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Tattooedman
05-02-2014, 08:37 AM
This is a PL 10 game set (of course) in Freedom City, the group is members of a newly formed team that are from all across the United States and have been recruited (so they are actually paid for the work they're doing) to come to Freedom City to help deal with the criminals since the Freedom League has become more “global” in the last year, the Atom Family are always traveling around the world, other dimensions, lost lands or researching some other odd occurrence that‘s caught their eye, while the Next-Gen and AlterniTeens are kept under the watchful eye of Headmaster Summers.

The Team:
Darklight (http://www.roninarmy.com/threads/124-FORCE-Ops?p=125699&viewfull=1#post125699)
Jonathan Spectre (http://www.roninarmy.com/threads/124-FORCE-Ops?p=114154&viewfull=1#post114154)
Vanguard (http://www.roninarmy.com/threads/124-FORCE-Ops?p=1346&viewfull=1#post1346)
Vindicator (http://www.roninarmy.com/threads/124-FORCE-Ops?p=1445&viewfull=1#post1445)
Vortex (http://www.roninarmy.com/threads/124-FORCE-Ops?p=99205&viewfull=1#post99205)
Warshade (http://www.roninarmy.com/threads/124-FORCE-Ops?p=1437&viewfull=1#post1437)





Former Members:
Abaddon (http://www.atomicthinktank.com/viewtopic.php?p=654283#p654283)
Archer II (http://www.atomicthinktank.com/viewtopic.php?p=1054649#p1054649)
Argus (http://www.atomicthinktank.com/viewtopic.php?p=880281#p880281)
Aurora (http://www.atomicthinktank.com/viewtopic.php?p=1064125#p1064125)
Dovetail (http://www.atomicthinktank.com/viewtopic.php?p=1041798#p1041798)
H4ck (http://www.atomicthinktank.com/viewtopic.php?p=1024778#p1024778)
La Rana (http://www.atomicthinktank.com/viewtopic.php?p=654670#p654670)
Livewire (http://www.atomicthinktank.com/viewtopic.php?p=653137#p653137)
Magnus (http://www.atomicthinktank.com/viewtopic.php?p=653108#p653108)
Mr. Magnificent (http://roninarmy.com/threads/124-FORCE-Ops?p=99666&viewfull=1#post99666)
Rebound (http://www.roninarmy.com/threads/124-FORCE-Ops?p=99283&viewfull=1#post99283)
Silverstreak (http://www.atomicthinktank.com/viewtopic.php?p=652967#p652967)
Utu (http://www.atomicthinktank.com/viewtopic.php?p=655710#p655710)

In Memoriam:
K-9 (http://www.atomicthinktank.com/viewtopic.php?p=653040#p653040)


Adventures/Issues:
Issue #1: Families’ Feud: (http://www.atomicthinktank.com/viewtopic.php?p=655662#p655662)
Issue #2: A 4-Letter Word: (http://www.atomicthinktank.com/viewtopic.php?p=718177#p718177)
Issue #3: Pirate & Ninjas….OHMY!: (http://www.atomicthinktank.com/viewtopic.php?p=756542#p756542)
Issue #4: The SHADOW of VIPER: (http://www.atomicthinktank.com/viewtopic.php?p=779870#p779870)
Issue #5: In Too Deep (http://www.atomicthinktank.com/viewtopic.php?p=829587#p829587)
Issue # 6: The Past You Don't Know (http://www.atomicthinktank.com/viewtopic.php?p=949890#p949890)
Issue #7: Hey! This is MY Heist! (http://www.atomicthinktank.com/viewtopic.php?p=1058777#p1058777)
Issue #8: The World of Shadows (http://www.atomicthinktank.com/viewtopic.php?p=1104348#p1104348)
Issue #9: Emerald City Blues (http://www.roninarmy.com/threads/3445-FORCE-Ops-Emerald-City-Blues?p=133745&viewfull=1#post133745)
Interlude #1 (http://www.roninarmy.com/threads/3445-FORCE-Ops-Interludes?p=152337&viewfull=1#post152337)
Issue #10: Good Help Is Hard To Summon (http://www.roninarmy.com/threads/3445-FORCE-Ops-Emerald-City-Blues?p=164573&viewfull=1#post164573)

Arkrite
05-02-2014, 09:04 AM
http://25.media.tumblr.com/tumblr_lnyd3c8x1z1qm7q3co1_r3_1280.jpghttp://i1139.photobucket.com/albums/n551/tattooedman75/mechaman_zpsd9d70a72.jpg

Rex Mundi - PL 10

Strength 2, Stamina 3, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Artificer, Benefit, Status: Lodge Member, Close Attack 4, Contacts, Languages 4, Move-by Action, Perform: Stage Magician based off of Slight of Hand, Ranged Attack 2, Ritualist, Takedown 2

Skills
Expertise: Arcane 14 (+14), Expertise: History 10 (+10), Insight 8 (+8), Investigation 9 (+9), Perception 8 (+8), Sleight of Hand 13 (+13), Stealth 7 (+7)

Powers
Dimensional Pocket: Feature 2
Magic: Magic 1 (DC 16)
Wind Avatar (Advantages: Improved Initiative 6)
. . Air Hammer: Strength-based Strike 8 (DC 25)
. . Life's Breath: Immunity 2 (Suffocation (All))
. . Movement:
Movement 2 (Wall-crawling 1: -1 speed rank, Water Walking 1: you sink if stopped)
. . Quick Reflexes: Enhanced Trait 18 (Traits: Parry +6 (+12), Dodge +8 (+12), Advantages: Close Attack 4)
. . Quickness: Quickness 8 (Perform routine tasks in -8 time ranks)
. . Speed:
Speed 14 (Speed: 32000 miles/hour, 60 miles/round; Subtle: subtle)
. . Wind Shield: Protection 5 (+5 Toughness)

Offense
Initiative +24
Air Hammer: Strength-based Strike 8, +10 (DC 25)
Grab, +10 (DC Spec 12)
Magic: Magic 1, +2 (DC 16)
Throw, +2 (DC 17)
Unarmed, +10 (DC 17)

Languages
English, German, Greek, Hebrew, Latin, Persian, Portuguese, Russian, Spanish

Defense
Dodge 12/4, Parry 12/6, Fortitude 10, Toughness 8, Will 10

Power Points
Abilities 22 + Powers 70 + Advantages 14 + Skills 23 (69 ranks) + Defenses 21 = 150


Rex Mundi was not born with that name. His real name is a mystery that has never been revealed. He was found one day on the doorstep of a kindly couple who called child services. He spent the next few years in an orphanage under the name John Doe, which the other kids were quick to point out meant that not only did nobody want him, but nobody bothered to give him a name.
By the age of six he was adopted by a severe looking, but pleasant man, by the name Gino Alamiceo. Gino told him he held great promise, and told him that they'd go on many adventures while Gino trained him to one day inherit his job.
John agreed.
For the next few years life was hectic as he traveled around the world with Gino, investigating all sorts of strange archeological digs. He was trained in a variety of languages, starting with Latin, and the history and story behind all the cities and countries they encountered.
By the age of eight Gino had run into somewhat of a problem as his adopted son refused to called John anymore, but his chosen nickname changed on a daily basis. As a gift, during their next trip through the US, he gave his son a birthday gift. He allowed him to legally change his name to whatever he wanted, as long as it wasn't rude.
And so John Doe declared himself "Rex Mundi". Gino wasn't overly impressed with the choice, but he was happy to see that his would be King of the World was in fact paying attention to his Latin lessons.
Over time Gino brought Rex into his confidence and revealed that he was, in fact, a member of a magical society that protected the world, and that one day Rex would be taking his place in that society.

Sadly it became apparent after a few years of instruction that while Rex had the drive and the intelligence he, through no fault of his own, lacked any real magical power. While he could empower the smallest of spells he simply lacked enough power to successfully cast anything more powerful.
Finally, seeing how his Uncle's dreams were crumbling, Rex did the only thing he could think of. He asked Gino to adopt another child to be his apprentice.
Gino was hesitant at first, but his desire to train his replacement finally won out and Rex soon gained a Sister.
Jameela Lanchuka joined their little family and proved to be a powerful sorceress in the making.
She also proved to be a rival for Gino's attentions starting an all out sibling rivalry.
Jameela was the focus of Gino's training, and happily showed off her magical might at any oppertunity (which admittedly was not as often as she would have liked), leaving Rex scrambling to learn everything he could about their Uncle's job, archeology, and magic in general.
While Jameela was the magical powerhouse, gifted, inventive and filled with boundless energy Rex became the one with the knowledge, the ability to decipher strange texts, and remember the details Jameela and Gino would need while fighting mystical threats.
Rex also turned his often frowned upon mastery of picking pocking (a skill he started learning in the orphanage and honed around the world with many new friends) into a more positive thing. If by positive one meant "learning fake magic to annoy the real magician".
Rex found a certain love of making items disappear and reappear without the help of anything but cunning and fast fingers, and took to stage magic with gusto when he realized it really annoyed Uncle Gino's stuffy old friends from The Lodge.
In spite of their rivalry Jameela and Rex grew close as, more often than not, the only person their own age who understood what they were going through was each other. The constant moving around prevented them from making any long term friends, and even when they could they could never explain the magic they did, or the strange supernatural adventures they went on.
In the end, in spite of their rivalries, the arguments, the petty annoyances and the pranks, they were the only family they had.
Their family life came to an end, one day, during a mission to stop a dark mage's ritual to bind elemental powers into his form. While Jameela and Gino managed to distract the Mage, Rex disrupted the ritual. The result was catastrophic, nearly collapsing the temple they were in on top of them, as well as Rex being struck by the powers of the wind element the dark mage wished to harness.
It nearly killed him, but after his recovery he discovered he had a unique access to wind magic which had bound to his very core.
At first he was happy, suddenly being able to pull his weight around his family, but he learned quickly that some people had other plans.

Gino was a member of the Lodge, a secret organization which did what they could to prevent evil forces from taking over the world. At least when it came to magic.
But they did so as quietly as they could, never interfering directly unless forced, always keeping a low profile and never allowing the public to know of their existence.

Their world views clashed with Jameela's desire to help people. She never understood how they could hope to help people if they were unapproachable, nor how they could claim to be helping when they spent more time hiding than actually stopping these dangers.

And Jameela's use of magic clashed with their views. She was flashy, fond of showy spells and big theatrics. She was also fast to help people with magic.

So when Rex gained powers enough for him to take on the role of Gino's apprentice and heir they pushed for him to be made Gino's successor.

That was when Rex knew his days of adventuring with his family were done. He wanted to be Gino's successor but he'd given up on that dream when he was a little kid. That dream was Jameela's, and the look on her face when the Lodge made their decision showed that she was crushed. She'd spent most of her life preparing to take over for Uncle Gino. It was what she worked towards every waking moment just to make him proud.

So Rex did the only thing he could think of to help his sister, and said no. And then he gave them a reason to accept that no.

He told the council that he thought their methods were antiquated and backwards. That they could do more good by making themselves more visible in the public eye, and declared that he was going to open a business as a magic consultant to the mundane world.

The end result was dramatic.
Rex was out, Jameela was back in, but now Rex was living under the threat of being removed from the public world if he should ever be a threat of revealing their secrets. He was allowed to leave only after promising that he would not betray their secrets and that he'd do his best to hide his magical powers.

And even then he suspected he was only allowed to leave because they didn't wish to lose Gino and Jameela by pushing the point.

Gino, disappointed that his "son" would turn against his teachings, said his tearful goodbyes before leaving with Jameela.

Stuck in the world, by himself, with no real job prospects he decided to do the thing he most wanted and moved back to his hometown of Freedom City. Away from the wild, the savage animals, and the lack of comforts. He decided he wouldn't be stuck, bored out of his mind slowly digging relics from the ground or painstakingly copying runes that'd be locked away from sight once he was done.

No, he was going to have some fun.

He started up his business, hiring himself out as a historian, a stage magician, a consultant on all things supernatural and even as a translator on occasion. It not only kept him out of the gutter but the constant moving and daily change of activities eased his soul.

When he was approached by an agent working for Force Ops to work as a magic consultant he saw a new opportunity. The chance to prove that the use of their magic in the public was viable without betraying the Lodge's secrets.

While Rex Mundi would help the people as a rough and tumble magic consultant, his new alter ego could use his magic to defend the world at large while pretending to be nothing more than a run of the mill speedster.





For those who are wondering: Keller knows about Rex's powers and that they're magical in nature. He doesn't know about the Lodge or (so far as Rex knows) the rest of his family's abilities.




Relationship (Jameela Lanchuka) - Rex's adopted... adopted sister. She's the powerhouse of the family, lacking the magical knowledge of her male family members. She's got a competitive streak a mile wide when it comes to Rex, a stubborn streak when it comes to the Lodge, and a soft spot for Uncle Gino.

Relationship
(Gino Alamiceo) - Rex's "Uncle". Adopted Rex when he learned he was unable to have children of his own. Not as strong magically as Jameela, and not as knowledgeable as Rex, he was the balance between the two that his children lacked.

Weakness (Loss of Magic)
- If Rex is put into a field which blocks magic his powers will fade. The magic which bound itself to his body greatly changed it and is the only thing keeping him alive. Should he be unable to regain his powers he will die over the span of a few days.

Reputation (Hedge Mage, troublemaker) - Amongst the Lodge Rex is well known for his weakness where it comes to normal magic, and his reputation for "making fun" of his elders with his mundane parlor tricks. His most recent actions have not helped matters.

Responsibility (Rex Mundi) - Nobody's looking out for Rex Mundi anymore except Rex Mundi. This means he's taking on a lot of side jobs just to keep a house over head and food in the fridge.

Secret (The Lodge) - Like it or nor Rex is a member of the Lodge. And Lodge Club's first rule is: Don't talk about Lodge club. Lodge club's second rule is: Don't talk about Lodge club! Failure to keep the Lodge a secret would be seen as an act which would threaten the lives of all of its members who rely on anonymity to avoid reprisals from powerful enemies.

Responsibility (The Lodge) - Even though he's somewhat turned his back on them he's still expected to help them from time to time with deciphering texts, creating magical items, or simply giving members a place to stay in times of need.

Secret (Identity) - If Rex starts using his powers too publicly he might end up on the Lodge's bad side, so he's trying to maintain a secret identity.

Likes:
-Boxing (boxes as a hobby)
-Pulp/Adventure novels
-Radio Shows (it's like watching TV, except you can keep your eyes on what you're working on)
-Stage Magic
-Military Surplus jackets
-Parrots

Dislikes:
-Eating strange bugs. Think "Deepfried tarantula" (He'll do it, he just doesn't like it)
-His old name. John Doe is a nobody, and he's done being a nobody.

Description:
Height: 5'11
Weight: 150 lbs
Hair: Brown
Eyes: Blue
Average build and height, prefers to remain clean shaven.
Has a scar on his left eyebrow as a boxing injury. While known to dress to fit the occasions he prefers tough plain clothes that can survive a lot of wear and tear. Has a fondness for old military surplus jackets and hiking boots.

Shock
05-02-2014, 01:06 PM
Warshade - 170 points - PL10


http://farm2.static.flickr.com/1411/5176989511_721bdf7d74_z.jpg


Abilities - 30 points
Str - 0 - 0 points
Sta - 0 - 0 points
Agi - 2 - 4 points
Dex - 4 - 8 points
Fig - 5 - 10 points
Int - 3 - 6 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 21 points
Fortitude +7 (+0 Sta +7 bought)
Will +10 (+1 Awr +9 bought)
Toughness +7 (+0 Sta +7 Nictus Shield)
Parry +13 (+5 Fig +1 bought +7 Nictus Shield)
Dodge +13 (+2 Agi +4 bought +7 Nictus Shield)
Defenses - Dwarf Form
Fortitude +12 (+0 Sta +7 bought +5 Enhanced)
Will +8 (+1 Awr +7 bought)
Toughness +14 (+0 Sta +14 Protection)
Parry +6 (+5 Fig +1 bought)
Dodge +6 (+2 Agi +4 bought)

Powers - 81 points
Warshade Host - 9 points
-Danger Sense (Hearing)
-Feature(Warshade Knowledge)
-Intimidate +6
-Luck(Determination)
-Second Chance(memory checks)
-Second Chance(mental intrusion)
-Trance
-Uncanny Dodge

Data Processor (Hard to remove, Subtle, Restricted overcome by Technology DC25) - 16 points
-Senses 14 (Detect Energy(Visual, Ranged/Acute), Detect Magic(Visual, Ranged/Acute) Microscopic Vision 2, Analytical(All Visual),
Infravision, Low-light Vision, Ultravision, Precise)
-Perception +6
-Investigation +3
-Equipment 1 (Computer, Cell phone, Audio recorder, Video Camera)

Teleport 3 (Change Velocity, Quirk:Must see destination) - 6 points

Nictus Powers - 48 points
-Gravity Shield: (Dodge +7, Parry +7, Protection 7) - 21 points
-Shadow Bolt: Ranged Damage 11 (Precise) - 23 points
-AP:Gravity Well: Close Damage 10 linked to
Close Affliction 10 (Extra Condition, Limited Degree, Hindered+Vulnerable/Immobile+Defenseless,
Resisted by Damage) - 1 point
-AP:Repulsion: Move Object 11 (Close, Limited: Away from user, Damaging) - 1 point
-AP:Nebulous Form: Insubstantial 3, Flight 4 - 1 point
-AP:Singularity: Close Burst Area Move Object 10(Limited:Towards user) + Withstand damage - 1 point
-AP:Quasar: Close Burst Area Damage 10 (Feature:Knockback) - 1 point

Dark Dwarf Form (Alternate of Nictus Powers) - 1 point
-Protection 14 - 14 points
-Enhanced Fortitude 5 - 5 points
-close Attack 3 - 3 points
-Enhanced Strength 6 - 12 points
-Intimidate +6 - 2 points
-Strength Based Damage 6 - 6 points

Skills - 26 points
Athletics 4(4)
Deception 3(3)
Expertise:AEGIS 6(9)
Expertise:Arcana 1(4)
Expertise:Computers 8(11)
Expertise:Electronics 14(17)
Expertise:Superhumans 9(12)
Insight 6(7)
Investigation 2(5/8)
Perception 7(8/14)
Persuasion 2(2)
Stealth 4(6)
Technology 12(15)

Combat Skills - 4 points
Close Combat(Nictus) 4
Ranged Combat(Nictus) 4

Advantages - 8 points
Benefit(AEGIS Contacts)
Equipment 1 (Multitool, Flash Goggles, Earplugs, Electronics kit)
Inventor
Online Research
Ranged Attack
Task Focus 2 (Electronics)
Teamwork

Combat
Shadow Bolt - Attack +9 Toughness DC26
Gravity Well - Attack +9 Toughness DC25 + Damage DC20
Repulsion - Attack +9 Toughness DC26 + Strength/Dodge vs DC21
Initiative +2

Complications
-Relationship - Liz still has ties to AEGIS, whether she likes it or not
-Motivation - Finding out the truth about changes at AEGIS
-Enemy - Last she knew, AEGIS Agent Mike Green was host to a rogue Peacebringer that has a grudge against Warshades

Elizabeth Spengler's father is a highly placed engineer working for Aegis. A couple years ago, contact was made with an alien race called the Kheldians. The Kheldians are beings composed of energy that merge with a physical host body. Like any other civilization, the Kheldians have "good guys" and "bad guys". The good guys are called the Peacebringers and the bad guys are the Warshades. To make a long story short, the Peacebringers brought a rogue Warshade to Earth in a deal with Project Valkyrie. This Warshade wanted to defect, but they needed somewhere to hide it. Dr Spengler volunteered his daughter. Liz, who dreamed of being heroic, like a lot of quiet bookish kids, agreed.

