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Tattooedman
05-02-2014, 09:21 AM
You all know the drill gang, this is the OOC thread for the Crossover game. Hopefully we can get this wrapped up. I know it's been a long time coming. Once everyone has posted that they've changed over to the new Forum I'll get us going.

Shock
05-02-2014, 10:05 AM
I'm good to go

Enigmatic One
05-02-2014, 10:07 AM
Harlequin - PL 11
http://th08.deviantart.net/fs13/200H/i/2008/235/9/4/Harlequin_by_CrisVector.jpg

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 9, Intellect 3, Awareness 5, Presence 3

Advantages
Defensive Roll 6, Takedown 2, Uncanny Dodge, Taunt, Improved Feint, Improved Trick, Improved Demoralize, Defensive Strike, Follow-Up Strike, Move By Action, Inventor, Jack of All Trades, Improved Initiative 3, Improvised Tools, Power Attack, Luck 3 [Determination, Determined Recovery, Inspired], Skill Mastery (Deception), Skill Mastery (Athletics), Set-Up 3, Cunning Fighter, Redirect

Skills
Acrobatics 8 (+12), Athletics 5 (+7), Close Combat: Jeet Kun Do 6 (+15), Deception 8 (+11), Expertise: Streetwise 8 (+11), Insight 8 (+13), Investigation 8 (+11), Perception 8 (+13), Persuasion 5 (+8), Ranged Combat: Bag of Tricks 10 (+14), Stealth 8 (+12), Technology 8 (+11), Vehicles: Ground 1 (+5)

Powers
Jeet Kun Do: Str-based Damage 5 (Feats: Improved Critical 4; Descriptors: Training)
Bag of Tricks (Array, Removable)
- Gas Bombs: Ranged Affliction 8 (Resisted by Fortitude; Dazed, Stunned; Modifiers: Limited to Two Degrees; Descriptors: Equipment, Gas)
- Pepper Joy Gun: Ranged Affliction 8 (Resisted by Dodge; Visually Impaired, Visually Disabled; Modifiers: Limited to Two Degrees; Descriptors: Equipment, Technology)
- Pratfall Staff: Move Object 8 (Modifiers: Damaging, Limited to moving objects towards or away from you, Concentration)


Offense
Initiative +16
Grab, +9 (DC Spec 17)
Throw, +9 (DC 17)
Pratfall Staff, +14 (DC 23)
Pepper Joy Gun, +14 (DC 18)
Gas Bombs, +14 (DC 18)
Jeet Kun Do, +15 (DC 22)
Unarmed, +9 (DC 17)

Complications
Motivation: Harlequin ultimately did chose heroics as so to stick it to his father.
Relationships: His mother, Yasmeen Walker.
Secret: Harlequin is Wildcard's son.
Identity: Mitchell Walker
Enemy: Big Al of the Mob has put a call out for Harlequin's jokes to be silenced. Also, Rant and Rave.

Languages
Native Language: English

Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 8/2, Will 12

[Abilities 64 + Powers 18 + Advantages 30 + Skills 33 + Defenses 30 = 175]

Background:

One of the worst things in the world, is to be a child of a Crime Leaguer. Aside from all the usual one parent issues, Mitchell Walker knew that his dad Sucked, capital emphasis. A guy who was not only too free-wheeling to care, but was so enmeshed with a dangerous yet repeatedly defeated group of villains. It really gets to a youth, you know?

At some point, Mitchell forgot when, the idea came into his head. What would be the best way to get some kind of attention from his dad? Become a hero and pay him back and his pals for all those sad frustrated nights. And given the time and thought, he actually cobbled together worthwhile equipment and trained in the martial arts, using the Commedia del Arte 'Harlequin' style as a subtle mockery of Wildcard's costume and antics.

It certainly has PO'ed Big Al of the Mob, since Harlequin has been building his rep by crushing mob activities, and his recent thwarting of a Rant and Rave robbery humiliated them as he went rings around them before finishing them off. But, they need to learn to laugh it off, right?

catsi563
05-02-2014, 03:38 PM
Stars Fire (James Cannon) Peacebringer

http://fc06.deviantart.net/fs71/i/2011/279/8/e/stars_fire_by_catsi563-d4c1lf0.jpg

James Cannon
http://upload.wikimedia.org/wikipedia/commons/6/6b/ChrisPineatCampArifjan_cropped.jpg

PL: 11/177pp
XP: 7pp

Abilities (40pp)

Str 2, Agi 2, Fight 6, Awe 2
Sta 2 Dex 2, Int 2, Pre 2

Skills (14pp)

Acrobatics 3 (+5 ), Athletics 1 (+3 ), Close attack [Luminous Powers] 2 (+8 ), Expertise Cook 8 (+10 ), Expertise Muscian 8 (+10 ), Insight 3 (+5 ), Perception 3 (+5 ), Ranged Attack [Luminous Powers] 6 (+8 ), Technology 2 (+4 ), Treatment 2 (+4 )

Advantages (6pp)

All-Out Attack, Fearless, Improved Initiative, Luck, Power Attack, Ultimate Will

Powers (91pp)

Peacebringer Host 14pp
Combat reaction (shield) 1pp
Danger sense, Ranged Detect Quantum, Uncanny Dodge 4pp
Editic Memory, Peacebringer Knowledge, Luck, Quick Change, Trance 5pp
Comprehend Speak understand languages 2 4pp

Peacebringer Powers: (Array 38 + 2 APs (Flaws: Activation -1pp) 77pp

@Radiant Form (Altnerate Form 76 (Flaws: Activation move action -1pp) 75pp
Incandescence: (Immunity 20 [Energy Attacks] (Flaw: Limited: Half effect -1) 10pp
Energy Sustenance: (Immunity 10 [Life Support]) 10pp

Shining Shield: (Force Field 8 + Enhanced Dodge 2 + Enhanced Parry 2) 12pp

Energy Flight: (Flight 6) 12pp

Luminous Assault (Array 12 and 8 Alternate Powers) 32pp
@Radiant Strike (Enhanced Strength 8, and Enhanced Agility 2 + Power Lifting 2 (Enhanced Feats: Improved Critical 2 [Unarmed])
AP: Luminous Blast (Blast 11 (Power Feats: Improve Critical 2 )
AP: Luminous Bolt (Blast 7 (Extras: Multi Fire +1; Power Feats: Accurate, Improved Critical 2 [Blast])
AP: Luminous Detonation (Blast 8 (Extras: Area of Effect: Explosion +1)
AP: Glinting Eye (Blast 7 (Extras: Penetrating +1; Accurate, Precise, Improved Critical 1 [blast])
AP: Solar Flare (Strike 10 (Extras: Area of Effect: Burst +1; Power Feats: Enhanced Knockback 2, Improved Critical 2 [Strike])
AP: Incandescent Strike (Strike 10 (Extras: Penetrating +7, Linked [Stun] +0; Power Feats: Improved Critical 2 [Strike] and Stun (Afflcition 5 [Dazed and Impaired, Disabled and Stunned] (Extras: Extra condition +1; Flaws: Limited Degree -1)
AP: Essence Boost (Healng 10 (Extras: Flaws: Limited [Self only] -1; Power Feats: Stablize, Persistant) And Immortality 4 (Reaction +1 [death])
AP: Quantum Flight (Intangible 4, and Flight 2)

AE: Dwarf Form 1pp
AE: Nova Form 1pp

Combat (22pp)

[b]Offence:

Initiative: +6, +8 (Radiant Strike)

Radiant Strike +8 (+10 Damage), Incandescent Strike +8 (+10 Damage), Solar Flare +8 (+10 Damage), Luminous Blast +8 (+12 Damage), Luminous Bolt +8 (+7 Damage), Luminous Detonation +8 (+7 Damage),

Defences (26pp)

Toughness: +2, +10 (Shining Shield)
Parry 8, +10 (Radiant Strike), +12 (Shining Shield)
Dodge 8, +10 (Radiant Strike), +12 (Shining Shield)
Fortitude 10
Will 12

================================================== ==================
Abilities 40 + Skills 14 + Feats 6 + Powers 91 + Saves 26 = 177pp
================================================== ==================

Complications

-Shared body: Having an Anicent Alien Entity sharing your body isn't always a great thing. Disagreements can sometimes be very inconvenient especialy when both of you get stubborn.

-Relationship: (Midnights Fire) His Girlfriend Aurora is more then just a pretty face, She's also a Warsahde, this alone leads to all sorts of fun. Also though Syphara remains quiet on the subject James is certain that the old kheldian still harbors feelings for Na'Tana his former wife.

-Heroic Responsibility: Syphara is always filling his head with responsibility, Honor, and duty for all sentient species. Fortunately James listens... Most of the time.

Hunted/Enemy: The Nictus from whom the Warshades rebelled, amd the Void hunters Nictus powered bounty hunters armed with Quantum weaponry and limited nictus powers.

Secret Identity: Noboy save his girlfriend MIdnights Fire knows that James Cannon and Stars Fire are the same person.

Vulnerable: Quantum Weapons generate a specific wavelength of quantum energy that can disrupt the connection between Sypharra the Kheldian hes bonded with and himself. This causes great pain and can be lethal if he takes too many shots.


White Dwarf 76pp Move activation -1pp) 75pp

http://images.wikia.com/paragon/images/9/94/Kheldian_WhiteDwarf.jpg

Str 12 Agi 2
Sta 10 Dex 0

Intimidate 12 3pp

Close Combat 4, Great Endurance, Interpose, Startle, Ultimate Toughness, Withstand Damage, 9pp

Hulking Brute (Growth 4 permanent Inate) 9pp

Dwarfish Strength (Enhanced Str 4 and Enhanced Sta 4 and Power Lifting 2) 18pp

Tough Hide (Protection 6 (Extras: Impervious 12) 18pp

Dwarf resillience (Immunity 4 Heat, Cold, Critical hits) 4pp

Dwarf Might (Array 6 +3 ap) 15pp
Dwarf Smite (Penetrating on +10 Strength, Improved Critical 2)
Dwarf Crush (Immunity 10 (Knockback and Entrapment effects)
Dwarf Sublimation (Healing 10 (Flaws: Limited: [Self Only] -1; Power Feats: Persistent, Stabilize)
Dwarf Flare (Burst on +10 Strength Knockback 2)

Dwarf Step (Teleport 2 (Flaws: Not through Barriers -1; Power Feats: Change Direction, Easy) 4pp

Dwarf Leap (leaping 2) 2pp

Toughness: 16 (+12 Impervious), Parry 6, Dodge 6, Fortitude 12 Will 12




Nova Form (76pp) (Move action -1) 75pp

http://images2.wikia.nocookie.net/__cb20070210065142/paragon/images/8/8b/Kheldian_BrightNova.jpg

Str 0, Agi 6, Fight 2
Sta 2, Dex 6, Pre 0

Acrobatics 3 (+12 ), Ranged Combat (Nova power) 2 (+8 ) (2pp)

Accurate Attack, Agile Feint, Defencive Roll 4, Evasion, Favored Environement 2 (Air, Space/Zero G), Improved Feint (10pp)

Nova Tentacles (Extra limbs 3 (Power Feats: Ambidextrous) 4pp

Nova hide (Protection 4) 4pp

Space Born (Immunity 4 (Vaccum, Radiation, Suffocation) and Supermovent 1 (Enviornmental Adaptation Space) 6pp

Nova Flight (Flight 8 (Extras: Permanent +0; Power Feats: Innate, Move By Action) 19pp
AE: Space travel 3

Nova Vision (Radius vision) 1pp

Nova Blast (Array 16 +3 AEs) 35pp
Nova blast (Blast 14 (Power Feats: Improved Critical 2, Enhanced Knockback 2)
Nova Bolt (Blast 7 (Extras: Multi fire +2; Power Feats: Improved Cricital 2, Accruate 2)
Nova detonate (Blast 10 (Extras: Area of Effect [Explosion]+9, Improved Critical 2, Accurate)
Nova Scatter (Blast 10 (Extras: Area of Effect [Cone 120 feet] +2; Power Feats: Knockback 2)

Toughness: +6, Parry: +2, Dodge: +14, Fortitude: +8, Will: +12



Stars Fire is the almagation of 2 very different beings, not just a Human and a Kheldian. but of 2 very different individuals. James Cannon a wiley smart alec, and troublemaking kid with a heart of gold. and Syphara a wise and knowlegeable Kheldian Peacebringer some 5000 years old. They met when Syphara was tracking a rogue nictus through Freedom City and was ambushed by a Shadow hit force. As fate would have it James saw the fight, and with out thinking distracted the soldiers long enough for a badly wounded Syphara to strike them down, though James was mortally wounded in the action. Seeing that both he and James's lives were ebbing away Syphara offered to merge. James accepted immediately, not really thinking it through as was his impulsive nature.

