I go- ooooh pretty!

I hit level 47 last night -- hey, guess who's unemployed right now! -- so yeah, I've opened 46 loot boxes. So far the Legendary skins I've got are Sunyatta (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/f/f5/Zenyatta_Skin_Sunyatta.jpg), Young Master (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/9/94/Hanzo_Skin_Young_Master.jpg) for Hanzo, and Zarya's Siberian Front (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/5/5f/Zarya_Skin_Siberian_Front.jpg) skin. I also bought the Sharkbait (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/a/a1/Roadhog_Skin_Sharkbait.jpg) skin for Roadhog as soon as I had enough in game currency because he is my most played character, and I don't really like of of Reinhardt's Legendary or Epic skins.

All those are equipped except for the Young Master, because Hanzo's voice doesn't change at all, and it bothers me that this young guy sounds like a gruff old dude. Also, I probably play Zenyatta more than I should because I have the skin for him; I genuinely think he's a bit under powered in his current build, yet I've got more time on him than I do Mercy with a noticeably lower win rate.

As for what I want: all (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/7/72/Mccree_Skin_Gambler.jpg) of (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/9/96/Mccree_Skin_Riverboat.jpg) McCree's (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/6/6a/Mccree_Skin_Mystery_Man.jpg) Legendaries (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/8/8a/Mccree_Skin_Vigilante.jpg) are awesome. I like the Punk (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/f/f3/Tracer_Skin_Punk.jpg) skin for Tracer. Widowmaker's Odile (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/e/e5/Widowmaker_Skin_Odile.jpg). Jester (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/d/d9/Junkrat_Skin_Jester.jpg) for Junkrat. Love Torbjörn's Barbossa (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/8/8e/Torbjorn_Skin_Barbossa.jpg) skin. Daredevil: 76 (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/3/3f/Soldier_76_Skin_Daredevil_76.jpg). And if/when I get the Nevermore (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/f/f4/Reaper_Skin_Nevermore.jpg) skin for Reaper, I'm going to be the edgiest 13 year old in the game for a couple matches.

Kyle
06-02-2016, 11:25 AM
Another issue is the assumption that if a character is sexualized then that character is also proportionately trivialized by it. The fact that folks feel that way makes cases like the Tracer controversy kind of inevitable, because it means that you can go out of your way to make a beautifully rounded and human character, but if you even for a moment include any element cheesecake in there, those people will feel that you are now diminishing that character as a result.
I don't think that's necessarily true.

With regards to the Tracer's butt issue, the complaint wasn't that she was being sexualised, but rather that it didn't fit her character's personality as it's portrayed in the game. No one's complained about Widowmaker, who's costume is far more revealing, and who has a similar pose, because she's obviously supposed to be a femme fatale, sexy assassin archetype. As pointed out in the video Spectrum posted a couple pages back, the new pose for Tracer still shows her butt, and now she's in a classic pin-up pose; it just better fits her personality.

The same thing happens in comics. Sue Storm's boob window costume (http://photos1.blogger.com/blogger/5022/1374/1600/FF%20sue.jpg) is often brought up in conversations about ridiculously sexualised superhero outfits -- despite the fact that she wore it for less than a handful of issues, and the context that she was specifically trying to get her dumb dumb husband to notice her -- but no one complains that Emma Frost is running around in actual bondage gear. Harley Quinn's costume evolution in recent years has drawn a lot of ire, but Poison Ivy can pretty much wear whatever so long as there's some foliage covering a few key areas.

Which isn't to say that some characters can't be sexy, but there's a difference between sexy and sexualised, which I think is important to consider in these conversations.


IMHO - the fix is variety of character designs - body types, personalities, age ranges, the works. If there are a ton of female characters that are actually significantly different from each other in gameplay, visual style, personality, etc. it becomes a lot harder to point at any single one in the lineup and say that they are meant to be representative value judgements of ALL women everywhere.

I definitely agree that a wider variety of body types for female characters would be a good thing. And those body types should be represented in a way that isn't necessarily negative. Heavyset women in comics and games are often either joke characters or villains, and while that can be true of male characters as well, you're fare more likely to see guys who don't conform to what is male attractiveness standards shown in a positive light.

Bringing it back around to 'Overwatch', when Zarya was introduced, there was a minor blow-up about "PC culture run amok" and "SJWs ruining everything" because she's a large body builder with short pink hair, and her clothing is fairly modest. There was certainly not the same wailing and gnashing of teeth when Roadhog or Torbjörn were shown off.

Scots Dragon
06-02-2016, 12:10 PM
Bringing it back around to 'Overwatch', when Zarya was introduced, there was a minor blow-up about "PC culture run amok" and "SJWs ruining everything" because she's a large body builder with short pink hair, and her clothing is fairly modest. There was certainly not the same wailing and gnashing of teeth when Roadhog or Torbjörn were shown off.

The type of people who'd complain about 'political correctness gone mad' and 'social justice warriors' are generally more the problem than people saying 'hey, this might not fit the character very well'. Honestly, anti-SJ types are the most thin-skinned people on the whole bloody internet, and I'm saying that as someone who needs literal and actual trigger warnings for certain topics because I have anxiety attacks.

Kyle
06-02-2016, 12:12 PM
You'll get no argument from me there.

Cyborgsamurai
06-03-2016, 05:52 AM
Bringing it back around to 'Overwatch', when Zarya was introduced, there was a minor blow-up about "PC culture run amok" and "SJWs ruining everything" because she's a large body builder with short pink hair, and her clothing is fairly modest. There was certainly not the same wailing and gnashing of teeth when Roadhog or Torbjörn were shown off.

See, *I* would have thought Zarya would draw fire for being a gigantic Russian muscle girl who spouts Dolph Lungren quotes. I would have thought the national stereotype would have been the bigger deal than anything else.

Odd note I noticed playing Zarya that made me smile was that I noticed she is wearing bubblegum pink nail polish that matches her hair - which is an amusing contrast against the rest of her Gears of War looking outfit.

Spectrum
06-03-2016, 06:07 AM
from TV tropes:




Ink-Suit Actor (http://tvtropes.org/pmwiki/pmwiki.php/Main/InkSuitActor): Zarya is modeled after one of Blizzard's own employees, Tamara Bakhlycheva, one of the character designers for Diablo 3 (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DiabloIII), and originally a native of St. Petersburg, Russia. And yes, they have the same hairhttp://static.mediatropes.info/pmwiki/pub/external_link.gif (https://31.media.tumblr.com/3fba2fc396ab7137454bb362f9e587f7/tumblr_inline_nkvebxT3VI1sqom29.jpg)◊



https://31.media.tumblr.com/3fba2fc396ab7137454bb362f9e587f7/tumblr_inline_nkvebxT3VI1sqom29.jpg

Kyle
06-03-2016, 07:35 AM
See, *I* would have thought Zarya would draw fire for being a gigantic Russian muscle girl who spouts Dolph Lungren quotes. I would have thought the national stereotype would have been the bigger deal than anything else.

I'm pretty sure that if people were going to complain about over the top national stereotypes in 'Overwatch', Zarya would not be on the list, but certainly not the most egregious. There's a South Korean pro-gamer, a somewhat meek and demure Chinese woman, a pair of Japanese brothers who talk about honour and literally summon the magic dragons of their family, two Australian freaks straight out of Mad Max, a sexy French femme fatale, a British pilot who's accent puts Dick Van Dyke's to shame, and a giant German man who loudly proclaims the superiority of German engineering and his love for David Hasslehoff's music. Hell, even two of the American characters are solider with a Captain America and Superman's backstories mashed together, and a gotdamn cowboy.

The characters' personalities are all as exaggerated and cartoony as their designs.

Spectrum
06-03-2016, 07:41 AM
Am I the only one that thinks Mei should be Inuit rather than Chinese?

Kyle
06-03-2016, 08:11 AM
Am I the only one that thinks Mei should be Inuit rather than Chinese?

Not particularly. That's certainly also an option they could have chosen, but I don't think it would be any better or worse.

Jabroniville
06-03-2016, 01:28 PM
I'm pretty sure that if people were going to complain about over the top national stereotypes in 'Overwatch', Zarya would not be on the list, but certainly not the most egregious. There's a South Korean pro-gamer, a somewhat meek and demure Chinese woman, a pair of Japanese brothers who talk about honour and literally summon the magic dragons of their family, two Australian freaks straight out of Mad Max, a sexy French femme fatale, a British pilot who's accent puts Dick Van Dyke's to shame, and a giant German man who loudly proclaims the superiority of German engineering and his love for David Hasslehoff's music. Hell, even two of the American characters are solider with a Captain America and Superman's backstories mashed together, and a gotdamn cowboy.

The characters' personalities are all as exaggerated and cartoony as their designs.
... yeah, they're kind of a Stereotype Squadron, to an extent (of COURSE the Swiss girl is a non-fighter!). But they feel more like a "light" version, compared to, say, Marvel's Contest of Champions guys, in that their stereotypes are more cultural and personality-based than something more on-the-nose. At least none of them seem to be wearing their national flags or dress exactly like ancient symbols of their history/mythology or whatever.

Cyborgsamurai
06-03-2016, 01:37 PM
... yeah, they're kind of a Stereotype Squadron, to an extent (of COURSE the Swiss girl is a non-fighter!). But they feel more like a "light" version, compared to, say, Marvel's Contest of Champions guys, in that their stereotypes are more cultural and personality-based than something more on-the-nose. At least none of them seem to be wearing their national flags or dress exactly like ancient symbols of their history/mythology or whatever.

...at least until you get to the alternate outfits. Then you've got Mercy dressed as a literal Valkyrie, Reaper as a Mariachi wearing a Day of the Dead mask, and Widowmaker in a Napoleonic military uniform...

Kyle
06-03-2016, 07:29 PM
...at least until you get to the alternate outfits. Then you've got Mercy dressed as a literal Valkyrie, Reaper as a Mariachi wearing a Day of the Dead mask, and Widowmaker in a Napoleonic military uniform...

Switzerland isn't exactly known for it's Norse paganism; being landlocked and surrounded by mountains means there wasn't many viking incursions, so Mercy's Valkyrie skins -- and the fact that her regular armour is called the Valkyrie system -- isn't related to her nationality.

Pharah also has the skins based on First Nations art, Genji has his Persian nomad skins, Pacific Islander for Roadhog, and Zenyatta has both Sikh and Egyptian skins despite his regular appearance and religious order clearly being inspired by Buddhism. All those skins bother me a lot more than ones related to nationality, because they're both over the top and essentially using another nationality as a costume for that character. And I know I over think this sort of thing a lot, but it makes me uncomfortable. Which sucks, because I really like those Genji skins. However, I've found the Pharah ones off-putting since they were introduced in the beta, and it made me reconsider using the others. Even the Zenyatta one which I was using for a while because I could rationalize it as he's a robot so who cares, but it bothered me every time I switched to him.

Kyle
06-04-2016, 04:21 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/hanzo_zpsn6sgwves.jpg
"With every death comes honour. With honour, redemption."

Hanzo : PL 10
Hanzo Shimada

Abilities
Str 3
Sta 2
Agl 2
Dex 5
Fgt 4
Int 1
Awe 4
Pre 2

Powers

Storm Bow Easily Removable • 37 pp
- Arrow Strength Based Ranged Damage 5; All-out Attack, Power Attack, Improved Critical 3
- AE: Scatter Arrow Strength Based Ranged Damage 5; Power Attack, Ricochet, Split 4; Cooldown 2
- AE: Sonic Arrow Senses 6 (Accurate, Penetrates Concealment); Indirect 4; Cooldown 3
- Dragonstrike (Ultimate) Line Area (Partial 6) Damage 14; Area 5, Selective; Uncontrolled

Advantages
Agile Feint, Assessment, Attractive, Close Attack 4, Connected, Defensive Roll 4, Evasion, Improved Aim, Improved Initiative 2, Instant Up, Languages, Precise Attack (Ranged, Cover)

Skills
Acrobatics 6 (+8), Athletics 8 (+11), Close Combat 4 (+12), Deception 7 (+9), Expertise: Underworld 6 (+7), Insight 3 (+7), Intimidation 7 (+9), Investigation 4 (+5), Perception 8 (+12), Ranged Combat: Bows 7 (+12), Sleight of Hand 4 (+9), Stealth 5 (+7), Treatment 3 (+4)

Offense
Initiative +10
Unarmed +12; Close, Damage 3
Arrow +12; Ranged, Damage 8, Crit 17-20
Scatter Arrow +12; Ranged, Damage 8, Split 4, Ricochet
Dragonstrike* Line Area (15’x250’) Damage 14, Dodge DC 16

Defense
Dodge 12
Parry 8
Fort 8
Tough 6/2*
Will 6
*if immobilized

Power Points
Abilities 46 + Skills 36 + Advantages 19 + Powers 37 + Defenses 22=160 Total

Complications
Guilt and Anger Hanzo’s shame over his own actions lead him to abandon his family and his father’s legacy. He now seeks to restore his honour, though a rage burns inside him.
Alcoholism Sometimes you try to find redemption in honing your skills, sometimes you try to find it in the bottom of a bottle of sake.


- The eldest of two brothers, Hanzo Shimada was in line to inherit control of the Shimada crime syndicate when his father passed away. He was groomed for the responsibility, and took to it naturally, displaying an aptitude for leadership, cunning, and a tactical mind. Meanwhile, his younger brother, Genji, lived the somewhat more carefree life of a wealthy playboy. When their father finally did pass, the clan elders demanded that Hanzo bring Genji to heel. The younger Shimada refused to take a more active role in the family business, enraging Hanzo and bringing them to a violent confrontation. Hanzo killed his brother -- or did he!? -- but doing so made him question everything he knew. He abandoned his clan, rejected his legacy, refused to ever wield a sword again, and set out to travel the world attempting to restore his honour. Ten years later, he's yet to find redemption.

- I've been a fan of archery themed characters since I first saw Disney's rendition of 'Robin Hood' as a small child. Green Arrow is my favourite superhero, and I love trick arrow characters as a general rule. So I was excited when Hanzo was shown along with the rest of the first announced characters. That said, three different trick arrows seems like the dude is hardly trying. Granted, one of those three is a pair of giant $%*& off dragons that murder everyone who doesn't immediately get out of the way -- good thing all the towns the game takes place in are completely abandoned except for the twelve jerks trying to shoot one another, 'cause that thing goes through walls -- so maybe he doesn't really need a boxing glove arrow?

- Hanzo's build is pretty straight forward. Certainly not the first archer character I've put together. The only thing that tripped me up was his sonic arrow. It's supposed to reveal the location of all enemies in a certain radius, and your teammates can see that as well. There isn't really any Effect in M&M that "marks" enemies -- I was trying to build something like Faerie Fire from D&D -- and trying to force it to do what I wanted was just frustrating. So, I opted to go simple with it, and assume that he's somehow communicating enemy locations to teammates himself as opposed to allowing everyone to see them through walls. Maybe something better will come to me and I'll revist the build later.

Kyle
06-05-2016, 04:23 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/genji_zpsvdannknn.jpg
"You are only human."

