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RedBstrd
09-20-2014, 02:04 PM
Updated! Greetings, friends! This game is currently full. Barring extreme circumstances, all replacements for inactive players will come from the sizable pool of initial applicants.

My Velociraptor Ate My Homework

What the game is: A game set in a prep school for superpowered kids. The game will be low powered but scale up something through play. We'll start with PL 6 characters built on 90 power points. The mood will be more like Runaways (hence the reference in the name) than a comic like Morning Glories. One of my interests will be character development; please make multi-dimensional characters.

Where the game will be set: For the sake of simplicity, we'll set the game in a rather generic superhero campaign setting. I'll post information about who some of the big heroes and superhero teams are, but for now people can design characters with alien, mutant, super-science, magic, etc., backgrounds. If you want to play an alien, feel free to design your own alien species. I'll try to give the setting its own distinctive feel, but for now assume that nothing is automatically off limits in terms of character concept.

The school itself will be the Vaughan Academy, located on a land grant near Indio, California. It is in the southern California desert and was once a small institute used for agricultural research on oranges and dates. As the superhero phenomenon began to pick up in the aftermath of WWII, the institute closed but a wealthy former superhero bought the land and turned it into a private institute. Since that time, several superheroes have quietly donated money to the school. Several years ago, the school received a huge donation from a superhero team and drastically expanded their staff. The school transitioned from a system of private tutors for a handful of students into a real school. Classes take students through their junior high and high school years (grades 7-12 or ages roughly 12-17). The school currently has around 3 dozen superpowered individuals but also provides training to a range of non-powered individuals who fall outside of the norm: non-powered children of superheroes, alien species, future sidekicks and support staff for superhero teams, etc. The school does charge tuition and instead relies on donations from wealthy patrons (which are often parents of students). All students must live on campus during the normal school year.

Among the superhero community, Vaughan Academy is not a secret. The government certainly knows of its existence, but outside of select circles, rumor is more abundant than reliable information about the school.

All incoming students should be in the same class of 7th graders (so around age 12 for most normal character types, excluding geniuses, aliens, etc.).

A list of school rules, a layout of the school, a list of the staff, and so on will be forthcoming over the course of the next several days.

How the game will be run: Rather than have chapters split up into individual adventures, they will be school years. Characters will periodically get experience points through play but will also get a sum at the end of each "school year" to represent what they learned in their classes, personal activities, and so on. I want the feel of character progression to be organic. Characters will start at PL 6 (90 pp) but will rise at least to PL 8 by the end of the campaign (depending on how long it goes on).

What I'm looking for in applicants: In the game, I would prefer that most characters uphold some fairly traditional norms of heroism (no overt sadism or crippling mental disorders) and work together as a team. Character development and character interaction is more important to me than it might be in classic adult superhero games. The characters will not be a teen superhero team; they are students growing into their superpowers (so think X-Men students rather than Teen Titans). Most characters should not yet have a costumed superhero code name.

I like to see diversity.

Note that I have reworked this intro post so some of the subsequent posts might seem odd...

An Imgur gallery of the cast of the game's NPCs is here (http://imgur.com/a/4DI1J).

Students at Vaughan Academy:


Tyffani Forbes (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40000&viewfull=1#post40000), "Bubblepop" (Lord Fell) - Self-absorbed bubblegum diva
Bobbie Jones (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39102&viewfull=1#post39102) (McGuffin) - Walking brick
Grayson Meyers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38928&viewfull=1#post38928) (Weyrd) - Martial artist, badass normal, build here (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Full)?p=39092&viewfull=1#post39092)
Joshua Lopez (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38829&viewfull=1#post38829) (FuzzyBoots) - Ghost whisperer
Karen Chambers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39473&viewfull=1#post39473) (Jamieth) - Legacy stage magician
Othniel Owen (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39399&viewfull=1#post39399), "Triceratops Boy" (SuperFerret) - Earth controller
Roman Roache (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40469&viewfull=1#post40469) (RogueScribner) - Electric rebel
Terry King (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39113&viewfull=1#post39113) (kanly) - Evolved deinonychus, eats homework


Potential replacement recruits


Alec Masters (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39435&viewfull=1#post39435) (Nevius) - Kid genius
Ami Minami (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39375&viewfull=1#post39375), "Daydreamer" (Psistrike) - Reality manipulator
Christopher Denvers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39554&viewfull=1#post39554) (Articulate Tony) - Flying brick
Elliot McGuire (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39018&viewfull=1#post39018) (rwknoll) - Telekinetic telepath
Magni Thorsson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39648&viewfull=1#post39648) (Praetorian Guard) - Legacy Asgardian paragon
Roy Miller (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38939&viewfull=1#post38939) (Dreamking89) - Legacy weather witch
Than Triskavanski (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40317&viewfull=1#post40317) (Triskavanski) - Artist savant
Zachary Warner (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=41210&viewfull=1#post41210) (Adventure Dan) - Reality manipulator

Enigmatic One
09-20-2014, 02:50 PM
Of course I would like a shot at World Moved On. If not, there's certainly the Masked Bandit. I love Princess Bride after all.

Lord Fell
09-20-2014, 02:54 PM
Since we started talking about this, I've been trolling the ATT archives and reading some old threads. Perhaps it's nostalgia talking, but if everyone is actually on board with finishing this off (perhaps saving Project Icarus, as no one has seen him in about a year), I'd be down to finish off this project.

As for a new game, I don't believe I'll want to get involved in more than 2 at a time. I'm not expecting that I'll be able to rejoin Injustice Gang in the foreseeable future, so that shouldn't impact my participation in this. The other game, of course, is Valor Unlimited, for which I have no reservations about rebooting and rejoining. As for a replacement for World Moved On, should we either finish it, or abandon it, I'm a little ambivalent. Again, as discussed I don't want to get over-extended with too many games (2 seems reasonable). I think my vote should probably be a "soft" vote. Although I know I've got a guaranteed spot in a new game, I may choose not to exercise that; either because of time constraints or because of lack of inspiration. That's the other reason to give my vote less weight; my conservatism is making me a little less enthusiastic than I should be. I think that if a project is settled on, and people who are excited for the project post their ideas and light that fire, I may well find my big engine on the tracks and gaining speed.

Having said that, let me rank your ideas in my own order of preference, and if that nudges you in a certain way, so be it...

1. My Velociraptor Ate My Homework - A game set in a high/prep school for superpowered kids.
...almost entirely because I'm interested in throwing Bubble Pop (http://www.atomicthinktank.com/viewtopic.php?p=1004134#p1004134) at an appropriate game. I think this would work, although not entirely as the character was initially envisioned.

2. Into the Dark - A low-PL game built around the concept of The Stuff of Legend. Characters would be toys venturing into (or abandoned to) the Dark, a place where they take on a second life.
I'm often a sucker for small, innocuous things doing big, important things. Much like the Hobbit, or why so many of my RPG characters are Halflings. Being a teddy-bear would just fit the bill of what appeals to me; like an underdog, but amped up... or toned down, depending on the point of view.

3. The Masked Bandit - A low-PL pulpy game like "The Princess Bride" or Tarsem Singh's "The Fall." Expect evil bad guys, swashbuckling, and no fully 3-dimensional characters.
Another, very similar movie which I quite enjoyed was Sucker Punch (http://m.imdb.com/video/imdb/vi107256089?ref_=m_tt_ov_vi) ..well, I guess I can't say similar, as I haven't seen The Fall, but the preview for that made me think of this. Not sure what I'd do with this, but I think I can build something.

4. For the Motherland - A PL10 superhero game set in the 1960s in the Soviet Union, experiencing the Cold War from the other side.
My initial response to the idea was "yeah, I'd sit this out." However, I did come up with a concept, or at least the workings of one that would let me build something interesting. All the same, I think this is still the concept that I am least interested in.

RedBstrd
09-20-2014, 04:34 PM
Since we started talking about this, I've been trolling the ATT archives and reading some old threads. Perhaps it's nostalgia talking, but if everyone is actually on board with finishing this off (perhaps saving Project Icarus, as no one has seen him in about a year), I'd be down to finish off this project.

As for a new game, I don't believe I'll want to get involved in more than 2 at a time.

I'm not trying to hold my cards close to my chest on this one: I'd prefer to finish the game since it really has only the current scene and 2 more. My preference would be to finish and then start up one of the other ideas (and any of them would appeal to me), recruiting in the interim.

I won't run more than 2 games at a time either. I don't anticipate ever applying to a game as a player again; the slow pace kills me and I'd rather game through Roll20 or Google Hangouts if I'm a player rather than a GM. Having a central role in telling the stories makes the slower pace more comfortable.

Shock
09-20-2014, 05:42 PM
I'm definitely interesting in finishing World Moved On. After that, I'd be most interested in For the Motherland, as seeming to be the most different from what I've played before.

IronEden
09-20-2014, 05:53 PM
While I hope that you get to finish your campaign, I'm really excited about the game ideas 1-3, and would definitely be down. The toy one is really interesting in particular.

badpenny
09-20-2014, 05:53 PM
I was not part of the original game (WMO), but wow, am I ever interested in For The Motherland!

RedBstrd
09-20-2014, 10:12 PM
I'm definitely interesting in finishing World Moved On. After that, I'd be most interested in For the Motherland, as seeming to be the most different from what I've played before.

Ok, that's one vote in favor of a relaunch.

Enigmatic One
09-20-2014, 10:22 PM
Of course I would like a shot at World Moved On. If not, there's certainly the Masked Bandit. I love Princess Bride after all.

And as a reminder I make two. I'd be willing to consider any of the other options too.

RedBstrd
09-20-2014, 11:50 PM
After that, I'd be most interested in For the Motherland, as seeming to be the most different from what I've played before.

That's a central component of why I proposed the option. Since I study the USSR for a living, I should be able to run a Soviet game that is really something different than what we normally get with supes.

RedBstrd
09-20-2014, 11:51 PM
And as a reminder I make two.

I was told there wasn't going to be any math on this exam...

RedBstrd
09-20-2014, 11:53 PM
While I hope that you get to finish your campaign, I'm really excited about the game ideas 1-3, and would definitely be down. The toy one is really interesting in particular.

Ok, but I don't want to get people too excited about the other games since it looks like a real possibility that we'll take a month or two and finish the existing campaign before starting the other one. That said, I can always open up recruitment and start looking at character drafts once I know what we're doing.

RedBstrd
09-20-2014, 11:55 PM
I was not part of the original game (WMO), but wow, am I ever interested in For The Motherland!

Good. I like Soviet stuff.

As with the preceding post, though, I have to urge patience. I don't know which of the games we'll end up launching and it may take us a little while to get the old campaign finished (if existing players are on board for that idea).

McGuffin
09-21-2014, 03:36 AM
I'd be up for finishing World Moved On. As for the other options, I'd prefer 4. My Velociraptor Ate My Homework or 1. For the Motherland. Although the Fall was a great movie, I'm not quite feeling the same inspiration for either of the two other games.

RedBstrd
09-21-2014, 04:49 AM
Ok, everyone who was a player in World Moved On and is still active voted to continue, so we'll finish up that game. I'll create a new IC and OOC thread for the game within the next 48 hours and get us moving along again. I'll post up a brief reminder of everything that was going on.

We don't yet have a consensus on what to do for the game that will take its place, so I think I'll clean up my opening post, turn it into an official general interest check, and get input from a wider audience. My goal is for us to decide upon the follow up game within the next week and then have a week or two for recruitment. By the time we start, World Moved On should just be wrapping up.

Lord Fell
09-21-2014, 01:01 PM
Do our old characters require updating? Myron's most recent sheet (http://www.atomicthinktank.com/viewtopic.php?p=1054814#p1054814) had 117pp.

dreamking89
09-21-2014, 01:22 PM
Not part of the original game, but Velociraptor Ate my Homework sounds awesome.

RedBstrd
09-21-2014, 03:31 PM
Do our old characters require updating? Myron's most recent sheet (http://www.atomicthinktank.com/viewtopic.php?p=1054814#p1054814) had 117pp.

Owen looked like the most updated character at 119 pp. Since I was going to award 1 pp after the fight with the Man in Black and his minions, let's bring everyone up to 120 pp before we start.

RedBstrd
09-21-2014, 03:32 PM
Not part of the original game, but Velociraptor Ate my Homework sounds awesome.

Trivia time: Why a velociraptor?

Lord Fell
09-21-2014, 03:47 PM
Trivia time: Why a velociraptor?
...because they're clever girls?

RedBstrd
09-21-2014, 06:04 PM
...because they're clever girls?

Nope.

Shock
09-22-2014, 04:40 AM
Runaways reference?

RedBstrd
09-22-2014, 08:03 AM
Runaways reference?

Yes! You get a Hero Point.

RedBstrd
09-22-2014, 08:48 AM
Note: I reworked the intro post to this thread and renamed it. It is no longer about a relaunch. That game is up and running (for the last few scenes). Now I'm asking what everyone (my current few players and new recruits) would like to play in a few weeks.

Weyrd
09-22-2014, 09:33 AM
All the proposed games look good to me, so you'll probably see an app from me on whichever one you go with when WMO ends. But as far as order of preference, I'd have to agree with Lord Fell:

1. My Velociraptor Ate My Homework

2. Into the Dark

3. The Masked Bandit

4. For the Motherland

badpenny
09-22-2014, 09:56 AM
I cast multiple votes for For the Motherland!

Nillaman
09-22-2014, 11:12 AM
I'd also vote on For The Motherland! myself. ^^ Really enjoy playing classic good guy superhero games.

dreamking89
09-22-2014, 11:57 AM
My vote is still for My Velociraptor ate my Homework.

Enigmatic One
09-22-2014, 03:52 PM
Any of these look interesting.

Psistrike
09-22-2014, 04:00 PM
In order of interest and reasons why.

1. My Velociraptor Ate My Homework. Would love to play a teen hero setting, never played in one before but love the setting type, having watched X-Men: Evolution and reading stories in the Whateley Academy setting each week.

2. The Masked Bandit. Love a good Princess Bride style adventure.

3. For the Motherland. Never played in a historical setting before, would be interesting.

4. Into the Dark. Playing as toys would be fun, would need more details on the setting to figure out what kind of character to make though.

Lord Fell
09-22-2014, 04:18 PM
Rethinking my interest/commitment to a Veloceraptors ate my Homework game, I think that a "school for supers" setting would probably not be appropriate for my planned Bubble Pop character. A core character concept is narcissism, which I think can withstand being part of a small group being tutored by a veteran hero. A whole school (classes of 8-20 students with 3-12 classes, like 120 super kids..?) would take the wind out of her "I'm a special snowflake!" pretty quick.

...that may still be my pick, depending on impressions. I think we'll see how my reintegration to PbP goes with the conclusion of World Moved On before I commit to whichever game gets selected.

...speaking of which, I hope to be able to post something for WMO by tomorrow night.

roguescribner
09-22-2014, 07:20 PM
I'm torn between 3 and 4. I tend to prefer lower PL games. I like adventure stories, but high school stories can be fun too if done right. So, I split my vote between those two. :)

rwknoll
09-22-2014, 07:28 PM
I know there are already a number of other people interested, but I've never tried PbP before and I would really love the chance to try. Velociraptor Ate My Homework is precisely the kind of game I would love to play. I really like the idea of a school focused around superhero kids, primarily because I am a huge fan of the X-Men universe.

kingk
09-22-2014, 08:43 PM
3 would be fantastic. I loved The Fall.

kenmadragon
09-23-2014, 04:13 AM
I'm likely not going to make an application (don't want to overextend myself with the number of games I'm in), but I do enjoy reading the games other people play, and would voice interest in options 2 and 3. Those sound like they'd be a lot of fun to either play in and/or read.

Shock
09-23-2014, 06:02 AM
Yes! You get a Hero Point.

Sweet! I think that's the first reference of yours I've ever gotten.

As before, I vote For the Motherland. I'd love to see your perspective on that.

RedBstrd
09-23-2014, 06:31 AM
In order of interest and reasons why.

4. Into the Dark. Playing as toys would be fun, would need more details on the setting to figure out what kind of character to make though.

Basically, there would be two settings. First, there would be a real world that would probably be set in the 19-teens or the 1920s (so that we don't have Transformers and so on). The Dark would be the second setting and would be where 90%+ of the game would take place. The Dark would basically be a fantasy setting like Fables or something.

You may want to look up an issue of The Stuff of Legend to see what I mean.

To give you some sense of how it works, here are the characters of the comic (teddy bear, Indian doll, wooden duck, and Jack in the Box) in the real world:

http://www.optionated.com/wp-content/uploads/2012/06/166.jpg

In the Dark, they look a bit more impressive and heroic:

http://fc02.deviantart.net/fs70/f/2010/034/a/0/Stuff_of_Legend_3_pg_8_by_cpwilsoniii.jpg

If players were interested in the overall idea, I would leave the exact time period up to the players. It could be set any time in the 20th century up to the present.

dreamking89
09-24-2014, 09:26 PM
That looks fantastic.

My vote is still for MVAMH, but if something based on The Stuff of Legend is on the table that is my second choice.

Lord Fell
09-24-2014, 09:49 PM
Just posting my "Into the Dark" concept... which, I'm actually thinking might be a bit too boring...

When I was all of about 2 months, my Grandmother gifted me with a stuffed raccoon. The name this improbable companion drew was "Mizzy," and I'm not sure I can apologize for that, as this is a name that evolved from probably my first random noises. This childhood toy has survived many misadventures, from "show and tell" to "accidentally dropped in a lake" and "set too close to a fire to dry out." I still have him. It. Lives in a box in my closet with assorted other things I don't really need, but couldn't possibly discard. My wife has seen this stuffed beast, but only once. She described it as "grizzled and terrifying."

...so, without specifically sending a nod by the way of Rocket Raccoon, nor being overly influenced by my encounter with a real raccoon (elbow deep in the gore of a squirrel it apparently murdered on my back porch), this would be the basis of my character. Something of an elder statesmen of the Adventuring Toy world... one that's lost a lot of youthful zeal, not afraid to get its paws dirty, has seen some things it can't unsee. Lot's of battle scars... not just scratches, but some serious tissue damage.

"Cross me punk, and I'll **** you like a pre-schooler. You think you're bad? You're boring. I wouldn't even hide the body."

Slasher
09-24-2014, 11:40 PM
I'd be interested in yes. Anything would work for me.

Weyrd
09-25-2014, 04:57 AM
Which appeals to you the most, Slasher? (You can still apply for any if the one you vote for isn't picked :D)

Slasher
09-25-2014, 08:15 AM
Which appeals to you the most, Slasher? (You can still apply for any if the one you vote for isn't picked :D)
I'd be more interested in 1 and 4. since i have to make a decision :P

badpenny
09-25-2014, 08:36 AM
Yesss, more love for the Motherland! :)

Slasher
09-25-2014, 08:35 PM
Yesss, more love for the Motherland! :)

Why not? In that gamemode, the characters play us!

RedBstrd
09-26-2014, 04:25 AM
When I was all of about 2 months, my Grandmother gifted me with a stuffed raccoon.

Your grandmother is officially cooler than mine.

My first TMNT RPG character was a raccoon. His name was Roland.

RedBstrd
09-26-2014, 04:29 AM
Please keep the votes rolling in. I've been busy the last 24 hours or so, but I'll be online most of tomorrow and the weekend. As I noted earlier, we'll have a long recruitment period but this weekend we'll at least know which game will be starting up. A rough Condorcet voting system puts My Velociraptor Ate My Homework in the lead at this point.

badpenny
09-26-2014, 05:14 AM
Can I stuff the ballot box? That is the Chicago way.

Nillaman
09-26-2014, 08:48 AM
Can I stuff the ballot box? That is the Chicago way.

Then we'll all go out for some Chicago-style pizza. ^^ The thin-crust sort cut into squares.

RedBstrd
09-27-2014, 02:55 PM
Ok, much to the chagrin of Comrade Badpenny, I fear that My Velociraptor Ate My Homework has won by a landslide. I'll put up a more substantive recruitment post this evening.

badpenny
09-27-2014, 02:58 PM
You must run For the Motherland someday. I lurv historical games and the chance to play as a Soviet hero would be superfab!

RedBstrd
09-28-2014, 03:33 AM
You must run For the Motherland someday. I lurv historical games and the chance to play as a Soviet hero would be superfab!

I definitely will. The Soviet game will be my next campaign. Given that I don't really want to bite off more than I can chew, though, I don't know when I'd want to take on the project. Three games at once would probably be too much so the big determinant is probably going to be deciding upon what the end point is going to be for my game that is set in the Invincible (Image) universe.

dreamking89
09-28-2014, 03:04 PM
Have you decided where Velociraptor will take place setting wise?

RedBstrd
09-29-2014, 02:59 AM
Have you decided where Velociraptor will take place setting wise?

Yes, I'm editing the first post into a recruitment post right now.

RedBstrd
09-29-2014, 04:28 AM
We are now recruiting!

Let me see some PL 6 (90 pp) superpowered teen characters. The setting information is a little thin at the moment but I'll start fleshing it out a bit more as I get the chance. The initial post of this thread offers updated information on the game now that we've picked what we want to play.

I haven't decided upon the exact number of players I'll recruit; that will likely depend on how many of the players in my current game (that's ending) wish to hop into this one.

Note that the characters are not costumed superheroes. They might have a nickname for themselves, but they're probably around 12 years old and just entering the equivalent of junior high (in the American education system). Most characters will likely be just beginning to develop powers and might not really know how to use them in the first few scenes. Also note that characters don't have to be American... or even human.

Shock
09-29-2014, 04:39 AM
Initially I wasn't sure I wanted to be in another teen game but I love Runaways so that influence has my interest piqued.

RedBstrd
09-29-2014, 05:02 AM
Initially I wasn't sure I wanted to be in another teen game but I love Runaways so that influence has my interest piqued.

Sounds good. If teen games aren't your thing, I could always just guarantee you a spot in my next (Soviet) game, but that one's probably a few years off at this rate.

rwknoll
09-29-2014, 05:10 AM
I'm still interested! I might have time to put together a draft of a character tonight or tomorrow. I'll let you know if I have any questions. :)

Shock
09-29-2014, 05:58 AM
Sounds good. If teen games aren't your thing, I could always just guarantee you a spot in my next (Soviet) game, but that one's probably a few years off at this rate.

Oh no. The issue is that I'm in a couple of teen games already, so the character well is a bit dry at the moment. Still, I'll give it some thought and see if I come up with anything.