While they drive each other nuts at times though, the two care very deeply for each other, and each would go to the ends of the universe for the other. Also of note is that James has fallen in love with the beautiful Aurora Reza aka Midnights Fire. Aurora is a Warshade, as if this were not complicated enough the Kheldian inside Aurora is Na'Tana; Sypharas wife before the Kheldian civil war.

The fact that the two are back together now after so long has caused long buried feelings to resurface in both aliens and lead to some interesting dynamics between the 4 of them

Now they are one; James learning from Syphara's wisdom and patience, and Syphara benefiting from James wileyness and youthful enthusiasm. Separate but equal, speaking with one voice and driven by 2 hearts. together they are Stars Fire.

Personality: James Cannon is very much a classic neer do well, riding his motorcycle, Playing music for a living and generally drifting along on the winds of life. At least he was until the ""Cranky Old man"" as he refers to Syphara took up residence in his head/soul/body. Now he has a near constant jiminy Cricket chirping in his head driving him to heroic deeds inspite of himself.

Thats said though it doesnt take much prodding as Syphara has found out that James is a genuine Hero beneath all the kickback attitude and attempts to appear like he defies authority. James will always put innocents ahead of himself and is a genuine caring individual though Syphara wont admit it outright a trully worthy individual who could easilly have been chosen as a Starknight by Mentor.

Syphara (voice of Liam Neeson) is gruff and sometimes stern voice of wisdom and responsibility in James head. He's been around the block a time or 5 and has a great deal of wisdom. hes open minded enough to accept the warshades at their word, but cynical enough to keep an eye on them in case their new found redemption wavers. Syphara is defiantely the more ruthless of the pair and many Nictus have learned to fear his name and any host he occupies.

Powers and tactics: Stars Fire is a Kheldian Peacebringer a powerful combination of an alien energy being (kheldian) and a host (james). This merging gives access to several abilities which includes an expanded knowledge base and memory thanks to Sypharas centuries of experience.

This also gives them the ability to assume multiple separate and distinct forms. His Radiant form where he powers up the Kheldian energy and takes on what can be called Superhero mode. Then his Bright Nova form which is for all intents and purposes a light weight, lethal Apache Gunship, lastly is the White Dwarf form which is a Beast of a tank.

Each form has its strengths and weaknesses and is a perfectly capable combatant. The radiant form is his most versatile combining ranged attacks with decent defences and the abilty to punch pretty hard. A basic all around mini-Paragon. this is the form he'll use the most.

the Dwarf form is a walking tank heavy, thumping and plodding, but tough as any powerhouse and nearly as strong. It doesnt have any ranged attacks--Save when it throws a car or something similar LOL-- but its primarily a melee machine anyways. It uses a teleport and interpose to protect his teamates regularly.

Bright Nova has a powerful ranged attack and is quick and nimble but it is a glass cannon relying on speed and maneuverability to dish out tremendous firepower. With moving feint and move by action it can unleash a virtual storm of firepower. it should also be noted that the novas flight is always on so if rendered unconcious the nova form will float there drifting on the breeze until he wakes up.

In all forms he is vulnerable to a specific wavelength of quantum energy that can disrupt the connection between Sypharra the Kheldian hes bonded with and Himself. this causes great pain and can be lethal if he takes too many shots.

Spectrum
05-02-2014, 03:59 PM
Sally Salvage

http://upload.wikimedia.org/wikipedia/en/c/cf/Jocasta.jpg
http://upload.wikimedia.org/wikipedia/en/c/cf/Jocasta.jpg

Origin: Sally Salvage is a new hero, quite literally. Extremely recently (may not have even happened yet), during a super battle at a research facility, things went very wrong. Lives were lost and Projects to make for a better future were destroyed. However, like many other situations, this one has a silver lining. A new hero for the people of Freedom City has emerged, Sally Salvage. No one (including herself) is aware of her exact origin. Clues don't seem to lead much of anywhere, there were nanite (and even stranger) experiments going on, there were also several personnel that died with the first name of Sally (or Sal). What is known is that she so far has exhibited an insatiable curiosity and an innocent and infectious love for humanity.



I'm going through, working on making the below changes.

What do you mean by 'urban materials'?

As far as materials involved, I see her as somewhere between Junkpile and Dr. Metropolis. She's just as likely to be made up of car parts, junkfood wrappers and a doll's head as she is of concrete and rebar. I see her as an embodiment of the Japanese philosophy of gomi- repurposed and reused junk. The 'sum of her parts' is a manifestation of that, maybe 'accidently' she picks up a rear view mirror that she could use to blind someone, or a vacuum clear, or.. some other bizarre cast off item that she could find some use for.

Well at first I was thinking along the lines of Dr. Metropolis, with urban materials being things like concrete, asphalt, glass, bricks, aluminum siding and whatnot, but now that you've explained a bit more I see where you were coming from. Why don't we call it Urban Waste and deal with it on a case by case basis as might comes up in game? I think once we've went over it a couple times in play things will become more clear for both of us.


I haven't quite decided whether she was a scientist when she was 'alive'. She very well could have been. She could also have been a nanite hive or a strange project to replicate some of the other elementals. Or maybe she is alien? Or a spirit? She doesn't know. The Watchdog groups don't know either- and it makes them worried.

Some of the other 'elementals' have started to take notice of her. What does she mean to Assembly or to Junkpile? For now at least, Dr Metropolis sees her as a younger sibling and for many folks, that might just be enough to give her the benefit of the doubt.

Ok, that's fine. I'm good with a bit of character mystery that can be explored as the game goes on.


A saving throw with this modifier is especially resistant. Any effect with a Save Difficulty modifier less than the Impervious save’s bonus is resisted automatically (that is, the saving throw automatically succeeds). So, for example, Impervious Toughness 8 automatically resists any Damage with a bonus of +7 or less. Penetrating effects can overcome some or all of an Impervious saving throw see the Penetrating extra under the Damage effect).

Sally Salvage - PL 11

Strength 15, Stamina 11, Agility 0, Dexterity 0, Fighting 7, Intellect 6, Awareness 0, Presence -1

Advantages
Accurate Attack, All-out Attack, Contacts, Defensive Attack, Eidetic Memory, Fast Grab, Favored Environment: Urban, Great Endurance, Improved Grab, Improved Hold, Improved Initiative 2, Improvised Tools, Interpose, Inventor, Move-by Action, Online Research, Power Attack, Precise Attack (Close, Cover), Skill Mastery: Investigation, Speed of Thought, Takedown 2, Teamwork, Ultimate Effort: Choose Action, Well-informed

Skills
Expertise: Computers 3 (+9), Expertise: Philosophy 4 (+10), Expertise: Pop Culture 4 (+10), Expertise: Science 4 (+10), Investigation 9 (+15), Perception 15 (+15), Persuasion 16 (+15), Technology 5 (+11)

Powers
Heavy Metal: Protection 3 (+3 Toughness; Impervious [9 extra ranks])

Information Junkie (Advantages: Contacts, Eidetic Memory, Online Research, Well-informed)
. . Built in Smart Phone: Feature 2

Junk Absorption: Regeneration 3 (Every 3.33 rounds)

Made of steel: Immunity 2 (Critical Hits)

The Sum of Her Parts: Variable 2

Offense
Initiative +14
Grab, +7 (DC Spec 25)
Throw, +0 (DC 30)
Unarmed, +7 (DC 30)

Complications
'Hermit Crab': Under the layers of refuse, there is a strange gray ooze that shows signs of nanite and DNA activity. Unfortunately, this inner layer is extremely vulnerable to damage and is overall extremely weak.

Fame: Something about her draws attention, it might be that she's outgoing, it might be because most of the time she looks like a toy from the late 20th century.

Made of Junk: Sally is quite literally made of the refuse of human civilization. Her powers are directly influenced by what she is made of at any time. Also, when she heals, she doesn't have much control over what she uses to repair herself- causing accidental destruction to the environment around her.

Motivation- Acceptance: Even though she's a big piece of junk, Sally wants to be accepted.

Power Loss: Sally is affected by descriptors related to technology and metal as well as those that affect living beings. Depending on what she currently has inside of her, she may be ferrous or vulnerable to other material limited effects.

Watched: Because Sally's origins are not known, several organizations have taken an interest in finding out what she is and whether she is a Threat. For not its trust but verify, but may become more active.

Wide Eyes of a Child: Sally is still learning about the world around her but in personal and through being a constant media junkie. She can become distracted if some fascinating new piece of information becomes available.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 14, Will 11

Power Points
Abilities 76 + Powers 40 + Advantages 22 + Skills 20 (60 ranks) + Defenses 20 = 178

Kaisius
05-02-2014, 05:47 PM
For Great Justice, Otakumon is Go!
http://fc01.deviantart.net/fs71/f/2010/269/1/6/1694015f74d0aea776919aa5adbd0f49-d2zjdbr.jpg

OTAKUMON, The Anime Avenger
"In the name of Anime...I. Will. Punish. You!"
:arrow: Otakumon's High Concept (http://tvtropes.org/pmwiki/pmwiki.php/Main/HighConcept) is "Anime-flavored Green Lantern."
Real Name : Thomas Kirby
PL 11 182pts. Currently active in Tattooed Man's New Freedom League (http://www.atomicthinktank.com/viewtopic.php?f=20&t=40367)

Abilities 36pts.
STR 0 AGL 2 FGT2 AWE 4
STA 2 DEX 4 INT 4 PRE 0

Powers 80pts.
Anime Jutsu! - Array 49pts.
---Anime Jutsu!: Create 10 – DC: 20, R: 250'/500'/1000', 2000cft. Ex: Movable, Continuous Fe: Innate,
---------------------Progression: Volume, Stationary, Subtle 1, Precise (45pts.)
---Anime Beam!: Blast 10 – DC 25, R: 250'/500'/1000', Ex: Multiattack Fe: Imp. Crit 4,Indirect 4, Precise,
---------------------Variable Descriptor 2: Energy (any) (1pt)
---Anime Blast!: Blast 10 – DC 25, R: 250'/500'/1000', Ex: Multiattack Fe: Imp. Crit 4, Indirect 4, Precise,
--------------------Variable Descriptor 2: Physical (any) (1pt)
---Anime Strike!: Strike 10 – DC 25, Fe: Accurate 5(+10), Imp. Crit 4, Precise (1pt)
---Reality Check: Blast 10 - DC 25, R: 250'/500'/', Ex: Mutliattack, Penetrating Fe: Imp. Crit 4, Precise
Genre Savvy - Danger Sense (Mental)
Otakumon Transmute! - Feature: Quick Change (1pt)
Skybolt Akira! - Flight 6: 120 mph, 1800'/rnd, Fe: Feature: Variable Mode Fl: Platform (7pts.)
Strikesuit Zero! - Protection 9, Ex: Impervious (18pts.)
-----------------Immunity: Suffocation (All) (2pts.)

Advantages 19pts.
Benefit: Wealth 2
Improvised Tools
Jack-of-All-Trades
Improved Initiative 2
Luck: Determined Recovery 4
Luck: Determination 2
Precise Attack (Ranged, Cover)
Taunt
Equipment 3 – HQ: Drawing Board
Language 2 – Spanish, Japanese

Skills 21pts.
Deception 11(+1, 3.7pts.)
Expertise: Art 8(+12, 2.7pts.)
Expertise: Heroes & Villains 8(+12, 2.7pts.)
Insight 4(+8, 1.3pts.)
Perception 4(+8, 1.3pts.)
Persuasion 8(+8, 2.7)
Ranged Combat: Anime Jutsu Array 8(+12, 4pts.)
Vehicles: Air 4(+8, 1.3pts.)
Vehicles: Land(+8, 1.3pts.)