The Warshade, named Ni'Tu, joined with her a week after her 16th birthday. It gave her powers based off the energy called Nictus, which comprises the Warshade's "body" when it doesn't have a host. She can project it as an attack and use it to create a shield to protect herself. She can also temporarily turn herself into energy and teleport short distances. But the most amazing aspect is the ability to turn herself into a Dark Dwarf: a large, heavily armored creature. As the Dark Dwarf, she can smash through walls and ignore many attacks. She isn't fond of the Dark Dwarf form because it makes her feel less human and won't use it voluntarily. However, Ni'Tu will force the form on her if it feels that she is in mortal danger.

Liz is now 23, has just graduated from FCU (Electrical Engineering) and has done a little work with AEGIS as a special "internship." She's been with FORCE Ops for a while now and actually qualifies as one of the veteran members of the team.

catsi563
05-02-2014, 01:21 PM
Vindicator (Eva Mckenna)

https://i.imgur.com/XclICtv.jpg

http://i.movie.as/p/115569.jpg

PL: 10/171pp
XP: 11pp

Height: 5' 6"
Weight: 135lbs
Hair: Dark Brown
Eyes: Blue
Age: 22


Abilties: 42pp

Strength: 1/10*, Agility: 1/4*, Fighting: 4, Awareness: 2
Stamina: 2, Dexterity: 1/4*, Intelligence 10, Presence 0

Skills: 22pp

Acrobatics 4 (+5, +8* ), Close Combat 2 (+4 ), Expertise [Computers] 10 (+20 ), Expertise [Engineering] 10 (+20 ), Expertise [Science] 10 (+20 ), Insight 6 (+8 ), Investigation 4 (+14 ), Perception 6 (+8 ), Ranged Combat [Force Projection Array] 2 (+10 ), Technology 10 (+20 )

Advantages: 12pp

Attractive, Benefit 2 (Independently Wealthy), Editic memory, Improvised tools, Inventor, Multi-Lingual, Online Research, Power Attack, Skill mastery 2 [Science, Technology], Well Informed

Powers: 80pp

Fast Mind (Quickness 6 (Flaws: Mental Tasks only -1) 3pp

Magneto Knetic Battle Suit: 95pp [Flaws:Removable: -19pp; (Restricted 1[Eva Mckenna DNA] 77pp

Micromesh Kevlarweave (Protection 4) 4pp
Therma-Weave Insulation and Sealed Systems (Immunity 6 (Cold, Heat, Pressure, Radiation, Vaccum, Suffocation) 7pp

Neuro-Muscular Augmentation (Enhanced Agility 3, Dexterity 3 (Enhanced Feats: Improved Initiative) 13pp

Magnetic Force Field (Force Field 4) 4pp

Electromagnetic Distortion (Enhanced Will Save +4) 4pp

Advanced Variable Sensor Suite ( Variable 1 [Any Super Senses](Flaws: Move action -1pp) 6pp

Integrated Combat Computer Systems (Enhanced Skill Close Combat 2 (+10 ), Enhanced Skill Ranged Combat 4 (+10 ), Enhanced Dodge 2. Enhanced Parry 5, Close Combat 2) 12pp

AI Database and Interface (Comprehend Machines 2) (Feature: Database) 5pp

Magnetic Wave Riding (Flight 6) 12pp

Force Projection (Array 12 + 4 Alternate Effects) 28pp
@Strength Augmentation (Enhanced Strength 9 and Power Lifitng 2 (Enhanced Feats: All=out attack Improved Critical 3 [Unarmed 17-20])
AE: Power Blast (Blast 10 (Linked Move Object)
Move Object 4 [800 lb] (Flaw: Limited Direction: Away); (Linked blast)
AE: Power Bolts (Blast 8 (Extras: Multifire +1)
AE: Power Burst (Blast 10 (Extras: Penetrating +1; Flaws: Range [Touch] -1; Power Feats: Extended Reach 4 [+20 feet])
AE: Explosive Power Blast (Blast 8 (Extras: Explosion +1)

Combat: (15pp)

Attack:

Initiative: +0/+8 (Suit)

Melee: +10 (+10 Damage)

Ranged: +10 ( Power Blast +10, Power Burst +10, Explosive Blast +8, Bolts +8)

Defence:

Toughness: +2, +6 (Suit), +10 (Suit and Force Field)
Parry: +5, +10 (Combat Computer + Suit)
Dodge: +5, +10 (Combat Computer + Suit)
Fortitude: +6
Will: +8, +12 (Suit: Electromagnetic Distortion)

Complications:

Overly analytical: Eva tends to explain in 24 words what most people can in 6 shes highly inteligent and this can be disconcerting to people not on her intellectual level.

Fascinating: Eva is drawn to new technology, and is like a kid in a candy store when confronted with it. Consequently she tends to forget that a Fusion blaster attached to a regulan war walker is better studied after its dismantled.

Responsibility: Doing the right thing with technology. She's a student of Daedelus and like her mentor takes the dangers of technology very seriously. She is driven to remove dangerous technology from criminal hands.

Wooed by Doc Otaku. The Annoying jerk saw her at a local sci-fi convention she attended with a friend. He hasnt stopped annoying her since then. His attempts at romance include giant robots, grafitting her name with a satelite laser on the city itself and similar i'll conceived attempts which generaly put her in bad spots.

Clumsy: outside of the lab or combat Eva is suprisngly clutzy almost a walking accident usually caused because her nose is in a book or her head is wrapped around a quantum level equation somewhere. Suprisingly enough in combat she becomes incredibly precise.

Relationship: Otakuman; during her adventures in outland Eva found herself falling for the Anime avenger. His kindness, compassion love of all things anime,--also his rear end looked great in that suit rawr!--threw off all her calculations about the perfect guy for her and now shes head over heels.

=================================================
Abilties 42 + Skills 22 + Feats 12 + Powers 80 + Combat 15 = Total 171pp
=================================================

Eva Mckenna might have passed into history as a relative unknown inspite of her advanced intellect and early acceptance to the Mensa project if 2 events had not occured in short order where she would meet 2 people who would change her life.

The first was that she attended a seminar given by Daedelus on Nanotechnolgy in which she in a somewhat tactless manner pointed out a flaw in Daedelus's design much to the chagrin of the staff, and later the suprise and amusement of the Immortal Inventor himself.

And a month later she ran into Doc Otaku at a local anime convention where the child genius took a fancy to her and attempted to kidnap her just as Daedelus intervened. While Otaku was able to hold off Daedelus with a pair of giant tentacle monster robots, he made the drastic mistake of letting Eva push a lot of buttons.

He shouldnt have done that because by the time the tentacle monsters were finished spanking him he couldnt sit down for a week.

Daedelus invited her to become his apprentice on the spot recalling her earlier spotting of the flaw in the nanotech--which he'd fixed of course--. She accepted and never looked back.

Merely a year later she found herself once more the object of Doc Otakus ""Affections"" this time when he sent a group of robotic Samurai to bring her to his castle.

Eva was ready for him when she donned a suit of her own design that had been intended for multi environemental exploration and promptly tore through the robots like paper. Solo wasnt a slouch either though and the two engaged in a massive back and forth duel over her suits computer interface as they attempted to hack and back hack the other. Otaku was more skileld then Eva, but what eve lacked in skill comparions she made up for with a mind that could think and adapt faster then Takahashi could. That mental quickness would prove the deciding factor as she would slip past his defences and take control of the Angels and use them to once again punish the boy genius.

Feelign thrilled with the suit and her victory Eva took the Name Vindicator and took to the skys after further advancing the suit and making it even more powerful. While Daedelus has never actually approved of his apprentice taking to the heroic lifestyle he cant argue how effective shes been in the short time since her debut.


Recently she was contacted by an old friend Ethan Keller of Force Ops. Ethan asked her to help out his team with an odd assignment and she said yes in a heartbeat. The assignment would lead to terror and triumph and tragedy as she would run afoul of The Diabolical Doctor Shock, and would lose the heroic K-9 who shed gotten attached to inspite of herself and inspite of only knowing him for a short time.

Shes not quite sure just how far shes wlling to go but shes all but promised that the next time she sees Doctor Shock she will take him down or out.

==>In recent times eva has had a long strange trip. She went through a portal to rescue civilians and ended up in a trans dimensional war with Ancient Lich Takofanes, and her friends in Force Ops and the equally lost Freedom League. During the fighting she held on to her team and did everything she could to protect them. She also fell in love with the Heroic Otakuman. Something she never expected to happen.

So it was a shock to her when after they had defeated Takofanes and his minions that upon her return they had all lost five years to some dimensional flux. At first blaming herself she was eventually brought around by Otakuman, and Hardcore both pointing out that she couldn't have possibly accounted for every conceivable variable. It still stings but shes become more accepting and is moving forward with a new life in Emerald City.

**Update for Eva rebalancing her stats and skills a little making her less reliant on the suit

Tattooedman
05-26-2015, 09:28 AM
~Thread Necromancy!~

Just getting this thread ready to go since the Crossover game is almost done.

Shock
05-26-2015, 09:39 AM
Gimme the good news. Dovetail's gonna be back right?

Tattooedman
05-26-2015, 09:42 AM
Kind of.....

There are things in the works for Susan but it's safe to say that CD will be rejoining us.

Shock
05-26-2015, 09:44 AM
Awesome, that's all I need ;}

Tattooedman
05-26-2015, 09:47 AM
Yeah. I was glad he reached out to me about rejoining too.

Enigmatic One
05-26-2015, 11:28 AM
Vortex (PL 10)

http://oi59.tinypic.com/2qb90z9.jpg


Abilities
STR 0, STA 0, AGL 2, DEX 2, FGT 0, INT 0, AWE 2, PRE 1

Defenses
Dodge 12, Fortitude 10, Parry 12, Toughness 8, Will 10

Skills
Deception 9 (+10), Expertise: Musician 6 (+6), Insight 6 (+8), Perception 6 (+8), Persuasion 9 (+10), Ranged Combat: Vortex Powers 6 (+8), Stealth 9 (+10)

Advantages
Accurate Attack, Defensive Attack, Durable Lie, Evasion, Improved Feint, Improved Taunt, Improved Trick, Luck 5 [Determination, Edit Scene, Instant Counter, Skillful, Recovery], Power Attack, Redirect, Set Up, Taunt

Powers
Shunting Field: Sustained Impervious Protection 8
Quick Change: Feature 1 (Quick Change)
Vortex Platform: Flight 1 [4 MPH]

Summoning Vortices
- Projection Vortex: Ranged Damage 12 (Variable 2 – Any environmental descriptor)
- Wide Angle Vortex: Cone Area Damage 10 (Variable 2 – Any environmental descriptor)

Travel Vortices
- Personal Vortex: Teleport 7 [ mile] (Accurate, Change Velocity, Increased Mass 2 [200 pounds])
- Long Distance Personal Vortex: Teleport 7 [120 miles] (Accurate, Change Velocity, Limited to Extended, Increased Mass 2 [200 pounds])
- Dimensional Vortex: Movement 3 (Dimensional Travel – Any dimension, Increased Mass 2 [200 pounds])
- Portal Vortex: Teleport 4 [500 feet] (Accurate, Portal)

Offense
Initiative +2
Projection Vortex: +8, Toughness DC 27
Wide Angle Vortex: Dodge DC 20, Toughness DC 25/20

[Abilities 14 + Defenses 40 + Skills 18 [3p combat, 15p non-combat] + Advantages 16 + Powers 73 = 161 (Banked 1)]

Complications
Reputation: His initial string of thefts are remembered.
Identity: Matthew McDonald, though AEGIS knows, having been the ones to get him off the rap.
Enemy: Professor Zed (and Cerberus Rex).
Motivation – Thrills: Vortex finds his powers fun.

Background

Vortex's background more or less matches that of the Emerald City book - the one change is that, when he finally turned himself in - AEGIS stepped in and protected him from the risk of a trial. However, quid pro quo, they intended for him to join the New Force Ops, transferring over to Emerald City.

Shock
05-26-2015, 11:47 AM
Ex-criminal put on the team by AEGIS? That's going to be interesting ;}

Enigmatic One
05-26-2015, 11:52 AM
"EX-CRIMINAL?! Look, I stole just a few things. Because of a trusted member of the faculty telling that my life was at risk and he needed those things to use so that I didn't go KASWAAP. Or IMPLODZ! Do you understand?"

TheClassDunce
05-26-2015, 04:15 PM
He looked directly into the camera and began to speak. “HI I’m Graham Clark, sometimes I go by Rebound, and if you’re wondering if you should believe the hype. Yeah you should. I’m every bit as good as they say I am. Everything you’ve heard is true. And more.”

At this point he leapt further away towards the finish line and blinking light. “I’m One in a million.”

“Best in the world is just a gimmick.” He continued to speak the intensity in his voice rising, “I’m better than the best. I actually am as good as everybody else pretends to be. It’s scary. Just ask Mufasa back in that pit. Drop a quarter and call the Psions. Oh they know all about it.”

After a dramatic pause and shrug, and a landing and new leap, he kept talking. “I’m an indestructible, unstoppable, dominate stretching machine. I’m on a whole other level. Send me your biggest. Send me your baddest. They’ll end up just like the rest. That’s a promise.”

He finally makes a landing in the branch of a tree and shook his head with a slight smile. “But nobody wants to sign up to step into the arena with Rebound. Nobody wants a piece. That’s fine.” His smile spread. “But if anybody grows a set I’m still right here.”


There was a time when even Graham would’ve described himself as a coward. He would rather run from a confrontation than stand up and defend himself but the Albright Academy changed all that. Graham learned something about himself while fighting. He learned that he wasn’t half bad at it. It was more than fighting though. It was fighting for something. It was being a hero. Staring Piper square in the eyes and then playing dead. Fighting off a Psion invasion on Campus in order to save someone who was practically a stranger. Forcing himself to put on a show while kidnapped to participate in a gladiatorial arena. They all taught him something about himself. He was made of tougher stuff then even he thought.

After the video of his race through the Jungle was released by Roulette on YouTube Graham became a minor celebrity overnight. He was even the winner of that years Hero to Look Out For award from the Freedom Ledger. All this attention made Graham decide that he needed to focus up. He started to try harder at all his lessons at Claremont Academy. Putting in the time in the Doom Room to fight his way up the student rankings and eventually earning a spot on Next-Gen during his senior year. Being a part of Next-Gen afforded Graham the opportunity to meet nearly all the heroes in the city. Working alongside the Freedom League and the Atoms, Graham was learning from the best. It couldn’t last forever though.