Genji : PL 10
Genji Shimada

Abilities
Str 2
Sta 4
Agl 8
Dex 8
Fgt 8
Int 0
Awe 4
Pre 0

Powers

Cybernetic Enhancements
- Speed 1 • 1 pp
- Leaping 2; Feature 2 (Can Leap while in midair, Ignore Cooldown if enemy incapacitated/killed while leaping); Cooldown • 2 pp
- Immunity 2 (Disease, Starvation & Thirst) • 2 pp

Integrated Shuriken Ranged Damage 6; Multiattack • 18 pp

Short Blade easily removable • 16 pp
- Deflect 14; Reflect, Redirection; Reduced Range, Cooldown
- AE: Strength Based Damage 3, Improved Critical 4

Dragonblade (Ultimate) easily removable • 7 pp
- Strength Based Damage 11; Multiattack, Improved Critical 3; Inaccurate 4, Uncontrolled

Advantages
Agile Feint, All-out Attack, Assessment, Defensive Roll 2, Evasion, Hide in Plain Sight, Improved Initiative 3, Instant Up, Languages, Move-by Action, Prone Fighting, Quick Draw, Skill Mastery: Athletics, Takedown

Skills
Acrobatics 8 (+16), Athletics 10 (+12), Close Combat: Swords 7 (+15), Deception 8 (+8), Insight 4 (+8), Intimidation 6 (+6), Perception 5 (+9), Ranged Combat: Shuriken 6 (+14), Sleight of Hand 6 (+14), Stealth 9 (+17), Technology 5 (+5)

Offense
Initiative +20
Unarmed +8; Close, Damage 2
Shuriken +14; Ranged, Damage 6, multiattack
Short Blade +15; Close, Damage 5, crit 16-20
Dragonblade +7; Close, Damage 13, multiattack, crit 17-20

Defense
Dodge 14
Parry 14
Fort 8
Tough 6/4*
Will 9
*if immobilized

Power Points
Abilities 68 + Skills 37 + Advantages 17 + Powers 47 + Defenses 21=190 Total

Complications
Adrift Having forgiven his brother and accepted his new self, Genji is at a loss as to what the next phase of his life should be.
Hopeful Despite everything, Genji is still willing to put his faith in others, even Hanzo.


- The youngest son of the head of the Shimada crime family, Genji enjoyed all the wealth and privilege of his clan, but none of the responsibility of his heritage. And while he excelled at training in the deadly arts of the assassin, he lived a fairly carefree life. That is, until his father died and his elder brother, Hanzo, insisted he take greater interest in the clan's activities. Genji refused enraging Hanzo and their confrontation became violent. Though Hanzo believed he killed his brother, Genji still clung to life, if just barely. It was Overwatch that saved him, and Dr. Angela Ziegler who repaired what little left of his body. In exchange for agreeing to help dismantle the Shimada clan's criminal enterprises, Overwatch offered to rebuild Genji with cybernetic enhancements. Over time, Genji began to feel disgusted with his new self, and when his mission was completed, he set out to travel the world. Eventually he came in contact with the Shambali monk, Zenyatta, who sought to help him find peace within himself. Genji initially rejected the omnic's wisdom, but the monk was persistent, and under his tutelage, Genji was able to find harmony in his duality.

- Genji is the only character in the game I haven't logged any actual play time with. I've used him a bit in the practice mode, his his twitchy nonsense is way too much for my old man brain and arthritis riddled hands to deal with. Also, I think the character's story is super boring, so I feel like there's less incentive to play him. Sure, it might be nice to be able to counter Bastion more readily, but it's not as though there isn't usually one or two other people on a team champing at the bit to play Genji anyway.

- The most interesting thing about Genji, in my mind, is just how messed up he was by Hanzo's attack. Like, presumably Hanzo attacked him with a sword -- hence the reason Hanzo's vowed to never use a sword again -- but what the shit did he do that required Genji to get the full Darth Vader treatment? There's a moment in the Dragons (https://www.youtube.com/watch?v=oJ09xdxzIJQ) animated short where Genji briefly takes off his mask, and what can be seen of his skin is pretty gross. Did Hanzo set him on fire, or is the dude not moisturizing enough? I have a completely baseless theory on the matter that I will get into when I stat up another character. Anyways! Genji is a cyborg ninja, and all the conflicts in his story seem to have been resolved. Whoopty doo.

- Stats wise, Genji is pretty straight forward. He's fast. He dashes around around with his swords -- and sometimes a spirit dragon -- and cuts people up. He can reflect almost any ranged attack. He has an unlimited supply of throwing stars stored in his forearms. I could have called out that a lot of his Abilities are Enhanced under the Cyborg Enhancements heading, but I'm being lazy.

Kyle
06-06-2016, 10:55 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/widowmaker_zpsn2lhpysy.jpg
"Une balle, un mort."

Widowmaker : PL 10
Amélie Lacroix

Abilities
Str 1
Sta 2
Agl 5
Dex 5
Fgt 2
Int 1
Awe 5
Pre 3

Powers

Widow’s Kiss Easily Removable • 14 pp
- Sniper Rifle Ranged Damage 7; All-out Attack, Power Attack, Improved Aim, Improved Critical 4
- AE: Assault Rifle Ranged Damage 7; Multiattack

Utility Gauntlet Removable • 11 pp
- Venom Mind Launcher Cloud Area Damage 4; Secondary Effect, Triggered (Proximity), Reach (Ranged) 4; Cool Down 3, Diminished Area
- Grappling Hook Movement 1 (Swinging); Activation; Cooldown 2

Recon Visor (Ultimate) Removable • 2 pp
- Senses 9 (Infravision, Penetrates Concealment, Radius, Extended 2); Reduced Duration 2, Uncontrolled

Advantages
Agile Feint, All-out Attack, Attractive 2 , Connected, Defensive Roll 4, Evasion, Fearless, Hide in Plain Sight, Improved Initiative, Instant Up, Languages, Ranged Attack, Tracking

Skills
Acrobatics 11 (+16), Athletics 6 (+7), Close Combat: Unarmed 6 (+8), Deception 12 (+15), Intimidation 4 (+7), Investigation 6 (+7), Perception 8 (+13), Persuasion 4 (+7), Ranged Combat: Sniper Rifles 4 (+13), Sleight of Hand 6 (+11), Stealth 7 (+12)

Offense
Initiative +9
Unarmed +8; Close, Damage 1
Widow’s Kiss +13; Ranged, Damage 7, Crit 16-20
Widow’s Kiss +9; Ranged, Damage 7, Multiattack
Venom Mine Cloud Area (6’) Damage 4; Secondary Effect

Defense
Dodge 14
Parry 8
Fort 10
Tough 6/2*
Will 10
*if immobilized

Power Points
Abilities 48 + Skills 37 + Advantages 20 + Powers 27 + Defenses 28 = 160 Total

Complications
Araignée du Soir Widowmaker serves the secret terrorist organization, Talon, loyally and without question.
Cauchemar Ever since her conditioning, Widowmaker’s emotions have been numbed. She only truly feels alive after a kill.


- Amélie Lacroix was the wife of Gérard Lacroix, an Overwatch agent in charge of investigating and taking down the terrorist organization Talon. After several attempts to kill Gérard, Talon kidnapped Amélie. She was eventually recovered by Overwatch agents, and appeared none the worse for wear. Two weeks later Amélie killed Gérard in his sleep. During her imprisonment, she'd been subjected to severe neural reconditioning and reprogramming, becoming a sleeper agent. After fulfilling her mission to murder her husband, Amélie returned to Talon where she was underwent intensive training as well as physical experiments all with the goal of turning her into the perfect weapon. Amélie Lacroix died, and Widowmaker was born.

- So, I have some problems with Widowmaker's design. Obviously the world of Overwatch is filled with, as Junkrat puts it, "misfits and freaks," but a half naked blue lady doesn't seem like the best covert operative to me. How is she supposed to infiltrate anything? What's worse, she has a bunch of spider themed tattoos that she flaunts. Also, when did she decide to get a bunch of spider themed tattoos? Did she have "monster" tattooed on her forearm before becoming a remorseless killer, or after she was conditioned to have no emotions? Don't get me wrong, I think she's cool looking, but I also think an evil organization like Talon might prefer to have operatives that can walk around in the middle of the day without drawing too much attention to themselves.

- I also have issues with her kit in game. Mostly, it's just underwhelming. Her venom mine is cool, except it doesn't do much damage, and it's pretty easy for opposing players to see and shoot before it's a real problem. Maybe if she could put down more than one mine at a time it wouldn't seem so pointless. Right now the most value you can get out of it is putting a mine down on an access point to whatever ledge you're on so it's difficult to sneak up on you when you're snipeing. Her grappling hook is also cool for getting around, except it has a massive cooldown between uses, which I can't fathom a reason for. Most of all, the Recon Visor Ultimate seems completely underwhelming; giving vision of the entire enemy team to your team is valuable, but Hanzo's sonic arrow does essentially the same thing -- albeit in a smaller area -- but with a only a 20 second cooldown. The only thing she really has going for her is the scoped rifle, and I don't think that alone is enough to make her interesting.

- Build wise, there's nothing too exciting. She's got a lot of points -- 20 more than her rival, Tracer -- but I figure that the extensive conditioning and experimentation from Talon would make her pretty tough and skilled. As with Hanzo's sonic arrow, I cheated a bit with Widowmaker's recon visor, assuming she can communicate the locations of the enemies to her team. I didn't restrict her to only one venom mine at a time, but otherwise she should work pretty closely to how she does in the game.

Spectrum
06-06-2016, 11:07 AM
I'm not sure if its official (is cannon two ns or three?) or just popular fan theory that I've heard too many times, but- the blue skin is supposedly from slow/cool blood, allowing her to hold perfectly still for better sniper shots.

Or... maybe all scantily clad female snipers breath through their skins? (facepalm)

Kyle
06-06-2016, 11:12 AM
It is part of the official story -- i.e. an in game rumour -- that Talon's experimentation slowed down her heart rate, and that's the reason her skin is blue and she doesn't feel emotions. However, that's not really how blood works, so I prefer to assume there's a bit more to it than that.

PauloDeWalshio
06-06-2016, 11:20 AM
Or... maybe all scantily clad female snipers breath through their skins? (facepalm)

But it makes complete sense that she has to be almost nude in order to breathe! Don't you know that normal people breathe through a million different noses and mouths and that if even a few of them were covered we would suffocate? :p

Kyle
06-06-2016, 11:48 AM
Honestly, it's less the amount of skin on display than the colour of that skin which is a stumbling block for me. Sexy femme fatale assassin is a trope I can get behind. And while Widowmaker's outfit is ridiculous, it's certainly not the most egregious thing example. At least if you were to ask the Blizzard guys why she looks the way she does, they'd probably readily admit to wanting to make her sexy, unlike Kojima's nonsense about Quiet in MGS.

luketheduke86
06-06-2016, 12:04 PM
It is part of the official story -- i.e. an in game rumour -- that Talon's experimentation slowed down her heart rate, and that's the reason her skin is blue and she doesn't feel emotions. However, that's not really how blood works, so I prefer to assume there's a bit more to it than that.

I'm just going to apply comic book logic and assume that whatever experimentation they did on her just happened to also turn her blue.

I too was a bit underwhelmed with Widowmaker's abilities at first glance, but they mesh really well together setting up her extremely powerful rifle shots. When you're taking out tanks in a couple shots, that's pretty crazy. I do think the grappling hook could have a lower cooldown, but it is one of the only movement abilities that let you move horizontally and vertically so maybe that's their reasoning...

Kyle
06-06-2016, 12:46 PM
I'm just going to apply comic book logic and assume that whatever experimentation they did on her just happened to also turn her blue.
That's my head canon as well.


I too was a bit underwhelmed with Widowmaker's abilities at first glance, but they mesh really well together setting up her extremely powerful rifle shots. When you're taking out tanks in a couple shots, that's pretty crazy.
It just seems to me that Hanzo outclasses Widowmaker. Sure, his arrows have drop-off and take a fraction more travel time, but their hit-boxes are so huge that it hardly matters. The sonic arrow doesn't reveal as much of the map as the recon visor, but you can use it way more frequently, and generally speaking, you're revealing the bit of the map you need to at the time. The mine is cool, but the scatter arrow travels way farther, and -- in my experience -- is more likely to get a kill. Plus he's got the, "Ryuu Ga Waga Teki Go &#$* Yourself!" know what I'm sayin'?


II do think the grappling hook could have a lower cooldown, but it is one of the only movement abilities that let you move horizontally and vertically so maybe that's their reasoning...

Winston's leap and Genji's dash both have shorter cooldowns. Pharah's jetpack and Reaper's teleport have the same cooldown, but with way less chance of getting caught up on some bit of invisible geometry and not actually getting up to where I want to be. Which is really the frustrating part; having the grapple stick, but just falling to the ground as opposed to climbing up the ledge for no discernible reason annoys the hell out of me.

luketheduke86
06-06-2016, 01:32 PM
It just seems to me that Hanzo outclasses Widowmaker. Sure, his arrows have drop-off and take a fraction more travel time, but their hit-boxes are so huge that it hardly matters. The sonic arrow doesn't reveal as much of the map as the recon visor, but you can use it way more frequently, and generally speaking, you're revealing the bit of the map you need to at the time. The mine is cool, but the scatter arrow travels way farther, and -- in my experience -- is more likely to get a kill. Plus he's got the, "Ryuu Ga Waga Teki Go &#$* Yourself!" know what I'm sayin'?
Yea, I prefer Hanzo over Widowmaker when it comes to sniping, though her grappling hook can be good for quick escapes and getting positioned a bit quicker when it's not on cooldown. Maybe they should have her Infravision give her rifle the ability to penetrate cover to make it a bit more worthwhile, but maybe that would be unbalanced.

Kyle
06-06-2016, 02:44 PM
Maybe they should have her Infravision give her rifle the ability to penetrate cover to make it a bit more worthwhile, but maybe that would be unbalanced.

That would be my "fix." Have the recon visor work only for Widowmaker, and have just enough duration to pick a target, scope and fire one shot ignoring all cover, but not barriers. I don't think it would be too unbalanced -- again, Hanzo's dragons completely ignore walls -- but I also don't have the piles of testing data that Blizzard does. Maybe she'd need to announce her ult a bit louder for the enemy team so they can try to move a bit more erratically.

Earth-Two_Kenn
06-06-2016, 02:46 PM
I thought Hanzo was a mostly-retired sword maker.

luketheduke86
06-07-2016, 11:15 AM
I thought Hanzo was a mostly-retired sword maker.

Only when he's not fighting Gorillas wielding Tesla cannons, and cyborg ninjas.

Kyle
06-10-2016, 04:18 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/winston_zpsae8eenh2.jpg
"The power of science!"