Defenses 26pts.
Dodge 10
Parry 8
Fortitude 8
Toughness 11
Will 10

Offense
Anime Beam! - Ranged +12, DC 25 Crit 20
Anime Blast! - Ranged +12, DC 25 Crit 20
Anime Strike! - Close +12 DC 25 Crit 20
Reality Check! - Ranged +12, DC 25 Crit 16-20
Grab - +2, DC Spec 10 Crit 20
Throw - +4, DC 15 Crit 20
Unarmed - +2, DC 25 Crit 20

36+80+19+21+26=183

Complications:
Doing Good: Thomas has discovered a profound sense of satisfaction in using his powers to help others...
Thrills:...turns out, its a lot of fun, too!
Rivalry/Enemy : Dr. Otaku - Thomas has decided to faithfully oppose Dr. Otaku. There's no (real) animosity at work here.
He recognizes that Solo Takashi is really just a frustrated 12 year old nerd who can't get a real girl to even look at him, so he's built
three of them that will fawn over him. At the same time, if Otaku keeps down this path, he's going to cross the line and do
something he can't take back. Like Daedelus, Thomas desperately doesn't want that happen. But time is running out....
Power Loss: Otakumon uses artwork as a focus for his Anime Jutsu array. He must either draw an image on the spot or use
a previously rendered image. He can also use sculpted works.
Relationship: Eva (Vindicator) McKenna. During the adventure that took both the Freedom League and FORCE Ops to a parallel world, Thomas met Eva McKenna, the heroine known as Vindicator. While he couldn't match her scientific expertise, he was on more equal footing with their shared love of comics and anime. He was blown away at how easily he could just talk to her, and they quickly became inseparable. Now that they are back home & FORCE Ops has moved to Emerald City, Thomas and Eva are adjusting to their newly long distance realtionship.


HQ - Drawing Board (15pts)
Toughness 14, Size Huge
Features:
Communications
Dual Size: Tiny
Living Space
Personnel
Power System
Sealed
Security System 1
Workshop

Tattooedman
05-06-2014, 11:53 AM
I've heard from pretty much everyone now so I'll be getting the IC up and going.

Tattooedman
05-06-2014, 12:17 PM
Alright, the IC Thread (http://www.roninarmy.com/threads/175-World-Of-Shadows-(FORCE-Ops-Freedom-League-Crossover)?p=2769&viewfull=1#post2769) is up.

Enigmatic One
05-09-2014, 09:42 AM
HH: When did Harlequin demonstrate leadership qualities? :confused:

catsi563
05-09-2014, 09:50 AM
Ever try driving a clown car? too many backseat drivers someone has to be in charge :p

Spectrum
05-12-2014, 05:18 PM
Sorry folks for not responding. The (lack of) pace and forward movement is really getting to me.

Spectrum
05-20-2014, 04:18 PM
Sorry folks, rl has been devouring my time lately. I'm not sure when it'll let me go on the other side. Please play on without me.

If it isn't anytime soon, thank you for having me in the game. I look forward to reading it in the future.

Tattooedman
05-20-2014, 11:50 PM
Sorry to hear that Spectrum, as someone whose RL has been pretty damn hectic here in the past few months I can completely understand where you're coming from.

No worries here, take care of yourself.

Shock
05-21-2014, 10:42 AM
In my experience "stealth check for everyone" is really just a competition to see who fails by the most. :D Because with any group over about 3, someone is going to fail, especially when at least half aren't built with stealth in mind.

Arkrite
05-21-2014, 04:37 PM
Ha, wasn't me! ;~)

Shock
06-04-2014, 02:46 PM
Well, here's hoping that T-man used up all his good luck on those initiative rolls. Careful with the area attacks, folks. We're in tight quarters

Horsenhero
06-04-2014, 04:06 PM
Well, here's hoping that T-man used up all his good luck on those initiative rolls. Careful with the area attacks, folks. We're in tight quarters

Right! Area attacks it is.;)

catsi563
06-04-2014, 05:39 PM
Powering up Explosive blast and Radiant Burst :cool:

Horsenhero
06-04-2014, 07:11 PM
I'm going to hold off rolling initiative for Mr. M until the second round, when he can act...unless you'd prefer I roll it now T-man.

He succeeded at his danger sense roll, so he's not at any defense deficit anyway.

Tattooedman
06-05-2014, 08:24 PM
That's fine HH.

Tattooedman
06-18-2014, 11:36 PM
Ok, apparently life likes to keep things interesting for me. That or it likes messing with my hobbies so much that I barely have time to take care of the games I'm involved in, let alone the couple I run.


Things have been really busier than usual for me these last couple of weeks between being the only person who does my job at my workplace, having my kids for some of the week long summertime visits I have with them and then playing catch up at work for being off that week (which apparently takes me almost two weeks to do). So I've decided to take a slightly different approach to this game, inspired by how catsi is handling things in his Heroes Unlimited game currently - I'm turning this part of the adventure over to you the players to write out how it goes.

No need for dice roll, you just describe all action that happens (which includes taking down the villains). Plus this is your chance to earn a few extra hero points before the final battle.


HPs rewards:

Heroic Actions (teamwork used against foes, taking hits meant for others, ect...) = 1hp
Every Bruised/Injured, = 1hp (max of 2)
Every Staggered/Disabled worth 2hp (be careful as obviously this one can only be awarded once)


If anyone has any questions, please feel free to ask and I will do my level best to answer quickly. Hopefully this will help us get this game back on track and moving along.

Shock
06-19-2014, 06:37 AM
Hooray for stolen ideas! ;}

This could get complicated with so many heroes and villains involved so I'll volunteer to help coordinate if anyone wants to do a teamup

Arkrite
06-19-2014, 07:16 AM
I don't really see Vanguard taking out any of the named villains by his lonesome, but I'm up for some co-op/distraction/ludicrously-over-the-top-posing if anybody is interested.

Enigmatic One
06-19-2014, 07:31 AM
I don't really see Vanguard taking out any of the named villains by his lonesome, but I'm up for some co-op/distraction/ludicrously-over-the-top-posing if anybody is interested.

Totally for working with you guys, Arkrite and Shock. Harlequin and Vanguard could make a nice duo.

catsi563
06-19-2014, 10:40 AM
Im there and am glad to donate the idea :D

Id be glad to coordinate with anyone and everyone with both Stars and Vindicator



Totally for working with you guys, Arkrite and Shock. Harlequin and Vanguard could make a nice duo.

The Puns! My God the Puns!

Shock
06-19-2014, 11:05 AM
T-man, are all the villain stats up in your role call thread?

Arthur Eld
06-19-2014, 11:16 AM
To help avoid potential toe-stepping, it might help to assign some heroes to some villains for a few one-on-one confrontations.

We are evenly matched, after all.

Shock
06-19-2014, 11:21 AM
I agree. Or tag teams if we want to work together. Which is more fun in my opinion.

Tattooedman
06-19-2014, 11:29 AM
T-man, are all the villain stats up in your role call thread?


Except for the Mayhem Family [Major Mayhem, Captain Mayhem, minus Megan Mayhem however], who I'll post here shortly, yes.

Hellqueen (http://www.atomicthinktank.com/viewtopic.php?p=1118507#p1118507)
Hemogoblin (http://www.atomicthinktank.com/viewtopic.php?p=1050754#p1050754)
Rose Monk (http://www.atomicthinktank.com/viewtopic.php?p=1023302#p1023302) (the Monk)

The Hellhounds are just PL 8 minion creatures so no need for hard stats there.

Tattooedman
06-19-2014, 11:32 AM
http://i1139.photobucket.com/albums/n551/tattooedman75/MajorMayhem_zps680ba1d1.jpg
Major Mayhem:
PL: 12
Strength 15
Stamina 12
Agility 2
Dexterity 2
Fighting 6
Intellect 2
Awareness 10
Presence 3

Skills: Deception 3 (+6/+8), Insight 3 (+13), Intimidation 10 (+13), Perception 3 (+13), Ranged Combat [Thrown Objects] 6 (+9), Stealth 8 (+10)

Advantages: All-Out Attack, Attractive, Close Attack 3, Daze [Intimidation], Great Endurance, Improved Critical 2, Interpose, Move-By Action, Ranged Attack, Power Attack, Startle, Teamwork

[U]Powers: 6 Demon Pact:
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Enhanced Fighting 4
Enhanced Advantages 8 [Assessment, Beginner's Luck, Eidetic Memory, Fearless, Improved Initiative 2, Jack-Of-All-Trades, Ultimate Effort (Ultimate Toughness)]
Flight 12
-Quickness 12 & Speed 12
Immunity 10 [Life Support]
Protection 3 (Extra: Impervious 12)

Offense: Initiative +10
Melee Attack +9
Ranged Attack +3 // Thrown Objects Attack +9

Defense: Dodge +9
Parry +9
Toughness +15* [*Impervious 12]
Fortitude +12
Will +12


Costs: Abilities 104+ Skills 12+ Advantages 15+ Powers 70+ Defenses 12= 213 pts.


Real Name: Robert 'Bobby' Blaine
Height: 6'3"
Weight: Unknown
Hair: Black
Eye Color: Blue


Complications:
Power Loss: No powers as Bobby Blaine. Major Mayhem can lose his powers if certain magical rituals are used against him.

Secret Identity: Bobby Blaine. In his normal identity, Bobby has Strength 0, Stamina 1, Fighting 2, and Awareness 2 with corresponding adjustments to his skill ranks and defenses.


Background: Robert 'Bobby' Blaine was an orphan, the oldest of the children living in a foster home. His prospective foster parents, the Vasquezes, took him into their home so that they could get a larger foster care stipend and only gave the bare basics to the children under their care; Megan Bratcher and Felix Fannon. Otherwise they basically ignored their foster children unless Mr. Vasqueze was drunk, then he would terrorize the children and sometimes beat them.

This caused all three children to act out in school, each developing a reputation for causing trouble which would lead to severe punishments from the Vasquezes which would cause Bobby, Megan and Felix to act out even more in a horrible cycle of abuse. Eventually Megan began dabbling in magic, looking for a means to gain power so that she could escape the Vasquezes and she devised a plan to call up on six demons to make a pact for the power she craved. Needing help to perform the summoning rituals she recruited Bobby and Felix to help, even though they didn't think it would work but were convinced by Megan's charming ways to help anyways.

When the first demon arrived Bobby realized that Megan was actually on to something and quickly disabled Megan and brokered a deal that allowed the three children to gain certain powers (one from each of the six demons they summoned). After signing a deal in blood (which Megan was woken up to do), Mammon, Asmodeus, Yorham, Halphas, Eligos, and Moloch each bestowed their 'gifts' upon Bobby, Felix and Megan then took the souls of the Vasquezes as a 'down payment' on the price that the three children would have to pay to keep their powers.

Over the following years the Mayhem Family, as Bobby, Megan and Felix became known as collectively (while being known individually as Major Mayhem [Bobby], Captain Mayhem [Felix] and Megan Mayhem [Megan]), performed hundreds of acts of violence and cruelty using their powers and faced a number of heroes who tried to bring them to justice unsuccessfully. Then Taknofanes approached them with an offer of more power if they would serve him, an offer they refused at first until the undead wizard demonstrated that he knew of a magical ritual that would prevent them from gaining their supernatural powers. Realizing that they would have to settle up their 'debt' with the six demons (which meant that they would be dragged to Hell and made to suffer under the demon's torture) the Mayhem Family agreed and working with the Crowns of Krim, Taknofanes' loyal minions, they helped the lich wizard to create the first Hounds and Hunters and begin his take over of the United States.

Tattooedman
06-19-2014, 11:32 AM
http://i1139.photobucket.com/albums/n551/tattooedman75/CaptainMayhem_zps91d11813.jpg
Captain Mayhem:
PL: 10
Strength 12
Stamina 10
Agility 2
Dexterity 3
Fighting 6
Intellect 2
Awareness 9
Presence 2

Skills: Insight 1 (+10), Intimidation 9 (+11), Perception 1 (+10), Ranged Combat [Thrown Objects] 5 (+8), Stealth 8 (+10)

Advantages: All-Out Attack, Close Attack 2, Great Endurance, Improved Critical 2, Interpose, Move-By Action, Power Attack, Startle, Teamwork, Withstand Damage

[U]Powers: 6 Demon Pact:
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Enhanced Fighting 4
Enhanced Advantages 8 [Assessment, Beginner's Luck, Eidetic Memory, Fearless, Improved Initiative 2, Jack-Of-All-Trades, Ultimate Effort (Ultimate Toughness)]
Flight 12
-Quickness 12 & Speed 12
Immunity 10 [Life Support]
Protection 3 (Extra: Impervious 12)

Offense: Initiative +10
Melee Attack +8
Ranged Attack +3 // Thrown Objects Attack +8

Defense: Dodge +7
Parry +7
Toughness +13* [*Impervious 12]
Fortitude +10
Will +10


Costs: Abilities 92+ Skills 9+ Advantages 12+ Powers 70+ Defenses 6= 189 pts.