Weyrd
09-29-2014, 07:04 AM
So I had a concept already in mind for this game, but then you went and mentioned that non-powered legacies could also attend the school. Now I'm leaning towards a Robin style character with super powered parents and a superpowered older brother, who is the favorite. He'd be fiercely motivated to prove that he can be accomplish just as much as his brother and parents without powers. Later, after a couple years, he gets powers and it changes everything. Man does this sound fun to play. I'll start working on background (after I finish the build for your other game that is)

FuzzyBoots
09-29-2014, 07:12 AM
:-P I've submitted this guy to two different games and both have failed before starting... hopefully he is not a bad luck charm:

Joshua Lopez
http://duggan.files.xanga.com/2014/09/Joshua.png

ABILITIES


STR -1
AGI 1
FGT 0
AWA 3/2


STA 1
DEX 2
INT 5/3
PRE 2/1


Height: 4'3" Weight: 89 lbs
Hair: Brown, usually combed. Eyes: Brown



ADVANTAGES
Conspiracy Theorist 2 (on a roll of 19 or 20 on an Expertise check or Investigate, can immediately reroll on a skill of the GM's choice for additional information), Defensive Roll 1, Equipment 1, Luck, Ranged Attack 1, Second Chance (History check), Teamwork

With Ghostly Feedback: Benefit (Common Sense), Beginner's Luck, Defensive Roll 4 (+3), Eidetic Memory, Evasion, Ranged Attack 3 (+2), Uncanny Dodge, Well-Informed

SKILLS
Expertise (History) 4 (+9/+7)
Expertise (Local Events) 2 (+7/+5)
Expertise (Toys) 2 (+7/+5)
Insight 4 (+7/+6)
Intimidation 1 (+3/+2)
Investigate 2 (+7/+5)
Perception 5 (+8/+7)
Persuasion 4 (+6/+5)

POWERS

Can Touch Ghosts - Affects Insubstantial 2 (Limited to Ghosts, Narrow Variable Descriptor - handheld weapons/bare hands) [2 pp]
Comprehend (Spirits) 2 [4 pp] - Allows both direct communication and psychic mediumship.
Ghostly Feedback - Enhanced Traits [21 pp]
Awareness +1
Benefit (Common Sense) - When about to do something really dumb, gets a Will check to realize it aforehand
Beginner's Luck
Defensive Roll +3
Dodge +1
Eidetic Memory
Evasion
Intellect +2
Parry +1
Presence +1
Ranged Attack +2
Uncanny Dodge
Well-Informed
Sense Spirits - Senses 2 (Counters Concealment [Visual, Ghosts]) [2 pp]
Receive History Lesson - Senses 4 (Postcognition) [4 pp]
Early Warning - Senses 1 (Danger Sense [Sight]) [1 pp]


EQUIPMENT

Hobby Toolkit [1 EP]
Bicycle (Speed 1, Off-road capability) [2 EP]
Smartphone [2 EP]

DEFENSES
Dodge: 3 (+5/+4) [+7/+6 vs. Area Attacks]
Parry: 2 (+3/+2)
Fortitude: 1 (+2)
Toughness: 0 (+5/+4/+1)
Will: 5 (+8/+7)

COMBAT
Melee: +0
Ranged: +5/+4
Initiative: +1
Unarmed Attack: +0 (DC 14 Toughness)

BACKGROUND
Joshua had a decent life. He was a lackluster student, bright but uninspired. He had some friends. Then, he saw his first ghost. There had been reports that a girl at school, Marcia Stout, had committed suicide, but Joshua kept seeing her around the school, so he figured that the rumor mill was just out of whack. One day, he literally ran into her in the hall. He reached down to pick her up and she recoiled, yelling something about how he wasn't supposed to see her. He reflexively looked around to see who might have noticed the outburst, but no one seemed to have reacted. When he looked back, Marcia was gone. The next time he saw her, she was watching him warily from the edges of the campus and wouldn't let him get near. He'd also learned that she had been buried the past week. Joshua quickly learned that there were many ghosts wandering the streets of his town, people who had died and something had kept them from moving on. Some are very nice people who're desperately lonely for having had no one to talk to for decades. Others, well, there's a certain sort of person that clings to this world because they're afraid of the afterlife.

Joshua tried to keep his newfound ability unknown, only talking to the spirits when he thought he was alone, and trying to avoid relying on the ghosts too much for the constant stream of advice and information he received from some of the more chatty ones, but he slipped a few times. People figured out his abilities, both those involved in the spirit community and outside of it, and Joshua found himself forced into figuring out how to best use his abilities without making himself vulnerable. Eventually, he came clean to his parents and they sent him to Vaughan Academy, where they're hoping he can learn to best use his talents.

Personality wise, he comes off as a bit wise beyond his years, the result of frequently holding conversations with the ghosts. They've also hammered into him a lot of mildly old-fashioned etiquette. Outside of ghosts, he's a big fan of model kits, and has been known to make use of his network of ghost friends to scout out new ones.

COMPLICATIONS

Affiliation — Joshua is a Roman Catholic, albeit one who has yet to be Confirmed as an adult (he's more than a bit conflicted about his ability to speak with the dead and what it might say about the afterlife).
Distracted — Joshua is easily distracted, the legacy of seeing a lot of things no one else has to deal with seeing. He can't turn his Sight off, and sometimes he won't see or hear something because there's a ghost in the way.
Power Loss — Joshua's "Ghostly Feedback", "Early Warning", and "History Lesson" powers are dependent on communicating with the constant background noise of ghosts around him. Sometimes, the ghosts just aren't there, or aren't interested in relaying information.
Prejudice — Joshua's trafficking with deceased spirits draws the ire of some.
Relationship — Joshua has a family including a father, a mother, and two older sisters. He gets along with them, although his mother is uncomfortable with the idea of her child consorting with the spirits of the dead. He definitely has not told her that her father, among the people she "knows" to be in Heaven, is one of the ghosts he speaks with.
Reputation — Joshua is somewhat known among the spirit community and he is sometimes sought out, whether he likes it or not, for helping exorcise areas of ghosts. His methodology lacks a lot of the flash that others use; he basically sits there and talks the ghosts into resolving their problems.
Reputation — Among his peers in the school, Joshua is considered more than a bit odd, talking to people no one else can see, and a bit of a nerd with his tendency to sprinkle random facts, particularly historical facts, into the conversation. The teachers are also a little leery of him, since they're still figuring out measures to ensure that he can't cheat on tests by getting advice.


Abilities 18 + Skills 12 + Powers 34 + Advantages 8 + Defenses 11 = 83 pp


Notes:
Joshua has a fairly wide variety of "secondary abilities" that make him handy albeit not a huge amount of combat ability. He has a decent ranged attack score, and his defenses are good on account of a combination of ghostly instruction and some degree of natural talent. On routine checks, he knows a little bit about everything, and can almost realize specialized information when it comes to his passion of history.

rwknoll
09-29-2014, 07:35 AM
I forgot to say that my character concept is a Mexican/Caucasian bi-racial boy from a lower-middle class family. His powers include telekinesis and telepathy (not unlike Jean Grey from X-Men).

Evolución
09-29-2014, 10:50 AM
Name: Shen Lu Mei Height 1,3mts
Skin: clear Weight 40kg
Hair: Black Shape Asian
Eyes: Black Age: 13

http://img1.ak.crunchyroll.com/i/spire4/9cfdc89478d0f86472c7b39a405af5981224160729_full.jp g

Bio:
Shen has been bullied most of the school years, picked because he was chinese, because of his overweight, almost just because he breathed. Most kids would be afraid of bullies and will run and avoid contact. Instead, Shen developed a resent to them, and loose the initial fear. He confronted them and also came in the aid of others being bullied. More often than not he ended up with a sore arm, a plumb eye or a broken lip. His luck started to change when more of his bullied friends teamed up with him, and started kicking the bullies around.
His mutant powers manifested when he was 12, and a particular troublesome bully got in his class. He picked on Shen, and also gathered the other bullies with him. After hitting him, he trapped him in the kitchen's fridge "to make an example". His jaw dropped as an icy Shen smashed open the door, and moped the floor with him and his pitiful gang.
Shen's parents weren't mutants themselves, but mutations can occur spontaneously on rare occasions. They decided to get him to the Vaughan Academy, where he would learn to properly use his powers.

Complications
Stand for the others : If he witnesses an abuse he will step up, regardless of disparity of pwoer
Words first, fists later : He will try to find a peaceful solution before resorting to a fight.
Bullied : He hates bullies, and perhaps takes too much to take them down


Abilities ( 24 pp)
Strength 0 , Stamina 2 , Agility 2 , Dexterity 2 , Fighting 2 , Intellect 2 , Awareness 2 , Presence 0 .

Powers ( 23 pp)
- Dragon's breath ( Energy absortion 6 : Absorbs Fire energy, enhances Fireblast ) · 12 point/s
- Welcome the winter ( AP: Energy absortion 6 : Absorbs Cold energy, enhances Ice Body ) · 1 point/s
- Grounded feet ( AP: Energy absortion 6 : Absorbs Electricity energy, enhances Lightningspeed ) · 1 point/s
- Magical Conduit ( AP: Energy absortion 6 : Absorbs Magic energy, enhances Curse ) · 1 point/s

- Fire proof ( Immunity 5 : Fire damage ) · 5 point/s
- Cold proof ( AP: Immunity 5 : Cold damage ) · 1 point/s
- Electricity proof ( AP: Immunity 5 : Electricity damage ) · 1 point/s
- Magic proof ( AP: Immunity 5 : Magic damage ) · 1 point/s

Enhanced powers:
- Ice Body ( Growth Density X : +1 Str and Sta per Absorbed rank up to 6 ) Charges a rank per 2pp absorbed
- Fireblast ( Blast X : X: Absorbed rank up to +6 ) Charges a rank per 2pp absorbed
- Lightningspeed ( Quickness X and Speed X: : X: Absorbed rank up to +6 ) Charges a rank per 2pp absorbed
- Curse ( Affliction X : 1: Vulnerable, Dazed; 2: Defenseless, Stunned. Limited degree, Extra condition, Area Perception Hearing. Absorbed rank up to +6 ) Charges a rank per 2pp absorbed



Advantages ( 17 pp)
Defensive roll 4 , Evasion 2 , Fast grab 1 , Fearless 1 , Interpose 1 , Luck 3 , Ranged attack 4 , Teamwork 1.


Skills ( 10 pp)
Acrobatics 0 (+ 2 ), Deception 0 (+ 0 ), Athletics 4 (+ 4 ), Expertise 0 (+ 2 ), Insight 4 (+ 6 ), Treatment 0 (+ 2 ), Persuacion 4 (+ 4 ), Technology 0 (+ 2 ), Close (unnarmed) 4 (+ 6 ), 0 0 (+ 2 ), Vehicles 0 (+ 2 ), Sleight of Hand 0 (+ 2 ), Ranged combat 0 (+ 2 ), 0 0 (+ 2 ), 0 0 (+ 2 ), Perception 4 (+ 6 ), Intimidation 0 (+ 0 ), Investigation 0 (+ 2 ), Stealth 0 (+ 2 ),


Offence
Initiative: 2
Throw + 6 Attack for DC: 15+X Range: Ranged
Unarmed + 6 Attack for DC: 15+X Range: Melee
Fireblast + 6 Attack for DC: X Range: Ranged
Curse + Area Attack for DC: X Range: Ranged


Defence ( 16 pp)
Dodge: 6 Parry: : 6
Toughness: 6
Fortitude: 6
Will: 6

Weyrd
09-29-2014, 01:42 PM
Needed a break from the numbers side of things (both from work and the other builds that I'm working on for you,) so I made the background and complications for my concept. Tonight I'll work on finishing the build for your other game and then start working on this one.

Grayson Meyers

Background:

From the moment of his birth, Melinda and Daniel Meyers new that their son Anthony would do great things. He came from a long line of supers after all. His father was known as "Guardian," the very definition of a paragon. His grandfather was "The Mason", able to transform in to an unstoppable juggernaut of stone. His great-grandfather had been known as "Zoom", one of the fastest speedsters ever recorded. It was a forgone conclusion that Anthony would carry on the family tradition and he didn't disappoint. By the age of three he could already lift up the couch with one hand and could hear the ice cream truck coming from about 20 miles away.

Unfortunately this story isn't about Anthony, it's about his younger brother, Grayson. Grayson was born weak and frail, almost not surviving past his infancy. As he got older it became more and more apparent that he did not have any powers and showed no indication that he would ever develop them. As a result, Grayson's father gave most of his limited time and attention to Anthony, it's not that he didn't love Grayson, he just had more he could talk about and do with Anthony. Some of the few times he actually spent with Grayson, usually ended up with Grayson getting injured.

With Grayson's father was spent more time bonding with Anthony, Grayson's mother stepped in to fill the gap. She was a normal human, like Grayson, so they got along well (even if she had a tendency to baby him.) She was warm and caring and celebrated even some of his minor accomplishments, making him feel valued and special. There is no doubt that if things had continued on this way that Grayson would have ended up a normal, well -adjusted (if a bit of a momma's boy) member of society. But things did not continue this way.

When Grayson was 8, he and his mother were out shopping for clothes at a nearby strip mall. Grayson had gone through a growth spurt recently and most of Anthony's hand me downs at this age were….roughly handled. While in one of the stores, a desperate looking man came in and attempted to rob the place at gun point. While the man was agitated and twitchy, Melinda was calm and collected. She positioned her self between the gunman and her son, a fact that saved his life since when a police officer responded to the silent alarm that had been triggered the desperate man just started shooting wildly. Several shoppers were shot before the police were able to bring him down and Melinda was one of them. She was losing blood rapidly, despite the best efforts of the officers there. She uttered her last words to her son, "I love you," before going still forever. The positioning of the bullet suggested that had she not be standing there it would have hit Grayson in the head.

Things were never the same in the Meyer's household after this. While Grayson knew his father still loved him, it was obvious, that at some level, he blamed Grayson for his wife's death. Grayson was certain, though, that Anthony now hated him. Confronting Grayson one day when his father was out, Anthony straight out told his brother that the reason their mother was dead was that he was too weak to stop it and that it had proved that his was unworthy of all her attention and unworthy to be part of this family. Grayson didn't argue with his brother, because he felt that way as well, but he was determined to correct that.

Given more or less free reign on how he spent his free time now (his father now had absolutely no desire to spend it with him,) Grayson enrolled in martial arts classes. He worked out rigorously every day and spent many night reading all sorts of book about technology, martial art forms , and tactics. He fervently pushed himself to train his body and his mind, striving to reach a point where he could say he could be sure that he could protect the people he cared about from any threat (a point, he was pretty sure, he would never reach.)

When Grayson was 10, Anthony went off to Vaughan Academy. For the next couple of years he would hear countless accounts, from both his father and his brother, of how his brother was excelling at the school. He had high grades, was popular, and dominated in every training drill/exercise they did. This drove Grayson even harder, desperate to show himself and his family that he could protect others just was well as his brother, even in his powerless state. When near Grayson's 12th birthday, he began pleading with his father to enter him into Vaughan Academy as well. At first, his father resisted, not believing that Grayson would be up for the challenge it represented. Eventually, though, he relented (if only to get Grayson to leave him alone.)

And so Grayson began to prepare for his new school, determined to show everyone how capable he was.

Personality:

Grayson can be very serious and intense. He is very focused on his end goal and doesn't have the same playfulness/innocence that other kids his age might. That being said, he is a very caring person. The values of his parents have been instill in him to stand up for those less able (which is a little hypocritical of Grayson, not wanting others to do that for him.) He is a very loyal and understanding friend who does not make snap judgments on people. He is also still just a 12 year old, no matter how much his life experience has matured him...a good fart joke is always funny.

Complications:
Rivalry (Anthony Meyers - brother): Anthony considers Grayson weak and still blames him for the death of their mother. Grayson is determine to prove him wrong (at least as far as him being weak)

Motivation(Acceptance): Grayson just want others to acknowledge that he is capable of being a hero and protecting others (mostly so that he can finally believe it as well)

Reputation(Weak): Anthony has made an effort to convince everyone he knows that his brother is weak and doesn't belong at Vaughan Academy (and he knows lots of people.)

Relationships: See relationship section.

Temper: When others try to protect him. Grayson gets angry when people assume he needs protecting (whether they were accurate in their assesment or not). This ultimately stems from his desire to become stronger so no one else has to get hurt trying to keep him safe. He is actually angry at himself, but of course he projects it outwards in such situations.


Relationships:
Anthony Meyers - Grayson's brother has effectively written him off and no longer considers him family. He resents Grayson, both for capturing so much of their mother's attention and for being too weak to prevent their mother's death. For the most part Anthony treats Grayson with cold detachment and disdain, but if there are situations were Anthony could deny Grayson some happiness, he will act on them.

Daniel Meyers - Once the legendary superhero Guardian, Grayson's father Daniel has now retired from the life, retreating back into his secret identity. He claims is was so that he could focus on raising the boys, now that he was their sole caretaker. However ever both of his sons can see that the loss of his wife broke his spirit. He is a shell of the man he once was, the hero Guardian is no more. This is yet another thing that Anthony blame Grayson for.

Alison Rastor - Childhood friend of Grayson. Alison is the daughter of the superhero Mentat. She inherited his super-intelligence, but unfortunately the same mutation that gifted her with super-smarts interfered with the development of some of her motor neurons. She has been paralyzed from the waist down since birth. Alison's father and Grayson's were old friends and allies, so the to families interacted frequently. Both Alison and Grayson attended the same elementary school, where they quickly bonded, being the weakest and frailest of the class. Grayson views Alison like a sister and has relied on her a lot in the past. In fact she was the one who helped Grayson plan out his training programs to grow stronger and more capable. She is also attending Vaughan Academy for the first year this year.

Spends his free time:
Studying various subjects (Science & Technology, Current Events, Martial arts and training programs) and working out. His physical prowess isn't supernaturally gifted and he has to work at it every day to maintain it.

What I envision for his growth:

I see the earlier part of Grayson's time at Vaughan Academy coming to grips with his limitations and learning to accept his weaknesses and the fact that it okay to rely on the protection of others sometimes. I see him initially wanting to do many things himself without help. That's not to say he'll be anti-team, he understands the need for teamwork, he'll just be hyper-sensitive about pulling his own weight on the team rather than having other members pull it for him. As he matures and realizes that their will be times on a team where sometimes he'll be carried by them and sometimes where he will do the carrying, I see him transitioning into more of a leadership role in the team.

Part of me wants to shake up his life at some point with the development of a super-power (probably one that he can't control originally), but another part wants to keep him non-powered and watch him try to adapt to the increased challenges of the higher grade levels. I've worked in a childhood friend who is a super-genius to help support the addition of gadgets to his power set in the future is I want to go this route (also worked her in because I wanted to include more NPCs for him to interact with)

dreamking89
09-29-2014, 02:38 PM
I'm still down for this game. Unfortunately, I am very very very bad at making characters when I have less than PL8 to work with. So if ANYONE sees major flaws with my build, let me know.



Roy Miller

To understand Roy's story, one must first understand the story of his mother: Morgana Magus (Better known as simply Morgana). Morgana was (and is) an accomplished sorceress and supervillain, having fought the world's heroes numerous times using her knowledge of the mystic arts and of beings thought by most mortals to simply be myth. She has come dangerously close to conquering the world numerous times (be it with the summoning of elder evils, unleashing the beasts of Ragnarok, or simply finding an immensely powerful mystic artifact).

When her child Roy was born, she saw the infant as only another means for her to gain power. Roy isn't entirely sure himself how he obtained his power. Perhaps it was arcane rituals performed by his mother while he was in the womb, maybe he is the offspring of a storm god (his guess is Thor, given his seemingly Nordic heritage), or perhaps some other way that the young boy never even considered. Nevertheless, Morgana's power-mad nature was not inherited by her son. When Morgana was busy making mystic pacts to destroy the superheroes of Earth, Roy was making friends with the children of the small village they were currently oppressing. Roy would often keep animals as pets in order to save them from his mother's ritual sacrifices. Despite growing up in the environment of a supervillain, Roy seemed to understand that what his mother was doing was wrong.

When his powers finally manifested, Roy realized that his mother would simply see her as another tool for world domination. He immediately ran away from home, living on the run for a few months under the assumed name of Roy Miller. Eventually he made his way to California, where a nightmare he had caused him to freak out and cause a blackout in San Diego. Shortly after this, he was found by the representatives of the Vaughn Academy, who offered him a chance to better learn how to control his powers. Wishing for a chance to do good rather than evil, he joined the Academy as soon as he could.


Description

Roy is on the taller side for a 13 year old, with pale blonde hair at about shoulder length. There is one strip of black running through his hair. He is well built for a thirteen year old as well. Despite having been raised by one of the most sinister supervillains on Earth, Roy is a surprisingly cheerful person. He's always eager to make friends and show off his powers in front of people.


Roy Miller - PL 6

Strength 4, Stamina 0, Agility 3, Dexterity 0, Fighting 2, Intellect 0, Awareness 0, Presence 1

Advantages
Attractive, Evasion, Taunt

Skills
Close Combat: Unarmed 4 (+6), Deception 3 (+4), Expertise: Magic 3 (+3), Perception 4 (+4), Persuasion 3 (+4), Ranged Combat: Lightning Strike: Damage 6 6 (+6)

Powers
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Master of the Tempest
. . Lightning Strike: Damage 6 (DC 21; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Wind Blast: Cone Area Move Object 6 (3200 lbs.; Cone Area: 60 feet cone, DC 16; Limited Direction: Away from me)
Untouched by the Storm
. . Immunity: Immunity 5 (Environmental Conditions (All); Limited: Weather only)
. . Protection: Protection 6 (+6 Toughness)
Weather Prediction: Senses 4 (Precognition; Limited: Limited to weather)

Offense
Initiative +3
Grab, +2 (DC Spec 14)
Lightning Strike: Damage 6, +6 (DC 21)
Throw, +0 (DC 19)
Unarmed, +6 (DC 19)
Wind Blast: Cone Area Move Object 6 (DC 16)

Complications
Boastful: Roy enjoys being the center of attention and never misses out on the chance to show off in front of his classmates.
Dark Secret: Roy's true name is Roy Magus, the son of career supervillain Morgana Magus. He has no desire to follow in his mother's career, but the relation still taints how many would think of him.
Motivation-Protect the School: Roy has obviously not been living with his mother for a while now. If the school were ever to close down, he would have nowhere to go but the streets again. Vaughn Academy is now the only home Roy has, and will do whatever he can to protect it.
Quirk-Emotional Malestrom: Extreme emotions in Roy will cause changes in the weather. If he's very angry, the sky will roil with thunder, sadness will cause a downpour, embarassing situations will cause a fog to roll over, etc. If he gets angry or frightened enough, he can cause accidentally cause serious damage.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 4

Power Points
Abilities 20 + Powers 38 + Advantages 3 + Skills 12 (23 ranks) + Defenses 17 = 90

kanly
09-29-2014, 03:24 PM
Thinking of an anthro deinonychus transplanted from an alternate earth where they were the standard. Primarily a low-grade speedster with some living weapon thrown in for good measure.

dreamking89
09-29-2014, 03:28 PM
Thinking of an anthro deinonychus transplanted from an alternate earth where they were the standard. Primarily a low-grade speedster with some living weapon thrown in for good measure.

Can the other characters feed him their homework?

Articulate_Tony
09-29-2014, 03:54 PM
I have a few concepts in mind, and reading the premise, I can say I am VERY intrigued, as well as a little bit interested in Stuff of Legend now, might have to give that a read.

In any case, I was thinking along the lines of either a Flying Brick type of character, with parents, super powered or otherwise, sending him to such a school in the hopes that he will live up to his destiny of being a great and powerful person, but the child himself being troubled by all the peer pressure and responsibility. I have this character as the main for some stories I'm hoping to write, and thought I'd need to give him a bit of a test run, as it were; see how such a character with such a skill set and situation would interact with the world.

The other would be a Robotic individual who is sent to school by his creator, in the hopes of learning to be a real person, as it were; think Megaman meets Pinochio. Equipped with an evolving AI, the Robot will likely meet things with cold logic but always endeavour to learn. This character will likely have amped physical capabilities, weapons and/or skill boosts to better emulate the robotic element. Probably the harder thing to do for me, as really, the character would earn its personality from the rest of the group, which is something I haven't exactly done in a long, long time.