Winston : PL 10

Abilities
Str 7
Sta 5
Agl 4
Dex 2
Fgt 3
Int 7
Awe 1
Pre 3

Powers

Armoured Space Suit Removable • 8 pp
- Armour Protection 5; Impervious 2
- Jump Pack Leaping 4; Cooldown

Barrier Projector Easily Removable • 1 pp
- Create 7; Selective; Proportional, Limited (20’ radius Dome), Reduced Duration 2, Cooldown 2

Tesla Cannon Easily Removable • 15 pp
- Cone Area (Extra 10) Damage 6; Diminished Area

Primal Rage (Ultimate) Uncontrolled, Reduced Duration • 26 pp
- Half Immunity (Toughness Effects);
- Move Object 5; Multiattack; Limited (flinging enemies away), Reduced Range
- Enhanced Advantage (All-Out Attack, Power Attack)
- Enhanced Skill (Close Combat: Unarmed 6, Intimidation 8)
- Feature (Ignore Cooldown Flaw on Jump Pack)

Advantages
Benefit (Fame), Connected, Eidetic Memory, Improved Initiative, Inventor, Set-Up, Startle, Takedown, Well-Informed

Skills
Acrobatics 4 (+8), Athletics 2 (+9), Close Combat: Unarmed 4 (+7), Expertise: Science 6 (+13), Insight 3 (+4), Intimidation 3 (+6), Perception 5 (+6), Technology 7 (+14), Treatment 4 (+11)

Offense
Initiative +8
Unarmed +7; Close, Damage 7
Tesla Cannon Cone Area (15’) Damage 6, Dodge DC 20
Primal Rage* +13, Close, Damage 7, Knockback, Multiattack

Defense
Dodge 8
Parry 10
Fort 8
Tough 10/5*
Will 11
*without armour

Power Points
Abilities 64 + Skills 19 + Advantages 9 + Powers 44 + Defenses 24 = 160 Total

Complications
One of a Kind The only success of the experiment which gave him his great intellect, Winston is the only one of his kind on Earth. Since Overwatch was shut down he lives alone in a decommissioned base, with only the A.I., Athena, for company.
“Someone has to do something!” Winston feels compelled to do something about the increasing state of chaos and crisis in the world. Despite everything, he believes Overwatch is the answer.
Anger Issues Sometimes a bunch of goons zap you with tasers, or a jerk mercenary steps on your glasses. Sometimes you run out of peanut butter or your computer gives you crap for not exercising enough. Sometimes you get angry. Who could blame you?
Crippling Addiction Winston jokes that his insatiable need for peanut butter is a result of the gene therapy which made him the ape he is today, but that’s just a smoke screen for his debilitating need. A cry for help. Chunky or smooth? In a sandwich or straight out of the jar? It doesn’t matter, he'd pump it straight into the vein if he could.


- One of many gorillas raised on the Horizon lunar colony as part of an experiment to test the effects of prolonged space habitation. Gene therapy used on the young ape caused his brain to develop rapidly, and he became a lab assistant for Dr. Harold Winston. The researcher taught him a love of science, and inspired him to believe in the possibility of a better future. Unfortunately, Horizon's other ape inhabitants didn't share his enthusiasm for humanity; they rose up and killed all the mission scientists, claiming the colony for themselves. Taking the name of his father, Winston used his teachings to build a small rocket and escaped to Earth. There he found a new home and a new family with Overwatch, who he believed represented the ideals to which he was raised. He longs for their return in world which seems intent on plunging further into turmoil every day.

- Winston is a lot of fun to play, but I feel like he's a lot more reliant on team composition than any of the other heroes classified as Tanks. Maybe I'm just bad, but I don't think I'd ever play him as a solo tank, but with a Reinhardt or Zarya on the team, he's great. His play style is to basically drop the barrier shield to protect allies, then leap into the enemy's back line and start messing up low health healers and damage dealers. He's great against Tracer and Gengi, because you don't really need to aim his tesla cannon; it just zaps anyone in the way.

- Being super intelligent and super strong is expensive. The biggest stumbling block going in to the build was figuring out how to do the health bonus for the Primal Rage. Actually doubling Winston's Toughness would obviously break caps and I'm trying -- relatively speaking -- to keep these builds somewhat close to RAW. Obviously I use some custom modifiers, but nothing game breaking, I think. Anyways, the solution was to give him Half Immunity to Toughness while the Primal Rage was active. Not the most elegant way to go about it, but I think it works for my needs. There's a couple other characters who have a massive health bonus as part of their Ultimates, so maybe some other solution will pop up while I'm working on them, but I think this is going to be my go to. The tesla cannon fires electricity that arcs to anyone in a frontal cone; it does low damage, but has a relatively high Dodge DC. The barrier projector is somewhat similar to Reinhardt's shield -- again, offering full cover, but not concealment -- but in a stationary dome as opposed to a movable shield. It has 6 Toughness, a 15' radius, and it only lasts for one round.

luketheduke86
06-10-2016, 12:29 PM
Winston! I love him as a character, he's like a perfect mix of Silver Age comics and Beast from the X-men. :D

I've enjoyed playing him quite a bit, but I concur that he does seem a bit squishy for being a tank. I've found that you really have to rely on his mobility and use 'hit and run' tactics or you'll get burned down quickly. It is nice that his Tesla Cannon goes through Reinhardt's and other Winston's barriers , and it's always extremely satisfying to leap up to a sniper's position and start blasting them away. I do wish his alt Skins were a bit better though.

Kyle
06-10-2016, 01:48 PM
Did not realize that the Tesla cannon goes through barriers! I should probably edit the build to reflect that. D.Va's in that hit and run, back line harassment category as well. I don't think either of them are bad, but I hate having them on my team as solo tanks.

And I agree on his skins. I kinda get what they were going for with the explorer ones, but I've yet to see anyone wearing the SCUBA skins. My favourite is actually the Horizon re-tint (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/7/7c/Winston_Skin_Horizon.jpg); the orange and chrome looks pretty great.

luketheduke86
06-10-2016, 02:13 PM
Did not realize that the Tesla cannon goes through barriers! I should probably edit the build to reflect that. D.Va's in that hit and run, back line harassment category as well. I don't think either of them are bad, but I hate having them on my team as solo tanks.
Yea found that out from a friend at work, so tried it out against a Reinhardt and sure enough it does! The wiki says it penetrates shields and barriers, but haven't been able to verify if it ignores health shields (like with Symmetra and Zenyatta) or Zarya's barriers.

And I agree him and D.Va work best with another tank to soak the majority of the damage and attention.


And I agree on his skins. I kinda get what they were going for with the explorer ones, but I've yet to see anyone wearing the SCUBA skins. My favourite is actually the Horizon re-tint (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/7/7c/Winston_Skin_Horizon.jpg); the orange and chrome looks pretty great.
I've mostly only seen his base skin color. I currently use the Banana one (the only one I have), but I may have to spend some of my currency to get that Horizon one.

Kyle
06-10-2016, 03:16 PM
Yea found that out from a friend at work, so tried it out against a Reinhardt and sure enough it does! The wiki says it penetrates shields and barriers, but haven't been able to verify if it ignores health shields (like with Symmetra and Zenyatta) or Zarya's barriers.

I can't imagine it would ignore shields. Zenyatta is under powered as it is; if the tesla gun goes through his shields, no one would ever play him, because the moment he was picked, the enemy would just counter-pick Winston and constantly melt through him. Also, I'm pretty sure that nothing gets through Zarya's barriers. The tesla gun will definitely charge her particle cannon when they're up.


I've mostly only seen his base skin color. I currently use the Banana one (the only one I have), but I may have to spend some of my currency to get that Horizon one.

Still rocking the base skin for Winston, myself. I cannot bring myself to spend currency on anything other than the Legendary skins, which at this point means I'm saving it up to buy Legendarys for characters I barely use, as opposed to getting even the cheap variations that I really like -- like cobalt (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/3/32/Reinhardt_Skin_Cobalt.jpg) for Reinhardt or smoke (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/c/cc/Soldier_76_Skin_Smoke.jpg) for 76 -- for heroes I play a lot of.

They need to put out an Origins skin for Winston, but like with baby Winston controlling some mech suit with his regular hitbox. Look at this adorable little nerd!

https://hydra-media.cursecdn.com/overwatch.gamepedia.com/0/02/Winston-infant.jpg

PauloDeWalshio
06-10-2016, 03:20 PM
The one thing I wonder the most about Winston is his rage mode. More specifically, how he looks in his rage mode. Did somebody say "Hey, you know this gorilla we're genetically modifying to be really smart? How about we make him turn red and have lightning come out of his eyes when he gets really mad?" and everybody else just went along with it? :p

Also, baby Winston is the best thing ever. If you say anything else, you are objectively wrong. :p

luketheduke86
06-10-2016, 03:36 PM
I can't imagine it would ignore shields. Zenyatta is under powered as it is; if the tesla gun goes through his shields, no one would ever play him, because the moment he was picked, the enemy would just counter-pick Winston and constantly melt through him. Also, I'm pretty sure that nothing gets through Zarya's barriers. The tesla gun will definitely charge her particle cannon when they're up.
That's what I was thinking, but figured I would try it out before completely dismissing



Still rocking the base skin for Winston, myself. I cannot bring myself to spend currency on anything other than the Legendary skins, which at this point means I'm saving it up to buy Legendarys for characters I barely use, as opposed to getting even the cheap variations that I really like -- like cobalt (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/3/32/Reinhardt_Skin_Cobalt.jpg) for Reinhardt or smoke (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/c/cc/Soldier_76_Skin_Smoke.jpg) for 76 -- for heroes I play a lot of.
Yea, the only skins I've gotten are from opening loot boxes. I'd like some Legendary skins, but that's a lot of currency. A buddy of mine bought a whole bunch of loot boxes and I saw him get 3 legendary skins in a row... I was bit jealous.


They need to put out an Origins skin for Winston, but like with baby Winston controlling some mech suit with his regular hitbox. Look at this adorable little nerd!
Baby Winston in a mech suit would be an amazing skin!


The one thing I wonder the most about Winston is his rage mode. More specifically, how he looks in his rage mode. Did somebody say "Hey, you know this gorilla we're genetically modifying to be really smart? How about we make him turn red and have lightning come out of his eyes when he gets really mad?" and everybody else just went along with it? :p

Also, baby Winston is the best thing ever. If you say anything else, you are objectively wrong. :p
I concur, I almost pre-ordered Overwatch from GameStop (who I hate) just to get the Baby Winston figurine, but figured I could just buy it from eBay later on.

Kyle
06-11-2016, 01:12 AM
The one thing I wonder the most about Winston is his rage mode. More specifically, how he looks in his rage mode. Did somebody say "Hey, you know this gorilla we're genetically modifying to be really smart? How about we make him turn red and have lightning come out of his eyes when he gets really mad?" and everybody else just went along with it? :p

I'd assume that's one of the unintended consequences of the gene therapy. That inner anger is probably also part of the reason why the other Horizon colony apes killed all the humans on the base.


Yea, the only skins I've gotten are from opening loot boxes. I'd like some Legendary skins, but that's a lot of currency. A buddy of mine bought a whole bunch of loot boxes and I saw him get 3 legendary skins in a row... I was bit jealous.

Yeah, I can understand why. According to some research by some gaming site -- i.e. watching a bunch of 50+ loot box opening videos on YouTube -- there's an average Legendary drop rate of one in ten, and if you open 24 boxes in a row without a Legendary, the 25th will have one, similar to the "pity counter" built into opening Hearthstone packs. Though I've also seen people claim that they didn't get any 'til their mid-30s, so maybe more research is required.

So far, I've opened 72 boxes, and received four skins and enough currency to buy two more. If my financial situation was a bit more stable right now I'd probably buy a bunch as well, but it's a hard purchase to justify when it's just cosmetics.

Kyle
06-11-2016, 05:43 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/mercy_zps6aef8vwf.jpg
"Heroes never die!'

Mercy : PL 10
Angela Ziegler

Abilities
Str 0
Sta 2
Agl 3
Dex 2
Fgt 1
Int 4
Awe 4
Pre 5

Powers

Valkyrie Swift-Response Suit Removable • 6 pp
- Armour Protection 3
- Guardian Angel Leaping 5; Limited (can only leap towards an ally)
- Angelic Descent Flight 1; Limited (Gliding)

Caduceus Staff Easily Removable • 16 pp
- Healing Beam Regeneration 10; Affects Others Only, Persistent, Reach (Ranged) 5
- AE: Damage Beam Enhanced Advantage (Favoured Environment: Variable); Affects Others Only, Reach (Ranged) 5; Limited (Attack Bonus only, target must use Power Attack maneuver)

Nanotechnology Regeneration 5 • 10 pp

Resurrection (Ultimate) Burst Area (2) Immortality 20; Affects Others Only, Selective, Uncontrolled • 80 pp

Equipment

Caduceus Pistol • 6 ep
- Ranged Damage 3

Advantages
Attractive, Connected, Defensive Roll 1, Equipment 2, Evasion, Improved Imitative 2, Inventor, Languages 2, Quick Draw

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 3 (+8), Expertise: Biology 10 (+14), Expertise: Nanotechnology 8 (+12), Insight 7 (+11), Perception 4 (+8), Persuasion 6 (+11), Ranged Combat: Pistols 10 (+12), Stealth 5 (+8), Technology 9 (+13), Treatment 12 (+16)

Offense
Initiative +11
Unarmed +1; Close, Damage 0
Caduceus Pistol +12; Ranged, Damage 3

Defense
Dodge 14
Parry 9
Fort 10
Tough 6/5*/2**
Will 8
* if immobilized
** if immobilized without armour

Power Points
Abilities 42 + Skills 41 + Advantages 12 + Powers 107 + Defenses 33 = 235 Total

Complications
Angel of Mercy Dr. Ziegler was inspired to save lives after her parents perished during a war. Since the fall of Overwatch, she’s taken it upon herself to be on the frontlines in any crisis, caring for the innocent caught in the line of fire.
War, What is it Good For? Mercy opposed Overwatch’s militaristic approach to problem solving, and is critical of and outspoken against armed conflict.


- Angela Ziegler lost her parents to war, which inspired her to study medicine and become a surgeon, and study nanobiology pioneering new techniques in healing injuries and curing disease. Her expertise brought her to the attention of Overwatch who recruited her to their ranks. Despite her dislike of some of the organization's more forceful tactics, she viewed the opportunity as one to save lives on a more global scale. As the chief of medical research, she also developed the Valkyrie Swift-Response suit, and joined missions in effort to save lives on the front lines of crises in which Overwatch intervened. When the organization fell apart, Dr. Ziegler's testimony before the UN was used to enact the Petras act, making any future Overwatch activities illegal. Mercy continued to travel the world, going to wherever the turmoil is greatest to help those in need.

- I find Mercy kinda stressful to play. She's squishy, a high priority target for enemies, and you need to depend on your team to protect you. Which generally means relying on a bunch of morons who are going to spam the "I need healing" button when you're dead, because they haven't noticed that you got killed, or that there's a Reaper or a Genji in the back line wrecking shop. That said, I find you can pull off some pretty clutch plays, and if the team is working well, you're a huge asset.