Real Name: Felix Fannon
Height: 5'11"
Weight: Unknown
Hair: Black
Eye Color: Blue


Complications:
Power Loss: No powers as Felix Fannon. Captain Mayhem can lose his powers if certain magical rituals are used against him.

Secret Identity: Felix . In his normal identity, Felix has Strength 1, Stamina 1, Fighting 2, and Awareness 2 with corresponding adjustments to his skill ranks and defenses.


Background: Felix Fannon was an orphan, the middle child of the three children living in a foster home. His prospective foster parents, the Vasquezes, took him into their home so that they could get a larger foster care stipend and only gave the bare basics to the children under their care; Megan Bratcher and Bobby Blaine. Otherwise they basically ignored their foster children unless Mr. Vasqueze was drunk, then he would terrorize the children and sometimes beat them.

This caused all three children to act out in school, each developing a reputation for causing trouble which would lead to severe punishments from the Vasquezes which would cause Bobby, Megan and Felix to act out even more in a horrible cycle of abuse. Eventually Megan began dabbling in magic, looking for a means to gain power so that she could escape the Vasquezes and she devised a plan to call up on six demons to make a pact for the power she craved. Needing help to perform the summoning rituals she recruited Bobby and Felix to help, even though they didn't think it would work but were convinced by Megan's charming ways to help anyways.

When the first demon arrived Bobby realized that Megan was actually on to something and quickly disabled Megan and brokered a deal that allowed the three children to gain certain powers (one from each of the six demons they summoned). After signing a deal in blood (which Megan was woken up to do), Mammon, Asmodeus, Yorham, Halphas, Eligos, and Moloch each bestowed their 'gifts' upon Bobby, Felix and Megan then took the souls of the Vasquezes as a 'down payment' on the price that the three children would have to pay to keep their powers.

Over the following years the Mayhem Family, as Bobby, Megan and Felix became known as collectively (while being known individually as Major Mayhem [Bobby], Captain Mayhem [Felix] and Megan Mayhem [Megan]), performed hundreds of acts of violence and cruelty using their powers and faced a number of heroes who tried to bring them to justice unsuccessfully. Then Taknofanes approached them with an offer of more power if they would serve him, an offer they refused at first until the undead wizard demonstrated that he knew of a magical ritual that would prevent them from gaining their supernatural powers. Realizing that they would have to settle up their 'debt' with the six demons (which meant that they would be dragged to Hell and made to suffer under the demon's torture) the Mayhem Family agreed and working with the Crowns of Krim, Taknofanes' loyal minions, they helped the lich wizard to create the first Hounds and Hunters and begin his take over of the United States.

Tattooedman
06-19-2014, 11:34 AM
And just because I want to post up the complete 'family', here's

http://i1139.photobucket.com/albums/n551/tattooedman75/MaryMayhem_zpse0ba4144.jpg
Megan Mayhem:
PL: 10
Strength 12
Stamina 10
Agility 3
Dexterity 3
Fighting 6
Intellect 2
Awareness 10
Presence 4

Skills: Deception 6 (+10/+13), Insight 3 (+13), Expertise [Magic] 9 (+11), Intimidation 6 (+10), Perception 3 (+13), Persuasion 6 (+10/+12), Ranged Combat [Demon Glare] 5 (+8), Ranged Combat [Thrown Objects] 5 (+8), Stealth 6 (+9)

Advantages: All-Out Attack, Attractive, Close Attack 2, Daze [Deception], Fascinate [Persuasion], Great Endurance, Improved Critical 2, Improved Feint, Interpose, Move-By Action, Power Attack, Ritualist, Set-Up, Teamwork

[U]Powers: 6 Demon Pact:
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Enhanced Fighting 4
Enhanced Advantages 8 [Assessment, Beginner's Luck, Eidetic Memory, Fearless, Improved Initiative 2, Jack-Of-All-Trades, Ultimate Effort (Ultimate Toughness)]
Flight 12
-Quickness 12 & Speed 12
Immunity 10 [Life Support]
Protection 2 (Extra: Impervious 12)
Demon Glare: Ranged Damage 12 (Extra: Penetrating); (Feats: Improved Critical 3, Precise)

Offense: Initiative +11
Melee Attack +8
Ranged Attack +3 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +10
Will +10


Costs: Abilities 100+ Skills 17+ Advantages 16+ Powers 109+ Defenses 7= 249 pts.


Real Name: Megan Bratcher
Height: 5'9"
Weight: Unknown
Hair: Black
Eye Color: Blue


Complications:
Power Loss: No powers as Megan Bratcher. Megan Mayhem can lose her powers if certain magical rituals are used against her.

Secret Identity: Megan Bratcher. In her normal identity, Megan has Strength 0, Stamina 0, Fighting 2, and Awareness 3 with corresponding adjustments to her skill ranks and defenses.


Background: Megan Bratcher was an orphan, the youngest of three children living in a foster home. Her prospective foster parents, the Vasquezes, took her into their home so that they could get a larger foster care stipend and only gave the bare basics to the children under their care; Megan Bratcher and Bobby Blaine. Otherwise they ignored their foster children unless Mr. Vasqueze was drunk, then he would terrorize the children and sometimes beat them.

All three children started acting out in school because of this, each developing a reputation for causing trouble which would lead to severe punishments from the Vasquezes which would cause Bobby, Megan and Felix to act out even more in a horrible cycle of abuse. Eventually Megan began dabbling in magic, looking for a means to gain power so that she could escape the Vasquezes, and she devised a plan to call up on six demons to make a pact for the power she craved. Needing help to perform the summoning rituals she recruited Bobby and Felix to help, even though they didn't think it would work but were convinced by Megan's charming ways to help anyways.

When the first demon arrived Bobby realized that Megan was actually on to something and quickly disabled Megan then brokered a deal that allowed the three children to gain powers (one from each of the six demons they summoned). After signing their deal in blood (which Megan was woken up to do), Mammon, Asmodeus, Yorham, Halphas, Eligos, and Moloch each bestowed their 'gifts' upon the three children then took the souls of the Vasquezes as a 'down payment' on the price that the three children would pay to keep their powers.

Over the following years the Mayhem Family, as Bobby, Megan and Felix became known as collectively (while being known individually as Major Mayhem [Bobby], Captain Mayhem [Felix] and Megan Mayhem [Megan]), performed hundreds of acts of violence and cruelty using their powers and faced a number of heroes who tried to bring them to justice unsuccessfully. Then Taknofanes approached them with an offer of more power if they would serve him, an offer they refused at first until he demonstrated that he knew a mystical way to prevent them from gaining their powers. Realizing that they would have to settle up their 'debt' with the six demons (which meant that they would be dragged to Hell and made to suffer under the demon's torture) the Mayhem Family agreed and working with the Crowns of Krim, Taknofanes' loyal minions, they helped the lich wizard to create the first Hounds and Hunters and begin his take over of the United States.

Megan displays a power that neither Bobby or Felix does – an optic beam; something that she added to the three’s debt, unbeknownst to the other two and with good reason – both Bobby and Felix would have Megan’s head for putting them in deeper debt with the six demons, but Megan plans to take both Bobby’s and Felix’s powers to add to her own for forcing her to take the deal Bobby first worked out instead of the one she’d intended.

catsi563
06-19-2014, 12:06 PM
Except for the Mayhem Family [Major Mayhem, Captain Mayhem, minus Megan Mayhem however], who I'll post here shortly, yes.

Hellqueen (http://www.atomicthinktank.com/viewtopic.php?p=1118507#p1118507)
Hemogoblin (http://www.atomicthinktank.com/viewtopic.php?p=1050754#p1050754)
Rose Monk (http://www.atomicthinktank.com/viewtopic.php?p=1023302#p1023302) (the Monk)

The Hellhounds are just PL 8 minion creatures so no need for hard stats there.

For the Hellhounds I imagine just use Jabronevilles Lion (http://atomicthinktank.com/viewtopic.php?p=740553#p740553)build that sound about right for them, big nasty and dangerous but no serious threat to a good superhero without numbers.

Im game for some Kheldian action Liz and James kicking booty

and you know Eva and Thomas are gonna be fighting together ;)

Arkrite
06-19-2014, 12:53 PM
Totally for working with you guys, Arkrite and Shock. Harlequin and Vanguard could make a nice duo.




The Puns! My God the Puns!

Seems like a great reason for a team up if there ever was one ;~)

Enigmatic One
06-19-2014, 02:31 PM
Seems like a great reason for a team up if there ever was one ;~)

Wanna PM me with ideas then?

Also: http://superredundant.com/?p=537

Edit: And this, http://superredundant.com/?p=327

Tattooedman
06-19-2014, 10:56 PM
For the Hellhounds I imagine just use Jabronevilles Lion (http://atomicthinktank.com/viewtopic.php?p=740553#p740553)build that sound about right for them, big nasty and dangerous but no serious threat to a good superhero without numbers.

Yeah that's pretty close to the stats I had in mind, that works for me.

Arkrite
06-20-2014, 07:24 AM
Wanna PM me with ideas then?


At this point I'm just thinking of targets.
Personally I'm leaning towards Captain Mayhem because there's so many opportunities to make fun of his name (especially compared to the others). Problem is that Vanguard would just barely be able to beat his impervious, but most of Harlequin's moves would bounce off his defenses.

Still, I mostly regret that H&H is missing at the moment. I could see a lot of fun in the two punsters running interference on a Mayhem while Mags knocked him around.

Shock
06-20-2014, 08:28 AM
Im game for some Kheldian action Liz and James kicking booty

I'm good for a Kheldian teamup. Got any targets in mind?

Enigmatic One
06-20-2014, 10:12 AM
At this point I'm just thinking of targets.
Personally I'm leaning towards Captain Mayhem because there's so many opportunities to make fun of his name (especially compared to the others). Problem is that Vanguard would just barely be able to beat his impervious, but most of Harlequin's moves would bounce off his defenses.

Still, I mostly regret that H&H is missing at the moment. I could see a lot of fun in the two punsters running interference on a Mayhem while Mags knocked him around.

Actually, if Harlequin used a full PA -5/+5, he could land a blow with the martial arts stuff. Or he can use the gas bombs, pepper stuff and other tricks to debuff and throw off said Mayhem while Vanguard does the actual hitting.

Shock
06-20-2014, 10:41 AM
There's always Team Attacks too. Good enough rolls could get you up to a +5 bonus there. Between Setup, Improved Feint and a Team Attack, Harlequin could give somebody else quite a boost on their own attack.

Arkrite
06-20-2014, 11:03 AM
Ah, I had missed the Power Attack. That solves that problem.

Enigmatic One
06-20-2014, 11:55 AM
So, wanna just get things rolling and then I'll chip in?

Arkrite
06-20-2014, 12:12 PM
Well, I have a few ideas I'd like to throw your way and we can kick ideas back and forth until we find something we like.

Might be a day or two but I'll send you a PM with some thoughts.

catsi563
06-20-2014, 12:20 PM
I'm good for a Kheldian teamup. Got any targets in mind?

ID say we Job Shadow Dragon then go to the main event with Major Mayhem and/or Captain Mayhem

Shadowdragons already at a disadvantage thanks to a vulnerability to light which Stars is all about.

the Mayhems though even at pl 10-11 would be a good fight for anyone

Kaisius
06-21-2014, 07:00 PM
For the Hellhounds I imagine just use Jabronevilles Lion (http://atomicthinktank.com/viewtopic.php?p=740553#p740553)build that sound about right for them, big nasty and dangerous but no serious threat to a good superhero without numbers.

Im game for some Kheldian action Liz and James kicking booty

and you know Eva and Thomas are gonna be fighting together ;)

For some reason, I'm not getting notifications when new posts go up. I'll have to keep a closer eye. Anyway....Who does Eva want to chew through first?

kenseido
06-21-2014, 07:16 PM
Click on Thread Tools at the top and Subscribe to Thread.

If it says Unsubscribe... well thats weird. Try Unsubscribing and re-Subscribing.

catsi563
06-21-2014, 09:01 PM
How about we have fun hemogoblin

our magic types probably have dibs on Hell queen

I imagine Big M wants his epic smackdown with Major Mayhem, id put easy money on Theo for that one any day of the week

Our speed demon and harlequin could take the rose monk heck theyre porbably the only ones who could keep up with him aside from Avatar

the kheldians can take the other mayhem

Kaisius
06-22-2014, 08:18 PM
I was thinking Hemogoblin too. Thomas is surprised on the first round, so I'll go ahead and take a hit and then Eva can start us off.