FuzzyBoots
09-29-2014, 04:51 PM
I've updated Joshua with a picture (I love Gimp!) and a few vital stats.

kanly
09-29-2014, 04:58 PM
I've updated Joshua with a picture (I love Gimp!) and a few vital stats.
Ummm... Joshua isn't 3 points under, but rather 27 points over. Maybe you do want to drop that summon power.

kanly
09-29-2014, 05:01 PM
Can the other characters feed him their homework?

I'll make sure to work it into the build!

RedBstrd
09-29-2014, 05:16 PM
So I had a concept already in mind for this game, but then you went and mentioned that non-powered legacies could also attend the school. Now I'm leaning towards a Robin style character with super powered parents and a superpowered older brother, who is the favorite. He'd be fiercely motivated to prove that he can be accomplish just as much as his brother and parents without powers. Later, after a couple years, he gets powers and it changes everything. Man does this sound fun to play. I'll start working on background (after I finish the build for your other game that is)

Unfortunately, I am going to have to bar you from applying to this game now that I've offered your character (Henry Siegel/Element) a spot in my Valor Unlimited game. If you'd rather apply to this game, I could offer your spot in Valor Unlimited to one of the runners up.

Sorry about that.


I guess I should note that this game was initially conceived as a replacement for a game of mine that halted to a stop when I had to go inactive for a while. Several players in that game (which we are now finishing since it's in its last chapter) were offered spots in this game. Specifically, Lord Fell is an exception to my "you can't be in both of my games at once" rule.

RedBstrd
09-29-2014, 05:18 PM
Wow, lots of interest already.

Fair warning, I have some deadlines for work related things today so I'm not going to comment on any submissions until tomorrow.

SuperFerret
09-29-2014, 05:52 PM
I'd like to submit a character to join up, but I feel the need to let you know that this would be my first time playing M&M and playing a PbP game. I'm gonna work on the stats and background tonight and hopefully post it tomorrow.

rwknoll
09-29-2014, 05:57 PM
Elliot McGuire (PL 6)

http://i.imgur.com/tUWwbn4.jpg

Race: Mexican-Caucasian biracial
Hair: Brown
Eyes: Brown
Age: 12 years old
Height: 4' 5"
Weight: 73 lbs.

ABILITIES
Strength -1, Stamina 0, Agility 2, Dexterity 0, Fighting -1, Intellect 2, Awareness 3, Presence 0

SKILLS
Expertise: Pop Culture 2 (+4) [Int]
Insight 4 (+7) [Awe]
Investigation 2 (+4) [Int]
Perception 4 (+7) [Awe]
Technology 2 (+4) [Int]

ADVANTAGES
Assessment, Improved Disarm, Improved Grab, Improved Hold, Second Chance (mind control effects)

POWERS
Mind Detection: Senses 5 (Detect Minds 1: Acute 1, Radius 1, Ranged 1; Mental Awareness) [5]
Telepathic Transmission: Communication 1 (Mental) [4]
Telekinetic Flight: Flight 3 (250 ft/round, 16 mph) [6]
Telekinetic Force Field: Protection 6 (Feat: Subtle) (Flaw: Sustained) [7]

Telekinesis Array [22]

Telekinesis: Move Object 5 (Extras: Damaging, Perception Ranged +1) (Feat: Subtle) [21]
Mass Telekinesis: Move Object 5 (Extras: Perception Ranged +1, Area Burst 30 ft +1, Selective) (Feat: Subtle) (Flaw: Distracting) [21]

Telepathy Array [10]

Telepathy: Mind Reading 4 (Extra: Cumulative) (Flaw: Limited by Language) [8]
Mind Control: Affliction 3 (Will: Dazed, Compelled, Controlled) (Extras: Perception Ranged +2, Cumulative) (Flaw: Distracting) [9]

OFFENSES
Unarmed -1 (-1 Damage, DC 14)
Telekinesis (Damage 5, DC 21)
Telepathy (Will DC 14 Mind reading)
Mind Control (Will DC 13: Dazed, Compelled, Controlled)
Initiative +2

DEFENSES
Dodge +4 (DC 14), Parry +2 (DC 12), Toughness +0 (+6 Telekinetic Force Field), Fortitude +4, Will +8

TOTAL
Abilities: 10 / Skills: 14 ranks – 7 / Advantages: 5 / Powers: 54 / Defenses: 14 (90)

BACKGROUND
Elliot was born into a blended, lower-middle class family. His father, James, is a fifth grade teacher born and raised in Indio, CA. His mother, Rosa, moved from Mexico to California in her late teens as a migrant worker. He has one younger sister, Isabella, a 8-year-old ball of energy who is friendly but stubborn and loud. They share their home with María, Rosa’s mother, who recently moved into the home from Mexico after her husband passed away.

From a young age, Elliot was enthusiastic about learning. He pestered his parents with curious questions and soaked up knowledge. Although Elliot was a bright boy with a vivid imagination, he was always small for his age and not particularly strong or athletic. He also did not grow up learning Spanish, making it difficult for him to connect with other Hispanic children in his community. These barriers made it hard for Elliot to connect with other boys his age, and as a result, he often preferred to spend time by himself reading or playing make-believe. As much as he enjoyed reading and schoolwork, which gave him solace when he was feeling lonely, Elliot never quite felt like he belonged to a community. Although Elliot had only a few close friends growing up, he was generally accepted by other children because he was friendly, accepting, and caring.

Not all children accepted Elliot, however. One boy in particular, Nathan Jefferson, had always found some reason to make fun of Elliot. Nathan was different from Elliot in ways that made him feel superior: he was naturally good at sports, he came from a wealthy family, he was big for his age, and he was one of the most popular kids in their grade. Nathan found pleasure in teasing Elliot for being an overachiever, and personally contributed to almost all of Elliot's negative memories of elementary school.

When Elliot was ten, a dormant genetic mutation became active and his “gifts” began to manifest. He found that he had the ability to move objects with his mind, read others’ thoughts, and even make people do things without asking them. He was initially amazed and excited to have these abilities; his childhood games of make-believe had finally come true! To his disappointment, however, he soon found that he struggled to control his new abilities. He spent most of fith grade with splitting headaches, triggered by foreign thoughts he couldn’t get out of his head. Sometimes he awoke from bad dreams and found his possessions scattered and broken around the room. Although Elliot's control over his powers improved in the last year, he is still sometimes afraid to use them out of concern that he will harm someone.

Because no one else in his family has powers, Elliot's relationships with his family members have suffered since his abilities surfaced. His parents are happy for him, but somewhat put off by his powers; they don’t understand how to interact with him or discipline him when he loses control. They have repeatedly drilled into him that misusing his powers could jeopardize his future, and that it is his personal responsibility to make sure that he doesn't use them for the wrong reason. His younger sister has had the opposite reaction: she’s awestruck and curious, incessantly asking him to entertain her with his powers. Between adjusting to his “gifts,” watching over his sister, and helping to take care of his depressed grandmother, Elliot has been struggling in school. Nathan and some other students found out about his powers and teased him about them, mostly because they were jealous, and Elliot has become more withdrawn socially and unassertive as a result.

Elliot's parents recently received news about the Vaughan Academy, and now that Elliot is going into seventh grade, his parents have agreed to transfer him there for his schooling. Their hope is that he will be more welcomed among students with their own special “gifts,” and that he will learn to better control his powers so he isn’t a threat to other people. Elliot feels rather guilty about being away from his family, and anxious about being in a new environment, but he is eager to improve his control over his powers and (hopefully) find a place where he can truly belong.

PERSONALITY
At heart, Elliot is a good kid. His love for learning has made him inquisitive, resourceful, and creative. At his best, he is light-hearted, optimistic, and warm. However, he has faced a great deal of pressure at home and in school during the past year. Historically, he has struggled to find a group of friends who really appreciate him and care about him. As a result, he tends to be more shy and reserved when first meeting people. After he's met someone a few times and realizes they're friendly, his curiosity inevitably gets the better of him and he will be more comfortable forming friendships. To his close friends and family, he is loyal to a fault, supportive, and caring.

Unless you're like Nathan Jefferson. Then, Elliot just thinks you're a jerk. If he had the guts, he'd tell you, too. If someone pushes him hard enough, Elliot might just be tempted to push back. Hard.

COMPLICATIONS

Motivation (Acceptance): Elliot has struggled to find his social niche. He's afraid of hurting others, so he sometimes struggles at reaching out to people. While it might be hard for him to open up, he knows that in the right setting he won't have to be so lonely anymore.

Relationship (Parents): Elliot has a close bond with his parents. His father is firm but goofy, and loves telling Elliot jokes and silly stories before bedtime. His mother is warm and caring, although she can be stern when it comes to Isabella (“Be nice to your sister!”). Although both parents are very supportive, it has been harder for them to understand what Elliot is going through and connect with him.

Relationship (Isabella): Elliot has a soft spot in his heart for his sister. He is fiercely protective of her, even when she drives him crazy. Elliot has even missed school to take care of her when she’s not feeling well to help out his mom, and sometimes he’s even grateful for the chance to get away from the stress that being at school brings. Time will tell if Isabella has a similar kind of genetic mutation as Elliot...

Relationship (Maria): María is a recent addition to the McGuire household. Her husband passed away, and she is struggling with depression. She sometimes helps out with Isabella, but often keeps to herself. She only speaks broken English. Elliot has a complicated relationship with his abuela. He feels obligated to care for her, and will go out of his way to do so. However, the language barrier between them makes it difficult for him to communicate with her, which makes him feel frustrated and unhelpful.

Rivalry (Nathan Jefferson): Nathan has been a thorn in Elliot's side since they took an immediate dislike to each other in elementary school. Elliot is relieved to be leaving Nathan behind by transferring to Vaughan Academy – or so he thought. Elliot is not aware that Nathan has also unexpectedly developed powers, including enhanced strength and flight. Nathan will also transfer to Vaughan Academy this year, which will make things...interesting for Elliot.

Power Loss (Telekinesis/Telepathy): When Elliot’s emotions are significantly strained, he struggles to control his powers. When he becomes stressed, angry, or afraid and can’t keep his emotions in check, his powers become Unreliable (require d20 roll of 11 or greater to use). If he becomes terrified or outraged (especially while sleeping), his powers may temporarily become Uncontrolled. He is working on mastering his emotions so that he can use his powers even in times of stress. In addition, if Elliot suffers a concussion or other serious head trauma, his powers may be weaker or nullified.

Accident: Elliot has had several accidents with his powers in the past year. One particular mishap involved him waking up from a nightmare to see that he had broken a large window in his room and cracked the wall around it. Although no one was harmed, his parents were angry with him and struggled to come up with the money to fix the room. Elliot feels ashamed for these outbursts, and he has been more hesitant to use his powers as a result, even when feeling relatively calm.

CHARACTER DEVELOPMENT
I think Elliot's primary growth point during his first year at Vaughan Academy will center around his increasing acceptance of what it means to be "gifted." He is relatively inexperienced with super heroes or super powers other than his own, so he will be a little wide-eyed upon starting at the academy. As he becomes more comfortable with the school and begins to make friends, he will open up and flourish in that environment, creating a foundation of confidence that will encourage him into reconsidering his stance on his own powers. His primary task will be gaining enough control over his emotions that he isn't an immediate threat to others around him when stressed or angry.

As Elliot grows into his powers and adjusts to his new role, his time at the academy will challenge him to explore his identity and test the limits of his powers. My points will mostly go into boosting his telekinesis and telepathy powers, first getting his abilities closer to full strength and then expanding into new alternate effects. Nathan will serve as a catalyst for Elliot to become more assertive and to find his voice, especially if Nathan tries to do anything to hurt his friends or family. I would also like to consider having Elliot's sister develop powers of her own in a few years, pulling for Elliot to watch out for her if she gets into any trouble.

Weyrd
09-29-2014, 06:52 PM
Unfortunately, I am going to have to bar you from applying to this game now that I've offered your character (Henry Siegel/Element) a spot in my Valor Unlimited game. If you'd rather apply to this game, I could offer your spot in Valor Unlimited to one of the runners up.

Sorry about that.

The possibility of this did cross my mind (after I'd expressed interest in both), but I didn't really say anything because you know what they say about "not borrowing trouble."

Now I'm faced with a difficult decision. There are several reason why this game would appeal to me more than your valor unlimited one, like being able to progress with the character from the beginning instead of jumping in mid to late story. Also I've always been a fan of lower powered games and the simpler build I'd have in mind for my character would be easier to grow with than the complex one for Element. Plus who doesn't love teenage drama (except maybe the parents of said teenagers :D)

However, I do really like the background that I came up with for Henry and I would be trading an known accepted spot for a possible spot in this game.

In the end though, I feel that being torn on this decision means I should give up my spot in your Valor Unlimited game to some one who wouldn't be. I can always re-purpose Henry (maybe with a simpler build, I never seem to be happy with the complex ones) for some other future game. I hope this isn't too much trouble for you, had I known this was your policy (and I'm hoping you didn't post that somewhere and I totally glanced over it,) I would have done this earlier to prevent any confusion this might cause Valor Unlimited and its applicants.

RedBstrd
09-29-2014, 06:59 PM
In the end though, I feel that being torn on this decision means I should give up my spot in your Valor Unlimited game to some one who wouldn't be. I can always re-purpose Henry (maybe with a simpler build, I never seem to be happy with the complex ones) for some other future game. I hope this isn't too much trouble for you, had I known this was your policy (and I'm hoping you didn't post that somewhere and I totally glanced over it,) I would have done this earlier to prevent any confusion this might cause Valor Unlimited and its applicants.

Ok, I will certainly take your sacrifice under consideration when coming up with the lineup for this game. Just put the care into making this character that you did in the other thread and we shouldn't expect to see any problems.

Weyrd
09-29-2014, 07:13 PM
Thank you, but also don't let that sway you from making the choices that are best for your game (I'm sure you wouldn't, but just want to be sure). I know there will be a risk to not getting picked for this game and I accept it. As always I will work to make him a compelling character and apt fit for the game and then just hope for the best.

roguescribner
09-29-2014, 07:32 PM
I'm definitely interested but I'm not home til the weekend so I won't be able to start working on my submission til then.

Nillaman
09-29-2014, 08:27 PM
Archie MacDonald - PL 8

Occupation: Currently, Field Agent. Formerly, Training Division.
Affiliation: FBI
Age: 47
Hight: 5' 11''
Weight: 197 Pounds
Hair: Grey
Eyes: Hazel-Gold
Classification: Ace

Description: A long-time member of the FBI who'd spent their last remaining years imparting the wisdom and experience they'd gain through it all to younger agents. Until a package was delivered to Archie while he was enjoying a well-earned vacation in a small town in Colorado, which contained an explosive device that the agent was thankfully able to disarm. But the emotional stress of the situation triggered the latent Wild Card virus in their body shortly afterwards. Survival granted him the ability to alter probability for a split-second, which he uses to pull off impossible shots with firearms, effectively eliminating all possible ways the bullet might travel expect the one they choose, granting them as close to perfect aim as is actually possible and increasing the velocity of the bullet to it's greatest speed.

That they're also a heavy-set, tough as nails, do-or-die agent with years of experience. Making them perfect for transfer to the FBI's new project, where Mister MacDonald hopes his high profile will have whoever sent him that explosive trying again. Hopeful to catch whoever was behind the attempt on his life.

Abilities
Strength 18 (+4), Dexterity 16 (+3), Constitution 22 (+6), Intellect 16 (+3), Wisdom 14 (+2), Charisma 18 (+4)

Saves
Toughness +10/+8/+6, Fortitude +8, Reflex +6, Will +6

Combat
Attack Bonus +6, Defense Bonus +6, Grapple +10, Knockback Resistance -5, Initiative +3

Skills
Acrobatics +5, Bluff +6, Climb +6, Computers +5, Concentration +4, Craft (Mechanical) +5, Diplomacy +6, Disable Device +5, Disguise +6, Drive +5, Escape Artist +5, Gather Information +6, Handle Animal +6, Intimidate +6, Investigation +7, Knowledge (Current Events) +5, Knowledge (History) +5, Knowledge (Tactics) +5, Medicine +4, Notice +4, Pilot +5, Profession (Government Agent) +4, Ride +5, Search +6, Sense Motive +4, Sleight of Hand +5, Stealth +5, Survival +4, Swim +6

Feats
Benefit (Government Agent), Contacts, Defensive Roll 2, Diehard, Fearless, Luck 2, Move-by Action, Precise Shot, Quick Draw Well-Informed

Equipment
Bulletproof Vest (+2 Toughness), Earbud (Feature 1: Communication), Hand Cuffs, Light Pistol (Blast 3), Stun Gun

Powers
Crack Shot: Blast 8, Accurate, Ballistic Descriptor

Complications
Enemy: The Tinker Tailor, which was the name of the run-down shop the return address on the package was listed to, and is what Archie calls whoever was responsible for the improvised explosive that nearly killed him in the first place, might well try the same trick twice. Or more.
Motivation - Justice: For years, what drove Archie was seeing guys who thought they could get away with their crimes being put behind bars, but those same years left that drive at little more than a flicker. His powers have given him new purpose and drive. Even his old co-workers say he looks ten-years younger. Not that he feels like it.
Power Loss: Requires some kind of firearm to use his Crack Shot power, though anything from a 18th century musket to a top of the line assault rifle seems to work for him.

Total: Abilities 44 + Combat 24 + Saves 9 + Skills 16 + Feats 10 + Powers 17 = 120 Points

FuzzyBoots
09-29-2014, 08:36 PM
Ummm... Joshua isn't 3 points under, but rather 27 points over. Maybe you do want to drop that summon power.

*blink* *blink* You're absolutely right. Something went awry here...

Nevius
09-29-2014, 08:46 PM
Very interested and have a few ideas that might be fun to try. Out of curiosity, how big a role will combat play in this game? Don't need to know specifics, but I thought it might be fun to play a non-combat oriented character, and I don't want to be useless if things turn ugly.

Nillaman
09-29-2014, 08:48 PM
Okay, for some odd reason, everytime I try to edit my post to make the changes required by Mister Dent, the thing sends me back to Ronin Army's front page.

RedBstrd
09-29-2014, 08:52 PM
Okay, for some odd reason, everytime I try to edit my post to make the changes required by Mister Dent, the thing sends me back to Ronin Army's front page.

I had that problem yesterday. Are you using an Enhanced Interface? I would try switching the interface to Standard under your Settings > General Settings > Miscellaneous Options.

RedBstrd
09-29-2014, 08:53 PM
Very interested and have a few ideas that might be fun to try. Out of curiosity, how big a role will combat play in this game? Don't need to know specifics, but I thought it might be fun to play a non-combat oriented character, and I don't want to be useless if things turn ugly.

Combat will happen but I must confess that I am not the biggest fan of combat in pbp MnM. It just takes too long. In other words, combat is going to happen but it isn't going to be the central pursuit of the campaign.

Weyrd
09-29-2014, 09:07 PM
Here is my rough draft for Grayson. The idea is that he's trained relentlessly for the past 4 years since his mother died to be "strong" enough to be considered a hero. Let me know, though, if you feel any parts of his build are too advanced, even for an exceptionally gifted/driven 12 year old.

As far as for future growth for the character, I see myself buying up more in skills and advantages to make him an excellent team player/leader and eventually (maybe sometime in the 3rd year) having him develop a power of some sort.

Grayson Meyers
PL 6, 90pp

http://media.tumblr.com/tumblr_m6ndc6Ti811rq9lat.bmp

Abilities: (34pp)
Str: 1
Sta: 2
Dex: 3
Agl: 4
Fgt: 3
Int: 1
Awe: 2
Pre: 1

Combat: (13PP)
Dodge: 4 + 3 = 7
Parry: 3 + 4 = 7
Fort: 2 + 3 = 5
Will: 1 + 6 = 7
Tough: 2 + 3 = 5

Skills: (22pp)
Acrobatics: 4 (+8)
Athletics: 5 (+6)
Expertise(Martial Arts): 5 (+6)
Expertise (Current Events): 4 (+5)
Expertise (Science): 2 (+3)
Insight: 4 (+6)
Intimidation: 2 (+3)
Investigation: 2 (+3)
Perception: 4 (+6)
Persuasion: 2 (+3)
Ranged Combat (Throwing): 3 (+6)
Sleight of Hand: 1 (+4)
Stealth: 2 (+6)
Technology: 4 ( +5)

Advantages: (18pp)
Power Attack
Close Attack 4
Defensive Roll 3
Improved Critical (Unarmed)
Improved Trip
Fearless
Throwing Mastery 3
Improvised Weapons
Extraordinary Effort
Agile Feint
Uncanny Dodge

Powers: (3pp)
Martial Arts Training: Str-based Damage 3 (unarmed) (3pp)

Background (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38928&viewfull=1#post38928) (I will be continuing to refine and add to it as recruitment continues.)

McGuffin
09-29-2014, 10:32 PM
Here's a PL10 character from a previous game that stalled out. What do you think Red? I could tone her down to the game's PL 6.


Bobbie Jones
PL6// 90pp

Eyes: Brown
Hair: Dark Brown
Height: 5'7''
Weight: You sure it's in your best interest to ask?

Bobbie Jones (always Bobbie, never Roberta) lost her mother when she was very young, leaving her father, who worked as a car-mechanic, to raise her and her three older brothers by himself. Henry Jones did the best he could and where he lacked in parenting skills he made do with love for all of his children.

Lucas, being the eldest, bore his responsibility with a quiet determination, helping his father with the cars when he wasn't babysitting his younger siblings. Charlie, being the second youngest sibling, had always shown much intellectual promise and both Henry and Lucas worked hard to give him the education he'd need to make something great of himself. Mark, meanwhile, had always taken being the middlechild hard, feeling like he never got the respect and responsibility Lucas enjoyed, but at the same time didn't get his way as easily as his younger siblings did. Mark tended to get mixed up with bad crowds and his father and older brother have been especially worried about him lately.

Bobbie, for her part, grew up to be quite the tom boy, rough-housing with her brothers and maybe getting into more fights than was altogether necessary. After watching her father and older brother working in the garage, she also gained a hunger for cars and anything in general that would allow her to go faster than the local speed-limits permitted.

Vince and Bobbie have been best friends since they were little and they grew up in the same neighborhood. Vince had a good heart and was always looking to help others. Unfortunately this sometimes lead to him getting into fights defending others, fights his scrawny body made him ill-equipped to handle. As a result Bobbie ended up bailing him out of more than a few scraps. Vince was always inspired by superheroes and dreamed of becoming one some day. With Bobbie discovering her own mutant super-powers he's been pushing to help her in anywayhe can, although there's a spark of jealousy building in him.

When the school reps came to their door after Bobbie's outbreak, her father was eager to accept the offer for her. Not because he wanted to get rid of her, but because he wanted to offer her the best he could. He also knew there were things missing from her life since the death of her mother. There was also the fact that the school might be better equipped to handle her strength with less...incidents.

Complications:

Responsibility(family, Vince) – Bobbie's family is very close and she's always looking out for them, just like they look out for her. Vince is her oldest friend and one of the few people who really 'get' her.