- So, apparently being able to breath the gift of life back into multiple people at the same time is expensive as all get out. Who knew? For the purposes of these builds, we're going to say that Dead includes "Incapacitated due to failing a Toughness Save", because it's a more lethal setting -- kinda? -- and her Resurrection works on those barely holding on to life as well as the actual dead. When she gets a comic or video short focusing on her, it will be interesting to see if they address how the Resurrection works in universe; I may end up having to change the build so it's a huge burst of healing that only affects Incapacitated allies. The damage boost on her staff -- best not to think about how that works in universe -- required a bit of cheese, but it's all RAW: she can give her ally the Favoured Environment Advantage with a broad Variable descriptor -- the broad circumstance in this case being "Near to Mercy" -- and then the ally needs to use the Power Attack maneuver at at least +2, and like the lady says, "Damage boost engaged." I would never let a player at my table get away with that kind of rules manipulation, but the game doesn't really have any other way of increasing damage is someone is already at caps, other than multiattack which some characters already have. Despite her pacifism, I gave her a fairly high skill with pistols, because hers is really accurate. Does no damage, but she can hit what she's aiming at. Also, Quick Draw, because she can switch between the Staff and Pistol so quickly, and Improved Initiative, because if you're playing her well, she is on top of the match, flying from one ally to the next, switching between healing and damage boosting, and occasionally whipping out that pistol to take a few pot shots.

Spectrum
06-11-2016, 06:08 AM
Mercy also has some of the coolest skins in the game- even if they're not culturally appropriate.

https://hydra-media.cursecdn.com/overwatch.gamepedia.com/thumb/1/11/Mercy_Skin_Valkyrie.jpg/350px-Mercy_Skin_Valkyrie.jpg?version=5ecfe6e0f620bed765 50c5acecc70e9ahttps://hydra-media.cursecdn.com/overwatch.gamepedia.com/thumb/d/d2/Mercy_Skin_Devil.jpg/600px-Mercy_Skin_Devil.jpg?version=d22444225386cb7bd79c2 3448b1d06d7

The only thing I did during my free week was check out all the extras and wow, some really nifty stuff. It would have been nice to be able to play the game.

Kyle
06-11-2016, 06:58 AM
Speculative Interlude: Why Mercy is Evil and You Should Not Trust Her!

Mercy is evil and you should not trust her!

So, generally speaking, Blizzard games are not exactly subtle when it comes to telling the good guys from the bad guys; more often than not the uglier someone or something is, the more likely it is that it wants to destroy the world and consume the souls of the living. Even in 'WarCraft' where they've gone to pains to make certain that the orcish Horde are more "noble warriors," their less attractive troll and undead allies are generally bad folks. The villains in 'Diablo' are literally the forces of Hell, and everything looks like the cover of a metal album. In 'StarCraft' the zerg are disgusting bug monsters, and when Sarah Kerrigan is transformed into one of them, she gains a carapace, segmented wings, and becomes green and purple -- and has weird bug spike high heels as part of her feet, for reasons? -- but when she becomes the saviour of the universe, she's again transformed, this time into a being of pure radiance and light.

Blizzard. Not subtle.

So, you look at Mercy there, and you think, "Why surely this woman glowing with light, who has dedicated her life to being wherever the crisis is worst, healing the hurt and innocent, she must be a good dude, right?" No, Mercy is not a good dude! She is evil and you should not trust her! Or at the very least, there is something extremely sinister about her.

Thus far the only thing to go on is her in game interactions with other characters, because she has yet to get a comic or animated short focusing on her, like some of the other characters have received, but I think there's enough hints peppered into the game to conclude that something is up with the good doctor.

Questionable Ethics

We know from Genji's backstory that Mercy is the one who put him back together after the fight with Hanzo. Dude was practically dead, and Overwatch found him, and Mercy patched him up. As I mentioned in the Genji entry, I'm baffled as to how Hanzo could have done so much damage to Genji that it required him to get the full cyborg treatment. Was Hanzo hacking off limbs? Did he set his brother on fire? Or did Mercy's "treatments" require the cyborg shell?

Even though Genji consented to the treatment and to using his new body to dismantle his family's criminal empire, why would someone as opposed to violence and war as Mercy is agree to turn Genji into a cybernetic death machine? The dude's arms are full of ninja stars, which means that there's a lot less arm meat in there, and a lot more ninja stars than usual. Maybe Hanzo maimed him, but it seems pretty sketchy that Doc Ziegler was still willing to give Genji the full RoboCop.

Aging gracefully. Too gracefully....

According to the official site, Mercy is 39 years old. Which, fair enough, who can tell how old a cartoon character is by looking at them? I'm terrible as guessing the age of real people. However! During a bit of interaction dialogue, Mei says, "Doctor Ziegler, I don't think you've aged a day since I last saw you," which, considering that Mei was in cryostasis for at least five years, maybe that's not saying much, and maybe Mei is just being polite, but why include it in the game?

Also! One of the unlockable emotes of the character is called, "No Pulse." She checks the pulse on her wrist for a second, shrugs and grins sardonically. Now, presumably this was included as a way to taunt enemies; you kill someone, do the emote and flip the camera around so it's facing you, and then in the kill cam that replays for your opponent so they can watch their death from your perspective, they get to see you head shot them, and then do the emote like, "Ha, you're dead!" But as much as I will cherish the memory of head shotting a (very low health) Reaper who just started his Death Blossom animation and saving my whole team, that's not something that's going to happen on Mercy with any sort of frequency. It takes three head shots from her crappy little pop gun to take out a full health Widowmaker!

Does Mercy age? Does she have a pulse?

Me Thinks the Lady Dost Protest Too Much

What's with Mercy's costume? The whole angel thing is a little bit over the top, yeah? I get that she needs the wings to fly to the hurt and injured, but there are several other characters with limited forms of flight, and none of them glow with a holy radiance as they're flitting about. Even if that is the most efficient way for her suit to function, Mercy is wearing a golden halo! Why? What possible reason could there be for wearing a halo? It's too much!

Sure, her name is Angela, which means angelic, which means angel-like, but it she's gone a bit too far in trying to live up to her name. She could be healing people without the holy entity cosplay.

Also, the term Angel of Mercy is used to describe abusers and serial killers -- often health-care professionals -- who abuse or murder the people under their care. Coincidence?

Buzz Killington

During an interaction with Reinhardt, Mercy chides him for, "dragging that poor girl around on [his] adventures," referring to Brigette. In another, she encourages him to give up and retire. Which, y'know, fair enough. Dude's pretty old, by all accounts a regular -- if massive -- human with no augmentation, and having a young woman living in a van being his sidekick and he wanders around Europe might seem kinda selfish.

However, Mercy is also opposed to Winston's attempts to re-establish Overwatch. In fact, she's partially responsible for the original organization being shut down, considering it was her testimony regarding the conflict between Morrison and Reyes that was used to enact the law making Overwatch's activities illegal. And maybe she had a point that the rivalry between the two men was bound to cause problems, but if she was aware of it before Reyes' coup attempt, why not do something about it?

Or maybe she did do something about it....

What's up with Mercy and Reaper?

Mercy and Reaper have a few interactions:

Mercy: "What happened to you?!"
Reaper: "You tell me, Doc."

Mercy: "This is not what I intended for you, Reyes."
Reaper: "You knew exactly what you were doing."

And when Reaper kills Mercy, sometimes he'll say, "Don't forget, you're the one responsible for this."

What the shit is that all about? What did Mercy "intend" for Reyes? Did she somehow coerce him into his coup against Morrison? Or afterwards, did she try to save his life, and her procedures turned him into the monster that he is now? Or maybe she was experimenting on him before the coup -- perhaps because he was jealous of Morrison's enhancements? -- and when he "died" her technology kept him alive?

Conclusion!

So, maybe Mercy really is a well meaning healer, intent on preserving life, or maybe she is herself a lifeless, unaging monster who views other people a playthings and subjects for her grotesque experiments.

Kyle
06-11-2016, 07:22 AM
Mercy also has some of the coolest skins in the game

The Devil/Imp skins creep me out. I don't like the way the tail moves.


The only thing I did during my free week was check out all the extras and wow, some really nifty stuff. It would have been nice to be able to play the game.

Hopefully I'm not prying, but is there a reason you can't play?

Spectrum
06-11-2016, 07:37 AM
Sometimes that creepiness isn't a bug, it's a feature. Also, its very similar to the succubus model from WoW.

The easy answer is that I'd need to get a new computer to play it on. My current one is more than powerful enough to do everything I want it to- except for play games- so hard to justify the expense.

There's a long list of more whiny excuses. Everything from needing to develop the reflexes and spatial perception, to having a mental glitch when it comes to controls to getting sick to my stomach on first person games to whiiiiiiine ;)

At the same time, I really enjoy the setting! I'd love to see more of it other media, maybe even an rpg here.

Jabroniville
06-11-2016, 01:59 PM
It's funny how big this game got so quickly. It went from "something I see in the ads of comic books" to "the thing that is now omnipresent and talked about on every site I visit". The sales were immense almost instantly, and Blizzard hilariously releasing the models to the public and NOT thinking that perverts would use them to make porn has actually received mainstream recognition. I think a lot of it is in the strength of the character designs- taking Anime-ish design elements and altering them just enough so that not everyone's 13 years old. They were also smart enough to make them look distinct from one another- even though they copy design elements like CRAZY (specifically "very-complicated, segmented technology bits with stuff hanging off"), almost every character passes the all-important Silhouette Test. So many anime designs can't pull that off.

Ahhhhh, Mercy's *39*. THAT's where you got the "MILF" comment from. I was checking her bio to see if she had kids or somethin'. But alas, she doesn't look it. If it turns out that she's the Doctor Blight of Overwatch, she will become my favorite character instantly, though.

Kyle
06-11-2016, 04:08 PM
It's funny how big this game got so quickly. It went from "something I see in the ads of comic books" to "the thing that is now omnipresent and talked about on every site I visit". The sales were immense almost instantly, and Blizzard hilariously releasing the models to the public and NOT thinking that perverts would use them to make porn has actually received mainstream recognition. I think a lot of it is in the strength of the character designs- taking Anime-ish design elements and altering them just enough so that not everyone's 13 years old. They were also smart enough to make them look distinct from one another- even though they copy design elements like CRAZY (specifically "very-complicated, segmented technology bits with stuff hanging off"), almost every character passes the all-important Silhouette Test. So many anime designs can't pull that off.
Yeah, it's been pretty highly anticipated by a large segment of the gaming population for a while now. That first animation the showed kinda stole E3 that year, and Blizzard has a reputation for putting out good, well polished games.

As for the porn thing, I don't think Blizzard was ever under the impression that there wouldn't be people using the characters for drawings or fanfic or whatever -- they've been making WoW for nearly 12 years now, and I'm sure the reality of the internet is not something that's only recently become apparent to them -- but as I understand it there is an obligation for them to take legal action to protect their copyright when their assets are being used.

It's funny, for at least a couple days in May, before the game even released, Overwatch was one of the most searched for terms on PornHub. I'm surprised none of the porn studios that do "parody" videos has announced that they have a live action video in productio


Ahhhhh, Mercy's *39*. THAT's where you got the "MILF" comment from. I was checking her bio to see if she had kids or somethin'. But alas, she doesn't look it.

Yeah, but does she look any older than the aunt from 'Big Hero 6' that you're fond of? Again, I'm pretty awful at discerning people's age by their looks in real life; CGI cartoon characters are a whole other category, but Mercy doesn't look as youthful as most of the other characters. (I cannot believe I'm engaging with you on this)

Jabroniville
06-11-2016, 10:45 PM
Regarding the ages of the characters (I'll include the dudes, because OF COURSE different standards apply, and I don't want to turn this into a thing JUST about the women, though naturally they've gotten all the mainstream attention):

SUPER-YOUNG: D. Va looks all of sixteen.
YOUNG: Tracer looks not a day over eighteen. Her eyes are GIGANTIC and she has a rounded face- the older women all have longer, elegant faces rather than such a youthful look. Mei also looks very young.
STANDARD-ISSUE HOT CHICK AGE: Mercy, Pharah, Widowmaker & Symmetra all look like they're that "Standard Acceptable Age" between 22 & 32. Their body types and face shapes are almost identical. Lucio looks about this age for the guys, possibly younger.
SLIGHTLY OLDER: Zarya's strong jaw and smaller eyes make her look older than 30. McRee looks about 35-39.
YOUNG GORILLA: Winston actually doesn't look that old by Gorilla standards. Male Silverbacks are named for their grizzled, silver-stippled coats, and he looks like a very big-eyed, fresh-faced younger male, despite his size.
OLDER: Junkrat has white-ish hair, though his craziness makes him look a bit younger. Hanzo is clearly about 45-55. Look at those gray temples! *swoonz*
SUPER-OLD: Torbjorn. I mean, look at him. He's got "Grizzled Old Dwarf" written all over him.
TOO HARD TO TELL: All of the masked dudes- Genji, Roadhog, Zenyatta, Bastion, Soldier: 76, Reaper & Reinhardt. It's possible their voices make this easier to tell. A couple have white hair, so are presumably older. Naturally, all of the masked characters are dudes.

Also, I'd say Aunt Cass from Big Hero 6 doesn't LOOK so old (she basically looks like a Standard Disney Woman facially), but her physique and clothing make her look older. I'd have guessed her at about 35 or so in the movie. Which is ANCIENT by Disney standards.

Kyle
06-12-2016, 01:49 AM
Interesting. Might as well list their canon ages.

D.Va - 19
Junkrat - 25
Lúcio, Tracer - 26

I knew without looking it up that Lúcio, Tracer and D.Va were all fairly young, but Junkrat surprised me. I had assumed he was in his 30s. His hair is supposed to be blond, but full of ash from explosions and fires.

Symmetra, Zarya - 28
Winston - 29
Mei - 31

I have no frame of reference for gorilla ages, so I've always thought of him as being at a similar developmental maturity as Tracer, considering they entered Overwatch at the same time. Symmetra seems about right to me. Not sure if Mei's age counts the time she was in cryostasis or not, but if you asked me to tell you her age based on her character model, I could only shrug. Zarya's actually a bit older than I thought; despite her size and prominent facial scar, she appears to have soft features when she's not scowling. Plus the pink hair de-ages her in my mind.

Pharah - 32
Widowmaker - 33

Really surprised that Pharah is that old. I would have guessed mid-20s based on her features, and a lot of her dialog mentions her mother, who was a member of Overwatch, and how Pharah herself wanted to join. Considering she would have been 27 when it was shutdown, that seems like something she could have made happen. I couldn't begin to guess at Widowmaker's age from her model -- some angles make her seem quite young, and others do not -- but considering the experiments Talon performed on her, Blizzard could easily say she ages slower than normal.

Genji - 35
McCree - 37
Hanzo - 38

As you say, Jab, Genji's age is impossible to tell, but considering he's Hanzo's younger brother, if I had guessed, it would have been around 40, seeing as I would have guessed that Hanzo is in his mid-40s. Guess travelling the world as an assassin, and drinking to try to forget about having murdered your brother will take its toll on a dude. Still, as you say, it looks good on him. I would have guessed that McCree was a bit older, but the dude looks scruffy and a bit haggard.

Mercy - 39

As mentioned, her model is not an accurate representation of her age -- because she's evil and you should not trust her -- but Mercy seems very matronly to me. Though a lot of that could have to do with Single-Mother Mercy art featuring her chasing after unruly child versions of the rest of the cast that shows up pretty frequently in the fan community. The only fan creations more popular seem to be Dad: 76, and Goblin D.Va. Oh, and porn.