TM, when should we start posting?

Tattooedman
06-22-2014, 08:57 PM
Anytime you're ready is fine.

Horsenhero
07-18-2014, 10:52 AM
Thanks for writing in the assistance catsi. I was looking over the character sheets after this started and realized it's pretty unlikely Theo could take Major Mayhem in a straight up fight...at least not without a ton of hero points to burn. Therefore, despite my fondness for my own character, writing this combat as a losing effort seemed more reasonable. Now if Stars Fire and Warshade involved that could change things dramatically, but by himself all Mr. M is, is a human speedbump.

It doesn't really bother me, since a PL12 paragon should be able to whip the tar out of a PL10 paragon.

Tattooedman
07-18-2014, 11:03 AM
Just wanted to drop a line to say I am impressed with everybody's posts so far.

Plus it's a chance for me to try try out my new phone....

catsi563
07-18-2014, 11:26 AM
Thanks for writing in the assistance catsi. I was looking over the character sheets after this started and realized it's pretty unlikely Theo could take Major Mayhem in a straight up fight...at least not without a ton of hero points to burn. Therefore, despite my fondness for my own character, writing this combat as a losing effort seemed more reasonable. Now if Stars Fire and Warshade involved that could change things dramatically, but by himself all Mr. M is, is a human speedbump.

It doesn't really bother me, since a PL12 paragon should be able to whip the tar out of a PL10 paragon.


Honestly HH I wouldn't sell your build of Theo short, I personaly rolled a pl 11 terrabull against a pl 13 Adamant/ the batlle went an insane 20 rounds of epic mayhem and property damage but Bull pulled through in the end. You might burn some reolls I agree but I think Theo ahs a better then even chance to take him,

Stuill this does give me a cool excuse to stretch a little plot work between our two kheldian with Liz :)

Tattooedman
08-07-2014, 08:55 PM
Hey gang, thought I'd check in & see how things are going. There hasn't been any new posts in a week... does that mean everyone is ready for the GM to step back in? I could do a quick write up that would wrap up the fight & get us to the big show down easy enough.

Enigmatic One
08-07-2014, 08:59 PM
Yes, let's wrap it up.

catsi563
08-07-2014, 10:27 PM
works for me

Horsenhero
08-07-2014, 11:04 PM
Please.

Shock
08-08-2014, 07:11 AM
I'm OK with that

Arkrite
08-08-2014, 07:46 AM
Works for me.
I kind of got lost in the chaos, to be honest.

Tattooedman
08-08-2014, 10:41 AM
Alright, I'll go over the action and see where everyone is at and then get a post wrote up that'll wrap up that fight and move the group onto the big final bash.


I'd like to take a minute to say thanks to all of you for putting up with my lag here the last couple months, I understand how difficult it can be to deal with as players so it means a lot to me that you have stuck around.

catsi563
08-08-2014, 01:57 PM
Not a worry considering you gave me the same patience with HU and the delay there how could I not

not to mention I enjoy the heck out of the Tverse

Horsenhero
08-14-2014, 10:55 AM
Isn't Major Mayhem fighting Stars Fire, Warshade & Mr. Magnificent?

I thought Harlequin & Vanguard were fighting Captain Mayhem...or maybe Harlequin switched off to someone else. I dunno, it's been so long I'm lost.

Shock
08-14-2014, 11:00 AM
Battlefield promotion?

catsi563
08-14-2014, 11:02 AM
Meh, Major captain, their new rank now is private pain after what we did to them :p

Tattooedman
08-14-2014, 11:16 AM
Isn't Major Mayhem fighting Stars Fire, Warshade & Mr. Magnificent?

I thought Harlequin & Vanguard were fighting Captain Mayhem...or maybe Harlequin switched off to someone else. I dunno, it's been so long I'm lost.

I went off Vanguard's post where he was taunting his opponent with his name being "May" and he's talking to Major May (snicker).

Could be a mix up with all the various PCs posting, very easy to happen with the number of players.


Edit: After taking a quick once over of the all the posts I see that's the case: Vanguard & Harlequin started off fighting Major Mayhem then Harlequin switched opponents with Stars (kind of) and he went after the Monk and Stars ended up helping Mr. Magnificent (who I believe is fighting Captain Mayhem - my fault for naming them so similar).

One of Mr. M's posts listed Major as his opponent when it should have been Captain (as I don't believe he was fighting anyone at the time).

Eh, not a big deal in the overall scheme of things.

Arkrite
08-14-2014, 11:37 AM
I thought I was fighting the Captain and Mags was taking on the Major, to be honest. :D

Mostly because I don't think Vanguard or Harle could have scratched the Major...

Shock
08-14-2014, 11:40 AM
I wouldn't sweat it. Vanguard can punch anybody he wants to ;}

Horsenhero
08-14-2014, 11:43 AM
Yeah, looking back Harlequinn specifically states he's attacking Captain Mayhem (the youthful Mayhem), otherwise I would've written Mr. M as more successful. I'm pretty sure Theo could fight Captain Mayhem on fairly even terms, whereas Major Mayhem hold a definite edge. I'm pretty sure you've got it backward T-man...not that it matters since this is all going to be GM posts to wrap this combat up.

Arkrite
08-14-2014, 11:49 AM
And all I can imagine is the Major chasing Vanguard around as he yells "Help, help, help!" ;~)

Tattooedman
08-15-2014, 10:46 AM
Yeah, looking back Harlequinn specifically states he's attacking Captain Mayhem (the youthful Mayhem), otherwise I would've written Mr. M as more successful. I'm pretty sure Theo could fight Captain Mayhem on fairly even terms, whereas Major Mayhem hold a definite edge. I'm pretty sure you've got it backward T-man...not that it matters since this is all going to be GM posts to wrap this combat up.


~shrugs~

It happens. Easy enough to fix.

Enigmatic One
08-20-2014, 03:41 PM
Me likely how it played out with Harlequin vs. Rose Monk. :D

Kaisius
08-20-2014, 06:43 PM
Dirty pool, old man....I like it!!
Harlequin may have just made an enemy....if we were sticking around, that is. Cest le vie....

Tattooedman
08-20-2014, 07:12 PM
Thanks, I tried to stay as close as possible to the PCs personalities as I could. For my next trick I'll post HP totals earned by everyone & move the group onto the final scene.

Shock
09-03-2014, 12:02 PM
I'm pretty sure Kynigos wasn't asking for the door to be broken right now. Or is that just me?

Horsenhero
09-03-2014, 12:17 PM
I'm pretty sure Kynigos wasn't asking for the door to be broken right now. Or is that just me?

Well, Theo is a little rash...


Reputation (Impulsive)- Theo has a reputation for acting first and thinking...eventually.

If Kynigos meant "break the door down later", he should've been more specific.:o

Shock
09-11-2014, 07:37 AM
Forgot to roll my initiative last night. I'll get it done after work today.

Tattooedman
09-12-2014, 11:31 AM
~bump bump~

Still need Initiative from Otakumon & Avatar.

Kaisius
09-12-2014, 11:45 AM
Sorry, had a crazy couple of days. Posting shortly.

Arkrite
09-12-2014, 12:48 PM
Ghostbusters. I approve!

catsi563
09-12-2014, 12:50 PM
Just remember to say Yes :cool:

Shock
09-12-2014, 01:09 PM
I thought we were trying to keep him out of the nearest parallel dimension ;}

catsi563
09-12-2014, 01:10 PM
Details details :p

Tattooedman
09-15-2014, 10:54 AM
I'll give Eld until after I get off work tonight to have posted his initiative, then regardless we'll get this show started.

Shock
09-15-2014, 11:22 AM
Holy crap this is going to be epic.

Horsenhero
09-15-2014, 11:28 AM
Holy crap this is going to be epic.

And this isn't even the boss fight.

Tattooedman
09-15-2014, 11:38 AM
I see tylenol in my future....

Horsenhero
09-15-2014, 11:52 AM
While I sympathize, you did bring this on yourself.

There are ways you could truncate this, like having Takofanes withdraw in master villain fashion, once the star is destroyed or otherwise torn from his grasp, allowing this mass melee to be the end of things. Then again, you could keep things chugging along. It's all on you pretty much.

Tattooedman
09-15-2014, 12:30 PM
While I sympathize, you did bring this on yourself.

Oh I know I did but it's one of the those things that until you see it all laid out that you realize what kind of work you signed up for.


There are ways you could truncate this, like having Takofanes withdraw in master villain fashion, once the star is destroyed or otherwise torn from his grasp, allowing this mass melee to be the end of things. Then again, you could keep things chugging along. It's all on you pretty much.

The good news is that I do have a plan in mind on how things go I'm just dealing with 17 NPCs to get there.

Tattooedman
09-23-2014, 11:13 AM
The forum won't let me post the mechanics for my last post, so if anyone wants them I'll try to post them here. But man am I getting tired of fighting with this every time I post something for this fight.

Edit: But it will let me post a small sentence like above with no problem.....go figure.

Shock
09-23-2014, 11:15 AM
I've read some odd things about what the forum will allow to be posted. Like changing a single word sometimes lets the post through. The trick is figuring out which word.

Tattooedman
09-23-2014, 11:40 AM
I've read some of those too, what I've gotten out it is that it has something to do with where things might be cut-n-pasted from or something to do with using a quote box for OOC related stuff.

And the second part is the one I'm having issues with, as when I take the OOC stuff out the posts go through.

Horsenhero
09-23-2014, 11:43 AM
Yeah, I've been having to list my OOC stuff like this...

OOC:


Now I can enter the quote box as long as I've got one symbol series outside it.

Tattooedman
09-23-2014, 02:10 PM
I'll keep that in mind.

Also it is Warshade's turn.

Tattooedman
10-02-2014, 10:19 AM
Gotta love the posting issues with trying to post. Once again I couldn't add the OOC bits even with the new way I've been doing it, so I'm at a loss at what to do.

Horsenhero
10-02-2014, 10:31 AM
Yeah, and it's so random. You're having issues. Nillaman is having issues. Lord Fell has been having issues ... with posting that is... but so far I haven't had any problems and I can't be the only one.
It's just bizarre.

kenseido
10-02-2014, 10:59 AM
T-Man have you tried removing the space after the = sign in the rolls?

Tattooedman
10-02-2014, 11:08 AM
No I haven't. Is that what's messing things up?

kenseido
10-02-2014, 11:14 AM
That's what I have found blocks my posts from a lot. It isn't consistent by any means. I have posts in the same forum with spaces after the = sign but suddenly this one post won't accept it. I have literally copy pasted one post from one thread to another and the new post won't allow it even though the original is fine.

Arkrite
10-02-2014, 12:00 PM
Is there a dentist in the audience? That villain is going to need some work done. ;~)


I guess that makes it Otakumon's turn?

Tattooedman
10-02-2014, 12:06 PM
Yes, it would be Otakumon's turn.

Kaisius
10-02-2014, 02:10 PM
I'll have something up tonight after work.

Kaisius
10-03-2014, 09:15 PM
Well,:p....

Horsenhero
10-03-2014, 09:25 PM
Well,:p....

Don't be feelin' down (do be do down down), Otakumon's plan worked to a degree. Pretty much as well as most every other attack so far.

Tattooedman
10-03-2014, 11:24 PM
Well,:p....


Don't be feelin' down (do be do down down), Otakumon's plan worked to a degree. Pretty much as well as most every other attack so far.

Well, it doesn't help that the Beast (aka Grond) is sporting a +16 Toughness before any dice are rolled. There's a reason he's a problem for most teams by himself.

Arthur Eld
10-03-2014, 11:29 PM
Hey, could be worse.

When I built Grond, he had Toughness 20. Although I think he has a chemical/poison weakness, although I'm not sure.

Tattooedman
10-03-2014, 11:40 PM
True, I did tone him down a bit. Though the version I based my build off of (New Millennium) didn't have that chemical/poison weakness, so your version might vary.

Kaisius
10-04-2014, 01:11 AM
Ah, those are just the breaks. C'est la vie.

Horsenhero
10-04-2014, 01:20 AM
Ah, those are just the breaks. C'est la vie.

On the plus side, Dark Seraph is beginning to look like one of the pumpkins out of Brotherhood of the Wolf.

Kaisius
10-04-2014, 10:47 AM
On the plus side, Dark Seraph is beginning to look like one of the pumpkins out of Brotherhood of the Wolf.