Temper– There are a great many things that set off Bobbie's temper, foremost among them being called Roberta. She also reacts badly towards insults or threats aimed at her family or friends.

Motivation(Thrillseeker) – Bobbie likes going fast, regardless of how many wheels she's on. Likewise, she's easily talked into illadvised endeavours with promises of a proper adrenaline rush. She absolutely hates boredom.

Abilities:
Str[8] 0
Sta [8] 0
Agl 1
Dex 0
Fgt 2
Int 0
Awe 1
Pre2

Advantages:
All-out Attack
ExtraordinaryEffort
Interpose
Power Attack
Startle
Ultimate Effort(Toughness save)

Skills:
Close Combat: Unarmed 2(+4)
Expertise: Streetwise 4 (+4)
Insight 4 (+5)
Intimidation6 (+8)
Perception 6 (+7)
Ranged Combat: Thrown 4(+4)
Technology 4 (+4)
Vehicles 4 (+4)

Powers:
Enhanced Strength 8 [16]
-Shockwave: Burst Area Damage 6, Bobbie and
targets must be in contact with the same surface [1]

Enhanced Stamina 8 [16]

Enhanced Senses: Senses 5 (Extended Auditory 2, Extended Vision 2, Low-light Vision)[5]

Super-Movement: Speed 4 (30 MPH), Leaping 5 (250 ft) [9]

Defense:
Dodge 3+1=4
Parry 2+2=4
Fortitude0+8=8
Toughness 0+8=8
Will 3+1=4

Offense:
Initiative +1
Unarmed +4, Damage 8, Close
Thrown +4, Damage 8, Ranged
Shockwave DC 16 Dodge, DC 21 Toughness, Burst Area

Abilities 12 + Advantages 6 + Skills 17 + Powers 47 +Defense 8 = 90

IfI had to absolutely beat her, I would...
Brawl can hit hard and take a hit as well, but tricky opponents can use attacks that focus on her weak points, namely her will and dodg esaves. Her temper and thrillseeking attitude can also be used against her to draw her into traps or otherwise disadvantageous situations. Finally, her friends and family are an indirect avenue of attack against Bobbie.

kanly
09-29-2014, 11:50 PM
Terry King - PL 6
http://fc01.deviantart.net/fs71/i/2012/314/8/8/anthro_deinonychus_street_kid_by_blairaptor-d5klmad.jpg

Terry King - PL 6

Strength 0, Stamina 1, Agility 5, Dexterity 0, Fighting 1, Intellect 0, Awareness 2, Presence 1

Advantages
Agile Feint, Benefit, Ambidexterity, Close Attack, Defensive Roll, Equipment 1, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Improved Initiative 2, Improved Trip, Instant Up, Move-by Action, Uncanny Dodge

Skills
Acrobatics 2 (+11/+7), Deception 2 (+3), Expertise (PRE): Music 4 (+5), Perception 4 (+8/+6), Sleight of Hand 2 (+2), Stealth 2 (+7), Technology 2 (+2)

Powers
Feathered Serpent: Protection 1 (+1 Toughness)
Iron Stomach: Feature 1
Momentum: Movement 2 (Wall-crawling 1: -1 speed rank, Water Walking 1: you sink if you are prone; Limited: Only while running)
Quicker than the eye: Concealment 4 (All Visual Senses; Limited: Only while moving, Partial)
Regeneration: Regeneration 2 (Every 5 rounds; Persistent)
Running Leap: Leaping 4 (Leap 120 feet at 30 miles/hour; Quirk: Requires a running start)
Saurian Physiology: Enhanced Trait 22 (Traits: Dodge +2 (+7), Parry +2 (+7), Acrobatics +4 (+11), Intimidation +4 (+5), Perception +2 (+8), Athletics +4 (+4), Advantages: Agile Feint, Benefit, Ambidexterity, Close Attack, Defensive Roll, Fast Grab, Grabbing Finesse, Improved Hold, Improved Trip, Instant Up, Move-by Action, Uncanny Dodge)
Senses: Senses 6 (Acute: Scent, Analytical: Scent, Infravision, Rapid: Vision 2, Tracking: Scent 1: -1 speed rank)
Super-speed (Advantages: Improved Initiative 2)
Quickness: Quickness 1 (Perform routine tasks in -1 time ranks)
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
Toe claws: Strength-based Damage 1 (DC 16; Accurate: +2, Multiattack)

Equipment
Cell Phone (Smartphone), Multi-tool, Stratocaster guitar (+2 Expertise Music) 1

Offense
Initiative +13
Grab, +2 (DC Spec 10)
Throw, +0 (DC 15)
Toe claws: Strength-based Damage 1, +4 (DC 16)
Unarmed, +2 (DC 15)

Complications
Disability: High Metabolism- While Terry can eat just about anything, his caloric need is tremendous. Normally, with high calorie foods like fat or Häagen-Dazs he can consume only 3-4 times the normal volume while with low calorie foods he might need to consume his body weight daily. When he starts kicking it into high gear, those needs just go up and up.
Monstrous: Lizard man- Terry is a 5' Saurian complete with tail, scales and claws. It's going to get looks. Also while his race has been omnivores for hundreds of thousands of years, they were carnivorous preritors for millions of years before that. Old habits die hard.
Responsibility: Little bit of home-Terry's guitar is just about the only thing that he has from his home world, and it is VERY important to him.
Responsibility: While your in MY dimension, you will live by MY rules young man!- Samson has taken on a segregate father role for Terry, feeling responsable for leaving him stuck in this dimension. Crafty villians might try to use this to their advantage, but more so Terry feels that he must live up to Samson's standards while he is here.

Languages
Native Language

Defense
Dodge 7/5, Parry 7/5, Fortitude 3, Toughness 3/2, Will 3

Power Points
Abilities 20 + Powers 53 + Advantages 1 + Skills 9 (18 ranks) + Defenses 7 = 90

"Bwa-ha-ha-ha! You have no chance of defeating me, now that I have the Paleolithic Totem!" called out Saurus Rex to his arch-nemesis Samson. "You think you are powerful? Behold the might of a world where there was no great comet, no ice age. A world where Dinosaurs ruled supreme instead of you mammal...Usurpers!" With that the villain cast the totem at the ground where it exploded in a blast of eldritch energy rending the very fabric of reality and pulling forth the creature he had called. But not quite the one he had desired. Instead of a massive slavering killing machine, a smallish boy of about twelve wearing a hoodie and holding what looked remarkably like a Stratocaster guitar stepped out of the rift. Samson used the distraction to clobber Saurus Rex and bring the encounter to a close.
The problem with Saurus Rex's plan was that right around the time Homo sapiens were taking over from Homo neanderthalensis on earth, something happened on Terry's world that caused a radical departure from what had been, and Saurus apparently thought still was. One tribe of Deinonychus developed the ability to consume and receive nourishment from a wide variety of sources instead of being limited to a strict carnivorous diet. While meat was greatly preferred, this adaptability allowed the group to flourish and they quickly became the planet's dominant species much like modern man. In fact they developed in surprisingly similar patterns to those of our own world. So while we might not recognize the restaurant chains and brand names, we would recognize the society as a whole.
In his home dimension, Terry was a pretty average kid. A band geek, who maybe drank a little too much chicken flavored soda (Bubbles and real meat taste, Yummmmm!) and told the occasional white lie, but really not very out of the ordinary. He was born at Grays Harbor Hospital in Aberdeen, Washington, to a waitress, Wendy Elizabeth (née Fradenburg), and an automotive mechanic, Donald Leland King. His parents were married two years earlier in Coeur d'Alene, Idaho. His ancestry included Irish, English, Scottish, and German.
King's family had a musical background. His maternal uncle Chuck Fradenburg starred in a band called The Beachcombers, his Aunt Mari Earle played guitar and performed in bands throughout Grays Harbor County, and his great-uncle Delbert had a career as an Irish tenor, making an appearance in a few minor films. King was described as being a happy and excitable, while sensitive and caring child. He began developing an interest in music early in his life. According to his Aunt Mari, he began singing at two years old. At age four, King started playing the piano and singing, writing a song about their trip to a local park. He listened to a wide variety of artists from various genres was able to mimic them and the theme songs to several television shows from a young age. By the age of ten he had apparently settled on the guitar as his instrument of choice much to the joy of his Aunt Mari. In fact, the guitar that he carries was a gift from her for what was going to be his first public performance in just a few days had his dimensional transport not happened.
Going from such a strong community of family to the lifestyle of Samson was quite a shock, more so even then the mammal/sauran issue. Instead of constantly being surrounded but music and people, in Samson’s care, Terry was left alone for long stretches, in a rather barren bachelor house. Samson has tried to be good to him, but has other responsibilities. So he instead sought a place where the boy could live a relatively normal life in a strange new world, Vaughan Academy seemed to fit the bill as well as any place on earth. Terry misses his family, friends and whole life back home, but is no tragic emo boy. It is time to put his best claw forward and take life as it comes



Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2014 Green Ronin Publishing, LLC. All rights reserved.

Lord Fell
09-30-2014, 12:54 AM
I wasn't looking to join in a 3rd game. Is this one going to be on hold until you wrap up World Moved On?

...also, not 100% sure this is the right vehicle for Bubble Pop, but I'll see what the setting develops into, and the types of characters that get submitted.

Psistrike
09-30-2014, 01:44 AM
Have a character stated out, Wishmaker, who has a genie for a godmother. Her godmother is overprotective and also lets the girl grant her own [limited] wishes. I kept it to stuff that shouldn't be game breaking, like a Continuous Create 10, Innate, Precise, Subtle for when she wishes for items and objects, one that allows her to open a portal to travel up to 30 miles, a Perception range Affliction which can cause any transformation but wears off when her genie godmother [aka the GM] deems it, and the ability to communicate anywhere on Earth, as well as see and hear anywhere on Earth and in other dimensions and realities, also can be shut down by genie godmother is she is looking at something she shouldn't be. Just need to work on her history and details and will be ready to post her here.

FuzzyBoots
09-30-2014, 03:09 AM
Ummm... Joshua isn't 3 points under, but rather 27 points over. Maybe you do want to drop that summon power.

Ah... I see the problem. This is a PL 6/90 campaign, not a PL 8/120 one. That would explain it. He is modified.

Weyrd
09-30-2014, 04:32 AM
@Lord Fell

Yes, this one will not start until WMO ends (at least that was his initial stated intention)

rwknoll
09-30-2014, 05:18 AM
Okay, for some odd reason, everytime I try to edit my post to make the changes required by Mister Dent, the thing sends me back to Ronin Army's front page.

Did you post in the wrong game thread, by any chance? Your FBI character seems a little out of place, and there is a different game recruiting by mrdent12 with an FBI theme (http://roninarmy.com/threads/43-2e-Wild-Cards-Agents-of-FBI-recruiting-OOC). Just checking. :)

Weyrd
09-30-2014, 05:29 AM
@Fuzzyboots

Just something to consider about your build, if you kept Summon spirit and dropped remote sensing you could still get a remote sensing type result if you sent your spirit to scout ahead, especially if your spirit is or can go invisible/insubstantial. Just food for thought.

Weyrd
09-30-2014, 05:32 AM
Speaking of scouting,

@Kanly

You might consider adding rapid to your visual senses to represent the ability to zoom through an area but still be able to observe it as if you are taking a leisurely stroll

RedBstrd
09-30-2014, 05:40 AM
I wasn't looking to join in a 3rd game. Is this one going to be on hold until you wrap up World Moved On?

...also, not 100% sure this is the right vehicle for Bubble Pop, but I'll see what the setting develops into, and the types of characters that get submitted.

Yes, this is what will be starting up when we are finished. I don't want to take on 3 games at once either. Our recruitment will be going on for a full 2 weeks.

FuzzyBoots
09-30-2014, 06:26 AM
@Fuzzyboots

Just something to consider about your build, if you kept Summon spirit and dropped remote sensing you could still get a remote sensing type result if you sent your spirit to scout ahead, especially if your spirit is or can go invisible/insubstantial. Just food for thought.

To be honest, the more I look at him, the more I want to pare away his powers. :-) They made more sense when he was a criminal looking to case a place. As a middle school student, it would seem more fitting that he would simply be able to talk to ghosts. Besides which, the Summon is considerably more expensive.

:-P TL;DR: You've inspired me to change him again. I'm at 86 pp now and probably holding, leaving some power points for further future growth.

One of the things I'm less than happy about is how high his ability scores are, but I also just can't quite justify paring them down on account of that they're fairly low for a heroic universe (except the Intellect, which is the result of many ghosts being more than glad to make suggestions and provide information, one of the reasons the teachers aren't entirely happy about his talents).

badpenny
09-30-2014, 06:43 AM
The thing that a lot of players forget when submitting for a game like this is that the character is not a pared down version of their PL10+ character. The GM is talking about characters growing into their powers--which to me means very few AEs, not being built to caps, points spent on background skills over pure combat efficiency.

You should have to stunt AEs in this type of game, which means you'd have to burn some fatigue or earn an HP by doing something that puts you in harm's way. If Spider-Man were part of this game, he'd have Snare as his only attack, and have to learn how to do all the other things (Create, Dazzle, Blast, etc).

It's hard to get into this mindset. When I GM'd a game like this, my players couldn't do it. I had to make AE's a Flaw, rather than a Power Feat/Flat Extra so they felt it in their budget, it was that hard to get them to think differently.

That's my interpretation. I could be wrong.

FuzzyBoots
09-30-2014, 06:49 AM
Mmm... I see your point there. Although, the situation with caps is a tricky one. Here, since RedBastard has said that combat will be infrequent, it's not as much of an issue. But within the general comic universe, there's a good reason that mutants at one point gained a handwaved "increased durability" side effect (which, as I understand it, is seldom mentioned in canon anymore, but continues to operate) since you're almost inevitably going to get blasted across the room, have buildings dropped on you, etc.

Evolución
09-30-2014, 06:52 AM
I agree at some extent. While I see what you mean for this game, I see no reason not to spend points for advantages and skills when playing a pl10 hero, even if you don't hit the caps, or don't get the 10+AP you want.
The character I submitted for this game might have a few too many alternate powers, reaching 4. However they mostly make a coherent bunch, and the bullied background element is in my opinion well reflected on advantages and skills. Not that I'm going to use it, since I was accepted for the other game, meaning my place here is barred, but if someone wants to have him for PC he's all yours.

badpenny
09-30-2014, 06:53 AM
But 3e is perfect for this since A) there's no lasting injuries, and B) recovery times are insanely fast. So concerns about getting blasted come down to, "Aww, I have to sit the rest of this combat out."

There's nothing that burns me up more than players fretting about "losing."

kanly
09-30-2014, 07:04 AM
The thing that a lot of players forget when submitting for a game like this is that the character is not a pared down version of their PL10+ character. The GM is talking about characters growing into their powers--which to me means very few AEs, not being built to caps, points spent on background skills over pure combat efficiency.

You should have to stunt AEs in this type of game, which means you'd have to burn some fatigue or earn an HP by doing something that puts you in harm's way. If Spider-Man were part of this game, he'd have Snare as his only attack, and have to learn how to do all the other things (Create, Dazzle, Blast, etc).

It's hard to get into this mindset. When I GM'd a game like this, my players couldn't do it. I had to make AE's a Flaw, rather than a Power Feat/Flat Extra so they felt it in their budget, it was that hard to get them to think differently.

That's my interpretation. I could be wrong.

I don't know, and could see it going either way. Breadth vs depth. A female Olympic Gymnast by the age of thirteen is basically at the peak of her career. She has essentially one ability but knows a wide variety of tricks based off of that, on anything else... not so much. Most folks are not going to have that extreme dedication, even in the super set, but certainly some would. Personally, I prefer someone who can walk AND chew bubble gum at the same time, but not everyone is so broad ranging in their goals.;)

ARGH, I hate being a slow typist!

FuzzyBoots
09-30-2014, 07:06 AM
Except that I'd argue it's not just a gaming thing. Take Cypher of the New Mutants. One of his distinguishing properties was that he was not a combat monster on the team. Thus, he realistically got hurt in battle, forcing the team to defend him and/or treat him rather than doing other exciting things. Witness how quickly he got upgrades in the form of merging with Warlock... similarly, Sunspot started off as "strong but not tougher than the average human being" and they quickly dropped that because it made the stories drag.

Of course, one could also argue those are extreme cases, and being undercapped by a PL or two is much less of an issue. And items like Defensive Roll mean that a character can do as much "the beams fell just right that I was able to roll into a hollow and I wasn't badly injured" as they want.

kanly
09-30-2014, 07:37 AM
Fuzzy
You were talking about wanting to shave Joshua's stats a little but not seeing where to do it. One thing that jumps to mind is str. That picture really does not look like the kind of person who routinely carries around 200 lbs and can do 400 in a pinch. You might also be able to drop fighting to 0 unless the ghosts have been giving him Karate lessons in his spare time. Finally, is your ghost pack made up of Einstein, Curie, Newton, Edison and Tesla? Rank 6 stats are suppose to be top ten in the world level ability, maybe just +1 or 2 over your base for top of the nation levels. With Eidetic memory that would still allow you to make any routine knowledge check without rolling. Just my 2 cents.

rwknoll
09-30-2014, 07:49 AM
I think you make some good points about growing into one's powers, and I thought about that when I made my character. None of his telepathy powers reach PL limits, and I chose to make his range short for Mental Communication. His flight speed can improve over time and I didn't give him all of the AEs that higher PL psychics might have (e.g., remote sensing, mental concealment).

His telekinesis is potent and at PL caps for damage, but I liked the idea of a character whose powers are strong but lack control - when his powers gain Unreliable or Uncontrolled in response to poor emotion control, he could be a huge liability even in a non-combat situation. As a result, he doesn't even like using his powers and feels uncomfortable about them. I think it would be really interesting to explore the psychological consequences of his powers and roleplay how he learns to juggle personal, family, and "super" obligations.

Weyrd
09-30-2014, 08:02 AM
Hmmm, I had wanted to include some more general skills into the build and dropping his combat stat slightly below caps would be a good way to free up some points for that.

Of course one thing to keep in mind is that avenues for future growth could be geared towards rounding out the characters skills instead of his powers. Of course their background would have to support why they are skilled with their powers and not other things (and we couldn't have too many with that kind of background)

FuzzyBoots
09-30-2014, 11:27 AM
Fuzzy
You were talking about wanting to shave Joshua's stats a little but not seeing where to do it. One thing that jumps to mind is str. That picture really does not look like the kind of person who routinely carries around 200 lbs and can do 400 in a pinch. You might also be able to drop fighting to 0 unless the ghosts have been giving him Karate lessons in his spare time. Finally, is your ghost pack made up of Einstein, Curie, Newton, Edison and Tesla? Rank 6 stats are suppose to be top ten in the world level ability, maybe just +1 or 2 over your base for top of the nation levels. With Eidetic memory that would still allow you to make any routine knowledge check without rolling. Just my 2 cents.

I am not very conversant with 3e stats, so you're probably right about about the Strength. I will adjust that. The same on Fighting. Regarding intelligence, that was a last minute "I have way too many points" thing. I like the idea of him being able to fairly routinely make Knowledge checks. I enjoy playing characters who know as little about everything. You're right that +6 is apparently considered phenomenal, while +4 is merely extremely bright. +5 will let him make those routine checks, so I'll probably go with that. Bright kid with a lot of Crowd Survey going on. :-P That brings me down to 73 pp, but maybe that's OK until we really start learning things in this school. I also lowered my defenses a bit further.

On a side note, RedBastard, do you have any objection to the 2E Mecha and Manga feat of Conspiracy Theorist? That's the one that lets a natural 20 on a Knowledge, Investigate, or Gather Information check result in an additional roll for a skill check chosen by the GM for further insight on the subject. Might never come up, but I've always liked the idea of the random trivia person saying, "Hey, that's an authentic 1927 Babe Ruth signature on that baseball. We found a bunch of hot dog wrappers in the back room with a characteristic smell of pine tar. The crimes are all patterned after the Yankee games!"

Psistrike
09-30-2014, 01:09 PM
The thing that a lot of players forget when submitting for a game like this is that the character is not a pared down version of their PL10+ character. The GM is talking about characters growing into their powers--which to me means very few AEs, not being built to caps, points spent on background skills over pure combat efficiency.

You should have to stunt AEs in this type of game, which means you'd have to burn some fatigue or earn an HP by doing something that puts you in harm's way. If Spider-Man were part of this game, he'd have Snare as his only attack, and have to learn how to do all the other things (Create, Dazzle, Blast, etc).

It's hard to get into this mindset. When I GM'd a game like this, my players couldn't do it. I had to make AE's a Flaw, rather than a Power Feat/Flat Extra so they felt it in their budget, it was that hard to get them to think differently.

That's my interpretation. I could be wrong.
After reading this, going to try and figure out a different character concept instead of the girl with a genie godmother. Maybe a speedster or rookie magic user with an array but only one AE.

Spectrum
09-30-2014, 03:41 PM
RedBstrd- would either of these character be appealing?

1. Tankette- Baiya Asiedo comes from a wealthy and politically active matriarchal family. Mother is in fact a shrewd businesswoman with minor telepathic powers. Baiya on the other hand wants nothing to do with it and is a rough and tumble bruiser (minitank/powerhouse). Baiya is sent away to the school to learn proper control after hurting a schoolyard bully. Young ladies simply do NOT do that. So, a little bit of a hothead, a lot of a bully hunter and actively trying to distance herself from her family political ways.

2. Far less developed, but a strange little child at the crossroads of emo and granola trying to get better control over communication/sensory powers?

Thanks!

Psistrike
09-30-2014, 04:46 PM
And I came up with a girl with limited reality warping/manipulation powers instead. Here is Daydreamer.

Daydreamer PL 6
http://i244.photobucket.com/albums/gg37/Psistrike/Character%20images%20for%20other%20campaign%20sett ings/My%20Velociraptor%20Ate%20My%20Homework/AnimeGirl-1_zps9ba16be8.jpg (http://s244.photobucket.com/user/Psistrike/media/Character%20images%20for%20other%20campaign%20sett ings/My%20Velociraptor%20Ate%20My%20Homework/AnimeGirl-1_zps9ba16be8.jpg.html)
Quote: "Quit daydreaming, why? Daydreaming is my power."
Concept: Reality warping daydreamer
Occupation: Student
Base of Operations: Vaughan Academy, California
Real Name: Ami Minami
Legal Status: U.S. citizen with no criminal record
Identity: Secret
Marital Status: Single
Height: 4'10"
Weight: 90 lbs.
Eyes: Blue
Hair: Dark Natural Blonde
Age: 12 years old

Abilities
Strength -2, Stamina 1, Agility 0, Dexterity 2, Fighting 0, Intellect 3, Awareness 2, Presence 1

Powers
Uncontrolled Reality Distortion Shield: Enhanced Defenses 8 [Dodge 4, Parry 4], Impervious Protection 3 • 14 points
Manifested Ride: Flight 5 [50 mph], Platform, Affect Others [+1], Variable Descriptor • [I]11 points
Reality Manipulation: Array [30 points]
Reality Distortion: Illusion [all senses] 6 • 30 points
Solid Daydream: Create 6, Affects Insubstantial 2, Impervious, Movable, Precise, Stationary • 1 point

Equipment: Drawing pad and supplies [0 ep]

Advantages: Beginner's Luck, Languages , Luck 2 [Edit Scene 2]

[B]Skills: Athletics 2 [+0], Deception 4 [+5], Expertise: Drawing 6 [+9], Expertise: Popular Culture 4 [+7], Perception 3 [+5], Persuasion 5 [+6], Stealth 2 [+2]

Offense
Initiative +0
Solid Daydream +2, Range, Damage 6

Defense
Dodge 4, Parry 4
Toughness 4, Fortitude 1, Will 5

Power Points
Abilities 14 + Powers 56 + Advantages 4 + Skills 13 [26 ranks] + Defenses 3 = 90 Total

Complications
Motivation: Ami is a simple girl and wishes to help others because it is the right thing to do.
Daydreamer: Sometimes Ami will daydream so deeply she isn't aware of what is going on around her and sometimes triggers her reality manipulation without knowing it. Also while daydreaming, she can unknowingly tap into deeper depths of her power outside of her control.
Relationship: Her parents, Mr. and Mrs. Minami, try to call her at least once a week and worry about their little girl.
Reputation: To those who know the full nature of her powers, she is a potentially dangerous reality warper who doesn't have full control over her powers.