Graham is now 18 years old and a fresh graduate from the Claremont Academy. Out on his own for the first time he’s struggling a little to find his way as an adult and even as a hero. He’s learned that the only thing that sucks more than homework is bills…


http://i.imgur.com/81eljqY.jpg

Rebound - PL 10

Strength 0, Stamina 2, Agility 0, Dexterity 2, Fighting 4, Intellect 0, Awareness 1, Presence 1

Advantages
Agile Feint, Benefit: Minor Celebrity, Contacts, Evasion 2, Improved Initiative, Move-by Action, Set-up 3, Takedown, Teamwork, Uncanny Dodge

Skills
Acrobatics 14 (+14), Close Combat: Rubbery Attacks 6 (+10), Deception 7 (+8), Expertise: Heroes and Villains 8 (+8), Expertise: Popular Culture 6 (+6), Insight 8 (+9), Investigation 9 (+9), Perception 7 (+8), Persuasion 7 (+8), Sleight of Hand 6 (+8), Stealth 12 (+12)

Powers
Rubbery Array
Egg Beater: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, DC 20)
[AP]Pin-Ball Attack: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)
[AP]The Wrap Up: Affliction 10 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
[AP]Whip-Snap: Damage 10 (DC 25, Advantages: Takedown; Penetrating 4)

Rubbery Body Bludgeoning and Entrapments 1/2 Effect: Immunity 25 (Entrapment, Very Common Descriptor: Bludgeoning; Limited - Half Effect)
Immunity to Falling: Immunity 5 (Damage Effect: Falling)
Insubstantial: Insubstantial 1 (Fluid)
Leaping: Leaping 4 (Leap 120 feet at 30 miles/hour)
Movement: Movement 2 (Slithering, Swinging)
Protection: Protection 8 (+8 Toughness)
Stretchy: Elongation 5 (Elongation: 250 feet, +5 to grab)

Offense
Initiative +4
Egg Beater: Cone Area Damage 10 (DC 25)
Grab, +9 (DC Spec 15)
Pin-Ball Attack: Burst Area Damage 10 (DC 25)
The Wrap Up: Affliction 10, +10 (DC Dog/Fort/Will 20)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)
Whip-Snap: Damage 10, +10 (DC 25)

Complications
Albright Kid and Former Next-Gen: Graham held membership in two separate but active groups of Teenage Heroes. The kids of the Albright Academy and Claremont Academies premiere group of heroes the Next-Gen. If you don't believe him he has the enemies to back up the claim. Mufasa hates him...

I'm just the Stretchy Guy *wink*: Graham has had his powers his entire life. He's never had to learn how to move and carry himself without them. If denied his abilities Graham is mostly useless. Unable to even do something as simple as walk at a quick pace. Too many right angles...

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 10

Power Points
Abilities 20 + Powers 67 + Advantages 12 + Skills 30 (90 ranks) + Defenses 31 =160

TheClassDunce
05-26-2015, 04:28 PM
Alright. That looks awful to me but I can't seem to edit it further. I just get kicked back to the front page of the message board anytime I hit submit post. Is that happening for anyone else?

Spectrum
05-26-2015, 04:30 PM
Try a different browser. Firefox works better than Chrome for me.

kenseido
05-26-2015, 04:34 PM
When I get the front page error like that, 9 times out of 10, it is because the forum has randomly decided it doesn't like a space after an equal sign.

And I do mean random. I have had it happen on editing a post, i.e. the space was there but when I edit the post, I get the error until I remove the space.

TheClassDunce
05-26-2015, 04:39 PM
When I get the front page error like that, 9 times out of 10, it is because the forum has randomly decided it doesn't like a space after an equal sign.

And I do mean random. I have had it happen on editing a post, i.e. the space was there but when I edit the post, I get the error until I remove the space.

That may have actually worked... I did two things that time. I eliminated the last two lines of the character sheet with the built in advert for Herolab and I took out the space between the equal sign and what was after it. Thanks guys.

Pacattack25
05-26-2015, 04:44 PM
Do you have room for one more?

Shock
05-26-2015, 06:04 PM
Oh god, this means I'm the leader now doesn't it? Liz doesn't know what to do with a stretchy guy.

TheClassDunce
05-26-2015, 07:02 PM
Oh god, this means I'm the leader now doesn't it? Liz doesn't know what to do with a stretchy guy.

Eh. Strategy is overrated.

Tattooedman
05-27-2015, 08:33 AM
Do you have room for one more?

Sorry no. This game is coming off of a long running crossover with another game I ran (which unfortunately has been cancelled at this point) that started on the old ATT and carried over to this new board.

Tattooedman
05-27-2015, 08:34 AM
Oh god, this means I'm the leader now doesn't it? Liz doesn't know what to do with a stretchy guy.

I think Graham knows what to do at this point. Liz just has to turn him loose.

Shock
05-27-2015, 10:50 AM
I think Graham knows what to do at this point. Liz just has to turn him loose.

They grow up so fast. Seems like just a couple months ago he was a 14 year old still unsure of his place in the world ;}

Horsenhero
05-27-2015, 11:21 AM
Oh god, this means I'm the leader now doesn't it? Liz doesn't know what to do with a stretchy guy.

She could always turn leadership of the team over to Eva...or y'know...Theo and Rex.:D

Horsenhero
05-28-2015, 12:54 AM
http://i.imgur.com/XC3ZTJBm.jpg
http://i.imgur.com/9MmHSNal.jpg
Mr. Magnificent

PL 10 165 PP

Identity:Theodore A. Simons
Gender: Male
Age: 29
Height: 6'4"
Weight: 250lbs
Eyes: Red
Hair: Black

Abilities-

Strength 12 Agility 2 Fighting 6 Awareness 1

Stamina 13 Dexterity 0 Intellect 0 Presence 2

Advantages-

All-Out Attack, Attractive, Close Attack 2, Diehard, Extraordinary Effort, Fast Grab, Fearless, Improved Critical(Unarmed) 1, Improved Hold, Improved Initiative, Improved Smash, Interpose, Power Attack, Startle, Ultimate Toughness, Withstand Damage

Skills-

Athletics 6(+18), Deception 3(+5), Insight 6(+7), Intimidation 12(+14), Perception 6(+7), Persuasion 3(+5), Vehicles:Ground 9(+9)

Powers-

Alert. Very Alert- Extended Hearing 1, Extended Vision 1, Danger Sense(Visual) 1

Awesomeness- Enhanced Dodge 4, Enhanced Stamina 10, Enhanced Strength 9, Enhanced Will 6, Enhanced Strength 5 (Lifting only) Str. 17/3.2 kt.

Bounce Right Back- Immortality 1, Regeneration 5

Hardcore- Immunity 10 (Life Support), Impervious Toughness 11, Protection 1

It's A Collision Sport (Strength Effects)-
AE...Stomp!- Damage 10, Burst Area. Limited: Mr. Magnificent and targets must be in contact with contiguous, solid surfaces.
AE...Thunderous Applause- Affliction 10, Cone Area. [Dazed, Stunned, Incapacitated]. Flaw: Sense Dependent(Hearing)

In A Single Bound!- Leaping 12 (4 miles)
AE...XLR8-tion Speed 8, Movement 2(Surefooted 2)

Defenses-

Dodge 6 Parry 6 Fortitude 13 Toughness 14 (11 Impervious) Will 7

Offense-

Initiative +6
Close Combat +8
Unarmed Combat +8 DC27 Toughness Crit. 19-20

Totals-

Abilities 34+ Powers 100+ Advantages 17+ Skills 15+ Defenses 0= 166pp

{Earned PP 16 Spent PP 16}

Complications-

Motivation (Recognition)- Having grown up in an orphange, even with his amazing powers, Theo feels mostly ignored by society. He plans to change all that.

Temper- Reminding Theo that he has no family, is alone in the world or is named after a trio of animated rodents (his full name is Theodore Alvin Simons) are sure ways to provoke him to violence.

Reputation (Impulsive)- Theo has a reputation for acting first and thinking...eventually.

Quirk (Easily Goaded)- Theo is muy macho. Full of bravado, he constantly needs to prove himself, braver, tougher, stronger, etc. than anyone else around. Any time he's presented with a course of action that has to do with his manliness, he must make a Will Save DC15 or dive right in. Actual Deception "Trick" attempts challenging his machismo get a +5 circumstance modifier.

Enemy-Dr. Dynamo. Unbeknownst to Theo, he's the survivor of a timeline that no longer exists, due to some sort of Infinite-Final-Crisis...thingie. Also, unbeknownst to Theo, he's not the only one. The perfidious, Dr. Dynamo survived as well and since he was an adult, he remembers it all. Since Theo's mother, Phenomenal Girl, was Dr. Dynamo's greatest foe, he's transferred that enmity to Theo. Oh goodie.

The Awesome Origin!-

Years ago, in a time that no longer exists, the entire universe was in peril. An unremembered villain with nihilism on his mind had discovered how to travel back to the dawn of time and unravel the multiverse from the moment of creation. The heroes of this timeline had banded together as The Freedom League to stop this madman.

Two of the heroes, a married couple, the Maasai marvel, Lionheart and the Bayou Bombshell, Phenomenal Girl had come out of retirement to lend their might to the effort. Knowing their infant son would be endangered, even if they left him with a nanny, they asked another hero, the trickster god, Anansi to hide him somewhere safe until the emergency was over.

The divine trickster agreed and used his magic to hide the child away from potential threats in a pocket dimension, outside objective time and space. After this was done, the heroes joined their brethren in plunging backward through time to the beginning to prevent the unmaking of everything.

Only beings whose abilities transcend time and space still recall this crisis, for as far as the multiverse is concerned, it never happed. It's very existence was purged from reality by the heroes who defended all that will be. The unravelling of the space-time continuum had to be undone and that concept remade in the aftermath.

When the greater powers in the struggle rewrote the multiversem there were differences. Actions of consequence failed to happen and new ones were plugged into their places...after all, everything is a lot to keep track of. In the remaking, Lionheart and Phenomenal Girl never came to be and the heroic couple was erased from existence, their sacrifice unremembered. Their story unwritten. For their son however, things were not so final.

Despite his parents unmaking, the trickster god, Anansi's magic preserved the infant in neverwhere, and he would appear mysteriously on the steps of a Freedom City fire station. The same location that had once and never been the spot where the headquarters of an undreamed of team of heroes had stood. Unable to locate his parents, the child was put into the foster care system. A Child Services worker, swamped with paperwork and too many caseloads was tasked with naming him for his documents. A fan of novelty songs, the woman named him Theodore Alvin Simons, after her three favorite singing Chipmunks.

Theo grew up as an unremarkable child in the system, passed along from orphanage to orphanage, foster home to foster home, never adopted. When he graduated high school at 18, he was given a small stipend to get started and turned loose on the world. For the next decade he spent his life in menial jobs, trucking mostly, dreaming about fame, recognition, wealth and romance. All things unlikely for a forgotten orphan...until fate intervened.

One day, as he made a delivery to a convenience store, an armed robber burst into the store, brandishing a handgun and threatening both Theo and the clerk. The pair cooperated with the armed man's demands until, infuriated by the lack of money in the safe, the thug pistil whipped the female clerk. Enraged, Theo threw himself at the hoodlum. The pair wrestled for the gun and in the struggle, the firearm discharged. Theo slumped to the floor dead. That should have been the end of his story, but other forces were at work.

One month later, he was still in a drawer at the morgue. With no relatives to claim him him, he was left in cold storage, due to a backlog of processing the cities "John Does" for burial. Theo awakened in a cold metal box. When he awakened, the powers that were his birthright awakened with him. Smashing his way free, Theo realized he'd finally be able to attain all those things he'd dreamed of as an abandoned child...just as soon as he got some pants. Of course, there was no way he'd be able to maintain any sort of secret identity given the circumstances. He didn't care. He wanted people to know him.

Theo is unaware of the source of his superhuman powers. he doesn't realize these powers should have manifested years before. He doesn't know the time defying magic Anansi used to preserve his life locked his powers away until he died and his existence "rebooted". That same time defying magic exposing him to neverwhere is the source of his immortality. On a metaphysical level, he isn't part of the multiverse as it currently stands, so the forces of this reality cannot end his existence. Every time he dies, he simply reboots again. Theo isn't the curious type and has never looked into his origins. It's just as well, since those forces that could illuminate him, really couldn't be bothered to do so.

After wrestling with a suitable name, Theo decided on Mr. Magnificent because it was in line with the in your face image he wanted to project, without being threatening. Once he was costumed up, he'd be ready for his big coming out. It wasn't long before fate provided him with the proper venue.

TheClassDunce
05-28-2015, 01:33 AM
Mr. Magnificent looks like Titus O'Neil in that picture. Good one Horsenhero.

http://i.imgur.com/h274QdY.jpg

Horsenhero
05-28-2015, 01:37 AM
Muchas Gracias, TCD. I took a break from the huge "Roy Thomas Homage" project I've got going over on DA to do a new pic of Theo. I must admit, it turned out okay.

Shock
05-28-2015, 06:54 AM
She could always turn leadership of the team over to Eva...or y'know...Theo and Rex.:D

It's probably suggestions like that that drove Dovetail away ;}

TheClassDunce
06-04-2015, 12:15 PM
It's probably suggestions like that that drove Dovetail away ;}

She'll probably be back somewhere down the road. I'm just not up to writing her right now. Serious characters, like Susan, don't really come natural to me to be honest about it and it's been a minute. I'm better with the funny characters anyway.

Shock
06-16-2015, 05:47 AM
So does this mean Graham went into some kind of time warp? Or FORCE OPs did? Or is this one of those "don't think about it" situations?

Horsenhero
06-16-2015, 08:06 AM
So does this mean Graham went into some kind of time warp? Or FORCE OPs did? Or is this one of those "don't think about it" situations?

I think this is one of those...."How come Kitty Pryde has now aged to adulthood but Franklin Richards is still, like 10 years old?"...sort of things. Comic book selective aging process.

Shock
06-16-2015, 08:09 AM
Probably. And I'd have no problem with that.

But wouldn't it be interesting if FORCE Ops came back from the other dimension and found out they'd been gone 3 years?

Arkrite
06-16-2015, 08:22 AM
Well, it would be an easy way to progress the timeline a bit.
Would also be interesting to see how the world changed when two major superhero teams disappeared on the same day for an unknown amount of time.

Horsenhero
06-16-2015, 08:27 AM
Probably. And I'd have no problem with that.

But wouldn't it be interesting if FORCE Ops came back from the other dimension and found out they'd been gone 3 years?

You'd think the corporate sponsor would have replaced them with an "All-New, All-Different, Force Ops" in the interim. Either that or the whole operation would have shut down...Or been taken over and there's a new team, but, they're secretly (or even not-so-secretly) evil and the team has to take them out to prevent their good name from being tarnished or redeem their good name, depending on the circumstance.

Not that Theo has much of a rep to redeem, since I think he was involved in one (?) adventure before the cross-over.

Shock
06-16-2015, 08:38 AM
What if the team got replaced by duplicates and someone was out pretending to be Theo? What could be worse than counterfeit Magnificence?

Horsenhero
06-16-2015, 08:51 AM
What if the team got replaced by duplicates and someone was out pretending to be Theo? What could be worse than counterfeit Magnificence?

I'd totally forgotten the "replaced by evil duplicates" trope. Now the big question is, are they secret evil duplicates or are they public evil dopplegangers (ala Avengers: Dark Reign)? Either way, I bet the counterfeit Mr. Magnificent would be "Rachel Dolezal Black":mad: and that just won't stand!

Tattooedman
06-16-2015, 10:10 AM
Ya know, either you guys are really good at guessing or I just come up with some predictable ideas.

Horsenhero
06-16-2015, 10:12 AM
Ya know, either you guys are really good at guessing or I just come up with some predictable ideas.
Genre familiarity dude.:)

Tattooedman
06-16-2015, 10:22 AM
So in other words a little bit of both.

Horsenhero
06-16-2015, 10:46 AM
So in other words a little bit of both.

Well, you could always go with the "heroes come back to earth to find it's been conquered by aliens" or something, but that's just one big, world-beater plot on the heels of another. Replacement heroes... no matter how it's done, is a bit smaller and allows for more interaction with npc's in non-combat situations.

Regardless, it's not the plotline itself, but how we end up playing it out, that's important.

Shock
06-16-2015, 11:17 AM
Regardless, it's not the plotline itself, but how we end up playing it out, that's important.

Agreed. And really, it's all CD's fault. I wouldn't have even thought about it if not for Graham being older ;}

Tattooedman
06-16-2015, 11:42 AM
Regardless, it's not the plotline itself, but how we end up playing it out, that's important.

Oh I get that, and thanks for the kind words, it's just I like to try and keep things interesting and not too predictable.


Agreed. And really, it's all CD's fault. I wouldn't have even thought about it if not for Graham being older ;}

I'm good with blaming CD. ;)

TheClassDunce
06-16-2015, 12:56 PM
At this point blame CD is so standard that it may as well be a cliche lol. I can work with that though.

Shock
06-25-2015, 05:58 AM
T-man, tried to send you a PM but your box is full.

50 really isn't enough when your sent items count against that total. :rolleyes:

Arkrite
06-25-2015, 07:05 AM
I like some of the changes the new boards brought along.
Sadly the PM system isn't one of them.

Limited message size, much more limited storage, and the fact that you don't automatically receive a message after you've cleared up the space in your PM.... After awhile it's easier to just e-mail people. :~P

Tattooedman
06-25-2015, 07:09 AM
T-man, tried to send you a PM but your box is full.

50 really isn't enough when your sent items count against that total. :rolleyes:

Yeah, sorry about that. Fixed now.

catsi563
06-25-2015, 05:48 PM
I sent you a pm as well TM just wanted to make sure

Tattooedman
06-25-2015, 05:57 PM
Yep, PM received.

TheClassDunce
06-28-2015, 09:15 PM
I ran a game tonight. It was the first Mutants and Masterminds game I ever ran at a table with a group and it was much better than I thought it would be. I was actually a little intimidated about doing it. A guy I know from work knew that I was into Mutants and Masterminds and it was something he had wanted to play for a while and he invited me to come and run an adventure for his group. This group mainly bounces back and forth between Vampire, Dungeons and Dragons 3.5 and Werewolf.

Most of them had never played any superhero RPG's and one fella wasn't even into Superheroes at all. Seriously helping this guy build his character was just a nightmare he didn't have any interest what so ever. Eventually I just threw my hands up and we straight up just used the Random Character generator for his. He ended up playing a completely randomly rolled pastiche of Hawkman lol. He didn't know that though he would've rather been playing Rifts apparently. Kind of an asshole but the rest of the group was alright.