Roadhog - 48

Dude's wearing a mask, but I'm surprised he's supposed to be that old. He lives in an irradiated 'Mad Max' inspired wasteland, and he's definitely obese. Dude's pretty sturdy for an old guy. Also, could you imagine being 48 and hanging out with a 25 year old all the time? That sounds like a nightmare even before you add in the insanity and the explosions.

Torbjörn -57
Reinhardt - 61

Both seem about right. Here's an image of Reinhardt without the helmet (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/9/9e/Reinhardt_Skin_Bundeswehr.jpg).

Soldier: 76, Reaper - Unknown

I have a theory that 76 was actually born in 1976, but Blizzard doesn't want to release an official age, because that would establish a date for Overwatch. I have absolutely zero evidence to support this theory. Reaper would have been about the same age as 76, and they should be in the same range as Reinhardt and Torbjörn

Bastion, Zenyatta - Robots, but 30 and 20 respectively

Omnics aren't going to age in the same way humans do, but for whatever reason I thought Zenyatta was significantly younger. Like around four. Apparently not, which considering his backstory makes more sense when I think about it.

Spectrum
06-12-2016, 03:50 AM
Is there a good chronology on when things were supposed to occur in the Overwatch'verse?


Lifespan

A gorilla's lifespan is normally between 35 and 40 years, although zoo gorillas may live for 50 years or more. Colo (https://en.wikipedia.org/wiki/Colo_(gorilla)), a female western gorilla at the Columbus Zoo and Aquarium (https://en.wikipedia.org/wiki/Columbus_Zoo_and_Aquarium) is the oldest known gorilla, at 59 years of age (as of her birthday on 22 December 2015).[47] (https://en.wikipedia.org/wiki/Gorilla#cite_note-47)


Followed on the page by a passage that I just had to laugh..

"Gorilla communication" redirects here. It is not to be confused with Guerrilla communication (https://en.wikipedia.org/wiki/Guerrilla_communication).

Spectrum
06-12-2016, 05:02 AM
Nice timing, LowManaGamers' series Lorewatc (https://www.youtube.com/playlist?list=PL8om66iLLkWKDeUBZzfKL8GCXraCuzSpz)h just did the episode on Pharah.

Kyle
06-12-2016, 09:21 AM
Is there a good chronology on when things were supposed to occur in the Overwatch'verse?

I'm sure there are some that exist, but I can't find any good ones. Polygon has this one (http://www.polygon.com/2016/5/24/11722688/overwatch-timeline) which is the top result on Google, but it seems a bit jumbled. For example, they list Genji and Hanzo's meeting in the 'Dragon' video short as happening before the fall of Overwatch, and Widowmaker and Reaper's attempt to steal the Doomfist gauntlet as happening before Widowmaker's assassination of Mondatta.


"Gorilla communication" redirects here. It is not to be confused with Guerrilla communication (https://en.wikipedia.org/wiki/Guerrilla_communication).

It is an important distinction.


Nice timing, LowManaGamers' series Lorewatc (https://www.youtube.com/playlist?list=PL8om66iLLkWKDeUBZzfKL8GCXraCuzSpz)h just did the episode on Pharah.

It would have been nice if the episode wasn't mostly just a recap of the comic. Granted, I don't think Pharah has had a whole lot of backstory, but considering how short it is, I can't imagine it would have taken much longer to actually read the comic than it did to watch that video.

Kyle
06-12-2016, 03:19 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/soldier76_zpszc0kb8ic.jpg
"Back in my day we'd have this payload delivered already!"

Soldier: 76 : PL 10
John “Jack” Morrison

Abilities
Str 5
Sta 5
Agl 4
Dex 5
Fgt 5
Int 1
Awe 4
Pre 2

Powers

Biotic Field Emitter Easily Removable • 5 pp
- Cylinder Area Regeneration 20; Affects Others, Selective; Diminished Area, Reduced Duration 3, Cooldown 3

Tactical Visor (Ultimate) Removable • 8 pp
- Perception Area Affliction 10 (Vulnerable, Defenseless; Resisted by Dodge); Reduced Action 2 (Free); Instant Recover, Limited Degree, Limited (Conditions only apply to S:76’s attacks), Uncontrolled

Equipment

Pulse Rifle • 24 ep
- Pulse Rounds: Ranged Damage 6, Multiattack
- Helix Rockets: Ranged Burst Area Damage 10; Diminished Area 2, Inaccurate 2, Cooldown 2

Advantages
All-out Attack, Assessment, Defensive Roll, Equipment 5, Evasion, Great Endurance, Improved Initiative 2, Interpose, Luck, Ranged Attack 9, Skill Mastery (Athletics), Takedown

Skills
Acrobatics 3 (+7), Athletics 9 (+14), Close Combat 7 (+12), Expertise: Military Tactics 4 (+5), Intimidation 6 (+8), Investigation 2 (+3), Perception 4 (+8), Stealth 3 (+7), Technology 4 (+5), Treatment 4 (+5)

Offense
Initiative +12
Unarmed +12; Close, Damage 5
Pulse Rifle +14; Ranged, Damage 6, Multiattack
Helix Rockets +10; Burst Area (6’) Ranged Damage 10
*Recon Visor: 10; Perception Ranged Affliction 10

Defense
Dodge 14
Parry 10
Fort 7
Tough 6/5*
Will 9
*if immobilized

Power Points
Abilities 62 + Skills 23 + Advantages 25 + Powers 13 + Defenses 22 = 145 Total

Complications
Man on a Mission Soldier: 76 is intent on exposing the truth of Overwatch’s collapse. He’s conducted several one man raids on financial institutions, shady corporate headquarters, and decommissioned facilities -- anything that might have a tie to Overwatch -- and shows no signs of stopping.
America’s Most Wanted The United States law enforcement organizations are currently conducting a manhunt for Soldier: 76 for his vigilante activities.
No More Heroes When there are innocents caught in the crossfire, sometimes it is a struggle for Soldier: 76 to decide between keeping them from harm, or continuing his mission at all costs.

- The mysterious figure known only as Soldier: 76 is a criminal vigilante. Whether he's conducing raids on banks and corporations in the United States, or waging a one man war on organized crime in Mexico, wherever he appears, violence and chaos are sure to follow close behind. Security personnel interviewed after his attacks claim he possesses inhuman strength and speed, and fights with military precision. Wanted by the United States Government, Soldier: 76 is the subject of an international manhunt.

- Or... John "Jack" Morrison grew up on a farm in Indiana. He signed up for military service at 18, and though he intended to only serve a brief stint, his hard work, skill and courage caught the attention of his commanding officers. It wasn't long before he earned a coveted spot in a top secret soldier enhancement program, where military scientists conducted experiments to give their subjects enhanced strength, speed, and agility. Shortly after Morrison's enrolment in the program, the Omnic Crisis broke out, and he found himself assigned to a special taskforce of unique individuals called Overwatch, serving under one Gabriel Reyes. Following the Omnic Crisis, Overwatch was expanded into an international peace keeping organization. Morrison had served with distinction, and was given the position of head of the new Overwatch, much to the chagrin of his former commander and close friend, Reyes. Over the course of several years, Overwatch's power expanded, but the organization drew criticism for mismanagement and even accusations of criminal activities, all the while Reyes' resentment of Morrison increased. Finally, during a U.N. investigation Reyes led of coup against Morrison. The fighting caused the destruction of the Overwatch headquarters, and both men, along with several others, were reported as casualties.

- Soldier: 76 has Captain America's colour scheme and origin, as well as Cyclops' fashion sense and personality. I never thought I'd enjoy playing the character as he's somewhat less colourful that almost the entire rest of the cast, but there's something extremely satisfying about activating his Ult and mowing down four or five of the enemies without really even having to aim. Also satisfying: hitting a stationary Bastion with a helix rocket. Also, being able to sprint, and having your own source of healing are both pretty great.

- I largely based the build off Reaper's. 76 has higher abilities to reflect the fact that he's all hopped up on super soldier juice, but he has lower health, and his rifle doesn't do as much base damage. The Tactical Visor Ultimate allows him to hit anyone he can see with an Affliction to their active defenses which only applies to his attacks. It's perception ranged, so it ignores cover, but not concealment.

- Time for a dumb fan theory that is absolutely, in no way true! So, the Origins Edition of the game comes with a handful of exclusive skins for the characters, including Reaper and 76 when they were agents of the original Overwatch: Blackwatch Reyes (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/8/8a/Reaper_Skin_Blackwatch_Reyes.jpg), and Strike-Commander Morrison (https://hydra-media.cursecdn.com/overwatch.gamepedia.com/e/ee/Soldier_76_Skin_Strike-Commander_Morrison.jpg), respectively. In those skins, you can see that Morrison is wearing a long coat, while Reyes has a much more form fitting jacket. But in the present day of the games, Reaper is running around in long coat, and 76 has a zipped up jacket. That seems like an oddly specific design choice for both of them. Also, both men wear masks, so you can't actually see their faces.... It's never going to happen, but I would absolutely love it if Blizzard was to pull the rug out from under everyone and reveal that it's actually Morrison who was transformed into Reaper, and Reyes that became Soldier: 76.

PauloDeWalshio
06-12-2016, 03:52 PM
Soldier: 76 : PL 10

Jim Sterling used Soldier: 76 pretty effectively to demonstrate just why so many people latched onto the Overwatch characters in one of his more recent Jimquisiton episodes. Basically, he showed a bunch of pictures of generic soldiers from a variety of modern military shooters, showing how they all looked near-identical in a lot of aspects, and then showed how Soldier: 76 was how Blizzard decided to do that exact same character, and he was instantly more recognizable than any of the characters from more established franchises like Call of Duty or Battlefield.

I'm pretty sure it went something like this:

"I mean, look at this asshole:
http://gearnuke.com/wp-content/uploads/2014/01/Frank-Woods-3.jpg

Or this asshole:
http://media.gamerevolution.com/images/games/xbox360/medal-of-honor-2010/medal-of-honor-2010_002.jpg

Or these assholes:
http://vignette4.wikia.nocookie.net/battlefield/images/1/1f/Battlefield3KitRender.png/revision/latest?cb=20111009093214

Here's how Overwatch does a soldier:
http://hydra-media.cursecdn.com/overwatch.gamepedia.com/thumb/e/e0/Soldier76-portrait.png/334px-Soldier76-portrait.png?version=b1c765dac73aa2ff37f46cc7aafe6 328

Ain't nobody like that on any other game's menu."

luketheduke86
06-13-2016, 01:06 PM
Followed on the page by a passage that I just had to laugh..

"Gorilla communication" redirects here. It is not to be confused with Guerrilla communication (https://en.wikipedia.org/wiki/Guerrilla_communication).




It is an important distinction.
Random story, but as a kid whenever I heard mention of guerillas on the news, I assumed that meant we were taking military action against gorillas for some reason. In a similar vein, as a kid in Arizona I heard a lot about "aliens" coming in through underground tunnels and was worried that we were being invaded by xenomorphs from Mexico. I was not a smart child.

Spectrum
06-13-2016, 03:45 PM
I was an adult when I finally figured out that Samson didn't rip the jawbone off of a living ass rather than picking one up off the ground.

Don't feel too bad.

Jabroniville
06-13-2016, 04:22 PM
... I thought "Apocalypse" was named after his prominent, blue lips...

PauloDeWalshio
06-13-2016, 04:27 PM
I thought the real world used to literally be in black and white before colour was invented because of old movies I saw my parents watching.

Kyle
06-13-2016, 05:03 PM
I was will into my twenties before a friend informed me that spatial is not pronounced spat-ee-al.

luketheduke86
06-13-2016, 07:24 PM
I thought the real world used to literally be in black and white before colour was invented because of old movies I saw my parents watching.

There was a Calvin and Hobbes comic where Calvin's dad convinces Calvin of the same thing.

Kyle
06-13-2016, 11:00 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/bastion_zps49ovubew.jpg
"Boo boo doo de doo."

Bastion : PL 10
SST Laboratories Siege Automaton E54

Abilities
Str 1
Sta 3
Agl 0
Dex 3
Fgt 3
Int 0
Awe 2
Pre 0

Powers

Omnic
- Armoured Chassis Protection 4; Impervious 2 • 6 pp
- Automaton Immunity 6 (Aging, Disease, Sleep, Starvation & Thirst, Suffocation: All) • 6 pp

Configuration Recon Ranged Damage 6; Multiattack • 20 pp
AE: Configuration Sentry Ranged Damage 10; Multiattack, Penetrating, Improved Critical; Distracting, Inaccurate 2, Quirk 2 (Speed -2)
AE: Self-Repair Regeneration 10; Sustained; Concentration, Distracting, Quirk 2 (Speed -2)

Configuration Tank (Ultimate) Uncontrolled • 27 pp
- Burst Area (Partial 8) Damage 12; Diminished Area 2
- Enhanced Advantage 1 (Favoured Environment: Variable); Impervious 2; Limited (Toughness Bonus only)

Advantages
Animal Empathy, Fearless, Languages, Ranged Attack 11, Takedown

Skills
Insight 4 (+6), Perception 8 (+10)
Offense
Initiative +0
Unarmed +3; Close, Damage 3
Integrated Rifle +14; Ranged, Damage 6, Multiattack
Integrated Gatling Gun +10; Ranged, Damage 10, Crit 19-20, Multiattack, Penetrating
Cannon Ranged Burst Area (6’), Damage 12, Dodge DC 18

Defense
Dodge 12/6*
Parry 5/3*
Fort 13
Tough 8**/6
Will 8
*sentry configuration and self-repair
** tank configuration

Power Points
Abilities 25 + Skills 6 + Advantages 15 + Powers 60 + Defenses 29 = 135 Total

Complications
Beep Boop! Though it can understand what’s being said to it, Bastion communicates exclusively in beeps.
Naturist Bastion is intensely curious about the natural world. Animals are of particular interest.
Animal Companion During its wanderings, Bastion is accompanied by, and very fond of, a bird called Ganymede.
Combat Protocols Though Bastion appears harmless enough, it was designed to be a machine of war, and that programming will assert itself if Bastion feels threatened.


- Bastion robots were originally built to be peacekeeping units, but during the Omnic Crisis, they were turned against their human creators, becoming the bulk of the omnics' rebel armies. Following the crisis, nearly all Bastion units were destroyed or dismantled. Bastions are still seen as symbols of conflict and horror around the world. One Bastion, SST Laboratories Siege Automaton E54, was damaged during the war, and left forgotten on the battlefield. For over a decade it lay dormant, slowly being overtaken by nature. Covered in vines, and nested in by animals, the Bastion unit was unexpectedly reactivated. Intensely curious about its surroundings, it set out to explore, and perhaps find a new purpose.