Notes
• A girl with a lot of power and potential, but no training or true experience in controlling it.

History: Ami was a shy girl from an early age, spending time daydreaming and taking up drawing to show her own private worlds. Over time she overcame some of this shyness and even made several friends, but she still preferred her own daydream worlds to the real one. Finding a book left by the previous owners of her family's new home after they moved for the third time, she began to read it and was drawn, a tale of a man tormented by a power he couldn't control.

How he could warp the very fabric of reality and had to constantly focus least his slightest daydreams come to life. He eventually found a way to bind the power to an object, this book, and hoped no one would ever read it. For they would inherit the power, he could only hope if this happened they would be able to control the power he couldn't.

With the reading of the last sentence, Ami felt a surge of energy and power flow into her as the book turned to dust. Thinking it was her own overactive imagination, she brushed it off and went back to her room to read. It was only when her mother came in and saw a swirling image of what Ami was reading surrounding her the truth was revealed. With the tale told, it was decided that Ami would need to learn how to control this power. Thus she was sent off to the Vaughan Academy, several states away from home, family and all her friends.

Description: Ami is a cute, young girl of Japanese-American descent. She keeps her dark blonde hair in several hair bands and simple braids, while her wide blue eyes show a gentle soul. Her skin is slightly pale from spending hours in her room.

She is a girly girl and loves to wear various dresses with simple shoes, including a pair of brown Maryjane's. When not in classes or training, she normally can be seen with her drawing pad and a pink pouch she keeps her drawing pencils and erasers in.

Personality: Ami is somewhat shy, especially around new people, and slow to open up. She prefers to hide out in her own worlds, either by daydreaming or reading, than spending time with people until she gets to know them. If others engage her first, she will try to be social, but will be shy and nervous until she gets to know them better. In her free time she loves to read or draw, bringing her imagination to life on paper.

Powers and Abilities: Daydreamer has the power to warp reality in various ways. She subconsciously generates a field around herself, which distorts reality and causes any threat to be forced away from or around her. She can create different types of rides from her daydreams made real, from Pegasus and flying carpets, to rocket cycles and giant eagles, for both her and others to fly on.

She can distort reality in limited ways for now. From distorting reality so it appears different to those whose perception doesn't overcome her power, effectively illusions which affect all senses, to the ability to make her daydreams solid as objects, although limited in size and durability for now.

Tactics: Daydreamer will hide behind her reality distortions first and try to flee into the air, her preferred ride being a white Pegasus of flying carpet. Once safely out of reach she will try to wait out opponents or leave the battlefield, unless others are in danger. She tends to use daydreamed objects to either drop on foes or form them in their path so they slam into them.

Allies: At the Academy, beyond the teachers and staff she can go to for help, she has no allies.

Enemies: She is a cutie and has no enemies to speak of.

IronEden
09-30-2014, 05:07 PM
Still under construction. Consider this a placeholder.

James Greyson

Description: James Greyson is a lively and sensitive boy of twelve years old. He has a thick head of brown hair, green eyes, and a body of cordlike muscle that is less the product of physical discipline, and more the result of the supernatural vitality that pounds through his body. He has a kind and adventurous spirit, a love of people and nature, and he aspires to become a doctor to help better the world. Teachers like him for his sharp mind and charming manner, but note that the boy can have a terrible temper, especially when confronted with ideas that run contrary to his naïve idealism.

Powers: James is brimming with life, a primitive vitality that was unlocked during an accident in his parents' laboratory. This energy not only keeps him healthy and strong, but can be channeled into the world around him. As a result, James has a deep connection with the natural world, and can even lend his vital spark to others, restoring them to life and awakening new life where none existed.

1 STR
1 DEX
1 AGI
1 STA
0 FGT
1 INT
2 AWE
2 PRE

Defenses
1+3 = 4 Toughness
1+3=4 Dodge
0+2=2 Parry
2+3=5 Will

Advantages 2pp
Wealth 1
Improved Initiative 1

Skills: 16 PP
Athletics: 2
Deception: 4
Perception: 4
Stealth: 6
Expertise: Academics 6
Insight 4
Persuasion 6

Powers

Comprehend Animals 2 & Plants 6

Animate Objects: James imbues an object with a flash of sentience, and tries to will it to assist him.

Move Objects 3 (Damage, Perception, Precise Check Required: Persuasion 3) 10PP

Restore: James pours his abundant energy into an object, repairing damage and imperfections.
Heal 4(Affects Objects, Restorative ) 16pp

Awaken Object: A spike in vital force transforms an object, plant, or simple animal into a more powerful and aware being. This sudden awakening, however, can be jarring for the creatures in question, and they are not always cooperative.
Summon 4(Attitude 1, Active) 8pp

Rapid Adjustment: Improved Toughness 3 (3pp)

Regeneration 2 (2pp)

Detect Life 1 (1pp)

Enhanced Advantage: Favored Environment (Forest) (1pp)

Complications and Motivations

Overgrowth: Things tend to grow around James, and they tend to grow quickly. Wherever James walks, sprouts of plants and mold spring up, and James' room needs constant attention lest it be overtaken by plantlife.

Accidental Animator: James can temporarily infuse objects with life, but a lack of control over his own power means that every day objects have a habit of gaining sentience. Usually this is a benign and short-lived affair, but more sophisticated life-forms are difficult for James to manage. Handling the existential crisis of a self-aware wall is a feat that a child is ill-equipped to handle.

Wild Metabolism: James' powers have accelerated his metabolism. He needs more food than children of his age, and use of his powers exacerbates his hunger.

Motivation: Doing Good James is a staunch idealist, as children tend to be, but he feels a personal responsibility for carrying out his vision of a good and just world. He wants to help people, and he feels a responsibility to use his powers for peace and justice. He wants, in a word, to be a hero.

Motivation: Boyishness For all his power and goodwill, James is still clearly just a boy. He brags, he fights, and he postures in order to be accepted and respected in the school environment. Adventure and belonging are important drivers for him.





Background:

SuperFerret
09-30-2014, 06:11 PM
Here's my submission, I hope it's up to snuff.

Othniel Owen: Triceratops Boy - PL 6

http://i932.photobucket.com/albums/ad165/sblaha516/Miles_Morales_Earth-1610_from_Ultimate_Comics_Spider-Man_Vol_2_1_page_10_zps2314357a.jpg
*Yeah, it's Miles Morales, but he looks the way I envision Oth to look, so...

Othniel Owen - PL 6

Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 4, Awareness 2, Presence 0

Advantages
Beginner's Luck, Eidetic Memory, Evasion, Favored Environment: Underground, Improved Defense, Speed of Thought, Teamwork, Well-informed

Skills
Expertise: Geology 6 (+10), Expertise: Paleontology 6 (+10), Expertise: Superheroes 4 (+8), Insight 2 (+4), Investigation 2 (+6), Perception 2 (+4)

Powers
Burrowing 5 (earth, Speed: 2 miles/hour, 30 feet/round)
Dust Storm: Environment 1 (earth, Visibility (-5), Radius: 30 feet)
Earthen Shield: Enhanced Trait 12 (earth, Dodge +5 (+4), Parry +5 (+4), Advantages: Evasion, Improved Defense; Activation: move action, Noticeable: Creates a large shield made from earth, Source: Created from available stone and earth)
Geokinesis
. . Earth Moving: Move Object 6 (earth, 3200 lbs., DC 21; Damaging, Increased Range: perception; Limited Material: Earth)
. . Earthquake: Burst Area Affliction 6 (earth, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged; Limited: Along the ground, Limited Degree)
. . Stone Shape: Create 6 (earth, Volume: 60 cft., DC 16; Impervious, Innate; Permanent, Source: Created from available stone and earth)
Rock Armor
. . Growth 2 (Linked; earth, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses)
. . Protection 6 (Linked; armor, earth, +6 Toughness; Impervious [2 extra ranks])
. . Rooting: Feature 6 (Linked; earth; Limited: While Touching the Ground)
Rocky Terrain: Environment 1 (earth, Impede Movement (2 ranks), Radius: 30 feet)
Steady: Movement 1 (Sure-footed 1)
Tremorsense: Senses 1 (earth, Ranged: Touch)

Offense
Initiative +4
Earth Moving: Move Object 6 (DC 21)
Earthquake: Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +0 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +0 (DC 17)

Complications
Are you my Dad?: Oth never knew his father, but is enamored with an idea that he might be a superhero. This can lead to embarassing situations in the presence of older supers, and may culminate in disappointment if Oth's father winds up being someone unexpected.
Breakable Stone Weapons: Oth's stone weapons are breakable, having a toughness equal to the effect's rank.
Cry Baby: Oth cries easily, and is prone to displays of emotion in stressful situations.
Momma's Boy: Oth loves his mother, who had sacrificed a lot to send her son somewhere where he can get the guidance he needs to control and develop his powers. He misses her dearly, and writes her letters every week.
Nerd is the word.: Oth is a nerd, plain and simple. He prefers reading and learning to other activities, and has a hard time relating to other children. He is sometimes seen as being very childish by his peers.
Oops!: Some of Oth's powers can cause unintended damage to the surrounding area. Even something as simple as covering himself in earthen armor could create a small pothole in the ground if he's not careful. That's to say nothing of his Earthquake or Burrowing powers.
The Heartstone: The Heartstone is the source of Oth's power, and is linked to his heart. It pulses when his heart beats, which can make it hard for him to mislead people with his intentions. It also glows brightly when he uses his powers. If it is removed (which would be very difficult and very painful), he would lose his powers, and possibly his life.
Triceratops Man: Oth fancies himself a fledgling superhero, and has even come up with a name for himself: "Triceratops Man." He has a habit of covering himself with rocks and stones, making up a makeshift "costume", complete with a dinosaur-styled headdress made of rock. He will also often wear a sheet or towel as a cape. He looks somewhat ridiculous like this, but that usually doesn't occur to him.

Languages
English

Defense
Dodge 4/0, Parry 4/0, Fortitude 2, Toughness 8, Will 6

Power Points
Abilities 12 + Powers 57 + Advantages 6 + Skills 11 (22 ranks) + Defenses 4 = 90




Othniel Owen is a normal twelve year old boy. He's a bit of a bookworm, very science-minded (for a 12 year old), obsessed with superheroes and dinosaurs, and he loves his mother. Did I mention that he also has a mysterious gemstone bonded to his chest that allows him to move and shape earth at a whim? I didn't? Hmm... maybe he's not such a normal twelve year old boy after all.

Let me start over...

Othniel Owen was born to Dr. Rhonda Owen, a reknowned paleontologist. He's never known his father, and his mother has chosen to keep the man's identity to herself, possibly to protect her son from the truth. Early on, Oth, as he likes to be called, came up with the idea that his father was actually a superhero. He has clung to that notion ever since. A quiet, intelligent boy, he was raised on paleontological digs, following his mother across the most desolate, fossil-rich parts of the country. A lack of other children turned his interests inwards, and Oth's only friends growing up only existed either in books or his imagination. An avid reader, he devoured any books he could get his hands on, and at age twelve, he knows more about minerals and fossils than most average adults. His obsession with learning about his father has made him an equal expert in superheroes and their ilk, all the while dreaming of becoming a superhero himself.

Oth's wish was granted on his 11th birthday, when the Heartstone came into his life and altered it forever. It was a morning like any other, with only the promise of cake that evening to differentiate it. He was playing by himself, pretending to fly around his mother's dig and all over the Badlands, doing battle with imaginary villains, when he came across a hidden cavern. Something about the cave beckoned to Oth, and he decided to explore it, which was quite unlike him (although, wearing a towel around one's neck can make one very bold).

Inside the cave, which was actually quite small, Oth found a strange glowing red stone. It was a perfectly smooth, oval gem about the size of a man's fist. As Oth got closer, it began to pulse with strange energy, reminding the boy of the beating of a heart. Possessed with curiosity, Oth bravely reached out and grasped the stone. It was deceptively lightweight, and warm to the touch. Oth could feel the energy within the stone. Each pulse sent a slight jolt of warmth up his arm. It felt good to him. It felt safe. Feeling oddly compelled to do so, Oth cradled the stone against his chest.

This is where the weirdness truly began. The strange energy within the stone grew hotter suddenly, burning Oth's hand. He dropped it, or rather, tried to drop it. The stone had stuck to his chest, burning through his shirt and painfully scalding his skin. Terrified and confused, Oth's last word before passing out was, "Mommy!"

Oth awoke back in the tent he called home, satisfied that the bad dream was over. He was fine, and his mommy was here, and… she looked worried, like she had been crying. When she noticed that her son was awake, Dr. Owen rushed to hug him. It was there, embraced against his mother's bosom, that Oth realized that the stone was still with him. Pulling away, he looked down at the stone on his chest. It beat in synch with his heart.
His mother explained that there had been an earthquake that morning, and that she heard him cry out for her just as it began. She told him about how she and the other adults found him lying in a large crater, with the gemstone bonded to his chest. She told him how afraid she was for him, and how glad she was that he was awake, and how much she loved him. He told her he loved her too, and that was that for a while.

Over the next few weeks, Oth discovered that the gemstone in his chest, or the Heartstone as he called it, was more than just an odd object stuck to his chest. It pulsed with his heart beat, which he knew already, but it did more. Oth was able to manipulate earth just by thinking about it. He started out small, causing grains of sand to swirl about against the wind. Then he moved up to pebbles, then small rocks, then large rocks, then boulders. All the while, the Heartstone glowed fiercely in his chest. His mother knew that she had to do something, when Oth chose to show off his newfound powers by excavating an entire Triceratops skeleton just by force of will.

That's when she called the Vaughn Academy.

Enrolled now in the Vaughn Academy, Oth (or "Triceratops Man" as he's been calling himself now) has been learning how to control and develop his powers, as well as how to relate with other kids his age. He has gotten a reputation as a nerd and a cry baby, and is looked upon weirdly for his over-enthusiasm for becoming a superhero. None of that bothers Oth much, he's too preoccupied with finding out which of the Academy's staff could be his father.

Here's the HeroLab .por file.
https://drive.google.com/file/d/0B179pZl6UEPleVlMUEZSeXNKbUE/view?usp=sharing

Nevius
09-30-2014, 07:55 PM
Submitted for your approval, Alec Masters...

This is still a work in progress, with a more detailed background to follow. Simply put; he's the brains of this little outfit.

Alec Masters - PL 6

http://th07.deviantart.net/fs70/PRE/i/2013/183/8/3/damian_wayne__the_successor_by_floresfabrications-d6bq0ad.jpg

Strength 1, Stamina 0, Agility 2, Dexterity 3, Fighting 2, Intellect 7, Awareness 3, Presence 0

Advantages
Assessment, Beginner's Luck, Defensive Roll 5, Eidetic Memory, Equipment 1, Inventor, Jack-of-all-trades, Speed of Thought, Well-informed

Skills
Expertise: Science 5 (+12), Insight 1 (+4), Investigation 4 (+11), Perception 2 (+5), Technology 4 (+15/+11)

Powers
Brilliant Deduction: Senses 4 (Postcognition; Check Required: DC 11 - Investigation)
Computer-Like Brain: Variable 1 (Action: move; Limited: Mental Skills and Advantages)
Polyglot: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages - Understand All)
Predictive Defense: Enhanced Trait 7 (Traits: Dodge +3 (+5), Parry +4 (+6))
Rapid Calculations: Quickness 5 (Perform routine tasks in -5 time ranks; Limited to One Type: Mental)
HUD: Senses 2 (Analytical: Normal Sight, Extended: Normal Sight 1: x10)
Wrist-Comp
. . Enhanced Trait: Enhanced Trait 2 (Traits: Technology +4 (+15); Limited: Computers Only)
. . Feature: Feature 1 (Increased Range: ranged, Notes: Can remotely access computer systems.)

Equipment
Tech Glasses [HUD: Senses 2, Analytical: Normal Sight, Extended: Normal Sight 1: x10], Wrist-Computer [Wrist-Comp]

Offense
Initiative +7
Grab, +2 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +2 (DC 16)

Complications
Obsession: Puzzles: Alec loves to test his intellect and deductive ability with puzzles. He has been known to drop everything to solve difficult mental challenges, and will obsessively pour his attention towards a puzzle until it is solved. Few things make him more furious than someone else solving a puzzle before he does.
Smarter than you are: Alec has no problem reminding others of his superior intellect. This can make it difficult to make new friends.
Legacy: As the son of the world's most brilliant detective, Alec feels the burden to live up to his famous name. He can sometimes be over zealous in his desire to prove himself worthy of his father.
Mother: Martin Masters has never told his son the identity of Alec's mother. Finding his mother has been a personal goal for Alec for years, although he has had little success in the endeavor. The issue is deeply personal and something Alec has taken great lengths to conceal.
Socially Awkward: While he has enjoyed a close relationship with his tutors, teachers, and his father, Alec has never had a friend his own age. Social interactions can be difficult for him, with his demeanor often seeming cold, superior and almost mechanical in nature. While he would never publicly admit it, Alec often feels deeply alone.

Languages
Native Language (English)

Defense
Dodge 5/2, Parry 6/2, Fortitude 4, Toughness 5/0, Will 6

Power Points
Abilities 36 + Powers 26 + Advantages 13 + Skills 8 (16 ranks) + Defenses 7 = 90

Background: Alec Masters, child genius and wunderkind, is the son of the world's greatest deductive mind; Martin Masters. While others donned colorful costumes, and adopted outlandish codenames, Martin Masters turned the power of his remarkable intellect towards the cause of justice; solving the world's most complicated puzzles, and outsmarting the most fiendish criminal minds on the planet. Alec was raised in relative isolation, having never known the identity of his mother, and was attended to by a small army of servants and tutors, receiving the finest education money could buy so that he could one-day follow in his father's famous footsteps. Alec was trained extensively in the art of deduction, forensics, and investigation. Alec also proved himself a mechanical genius, crafting sophisticated devices of his own design despite his youth. Most impressively, Alec's mind functioned in the same way as a computer with near-limitless storage capacity, allowing him to perform several mental functions simultaneously without losing focus, as well as being able to nearly instantly recall specific information with incredible speed and accuracy.

Although he excelled at all things academic under his father's rigorous tutelage, Alec grew to be cold, overly-analytical, and distant. By the age of twelve, he had exceeded his tutors and felt that he was ready to aid his father's work. However, despite his startling intelligence and incredible deductive ability, Alec was never allowed to join Martin in solving cases. Alec began to become frustrated and withdrawn, believing that his intellect alone made him worthy of joining his father's war on crime. As Alec's frustration grew, Martin began to realize that he had neglected an important aspect of his son's education; the human element. His education was no substitute for real world experience, and it was time to change all that.

Recognizing that his son needed real world experience, as well as to form bonds with others his age, Martin enrolled Alec in the Vaughn Academy. Despite his belief that he already knows everything he needs to become a world-class detective, Alec has accepted his place at the Academy...for now.

Weyrd
09-30-2014, 08:01 PM
Looking at some of the names of some of the proposed characters, I just wanted to point out that Red did say that our characters would not have codenames yet.

Slasher
09-30-2014, 10:56 PM
I don't know what to play........

Psistrike
09-30-2014, 11:13 PM
Looking at some of the names of some of the proposed characters, I just wanted to point out that Red did say that our characters would not have codenames yet.
While this is true, how many 12 year olds do you know if they gained superpowers wouldn't give themselves a superhero name? :p

jamieth
10-01-2014, 02:18 AM
Karen Chambers - PL 6
http://i1357.photobucket.com/albums/q757/jamieth96/Ichinose_Kaede__zps75abe409.jpg

Strength -1, Stamina 0, Agility 5, Dexterity 2, Fighting 0, Intellect 1, Awareness 2, Presence 3

Advantages
Agile Feint, Animal Empathy, Defensive Roll 2, Equipment 1, Grabbing Finesse, Improved Grab, Instant Up, Languages 1, Move-by Action, Throwing Mastery

Skills
Acrobatics 7 (+12), Athletics 5 (+4), Deception 5 (+8), Expertise: Stage Magic 5 (+6), Perception 4 (+6), Persuasion 2 (+5), Ranged Combat: Throw 4 (+6), Sleight of Hand 4 (+6), Stealth 4 (+9)

Powers
Magician's Cloak
. . Enhanced Trait: Enhanced Trait 6 (Traits: Dodge +3 (+9), Parry +3 (+7))
. . Protection: Protection 1 (+1 Toughness)
. . Teleport: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity)
Stage Lights: Environment 2 (Light (Bright), Radius: 60 feet; Selective)
Top Hat: Create 1 (Volume: 2 cft., DC 11; Increased Duration: continuous, Innate, Precise, Subtle: look natural; Reduced Range: close)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +5
Grab, +0 (DC Spec 12)
Throw, +6 (DC 15)
Unarmed, +0 (DC 14)

Complications
Prankster: While never dangerous - or even harmful - some find Karen's constant tricks and practical jokes rather annoying.
Showoff: Just doing things won't do, Karen has to make them spectacular!

Languages
English, Italian

Defense
Dodge 9/6, Parry 7/4, Fortitude 4, Toughness 3/1, Will 6

Power Points
Abilities 24 + Powers 22 + Advantages 11 + Skills 20 (40 ranks) + Defenses 13 = 90

Description
Karen's a girl of average height for her age, slim and fit - and, in fact, somewhat boyish, that with lack of significant curves and her short hair and fondness of t-shirts and shorts (sometimes jeans, never skirts - skirts are awkward when you're upside down). Her face's rather cute, but that has more to do with sparkle in her eyes and near-constant cheerful smile than appearance itself.

Personality
Karen's cheerful, loud and, often, just a bit over the top. She likes showing-off - no, she LOVES showing-off - and would use every opportunity to do so: ask Karen for a spare pen, and she'll likely pull it out of your pocket, and when in a particularly good mood, she considers cartwheels a completely normal way of transportation - and Karen's almost constantly ion a good mood.
That said, she isn't an attention seeker; she would just as gladly assist others to shine - as long as it isn't boring, Karen doesn't care much whether she's on stage herself.

Backstory
Karen's parents, a family of aerial acrobats, died in a car crash when the girl was only a babby, and she barely remembers them. The one who raised Karen for as long as she remembers was Marco Fortichelli, a close friend of the family and a magician with a considerable professional reputation - circus magician, that is - and the rest of the travelling troupe he belonged to.