I ran a variation of the Prologue for the Silver Storm adventure that Green Ronin put out but instead of going the Maximillian Mars route, which would require me to do my John Hannah from Spartacus Blood and Sand impersonation, I went with it being a plot by SHADOW to create new super powered villains that they can then collect and indoctrinate. It was fun because instead of that John Hannah impersonation I got to do my German William Regal impersonation for Overshadow lol. They didn't fight Overshadow but he made an appearance as did a squad of cloned Sea-Wolves from the Ubersoldaten in Golden Age. It was wrapped up if they wanted it to end there but I think they might invite me back. Everyone, even that guy that was too cool for Super Heroes, ended up having fun. I've really been trying to flesh out SHADOW lately and honestly this let me try out a few of my ideas.

Honestly my one problem was my lack of understanding of a lot of the finer rules in the system. You guys know all about that. I never really grokked to some of the stuff. I think the guys who were more into D&D, a more precise system, were getting a little frustrated with me on some things. I was the guy that was supposed to know the rules to the system. They were throwing shit at me that I just wasn't familiar with though. I had to hand wave a few things. Just figured that I would share.

Shock
06-29-2015, 05:08 AM
That sounds cool. It's hard to run a game with people you don't know. It's almost harder to run with people used to other systems than it is to work with rookies.

Horsenhero
06-29-2015, 11:18 AM
That sounds cool. It's hard to run a game with people you don't know. It's almost harder to run with people used to other systems than it is to work with rookies.

I almost expect it would have been easier, since the group plays D&D 3.5, to have gone with M&M 2e, since the games share more rules terminology and and similarities than M&M 3e does. Still, I'm glad to hear it went reasonably well.

It's always better when a gaming session can be called a success.

Tattooedman
06-29-2015, 11:21 AM
Still, kudos for pulling it off CD and thanks for sharing. Lately I've kind of been missing playing tabletop, and your story makes me want to try & pull together something.

TheClassDunce
06-29-2015, 06:24 PM
It's always better when a gaming session can be called a success.

I think it was a success. I know I could've done a lot better but with the time I had to prepare and with the general nerves of gaming with strangers I think that it went as best as I could've expected. I think that if I they invite me back I may try to do something more with SHADOW. Maybe more clones of the Ubersoldaten or since they're in Emerald City I might try to do something with Dr. Sin. I don't know it's really kind of amped up my creativity though. I had a blast GM'ing for them but I'm also having fun just thinking about what's next. How can I create something interesting for them.

Horsenhero
06-29-2015, 07:26 PM
I think it was a success. I know I could've done a lot better but with the time I had to prepare and with the general nerves of gaming with strangers I think that it went as best as I could've expected. I think that if I they invite me back I may try to do something more with SHADOW. Maybe more clones of the Ubersoldaten or since they're in Emerald City I might try to do something with Dr. Sin. I don't know it's really kind of amped up my creativity though. I had a blast GM'ing for them but I'm also having fun just thinking about what's next. How can I create something interesting for them.

I'm sorry, I didn't mean to imply I thought you said your experience wasn't successful. As for GM-ing, creating the scenarios is at least half the fun. Well, it is for me. Granted, I really like a steady group where I can delve into the private lives of the characters, but writing the scenarios and creating the world the PC's live in is tremendous fun for me. I wing alot of stuff (A whole freakin' LOT), but I try to get it all written down and compiled so it's available to reference later. After all, it helps if the game has some sort of continuity.

TheClassDunce
06-30-2015, 05:47 AM
I'm sorry, I didn't mean to imply I thought you said your experience wasn't successful.

I didn't feel that you had. I'm sorry if I came across that way.

Well you guys know me, I tend to attach myself to oddball concepts and really like to dive right into a character too but honestly I've never been much of a GM. I legit think that I ran my best game this weekend with perfect strangers lol. I regret a few things about it like I would've preferred to run it in Freedom City but I believe that Emerald City was the best choice because none of the players are familiar with the Universe and being this far outside of the Superhero Nexus of the setting kind of lets me just slide them into it slowly. I'm digging it. I really am.

A couple of the players took advantage of the Silver Storms to have easy origins for their characters so I'm kind of stuck with further using the concept. I'll probably end up treating it like a boom babies or a Terrigan Mist thing. I'm not a huge fan of it though but I don't feel comfortable just hand waving it away.

I'm not good enough with the rules to wing a lot of mechanical stuff. I can wing the story stuff and the interaction stuff to get the players where we're going but if it involves mechanics I just can't pull it off. Maybe with a little more serious practice as a GM I'll get better at but let's be honest. How long have I been playing this with you guys? I haven't gotten better with the rules yet.

TheClassDunce
07-05-2015, 10:28 PM
You'd think the corporate sponsor would have replaced them with an "All-New, All-Different, Force Ops" in the interim. Either that or the whole operation would have shut down...Or been taken over and there's a new team, but, they're secretly (or even not-so-secretly) evil and the team has to take them out to prevent their good name from being tarnished or redeem their good name, depending on the circumstance.

Not that Theo has much of a rep to redeem, since I think he was involved in one (?) adventure before the cross-over.

If that's the case, and TM's Five Years Later biography updates in his Roll Call thread are any clue, also taking into account the hint about moving to Emerald City in Vortex's short biography, Rebound would actually be a little older than 18 probably in his early twenties and he could've been a member of the rebuilt Force Ops during the original teams disappearance. This would give Rebound a little more experience as he joins the returned team when they come back. We might see partially grizzled veteran Rebound... or Jaded world weary Rebound... Or we might possibly get an uber Iron Age-esque Rebound that's punishing himself for past mistakes and has renamed himself Sorrow or Contrition or Remorse in a Freedom City tribute to what happened to Speed Ball...

More than likely it will be none of those thing but it's an interesting thought...

Five Years later. Shit. What's changed? Who were the heroes that Rebound worked with on the All New Force Ops? Does he have any personal enemies? Graham should totally have a Flash style Rogues Gallery. What relationships has he had in five years of adulthood?

For most of your characters the five years just vanished but Graham had to live in them... My mind is reeling at the possibilities.

Horsenhero
07-05-2015, 11:51 PM
Crikey O'Reilly! We're gonna be changing cities too?

Ah well, I guess it doesn't really matter all that much. Theo isn't intractably anchored in Freedom City. Warshade could always catch a transfer from AEGIS after her debriefing, Vanguard doesn't have to change addresses given his land speed and Eva...doesn't Eva own her own business or something? Of course after a couple years missing they probably petitioned to have her declared legally dead in order to be able to pass the executive and financial control to people who were...y'know...around. Either that or it got purchased or collapsed in her absence, so a new city might be a chance for a new start up.

Tattooedman
07-06-2015, 06:42 AM
Yep we're changing cities.

There wasn't an "An all new, all different FORCE Ops". Something else happened.

CD I've got a PM heading your way soon about what Graham has been up to during that time.

Also I thought Liz had left AEGIS.....

Shock
07-06-2015, 06:55 AM
Yeah Liz doesn't report to AEGIS anymore. She's free and clear. She still has family in Freedom City but when you're a superhero, a little distance isn't much of an obstacle.

TheClassDunce
07-06-2015, 08:32 AM
Yep we're changing cities.

There wasn't an "An all new, all different FORCE Ops". Something else happened.

CD I've got a PM heading your way soon about what Graham has been up to during that time.

Also I thought Liz had left AEGIS.....

Cool. The associative part of my brain just started clicking to a few different things that were posted here and there and I had a burst of thoughts. I didn't mean to stir things up lol.

TheClassDunce
07-08-2015, 08:02 PM
We had another Tabletop game last night and it went really really well. Even the guys that weren't really into it that first night got into it. It was silly and fun. The group joined The Freedom League to become Freedom League: West. They were invited to join the League in a conference call with the Chairmen of the Freedom League which are Lady Liberty and the retired Raven II and Captain Thunder. They were each in costume except Raven II who was in a black suit and at this point is using a cane to get around. Of course I need to stat out a tricked out cane now. Elite has taken over the role of The Raven in my Freedomverse.

In the middle of the meeting claxons blared and they rushed off to a robbery in broad daylight. Agents of HIVE, who in my universe are a secret branch of SHADOW, were assaulting the main headquarters of Mars Inc. When they arrived a horde of Soldier Bee Drones were fighting the building security while Rubber-Bandit was inside searching for their target. One of the heroes, Hellcat, followed Rubber-Bandit inside against the orders of Emerald Ace, the battle-suit wearing Team Leader. Cyber-Knight moved into assist the Drones once the Heroes arrived and soon to follow, against Cyber-Knights wishes, was the aged villain known as The Bee-Keeper!

A massive battle ensued where Freedom League: West was able to capture Cyber-Knight but the Rubber-Bandit and Bee-Keeper got away. This is the point where the team meets one Mr. Maximillian Mars and he is a total douche. I mean just plain Douche-tastic. "Emerald Ace, you did quite well against Cyber-Knight even if your armor is built with tech that's ten years behind the curve."

Smarmy as fuck. Just glorious. Of course while the heroes were fighting HIVE the tech was stole by Agents of SPYRIL, who are a covert secret branch of SHADOW who are rivals with HIVE, but he did appreciate them chasing off the rabble.

It was a fun night. I had a blast playing Rubber-Bandit and explaining all the contortions of his body while he was fighting and he was Beastly. He has a Limited immunity to all physical attacks so he was shrugging off attacks left and right until the Blasters got to him. Bee-Keeper was just fun and old school. Cyber-Knight was a serious professional that couldn't be bothered with her coworkers shenanigans.

Shock
07-09-2015, 03:57 PM
The Beekeeper and two competing sub-groups within SHADOW? You must have been in heaven ;}

That sounds awesome.

TheClassDunce
07-16-2015, 05:40 PM
If I ever play Dovetail again I'm going to straight up steal shit from the build for The Osprey that was just released in the Rogues Gallery set of PDF's. This character is awesome. As many people as possible should check him out.

Shock
07-17-2015, 02:15 PM
I guess I'm going to have to check that out

Kaisius
07-25-2015, 07:03 PM
If I ever play Dovetail again I'm going to straight up steal shit from the build for The Osprey that was just released in the Rogues Gallery set of PDF's. This character is awesome. As many people as possible should check him out.

I had planned on waiting for the inevitable compilation, but you talked me in to it, CD. One question: I can't find 'Dangerous" anywhere. What does it do?

Tattooedman
07-25-2015, 08:49 PM
I think it's something Green Ronin came up with in the equipment books to use instead of Enhanced Advantage [Improved Critical], but I'm not 100% sure.

Kaisius
07-26-2015, 02:44 PM
That must be it. The offense entry for the talons shows a threat range of 17-20.

Kaisius
07-26-2015, 09:44 PM
If I don't stop now, I'll be tinkering with this build 'til Doomsday. So....
Ladies and Gentlemen! Allow me to introduce That Weird Figure of the Night™....
That Strange Avenger of Evil™....
Jonathan Spectre
"[Walking the sideReal paths, I am the line Nightmares dread to cross....]"
https://upload.wikimedia.org/wikipedia/commons/8/8d/Simon_Baker.jpg

Real Name: Jonathan Locke
Pl 10, 161pp.

ABILITIES 56pp.
STR 0 AGL 4 FGT 4 AWE 8
STA 2 DEX 4 INT 0 PRE 6

POWERS 60PP.
Mentalism – Array 34pp.
---Mesmerism: Affliction 10 – Will DC20: 1st: Dazed, 2nd:Compelled, 3rd: Controlled
---------Fe: Cumulative, Inc. Range: perception – Fl: Must have successfully used an
---------Interaction skill on target.
------AP: Hallucination: Illusion 10 – All Sense Types, 1000cft.,
---------Fe: Selective – Fl: Limited to One Subject, Resistible: Will DC25, Must have
---------successfully used an Interaction skill on target.
------AP: Mind Reading: Cumulative Mind Reading 10 – Will DC 20
------AP: Telekinesis: Move Object 5 – Fe: Damaging (5 extra ranks) DC 25, Subtle 2
---------W: 1600lbs, R: 125'/250'/500'
------AP: “Esoteric Martial Arts”: Affliction 10 – Will DC 20: 1st: Vulnerable, 2nd: Stunned
---------3rd: Incapacitated - Fe: Accurate 3(+6), Subtle 2.

Now You See Him?: Enhanced Trait 8 – Dodge 4(+12), Parry 4(+12); Quirk 2: Not vs.
---------opponents Immune to Mental Powers
------AP: Now You Don't...: Concealment 10 – Fl: Limited to Mind, Resistible: Will DC20

Psychic Switchboard: Mental Communication 1 (4pp)

Second Sight: Senses 6 – Awareness: Mental, Danger Sense: Mental, Spatial Awareness - Accurate, Radius, Ranged
------AP: Mental Detection: Senses 6 - Detect Minds – Accurate, Acute, Ranged, Extended 1x10

Spectral Passage: Flight 2 – Speed 8mph, 120'/round – Fe: Subtle, Quirk: only along a surface.

Omnipresent Voice: Feature 1 – Spectre's voice has an eerie, reverberating tone that makes
---------it seem to come from everywhere at once. This allows him to speak without breaking Concealment

Fearsome Presence: Feature 1 – May make Intimidation checks as a move action.

Master of Misdirection: Feature 1 – May make Deception checks as a move action.

Incognito: Feature 1 – No one realizes that Jonathan Locke is Jonathan Spectre.

SKILLS: 17pp., 51 ranks
Deception 4(+10), Expertise(AWE):“Arcana” 1(+9), Expertise(PRE): Stage Magician 4(+10),
Expertise: Emerald City 7(+7), Insight 4(+12), Intimidation 9(+15), Perception 4(+12),
Persuasion 4(+10), Sleight of Hand 8(+12), Stealth 6(+10)

ADVANTAGES: 10pp.
Defensive Roll 3, Fascinate (Deception), Imp. Initiative 1, Jack of All Trades, Takedown 1,
Tough 3

DEFENSES: 18pp.
Dodge 12/8 (w/o Now You See...)
Parry 12/8 (w/o Now You See...)
Fort: 8
Toughness: 8/5 (w/o Defensive Roll)
Will: 12

OFFENSES:
Telekinesis +10, DC 25 R: 125'/250'/500'
“Esoteric Martial Arts” +10 Will DC 20
Mesmerism Will DC 20
Mind Reading Will DC 20
Unarmed +4, DC 15
Throw +4, DC 15
Initiative +8

56+60+10+17+18=161

Identity: Secret Identity - Jonathan Locke, Stage Magician
Relationship: Alicia Locke, Sister. Alicia is (apparently) unaware that Jonathan adventures as Spectre. It is unknown if she has powers of her own, however, she is very intelligent and capable in her own right. Jonathan see her as Mycroft to his Sherlock(the original, literary version).
All The World's a Stage: A showman at heart, Jonathan likes to project the image of the Mysterious Avenger....But it's a loud kind of mysterious....
Legacy: Having learned more about Emerald City's heroic history, Jonathan has chosen to pay tribute to one of its former champions, Tom "Dr. Spectre" Kovack. Given the bad end Kovack came to, however, this may not have been wise....

Background: Jonathan Locke and his twin sister Alicia were born in 1985 and have lived in Emerald City all their lives. Their parents passed away shortly after Johnathan graduated high school. He and his sister were each set to receive a modest inheritance, however, Jonathan made arrangements for all of the money to go to his sister. This allowed her to go to college without worrying about any expenses. He then worked to turn his childhood hobby of magic tricks into a modestly successful career as a professional illusionist. He performs regularly at a number of venues around Emerald City, though he has not yet broken through to the level of a Copperfield or Chriss Angel. (He hates been compared Angel.)

Jonathan's powers, such as they were, first developed after he turned 20, as his magician career was beginning to take off. His abilities were never very powerful and of little help with his act, so he seldom used them. (It did occur to him that Alicia might have abilities of her own, but if so, she's never revealed them to him.) He was doing a street performance along the Yellow Brick Row the day of the Silver Storm. The storm gave Jonathan's powers a radical boost, but he was knocked unconscious before he could bring them to bear. He didn't recover until after the initial battle was over, but aiding in recovery efforts allowed him to learn the new limits of his abilities. After the storm, now that he had some real powers, completely hiding them was not an option, but using them in his act wasn't one, either. That left becoming a superhero. (Becoming a villain did occur to him, but that would've meant cutting ties to Alicia, so that was out.) The only problem he had left was creating an identity. He wanted something subtle, something mysterious, but it had to satisfy his flair for the dramatic, too. Unhappy with everything he was coming up with, he happened upon a flyer for the Victory Squadron Memorial Committee. Like most Emeraldites, he knew the city had had its own "mystery men" in WWII, but had never really given them much thought. He joined the Committee and began studying the Squadron, especially Dr. Thomas "Dr. Spectre" Kovack. Jonathan was moved by Kovack's story, of a decent man burdened with powers beyond his comprehension working to defend his home and country, only to break his mind and die forgotten and alone. In tribute to the fallen hero, Jonathan decided to become Jonathan Spectre and had crafted a costume modeled on Kovack's: A charcoal gray suit with an emerald green vest and tie, a full face mask and cloak.

In general, Johnathan tries to plays up the “magic” aspect of his “masked magician” theme. He's been saved a number of times, thanks to bad guys taking precautions against a sorcerer, instead of a mutant psion.