- Bastion is a robot that runs one pure salt. New players to the game -- and uncoordinated teams -- can often be shut down by a Bastion pretty easily, and he generates more angry chat than any other character in the game. If there two Bastions on either team in a match I can almost guarantee that I'll end up reporting someone for homophobic or racist language. Gamers baffle me sometimes. But also, #GitGudScrubs. Personally, I don't enjoy playing Bastion much; it's fairly boring to set up in sentry mode and just mow down anyone dumb enough to peak out at you until the enemy finds some way to flank or snipe you to death. Keeping mobile is important, but it's still a not fun. Character wise, I like Bastion well enough; its beeps and boops are kinda cute, and I like the idea of a hippy robot. It's kinda like Wall-E, if Wall-E transformed into a a stationary turret that generates a stream of unending bullets. I don't like the fact that the components for its tank configuration are not visible during the recon or sentry configurations though.

- For the build, I decided to not have Bastion be a construct with the absent Stamina ability and Immunity to Fort effects. I know that it's for balance reasons in the game, and probably wouldn't carry over to the fiction, but omnics still appear to be affected by poison and extreme temperature changes, so however that needs to be justified for it to work, Bastion still has to deal with those things. Because it can't move at all while self-repairing or in sentry configuration, I gave Bastion the Distracting Flaw when it uses either of those modes so it's Vualnerable. I thought about requiring a move action to switch between recon and sentry, but it happens so quickly -- about as long as it takes most characters to reload -- that I don't think that's necessary. Bastion is short on skills and Advantages, because despite being self-aware, it's been stuck in a field for a quite some time, and it was only ever programmed to shoot things. That said, it's good at shooting things. Tank configuration lasts two rounds, and during that time, it gets a Toughness Save bonus from a variable Favoured Environment. Still just as min-maxy as when I did something similar with Mercy's damage boost, but he doesn't gain enough health to justify dong the half Immunity to all Toughness effects.

Jabroniville
06-13-2016, 11:28 PM
Yeah, video games & RPGs have kind of a weird thing about poison and the like- stuff that "shouldn't" affect robots or zombies or whatever tend to do so anyways, just because there are balance issues involved. In Warhammer, Skinks with poisoned javelins can successfully land "Poisoned Attacks" on a STEAM TANK.


- Bastion is a robot that runs one pure salt. New players to the game -- and uncoordinated teams -- can often be shut down by a Bastion pretty easily, and he generates more angry chat than any other character in the game. If there two Bastions on either team in a match I can almost guarantee that I'll end up reporting someone for homophobic or racist language. Gamers baffle me sometimes. But also, #GitGudScrubs. Personally, I don't enjoy playing Bastion much; it's fairly boring to set up in sentry mode and just mow down anyone dumb enough to peak out at you until the enemy finds some way to flank or snipe you to death. Keeping mobile is important, but it's still a not fun. Character wise, I like Bastion well enough; its beeps and boops are kinda cute, and I like the idea of a hippy robot. He's kinda like Wall-E, if Wall-E transformed into a a stationary turret that generates a stream of unending bullets. I don't like the fact that the components for its tank configuration are not visible during the recon or sentry configurations though.
There are numerous reasons why I'm glad I'm not into modern video games. That's one of them. I was only really a part of the era where you could play at HOME with your friends who were physically there, and when I did MMOs, you were all on the same team and couldn't communicate with the other side (which I assume is a deliberate attempt to avoid the above). Worst I ever got on an MMO was some guy who was annoyed because my "Blaster" villain in City of Villains wasn't healing the others enough (mainly because I HAD to take Healing Powers, but my O.C. had never used them, so I deliberately never focused on them :)).

So basically, if you suck, and just run wherever, his Sentry Mode will kill you? Yeah, I can see how that would anger people. If you're not that good at the game yet, that kind of thing can be a GameBreaker, as it requires ACTUAL TACTICS to defend against some real-world military-style tactics (where running around willy-nilly and firing at everything isn't generally a great idea, and sticking to a position, getting your firing lines set out, and strafing guys who run by IS).

Kyle
06-14-2016, 12:35 AM
There are numerous reasons why I'm glad I'm not into modern video games. That's one of them. I was only really a part of the era where you could play at HOME with your friends who were physically there, and when I did MMOs, you were all on the same team and couldn't communicate with the other side (which I assume is a deliberate attempt to avoid the above).

When I played WoW and SWTOR, I always wanted to be able to talk to the opposing faction. Especially in SWTOR, where my guild was on a PvE role-play server. Not that we ever did much role-playing, but it would have been fun to actually be able to talk to the Imps during the /dance parties that would spring up.

Though playing 'Heroes of the Storm' and now 'Overwatch', I honestly think being able to talk to the enemy team would not be nearly as bad as talking to your own team. I have had team members in HotS continually claim they were going to rape everyone's mothers because of a poor engage, and that was in a casual match. Though MOBAs are pretty notorious for putting players "on tilt" and everyone says that the HotS is a lot less toxic than 'League of Legends' or 'DOTA 2', which amazes me. I've never played either


So basically, if you suck, and just run wherever, his Sentry Mode will kill you?

Oh yeah, sentry configuration hits like a truck. Reinhardt's shield has 2000 hitpoints, and Bastion can melt through that in about three seconds. By comparison, Roadhog has the largest health pool in the game at 600 hitpoints.

Also, when it's in sentry config, its head drops down into its torso, and a glowing box that counts for head shots pops out of its back. You can still get the extra damage, but not if Bastion is facing you head on.

Though I honestly think the worst part is that sentry config is really accurate, and has very little damage drop off even at long range. If they were going to nerf Bastion at all, reducing its effective range would be my top suggestion. That, and maybe requiring the gun to spin up for a half a second before actually firing.


Yeah, I can see how that would anger people. If you're not that good at the game yet, that kind of thing can be a GameBreaker, as it requires ACTUAL TACTICS to defend against some real-world military-style tactics (where running around willy-nilly and firing at everything isn't generally a great idea, and sticking to a position, getting your firing lines set out, and strafing guys who run by IS).

The thing is, Bastion isn't really all that hard to shut down. If it's hiding behind a Reinhardt shield, and receiving a Mercy damage buff, and they're positioned well, yeah, that requires some co-ordination to deal with, but Bastion by itself is not particularly scary once you get comfortable counterpicking. If you're willing to switch to a character that has a way to deal with Bastion -- and a significant portion of the roster does -- then it shouldn't be a problem. My biggest issue is that I'm often the only healer on a team, so switching off can be a bit of a problem, and convincing anyone else to counterpick is a crap shoot at best. There are other characters that are a lot more difficult to deal with though. I'll take an enemy team full of Bastions over a team of Meis any day.

Spectrum
06-14-2016, 01:46 AM
Another favorite fan theory is that Bastion is female. I think most of that is based on where the character is on the choose screen and trying to balance the sexes.

Is it so wrong to have a neuter character?

Kyle
06-14-2016, 06:59 AM
Another favorite fan theory is that Bastion is female. I think most of that is based on where the character is on the choose screen and trying to balance the sexes.

Is it so wrong to have a neuter character?

Blizzard has stated that while some omnics do have gendered personalities, Bastion does not. I imagine that the assumption that Bastion is a female comes is because Zenyatta is male, and also we tend to anthropomorphize non-humans. When I was doing the write-up, I did have to go back and correct some pronouns.

If/when Athena is added to the game, presumably she'll be female based off her voice in the 'Recall' short.

luketheduke86
06-14-2016, 01:40 PM
Yea Bastion was pretty devastating during the open beta and the first few days of playing, before learning how to counter him. Don't get me wrong he can still wreck people (and me), but he's definitely more manageable with the right counter-pick. If anything now the biggest problem I have is with Torbjörn's turrets...

Kyle
06-14-2016, 02:05 PM
Yeah, right now Torbjörn has something like a 75% win rate on consoles. Dealing with his turrets can be bad enough with mouse & keyboard; I can't imagine how frustrating it would be with a controller.

Kyle
06-16-2016, 01:45 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/pharah_zpsn1z7tkuj.jpg
"I will protect the innocent!"

Pharah : PL 10
Fareeha Amari

Abilities
Str 3
Sta 3
Agl 3
Dex 4
Fgt 3
Int 1
Awe 2
Pre 1

Powers

Raptora Mark VI Armour Removable • 16 pp
- Armour Protection 3
- Jump Jet Flight 3; Levitation, Cooldown 2
- Hover Flight 1; Quirk (Speed -1)
- Concussive Blast Ranged Burst Area Move Object 4; Diminished Area, Limited (Knock-back from Impact Point), Cooldown 2
- Barrage (Ultimate) Ranged Shapeable Area (Partial 7) Damage13; Distracting, Uncontrolled

Equipment

Rocket Launcher • 25 ep
- Ranged Damage 10
linked to:
- Burst Area Ranged (Extra 10) Damage 7; Diminished Area

Advantages
Assessment, Attractive, Benefit: Security Clearance, Equipment 5, Improved Initiative, Languages, Luck 2, Move-by Action, Ranged Attack 4, Startle, Teamwork

Skills
Athletics 7 (+10), Close Combat: Unarmed 5 (+8), Insight 2 (+4), Intimidation 5 (+6), Investigation 3 (+4), Perception 6 (+8), Persuasion 2 (+3), Ranged Combat: Rocket Launcher 2 (+10), Technology 3 (+4), Treatment 4 (+5), Vehicles 7 (+11)

Offense
Initiative +7
Unarmed +8; Close, Damage 3
Rocket Launcher +10; Ranged/Burst Area (15’), Damage 10/7, Dodge DC 17
Concussive Blast; Ranged Burst Area Move Object 4
Rocket Barrage* Ranged Shapeable Area Damage 13, Dodge DC 17

Defense
Dodge 14/7*
Parry 10/5*
Fort 8
Tough 6/3**
Will 6
*during rocket barrage
**out of armour

Power Points
Abilities 40 + Skills 23 + Advantages 14 + Powers 21 + Defenses 27 = 125 Total

Complications
Eye of Horus Pharah feels responsible for protecting the people around her.
Mommy Issues Ana Amari was one of the founding agents of Overwatch. Fareeha feels as though her mother was more devoted to Overwatch than to herself. She’s also feels guilt at not being able to join herself.


- Fareeha Amari is the daughter of Ana Amari, one of the original Overwatch agents. As a child she dreamed of following in her mother's footsteps, and joined the Egyptian army in order to distinguish herself. Though she had an exemplary record and rose through the ranks, Overwatch was disbanded before she was able to join. Instead, she accepted employment with Helix International Securities, a private security firm contracted to oversee a facility used to quarantine the insane "God A.I.", Anubis.

- Guys, it was hard not to use, "Justice rains from--AARRAGH!" as the quote at the top of the post. Real, real hard. For a power suit character, Pharah dies way too easily; her armour seems like it must have been forged out of wishes and cotton candy. She has as much health as Widowmaker, who's wearing what is essentially a shiny bathing suit. She has less health that Mei who's armoured with nothing more than a parka. Regardless, Pharah's a lot of fun to play. She'd probably be overpowered if her health pool wasn't as low as it is. She's also the first character I unlocked both of the achievements for, and I did the one where you need to kill four enemies while airborn without using her Ult; for some reason, I can almost never catch more than two people in any of the large AoE ultimates. Right now there isn't much to Pharah other than being bitter about her mom, and justice, but if all the fan theories are correct and her Ana Amari is the all but confirmed upcoming character, Sombra, maybe we'll get some more insight into her character.

- Pharah is one half of my favourite character interaction in the game.

Pharah: "Reinhardt, you know I had a poster of you on my wall when I was younger."
Reinhardt: "I remember the poster! My hair was amazing."

- So Pharah's big thing is the fact that she can hover around. In game she has limited fuel which replenishes pretty quickly if you manage it well, meaning you can stay in the air for a while. As opposed to trying to reflect that in the build, I just gave her Flight with a -1 speed modifier, so she's able to float around as fast as regular movement speed. She's also able to rocket up with her jump jets, but that's just vertical movement, and there's a cooldown, so she has two different sorts of Flight. The Rocket Barrage ultimate allows her to cover a fairly large area with explodey death, but she's stuck hovering in one spot for the duration, making her extremely vulnerable to anyone who cares to shoot her down. Her rocket launcher does huge damage to anyone she hits directly, and also has a smaller burst area damage for people nearby. The two damages do not stack.

luketheduke86
06-16-2016, 12:33 PM
Pharah was the one I probably played the most during the open beta because having rockets and a jump jet made her a bit easier to play. But after getting more used to the game (and dying a lot while using her ultimate) I moved to other characters. She's still a great choice to take out turrets or people hiding behind Reinhardt's shields, but she's far from a main choice for me.

Kyle
06-16-2016, 05:22 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/lucio_zpsrgnoapg4.jpg
"Look at this team; we're gonna do great!"

Lúcio : PL 10
Lúcio Corriea dos Santos

Abilities
Str 0
Sta 3
Agl 6
Dex 2
Fgt 1
Int 1
Awe 3
Pre 4

Powers

Sonic Projector Removable • 50 pp
- Crossfade: Healing Boost (https://soundcloud.com/playoverwatch/rejuvenescencia) Regeneration 5; Affects Others, Burst Area, Selective
- AE: Crossfade: Speed Boost (https://soundcloud.com/playoverwatch/wemovetogetherasone) Speed 1; Affects Others, Burst Area, Selective
- Amp It Up: Healing Enhanced Effect (Regeneration +15); Affects Others, Burst Area, Selective; Reduced Duration 3, Cooldown 2
- AE: Amp It Up: Speed Enhanced Effect (Speed +1); Affects Others, Burst Area, Selective, Reduced Duration 3, Cooldown 2
- Sound Barrier (Ultimate) Half Immunity 80 (Toughness Effects); Affects Others, Burst Area, Selective; Reduced Duration 3, Uncontrolled

Sonic Amplifier Removable • 15 pp
- Soundblast Ranged Damage 6; Multiattack
- Soundwave Move Object 5; Damaging; Reduced Range, Limited (Knock-back)

Wall Ride Movement 2 (Wall-Crawling 2); Check Required (Acrobatics) • 3 pp

Advantages
Agile Feint, Attractive, Benefit (Fame), Connected, Defensive Attack, Defensive Roll 3, Evasion, Fascinate (Expertise: Musician), Improved Initiative, Inspire, Instant Up, Languages 2, Move-by Action, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 5 (+5), Close Combat: Unarmed 4 (+5), Deception 3 (+7), Expertise: Musician 9 (+10), Insight 5 (+8), Perception 4 (+7), Persuasion 7 (+11), Ranged Combat: Sonic Amplifier 4 (+6), Sleight of Hand 5 (+7), Stealth 4 (+10), Technology 4 (+5)

Offense
Initiative +10
Unarmed +5; Close, Damage 0
Soundblast +6; Ranged, Damage 6, Multiattack
Soundwave +6; Close, Damage 5, Move Object (Knock-back)

Defense
Dodge 14
Parry 10
Fort 6
Tough 6/3*
Will 8
*if immobilized

Power Points
Abilities 40 + Skills 30 + Advantages 17 + Powers 68 + Defenses 25 = 180 Total

Complications
Fight the Power Lúcio led a popular uprising against the oppressive control of the Vishkar Corporation. The experience made him realise he could use his talents and make a difference worldwide.
Superstar Though a popular musician in the Rio underground scene, Lúcio’s activism against Vishkar made him national icon.