As a result, by the age of 12, Karen never went to normal school - but she knew a number of magic tricks, could juggle, walk the tightrope and throw knives with surprising accuracy. Through all these years, though, she never suspected her legal guardian - whom she was used to treat like a grandfather - had a secret all along, one of being a real magician and the latest bearer of the title of the Ringmaster - a lineage of individuals possessing a wondrous gear granting them actual magical powers.

And then Marco Fortichelli died from a heart attack. Not really, it was only for several minutes, and he was resuscitated successfully, but his heart stopped beating for these minutes - and that was enough for the ancient rite to trigger and grant the mantle Marco wore to the next of kin... which turned out to be his adopted granddaughter. Officially, the incident was attributed to the man's age - he's past 60 now - and rather restless lifestyle he's rumored to lead in his youth; Marco, however suspects it might have been a curse launched by some of not a few enemies he made over the years. Worse, he suspects now Karen might also be on these foes' radar.

So far, Karen only has a sliver of Ringmaster's powers - "The rest are to manifest themselves in due time, don't you worry", Marco said, "though, admittedly, it is the first time one dons the mantle of Ringmaster while her predecessor is still alive. Meanwhile, though, you need to learn to use what you have already - not to mention your general education seems a bit lacking... Luckily, one old friend of mine happens to work in a school that should be just perfect for both."

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2014 Green Ronin Publishing, LLC. All rights reserved.

SuperFerret
10-01-2014, 04:52 AM
Looking at some of the names of some of the proposed characters, I just wanted to point out that Red did say that our characters would not have codenames yet.


While this is true, how many 12 year olds do you know if they gained superpowers wouldn't give themselves a superhero name? :p

Yeah, that's sort of what I was going for. Oth's "codename" is (hopefully) going to be a source of ridicule for him. I mean, he'll walk around wearing a towel around his neck. For the most part, he'd go by his actual name anyway. (Provided he, and I, make the cut.)

rwknoll
10-01-2014, 05:20 AM
Yeah, I think that's totally believable! If I had powers in middle school I would've definitely taken lots of time to think of an awesome code name. I think the GM meant that we shouldn't be established heroes in the community, with a reputation or fame with a superhero name.

On an unrelated note, how many players are typically included in a game like this?

FuzzyBoots
10-01-2014, 05:52 AM
4-6 is the limit for most GMs in PbP, although that's got as much to do with combat (which RedBstard has said we will see little of) as anything else.

SuperFerret
10-01-2014, 07:06 AM
Yeah, I think that's totally believable! If I had powers in middle school I would've definitely taken lots of time to think of an awesome code name. I think the GM meant that we shouldn't be established heroes in the community, with a reputation or fame with a superhero name.

On an unrelated note, how many players are typically included in a game like this?

*Emphasis mine

That's how I took it, but I can edit it out if it serves to be a problem.

FuzzyBoots
10-01-2014, 07:48 AM
We do have quite the collection of submissions:

Character NamePlayerType
Joshua Lopez (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38829&viewfull=1#post38829)FuzzyBootsGhost Whisperer
Shen Lu Mei (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38902&viewfull=1#post38902)EvoluciónEnergy Absorber — WITHDRAWN
Greyson Meyers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39092&viewfull=1#post39092)WeyrdBadass Normal
Roy Miller (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38939&viewfull=1#post38939)dreamking89Legacy Weather Witch (Warlock?)
Elliot McGuire (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39018&viewfull=1#post39018)rwknollPackage Psychic
Terry King (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39113&viewfull=1#post39113)kanlyThe Velociraptor Eating Our Homework
Tiffany Ross (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40278&viewfull=1#post40278)PsistrikeEctoplasm Prankster
James Greyson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39380&viewfull=1#post39380)IronEdenNature Boy
Othaniel Owen (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39399&viewfull=1#post39399)SuperFerretGeokinetic
Alec Masters (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39435&viewfull=1#post39435)NeviusKid Genius
Karen Chambers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39473&viewfull=1#post39473)jamiethLegacy Stage Magician
Christopher Denvers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39554&viewfull=1#post39554)Articulate_TonyFlying Brick
Magni Thorsson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39648&viewfull=1#post39648)Praetorian GuardAsgardian Warrior Teen
Bobbie Jones (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-%28Recruiting%29?p=39102#post39102)McGuffinWalking Brick
Tyffani Forbes (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40000&viewfull=1#post40000)Lord FellBubblegum Jailbait
Roman Roache (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40469&viewfull=1#post40469)RogueScribnerElectric Rebel
Than Triskavanski (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40317&viewfull=1#post40317)TriskavanskiGoth Wolfgirl Avenger
Zachary Warner (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=41210&viewfull=1#post41210)Adventure DanArtist Savant
Amalia Verdell (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=41431&viewfull=1#post41431)HoundNature Girl


I left off the ones that were no more than a concept, or which have not been adjusted to match the setting / PL. I do not envy RedBstrd the task of trimming them down. :)

Weyrd
10-01-2014, 08:35 AM
Nice, I was just thinking we probably needed a nice condensed list of applications.

On the earlier "codename" thing, I was just bringing it up since it was in the recruitment post under the section "What I want for the game," however I did re-read it and it did say that MOST of the characters shouldn't have a costumed codename yet (not all). I'd definitely say if you plan on having one that you will want to make sure you have it explained in your background (who gave it to you?, why?, do you like it or do people tease you with it?).


4-6 is the limit for most GMs in PbP, although that's got as much to do with combat (which RedBstard has said we will see little of) as anything else.

This game is starting up after another game (World Moved On) ends. I not sure, but I think some if not all members of that game may be offered spots in this game before applicants here. So we could be competing for an even smaller number of spots than that.

Nevius
10-01-2014, 08:55 AM
A rough draft of a character idea:


Karen Chambers PL6
http://i1357.photobucket.com/albums/q757/jamieth96/Ichinose_Kaede__zps75abe409.jpg
STR -1, STA 0, AGI 5, DEX 2, FGT 0, INT 1, AWE 2, PRE 3

Advantages
Agile Feint, Defensive Roll 2, Grabbing Finess, Improved Grab, Instant Up, Move-by Action, Throwing Mastery 1
Equipment 1, Languages 1

Skills
Acrobatics 7 (+12), Athletics 5 (+4), Deception 5 (+8), Percertion 4 (+6), Persuation 2 (+5), Ranged Combat - throw 4 (+6), Sleight of Hand 7 (+9), Stealth 4 (+9)

Powers
Stage Lights: Environment 2 (Bright Light; Selective) - 6 pp
Magician's Cloak -12pp
--Teleport 1 (Change direction; Change velocity) [i]With a swirl of her cloak, Karen vanishes from sight only to reappear somewhere else
--Enchanced Trait 8 (Dodge +4, Parry +4)
Top Hat: Create 1 (Contunuous, Innate, Precise, Subtle 1, Reduced Range - close) - 5 pp From her hat, karen can pull ouf pretty much anything - no doves or rabbits, though

Equipment
Smartphone - 2 ep

Offense
Initiative +5
Grab, +0 (DC Spec 12)
Throw, +6 (DC 15)
Unarmed, +0 (DC 14)

Complications
Showoff: just doing things won't do, Karen has to make them spectacular!
Prankster: while never dangerous - or even harmful - some find Karen's constant tricks and practical jokes rather annoying.
Power Loss: Keran needs to wear her hat and cloak - summonable as a move action - for her powers to work.


Languages English (Native), Italian

Defense
Dodge 10/6, Parry 8/4, Fortitude 4, Toughness 2/0, Will 6

Power Points
Abilities 24; Powers 23; Advantages 10; Skills 19; Defenses 13 - 89PP


Backstory
Karen's parents, a family of aerial acrobats, died in a car crash when the girl was only a babby, and she barely remembers them. The one who raised Karen for as long as she remembers was Marco Fortichelli, a close friend of the family and a magician with a considerable professional reputation - circus magician, that is - and the rest of the travelling troupe he belonged to.

As a result, by the age of 12, Karen never went to normal school - but she knew a number of magic tricks, could juggle, walk the tightrope and throw knives with surprising accuracy. Through all these years, though, she never suspected her legal guardian - whom she was used to treat like a grandfather - had a secret all along, one of being a real magician and the latest bearer of the title of the Ringmaster - a leader of the secret organization the members of which, disguised as performers and entertainers, wandered the land, seeking and destroying those who wielded magic for evil, since medieval age.

And then Marco Fortichelli died from a heart attack. Not really, it was only for several minutes, and he was resuscitated successfully, but his heart stopped beating for these minutes - and that was enough for the ancient rite to trigger and grant the mantle Marco wore to the next of kin... which turned out to be his adopted granddaughter.

So far, Karen only has a sliver of Ringmaster's powers - The rest are to manifest themselves in due time, don't you worry, Marco said, though, admittedly, it is the first time one dons the mantle of Ringmaster while her predecessor is still alive. Meanwhile, I'm afraid your general education is lacking lately... We taught you how to read and to write, for sure, but the kid your age really needs some proper teachers. And it so happened one of my old friends runs a school that would be perfect for you...

An interesting character to be sure, but you're about 29 points over the limit. Might have to dial it back some.

jamieth
10-01-2014, 08:58 AM
An interesting character to be sure, but you're about 29 points over the limit. Might have to dial it back some.

How so? First post says PL6, 90 pp, and I have 89 here :-) If the limit is indeed 60, I'll scale back, no problem at all.

Nevius
10-01-2014, 09:14 AM
How so? First post says PL6, 90 pp, and I have 89 here :-) If the limit is indeed 60, I'll scale back, no problem at all.

Annnnnnnd my brain doesn't work. You're 100% right about the 90PP. Forget I said anything.

Weyrd
10-01-2014, 09:17 AM
@Fuzzyboots,

Also just remembered, Evolución withdrew his character after getting a spot in the Valor Unlimited game.

kanly
10-01-2014, 09:28 AM
Revamped Terry somewhat.

Slasher
10-01-2014, 11:04 AM
I think I'll make a mechanic type kid. Related question: would rollerskates just be removable speed?

kanly
10-01-2014, 11:07 AM
I think I'll make a mechanic type kid. Related question: would rollerskates just be removable speed?

Certainly could be. Though probably rocket skates for anything beyond speed 1.

SuperFerret
10-01-2014, 11:15 AM
I touched up Oth's stats. Dropped the Intellect a bit, and replaced the flight power with Burrowing, which I feel is more thematic, and it seems like a more advanced sort of technique for our beginning Geokinetic. (Plus, I've been toying with the idea of having be afraid of heights.)

Weyrd
10-01-2014, 11:16 AM
Added another relationship for Grayson and another complication. Also added a section where I detail how I envision (initially) Grayson developing over time.

Articulate_Tony
10-01-2014, 11:25 AM
Ok, here's my submission for my Flying Brick type character

Christopher Denvers - PL 6

http://img2.wikia.nocookie.net/__cb20101217020942/marveldatabase/images/9/97/Ultimate_X-Men_Fantastic_Four_Annual_Vol_1_1Page_13_Franklin_ Richards_(Earth-81122).jpg

(Admittedly, while probably not looking like a 12 year old here, Franklin Richards is probably the closest to my concept in this image >_> )

Abilities

Strength|9/-1| Stamina|7/-1| Agility|0| Dexterity|1| Fighting|0| Intelligence|2| Awareness|2| Presence|0|

Advantages

All-Out Attack, Defensive Attack, Equipment 1, Great Endurance (From Cosmic Physique)

Skills

Close Combat (Unarmed) 2 (+2), Insight 2 (+4), Perception 2 (+4), Persuasion 2 (+2), Ranged Combat (Starlight Blast 6) 2 (+3)

Powers

Cosmic Physique - Multiple Effects - Enhanced Trait 37 (Enhanced Strength +10 (9), Enhanced Stamina +8 (7), Enhanced Advantage (Great Endurance)), Impervious Toughness 9, Power Lifting 3 (Lifting Strength 12, Heavy Load 100 tons), Protection 2

Starlight Blast - Blast 6 (Cosmic, Tiring)

Anti-Gravity - Flight 5 (60 miles per hour, 900 feet per round)

Equipment

Cellphone, Hobby Kit (Clippers, scissors, glue, various tools used for making models as a hobby)

Defences

Dodge 3, Parry 3, Fortitude 7/-1, Toughness 9/-1, Will 5

Combat

Initiative +0
Unarmed +2 (Bludgeoning, DC24 vs Toughness)
Throw +1 (Bludgeoning, DC24 vs Toughness)
Starlight Blast (Cosmic, Energy, DC21 vs Toughness)
Grab +0

Point Breakdown

Abilities 6 + Powers 67 + Advantages 3 + Skills 5 (10 Ranks) + Defences 9 = 90 Points

Complications

Disability Despite Christopher's inherent intelligence, he is plagued by Dyscalculus. As such, he receives a severe penalty on any task involving mathematics, if not failing it automatically, as well as situations involving such things frustrating him and severely hampering his morale.

Motivation: Responsibility Urged on by his parents, Christopher had been brought into the life of heroism at a young age, gaining his powers from the same source as the two of them, albeit at a smaller scale. Through peer pressure, Christopher feels that he needs to become a hero, to save the world not just because his abilities are a privilege that he cannot waste, but because he feels the need to live up to, or even exceed the standards set by his mother and father.

Phobia Christopher is afflicted with Automatonophobia: the fear of mannequins, dummies, wax statues or generally anything that falsely represents a sentient human being, specifically anything that might have an uncanny likeness to a person. In order to be able to act while confronted with such a thing, Christopher must pass a Will Save, or be forced to flee. Should he be unable to flee, Christopher will attack the object of his fears with lethal force.

Quirk Lacking an inner monologue, Christopher typically thinks out loud, either whispering or talking to himself.

Reputation It is widely known that the superhero couple, Nova and Quasar, have a son who is currently attending a middle school for super powered adolescents like himself.

Backstory

Nova and Quasar, by theme, power and reputation had become one of the premier super couples the world had come to know. While other heroes began their career before meeting their loved ones, Gareth and Susan Denvers were already dating when they discovered an ancient Mayan power source during a vacation to South America. Granted powers from beyond the stars, they became a Superheroic Duo that couldn't be separated, making their home turf Cheyenne, Wyoming.

A year or so after being married, the two had a son they named Christopher.

It became obvious that the heroic lifestyle was the thing the two enjoyed the most, and while their son had been raised to be humble and quiet, the desire to bring him into the loud, grand life of costumed heroics and day saving wasn't all that well received. He didn't have much choice in the matter, however, as he was granted a sliver of power from his father, who retained the Mayan artefact that bestowed that same strength to himself and his wife.

Chris was a good boy, there was no mistaking that; he wanted to please his parents like any other obedient child would, and being given super powers that would let him fly and shoot energy blasts like his mom and dad wasn't too bad an offer for his child like mind. It was amazing really, how quickly such a novelty wore off, as there were so many other trials and tribulations that came with the lifestyle.

Still without a code name, Christopher had been entitled Nova Jr., Lil' Quasar, Kid Cosmic, or even less favourable names like Twinkle and Nightlight. Gareth and Susan even did their best to work the hero life into a majority of their conversations, swamping their son with not-so-subtle hints that the heroic lifestyle is the one he should go for.

Encouraging him to control his new found strength, Christopher's parents bought him several model kits, so that he could improve his motor skills and develop delicacy when operating with immense physical power. It took many frustrating days to get right, but eventually Christopher adapted and was able to temper his own strength to work with him. When the models he was making would stand proud on his shelves, he found himself immensely enjoying the hobby, and would continue to make such models when given free time.

Probably the biggest dent in the boy's motivation to be a superhero was when his father took him on a 'field day', allowing his son to watch and learn while the great hero Nova patrolled the city streets and took on bad guys. This culminated in an escapade that seemed rather comical, but ultimately left Christopher scarred. A villain by the name of 'The Puppeteer' had taken hostages inside of a wax museum, and the eerily lifelike statues came to life and had overwhelmed the poor boy. Christopher was taken home shortly after the incident, his mother and father arguing over the ethics of taking an eleven year old, super powered or no, out to fight crime. Since that day, the models Christopher would make were strictly 'non-human', and anything that might emulate human life would terrifying the developing hero.

Now Chris prepares himself to attend the Vaughan Academy, a decision made more by his mother than his father, who wanted to privately train his own son.

Weyrd
10-01-2014, 11:39 AM
@Psistrike,

I was glancing at a few of your complications (I've been looking over all the characters in my spare time, starting to get ideas on how I might interact with them should they and myself get into the game) and a couple of them don't seem like they would really be complications (i.e. increased sources of difficulty/challenge that a HP may be awarded for.) Specifically the "Identity" one and the "Responsibility" one.

With Identity, it seems to me that the majority of the time in this campaign with be spent at the Academy, where people know she is not ordinary, and that the complication may come into play only when they leave the campus for some reason. And even if they did, what are the negative repercussions for finding out that she is not a normal girl? It doesn't seem like people with powers are stigmatized in this setting. You may want to turn this one into more of a prejudice complication centered around the fact that when people discover her power can "distort reality" AND she can't quite control it yet, that they want to keep their distance.

The Responsibility complication seems to be describing the focus for the game in general. In other words, that is what you'd be expected to do normally and wouldn't be an added complication. Maybe she has to spend more than average time drawing out her daydreams because it help her from keeping them from popping up uncontrolled.

Just a couple of suggestions. (Let me know if you have any for my character :D)

Weyrd
10-01-2014, 11:43 AM
Phobia Christopher is afflicted with Automatonophobia: the fear of mannequins, dummies, wax statues or generally anything that falsely represents a sentient being. In order to be able to act while confronted with such a thing, Christopher must pass a Will Save, or be forced to flee. Should he be unable to flee, Christopher will attack the object of his fears with lethal force.

This....is awesome.

Shock
10-01-2014, 11:49 AM
Phobia Christopher is afflicted with Automatonophobia: the fear of mannequins, dummies, wax statues or generally anything that falsely represents a sentient being. In order to be able to act while confronted with such a thing, Christopher must pass a Will Save, or be forced to flee. Should he be unable to flee, Christopher will attack the object of his fears with lethal force.This....is awesome.
Would that include holograms or robots? It could make sessions in the Danger Room somewhat problematic.

Articulate_Tony
10-01-2014, 11:55 AM
Would that include holograms or robots? It could make sessions in the Danger Room somewhat problematic.

As long as what is presented to him is shown as 'obviously not human', he can deal with it. Think of the problem stemming from the uncanny valley, and the eerie life ventriloquists can give their dummies, anything that is artificial but designed to resemble the life forms it hopes to imitate are hideously unsettling for him.

It can also be said that, if the thing does a good enough job to fool Chris into thinking it actually is alive, then he won't be afraid of it until someone points out to him that it's an artificial life form, which might break his mind to a larger degree than knowing from the start.

FuzzyBoots
10-01-2014, 11:57 AM
Would that include holograms or robots? It could make sessions in the Danger Room somewhat problematic.
I would not be surprised if it requires a degree of "Uncanny Valley" in the representation.

On a side note, I think the term is "Dyscalculia", not "Dyscalculus", and I'm struck by how he's dedicated enough to modeling to have tools, but he has no ranks in an appropriate Expertise. :-P

kanly
10-01-2014, 12:07 PM
I'm struck by how he's dedicated enough to modeling to have tools, but he has no ranks in an appropriate Expertise. :-P

If lead figures count that describes me to a tee. No talent WHAT-SO-EVER, but plenty of figures, paints and brushes!

Christopher Denvers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-%28Recruiting%29?p=39554&viewfull=1#post39554) and James Greyson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-%28Recruiting%29?p=39380&viewfull=1#post39380) should get along like a house on fire.

Articulate_Tony
10-01-2014, 12:11 PM
I would not be surprised if it requires a degree of "Uncanny Valley" in the representation.

On a side note, I think the term is "Dyscalculia", not "Dyscalculus", and I'm struck by how he's dedicated enough to modeling to have tools, but he has no ranks in an appropriate Expertise. :-P

Ah, thank ye for the correct spelling, and it's more or less injection model kits like the things you get from Games Workshop, or those models you can import from Japan. It's just cutting the pieces from the sprews, clicking/gluing them together and then painting them.

FuzzyBoots
10-01-2014, 12:13 PM
True, and I wonder if his backstory has him being assigned to do the models as a way of working on his fine control.

As a GM, I'd be a bit leery of just how high his tradeoff is, but that is, of course, RedBstrd's decision.

Weyrd
10-01-2014, 12:19 PM
11 builds submitted so far....11 days until recruitment closes. Wow.

Articulate_Tony
10-01-2014, 12:32 PM
True, and I wonder if his backstory has him being assigned to do the models as a way of working on his fine control.

As a GM, I'd be a bit leery of just how high his tradeoff is, but that is, of course, RedBstrd's decision.

You do raise a valid point, though it was more an effort to give him abilities that would better resemble the flying brick archetype. For the most part, he is very easy to hit, and will definitely have a hard time landing hits of his own. I am however, willing to remove the impervious toughness if it complicates things a little too much and adjust his stats if the GM thinks it best.

As for the models, I hadn't thought of that, but it is a good idea. I shall have to steal that from you :P

Triskavanski
10-01-2014, 12:58 PM
Oh my! Well, if recruiting is still open, I do have a character or two I'd like to play. I'll work up some preliminary builds here and post them up soon if that is okay.

Articulate_Tony
10-01-2014, 12:59 PM
First draft of Christopher Denvers' backstory has been added.

rwknoll
10-01-2014, 02:37 PM
I had to add my build to my signature so I could actually find it...this thread is getting a lot of traffic! :)

Praetorian Guard
10-01-2014, 05:08 PM
Wow! A ton of submissions! I've been watching this thread with the intent of pitching a young Genius & Inventor, looks like that idea has cropped up once or twice since then. So I've changed my mind, inspired by the picture below I give you Magni Thorson.


http://i1084.photobucket.com/albums/j419/Zen_Gypsy/MagniThorson_zps5d0568da.jpg (http://s1084.photobucket.com/user/Zen_Gypsy/media/MagniThorson_zps5d0568da.jpg.html)


Magni Thorsson - PL 6

Strength 6, Stamina 7, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Attractive, Extraordinary Effort, Fearless, Languages 1, Takedown

Asgardian Heritage
Diehard, Great Endurance

Asgardian Plate & Mail
Ultimate Effort (Toughness)

Glamdring, Fabled Sword of Sigurd
Improved Critical (Glamdring, Fabled Sword of Sigurd)

Skills
Athletics 3 (+9), Close Combat: Brawling 3 (+6), Expertise: Asgardian History & Lore 3 (+3), Expertise: Battle Strategy & Tactics 5 (+5), Expertise: Runic Magic & Lore 3 (+3), Insight 1 (+3), Intimidation 5 (+7), Perception 3 (+5), Persuasion 3 (+5)

Powers
Asgardian Heritage & the Son of Thor: Immunity 7 (Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Earthly Weather Effects, Advantages: Diehard, Great Endurance; Limited: Half Effect: Cold, Heat, Disease & Poison [4 ranks only])
Asgardian Plate & Mail: Protection 2 (+2 Toughness, Advantages: Ultimate Effort: Toughness; Activation: move action, Noticeable: Enchanted Plate & Mail)
Glamdring, Fabled Sword of Sigurd: Strength-based Damage 2 (DC 23; Penetrating 8; Advantages: Improved Critical (Glamdring, Fabled Sword of Sigurd, Activation: move action, Limited: Penetrating: Only against Magical or Supernatural Beings, Quirk: Effect may be Disarmed; required the effect to be re-activated)
Stormy Temperment: Feature 1 The weather dramatically reflects your emotions, giving you a circumstance bonus for appropriate interaction skill checks (like Intimidation).
Strength of a True Born Warrior: Enhanced Strength 3 (+3 STR; Limited to Lifting)
. . Headlong into the Fray: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
. . Impressive Displays of Strength: Enhanced Trait 3 (Alternate; Traits: Intimidation +4 (+11), Advantages: Startle)

Offense
Initiative +1
Glamdring, Fabled Sword of Sigurd: Strength-based Damage 2, +3 (DC 23) (Crit 19-20)
Grab, +3 (DC Spec 16)
Throw, +1 (DC 21)
Unarmed, +6 (DC 21)

Languages
Asgardian (Native), English

Defense
Dodge 3, Parry 3, Fortitude 7, Toughness 9, Will 5

Power Points
Abilities 44 + Powers 19 + Advantages 7 + Skills 15 (29 ranks) + Defenses 5 = 90


Complications
Honor: Born as a warrior true, Magni has had the Warrior's Code bred into him. His word is his bond, nor would be draw Glamdrung on those foes unworthy of him. He treats all the people of Midgard as his sovereign charge, and treats them with a certain nobelesse oblige.