Very true! I count myself very lucky. In Champions, he was never anyone to sneeze at.

catsi563
10-04-2014, 11:19 AM
he still isn't, most villains would have folded long ago under the punishment Stars has dished out.

hes still plugging along and highly dangerous.

Horsenhero
10-09-2014, 12:37 PM
I'm just checking to make certain...it was Otakumon's attack on the Beast that provoked a new save to free it from Apocrypha's affliction, right?

This is what I'm assuming, since afflictions are lasting effects unless they've got the "instant recovery" flaw, but I didn't see a save listed.

Tattooedman
10-09-2014, 12:59 PM
I'm just checking to make certain...it was Otakumon's attack on the Beast that provoked a new save to free it from Apocrypha's affliction, right?

This is what I'm assuming, since afflictions are lasting effects unless they've got the "instant recovery" flaw, but I didn't see a save listed.

Damn I forgot about the affliction. Take an HP kasius & HH. I'll roll that when I get off work.

Tattooedman
10-13-2014, 09:28 PM
Sorry it's been a couple days since I was supposed to get a post up, things have been busy with the weekend and the new game I'm recruiting for.

After looking over things with the Beast and his condition following Apocrypha's attack this is how it is - he's Stunned and shouldn't have had an attack but instead rolled to recover against the power effect. So I screwed that royally, but seeing as how things have already progressed past that turn in the round and I've given HP to kasius & HH I'm going to let it stand and keep the Beast from doing anything else until his next turn when he'll roll against the Stunned effect.

I'll be getting a new post up here shortly as well. Sorry about the mess up & delay gang.

Kaisius
10-22-2014, 08:40 PM
Down goes Seraph! DOWN GOES SERAPH!! (http://roninarmy.com/WWW..youtube.com/watch?v=JZEIMQ42-oU)

Tattooedman
10-23-2014, 11:50 AM
It might have gotten missed with the reposting of Initiative & the conditions of the bad guys but Warshade is up Shock.

Shock
10-23-2014, 11:51 AM
I was just uh.... giving you time to get your Troubleshooters game going. Yeah that's it ;}

I was going to post last night and then I forgot. I'll get it up tonight.

Tattooedman
10-23-2014, 12:06 PM
No worries I was on letting you know.

Arkrite
11-05-2014, 07:15 AM
Looks like it's Avatar's turn.

Tattooedman
11-05-2014, 11:00 AM
Looks like it's Avatar's turn.


Yep.

Arthur Eld
11-05-2014, 04:43 PM
Sorry, gonna post now. I have trouble keeping track of this thread for some reason.

Horsenhero
11-05-2014, 05:26 PM
Sorry, gonna post now. I have trouble keeping track of this thread for some reason.

You're not alone. though I think my character is next, so I'll be watching now.

Tattooedman
11-05-2014, 05:36 PM
You're not alone. though I think my character is next, so I'll be watching now.


She is. So if you want to go ahead & post her action feel free.

Horsenhero
11-07-2014, 10:28 AM
T-man, do you want any sort of deception check or anything to go with the illusion?

Tattooedman
11-07-2014, 10:45 AM
Yeah, I was thinking a Deception check would be a good idea.

Horsenhero
11-07-2014, 11:06 AM
I'll edit it in.

Shock
11-08-2014, 12:52 PM
Happy birthday T-man!

Horsenhero
11-08-2014, 12:56 PM
T-man, it's your birthday again? Wow. It only seems like a year since the last one.;)

Have a happy one bubba!

catsi563
11-08-2014, 01:58 PM
Happy levling day!! =^_^=

Arkrite
11-08-2014, 06:10 PM
Happy Birthday TattooedMan!

Kaisius
11-08-2014, 06:29 PM
Happy Birthday, TM.

Tattooedman
11-10-2014, 07:28 AM
Thanks for the well wishes everyone. I did have an enjoyable time as everyone apparently thought I was underfed and I ended up being taken out for a wide assortment of meals - both homemade (at the home of my aunt) and at various restaurants (some of my personal favorites of course).

Tattooedman
11-13-2014, 10:12 AM
Vanguard is up

Arkrite
11-13-2014, 10:31 AM
Crap, sorry, I forgot.
Get on that right away.

Tattooedman
11-13-2014, 12:13 PM
No worries, I figured you either forgot or missed it in the last set of postings. I've been busy today as it is with doctor visits, so it's going to be after work tonight before I can resolve things.

So if their players are so inclined Otakumon, Harlequin & Vindicator can all take their actions as well.

and to help out here's an updated combat counter/initiative listing.


Vanguard - 42

Otakumon - 30

Harlequin - 27

Vindicator - 26

Whitestar - 26 (Bruised x2 & Dazed, Staggered)

the Beast - 25 [currently affected by Apocrypha's illusion]

Eclipse - 25 (Bruised x2 & Dazed, Stunned)

Sally Salvage - 20

Temblor - 19 (Stunned by Apocrypha)

Sea-King - 18

Kynigos - 17 (Bruised & Dazed

Stars Fire - 17

Bloodstone - 17 (Bruised x2 & Dazed, Stunned)

Dovetail - 16

Warshade - 12

Archer - 12

Avatar - 10

Apocrypha - 10

Force - 10 (Bruised & Dazed, Stunned)

Basilisk - 10

Mr. Magnificent - 8

Phoenix - 6 (Bruised, Staggered & Stunned)

Blight - 6 (Bruised & Dazed)

Horsenhero
11-13-2014, 12:59 PM
Not to side against my own team, but didn't Temblor recover from Apocrypha's affliction on like, pg.17 of the IC thread?

Tattooedman
11-13-2014, 01:30 PM
It was page 9 actually and that was it for his turn for last round. He'll be acting this round (unless someone stuns him again).

Arkrite
11-14-2014, 09:10 AM
So, I think that brings Vanguard's total up to 151.
I like his odds for winning that bet ;~)

Shock
11-14-2014, 09:12 AM
Minions only count as 1. ;}

And I think T-man confused the attack roll with the Save DC. On the plus side for us, even against DC25, a 12 fails by enough to put Phoenix down since he was already Staggered

Tattooedman
11-14-2014, 09:22 AM
Yeah I did for some reason (guess I need to stop doing GM posts when not fully awake yet...joys of 2nd shift and all that) but Shock is correct - with Phoenix already being Staggered that roll is bad enough to take him out of the fight, so technically I was still right even if my numbers were skewed a bit. :D

Arkrite
11-14-2014, 09:25 AM
"Easy ten bucks. Minions, and mooks, count, right?" Rex asks with a grin.

When Vanguard posed his question, Theo rubbed his chin thoughtfully, then smiled. "The answer would have to be yes. If the magnificent one was to limit the bet to enemies who could present a credible threat to Freedom City's greatest hero, he would have to defeat Takofanes himself before he could even count one."


Bwa ha ha ha. ;~)

Horsenhero
11-14-2014, 11:03 AM
Yeah, I had this vision of Theo, all Gimli-like, after Vanguard got done goon sweepng; "That still only counts as one!"

Arkrite
11-14-2014, 11:16 AM
Heh, nice.
Which is kind of the nonsense I was going for. I mean, just because you're saving the world doesn't mean you can't have fun while doing it!

...
And now I want to watch the Lord of the Rings again.

Shock
11-14-2014, 02:01 PM
Between Power attack and the crit, I think Vindicator should be doing DC35 damage.

catsi563
11-14-2014, 02:03 PM
yeah I oopsed forgot to add the crit in silly genius :p

And I love the somewhat unintended scene of mags missing Whitestar

white star sticking his tongue out at Mags

and then promptly getting his block knocked off by Eva

Horsenhero
11-14-2014, 02:26 PM
Well, Theo is here for two reasons...to give Force Ops a reasonably effective paragon, and to keep things from getting too grim or angsty. If he succeeds at those two things, then he's the character I was shooting for.

Shock
11-14-2014, 02:37 PM
I'm just going to assume the whole thing was part of Theo's plan

Kaisius
11-14-2014, 04:59 PM
I'm just going to assume the whole thing was part of Theo's plan
Well of course it was.....

Kaisius
11-16-2014, 09:31 AM
Have had a busy weekend. I'll have something up tonight.

Kaisius
11-17-2014, 08:28 PM
Take your time, TM. Hope you get to feeling better.

Arkrite
12-19-2014, 12:08 PM
I think we might still need saves for Avatar and Mister Magnificent.

Tattooedman
12-19-2014, 12:23 PM
I think we might still need saves for Avatar and Mister Magnificent.

Yeah, we do.

Sorry I've not been more active but between prepping for the holidays, sudden family health issues and family court my time has been pressed these last couple weeks.

catsi563
12-19-2014, 12:24 PM
Yeah, we do.

Sorry I've not been more active but between prepping for the holidays, sudden family health issues and family court my time has been pressed these last couple weeks.

No worries on my end hell ive found myself busier then I would expect to be.

Kaisius
12-19-2014, 04:49 PM
To mangle a quote:

"Forget it, Jake. It's Christmas..."

The holidays are always crazy. I hope all is well, and that everyone has the Happiest of Holidays, whichever Holiday you chose!

Tattooedman
01-14-2015, 08:58 AM
So here I sit, over a month after the last IC post and I find myself feeling horrible about that fact. I deeply apologize to each and everyone of you for my allowing that kind of lapse to happen without posting something.

Needless to say RL is continuing to kick me fairly hard in the ass but I would like to try and finish this game given all the time & effort on everyone's part, so I'll ask for everyone to chime in on the matter of should we try and see this through or simply call it a failure (mostly on my part mind you) before I try to pull off some thread necromancy.

Shock
01-14-2015, 09:07 AM
Don't beat yourself up. This has been far from a failure. I'm all in on finishing this up when you've got time.

Arkrite
01-14-2015, 09:17 AM
I'm more worried about you than the game.

If the real world is still giving you a hard time I'd rather not make the situation worse by adding more to your plate. I'm perfectly happy to wait until things are better.

Tattooedman
01-14-2015, 09:37 AM
Don't beat yourself up. This has been far from a failure. I'm all in on finishing this up when you've got time.

I might be over estimating the amount of fail but I feel that as the GM most of the problems here rest mostly on my shoulders but thanks for the support none the less.


I'm more worried about you than the game.

If the real world is still giving you a hard time I'd rather not make the situation worse by adding more to your plate. I'm perfectly happy to wait until things are better.

Unfortunately RL isn't going to let up on me anytime soon. The good news is that the family health issues (which pertained to my father & grandmother) are mostly resolved for better or worse but other issues have continued and will take a long time to resolve since the family court system where I live moves at a pace that makes snails look like the Flash. Plus in all honesty when I do have some time & are not worn out from work and my own health issues (the cost of getting old is high my friends, as I'm finding out here this last month) this place is my main source of relaxing and dammit I enjoy the hell out of playing & running games here.

Thus I plan on doing them as best I can. Granted that means at this point I can only really run one game at a time even though I'd like to run more as I've done in the past (hopefully once things let up I can return to that).

Horsenhero
01-14-2015, 10:03 AM
I'd be more than happy to finish this up...even if I don't really remember what the heck is going on any longer.

In the end though, it's pretty much about what you can handle timewise.

catsi563
01-14-2015, 11:40 AM
I absolutely want to finish up ive had a blast with this crossover and its given me a great idea for a future one in HU.

So yeah take your time make sure things are right with you. Ive enjoyed th heck out of the Tverse, and having you in my HU verse as well. :D

Enigmatic One
01-14-2015, 12:25 PM
Don't beat yourself up. This has been far from a failure. I'm all in on finishing this up when you've got time.

Ditto.

Kaisius
01-14-2015, 08:06 PM
TM, you should do whatever you need to do. Like Arkrite said, I'm more than willing to wait, rather than add to your troubles.

That said, if you're here, I'm here. This game has been a tremendous amount of fun and I'd like to play it out to the end. (The day is almost saved after all. *knocks on wood*)

And most importantly, I'm sure I speak for all of us when I say this: Thank you, for running this game.

Tattooedman
01-22-2015, 12:48 PM
Thanks for the kind words everyone. I'll get to work on a post to get the ball rolling again.

Kaisius
01-29-2015, 10:57 AM
Have I mentioned how much I hate the board's notification system lately? Because I HATE the board's notification system :mad::mad::mad:, because it doesn't notify me like the old board used to. I'll have a post up tonight. Sorry.

catsi563
01-29-2015, 01:25 PM
Kaisius try unsubscribing from the thread then resubcribing that should fix it.