TheClassDunce
07-28-2015, 07:58 AM
I like him. He should be a good fit. Fills a solid niche that we currently don't have taken care of and should provide some good role playing hooks. Can't wait to get going.

catsi563
07-28-2015, 10:09 AM
Yeah he should make a good contrast with Eva who is a smidge of a natural skeptic though not an outright denier.--hint shes seen too much to out right disbelieve--

The technology science versus magic angle is always interesting to poke at :)

Edit scratch that just saw ehs a psion not a mystic well that throws a whole new angle on things :p

Tattooedman
07-28-2015, 12:18 PM
Yeah, Spectre looks awesome Kaisius.



I like him. He should be a good fit. Fills a solid niche that we currently don't have taken care of and should provide some good role playing hooks. Can't wait to get going.

You have no idea how much I'm looking forward to getting this game going again, I just wish RL would stop hassling me too much (see the crossover thread for the full list of things going on, though on a good note my dad is out of the hospital now & we're working on managing his issue at home).

I'm working on a GM post for that game but there's a lot I need to cover and writing bigger posts is something I just can't seem to do (as much as I'd like to) so it's definitely a work in progress. Thanks to everyone for being patient with me.


Yeah he should make a good contrast with Eva who is a smidge of a natural skeptic though not an outright denier.--hint shes seen too much to out right disbelieve--

The technology science versus magic angle is always interesting to poke at :)

Edit scratch that just saw ehs a psion not a mystic well that throws a whole new angle on things :p

There still could be the contrast as far as I see it, as psychic & magic are just two sides of the same coin (at least in my mind), and Spectre's misdirection tactics would definitely add to it.

Horsenhero
07-28-2015, 12:29 PM
Well, we've got techsperts (Liz & Eva), a psychic and a magic expert (Rex "read a book"), which covers alot of the knowledge bases. Then we've got the other three to watch in awe or sleep while the knowledge stuff happens.

Three guesses as to which role Theo will be taking.;)

catsi563
07-28-2015, 12:50 PM
You see Theo gravitic flux based on Steeles quantum 5 theory --techno mumbo jumbo babble--means we can travel faster then light.

Theo: Z_Z zzzzzz

THEO!!

@_@ AKK Tacobravo ole!!

Kaisius
07-28-2015, 05:59 PM
Thanks everyone. I was really proud of what I did with Hunter, so I reused it here. It'll keep him from being just another mentalist. I'm aiming to make Jonathan kind of a cross between Derren Brown and Dr. Strange.

Arkrite
07-28-2015, 06:19 PM
A stage magician with knowledge of the arcane who hides the true source of his powers under a misdirection.
I'm fond of that concept ;~)

Kaisius
07-28-2015, 07:05 PM
A stage magician with knowledge of the arcane who hides the true source of his powers under a misdirection.
I'm fond of that concept ;~)

Oh yeah. I think Jonathan and Rex are going to get along famously. :cool:

Horsenhero
07-28-2015, 08:00 PM
Oh yeah. I think Jonathan and Rex are going to get along famously. :cool:

Why? Did Jonathan read the same book Rex did?:confused:

Maybe they can start a book club.:p

Enigmatic One
07-28-2015, 08:41 PM
What is Vortex, dimensionally chopped liver?

Arkrite
07-28-2015, 08:46 PM
Oh yeah. I think Jonathan and Rex are going to get along famously. :cool:

This new town is doomed to a Stage Magician off which will wind up ending with a gigantic one on one match... followed by a surprise duo routine which will run for only a limited time!
The money will pour in!


Maybe they can start a book club.:p

We'll call it "The Book club". Because there's only one book. But it's really good. ;~)

Horsenhero
07-28-2015, 08:56 PM
What is Vortex, dimensionally chopped liver?

Intelligence 0 and no skills relevant to technology, arcana or science....he's right there with Theo and Graham, watching the nerds do their nerd things with no real nerd-knowledge to contribute.

Unless of course we're dealing with an evil musician...in which case, he'll be in the thick of things I'm sure.

Arkrite
07-28-2015, 09:06 PM
Seeing as Graham has history with an evil musician...

Horsenhero
07-28-2015, 09:21 PM
May I ask for some clarification on something that's making my head hurt? How is Warshade, the longest running single character, at the second to lowest PP? Vanguard is at 150 (which somehow seems wrong, since he should have 152 at the very least after the dimensional hi-jinks) and then Warshade is at 155. Mr. Magnificent will be at 157 with the 1pp we got from the last chapter of WoS, and only because he got to absorb K-9's earned pp (as the only player who's been here since the ballpark opened).

Vindicator is rocking 168PP (wtf?) and all the new characters are sitting at 160 minimum. Did we get a massive PP dump that I didn't hear about?

Tattooedman
07-28-2015, 10:35 PM
May I ask for some clarification on something that's making my head hurt? How is Warshade, the longest running single character, at the second to lowest PP? Vanguard is at 150 (which somehow seems wrong, since he should have 152 at the very least after the dimensional hi-jinks) and then Warshade is at 155. Mr. Magnificent will be at 157 with the 1pp we got from the last chapter of WoS, and only because he got to absorb K-9's earned pp (as the only player who's been here since the ballpark opened).

Vindicator is rocking 168PP (wtf?) and all the new characters are sitting at 160 minimum. Did we get a massive PP dump that I didn't hear about?

There's been a bit of a numerical imbalance between the characters since several of them were converted over from 2E a few years ago, something I wanted to address/fix when the crossover was finished.

Vindicator ended up being the highest costing mostly due to her skills (damn high costs, even with my house rules) and everyone else was somewhere under that but at 160 pp at least. My thought was that the "old timers" of the group (Warshade & Vindicator) would go up to 170 pp while the "2nd generation" (Mr. Magnificent & Vanguard) would be 165 pp & the "new guys" (Vortex, Spectre & Graham) being at 160 pp just to kind of showcase the varying scales of the realms of experience the characters have.

So how's that sound to everyone?

Horsenhero
07-28-2015, 10:40 PM
Doon't fergit that laddy, Graham.

Kaisius
07-29-2015, 05:07 AM
This new town is doomed to a Stage Magician off which will wind up ending with a gigantic one on one match... followed by a surprise duo routine which will run for only a limited time!
The money will pour in!



We'll call it "The Book club". Because there's only one book. But it's really good. ;~)

It's called the Nerconomicon. The thing is, Jonathan has only read the Time/Life books version, so he unfortunately (or is that fortunately) can't seem to get the pronunciations right. :D

TheClassDunce
07-29-2015, 06:36 AM
Graham is a fair hand at investigative style stuff. Practically a super powered P.I. while you guys were off fighting in an alternate dimension Graham was in the real world being an active hero and solving crimes and busting punks. He's not a sherlock Holmes or anything but he's a solid law and order detective...

Shock
07-29-2015, 08:42 AM
I look forward to seeing Graham's interrogation methods

Shock
07-29-2015, 10:50 AM
There's been a bit of a numerical imbalance between the characters since several of them were converted over from 2E a few years ago, something I wanted to address/fix when the crossover was finished.

Vindicator ended up being the highest costing mostly due to her skills (damn high costs, even with my house rules) and everyone else was somewhere under that but at 160 pp at least. My thought was that the "old timers" of the group (Warshade & Vindicator) would go up to 170 pp while the "2nd generation" (Mr. Magnificent & Vanguard) would be 165 pp & the "new guys" (Vortex, Spectre & Graham) being at 160 pp just to kind of showcase the varying scales of the realms of experience the characters have.

So how's that sound to everyone?

I frequently do a poor job of spending my points after each chapter so that's probably why Warshade is low. That being said, I'm getting 15 points to spend in a block? Hot damn, I can do something with that ;}

Horsenhero
07-29-2015, 11:13 AM
Well, that just seems to balance things a little better IMO. Of course, I have the feeling I would've been a little more "hard-assed" about the conversions than T-Man was. Bringing the most experienced character in the group up to the top of the XP only seems right to me.

So thanks T-man...that was really bugging me.

Tattooedman
07-29-2015, 11:27 AM
No problem HH. It probably didn't help that I hadn't shared my plans yet as I was waiting until the crossover was wrapped up (granted the fact it's taking me longer than planned isn't helping).

Horsenhero
07-29-2015, 01:16 PM
Heh. Well, one of the first things Theo is going to have to do when the group gets together is redesign his costume, so it's got more red. Vindicator, Jonathan Spectre, Warshade and Vortex have massive swaths of darker, muted colors on their costumes and Theo is all about presentation. Obviously the gold on Vindicator's costume helps, but from a dramatic presentation perspective, the group is short on bright, primary colors. Vanguard stands out in a big way (with the white bodysuit) and I've got no idea what Graham's outfit looks like (unless he just looks like Gordon Levitt in civvies), but I kind of picture it being blue primarily.

Without a doubt, more red is required, so Theo is gonna have to go Vera Wang on his threads.:cool:

TheClassDunce
07-29-2015, 02:51 PM
Graham's outfit is primarily light blue with white running throughout it. It's actually like this. The dark on the uniform is light blue and the not colored in sections are white. No mask though, there's not much of a point since his identity is already known to the public.

http://i.imgur.com/s1XbDI1.jpg

Horsenhero
07-29-2015, 03:09 PM
Well, he's got company. Neither Theo nor Liz wear masks either. I imagine for Warshade it's because she was a government agent first and superhero second and for Theo...his eyes are glowing red. That's kind of a dead giveaway that he just ain't normal. Not to mention he's a publicity hound and a secret identity would be a barrier between him and his (ahem) "adoring public".

catsi563
07-29-2015, 03:21 PM
Eva doesn't even wear a mask really anyways her suits helmet is full face more for the interface and HUD then anything almost entirely practical

Shock
07-29-2015, 04:05 PM
We definitely have an atypical sort of crew.

TheClassDunce
07-30-2015, 10:43 PM
Well, he's got company. Neither Theo nor Liz wear masks either. I imagine for Warshade it's because she was a government agent first and superhero second and for Theo...his eyes are glowing red. That's kind of a dead giveaway that he just ain't normal. Not to mention he's a publicity hound and a secret identity would be a barrier between him and his (ahem) "adoring public".

Is the fact that Graham already has an " adoring public" going to be a problem for Theo? Graham does have the Benefit - Minor Celebrity. Which has the advantage or disadvantage of making him a minor Celebrity... It's alright though Theo can feel free to bask in the glory of Grahams adoring public since Graham legit tries to stay out of it.

Actually one of he primary reasons that Graham is coming to Emerald City is to get away from the Celebrity that he has in Freedom City. The fact that he should now be one of the most established heroes in this mostly heroless city probably isn't going to work to his advantage...

Horsenhero
07-30-2015, 11:27 PM
Bask in Graham's what? Nah. You obviously forget what Theo's like. He's Hercules meets Booster Gold meets Keyshawn "Just give me the ball" Johnson and Mr. T when it comes to ego and his own personal belief that he IS the greatest (all apologies to Mohammud Ali)! He doesn't bask in anyone's reflected glory. He's the best there is...and he'll constantly remind people of that *ahem*...fact.:rolleyes:

The five year gap only slightly delays his centerfold spread for Playgirl...but it's coming.:D

He was designed for, and remains, pure comic relief...that can beat people up real good.

Horsenhero
07-31-2015, 12:45 AM
Okay...I adjusted Theo to 165pp. Not that many changes really.

For fun though, I dropped his Flight and made it Leaping. Why? Because nothing is quite as funny as a powerhouse falling off a skyscraper and making a crater in the pavement below.

No point adjustments, so he went from Flight 6 to Leaping 12 and his Speed AE remains unchanged.

The loss of his flight will give him something to rant about in regard to dimensional travel though.

Shock
07-31-2015, 06:15 AM
It's gonna be great the first time he takes off and realizes halfway through he's not going to stay airborne

also the first time there's a rush of girls who inexplicably ignore him to get to Graham ;}

TheClassDunce
07-31-2015, 06:19 AM
The loss of his flight will give him something to rant about in regard to dimensional travel though.

It also means we only have one true flyer on the team now. That's interesting, generally flight is the most common movement power on a team but we have more teleporters than flyers I believe. Interesting.

Horsenhero
07-31-2015, 11:23 AM
Well, Vortex has just enough flight to not fall to his doom, but he's primarily a teleporter.

Warshade teleports.

Jonathan Spectre is a skimmer (flight but only along solid surfaces (I'm assuming water and other liquids provide enough surface tension for this to work as well).

Vindicator flies.

Vanguard runs...really fast.

Rebound has leaping.

Mr. Magnificent leaps or runs (though not nearly as fast as Vanguard. 250mph vs. 32,000mph).

I like it. Among a group of specialists, it makes Vindicator the flexible, "utility" player, capable of a bit of everything.

EDIT> I am interested in seeing how Warshade and Vanguard look after they've each added the 15PP power-ups they've got coming.

catsi563
07-31-2015, 12:17 PM
Well, Vortex has just enough flight to not fall to his doom, but he's primarily a teleporter.

Warshade teleports.

Jonathan Spectre is a skimmer (flight but only along solid surfaces (I'm assuming water and other liquids provide enough surface tension for this to work as well).

Vindicator flies.

Vanguard runs...really fast.

Rebound has leaping.

Mr. Magnificent leaps or runs (though not nearly as fast as Vanguard. 250mph vs. 32,000mph).

I like it. Among a group of specialists, it makes Vindicator the flexible, "utility" player, capable of a bit of everything.

EDIT> I am interested in seeing how Warshade and Vanguard look after they've each added the 15PP power-ups they've got coming.

Me too actually. Liz has several new tricks she picked up thanks to her meeting Stars. And its easy to see her connection to tu becoming stronger. I'm interested to see the results. :)

Tattooedman
07-31-2015, 01:09 PM
I totally enjoy the fact that this group is so not "cookie cutter", with the power sets you normally see in a group. Not that I don't like the "traditional" power sets but it's nice to be different.


Also I'm looking forward to seeing how the established members spend their points, since I know that this is a really creative bunch. It should be interesting to see.

Horsenhero
07-31-2015, 01:59 PM
I totally enjoy the fact that this group is so not "cookie cutter", with the power sets you normally see in a group. Not that I don't like the "traditional" power sets but it's nice to be different.


Also I'm looking forward to seeing how the established members spend their points, since I know that this is a really creative bunch. It should be interesting to see.

Well, Theo had 9 points to spend (from 156 to 165) and since he was already maxed out as far as damage and toughness are concerned I added a couple advantages, a skill rank and I buffed his lifting and regeneration.

As I said, I dropped Flight and replaced it with Leaping and I dropped Wall-Crawling and Water Walking from the XLR8-tion AE, because he's not fast enough to warrant those, plus it makes Vanguard's speed more unique. If Theo has XLR8-tion active, he can climb or swim at speed 6 (assuming he makes the required Athletics check) and potentially being Vulnerable while climbing seems more thematically accurate than Wall-Crawling. The idea is for Theo to be tough and resilient, not invincible. I mean, honestly, he can climb up a very slippery surface, at speed rank 7, not vulnerable (total DC35) by rolling a 17 on his Athletics check, which means most normal climb checks will be a breeze.

So, in effect I moved him farther from the Paragon archetype and closer to the Powerhouse archetype. He's really good at what he specializes in and has limited overlap with other characters' powersets, which is just the way I want him.

I clarified the mechanical effects of his Quirk(Easily Goaded) complication and added Dr. Mayhem (who Theo still is unaware of) as an enemy. I was thinking about adding a couple more complications ... Reputation(Braggart) and Quirk(Hello Ladies!)... but I'm undecided as of yet. I'm just not certain how flawed my flawed hero should be and I've got to think about what the actual likelihood of those complications affecting him in game...since a complication that never arises as a complication is just fluff.

Tattooedman
07-31-2015, 02:21 PM
Just throwing this back out HH, but I did say that you could increase Theo's Toughness (including ranks of Impervious). Just something I noticed as I was looking over the changes you made to him.

Shock
07-31-2015, 02:23 PM
I plan on adding Nebulous Form permanently, removing the limitation on her Teleport (because it won't make sense when she can phase through anything) and probably adding an attack or two. Is it OK to remove the Comm Link with H4ck or should I keep it? It's only a point so no big deal either way to me.

Horsenhero
07-31-2015, 02:42 PM
Just throwing this back out HH, but I did say that you could increase Theo's Toughness (including ranks of Impervious). Just something I noticed as I was looking over the changes you made to him.

Yeah, but I'd have to futz around with his other stats to do it. Lower his Fighting, to lower his Parry, then move points to the Close Combat advantage to bring his attack back up and add 1 rank to his Stamina (as high as I can go, because of his Will resistance) and a single rank of Protection.

He's already sporting Withstand Damage and Ultimate Toughness, so at the end of the day, I'm not sure if raising his Toughness to 14 is really worth it. It might be (because...Grond) and I might go there, but I've got to think it over.

Kaisius
07-31-2015, 04:53 PM
Well, Vortex has just enough flight to not fall to his doom, but he's primarily a teleporter.
Jonathan Spectre is a skimmer (flight but only along solid surfaces (I'm assuming water and other liquids provide enough surface tension for this to work as well).

Yep, and go up walls. It's a hold over from my Champions days.

Horsenhero
07-31-2015, 06:07 PM
Yep, and go up walls. It's a hold over from my Champions days.

It's totally cool, because it allows him to do the old move without walking stunt "mysterious" characters are always pulling.

And I did pull the trigger on making Theo hit archetypal Powerhouse Toughness levels. What the heck? Theo smash!

EDIT> Finally, Theo is ready to go. All character adjustments are made and his origin is filled in. Yay team!