Motivation: Thrills: He is still young, and as such he has not grown into the wisdom and honor that his father, Thor, and his grandfather, Odin, would expect from him. He still revels in the thrill of battle, and the adulations of the mortals whom he rescues from grave danger. He lives for adventure, and actively seeks it out when occasion permits.

Obsession: Magni is a warrior, a prince of Asgard, and son of one of the most legendary gods of the Norse mythos. As such he is VERY confident of his abilities. Perhaps, even overconfident. He actively seeks out situations where he can prove his mettle, and when challenged in anything from athletics, to feats of strength, or even single combat he must make a DC 20 Willpower check if he wishes to turn down the challenge.

Relationship: Magni's grandfather, in an effort to teach his grandson humility, patience and wisdom, has chosen to have him fostered to a mortal family on the realm of Midgard. They believe Magni to be a distant cousin from their native Netherlands, as such he has inherited a father, mother and older sister whom he has come to love and respect. He has yet to share the true nature of his heritage with his foster family.

Reputation: While not mean spirited, nor willing to threaten those weaker than him, Magni does view himself, and Asgardians as a whole, as superior to the mortals he finds himself surrounded by. He struggles to accept the fact that certain mortals in positions of authority would actually have the temerity to tell him, a prince of Asgard, what he can or cannot do.

Obviously this has led to a reputation as an arrogant, brash youth, unwilling to listen to his betters or respect authority.

Temper: Son of Thor, prince of Asgard, born of a warrior culture Magni is slow to anger, but when insulted, challenged, or when his family, friends, or companions are placed in harms way he responds as a warrior. Channeled aggression, and furious rage.


Background: Oddly enough, Magni's story, and how he came to be a student at the Vaughn Academy begin with his uncle. Loki, betrayer of the gods, imprisoned in a cave beneath Asgard, bound by the entrails of his slain son, a venom dripping poison into his treacherous face, his wife Sigyn devotedly catching the venom in a basin until it overflowed, his writhing spasms causing earthquakes even in far away Midgard.

Magni was born a prince of Asgard, heir to Mjolnir, and the mantle of his father, Thor. A warrior born, he ran the fields of Asgard, listening to the old tales, wandering the magnificent halls of his father, and the All Father. He treated the other lords of Asgard with respect, their own children less so, for he was chief amongst them. Though good natured, and with a strong sense of honor, he was, like his father, proud, and temperamental. He was also a child, and therefore both curious and inquisitive. As such when he found the darkened mouth of the cave beneath the halls of Asgard, and the whispers, and moans from within he grew bold, and wandered into the darkness.

For weeks, he spoke with his uncle, as the basin filled, and listened to his Uncles words. When the venom would inevitably begin to flow again his screams would terrify Magni and he would flee the cave. Shamed by his fear, and scared of his father's wrath at speaking to his imprisoned Uncle he would hide where he had been, yet eventually his curiosity would get the better of him, and he would return to listen to his Uncle's stories.

His Uncle spoke of family, and how the other gods had wronged him, believing his actions to be a betrayal when he, the humble Loki, merely had merely been protecting the ultimate interests of the realm the had wronged him. Loki, the Lie-Smith, played to the boys arrogance, and pride as a plan began to form in his scheming mind. His Uncle spoke of Sigurd's fabled blade, and the armor that had been fashioned from Fafnir's scales. How it was hidden away, and guarded by awful beasts, how it was a treasure that he, Loki should love to see again. And woe, if only there were a warrior brave enough to secure it, for surely no boy would brave the horrors that guarded such a treasure.

And so it was that Magni stole himself to the realm of Jotunheim, and snuck into a vault carved into the side of a mountain within sight of Skrymir itself, the stronghold of the frost giants. Little did Magni know that Jotunheim was the birthplace of Loki, and imprisoned though he was, his Uncle had a mystical connection with the place. With what little magic he could gather to him as Sigyn caught the venom, Loki ensorcelled the young boy, so enchanted was Magni that he believed himself to battle frost giants, when in fact he battled wolves who guarded the relics that Loki had hidden there. And so it was that Magni had proven himself to his uncle, and returned with the fabled blade, and dragon scale armor.

When he returned, his uncle questioned him about his quest, and praised his bravery and prowess as a warrior. He then looked at the blade, Glamdring, and questioned it's worth as a weapon. An old blade he spoke, dulled and rusted from eons of neglect, surely it cannot have held it's edge, nor be wielded by such strength as to sever the thinnest of the cords which bind me. So beguiled by his uncle's praise Magni swung the sword to sever the bonds. Loki smiled, and Magni was afraid. As he smiled the basin filled, the venom dripped but rather than scream in pain Loki laughed. The laugh filled Magni with more dread than he had ever felt, and he ran in fear, and in shame.

He wished to speak with his father, but shame, and fear muted him and he waited three days before returning to the cave. Only to find it empty, not even the hiss of the serpent from the darkness above, nor the drip, drip, drip of venom broke that silence. Magni fled to the arms of his mother Sif, and she coaxed the truth from the frightened young boy. Her brow furrowed as she learned the truth, then she sought the council of her husband. That night, as Magni lie abed, massive thunderheads roared their displeasure above Asgard. His father's booming voice cursing both Magni's ignorance and his brother's masterful lies. He swore to have the young boy banished from the realm of Asgard, and when the All Father arrived at Thor's hall he passionately pursed that very course of action.

The All-Father in his wisdom saw that Loki had manipulated the boy, though that in itself did not remove his culpability in his actions. Punished the boy must be, had not he, himself once banished his own son, Thor, to Midgard to teach him humility, patience and wisdom. And so the All-Father himself spoke to the boy, he was to be banished to the realm of man, and though he had claimed the right to the fabled blade & dragon scale armor through combat, he would be barred access until he proved himself worthy to wield them. While his father wished the boy to be sent out on his own, the All-Father ensured that Magni would be raised by a family of mortals, and given the same opportunity his own father had been given, to learn humility, patience and wisdom from living amongst those weaker than himself and to protect them from what may come, for the release of the Lie-Smith from his bonds foretold the coming of Ragnarok.

And so it was that one dark evening the Erikson family was greeted by an Uncle thrice removed, travelling with his grandson, Magni Thorsson, whom he wished them to foster and care for. And with the All-Father's favor they accepted. Gunnar and Ingrid Erikson accepted Magni into their home, and their daughter, Leah, Magni's senior by only a year was excited at the prospect of a younger brother. While at first Magni struggled with the concept of accepting the authority that his mortal parents had over him, he did find them to be fair, and just people, and though he was not their blood, they loved him no less than their own daughter.

The first year of school caused no end of problems, there were fights in the school yard over perceived threats or challenges, and clashes with teachers over assignments or tasks that he felt were beneath him. It took the strict hand of Gunnar, and the patient concern of Ingrid to help him understand that no matter what he thought, these people were here to better him, and were dedicated to providing him a way of bettering himself. It was Leah, as much as his parents who helped him with accepting his new found role in a mortal world. For it was Leah, and only Leah, that he shared his true heritage with.

One afternoon after school on the tennis courts Leah, being a larger than average young girl, was being teased by three other young girls as children are wont to do. These girls were too surrounded by a ring of other children who joined in on their merciless teasing of Leah, emboldened by a mob mentality, one of the young girls shoved Leah to the ground. She struggled to her feet and punched the other girl, causing a collective gasp from the assembled youths. A young boy of perhaps 13 years, brother to the girl who Leah had punched rushed out of the throng of children and grabbed Leah from behind. Goading his sister to take her revenge on the now helpless Leah.

Magni saw the crowd gathered, and so climbed atop the playground equipment for a better vantage point. Seeing what was about to transpire he jumped from the equipment, clearing the eight foot fence and landing between the young girl and Leah, the force with which he leapt cracking the pavement. He stared hard at the young man holding his sister, and spoke in a low, quiet voice, quivering with barely constrained anger. "William Andrews, I would have words with thee." As he spoke thunder rolled across the playground and he took a step forward towards the youth holding his sister, his fist clenched into a tight fist. "Unhand my sister, and yield." Again, as he spoke lightning crashed down striking the playground equipment from which he had just leapt, and the crowd of children ran screaming.

As Magni and his sister walked from the playground, she turned and looked at him almost giggling, 'I would have words with thee? Unhand her and yield? That's not how we talk in America, where are you from again?' He looked at her and smiled, "Asgard, duh." From then on the two have been inseparable, Leah encouraged by her brother's heritage began reading all of the mythology books her father had in his study. That evening tendrils of the Lie-Smiths power seeped into the community, the events on the tennis courts took on a life of their own. Facts were twisted in the mind of the community, the events changed focus from Magni defending his sister from bullying, to the young boy threatening an innocent William Andrews with his super human strength.

Loki, in an attempt to drive a divide between Magni and his new surrogate family, twisted events so that the community would rise up against the superhuman bullying that was taking place in their schools. As such, one evening, as Leah was clearing the table after an Erikson family dinner, she then told her parents, Gunnar and Ingrid, that Magni had something to tell them. As he spoke of the chain of events that had led him to be fostered with the Eriksons, Gunnar didn't believe him. It wasn't until he spoke of his actions and the shame he felt at being deceived by Loki that his step father began to believe him, for as tears began to well in young Magni's eyes, so too did the sky darken and a gentle rain washed down over the house.

Gunnar and Ingrid then petitioned the school board to allow their son to continue his school year, that the bullying was in fact perpetrated by the Andrews children against Leah, and Magni defended her without physically harming either of the siblings. The school board, moved by the Eriksons plea decided to give Magni a final chance. Though the implemented a zero tolerance policy, that would result in Magni's expulsion if a single complaint were brought forward. For the remainder of the year the Erikson's watched the other boys taunt and tease young Magni, their son knew full well that he couldn't retaliate, or threaten the young boys, and he showed incredible restraint and held himself humbly turning his back on his warrior heritage and backing down from the other children's challenges.

Gunnar, a historian, was especially distraught as he learned, not from Magni, but from Leah of the trials his son was facing. Nightly he shared the mortal tales of Norse legend with the young boy, but increasingly was concerned as he watched the young boy grow increasingly distant from his legendary heritage and culture. With the help of his wife and daughter, and perhaps the subtle guidance of the All Father, they discovered the Vaughn Academy. After contacting the administration board at the Academy, they explained the situation that their son was facing, explaining his emergent strength and abilities. The administrative board decided to send a recruitment officer to the Erikson home and assess the young boy for possible enrollment.

When Magni was accepted by the board for enrollment the following semester, the Erikson family uprooted themselves and moved to California to support their surrogate son and encourage him in his studies at the academy.

As always, comments, critiques or concerns are welcome. Thank you for your consideration.

Weyrd
10-01-2014, 06:45 PM
Weakness: Glamdring, the fabled sword of Sigurd can be summoned to Magni's hand as a move action. While not a device per se, as it cannot be weilded by any who are unworthy, it can be disarmed. Doing so will cause Magni to have to summon it back to his hand as a move action.

This may be more semantics, but this doesn't seem like much of a weakness. Since the sword really isn't tied to any of his other powers he'll only really lose 2 DC on his attack and he can get it back next turn with a move action. You might consider making the sword an actual device and allow it to be used by other people. You could then have your weakness be too the sword, since the sword is Asgardian it can hurt you more easily. You could use the points you get from turning it into a device to make a perception range move object limited to the sword and to the direction of towards you to represent calling it back to your hand. Doing this would allow you to strip it back from anyone not strong enough to resist your move object on it.

Food for thought.

Praetorian Guard
10-01-2014, 06:58 PM
I think the complication comes from my general preference for Complications over Removable Devices. But, you are correct, I think I may make the effect able to be disarmed for a 1 point quirk, then apply that 1 point to Improved Critical with the blade.

Changing the mechanics on how it's built would result in him not being able to pull it out of it's dimensional pocket where it's kept along with his armor, which I really enjoy thematically.

Weyrd
10-01-2014, 07:06 PM
Not necessarily, just once it is pulled out it stays out until he can put it back in by hand. So all you really lose is the ability for him to dismiss it back to that dimensional pocket if he isn't holding it.

Psistrike
10-01-2014, 08:29 PM
@Psistrike,

I was glancing at a few of your complications (I've been looking over all the characters in my spare time, starting to get ideas on how I might interact with them should they and myself get into the game) and a couple of them don't seem like they would really be complications (i.e. increased sources of difficulty/challenge that a HP may be awarded for.) Specifically the "Identity" one and the "Responsibility" one.

With Identity, it seems to me that the majority of the time in this campaign with be spent at the Academy, where people know she is not ordinary, and that the complication may come into play only when they leave the campus for some reason. And even if they did, what are the negative repercussions for finding out that she is not a normal girl? It doesn't seem like people with powers are stigmatized in this setting. You may want to turn this one into more of a prejudice complication centered around the fact that when people discover her power can "distort reality" AND she can't quite control it yet, that they want to keep their distance.

The Responsibility complication seems to be describing the focus for the game in general. In other words, that is what you'd be expected to do normally and wouldn't be an added complication. Maybe she has to spend more than average time drawing out her daydreams because it help her from keeping them from popping up uncontrolled.

Just a couple of suggestions. (Let me know if you have any for my character :D)
Thanks for the suggestions, let me think over them for a little while, having a little bit of writer's block right now. Although wouldn't it be a reputation as a dangerous reality warper who can't control it, instead of prejudice?

Nevius
10-01-2014, 09:16 PM
Have a rough draft of Alec's backstory (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39435&viewfull=1#post39435) now. Getting pretty excited for this game!

Weyrd
10-01-2014, 09:28 PM
Thanks for the suggestions, let me think over them for a little while, having a little bit of writer's block right now. Although wouldn't it be a reputation as a dangerous reality warper who can't control it, instead of prejudice?

That does sound more accurate. And I wouldn't stress over the writers block. Recruitment goes until the 12th. There is plenty of time for everyone to refine their characters. Let it sit and come back to it and you'll probably think of things that would blow my suggestions out of the water.

Lord Fell
10-01-2014, 10:01 PM
Oh my! Well, if recruiting is still open, I do have a character or two I'd like to play. I'll work up some preliminary builds here and post them up soon if that is okay. One of my major no-nos (and I've been gaming with Red Bastard for 4 years now, so I know he's on board with this) is multiple submissions. If you want to pitch multiple mini-concepts (sketch out a bit of power concept, then a bit of background concept) and get feedback on which one of those would be your best bet, that would be OK.


Glamdring, Fabled Sword of Sigurd: Strength-based Damage 2 (DC 23; Penetrating 8; Advantages: Improved Critical (Glamdring, Fabled Sword of Sigurd, Activation: move action, Limited: Penetrating: Only against Magical or Supernatural Beings, Quirk: Effect may be Disarmed; required the effect to be re-activated) Because I am of Norse heritage, and also because I read Lord of the Rings, on average once a year, and have ever since I was 10... I got to point out that Glamdring has nothing to do with Norse legend. It's Gandalf the Grey's sword.

Triskavanski
10-01-2014, 10:17 PM
Well, I've gotta the the idea through my own filter first. I'm on my six or seventh idea now. Just trying to find the one that grips me and causes my fingers to fly into action like they did when I made Professor Elemental sometime ago. Course its easier when you've got some sort of source material to work off of.

Lord Fell
10-01-2014, 10:20 PM
Fairy muff.

...I don't actually know if my concept is going to be suitable for this campaign at all yet. Also, I'm not sure if this "11 days" is actually accurate. In fact, I'd hazard that it's not. If this game isn't happening until after he finishes World Moved On, 11 days is pretty optimistic, I think.

Triskavanski
10-01-2014, 10:23 PM
Fairy Muff?

kanly
10-01-2014, 10:49 PM
Because I am of Norse heritage, and also because I read Lord of the Rings, on average once a year, and have ever since I was 10... I got to point out that Glamdring has nothing to do with Norse legend. It's Gandalf the Grey's sword.

Sigurd's sword was Gram.

Praetorian Guard
10-02-2014, 02:55 AM
Because I am of Norse heritage, and also because I read Lord of the Rings, on average once a year, and have ever since I was 10... I got to point out that Glamdring has nothing to do with Norse legend. It's Gandalf the Grey's sword.


Sigurd's sword was Gram.

You got me! I was actually hoping this would have come up in character, but since we're a long way off from that, I will let Magni explain in his own words.

"Well my friends, 'tis the fact that legends ring true through the ages. Skalds, bards, and authors of this age often view but glimpses of the nature of these truths. Glamdring, called Gram by the skalds of old, Caledfwlch to the Welsh, Excalibur to the Bretons, the vorpal blade by the poet Carroll, and then called Glamdring by the author Tolkien. He had the truth of it, imparted by a grizzled one eyed man, my grandfather, that he chanced upon on a path less traveled in a dreary english forest whilst composing his manuscript."

FuzzyBoots
10-02-2014, 03:07 AM
Fairy Muff?
"Fairy Muff" ~= "Fair Enough"

Weyrd
10-02-2014, 05:16 AM
...I don't actually know if my concept is going to be suitable for this campaign at all yet. Also, I'm not sure if this "11 days" is actually accurate. In fact, I'd hazard that it's not. If this game isn't happening until after he finishes World Moved On, 11 days is pretty optimistic, I think.

At the bottom of the OP he stated that recruitment will be open until the 12th. Of course that doesn't mean the game will be starting right after. (Or that he'll make his choices then.) So I guess I should have said a minimum of 11(now 10) days.

Weyrd
10-02-2014, 09:49 AM
Rethinking my interest/commitment to a Veloceraptors ate my Homework game, I think that a "school for supers" setting would probably not be appropriate for my planned Bubble Pop character. A core character concept is narcissism, which I think can withstand being part of a small group being tutored by a veteran hero. A whole school (classes of 8-20 students with 3-12 classes, like 120 super kids..?) would take the wind out of her "I'm a special snowflake!" pretty quick.

@Lord Fell,

I don't see how the larger school setting would interfere with what you want to do here.

1) She will still be one of, if not the, richest and most attractive of the students there (although you may have to alter the description of her curves initially, as she would be only 12 or 13, she'd grow into them over the years)

2) There would definitely be an unspoken "rating" of powers among the students of the school. I could see it as a personal mission of Tyffani's to use her social influence to make sure she was at or near the top of that list.

3) If anything the larger environment offers more options to explore the character's narcissism. The quest to find the right boyfriend to become the premiere "power couple." Networking with the right people so that she can she be sure she is front and center during various school events. Finding smart people gullible enough to do her homework for her to keep her grades up. You know, classic popular teenage girl stuff.

There is also definitely a lot of potential for growth of this character as she encounters people/instances where her influence (both family and otherwise) isn't enough to automatically get her what she wants. I could see her either learning to be more humble or, perhaps more likely, learn to prove by herself how amazing and special she is.

Lord Fell
10-02-2014, 01:52 PM
You got me! I was actually hoping this would have come up in character, but since we're a long way off from that, I will let Magni explain in his own words. It's true that Tolkien was a big, fat thief. There are absolutely people who would tell you that the Grey Wanderer was a simple analogue of Odin... but you had to know that a board full of geeks would catch that instantly.


"Fairy Muff" ~= "Fair Enough" Exactly this... only much more fun.


@Lord Fell,

I don't see how the larger school setting would interfere with what you want to do here. I didn't realize the setting had been updated on the main page. Oops. I've been busy, so... stuff. What I was mostly noticing was that characters submitted were a lot younger that I was planning. If the game progresses fairly fast, and I can age the character from ~12 to ~18 over 6 chapters, that will allow for some interesting development.

...speaking of interesting development, I'm hearing that puberty is hitting earlier and earlier. I think 14 was about typical back when I was around that age, now 10 isn't unheard of. It's also not uncommon for girls who develop earlier to be the alpha-bitch of their pack. I might keep the knuckle-whitening curves, and associated Attractive 2, as part of the character, even at onset. Just adds a little more calibre to the Jailbait complication.

...mostly, I'm not entirely sure how to add two PL and 30PP without the character being a lot more competent than I had originally planned. At the moment, the way I've built her powers as AE of a single power makes her LESS effective, not more. I might just build them as additional powers, and add an "easily distracted" clause. Additional bubble-effects require increasingly difficult concentration checks.

Weyrd
10-02-2014, 02:01 PM
Spending some of those points on social skills/advantages would probably also fit thematically with the character.

McGuffin
10-02-2014, 02:11 PM
I edited my previous posting of Bobbie's old sheet to make her PL 6.

FuzzyBoots
10-02-2014, 03:28 PM
I edited my previous posting of Bobbie's old sheet to make her PL 6.
You still need to adjust her area attack down FWIW.

McGuffin
10-02-2014, 04:19 PM
Thanks for catching that Fuzz. I'll need to think about what to do with the newly freed up 4 points later.

robertness
10-02-2014, 05:19 PM
I dig the concept behind this, but haven't hit on a character concept that someone hasn't already pitched. Maybe something will hit this weekend. Having grown up in Southern California, I also want to express my appreciation of Red setting the school in Indio; it's nice to see the Inland Empire getting some respect. Beware the date shakes!

Lord Fell
10-02-2014, 07:08 PM
Bubblepop

Background:
Tyffani Porche Forbes grew up sheltered in every sense of the word. Wealthy parents, posh private school, she is truly the poster child for "first world problems."

Her life was fairly typical and uneventful for a girl of her background. Mostly her concerns are maintaining her social status in her peer group. This means adherence to the current fashion, being on the cutting edge of pop-culture, and the social engineering to manipulate and dominate other adolescent girls, as well as the boys cool enough to aspire to attend her “court.”

Tyffani has one other concern that she keeps very, very secret… with the exception of Reddit group she’s come out anonymously to. Not that she’s all diesel and stuff, but that she’s a mutie. Mutated American. Homo Superior. Whatever. What-Ever. She’s come to realize she has super powers, and the powers aren’t related to a secret serum, or magic ring, or alien probing… her parents aren’t Superhuman (or are they?), so she must be a mutant. So… what does she do about this?