Kaisius
01-29-2015, 09:17 PM
Thanks, I'll try it.

Tattooedman
01-30-2015, 06:14 AM
Have I mentioned how much I hate the board's notification system lately? Because I HATE the board's notification system :mad::mad::mad:, because it doesn't notify me like the old board used to. I'll have a post up tonight. Sorry.

I figured it was that old problem again. That's why I didn't push too hard about it.


Kaisius try unsubscribing from the thread then resubcribing that should fix it.

And this was what I was going to suggest as I've had similar issues with a couple games I play in and that solved my problem. Hope it works for you.

Tattooedman
01-30-2015, 06:36 AM
I'll use Anime Jutsu! to create a couple of dozen "duplicates", basically manikins that look exactly like me, around Beast. The idea is to give him a new set of targets. I'll also lower their toughness so that they 'pop' easliy, so no one has to worry about firing into "melee". If I had any idea how to model Shadow Clone from Mecha & Manga into 3e., that's what I'd do. If an HP needs to be spent, consider it spent.

Well off the top of my head I'd say it'd be a Power Stunt that goes something like this;

Summon 7 (Extra: Horde); (Feat: Multiple Minions 4 [8 total]); (Flaw: Limited [Non-Aggressive - cannot attack]) [18 pp total cost].

Basically what I did was look at Otakumon's build and didn't count his powers in the cost as you're not wanting them to attack in any way plus the unique Flaw means they can't attack in hand to hand. They ended up being a PL 7 by my figuring but the total cost for them came to 100 pp so there's 5 pp left over. Now if you'd want to add more ranks of Multiple Minions, as I just picked a random number, you've got the points for it.

Kaisius
01-30-2015, 08:23 AM
Cool. Thank you, TM. Might as well put those 5pts into Multiple Minions. That would make it 16 Minions I believe. I'll edit my post to show the power stunt.

Tattooedman
01-30-2015, 08:32 AM
No problem, glad to help. Hell I'm happy I finally feel up to posting today as I've been dog sick for the last couple of days.

Since you want to spend the remaining 5 pp on Multiple Minions feat that'd give it a total of 9 ranks which would be a total of 256 duplicates, which I'm fine with since this is more to distract/keep the Beast busy smashing something that isn't someone in the group (as normally I'd never allow that many but this is something of a special situation).

Kaisius
01-30-2015, 11:15 AM
Since you want to spend the remaining 5 pp on Multiple Minions feat that'd give it a total of 9 ranks which would be a total of 256 duplicates, which I'm fine with since this is more to distract/keep the Beast busy smashing something that isn't someone in the group (as normally I'd never allow that many but this is something of a special situation).
Oh wow! I thought it was just a straight doubling. Okay, this really will be like Naruto, then.;)

Tattooedman
01-30-2015, 11:24 AM
The way it breaks down is like this;

1 rank - 1 other

2 ranks - 2 others

3 ranks - 4 others

4 ranks - 8 others

5 ranks - 16 others

6 ranks - 32 others

7 ranks - 64 others

8 ranks - 128 others

9 ranks - 256 others


So yeah, that's one reason why I'm very careful if people start talking about having a duplicator.

Horsenhero
01-31-2015, 09:57 PM
EnigmaticOne...I'm not sure who Harlequinn is speaking to, but we've only got one opponent left and that The Beast. Harlequinn had been fighting Eclipse, but Eclipse like the others is knocked out and the Beast isn't really one for witty repartee'.

Tattooedman
01-31-2015, 10:05 PM
EnigmaticOne...I'm not sure who Harlequinn is speaking to, but we've only got one opponent left and that The Beast. Harlequinn had been fighting Eclipse, but Eclipse like the others is knocked out and the Beast isn't really one for witty repartee'.

I thought it was more of a question to the other members of the group.


OOC
Is talking a free action? :P

Yep, still a free action.

Horsenhero
01-31-2015, 10:10 PM
I thought so too...maybe. It's just hard for me to be certain without any sort of narrative to give it context.

catsi563
02-03-2015, 01:29 PM
Id like to use Evas brain to pull off a trick

namely calculating how to create a warp portal with Warshades powers to port the beast to Antarctica or something

And just to be specific there is precedent as one of the warshades powers is called starless step which is a teleport foe.

straight science roll? doable at all?

Tattooedman
02-03-2015, 01:50 PM
I'd say it's doable & a straight science check would be fine IMO. I'm at work at the moment so I can't set a DC but I'm willing to say it'd be high so roll with that in mind.

Shock
02-05-2015, 10:54 AM
Any suggestions as for how to build a teleport attack? Should I use Affliction or is Teleport with Attack extra suitable?

Tattooedman
02-05-2015, 11:00 AM
Any suggestions as for how to build a teleport attack? Should I use Affliction or is Teleport with Attack extra suitable?

I'd say Teleport with the Attack extra would be the way to go.

EDIT: Plus it might be worth considering having Stars Fire helping Liz with the Teleport attack.

catsi563
02-05-2015, 12:07 PM
I'd say Teleport with the Attack extra would be the way to go.

EDIT: Plus it might be worth considering having Stars Fire helping Liz with the Teleport attack.

I was going to have james mention starless step to her ala the way they did nebulous form and sunless mire but only if Liz was game to try evas suggestion

Shock
02-05-2015, 12:27 PM
If Stars Fire chimes in in support, that makes it a very compelling suggestion

Shock
02-09-2015, 03:59 AM
Damn guys. I'm sorry for the delay. I can't believe I forgot it was my turn. I'll have a post up later this morning.

Shock
02-09-2015, 08:34 AM
OK, here's what I'm thinking

Starless Step: Teleport Attack 11 (Extended, Side Effect, resisted by Dodge) - 22 points
The side effect is that if the attack fails, Liz has to resist being teleported instead.

Tattooedman
02-09-2015, 08:42 AM
Damn guys. I'm sorry for the delay. I can't believe I forgot it was my turn. I'll have a post up later this morning.

No worries. Technically I still have to resolve Stars Fire's attack.


OK, here's what I'm thinking

Starless Step: Teleport Attack 11 (Extended, Side Effect, resisted by Dodge) - 22 points
The side effect is that if the attack fails, Liz has to resist being teleported instead.

Works for me.

catsi563
02-09-2015, 01:08 PM
Tm just to be safe before you resolve Shocks action.

The intent of the Science roll was to aid Liz if she attempted the action.

IS that one roll sufficient for a bonus or do I need another one?

Tattooedman
02-11-2015, 11:15 AM
After thinking on it I'm going to say that if Vindicator is going to try and help Liz figure things out then that'll be a new roll.

Horsenhero
02-11-2015, 11:22 AM
Not to quibble, but may I ask why? Vindicator did nothing on her turn except SCIENCE! with the express purpose of using it to help Warshade. It seems redundant to have her roll again.

Granted, what she should have done is delay her action until Warshade's initiative, so she could roll the aid check to coincide with Warshade's roll, but it isn't like Eva is going to roll worse if she's rolling against the same skill.

catsi563
02-11-2015, 11:25 AM
Not to quibble, but may I ask why? Vindicator did nothing on her turn except SCIENCE! with the express purpose of using it to help Warshade. It seems redundant to have her roll again.

Granted, what she should have done is delay her action until Warshade's initiative, so she could roll the aid check to coincide with Warshade's roll, but it isn't like Eva is going to roll worse if she's rolling against the same skill.


Be surprised as I rolled a 5 :p

I figured the action was a standard action though I grant you she does have the quickenss mental ability.

I updated my post with the new roll using a hero point she gets a 37 again

Tattooedman
02-11-2015, 11:29 AM
Not to quibble, but may I ask why? Vindicator did nothing on her turn except SCIENCE! with the express purpose of using it to help Warshade. It seems redundant to have her roll again.

Granted, what she should have done is delay her action until Warshade's initiative, so she could roll the aid check to coincide with Warshade's roll, but it isn't like Eva is going to roll worse if she's rolling against the same skill.

It comes down to the way I understood the purpose of the first roll - it was for Eva to figure out if it was possible for Liz to be able to do the Starless Step. The second roll would be her explaining it to Liz so she can do it.

Shock
02-11-2015, 12:10 PM
Given that I rolled a 27 to hit, what more could Eva's assistance do to help with what has to be a hit?

catsi563
02-11-2015, 12:21 PM
Given that I rolled a 27 to hit, what more could Eva's assistance do to help with what has to be a hit?


perhaps sue it to raise the DC against the Beast assure it sticks? or a penalty to his dodge check?

Shock
02-11-2015, 12:26 PM
Aid doesn't generally work that way though T-man could always allow for a special case.


In any event, what's done is done. Let's see what happens. I'm just happy I made my (hopefully unneeded) save against the potential side effect. that would have been troublesome ;}

Horsenhero
02-11-2015, 12:30 PM
Aid doesn't generally work that way though T-man could always allow for a special case.


In any event, what's done is done. Let's see what happens. I'm just happy I made my (hopefully unneeded) save against the potential side effect. that would have been troublesome ;}

"Has anyone seen Warshade?"

"I'm tellin' ya, she was standing right there just a second ago."

"Uh-huh, sure. So what did she do? Just vanish into thin air?"

"You do realize that's not as unreasonable as you're trying to make it sound, right?"

Horsenhero
02-15-2015, 11:58 PM
So at long last I did a picture of Mr. Magnificent...and because I'm not so arrogant that I think you all go check out my thread of the Drawing Board every time I post something new (I'm almost that arrogant, but not quite), I figure I'd just post it again here.

http://i.imgur.com/M9h9RoDl.jpg

Enigmatic One
02-16-2015, 05:05 AM
Everyone throw up your arms in the air like Mags doesn't care.

Tattooedman
02-16-2015, 08:40 AM
That's a nice pic HH. Honestly I like it better than your original description of Mags.

In other news I'll be working on a GM post to move everyone on to the coming fight, hopefully I'll manage a few surprises. :p

Horsenhero
02-18-2015, 12:19 AM
http://i.imgur.com/7kzsrkpl.jpg

And because even though she isn't as bombastic as Theo, Bethany ought to get some love too...

here's Apocrypha.

Shock
02-18-2015, 07:23 AM
What a surprise, she's not smiling ;}

I like it.

Shock
02-18-2015, 12:55 PM
Takofanes? Good evening. As a duly-designated representative of Freedom City, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient parallel dimension.

Horsenhero
02-18-2015, 12:57 PM
Takofanes? Good evening. As a duly-designated representative of Freedom City, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient parallel dimension.

"Are you a god?"

Arkrite
02-18-2015, 01:02 PM
"YES!"

Arkrite
02-18-2015, 01:03 PM
Just to clarify, it sounds like Johnny Rocket, the Bowman and Siren are all dead?
It sounds like they were lying amongst the Hounds. Just waned to confirm.

Shock
02-18-2015, 01:06 PM
Although I guess we're the dimensional interlopers here so Takofanes has more right to be saying that to us ;}

Horsenhero
02-18-2015, 01:07 PM
Although I guess we're the dimensional interlopers here so Takofanes has more right to be saying that to us ;}

Don't confuse the issue with facts.

Tattooedman
02-18-2015, 09:00 PM
Just to clarify, it sounds like Johnny Rocket, the Bowman and Siren are all dead?
It sounds like they were lying amongst the Hounds. Just waned to confirm.

Johnny Speed, Black Bowman & Red Siren were seriously injured (unconscious & dying) by Takofanes while dealing with a couple squads of Hounds.

Also, since I forgot to say so in my last post & HH brought it up all you get a surprise round (have an HP for helping out the GM's failing memory HH).

Shock
02-19-2015, 09:30 AM
Are we all posting actions now or is Mags going to get an unhindered first shot?

Tattooedman
02-19-2015, 09:55 AM
Are we all posting actions now or is Mags going to get an unhindered first shot?

Yeah, lets have everyone post their actions now and I'll handle them in order for the surprise round. Plus let's get Initiative rolls in those posts too that way it's one less thing "in the way" so to speak.

Kaisius
02-19-2015, 06:03 PM
Takofanes? Good evening. As a duly-designated representative of Freedom City, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient parallel dimension.
HEY! That's my line!

Shock
02-19-2015, 06:07 PM
Liz was named after one of the Ghostbusters. You have to give me that one ;}

Kaisius
02-19-2015, 07:21 PM
Fair enough. Play on. :D

Shock
02-20-2015, 06:24 PM
I'm sorry, I got a little confused. Which ones are bad guys?