Tattooedman
07-31-2015, 07:27 PM
I plan on adding Nebulous Form permanently, removing the limitation on her Teleport (because it won't make sense when she can phase through anything) and probably adding an attack or two. Is it OK to remove the Comm Link with H4ck or should I keep it? It's only a point so no big deal either way to me.

I have no problem with that being dropped since (unfortunately) H4ck isn't part of the game any more.

Horsenhero
07-31-2015, 07:39 PM
I have no problem with that being dropped since (unfortunately) H4ck isn't part of the game any more.

Yeah, she tried to make regular appearances back on the board by joining my Infinite New Vindicators game, but lasted may a month before she had to quit again.

Arkrite
08-01-2015, 09:54 AM
In regards to Theo>
Have to admit I'm a little bummed about the loss of flying... I can't for the life of me tell you why I feel that way though. Probably just because I'm crazy.
Also I'm cool with Theo having water run and wall run as well. Partially just because I love the image of Rex zipping across the water leaving almost no trace, and Theo stomping as hard as he can at a full sprint leaving a giant trail of water behind him ;~)

The other part is... well, we've got a huge cast who've got almost everything covered in every which way. We've even got a comparable magic guy on the team now.
Honestly I gave up on differentiating mechanically about the time I started, and leaning more towards how I play him being the important aspect.

Now, that being said I'm trying to come up with some mechanical things to do, since I have all these Power Points.

The obvious first step is to finish off Rex's Magical Awareness abilities because... well, being a magical expert it's probably good for him to know when magic is around ;~)
After that is where I start getting a little hazy.

So... Odd Ideas time!
1) Have Rex "blessed" by Horus and retain the holy descriptor on his attacks, and maybe the ability to summon that falcon back. Of course that leads to the first interesting question of... why would he need a bird? As a light source? I had an amusing thought of an uncontrolled healing power (only those Horus thinks are worthy) but healing is kind of pointless in 3rd ed.
2) Headquarters! Well, my original plan was to build up a warehouse headquarters for him at some point... however that's kind of gone now. I'm sure I can come up with a few interesting ideas as to how he managed to get this new place but it does lead to a question of value. I have no issues dumping three points making a cool headquarters, but if it's something that never gets used I can't help but wonder if I should do something else.
... Also hard to justify any of the tech based stuff unless one of the super geniuses was moonlighting there ;~)
3) More Speed! ... Not sure if there's a point to that, technically he's still the fastest member of the team (Vortex is a very close second)
4) Speedster tricks. Seems like the obvious approach here but I'm drawing a blank for anything I couldn't just stunt when needed. Most of the stuff I can think of are also covered by most of the companions.
5) Boost his magic. Bwa ha ha ha, no, Rex is never getting over two ranks in magic without some kind of crazy magical ritual infusing him with... oh, right already did that one.

Horsenhero
08-01-2015, 10:42 AM
And because I always have ideas...here's a suggested plug in power-up for Vanguard...

Turbulence Array[stacks with Air Hammer]-

Penetrating 8 for Air Hammer 8pp
AE...Multi-Attack 8 for Air Hammer 1pp
AE...Move Object 8 [stacks with AH for the pts] 1pp


For Speed

AE...Insubstantial 2 (turns to air to flow through obstacles) 1pp

For Movement

add Safe Fall and Trackless 4pp

And there ya go...15pp all spent and Vanguard has some extra stuff he can do even if he's short on HP for stunting.

I got yer back.:cool:

Kaisius
08-01-2015, 02:51 PM
I was thinking that "Magic" was Rex's niche, so I wasn't going to expand that way much. I'm not against it, though, as long as I'm not stepping on his toes.

Shock
08-01-2015, 03:18 PM
Headquarters would depend on how we're going to be set up in Emerald City. Lizwould have no problem helping out with setup. And actually she may be seeking Rex's help on something else anyway.

Tattooedman
08-01-2015, 11:56 PM
There is going to be a new team headquarters supplied to the group, but now if you would like to set up a secondary spot then by all means go for it. I'm sure I'll figure out a way for you to make use of it? ;)

TheClassDunce
08-02-2015, 02:37 AM
There is going to be a new team headquarters supplied to the group, but now if you would like to set up a secondary spot then by all means go for it. I'm sure I'll figure out a way for you to make use of it? ;)

That's only vaguely threatening...

Yeah, Graham has nothing to contribute when it comes to setting up a base. He has no resources whatsoever. He was living off of Heroes Inc.'s dime, which was mostly Elite's dime and that was actually The Raven's dime... Rebound doesn't actually have two dimes to rub together...

catsi563
08-03-2015, 05:15 PM
quick test because I'm trying to post something for Vindicator but the forums being wonky

catsi563
08-03-2015, 05:16 PM
great its not letting me post in the world fo shadows thread charming :p

Horsenhero
08-03-2015, 05:16 PM
quick test because I'm trying to post something for Vindicator but the forums being wonky

Dagnab, wonky forum!

EDIT> Now let's see what happens when I try to edit the post, because editing problems struck when I was updating Theo.

EDIT EDIT> I guess it's just your turn catsi...sorry.

catsi563
08-03-2015, 05:17 PM
for some bloody reason ic ant post anything in the world fo shadows thread. it just keeps going back to the page I was on

Horsenhero
08-03-2015, 05:24 PM
I was able to post, so now I'm out of ideas.:confused:

catsi563
08-03-2015, 05:25 PM
I just cut a small aprt of the post off and it finaly went through

so who knows

Horsenhero
08-04-2015, 01:27 PM
Ummm...I have a question. Are we re-titling the WoS thread as the IC thread for Force Ops or will there be a new IC thread? If there's going to be a new thread, wouldn't it be more efficient to have a wrap up post for the WoS game by T-man (assuming no player feels the just have to get in the last word) and then an introductory post in the new thread?

Don't get me wrong, I've enjoyed the Freedom League-Force Ops team up, but currently it feels like we're working through more end scenes than "The Avengers" did. Should we be heading to get Shawarma soon?

Maybe it's just my own impatience.

Shock
08-04-2015, 01:56 PM
Well, I think a "we've been gone HOW long?" reaction scene is warranted before setting up the new status quo. If this was a single series it would have ended with us entering the portal home and this part is an epilogue setting up the sequel.

Shock
08-04-2015, 03:42 PM
Would a Singularity attack that pulls everything in the area to a single point be too much of a pain in the butt?

catsi563
08-04-2015, 03:51 PM
burst area move object limited to towards a single point

Shock
08-04-2015, 03:52 PM
Yeah that's the idea. Damaging of course ;}

I just wonder if it would cause more trouble than it's worth.

Shock
08-06-2015, 06:46 PM
Would a power that draws everyone in an area toward a single point cause collision damage if more than one person gets pulled in? And if Liz pulled everyone in an area toward her, would she get hurt as well? And third, if she had an Aura active at the time, would everyone else take damage twice?

catsi563
08-07-2015, 11:03 AM
Tman would obviously have final say but some bullet points as I see them

**Would a power that draws everyone in an area toward a single point cause collision damage if more than one person gets pulled in?

strictly speaking Id say yes, at bare minimum you have them flying inwards to the central point where they basically collide with each other ina big tangle of limbs and bodies. Also the ppssibility of them slamming into intervening terrain lamp posts etc

**And if Liz pulled everyone in an area toward her, would she get hurt as well?

Again strictly speaking id say yes if she activated the power with herself as a focal point then just stood there shed have however many bodies or objects colliding with her at the speed of the Move Object pull.

**And third, if she had an Aura active at the time, would everyone else take damage twice?

this is one of those tricky things that makes GMs wary of such powers but again strictly speaking yes they would take potentially 3 damage saves. the 3 damage saves would be, first from the initial pull power, second from the impact with Liz, and third from the aura

Again this is strictly my interpretation as a Gm from the rules as I understand them. Tman obviously may have different interpretations and or rulings of his own

Shock
08-07-2015, 11:08 AM
I wouldn't put damage on the initial pull power. That's just excessive ;}

Of course, that would still leave 2 damage saves per target hit. But Liz would be making 1 save per target as they crashed into her so it's not like it's without risk. Probably not the sort of thing I'd want to be doing on a regular basis eh?

Horsenhero
08-07-2015, 11:35 AM
I wouldn't put damage on the initial pull power. That's just excessive ;}

Of course, that would still leave 2 damage saves per target hit. But Liz would be making 1 save per target as they crashed into her so it's not like it's without risk. Probably not the sort of thing I'd want to be doing on a regular basis eh?

In Theory you aren't supposed to stack a toughness save with a toughness save (or Will and Will, Fort. and Fort.), that's kind of considered gaming the system. It's addressed in the rules. Granted, like any other "move objects" effect against an individual, they could resist (usually with str or a movement power), so it's hardly a guarantee of success, but I'd be careful writing up the power to avoid a broken effect.

Shock
08-07-2015, 11:46 AM
That's what I'm trying to do. Might be better to just leave the Aura part off. But the more I think about it, the more I think I should probably relegate this to a potential power stunt. It's really asking for trouble.

catsi563
08-07-2015, 12:57 PM
To be honest youd probably be better off linking an affliction to a move object or just an affliction that might serve the same purpose.

Burst area afflction x resisted by strength or dodge targets Hindered Vulnerable / targets immobile Defenseless

the blackhole sucks them into the singularity and holds them there unless they can resist the pull with their strength or dodge its initial Area of effect

Tattooedman
08-08-2015, 12:54 AM
Tman would obviously have final say but some bullet points as I see them

**Would a power that draws everyone in an area toward a single point cause collision damage if more than one person gets pulled in?

strictly speaking Id say yes, at bare minimum you have them flying inwards to the central point where they basically collide with each other ina big tangle of limbs and bodies. Also the ppssibility of them slamming into intervening terrain lamp posts etc

**And if Liz pulled everyone in an area toward her, would she get hurt as well?

Again strictly speaking id say yes if she activated the power with herself as a focal point then just stood there shed have however many bodies or objects colliding with her at the speed of the Move Object pull.

**And third, if she had an Aura active at the time, would everyone else take damage twice?

this is one of those tricky things that makes GMs wary of such powers but again strictly speaking yes they would take potentially 3 damage saves. the 3 damage saves would be, first from the initial pull power, second from the impact with Liz, and third from the aura

Again this is strictly my interpretation as a Gm from the rules as I understand them. Tman obviously may have different interpretations and or rulings of his own

catsi pretty much had the same line of thought on that power that I did and probably answered better than I could. Though as HH pointed out with the doubling up on Toughness Saves, it's something I'd be leery of.



To be honest youd probably be better off linking an affliction to a move object or just an affliction that might serve the same purpose.

Burst area afflction x resisted by strength or dodge targets Hindered Vulnerable / targets immobile Defenseless

the blackhole sucks them into the singularity and holds them there unless they can resist the pull with their strength or dodge its initial Area of effect

A power along those lines (a linked Move Object & Affliction) is something I wouldn't have a problem with.

kenseido
09-08-2015, 09:29 AM
So, T-man has graciously allowed me to rejoin the game. After talking it over, I decided to change characters, as Danny has other things going on with the 5 year change - and a move to EC is not in the cards for him. So, allow me to introduce Darklight.

http://i1161.photobucket.com/albums/q516/cyberkenpo/Darklight_zpsvyeypnqm.jpg
Darklight (Ryan Daniels) - PL 10
Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 5, Intellect 2, Awareness 3, Presence 3

Advantages
Connected, Contacts, Hide in Plain Sight, Luck 4, Skill Mastery: Stealth

Skills
Acrobatics 3 (+8), Athletics 3 (+4), Deception 6 (+9), Expertise: Criminal 6 (+8), Expertise: Streetwise 3 (+5), Insight 6 (+9), Intimidation 3 (+6), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Adjustment 2 (+7), Ranged Combat: Shadow Array 4 (+9), Stealth 12 (+17)

Powers
Darksight: Senses 2 (Darkvision)
Gloom: Environment 2 (Visibility (-5), Radius: 60 feet)
One with Shadows: Immunity 5 (Darkness Effects)

Shadow Array
. . Shadow Blast: Damage 11 (DC 26; Affects Insubstantial 2: full rank, Homing 2: 2 extra attempts, Increased Range: ranged, Incurable, Precise, Ricochet 2: 2 bounces)
. . Shadow Form (Activation: Free Action)
. . . . Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
. . . . Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
. . . . Immunity: Immunity 2 (Suffocation (All))
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . Shadow Scry: Remote Sensing 15 (Affects: 2 Types, inc. Visual - visual, auditory, Range: 120 miles; Medium: shadows and darkness)
. . Shadow Shroud: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Increased Range 2: perception, Precise)
. . Shadow Tendrils: Move Object 8 (6 tons, DC 23; Affects Insubstantial 2: full rank, Damaging, Precise, Split 3: 4 targets)
. . Shadow Walk: Teleport 14 (60 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity; Medium: shadows )
. . Shadow Wave: Shapeable Area Damage 9 (DC 24; Affects Insubstantial 2: full rank, Shapeable Area: 30 cft., DC 19, Increased Range: ranged)

Shadow Shield
. . Enhanced Trait 5 (Linked; Traits: Dodge +2 (+10), Parry +2 (+10), Advantages: Evasion)
. . Protection 7 (Linked; +7 Toughness; Sustained)

Offense
Initiative +5
Grab, +5 (DC Spec 11)
Shadow Blast: Damage 11, +9 (DC 26)
Shadow Shroud: Burst Area Concealment Attack 4 (DC Dog 14)
Shadow Tendrils: Move Object 8, +9 (DC 23)
Shadow Wave: Shapeable Area Damage 9 (DC 24)
Throw, +5 (DC 16)
Unarmed, +5 (DC 16)

Defense
Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 10/3, Will 10

Power Points
Abilities 54 + Powers 59 + Advantages 8 + Skills 22 + Defenses 18 = 161

Complications
Motivation: Thrills: Ryan is in the hero biz because it gives him more thrills and excitement than his old life of crime.
Quirk: Ryan’s control over his powers is iffy and sometimes they choose different targets. Also, sometimes he gets lost in shadow world when he is shadow walking and may spend much longer getting where he is trying to go.
Secret: While not a convicted criminal, Ryan is favored by police for several thefts.
Weakness: Ryan takes additional damage from light based attacks

Background
Ryan was a better than average thief working in Emerald City on the day of the Silver Storm. He was casing an art gallery only to learn a small gang had cased it a few days earlier and were robbing the place at that moment. The Silver Storm erupted, leaving Ryan with shadow based powers. In his frustration over the other thieves robbing his target, his new shadow powers lashed out and took them all out. The visitors and staff of the gallery cheered him on.

Deciding this new abilities could be useful in his life of crime, Ryan decided to visit the gallery vault after hours, but found no thrill in it, especially not compared to the one he got from the cheers from stopping the other thieves. He left the vault's contents alone and tried to figure out what he should do next.

Unknown to him, Maximillian Mars had several items from his personal collection in the vault, with it's own independent security. He used the footage of Ryan's break in to find the young man and offer him an opportunity to leave the dead end path he was on and join his new team.

http://i1161.photobucket.com/albums/q516/cyberkenpo/Shade%20Ryan%20Daniels.1_zps8kuxvkag.jpg

Horsenhero
09-08-2015, 09:57 AM
Welcome aboard Kenseido.

catsi563
09-08-2015, 10:36 AM
welcome back :)

Enigmatic One
09-08-2015, 10:53 AM
Weebs. He and Matt should understand each other.

Horsenhero
09-08-2015, 11:02 AM
Heh. 2 former criminals, 2 professional heroes, 1 former AEGIS agent, 1 renegade member of a secret society and of course Jonathan Spectre and Mr. Magnificent. This team has harmony and cooperation written all over it.:rolleyes:

Shock
09-08-2015, 05:20 PM
Welcome back Kenseido. It'll be nice to have you back in the game

I have to apologize in advance for the next 2-3 weeks as work has gotten bad (busy) enough that it's impacting my ability to post. I've got about zero free time all day and I'm tired when I get home. I'll be keeping up as best I can but I'm going to be much less responsive than usual.

Finally, I know it's late but I'll chime in with being ok with cutscening the meeting with Keller. Liz's questions will revolve around getting the story from Keller's perspective and what his wishes are going forward. Her plan was to bring in an anti-evesdropping device that would prevent AEGIS (or anyone else) from hearing anything that is said.

EDIT: Also, she'll be very interested in learning what became of Vivian and H4ck.

catsi563
09-08-2015, 06:10 PM
Eva can take care fo the device part quick enough hell she could stunt it off her armors sensor systems. All Liz would have to do is give the word.

Arkrite
09-08-2015, 07:07 PM
Better trick is to make it so that their listening devices hear the people in question having a completely mundane conversation.
That way they don't stomp in demanding to know what in the hell you're up to until after you've had the useful talks.

Kaisius
09-09-2015, 09:58 AM
Heh. 2 former criminals, 2 professional heroes, 1 former AEGIS agent, 1 renegade member of a secret society and of course Jonathan Spectre and Mr. Magnificent. This team has harmony and cooperation written all over it.:rolleyes:
What could possibly go wrong? :cool:

Tattooedman
09-09-2015, 12:13 PM
I have to apologize in advance for the next 2-3 weeks as work has gotten bad (busy) enough that it's impacting my ability to post. I've got about zero free time all day and I'm tired when I get home. I'll be keeping up as best I can but I'm going to be much less responsive than usual.

No worries Shock, I totally understand how that kind of thing goes.


Finally, I know it's late but I'll chime in with being ok with cutscening the meeting with Keller. Liz's questions will revolve around getting the story from Keller's perspective and what his wishes are going forward. Her plan was to bring in an anti-evesdropping device that would prevent AEGIS (or anyone else) from hearing anything that is said.