- Even as a young man, growing up in the slums of Rio de Janerio, Lúcio wanted to uplift his neighbours, poor people who were disproportionately impacted by the economic downturn which followed the Omnic Crisis. A musician well known on both street corners and the underground scene, Lúcio had a talent for helping people to forget their troubles. When the Vishkar Corporation secured a contract to revitalize the favelas, Lúcio and his neighbours were told they'd only benefit from the new developments. However, Vishkar imposed new, overreaching controls in the name of creating a more orderly society: curfews, cracking down on "lawless" behaviour, exploiting the locals as cheap labour. Lúcio stole Vishkar technology used to suppress his people, and repurposed it into a tool to rally the them against the corporation in a popular uprising. As the leader of the movement, Lúcio gained international fame, and sales of his music skyrocketed. He released his first full album, 'Synaesthesia Auditiva', and began a world tour.

- Lúcio is my second most played character. While I think Mercy is probably often the better support pick in an organized group, Lúcio doesn't need to rely on other players to keep him safe nearly as much which is a huge advantage when you're in a random PUG. Also, there's something extremely satisfying about chasing down a Reaper or Bastion and zipping around them with the speed boost and wall ride while meleeing them down. His story of leading a popular uprising against a shady-at-best corporation has a lot of appeal -- enough that I don't question too much how he's able to heal people or make them move faster with music -- plus the dude plays hockey, which appeals to me on a Canadian level.

- In the game, Lúcio's Healing Boost/Speed Boost songs only affect allies if they're in line of sight, even if they can still hear him. Which I'm sure makes sense for balance reasons, but seemed like more trouble than it's worth to use in M&M. He's able to use either song interchangeably, and then the Amp it Up is an increase that last for one round. Healing Boost allows allies to heal one condition every other round, or two conditions in the round it's amped up; Speed Boost is +1 Speed, or +2 when amped. Which doesn't really represent the game that well, considering regular Speed Boost is only +30%, and +110% with Amp it Up, but again, more trouble than it's worth to model in M&M, so I went with the spirit of the power as opposed to trying to directly translate it. Sound Barrier is another of those abilities that gives a huge health boost -- roughly doubling it -- to all allies, so again it's a half Immunity to Toughness Effects. The Wall Ride allows him to run on walls, but requires an Acrobatics check; one rank of success allows him to move horizontally, two ranks to basically climb the walls and go anywhere. His Acrobatics Skill is high enough that he should be able to make the roll almost every time, but I wanted to include it because it does require a bit of practice and familiarity with how he moves to be able to use the Wall Ride for anything other then skating along close to the ground.

Kyle
06-16-2016, 05:28 PM
Pharah was the one I probably played the most during the open beta because having rockets and a jump jet made her a bit easier to play. But after getting more used to the game (and dying a lot while using her ultimate) I moved to other characters. She's still a great choice to take out turrets or people hiding behind Reinhardt's shields, but she's far from a main choice for me.

I think she'll be a bit more viable with the Widow nerf, but I still think she's a lot of fun. Especially on maps where a significant amount of the action takes place near a pit that you can knock people into with the concussive rocket.

luketheduke86
06-17-2016, 12:14 PM
I think she'll be a bit more viable with the Widow nerf, but I still think she's a lot of fun. Especially on maps where a significant amount of the action takes place near a pit that you can knock people into with the concussive rocket.
Yea, that will definitely help her...and Zenyatta. I actually had quite a bit of fun with her a bit last night, just had to rethink my way of playing with her.

I like playing as Lucio and Zenyatta a bit more than Mercy when it comes to support, but I usually prefer support where I can throw out a bit of damage while healing at the same time.

Kyle
06-17-2016, 03:07 PM
I like playing as Lucio and Zenyatta a bit more than Mercy when it comes to support, but I usually prefer support where I can throw out a bit of damage while healing at the same time.

I honestly think like Zenyatta needs...something. Maybe it's just that I need to #GitGudScrub, but whenever I'm playing him -- especially as a main healer, and how often are you lucky enough to get duo heals in a PUG? -- I feel like I'm hindering my team by not playing Lúcio or Mercy. Maybe if he had some sort of mobility option that could be used as an escape, or if his shield regen didn't have a delay. Right now though, the low mobility and tiny health pool make it difficult -- at least for me -- to stay in the middle of a fight for any length of time, and if I hang back, the orbs seem pretty useless 'cause there's too many obstructions blocking line of sight.

Though if I was forced to choose one Support and couldn't play any of the others ever again, it would be Symmetra, no hesitation.

PauloDeWalshio
06-17-2016, 03:28 PM
- Guys, it was hard not to use, "Justice rains from--AARRAGH!" as the quote at the top of the post. Real, real hard. For a power suit character, Pharah dies way too easily; her armour seems like it must have been forged out of wishes and cotton candy. She has as much health as Widowmaker, who's wearing what is essentially a shiny bathing suit. She has less health that Mei who's armoured with nothing more than a parka.

This is why I struggled to get into playing Pharah. My brain looked at her bulky armour and cybernetic enhancements and went "She can take a lot of damage."...I very quickly learned that was incorrect. However, once I managed to sever that connection between her armour and her health, I started enjoying playing her a lot more. I think she's starting to become one of my favourite characters.


- Lúcio is my second most played character. While I think Mercy is probably often the better support pick in an organized group, Lúcio doesn't need to rely on other players to keep him safe nearly as much which is a huge advantage when you're in a random PUG. Also, there's something extremely satisfying about chasing down a Reaper or Bastion and zipping around them with the speed boost and wall ride while meleeing them down. His story of leading a popular uprising against a shady-at-best corporation has a lot of appeal -- enough that I don't question too much how he's able to heal people or make them move faster with music -- plus the dude plays hockey, which appeals to me on a Canadian level.

Weird thing is, while Lucio's probably my favourite healer to play as, I still usually end up picking Mercy for some reason whenever I'm support. I dunno, guess it just feels like I'm having more of a direct impact on the health of my teammates if I actually have to focus on them to heal them.


Though if I was forced to choose one Support and couldn't play any of the others ever again, it would be Symmetra, no hesitation.

Symmetra is the bane of my existence. I cannot stand her stupid turrets with their slowdown. There was this one time in Volskaya Industries where the other team had a Symmetra who set up her turrets just above the main gateway that the attacking team has to go through in order to get to the first point. Naturally, anyone who tried to get to the first point got hit by the turrets, became basically immobile, and then got ganged up on by the entire enemy team. We eventually got through, but not without a bunch of deaths and the serious urge to throw my controller against the wall. This little story is just one of many examples I could give of Symmetra's turrets utterly destroying me and my teammates.

I'll give her this though, her teleporter's pretty useful. :p

luketheduke86
06-17-2016, 03:54 PM
I honestly think like Zenyatta needs...something. Maybe it's just that I need to #GitGudScrub, but whenever I'm playing him -- especially as a main healer, and how often are you lucky enough to get duo heals in a PUG? -- I feel like I'm hindering my team by not playing Lúcio or Mercy. Maybe if he had some sort of mobility option that could be used as an escape, or if his shield regen didn't have a delay. Right now though, the low mobility and tiny health pool make it difficult -- at least for me -- to stay in the middle of a fight for any length of time, and if I hang back, the orbs seem pretty useless 'cause there's too many obstructions blocking line of sight.

Though if I was forced to choose one Support and couldn't play any of the others ever again, it would be Symmetra, no hesitation.
His lack of mobility is pretty crippling, I wish he had some sort of hover/jump to escape or get to good vantage points. I seem to do best with him when we're defending checkpoint or if I have a (good) Reinhardt to stay between me and them. I, surprisingly enough, actually got a Play of the Game with him the other day, granted it only happened because my team had softened them up and no one really expects a sneaky flank attack from Zenyatta, but I'm still a bit proud of it :).

Symmetra's turrets are both a bane and a boon to my existence.


This is why I struggled to get into playing Pharah. My brain looked at her bulky armour and cybernetic enhancements and went "She can take a lot of damage."...I very quickly learned that was incorrect. However, once I managed to sever that connection between her armour and her health, I started enjoying playing her a lot more. I think she's starting to become one of my favourite characters.


Yea, that's what I had to do as well. Once I stopped doing prolonged fights and switched to strafing hit and run attacks my fun level went way up with her. It may also help that I recently go her amethyst skin and am really digging it for some reason :).

Kyle
06-17-2016, 04:17 PM
Symmetra is the bane of my existence. I cannot stand her stupid turrets with their slowdown. There was this one time in Volskaya Industries where the other team had a Symmetra who set up her turrets just above the main gateway that the attacking team has to go through in order to get to the first point. Naturally, anyone who tried to get to the first point got hit by the turrets, became basically immobile, and then got ganged up on by the entire enemy team. We eventually got through, but not without a bunch of deaths and the serious urge to throw my controller against the wall. This little story is just one of many examples I could give of Symmetra's turrets utterly destroying me and my teammates.

The other side of that story involves a lot of laughing. Often while chasing a Genji who thought he was being sneaky by using his mobility to get past the choke to the point, but was not expecting Symettra to run at him with a weapon that doesn't really need to be aimed, can't be reflected, and ramps up damage really quickly once it locks on.


I'll give her this though, her teleporter's pretty useful. :p

It's great. It's like Mercy's rez, but has six charges, and [usually] doesn't drop the character in the middle of the enemy.

However! One of her achievements requires her teleporter get used 20 times in a single match. Which means she needs to get her ult four times in a single match, which is ridiculous. If the teleporter is being used a bunch it means your team isn't doing well, and the match is probably not going to last that long. I've had matches go really well -- thanks at least in part to some skillful turret placement if I can be forgiven for a bit of bragging -- where there were still charges left on my first teleporter when we won.

I finally got the achievement on Temple of Anubis. We lost the first point really quickly -- don't ask me how -- and there's almost no point in putting the teleporter up on the second point because it's such a short walk from the spawn. So we had like seven minutes where we needed to defend Point B, and the enemy team wasn't able to push past the second choke without getting wrecked, so every time my Ult was up, I'd run to the spawn, drop the teleporter, and use all six charges as quickly as I could then run back to the point.

Happy that I have both her achievements now -- plus her Cute Spray (http://vignette4.wikia.nocookie.net/overwatch/images/1/18/CuteSprayAvatars-Symmetra.png/revision/latest?cb=20160511194929) which is awesome -- but annoyed that I basically had to play shitty to get it.


It may also help that I recently go her amethyst skin and am really digging it for some reason :).

Pfft! Titanium skin is best skin!

PauloDeWalshio
06-17-2016, 04:36 PM
The other side of that story involves a lot of laughing. Often while chasing a Genji who thought he was being sneaky by using his mobility to get past the choke to the point, but was not expecting Symettra to run at him with a weapon that doesn't really need to be aimed, can't be reflected, and ramps up damage really quickly once it locks on.

And a McCree who thought he was being smart when he tried to roll through the choke point to get outside of the turrets' range, only to end up still in range and completely out in the open. I'll give you three guesses as to who that was, and the first two don't count.


Happy that I have both her achievements now -- plus her Cute Spray (http://vignette4.wikia.nocookie.net/overwatch/images/1/18/CuteSprayAvatars-Symmetra.png/revision/latest?cb=20160511194929) which is awesome -- but annoyed that I basically had to play shitty to get it.

The only cute spray I've managed to get is Torbjorn's, and that was only because I used my ult as a bunch of enemies were coming through a choke point and there was no Reinhardt in sight.


Pfft! Titanium skin is best skin!

I'll think you'll find that Security Chief is the best skin! Yes, I was that asshole who bought the special edition just so he could have the exclusive skins! :p

Kyle
06-17-2016, 04:50 PM
Yes, I was that asshole who bought the special edition just so he could have the exclusive skins! :p

You're certainly not the only one. Though I don't actually use any of them other Widowmaker -- which was a pre-order bonus, and not Origins Edition.... -- because it's only slightly less ridiculous than her regular outfit. Soon as I get Odille or Odette though, I'll never look back.

I used Security Chief for a while, but I really like titanium. Would probably use Strike Commander Morrison if his voice matched it.

While we're on the subject, Jeff Kaplan did say today that they'll be releasing new skins at some point during the Summer.

PauloDeWalshio
06-17-2016, 05:07 PM
You're certainly not the only one. Though I don't actually use any of them other Widowmaker -- which was a pre-order bonus, and not Origins Edition.... -- because it's only slightly less ridiculous than her regular outfit. Soon as I get Odille or Odette though, I'll never look back.

Yeah, skintight leather outfit with bright pink highlights and weird wire-dreads is less ridiculous than MAXIMUM CLEAVAGE any day of the week. I'm only really using the Slipstream and Commander Morrison skins though, I'm actually mixed on Security Chief, and if/when I get Mach T or T. Racer for Tracer I'll probably won't be using Slipstream that much.


While we're on the subject, Jeff Kaplan did say today that they'll be releasing new skins at some point during the Summer.

Cool! Will be interested to see who they're for and what they look like.

luketheduke86
06-20-2016, 12:19 PM
Happy that I have both her achievements now -- plus her Cute Spray (http://vignette4.wikia.nocookie.net/overwatch/images/1/18/CuteSprayAvatars-Symmetra.png/revision/latest?cb=20160511194929) which is awesome -- but annoyed that I basically had to play shitty to get it.



The only cute spray I've managed to get is Torbjorn's, and that was only because I used my ult as a bunch of enemies were coming through a choke point and there was no Reinhardt in sight.

I lucked out and recently got Hanzo's cute spray. The entire enemy team was pushing the payload on the final stretch of Kings Row, when our Mei through up a great ice wall that lined them up beautifully. I'd like to say I acted all cool and calm while causally using my ult, but in reality I was mashing the button so fast I'm surprised I didn't break my controller...



Pfft! Titanium skin is best skin!


I'll think you'll find that Security Chief is the best skin! Yes, I was that asshole who bought the special edition just so he could have the exclusive skins! :p

I already mentioned the best skin and it's AMETHYST! :D Though Mchaqueen is also cool...

The main Origins Skin I've used is Blackwatch Reyes, though I may switch that up if I unlock the Plague Doctor/Nevermore skin.

Kyle
06-21-2016, 02:47 AM
I lucked out and recently got Hanzo's cute spray. The entire enemy team was pushing the payload on the final stretch of Kings Row, when our Mei through up a great ice wall that lined them up beautifully. I'd like to say I acted all cool and calm while causally using my ult, but in reality I was mashing the button so fast I'm surprised I didn't break my controller...

I got Zarya's cute spray essentially the same way. I'd been trying to get it over the course of several matches, but couldn't catch more than three people in the gotovnosti. Mai dropped her Ult on one of the corners on Numbani, and seeing that there were five enemies frozen in place while I had my gravity well ready to go, I made the executive decision that it would only make sense to layer the CC. Y'know, just in case.


I already mentioned the best skin and it's AMETHYST! :D Though Mchaqueen is also cool...

Look, I like purple as much as anyone else who's favourite Ninja Turtle is Donatello, but the amethyst tint is the same colour as a brand of Canadian chewing gum that tastes like soap. Is that what you want? A soap flavoured powersuit?

luketheduke86
06-21-2016, 11:21 AM
Look, I like purple as much as anyone else who's favourite Ninja Turtle is Donatello, but the amethyst tint is the same colour as a brand of Canadian chewing gum that tastes like soap. Is that what you want? A soap flavoured powersuit?
Why would they make soap flavored gum? How do they SELL soap flavored gum?!