Kaisius
02-20-2015, 07:05 PM
I'm sorry, I got a little confused. Which ones are bad guys?

If they're shooting at you, they're bad....

Tattooedman
02-23-2015, 08:15 AM
Waiting on an Initiative roll from Warshade and surprise round actions for Apocrypha, Vindicator, Stars Fire, Harlequin & Warshade.

Shock
02-23-2015, 08:24 AM
I'm sorry, I got a little confused. Which ones are bad guys?

You must have missed seeing my question. Sorry for the hold up

Tattooedman
02-23-2015, 09:18 AM
I'm sorry, I got a little confused. Which ones are bad guys?


You must have missed seeing my question. Sorry for the hold up.

Ah sorry, thought you were joking. My fault there.

Technically Takofanes is the main bad guy, but let's be honest the Tyranny Syndicate aren't angels by any means as basically they're trying to steal Takofanes dimension hopping equipment for their own use (which isn't for anything good). The problem here is that the tech that is present is what FORCE Ops & the Freedom League need to get back to their home, so not damaging it would likely be a really good idea.

Shock
02-23-2015, 09:27 AM
Ah, so everyone there (aside from us) is a bad guy. I wasn't sure.

catsi563
02-23-2015, 01:22 PM
While keeping in mind the need for some epic level combat I want eva to pull off an epic finish

so how would she go about jury rigging the dimensional apparatus to pull a 3 way port.

port the tyranny syndicate to their realm

port takofanes to a dimension of angels or other holy type

port us home

and lastly blow the entire freaking thing to kingdom come so no one else can use it again leaving the resistance in good stead to clean up.

Stars is just going to punch something really hard. :p

Arkrite
02-23-2015, 07:09 PM
TM> Added an aid other for Avatar (http://roninarmy.com/threads/175-World-Of-Shadows-(FORCE-Ops-Freedom-League-Crossover)?p=75431&viewfull=1#post75431), hopefully a +5 to hit will be helpful.


Catsi> Probably for the best. You'd need the McGuffin and a crazy skill roll... as opposed to just punching some baddies ;~)

Tattooedman
03-02-2015, 11:18 AM
Catsi - I'm fine with that plan, as it sounds appropriately epic and cool. I just need to figure out the DCs for doing it all, though I do know that it's going to require a Magic based skill check as well as a Technology skill check.

Plus take an HP for Vindicator's issues with the evil version of her mentor.


I'll get the Initiatives rolled later on (either tonight after work or first thing tomorrow) as right now I'm a bit burnt out after doing all those posts back to back like that.

Shock
03-02-2015, 11:20 AM
See kids, this is why reading comprehension is important. I'm punching an unconscious guy because I missed "lying on the floor" next to Gyre's name. :rolleyes:

Double dumbass points for me.

Horsenhero
03-06-2015, 11:26 AM
Not to rain on Eva's parade, but exactly how much does she think she can do in a surprise round? A surpise round is composed of one single standard action which means Eva could move, attack or take any other action that requires a dice check, such as a skill use with a DC to overcome for a task (like technology). She performed no fewer than 3 actions during the surprise round with no mention of surging for extra actions.

Now, it's possible that T-Man could rule that if Eva has sufficient quickness, she could make those skill checks within the single action available, but that would mean those actions could be taken as Routine Checks (and Skill Mastery would apply). If the situation is such that Routine Checks are not an option under the circumstances (that's T-man's decision), then Eva would be spending this round making her skill checks and would be unable to attack unless she surges.

It just seems to me that Eva is trying too much with too few available actions.

Shock
03-06-2015, 11:27 AM
I think we're in regular initiative now. but I agree otherwise, attacking and designing a device probably shouldn't be happening at the same time

catsi563
03-06-2015, 12:54 PM
Eva used her surprise round a single standard action to make the appropriate check tech and or science

she ahs mental quickness 6 for mental tasks

and she ahs skill mastery making both checks routine if both are required.

the initial checks weret design related anyways she needs to understand what shes dealing with first.

Horsenhero
03-06-2015, 01:04 PM
It still doesn't necessarily make those free actions. Skill Mastery only applies to Routine checks, it doesn't make anything T-Man qualifies as a non-routine check, routine. Quickness also only applies to routine checks. While I'm not against the possibility of this happening, because I feel every character deserves their "big damn hero" moment, it might have been courteous to check with the GM first, before making a huge bunch of assumptions.

Tattooedman
03-06-2015, 01:13 PM
As I understood things, catsi was attempting to have Eva understand the portal machine (a Technology Skill check) which covered her Surprise Round action and now that we've moved into normal initiative she's attacking negative Seven.

All of which was fine, unless I misunderstood catsi's intensions, but based on his last post I don't think that is the case.

catsi563
03-06-2015, 01:35 PM
As I understood things, catsi was attempting to have Eva understand the portal machine (a Technology Skill check) which covered her Surprise Round action and now that we've moved into normal initiative she's attacking negative Seven.

All of which was fine, unless I misunderstood catsi's intensions, but based on his last post I don't think that is the case.


nope that was it exactly

understand the portal device

punch neg 7

Tattooedman
03-06-2015, 01:37 PM
Ok, cool.

At least I've had one thing go my way today....it's been a rough day for me personally.

catsi563
03-06-2015, 01:39 PM
Ok, cool.

At least I've had one thing go my way today....it's been a rough day for me personally.

im with you brother, been fighting an abscessed tooth that gets painful if I so much as brush it.

Arkrite
03-06-2015, 01:44 PM
My day is a bit better, but largely confusing.

Finally had a company call back. But they wanted me to fill out an entire document which basically repeats everything my resume has already neatly laid out for them. And do a series of sales based exams... For a position overseeing their computer infrastructure.

I've officially gone from excited that I might get the position to worried about what exactly that position entails in the span of two e-mails.
So, of course, I'm still filling out the information anyways because what do I have to lose? ;~)

catsi563
03-06-2015, 02:01 PM
*fingers crossed for you*

in several ways

:p

Arkrite
03-06-2015, 02:16 PM
The worst part is that I somehow missed a perfect job, right where I wanted to work, for a group I'd have liked to work for... because somehow their job listing never popped up while I was looking.
And they just closed the opening as of yesterday :~P

catsi563
03-06-2015, 02:55 PM
heck with em send your resume in and express interest anyways. You never know, youd be surprised what might happen by putting yourself on their radar.

Kaisius
03-06-2015, 03:49 PM
heck with em send your resume in and express interest anyways. You never know, youd be surprised what might happen by putting yourself on their radar.

Definitely do this. All you've lost is a resume and a stamp and they might decide "Hey, we need this guy too!"

Tattooedman
03-11-2015, 10:11 AM
Alright, time for a random rules question for everyone.

See here's my thing; a Stunned condition leaves a character unable to perform any actions for a round. In my mind that would mean they can't really defend themselves as well as they normally would but as I understand the RAW there isn't any Defensive penalties tied to the Stunned Condition.

I'm of the mind that there should be something but am unsure of what kind of penalty there should be; a -2 feels about right but that kind of crosses over with the Impaired Condition in a way (though this penalty would only apply to Defense). What do you guys think?

Shock
03-11-2015, 10:18 AM
I believe the thinking in removing the defensive penalty from Stunned in 3E was that it's penalty enough to get stuck with no actions for a round. Adding the defensive penalty on just makes things worse. It turns into "everyone pile on the stunned guy with power attacks before he recovers." It's also why they changed the 2nd degree Damage failure condition to Dazed instead of Stunned. Basically, they changed the definition from "can't do anything" to "can't do anything but defend yourself." If you think of it as being forced to cover up or be wide open to attack it makes more sense.

If you want to house rule it differently, you could force the character to choose between having an action and taking a defensive penalty or losing your actions but having normal defenses. But that's a fairly big departure from RAW.

Tattooedman
03-11-2015, 11:46 AM
Basically, they changed the definition from "can't do anything" to "can't do anything but defend yourself." If you think of it as being forced to cover up or be wide open to attack it makes more sense.


Good point, I hadn't thought of it like that and it does make more sense. I tend to try and not do too many House Rules (just to keep things easier all around for everyone) so I wasn't really wanting to add to the short list of those that I do have. I'll get the results of Warshade's attack tonight after work, this week has been fairly busy thanks to work issues and RL stress screwing around with my sleep schedule - I'm staying up way too late because I can't relax & thus sleeping in waaaayyyy to late.

Horsenhero
03-11-2015, 12:49 PM
Of course, the biggest disadvantage a "stunned" condition (via combat) puts on a character is all sustained powers (flight, force fields, etc.) immediately fail, since the stunned character cannot take the free action required to sustain them.

That's huge.

Arthur Eld
03-11-2015, 12:52 PM
Yeah, to me that's the area where 3E improved the most over 2E.

Shock
03-17-2015, 10:50 AM
Should it be 2 Dodge checks? One to reduce DC because it's an Area and a second to resist the actual effect?

catsi563
03-17-2015, 10:56 AM
Should it be 2 Dodge checks? One to reduce DC because it's an Area and a second to resist the actual effect?

Not sure on that myself. Normaly an AOE requires the dodge check twice but at the same time this attack is only resisted by Dodge so a second dodge seems almost redundant.

Tattooedman
03-17-2015, 11:19 AM
Should it be 2 Dodge checks? One to reduce DC because it's an Area and a second to resist the actual effect?

I'd forgotten about the Dodge for it being an Area attack.



Not sure on that myself. Normaly an AOE requires the dodge check twice but at the same time this attack is only resisted by Dodge so a second dodge seems almost redundant.

Which is kind of my line of thought, it does kind of seem needless. This time I'll just let it stand as is ~scribbles notes on GM cheat sheet for later reference due to old age induced memory issues ~.

Tattooedman
04-03-2015, 11:04 AM
Sorry for the lack of my responding to the latest post, RL has been busy with meetings with my lawyer & doctor as well as a few surprises at work that were thankfully short in span. Here in the next day or so I'll have the results of Avatar's attack up as well as Takofane's action.

Arthur Eld
04-04-2015, 02:28 PM
No sweat, T-Man. Real life comes first.

Kaisius
04-14-2015, 07:23 PM
Sorry for the late post. My work schedule has been up in the air lately, but it should settle back down soon.

On an unrelated point (no, really, I swear) Daredevil kicks MUCH ass.

Tattooedman
04-15-2015, 12:24 AM
Sorry for the late post. My work schedule has been up in the air lately, but it should settle back down soon.


Like others have said to me, no worries.


On an unrelated point (no, really, I swear) Daredevil kicks MUCH ass.

I wish I could say that I've had time to start watching that, but it is on my Netflix list waiting for me.

Horsenhero
05-02-2015, 04:51 PM
*Sigh* I guess despite the best efforts of both Catsi and myself, this battle isn't going to end quickly.

Shock
05-02-2015, 05:14 PM
Well, it is the boss fight, so to speak. Funny as it would be, you don't want Takofanes to go down like a chump.

Arkrite
05-02-2015, 05:45 PM
Speaking from experience:
You can understand why the big bad can't punk out like a chump. You can even agree and approve of them not going down too early. But sometimes you just want to one shot them anyways because it's funny ;~)

catsi563
05-02-2015, 05:52 PM
*Sigh* I guess despite the best efforts of both Catsi and myself, this battle isn't going to end quickly.

Cinematic endings are still a possibility we just need to find the right way to do it.

heck im working an interesting one in my head now that has epic written all over it, and requires everyone to pull it off. ;)

Arkrite
05-02-2015, 06:00 PM
*Reads PM*
Vanguard needs to get... the pizza.
...
Yeah, I think I can handle that! ;~)

Horsenhero
05-02-2015, 11:33 PM
Well, it is the boss fight, so to speak. Funny as it would be, you don't want Takofanes to go down like a chump.

Sorry, we recently passed the two year anniversary for this adventure and I can see the end in sight, so I'm getting a little antsy.

On the flip side, this adventure has lasted longer than most pbp campaigns...so we've got that going for us.

Tattooedman
05-04-2015, 08:26 AM
Honestly I didn't expect this game to play out over this amount of time....maybe a little over a year just because there was a lot of fighting to be done and combat tends to take longer to play out in PbP. But I'll admit I'm happy to see that everyone is still active in the game despite the extended time it's taken to get here.

So a quick recap of who's left;

Takofanes & Captain Thunderbolt. That's it, so it might be time for some kind of on-the-spot creative plan to deal with Takofanes.

And it's still Mr. Magnificent's turn.