Ok sounds good to me. I'm planning on just doing the bit as a flashback so any input you & catsi (as the two going) have would be helpful. So feel free to PM me with anything specific you'd like addressed.


EDIT: Also, she'll be very interested in learning what became of Vivian and H4ck.

Well....one's not too bad & the other one is a bit ....screwed.

Shock
09-09-2015, 06:33 PM
Better trick is to make it so that their listening devices hear the people in question having a completely mundane conversation.
That way they don't stomp in demanding to know what in the hell you're up to until after you've had the useful talks.

Eh, AEGIS can demand all they want. Liz doesn't care if they know they were being blocked as long as she can have a private conversation.

Arkrite
09-09-2015, 06:48 PM
I mention it only because they probably have a lot of pull and could possibly have your meeting cut short once they realize they can't listen in.
*shrugs*
Of course what I know about the legal system could be written on the back of a matchbook.

Tattooedman
10-05-2015, 10:39 AM
I know we'd talked about me writing up Liz & Eva's visit to Ethan, and I've been trying to but unfortunately I just can't come up with something. So at this point I think it might be best if we just go ahead & RP it.

I realize that a couple of you are having RL issues at the moment & totally understand that any posting will be slow, which is fine by me. Something is better than nothing at this point and I feel bad enough at having taken this long & have nothing to show for it. So Later on today I'll get an IC post up to get us started and we can kick this off.

TheClassDunce
10-05-2015, 12:53 PM
I know we'd talked about me writing up Liz & Eva's visit to Ethan, and I've been trying to but unfortunately I just can't come up with something. So at this point I think it might be best if we just go ahead & RP it.

I realize that a couple of you are having RL issues at the moment & totally understand that any posting will be slow, which is fine by me. Something is better than nothing at this point and I feel bad enough at having taken this long & have nothing to show for it. So Later on today I'll get an IC post up to get us started and we can kick this off.

Is it going to be done in a Force OPs IC thread or are we going to be continuing to use the Team-Up thread?

Also TM, I'm currently completely bereft of games and if you need any help with anything give me a heads up and I'll pitch in.

Tattooedman
10-05-2015, 12:59 PM
Is it going to be done in a Force OPs IC thread or are we going to be continuing to use the Team-Up thread?

Also TM, I'm currently completely bereft of games and if you need any help with anything give me a heads up and I'll pitch in.

I'll keep that in mind CD, thanks.

Now that I'm done with my afternoon errands I'll be getting up the FORCE Ops IC thread here in a little bit and we'll start that there.

Shock
10-05-2015, 01:30 PM
I should be able to scrape up enough time to keep an RP session moving at an acceptable pace.

Enigmatic One
10-05-2015, 01:40 PM
I'm waiting for the big swap to Emerald so I can bring in Vortex.

Tattooedman
10-05-2015, 01:46 PM
I should be able to scrape up enough time to keep an RP session moving at an acceptable pace.

Cool. Thanks Shock.


I'm waiting for the big swap to Emerald so I can bring in Vortex.

I appreciate the patience EO, and the good news is that the opening RP shouldn't take too long and the move will be directly after.

Tattooedman
10-05-2015, 02:42 PM
And we're off!

The IC Thread (http://www.roninarmy.com/threads/3445-FORCE-Ops-Emerald-City-Blues?p=133745&viewfull=1#post133745) is up!

Shock
10-05-2015, 03:51 PM
Do we have the option of the anti-listening device?

Tattooedman
10-05-2015, 04:08 PM
Yep. Those are totally an option.

catsi563
10-05-2015, 04:39 PM
need rolls from eva to make It or are her casual rolls good enough?

Tattooedman
10-05-2015, 05:14 PM
Casual rolls are fine.

catsi563
10-05-2015, 05:38 PM
skill mastery means she nets a 30 on both Science and Tech so if 30s good then a simple adjustment to her suits sensor array would create a baffling field that conceals their conversation behind a generic conversation of an Ace Phoenix episode or something.

Shock
10-05-2015, 06:11 PM
I was thinking something like Concealment 6 (All audio, All radio, All mental, Area, Precise) for a total of 19 points. Liz can easily provide enough assistance to give Eva a +5 on her check.

catsi563
10-05-2015, 10:03 PM
Easily doable with Evas base rolls as routine 30s she makes the design check, and construction checks. both DC 29s

the design check takes 19 hours which is reduced to 30 minutes thanks to Evas mental quickness, and the construction time would be 76 hours

if Liz helped the +5 would enable Eva to take the -5 penalty to both checks to reduce the design check to 15 minutes, and the construction time to 48 hours.

Some fun stuff there too as Liz would get a look at Evas suit up close and a chance to study its inner workings. :)

Horsenhero
10-08-2015, 09:41 PM
Ex-criminal put on the team by AEGIS? That's going to be interesting ;}

And now...this has an even more sinister angle to it.


Hurrah.

Enigmatic One
10-09-2015, 06:10 AM
And now...this has an even more sinister angle to it.


Hurrah.

That had occurred to me. For the record, when I wrote up/submitted my version of Vortex, I had no idea this K-9/bad AEGIS stuff was coming. But now in hindsight, it winds up meshing all too well. :p

Tattooedman
10-09-2015, 07:45 AM
That had occurred to me. For the record, when I wrote up/submitted my version of Vortex, I had no idea this K-9/bad AEGIS stuff was coming. But now in hindsight, it winds up meshing all too well. :p

~Twirls mustache while laughing~

I knew. Thought it'd add an interesting wrinkle but didn't want to spoil the surprise.

TheClassDunce
10-09-2015, 07:58 AM
I'm really excited about getting to play again. I've missed this a lot.

Enigmatic One
10-09-2015, 08:21 AM
~Twirls mustache while laughing~

I knew. Thought it'd add an interesting wrinkle but didn't want to spoil the surprise.

That doesn't count, you're the GM. Of course you'd know. :p

Shock
10-09-2015, 08:32 AM
I'm going to need help giving Liz a reason to not run to England to find H4ck. And also to not find and attempt to kill Bonham on the way.

Enigmatic One
10-09-2015, 08:41 AM
I'm going to need help giving Liz a reason to not run to England to find H4ck. And also to not find and attempt to kill Bonham on the way.

So Bonham replaced Powers as Director?

Tattooedman
10-09-2015, 09:19 AM
Well....there's a bit more to what has happened to Jason but I decided not to share it all to give Liz a chance to respond to the first part.

catsi563
10-09-2015, 10:27 AM
Well....there's a bit more to what has happened to Jason but I decided not to share it all to give Liz a chance to respond to the first part.

gonna be curious there myself because given Evas the type to fly her to England herself just because she asks. Evas picky about who she calls a friend but utterly dedicated once she does.

Horsenhero
10-09-2015, 11:10 AM
Order up! One international incident.

Did you want fries with that?

Arkrite
10-09-2015, 11:12 AM
Ha! It's not my fault this time!!! ;~)

Tattooedman
10-09-2015, 12:28 PM
We'll still blame you just to stay in practice. ;)

Shock
10-09-2015, 04:43 PM
Er.. for the record Liz means Power Ethan's lawyer not Powers the AEGIS guy.

Shock
10-09-2015, 06:34 PM
Finally, the updated version of Warshade


Warshade - 170 points - PL10

Abilities - 30 points
Str - 0 - 0 points
Sta - 0 - 0 points
Agi - 2 - 4 points
Dex - 4 - 8 points
Fig - 5 - 10 points
Int - 3 - 6 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 21 points
Fortitude +7 (+0 Sta +7 bought)
Will +10 (+1 Awr +9 bought)
Toughness +7 (+0 Sta +7 Nictus Shield)
Parry +13 (+5 Fig +1 bought +7 Nictus Shield)
Dodge +13 (+2 Agi +4 bought +7 Nictus Shield)
Defenses - Dwarf Form
Fortitude +12 (+0 Sta +7 bought +5 Enhanced)
Will +8 (+1 Awr +7 bought)
Toughness +14 (+0 Sta +14 Protection)
Parry +6 (+5 Fig +1 bought)
Dodge +6 (+2 Agi +4 bought)

Powers - 81 points
Warshade Host - 9 points
-Danger Sense (Hearing)
-Feature(Warshade Knowledge)
-Intimidate +6
-Luck(Determination)
-Second Chance(memory checks)
-Second Chance(mental intrusion)
-Trance
-Uncanny Dodge

Data Processor (Hard to remove, Subtle, Restricted overcome by Technology DC25) - 16 points
-Senses 14 (Detect Energy(Visual, Ranged/Acute), Detect Magic(Visual, Ranged/Acute) Microscopic Vision 2, Analytical(All Visual),
Infravision, Low-light Vision, Ultravision, Precise)
-Perception +6
-Investigation +3
-Equipment 1 (Computer, Cell phone, Audio recorder, Video Camera)

Teleport 3 (Change Velocity, Quirk:Must see destination) - 6 points

Nictus Powers - 48 points
-Gravity Shield: (Dodge +7, Parry +7, Protection 7) - 21 points
-Shadow Bolt: Ranged Damage 11 (Precise) - 23 points
-AP:Gravity Well: Close Damage 10 linked to
Close Affliction 10 (Extra Condition, Limited Degree, Hindered+Vulnerable/Immobile+Defenseless,
Resisted by Damage) - 1 point
-AP:Repulsion: Move Object 11 (Close, Limited: Away from user, Damaging) - 1 point
-AP:Nebulous Form: Insubstantial 3, Flight 4 - 1 point
-AP:Singularity: Close Burst Area Move Object 10(Limited:Towards user) + Withstand damage - 1 point
-AP:Quasar: Close Burst Area Damage 10 (Feature:Knockback) - 1 point

Dark Dwarf Form (Alternate of Nictus Powers) - 1 point
-Protection 14 - 14 points
-Enhanced Fortitude 5 - 5 points
-close Attack 3 - 3 points
-Enhanced Strength 6 - 12 points
-Intimidate +6 - 2 points
-Strength Based Damage 6 - 6 points

Skills - 26 points
Athletics 4(4)
Deception 3(3)
Expertise:AEGIS 6(9)
Expertise:Arcana 1(4)
Expertise:Computers 8(11)
Expertise:Electronics 14(17)
Expertise:Superhumans 9(12)
Insight 6(7)
Investigation 2(5/8)
Perception 7(8/14)
Persuasion 2(2)
Stealth 4(6)
Technology 12(15)

Combat Skills - 4 points
Close Combat(Nictus) 4
Ranged Combat(Nictus) 4

Advantages - 8 points
Benefit(AEGIS Contacts)
Equipment 1 (Multitool, Flash Goggles, Earplugs, Electronics kit)
Inventor
Online Research
Ranged Attack
Task Focus 2 (Electronics)
Teamwork

Combat
Shadow Bolt - Attack +9 Toughness DC26
Gravity Well - Attack +9 Toughness DC25 + Damage DC20
Repulsion - Attack +9 Toughness DC26 + Strength/Dodge vs DC21
Initiative +2

Complications
-Relationship - Liz still has ties to AEGIS, whether she likes it or not
-Motivation - Finding out the truth about changes at AEGIS
-Enemy - Last she knew, AEGIS Agent Mike Green was host to a rogue Peacebringer that has a grudge against Warshades

Horsenhero
10-09-2015, 07:14 PM
That's a nice build.

Shock
10-10-2015, 06:42 AM
That's a nice build.

Thanks ;}

Tattooedman
10-10-2015, 09:16 AM
Hey Shock, could you do me a small favor? Could you copy the new build of Liz to the post I've got a link to on the front page? Just to make it a bit easier for me to find if & when I need to check things.

Shock
10-10-2015, 09:50 AM
Hey Shock, could you do me a small favor? Could you copy the new build of Liz to the post I've got a link to on the front page? Just to make it a bit easier for me to find if & when I need to check things.

Done

Tattooedman
10-10-2015, 10:52 AM
Thanks.

Tattooedman
10-12-2015, 10:51 AM
Sorry for the lack of responses this past weekend but I had a busy time with a teenager going to her first Home Coming dance with a boyfriend and spending some time with my wife before finally getting off medical leave & returning to work.

We can go ahead and call this scene done based on the posts from Shock & catsi, & I'll get a wrap up post done here in the next day or so.

catsi563
10-12-2015, 11:58 AM
not a worry as this last weeks been brutal for me as well. so many things to deal with that I'm literally not sure where to start on dealing with them. just trying to take them one step at a time.

Horsenhero
10-14-2015, 03:46 PM
Okay, Theo is all caught up and ready to go.

Shock
10-14-2015, 05:49 PM
And hamming it up as always. Sweet ;}

Horsenhero
10-14-2015, 06:39 PM
And hamming it up as always. Sweet ;}

Somebody on the team has to realize that saving the world isn't always serious business. Besides, what would the human windsock do if Theo suddenly turned solemn.

Wait until the first between adventures fiction. I have some great (read as: embarrassing) plans for Theo that I've been waiting years, literally, to put into play.:cool:

kenseido
10-14-2015, 06:41 PM
Ryan is totally going to get along fine with Theo, seeing as he is primarily doing this for some excitement.

Shock
10-14-2015, 06:52 PM
I'm pretty sure Excitement is Theo's middle name.

Enigmatic One
10-14-2015, 06:55 PM
Matt enjoys his powers - though I don't know how much of this is going to be AEGIS' doing at first with him on the team.

Horsenhero
10-14-2015, 08:08 PM
Matt enjoys his powers - though I don't know how much of this is going to be AEGIS' doing at first with him on the team.

See? I said, "There's a really nice geo-kinetic over on aisle 5", but, NNnnnnooOOOOOooooo, we Just had to have the teleporty guy.

And what happens when we get it home? There's an AEGIS infestation. You know they aren't going to cover that in the warranty. :rolleyes:

Arkrite
10-14-2015, 09:23 PM
Aw, but H&H, it looks sooo cute on the mantle! ;~)

Horsenhero
10-15-2015, 01:43 AM
Well...it's a dang good thing I didn't succumb to my baser urges and do a pic of Vanguard, since he changed costumes.

That would've been awkward.

Speaking of my baser urges...would anyone who doesn't have a pic on their character mind overly much if I gave doodling your PC a go?

I won't get offended if you say "no", but I'm approaching the finish of one of my current projects and should have some extra time.

TheClassDunce
10-15-2015, 02:08 AM
Well...it's a dang good thing I didn't succumb to my baser urges and do a pic of Vanguard, since he changed costumes.

That would've been awkward.

Speaking of my baser urges...would anyone who doesn't have a pic on their character mind overly much if I gave doodling your PC a go?

I won't get offended if you say "no", but I'm approaching the finish of one of my current projects and should have some extra time.

I wouldn't mind you having a go at Rebound. The art out there isn't quite right for him. Also if you want to try something for Dovetail that would be cool. I'm tired of the G-Force picture, I've kind of hated it since day one but was stuck with it. I've tried to write it away over the years but it's so damned iconic that it's just there.

Horsenhero
10-15-2015, 02:14 AM
I wouldn't mind you having a go at Rebound. The art out there isn't quite right for him. Also if you want to try something for Dovetail that would be cool. I'm tired of the G-Force picture, I've kind of hated it since day one but was stuck with it. I've tried to write it away over the years but it's so damned iconic that it's just there.

Any particular design elements you do or don't want? I mean, I'm assuming Dovetail would be ditching the skirt (and probably has less pink in her costume), but do she or Graham have any elements that you really want to include?

TheClassDunce
10-15-2015, 02:37 AM
Any particular design elements you do or don't want? I mean, I'm assuming Dovetail would be ditching the skirt (and probably has less pink in her costume), but do she or Graham have any elements that you really want to include?

Yeah no skirt for Dovetail. I want to keep the helmet or a variation on it. I would like to keep the pink and mostly white. Something like this version of the Moon Knight Costume (http://img4.wikia.nocookie.net/__cb20140421182513/marveldatabase/images/f/fd/Marc_Spector_(Earth-616)_from_Moon_Knight_Vol_5_3_Stegman_Variant_Text less.jpg) is what I think I'm looking for. Kind of a blend of that and the very practical and streamlined Batwoman costume (http://orig09.deviantart.net/86ec/f/2013/230/6/1/batwoman_final_lr_by_artgerm-d6irs8m.jpg). Simple and functional.

As for Graham I have no clue. Nothing too busy and a coat might be nice gives him some place to put his Ipod. Also a set of headphones around his neck might be cool too... I really have no idea.

Enigmatic One
10-15-2015, 05:10 AM
Well...it's a dang good thing I didn't succumb to my baser urges and do a pic of Vanguard, since he changed costumes.

That would've been awkward.

Speaking of my baser urges...would anyone who doesn't have a pic on their character mind overly much if I gave doodling your PC a go?

I won't get offended if you say "no", but I'm approaching the finish of one of my current projects and should have some extra time.

If you want to put in your own effort on Vortex, sure.

kenseido
10-15-2015, 05:26 AM
Speaking of my baser urges...would anyone who doesn't have a pic on their character mind overly much if I gave doodling your PC a go?

I won't get offended if you say "no", but I'm approaching the finish of one of my current projects and should have some extra time.
I would love getting a better picture for Darklight.

Tattooedman
10-15-2015, 08:40 AM
Any particular design elements you do or don't want? I mean, I'm assuming Dovetail would be ditching the skirt (and probably has less pink in her costume), but do she or Graham have any elements that you really want to include?