Kyle
06-21-2016, 11:58 AM
Why would they make soap flavored gum? How do they SELL soap flavored gum?!

Technically, it's supposed to be rose water flavoured. Hey, guess what rose water tastes like! As a kid, I always thought it looked delicious because the bits of gum were pretty much the same shape and size as Chiclets gum, but purple! So surely it must be grape flavoured, right? Wrong. Wrong every time. So perhaps their entire marketing plan relied on not-so-bright children thinking Thrills looked very similar to a much better product? The box is even similar to Chiclets'. Although, these days the packaging even says, "It still tastes like soap!" so I guess they're trading on the fact that their gum is awful and people would only purchase it as a joke?

I dunno man, we're talking about a country whose national cuisine includes adding cheese to fries & gravy, ketchup flavoured potato chips, and pretending like we invented doughnut holes. We're not exactly culinary titans here.

PauloDeWalshio
06-21-2016, 12:08 PM
Technically, it's supposed to be rose water flavoured. Hey, guess what rose water tastes like! As a kid, I always thought it looked delicious because the bits of gum were pretty much the same shape and size as Chiclets gum, but purple! So surely it must be grape flavoured, right? Wrong. Wrong every time. So perhaps their entire marketing plan relied on not-so-bright children thinking Thrills looked very similar to a much better product?

So basically the same marketing plan as cookies with raisins in them? Seriously, if you asked me what the physical embodiment of betrayal and trickery was I'd show you a cookie with raisins in it.


I dunno man, we're talking about a country whose national cuisine includes adding cheese to fries & gravy, ketchup flavoured potato chips, and pretending like we invented doughnut holes. We're not exactly culinary titans here.

Hey, at least your country didn't invent DEEP-FRIED MARS BARS (https://en.wikipedia.org/wiki/Deep-fried_Mars_bar)!

luketheduke86
06-21-2016, 01:02 PM
Technically, it's supposed to be rose water flavoured. Hey, guess what rose water tastes like! As a kid, I always thought it looked delicious because the bits of gum were pretty much the same shape and size as Chiclets gum, but purple! So surely it must be grape flavoured, right? Wrong. Wrong every time. So perhaps their entire marketing plan relied on not-so-bright children thinking Thrills looked very similar to a much better product? The box is even similar to Chiclets'. Although, these days the packaging even says, "It still tastes like soap!" so I guess they're trading on the fact that their gum is awful and people would only purchase it as a joke?

I dunno man, we're talking about a country whose national cuisine includes adding cheese to fries & gravy, ketchup flavoured potato chips, and pretending like we invented doughnut holes. We're not exactly culinary titans here.
I'm still trying to figure out why anyone would think rose water would taste good...

But who am I to say anything about Canada's culinary skills. I'm in the United States where it's been decided to add bacon to everything. You know what would make this sundae taste better? BACON! Want to spice up that chocolate bar! BACON! I don't understand our obsession with it, it's not even all that good!


So basically the same marketing plan as cookies with raisins in them? Seriously, if you asked me what the physical embodiment of betrayal and trickery was I'd show you a cookie with raisins in it.
The worst is when you thought it was chocolate chip, take a big bite out of it, and then get a mouthful of...wrongness. I used to also like oatmeal cookies, but now I have to greet them with suspicion until I've been reassured that there aren't any raisins in it.

Kyle
06-21-2016, 02:33 PM
So basically the same marketing plan as cookies with raisins in them? Seriously, if you asked me what the physical embodiment of betrayal and trickery was I'd show you a cookie with raisins in it.

I like oatmeal raisin cookies.... So long as the raisins are dry and chewy, anyways. Moist raisins, like the ones often found in muffins or cinnamon rolls, are pretty much an abomination.


I'm still trying to figure out why anyone would think rose water would taste good...

It's not an uncommon ingredient in some regions -- specifically the Middle East -- but usually it's not the sole flavour of a thing.



But who am I to say anything about Canada's culinary skills. I'm in the United States where it's been decided to add bacon to everything. You know what would make this sundae taste better? BACON! Want to spice up that chocolate bar! BACON! I don't understand our obsession with it, it's not even all that good!

My assumption is that a big part of it is a push back against the increasing focus on healthful eating in the media. Sort of a statement of, "You can take your kale salads, and your acai smoothies, and your wheatgrass shots, and shove 'em up your ass! I want a BLT with extra B, hold the LT!" And thus bacon becomes a symbol of the freedom and independence. And freedom and independence becomes everything from bacon sandwich spread, to candies, to bacon flavoured sexual lubricants.

Kyle
06-24-2016, 02:31 AM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/zarya_zps2dneyzfy.jpg
"Together we are strong!"

Zarya : PL 10
Aleksandra Zaryanova

Abilities
Str 5
Sta 4
Agl 3
Dex 2
Fgt 2
Int 1
Awe 2
Pre 3

Powers

Power Harness Removable • 42 pp
- Shields Protection 4; Fades
- Shields Regeneration 5; Quirk (limited to Shields)
- Particle Barrier Immunity 80 (Toughness Effects); Reduced Duration 3, Cooldown 2
- Maximum Charge Enhanced Damage 8; Multiattack, Reach (Ranged) 4, Reaction 3 (when Barriers are hit); Fades, Limited (+2 Damage per Attack absorbed)

Particle Cannon Easily Removable • 29 pp
- Particle Beam Damage 6; Multiattack, Reach (Ranged 4)
- AE: Explosive Charge Burst Area Ranged Damage 6; Diminished Area 3
- Projected Barrier Immunity 80 (Toughness Effects); Affects Others Only, Reach (Ranged) 6; Reduced Duration 3, Cooldown
- Graviton Surge (Ultimate) Burst Area Move Object 10; Diminished Range 3, Limited (everything pulled to center of Burst Area), Uncontrolled

Advantages
All-out Attack, Attractive, Benefit 2 (Fame, Security Clearance), Connected, Extraordinary Effort, Great Endurance, Improved Initiative, Interpose, Languages, Teamwork

Skills
Athletics 7 (+12), Close Combat: Unarmed 4 (+6), Expertise: Exercise 8 (+9), Insight 4 (+6), Intimidation 5 (+8), Perception 6 (+8), Persuasion 4 (+7), Ranged Combat: Particle Cannon 4 (+6), Treatment 4 (+5)

Offense
Initiative +7
Unarmed +6; Close, Damage 5
Particle Beam +6; Ranged (20’), Damage 6-14, multiattack
Explosive Charge; Burst Area (6’), Damage 6-10

Defense
Dodge 12
Parry 10
Fort 11
Tough 8/4*
Will 9
*without armour

Power Points
Abilities 44 + Skills 24 + Advantages 11 + Powers 71 + Defenses 31=180 Total

Complications
512 Aleksandra gave up a promising career as a professional athlete to join the Russian military and defend her home from attack.
"We Must Work Together!" Zarya strongly believes in the power of teamwork and perseverance to overcome all obstacles.
The Only Good Omnic.... The attacks on her home by the Siberian Omnium have made Zarya extremely distrustful of the machines.


- Aleksandra Zaryanova was born in Siberia near the end of the Omnic Crisis, and growing up in the aftermath desired to help her people recover. She displayed a great aptitude for athletics, and focused on weightlifting and body building, becoming one of the world's strongest women, and a contender at the World Championships. On the eve of the tournament, a dormant Omnium in Siberia reactivated and launched an attack. Zarya withdrew from the tournament and enlisted in the defense forces to protect her home and coutnry. She has become something of a symbol in Russia, but Zarya sees herself as merely a soldier serving her people.

- I really like Zarya. She's got a cool aesthetic and playing her is both fun and challenging. Managing her health is tricky, especially if there's a lot happening at that moment, and for whatever reason I find it really difficult to actually focus her beam on anyone, though it's pretty great to see an enemy's health bar just disappear when you've got the maximum charge focused on them. As I mentioned in a post up-thread, I think she's best played with another tank -- though if I had my druthers, almost every match would be 2/2/2 -- and it's really frustrating to lock in with her when someone else has already picked a tank with the intention of duo tanking, only to have them immediately switch away to Hanzo or Genji or Reaper. On the plus side, at least they were willing to tank in the first place -- unless it was D.Va, because what's the point? -- but understanding the difference between a passable team composition and a really solid one seems to be somewhat lacking. Which isn't to say I won't solo tank with Zarya, but I never feel like I'm getting the most benefit out of her when doing so.

- Zarya's build has some fairly unique features. As a free action, she can put a barrier on herself and/or an ally that lasts for one round, and completely negates and Toughness effects. The cooldowns let her project the barrier for allies once every other round, and on herself once every three rounds. When either she or the ally are attacked while they have the barrier up, her particle cannon is charged up by +2 Damage per successful attack, to a maximum of +8. The charge has Fades, so it immediately starts losing power the round after being applied. Enemies can see the barriers, and if they're smart, they won't attack while they're up, though I did give Zarya interpose so she can purposefully put herself in the way of attacks while the barrier is up. She also has All-out Attack for similar reasons. In game it's a bit more complex, but I felt this was a fairly good representation in M&M without needing to get too bogged down in extra math.

Jabroniville
06-24-2016, 03:58 AM
Also, Zarya has the GREATEST DESIGN EVER. In a world of tiny chicks, she's built like a powerhouse, wears giant blue armor instead of stripperific/skin-tight everything (okay, it's tight in PLACES, but not poured directly on everywhere like most of the others), wields giant guns, has a bad-ass scar, and then tops it off with PINK HAIR. A complete study in contrasts.

Kyle
06-24-2016, 05:14 AM
One of my favourite design elements for Zarya is actually her bright pink nail polish which matches her hair. You spend a lot of time in game looking at the characters' hands as their hold their weapons, and it always entertains me that this giant badass who hauls around a gun that most of the other characters would struggle to lift also takes the time to paint her nails.

luketheduke86
06-24-2016, 12:21 PM
Zarya was another one I almost never played before, until the Mystery Heroes Weekly Brawl kept choosing her for me. I've started to get hang of her and she's been really fun, strategic character. Her barrier is great, especially when you can time it to protect yourself and teammate from an ultimate. I'm going to have to give kudos to Overwatch, as they made it so I like playing most of the "Tank" characters, though I'm still iffy about D.Va.

I also really like how one of the interactions for Zarya is her challenging Reinhardt to an arm wrestling competition and how they both have arm wrestling sprays.

Scots Dragon
06-24-2016, 01:16 PM
http://i23.photobucket.com/albums/b369/axemurderersmurf/Roll%20Call/tracer_zpsadcxp1gl.jpg
"Don't worry, Love; Calvary's here!"

Tracer : PL 10
Lena Oxton

Looks like they're gonna have to change her flags over for St. George's Crosses (https://en.wikipedia.org/wiki/St_George%27s_Cross) soon since the UK and its Union Flags are on the road to no longer existing within the next few years.

Kyle
06-24-2016, 02:12 PM
I'm going to have to give kudos to Overwatch, as they made it so I like playing most of the "Tank" characters, though I'm still iffy about D.Va.

D.Va needs some work to be a viable tank. Her mech's hitbox for head shots is the largest in the game, and located more or less in the very centre of the model. Also, she can barely move when firing the mech's guns, and their damage has some of the highest drop-off over distance. Pretty much any character with decent range should be able to reliably get critical hits on her without worrying about taking too much damage in return, and most other characters with short range -- Roadhog, Reinhardt, Reaper -- all do a truck ton of damage and dance around her because of how slow she moves. Winston and Mei can't do much against her, and she can be a bit of a problem for Symmetra, but she's just not a viable pick in most circumstances.


I also really like how one of the interactions for Zarya is her challenging Reinhardt to an arm wrestling competition and how they both have arm wrestling sprays.

My favourite Zarya interaction is with Zenyatta.

Zarya: "I've got my eye on you, omnic."
Zenyatta: "And I shall watch your back in turn."

I like that even the "good" characters like Zarya and Torbjörn can have this prejudice against omnics in them, as it adds a layer to their personalities. Most games -- or comics, or television shows -- wouldn't have only the more villainous characters express anti-omnic sentiment.

And of course, Zenyatta choosing to purposefully misinterpret Zarya's statement and say that he'll do what he can to look out for a teammate is perfect.

Kyle
06-24-2016, 02:25 PM
Looks like they're gonna have to change her flags over for St. George's Crosses (https://en.wikipedia.org/wiki/St_George%27s_Cross) soon since the UK and its Union Flags are on the road to no longer existing within the next few years.

Maybe 'Overwatch' exists in a world where cooler heads prevailed...?

I haven't been following Brexit that closely -- I naively believed there was no way it would ever pass -- but as I understand it, the referendum now needs to be ratified by Parliament, and the process of disentangling the UK from the EU could actually take between two years and seven years. Given just how many stories are popping up today about people who voted to leave already having buyer's remorse -- with the value of the pound plunging and Cameron's impending resignation, "I never thought it would pass, and just wanted to send a message!" seems to be a fairly common refrain -- maybe at some point along the way the decision will be reversed? That's probably still my being naive....

We live in interesting times.

luketheduke86
06-24-2016, 02:39 PM
My favourite Zarya interaction is with Zenyatta.

Zarya: "I've got my eye on you, omnic."
Zenyatta: "And I shall watch your back in turn."

I like that even the "good" characters like Zarya and Torbjörn can have this prejudice against omnics in them, as it adds a layer to their personalities. Most games -- or comics, or television shows -- wouldn't have only the more villainous characters express anti-omnic sentiment.

And of course, Zenyatta choosing to purposefully misinterpret Zarya's statement and say that he'll do what he can to look out for a teammate is perfect.
Yea, that's a great interaction as it really highlights characteristics for both of them. Zenyatta's zen-like nature and Zarya's (deserved?) distrust of omnics. She has a similar one with Bastion which, makes me feel bad for him:
Zarya: I have destroyed more of your kind than I can count.
Bastion: [sad boop]

He obviously has a personality and the thought of other Bastion units being destroyed (or being made to fight) makes him feel sad. I'd actually like to learn more about Bastion. Why did his programming change when he rebooted? What caused him to reboot in the first place? There's some interesting story potential.

Scots Dragon
06-24-2016, 02:54 PM
Maybe 'Overwatch' exists in a world where cooler heads prevailed...?

I haven't been following Brexit that closely -- I naively believed there was no way it would ever pass -- but as I understand it, the referendum now needs to be ratified by Parliament, and the process of disentangling the UK from the EU could actually take between two years and seven years. Given just how many stories are popping up today about people who voted to leave already having buyer's remorse -- with the value of the pound plunging and Cameron's impending resignation, "I never thought it would pass, and just wanted to send a message!" seems to be a fairly common refrain -- maybe at some point along the way the decision will be reversed? That's probably still my being naive....

I think the biggest problem is just how xenophobic and racist England is. I don't know if it's broadcast elsewhere, but honestly the United Kingdom's biggest constituent country has been overtaken by far-right fascist 'take back our country from the immigrants!' rhetoric.


We live in interesting times.

There's a reason that phrase was used as a curse, I think.