Yeah no skirt for Dovetail. I want to keep the helmet or a variation on it. I would like to keep the pink and mostly white. Something like this version of the Moon Knight Costume (http://img4.wikia.nocookie.net/__cb20140421182513/marveldatabase/images/f/fd/Marc_Spector_(Earth-616)_from_Moon_Knight_Vol_5_3_Stegman_Variant_Text less.jpg) is what I think I'm looking for. Kind of a blend of that and the very practical and streamlined Batwoman costume (http://orig09.deviantart.net/86ec/f/2013/230/6/1/batwoman_final_lr_by_artgerm-d6irs8m.jpg). Simple and functional.

As for Graham I have no clue. Nothing too busy and a coat might be nice gives him some place to put his Ipod. Also a set of headphones around his neck might be cool too... I really have no idea.

Not to stick my nose in this too much but CD did post a picture (http://www.roninarmy.com/threads/124-FORCE-Ops?p=114850&viewfull=1#post114850) concerning his thoughts on Graham's costume.....maybe add a jacket to it and the headphones? Just a suggestion.

TheClassDunce
10-15-2015, 09:12 AM
Not to stick my nose in this too much but CD did post a picture (http://www.roninarmy.com/threads/124-FORCE-Ops?p=114850&viewfull=1#post114850) concerning his thoughts on Graham's costume.....maybe add a jacket to it and the headphones? Just a suggestion.

Oh. Cool. I completely forgot about that picture. I liked that one. Not the mask though.

Hey TM how do you plan on dropping the rest of us into this scene or are we going to meet up later?

kenseido
10-15-2015, 09:13 AM
HnH, T-Man just sent me a great picture for Darklight that I think works.

So feel free to pass on mine.

Tattooedman
10-15-2015, 09:30 AM
Oh. Cool. I completely forgot about that picture. I liked that one. Not the mask though.

Hey TM how do you plan on dropping the rest of us into this scene or are we going to meet up later?

The other half of the group, Rebound, Darklight, Vortex & Jonathan Spectre, are going to get introduced during the upcoming scene when the other four meet with Mars.

Horsenhero
10-15-2015, 10:04 AM
HnH, T-Man just sent me a great picture for Darklight that I think works.

So feel free to pass on mine.
Cool. As I said, it's just a thought. No one has to worry about making me all butthurt if you'd rather go with something else.

And for Dovetail, if not for the presence of her helmet, the pic of the villainous assassin, Flamingo, from my homebrew setting would almost be perfect.

http://i.imgur.com/2kiUGwtl.jpg

It isn't quite right though, so I'm going to have to do something original...oh woe is me.:rolleyes:

Arkrite
10-15-2015, 11:13 AM
Well, the way these things go, I have no doubt Rex will end up in the Sock-Lord costume again. If only for chuckles.

The biggest laugh for me is that I went with the white suit as a quick chuckle for Rex's first adventure, something he could slap together himself in a few minutes with a bit of magic to meld it.
I was always planning on using another outfit that TattooedMan had suggested:


http://i1139.photobucket.com/albums/n551/tattooedman75/mechaman_zpsd9d70a72.jpg

There are a few things I'd change, namely I think I'd have the visor covering his nose... but I'm not sure how silly that would look ;~)
I do like the V shapes, and the shoulder patter, but I think I'd pass on the belt (or a different belt maybe).
The red mohawk stripe on the helmet is kind of funny looking ;~)
Also wonder if the colour scheme is a little dark.
But it's all minor quibbles, really, I like the majority of design and it's leaps and bounds above anything else I'd discovered.


Anyways, if you feel like drawing a Vanguard I certainly won't complain. Always happy for more pictures.
Feel free to design as you like, I'm always open to new ideas and costumes.

Horsenhero
10-15-2015, 11:31 AM
Well, I'm doing a new one for Mr. Magnificent (new city, new costume) to lighten the group's color palette a bit. Theo's very aware of things like publicity photos and the group's visuals are really dark, dark, mostly dark and kind of dark. Eva has some yellow, but other than that, Theo has the most eye-catching outfit on the team.

That being said, that's a pretty bad-ass pic for Vanguard.

catsi563
10-15-2015, 11:43 AM
Eva would approve the V designs ;)

Horsenhero
10-15-2015, 11:53 AM
Eva would approve the V designs ;)

Really, Eva and Rex need a second team...The "V" Squad. It could be:

Vindicator and Vanguard, along with Vision Quest, Valor, Valence, Vermilion and Vouchsafe.

Their arch-enemies could be The Vermin, a villain team with the evil triplets;

Voracious, Vicious and Viscous as founding members and..

...and...

*ahem*

Sorry about that. Something is terribly, terribly wrong with my coffee today.

Enigmatic One
10-15-2015, 02:01 PM
What? Leaving out Vortex? :p

Shock
10-15-2015, 02:03 PM
Vouchsafe?

Horsenhero
10-15-2015, 02:08 PM
Vouchsafe?

Vouchsafe:

To give or grant, as in a favor, in a gracious or condescending manner.

example: In medieval times, Lords would vouchsafe the security of travellers in their lands.

Shock
10-15-2015, 03:31 PM
Yeah I (mostly) knew what it means. I guess it's no worse a name than Valence ;}

TheClassDunce
10-15-2015, 03:37 PM
Yeah I (mostly) knew what it means. I guess it's no worse a name than Valence ;}

I've always been fond of Vaulter...

Horsenhero
10-15-2015, 04:00 PM
Yeah I (mostly) knew what it means. I guess it's no worse a name than Valence ;}

Valence is a great name for a Metamorpho or Element Lad type character, given it's scientific definition.

AND...if the character was patriotic, then he could be Liberty Valence...and eventually...someone would shoot him.:)

Tattooedman
10-15-2015, 04:14 PM
I've always been fond of Vaulter...

I knew someone would go there.

Tattooedman
10-15-2015, 04:17 PM
Valence is a great name for a Metamorpho or Element Lad type character, given it's scientific definition.

AND...if the character was patriotic, then he could be Liberty Valence...and eventually...someone would shoot him.:)


I just feel old now because I don't think too many people would get that joke.

Horsenhero
10-15-2015, 05:12 PM
I just feel old now because I don't think too many people would get that joke.

That's okay. I'm in the dark about the "Vaulter" name referencing anything in particular, so I'm not going to laugh at anyone who doesn't get my "old man" jokes.

Tattooedman
10-15-2015, 05:46 PM
That's okay. I'm in the dark about the "Vaulter" name referencing anything in particular, so I'm not going to laugh at anyone who doesn't get my "old man" jokes.

Vaulter was a (annoying) PC in the (way) old Project Freedom game that me, Arkrite, Shock & CD were all in way back when. Long story short is he ended up getting booted out of the game by the GM for his antics.

Horsenhero
10-15-2015, 06:09 PM
Vaulter was a (annoying) PC in the (way) old Project Freedom game that me, Arkrite, Shock & CD were all in way back when. Long story short is he ended up getting booted out of the game by the GM for his antics.

Ahhh...well, it's a good thing that's never happened in this game.

Enigmatic One
10-15-2015, 06:15 PM
I just feel old now because I don't think too many people would get that joke.

I do. Not that I know anything about the movie beyond the title, but I'm pretty sure that's enough to get the joke.

Shock
10-15-2015, 06:20 PM
I just feel old now because I don't think too many people would get that joke.

I got it too. Good movie.

I cringed when I read "Vaulter" but then, his ouster led to my entrance so there's that ;}

TheClassDunce
10-15-2015, 06:28 PM
Ahhh...well, it's a good thing that's never happened in this game.

It kind of happened at the very very very beginning of this game in a roundabout kind of way. Weirdly enough it was a speedster both times...

Vaulter was an Electrical Controlling Speedster who could read minds and was super smart and he could do anything while arguing with everyone at the same time and actively plotting against the entire group. Vaulter was fueled by Pure Undiluted Awesome.

Shock
10-15-2015, 06:45 PM
It kind of happened at the very very very beginning of this game in a roundabout kind of way. Weirdly enough it was a speedster both times...

If my Horsenhero decoder ring is accurate, that was sarcasm ;}

HH, if you feel like doing a pic of Warshade, I'm all for it. The one I'm using is pretty plain

Horsenhero
10-15-2015, 06:50 PM
It kind of happened at the very very very beginning of this game in a roundabout kind of way. Weirdly enough it was a speedster both times...

Vaulter was an Electrical Controlling Speedster who could read minds and was super smart and he could do anything while arguing with everyone at the same time and actively plotting against the entire group. Vaulter was fueled by Pure Undiluted Awesome.

It actually happened twice in this game. Once when our speedster ragequit and once when T-man gave EPIC the heave-ho...for annoying the GM.*


*Cheating on rolls? Really? What about gaming is so critical that you have to cheat on rolls?

TheClassDunce
10-15-2015, 07:27 PM
It actually happened twice in this game. Once when our speedster ragequit and once when T-man gave EPIC the heave-ho...for annoying the GM.

God, I completely blocked out EPIC's entire existence from my memories. How did that happen... We did not enjoy each other...

Arkrite
10-15-2015, 07:32 PM
You need to teach me how you managed that, CD.
I've got stuff I need to repress too ;~)

TheClassDunce
10-15-2015, 08:17 PM
You need to teach me how you managed that, CD.
I've got stuff I need to repress too ;~)

You just section it off and put it away in a corner. Building walls inside our own minds is an act of self discipline and total and complete bullshit in the long term but it sounds cool doesn't it? Seriously I just gave him no thought whatsoever for a long period of time and he slipped away. That's how brains work. There's only so much space up there some things just have to slip away.

Kaisius
10-15-2015, 09:38 PM
I remember reading about some that stuff with EPIC. Good grief.

Tattooedman
10-15-2015, 11:37 PM
It actually happened twice in this game. Once when our speedster ragequit and once when T-man gave EPIC the heave-ho...for annoying the GM.*


*Cheating on rolls? Really? What about gaming is so critical that you have to cheat on rolls?

It wasn't just that, though that was the final straw for me (because....seriously? Like HH said....).

For me it was his unwillingness to compromise on ANYTHING, and the fact that he seemed to enjoy pissing everyone else off that had me logging off because honestly some of his posts & PM (sent to me) pissed me off so much that I needed a break. Added to that was the fact that he was basically a POWER gaming rules lawyer was super, super difficult to deal with.

I ain't gonna lie, I don't miss him one bit.

Horsenhero
10-16-2015, 02:06 AM
I do...but honestly I think that's just because the scope on the rifle is defective.:p

Arkrite
10-17-2015, 07:53 AM
According to one person he said I was "out to get him".

Which is funny because I repeatedly tried to get myself out of any game with him in it :~P

Horsenhero
10-17-2015, 10:38 AM
According to one person he said I was "out to get him".

Which is funny because I repeatedly tried to get myself out of any game with him in it :~P

Well, if you keep having problems with people and the single common denominator is you, then it should be obvious that you're the source of the problem.

The funny thing is, Mark Reuter (who played Silverstreak for a day or two) eventually had that epiphany and I cast him in several games after the Force Ops incident and he was a model player. I never regretted those decisions. On the other hand, there are a couple people whom I've cast, that I regret doing so every time. Which isn't to say they're bad people or anything, after all I've got some friends in RL who make me groan inwardly every time they show up to a gaming session.

And some people are perfectly fine, but the personalities they play just rub me the wrong way. Role-playing can be an interesting study in social dynamics on occasion.

TheClassDunce
10-17-2015, 01:03 PM
Everybody just totally snubbed Mars lol. Meh thank you for introducing yourself to us Mr. Mars but we're just going to look at you and be all too cool for basic politeness lol. Liz just kind of snarked at him. Well Duh. Thanks...

A lot of suspicion and general dislike going on in the room. Mars isn't the one who put Ethan in prison and he's Ethan's friend or at least someone that he trusts enough to make him responsible for Force Ops. Where's it coming from? Of course even Vivian was a little rude to the attractive young receptionist.

Horsenhero
10-17-2015, 02:06 PM
Theo didn't snub Mars. Liz is the leader of the team. She does the talking in situations like this, so Theo is staying quiet...for everyone's sake.

Arkrite
10-17-2015, 02:46 PM
Vanguard is exhausted and not really paying attention.
Mags is doing his damnedest not to offend the new boss, which is by not saying anything.
And Vindicator appears to be bad with people.

So... yeah, they're coming across super rude
But they mean well! ;~)

TheClassDunce
10-17-2015, 02:53 PM
So... yeah, they're coming across super rude
But they mean well! ;~)

Yeah, they just need a friendly fella that has better than average people skills to join the team already. I don't where that's going to come from.

Arkrite
10-17-2015, 02:58 PM
Obviously we're doomed, CD.
Obviously we're doomed.

Horsenhero
10-17-2015, 03:00 PM
Theo made nice, just as soon as Warshade did. He's just trying to observe social and business conventions by not disrespecting the team leader...or the teams new ATM.;)

Shock
10-17-2015, 03:24 PM
Look at it this way: Mars is like the stepdad coming in to take over for Ethan. Whether he's responsible or not, he's a pointed reminder that things are not the way we want them to be.

kenseido
10-17-2015, 04:22 PM
Heh... the two ex-criminals have the highest diplomacy skills...

TheClassDunce
10-17-2015, 04:50 PM
Heh... the two ex-criminals have the highest diplomacy skills...

Graham isn't that far behind and he's a legit people person. He's also reasonably well known as a hero with a good reputation so that helps.

Kaisius
10-17-2015, 04:56 PM
Jonathan's a people person too, he's just better one on one.

Horsenhero
10-17-2015, 07:29 PM
Okay, so here's the new costume for Mr. Magnificent...
http://i.imgur.com/BhHWzLAl.jpg

And if Shock wants...a new uniform for Warshade...
http://i.imgur.com/UJPk10ll.jpg

Tattooedman
10-17-2015, 09:07 PM
Well, if you keep having problems with people and the single common denominator is you, then it should be obvious that you're the source of the problem.

The funny thing is, Mark Reuter (who played Silverstreak for a day or two) eventually had that epiphany and I cast him in several games after the Force Ops incident and he was a model player. I never regretted those decisions. On the other hand, there are a couple people whom I've cast, that I regret doing so every time. Which isn't to say they're bad people or anything, after all I've got some friends in RL who make me groan inwardly every time they show up to a gaming session.

And some people are perfectly fine, but the personalities they play just rub me the wrong way. Role-playing can be an interesting study in social dynamics on occasion.

Mark's sudden dropout really confused me as he never explained anything that was going on for him at that point in time. I mean I know he was getting a hard time in-game by one of the other players (but it wasn't intended to be mean, just some RPing more than anything else, because let's be honest Abaddon was kind of a jerk) and if Mark would have talked to me I'd have welcomed him back but he ignored me when I reached out to him & it was over a year later before I learned that he had a lot going on in RL and was seriously stressed out and just took things out of the context.

Which was a shame IMO because I'd played in a couple table-top games with him & thought he was a really good RP driven styled of player.


Okay, so here's the new costume for Mr. Magnificent...
http://i.imgur.com/BhHWzLAl.jpg

Overall I like it. The only thing I'm not wild about is the white top, I'd have made it blue and the red stripe on the leg white instead. But that's just my personal preference.



And if Shock wants...a new uniform for Warshade...
http://i.imgur.com/UJPk10ll.jpg

I like the Kirby dots.

Horsenhero
10-17-2015, 10:00 PM
Well as far as Mr. M's costume is concerned, I designed it with the extra white in mind. The top being white with the red accents making the big "M" symbol and changing the boots from red and blue to red and white was all on purpose...and I actually like it better than his old costume, even if the differences are minor.

Tattooedman
10-17-2015, 10:10 PM
The giant M on the chest is nicely done, it's my favorite part of the redesign (I mean hello - it totally fits Theo's personality to have the first letter of his heroic identity on his chest for everyone to see). It's like I said - it's my personal preference - I'm just not a fan of white as the main color of a costume design.

Horsenhero
10-18-2015, 12:12 AM
The giant M on the chest is nicely done, it's my favorite part of the redesign (I mean hello - it totally fits Theo's personality to have the first letter of his heroic identity on his chest for everyone to see). It's like I said - it's my personal preference - I'm just not a fan of white as the main color of a costume design.

The costume almost ended up green and gold...because they're now in Emerald City, so I could've ditched his traditional color palette entirely.

Anyhoo, for Warshade and any of the other couple of characters I'm doing pics of...if you (the player of said character) don't care for them, it's okay to say so. It takes a lot more than an "I'll pass" on a character design to make me pout.

TheClassDunce
10-18-2015, 09:44 AM
I actually really dig both of them and I think the white really works. It's different and it suits the character. It just pops.

Shock
10-18-2015, 10:02 AM
I'm torn on the Warshade pic. I like the head better on my first pic but the body better on HHs.

catsi563
10-18-2015, 10:12 AM
There was this great pic that Tman used earlier for Theo, it was wondermans black out fit with a great red M on the chest. looked really neat.

Horsenhero
10-18-2015, 10:21 AM
There was this great pic that Tman used earlier for Theo, it was wondermans black out fit with a great red M on the chest. looked really neat.

Well, I don't use other people's art for my characters. Why would I? Plus, a black outfit in this group? The color palette for FORCE Ops already skews way too far to the dark side of the color spectrum as it is.

TheClassDunce
10-18-2015, 10:34 AM
The color palette for FORCE Ops already skews way too far to the dark side of the color spectrum as it is.

I don't know about that. The team used to be lead by a lady in a pink skirt and white helmet... That throws the curve out of whack right there.

Horsenhero
10-18-2015, 02:28 PM
I don't know about that. The team used to be lead by a lady in a pink skirt and white helmet... That throws the curve out of whack right there.

Yeah, but the key phrase there is "used to be".