Following rumours, tracking down leads, doing a bit of social engineering and even a bit of hacking, Tyffani is relatively certain that she has found a “school for supers.” All she needs to do now, is convince her parents they need to transfer her from Rutherford Institute for Scholastic Excellence to Vaughan Academy. Like… OMG. Too easy.

Complications:
Cute Puppy Syndrome: Tyffani is an extremely attractive young girl and her parents are rich. As a rule, this means that she gets whatever she wants, and never has to take responsibility for her actions. Whenever her grades were less than stellar, she didn't have to study harder, her parents phoned the school. She is spoiled, self-absorbed, and badly in need of behaviour modification with a leash and a rolled up newspaper.
Master of Deception: Tyffani can tell a bald faced lie with such conviction, she can easily beat a polygraph. A huge part of her success is that when she takes it upon herself to prevaricate, her commitment to her falsehood is so great that she sometimes believes it herself. Whenever she lies, especially when she uses a Deception Feat, there is a possibility that she changes her own remembrance of events. When appropriate, she ought to make a Will Save vs. DC 15.
Family Obligations: Tyffani is the baby of the family. Her brother Ferrari Jacob Jr. still lives at home. Her mom Amber Lynn Stafford-Forbes is a stay at home mom, or more accurately socialite. Her dad Jacob Wyman Forbes is an executive with some sort of company. Maybe law, or something? He isn't around all the time, but he can jet into town at a moments notice.
Star of Her Own Show: Her upbringing has lead to a dangerously self-centered world view. At the moment, Bubblepop can't see past the idea that she's a superhero... which means that she wins. Because that's the way it is.
Jail Bait: Tyffani isn’t of the age of Consent in any nation, not even The Vatican (well, they upped theirs recently, so no). However, her body is problematically mature, and her demeanor could easily lead a person to think she was older than she is. While researching Vaughan Academy online, she encountered her fair share of predators, who’s personal information and incriminating emails found their way to FBI/ICE. Tyffani is still an innocent though (at least, technically) but she sure isn’t naïve.
Socially Amoral: When it comes to personal interactions, Tyffani has virtually no moral compass. She’s a full-throttle “Mean Girl.”

Personality & Motivation:
Tyffani is of the upper echelon of popular girls, and for the most part, conforms to the stereotypes. She talks about celebrities as if she knows them, and the minutia and gossip of their lives is actually important to her. She is a card-carrying member of the Cell-Phone Generation; she will answer a text while talking face-to-face with a real person, and she will L.O.L. without a hint of self consciousness.

Her motivation for becoming a superhero are tied to a completely unrealistic world view. Because she is... who she is... it seems perfectly natural to her that she would have special gifts, or super powers. And since she is special, it is only appropriate that a mentor would approach her, to guide her towards some greater destiny. She doesn't have any particular appreciation for justice, or a sense of personal responsibility. She just thinks this is the way things are supposed to be.

Tyffani is in for some huge reality cheques, and she might not have enough in the bank to cover them.

Description:
She is blonde, visibly self-absorbed, and has enormous blue eyes. A dash of freckles across her nose works like an accent to draw attention to the beauty of her face (http://tinypic.com/view.php?pic=6to4t3&s=6#.VC3Z0hYrcug). Her body is problematic. Tyffani has interited her trophy-wife mother’s thoroughly lethal curves, and Tyffani is already quite developed for her age. An active lifestyle keeps her lithe and toned. She is the Penultimate Jailbait (http://tinypic.com/view.php?pic=21abifq&s=6#.VC4GFxYrcug).

Alternate Identity: Tyffani Porche Forbes
Age: 12
Height: 5’3”
Weight: 95#
Hair: Blonde
Eyes: Blue

PL6 PP90

Abilities 22pp
Strength 0
Stamina 1
Agility 1
Dexterity 2
Fighting 1
Intellect 1
Awareness 1
Presence 4

Combat: 16pp
Dodge 5 (+9 while Bouncing)
Parry 5 (+9 while Bouncing)
Toughness 1 (+1 Defensive Roll, +1 Protective Costume)
Will 5
Fortitude 5
Initiative 1

Advantages: 10pp
Attractive 2
Tyffani’s parents are “private jet” rich. Her dad has a seven figure salary and a nine figure net-worth. They have placed a very generous allowance at her disposal, and a tearful call home is generally all that’s stopping her from acquiring more.
Benefit: Wealth
Benefit: Rich Parents

I reject your reality, and substitute my own!!
Second Chance: Deception
Ultimate Skill: Deception

Defensive Roll 1
Luck 1
Throwing Mastery 1

Equipment 1 (5ep) [ON HOLD until appropriate to campaign]
*Lead balls coated with pink rubber (throwable damage 1)
*Costume (a polyurethane vest covered in a pierce-resistant polyamide (protection 1))
*Comm link
*Flashlight
*Multitool
*Bubblegum (0ep)

Skills: 24pp
Acrobatics 9 (+10)
Athletics 5 (+5)
Expertise: Computers 4 (+5)
Expertise: Pop Culture 4 (+5)
Deception 11 (+14)
Perception 2 (+3)
Insight 4 (+5)
Investigation 4 (+5)
Thrown Weapon 4 (+6)
Vehicle 1 (+3)

Powers: 18pp
Bouncy Immunity: Falling Damage

Bouncing Bubble: Leaping 8 (Flaw: Activation, Requires Acrobatics check) {linked} Enhanced Feats: Agile Feint, Dodge 4, Parry 4, Evasion 2) 14 +2 AP
This power is more "bouncing" than actual "leaping." She cannot just leap -she has to "trampoline" herself to get some altitude before she can start bouncing (leaping)... or jump off something high. Finally, bouncing isn't the most precise form of movement. Normally, the Acrobatics check dictates the highest Leaping Rank that she can use, in this case the Acrobatics dictates accuracy. If she is making a Distance 8 leap, the DC is 18, and if she fails, she is "off target" by a distance of 1 for every point the check is failed by.
AE: Force Bubble: Protection 6; Extra: Impervious, Flaw: Sustained; {Linked} Immunity Suffocation
Bubblepop can surround herself in a semi-transparent pink bubble. It is sealed against gas and liquid. However, the air supply is limited to what's already inside the bubble, so the immunity to suffocation comes with a time limit (a Complication).
AE: Bubble Shot Ranged Damage 6 (Feats: Ricochet 2)
Bubblepop can create and throw palm-sized balls of pink force, which she can bounce of walls to strike enemies with surprising accuracy.

Triskavanski
10-02-2014, 11:04 PM
Alright, I got two rough ideas I'm thinking of right now. Of the two I can't quite decide.


Puck Mystil - A time mage rabbit and disruptive student. Has lots of magic based on time, and will often seek ways to annoy the teachers in secret. Sometimes however he doesn't do this on purpose, as he has a bit of curiosity and is always trying to get more powerful with his magic. Less for the reason of power and more of a "Hey can I do this?"



??? Triskavanski - A macabre young canine lady who wears black all the time or other very dark, drab shades. Wields a sword, which may or may not be a device type sword. If it isn't, then her attacks come from within more. Has a reputation of being the dark goth girl, and is very difficult to judge her emotions, sometimes to her dismay. Has a very deadpan sense of 'humor'. Might have some magic later on.

kanly
10-03-2014, 12:41 AM
Alright, I got two rough ideas I'm thinking of right now. Of the two I can't quite decide.

Puck Mystil

??? Triskavanski
Well, we got a lot of magic floating around right now and, despite Red's assurances of limited combat, lots of killies as well. So, it comes down to personality. Neither emo or class clown have really been proposed yet, so you are in the clear there. Basically you need to choose whichever you think has the greater RP potential. That said, make sure to check with Red about his feelings on tweeking time. Some GMs view it as a complete deal breaker, especially if you start getting into pre or postcognition due to the level of havok they can play with a plot line.


Thanks for catching that Fuzz. I'll need to think about what to do with the newly freed up 4 points later.
You could free up another 5 by making it an AE of your Strength. It seems unusual to me that you would be holding up a wall and shockwaving at the same time, but that would be your call.

McGuffin
10-03-2014, 01:13 AM
You could free up another 5 by making it an AE of your Strength. It seems unusual to me that you would be holding up a wall and shockwaving at the same time, but that would be your call.

It was originally part of an array of super-strength stunts that I stripped down to just the one to begin with in the lower PL version. I'll have to keep that option in mind, I'm not exactly looking for more points to spend since I don't really know what to do with the ones I have in the first place. Although now that I say that something does come to mind. I'll have to have a ponder after morning coffee.

FuzzyBoots
10-03-2014, 04:37 AM
It was originally part of an array of super-strength stunts that I stripped down to just the one to begin with in the lower PL version. I'll have to keep that option in mind, I'm not exactly looking for more points to spend since I don't really know what to do with the ones I have in the first place. Although now that I say that something does come to mind. I'll have to have a ponder after morning coffee.

I'm personally banking some points to make it easier for Joshua to develop as the time in school progresses. But, other than that, wasn't Bobbie a bit of a speedster before?

McGuffin
10-03-2014, 05:49 AM
Less of a speedster as such and more of a enhanced physique allowing her to run faster and jump higher. But that is something to reconsider.

kanly
10-03-2014, 06:30 AM
I'm personally banking some points to make it easier for Joshua to develop as the time in school progresses.
I would like to as well, but I'm like a kid in a candy store when building a character. There are just so many tasty options.

Triskavanski
10-03-2014, 08:46 AM
I know that feeling there. Always makes it so hard to make a character.

FuzzyBoots
10-03-2014, 09:04 AM
Heh. I know that was one of the reasons I was a bit miffed that so many Drawbacks got turned into Complications. Sometimes, you needed those last few pp, so you picked up a Drawback or two to compensate.

Lord Fell
10-03-2014, 10:42 AM
The problem with making an Area Attack an AE of strength, is if you're Damage Shifted your area damage breaks the PL Cap. For "The Audit" I got around this by having a separate Super Strength array (Power Lifting, Leaping, etc) at PL.

...alternatively, you could lower your strength, and add a "hard hitting" power that allows for damage to meet your caps, and use an AE of that to do area damage.


And...
I've already made an edit to Bubblepop. I almost always edit stuff. I can't leave it alone.

Nevius
10-03-2014, 10:45 AM
I've already made an edit to Bubblepop. I almost always edit stuff. I can't leave it alone.


I know your feels. I've edited Alec 3 times so far since posting. Maybe 4 times. I've lost count actually.

FuzzyBoots
10-03-2014, 10:57 AM
The problem with making an Area Attack an AE of strength, is if you're Damage Shifted your area damage breaks the PL Cap. For "The Audit" I got around this by having a separate Super Strength array (Power Lifting, Leaping, etc) at PL.

...alternatively, you could lower your strength, and add a "hard hitting" power that allows for damage to meet your caps, and use an AE of that to do area damage.
Or, of course, just use fewer ranks with or without accompanying Extras. Nothing saying that your Strength 10 guy can't have a Rank 6 Area Attack as an AE on his strength.

I've edited Joshua a few times too. I'm currently holding off on more because a) banking the points and b) if I keep tinkering, he's going to wind up with no room to grow.

Lord Fell
10-03-2014, 01:00 PM
Speaking of edits... I'm off sick today, so I've got nothing much better to do than work on characters. I've already got mine for this campaign done, and I've got to update one for another campaign... but look! Procrastination Cookies!

... so, I'm going to have a look at other submissions. Because.

Joshua (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38829&viewfull=1#post38829) I tend to be a firm believer that PL doesn't just dictate how powerful your character can be, but also how powerful your character should be. I can entirely understand why you'd go under combat caps for this character and this campaign (I can meet my offensive caps, or defensive caps, but not both at the same time), but Joshua has virtually no combat utility. Also, in terms of spending points and meeting your PL... I can understand why you'd want to bank points, but you've got a full PL of points unspent. My strongest impression was that... if this is a PL6 90PP game, even given the non-combat focus, your character should be looking PL~4 and PP85+

Grayson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39092&viewfull=1#post39092) I've got no concerns about your character mechanically, and it looks like you put as much effort into your background here as you did for the Valor Unlimited recruitment. I can't guarantee you a spot, not being the GM, but...

Roy (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38939&viewfull=1#post38939) I think your background is good, my only real quibble with it is cosmetic; would a mother who's an Omega Class threat with the rather grandiose handle "Morgana Magus" really dub her son something as mundane as Roy? How about Royce? Royal? Rochefort? Besides... running away from home, he'd probably change first and last names, I'd think...
Mechanically, I don't quite know why you'd have superhuman strength (Strength 4 is Captain America level, which is definitely superhuman in the context of a 13 year old), but average (+0) Stamina. I'd advocate taking points out of Fortitude and your Wind Shield and putting them into actual Stamina. I was "sure" that there was such a thing as a Weather Sense, but apparently not. Given the limited value of such a power, you could probably still call it a 1pp Sense, rather than a limited Precognition.

Elliot (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39018&viewfull=1#post39018) I think this could be a challenging, and therefor rewarding, character to play. At least in terms of background and personality. There's something that is sort of contrary to me, though, about a kid who is both shy, but also friendly. I think that's more a semantics issue, but it could be explained better. Also, 3 of your 6 complications are family related... since our characters are away at school, that's a lot of complication that probably won't come up. But, even paring that down to a single family complication, 4 complications is a respectable number. Mechanically is where I start to fret about your submission. He's 100% the opposite of Fuzzy Boots' Joshua; he seems quite stunted anywhere but Powers, and his powers are reflective of a serious PL6 psionic. I also note that Mental powers (eg. your Telepathy array) are subtle by default... adding a level of subtle on top of that makes his psionic powers difficult to detect, even for another Telepath.

Terry (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39113&viewfull=1#post39113) Background wise, solid. I might suggest adding Samson as a complication? If he is your defacto parent figure on this realm, as an established hero, that might provide a plot hook. I don't think I have any problems with your build, more a cosmetic concern with your build... the way everything is laid out, I'm finding it hard to follow what you can do. Eg. Some of your Feats are listed under Feats and as enhanced powers. Oh.. you might have double-dipped with your Water Walking flaws; that may be just notation though. As I said, I'm finding your sheet a bit tough to decipher.

Ami (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39375&viewfull=1#post39375) To me, this character seems a bit too insular. What I mean is, a character that is shy, or introverted can still follow a group and participate -just at a less rambunctious pace. Ami, as written, would join the group, and NOT participate, instead having tea with her entirely functional imaginary friends. To be honest, your power set also gives me the heebie-jeebies.
...I'm also going to admit a bias. The first Mutants and Masterminds game board I frequented (pre-ATT) featured a player that would submit the most horribly broken characters, always with a manga-style portrait. Horribly broken. I mean, this player once recruited a friend (who wasn't a player, or even a gamer, specifically) to basically play a minion for her that was essentially a full-powered, heroic character (he admitted as much). So... I guess this character is not really like that, but I'm still having a flash-back.

James (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39380&viewfull=1#post39380) Do you have a background somewhere else? Your guy needs some story. This game (to my mind) is going to be more character focused than crunch focused, so background trumps numbers. I'm also finding it a bit of a chore to process how your powers are built. eg.
Animate Objects: James imbues an object with a flash of sentience, and tries to will it to assist him.
Move Objects 3 (Damage, Perception, Precise Check Required: Persuasion 3) 10PP ...what?
...and a skill you have: Expertise: Academics 6 -this is something that the Dean of a University would have. You really don't need a skill to reflect that you're a student, if anything a lack of skills is what makes it clear you're a student.

Oth (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39399&viewfull=1#post39399) I think the main thing I'd want to see here is a points break down. You've got a good amount of background detail. You've got some skills to make him a rounded personality. You've got enough powers (and combat utility) that he's going to shine (without dominating) when a combat does occur... I'd just like to see the numbers that show how you paid for all of it.

Alec (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39435&viewfull=1#post39435) You just know we're gonna call him Smart Alec, right? Right?? Anyways... You describe your HUD and Wrist-Computer as Powers, and then list them as Equipment. What you're looking for here is Device; a piece of gear that is beyond normal gear, and borders on being a Power. Also, my current Super Genius "Mr. DNA" was originally built around having a Enhanced (mental) Skills as a Variable pool, and during play I found it to be incredibly overpowered; I changed this myself, before the GM stepped in to rule it was problematic. Keep in mind, this skill lets you roll a +16 on any mental skill you might need (PL+10 is the upper limit on skill) where the Geniuses in my PL10 campaign are rolling... pretty much the exact same number.

Karen (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39473&viewfull=1#post39473) Our Dimension's "Sorcerer Supreme" has the title Ringmaster? Can I call a mulligan on that?
Why did he have a Heart Attack? Age? Smoker? Stage-related Accident? Shuggoth Attack?
...your 10Defense/2Toughness would be a pretty high shift, but that doesn't bother me. It's generally more expensive, and more cost efficient to shift the other way. Mostly, I get a sense that she can do things in combat, when it arises, without seeming too effective.
Finally, your power loss complication isn't much of a complication if she can always summon her Hat & Cape. Is there a scenario where she might find she couldn't?

Christopher (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39554&viewfull=1#post39554) You've got some whacky complications... and reading the backstory, everything makes sense. That's a great combination. Build-wise, a lot of GMs limit Impervious to PL, and you've got yours right up to 9; Red may or may not have a problem with that. I'd like to see some point totals, as well. No other concerns.

Magni (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39648&viewfull=1#post39648) Major problem here... you don't actually have any Background. You'll want some, and quality too, or you're going to get bypassed. I'd like to see your Sword and Plate written up as Devices, for book-keeping reasons. Oh. See also "Bobbie" below.

Bobbie (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39102&viewfull=1#post39102) As a World Moved On graduate, my understanding is you have a guaranteed spot. Welcome to the Smug Club. I think your background and build would probably put you in strong contention anyways.
...although, this does serve a "notice" to other people who might want to submit a Brick; there's already going to be one selected.

Nevius
10-03-2014, 01:28 PM
Alec (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39435&viewfull=1#post39435) You just know we're gonna call him Smart Alec, right? Right?? Anyways... You describe your HUD and Wrist-Computer as Powers, and then list them as Equipment. What you're looking for here is Device; a piece of gear that is beyond normal gear, and borders on being a Power. Also, my current Super Genius "Mr. DNA" was originally built around having a Enhanced (mental) Skills as a Variable pool, and during play I found it to be incredibly overpowered; I changed this myself, before the GM stepped in to rule it was problematic. Keep in mind, this skill lets you roll a +16 on any mental skill you might need (PL+10 is the upper limit on skill) where the Geniuses in my PL10 campaign are rolling... pretty much the exact same number.

Well OF COURSE people are going to call him that. That's why I picked the name. And yeah, I'd like to hear the GM chime in on the Equipment/Device thing because I could see it go either way. I was seeing it as inventions he cobbled together and is starting the game with, which can't be power-stunted etc, but I can certainly see the argument that they're Devices. I'm happy to adjust.

Same goes for the Enhanced Mental Skills power. Personally, I love it and I think it'll open up a lot of fun possibilities, with the burden of not being game-breaking falling on me (I'm a strong proponent of "You can break the system, but why would you want to?", while giving Alec some strong utility as he's not really a combat guy. Again, I serve at the pleasure of the GM so I will adjust if adjustments are needed.

Articulate_Tony
10-03-2014, 01:52 PM
Christopher (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39554&viewfull=1#post39554) You've got some whacky complications... and reading the backstory, everything makes sense. That's a great combination. Build-wise, a lot of GMs limit Impervious to PL, and you've got yours right up to 9; Red may or may not have a problem with that. I'd like to see some point totals, as well. No other concerns.


I suppose the complications came from an innate desire to prove that Superman-style characters, at least mechanically, needn't have a physical weakness that could bring them down to a lower level (this was something that you HAD to have in a certain RP community I was once a part of, but I won't get into that), that they could still function as a decent and interesting character without something as mundane and, to be honest clichéd as an inanimate object most people with an ordinary budget could get their mitts on. To that end, I decided to make Chris' drawbacks psychological in nature, and to play a character who, in all honesty, doesn't really have an all important destiny; he's thrown into the heroic lifestyle because people expect that of him.

Regardless, I'm glad people are liking the fluff for the character, means I'm doing something right ^_^

As for the power point totals, I included a brief list after the combat stats, which I pulled from Hero Labs.




Point Breakdown

Abilities 6 + Powers 67 + Advantages 3 + Skills 5 (10 Ranks) + Defences 9 = 90 Points

Triskavanski
10-03-2014, 01:53 PM
I decided to go with my macabre girl, but I've got some more tweeking to do.

https://drive.google.com/file/d/0BwlMJg3RozV0aTN0NkZMek9jd3M/view?usp=sharing

Her mind is so frightening that those who attempt to read it are hit with powerful visions of horror, Unfortunately this also comes out too often when she's talking to others, making her less of the one to reassure others. Her family lives in an extradimensional space, in a swamp known as Darkmire. Currently there is some battles or something, so they sent her here to learn more about her own abilities and power, possibly unlock the powers of the long sword she has.

She's blunt, and a tad harsh. Her emotional status is very hard to figure out due to her rather dead pan delivery of her lines.
https://www.dropbox.com/s/kbrrd3wmw5pnxpg/2014-10-03%2013.45.57.jpg?dl=0 rough sketch of her.

jamieth
10-03-2014, 01:58 PM
Karen (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39473&viewfull=1#post39473) Our Dimension's "Sorcerer Supreme" has the title Ringmaster? Can I call a mulligan on that?
Why did he have a Heart Attack? Age? Smoker? Stage-related Accident? Shuggoth Attack?
...your 10Defense/2Toughness would be a pretty high shift, but that doesn't bother me. It's generally more expensive, and more cost efficient to shift the other way. Mostly, I get a sense that she can do things in combat, when it arises, without seeming too effective.
Finally, your power loss complication isn't much of a complication if she can always summon her Hat & Cape. Is there a scenario where she might find she couldn't?

Thanks for the review!
Clarifying things a bit, I didn't really intend him to be a Sorcerer Supreme analogue - come to think of it, I can easily scratch the reference to the organization of any kind, but the Ringmaster identity is kinda important... I'm gonna say that his circus magician shtick isn't a personal choice, but actually a requirement - his powers, too, are dependant on the eqipment he inherited - that is, cloak, hat and cane - and they only serve him as long as he keeps the image.
As for heart attack, well, officially, it was age (the man's somewhat over 60) and the chaotic lifestyle of his youth. In reality, it most probably was a work-related incident - a secret work-related incident, that is, quite posiibly a curse - but Karen doesn't know that (specifics, I can either decide myself, or leave to GM)
As for complication, You're right, I suppose; it's really just an Activation (move action) flaw on all powers, right?

Weyrd
10-03-2014, 02:15 PM
I decided to go with my macabre girl, but I've got some more tweeking to do.

https://drive.google.com/file/d/0BwlMJg3RozV0aTN0NkZMek9jd3M/view?usp=sharing

Her mind is so frightening that those who attempt to read it are hit with powerful visions of horror, Unfortunately this also comes out too often when she's talking to others, making her less of the one to reassure others. Her family lives in an extradimensional space, in a swamp known as Darkmire. Currently there is some battles or something, so they sent her here to learn more about her own abilities and power, possibly unlock the powers of the long sword she has.

She's blunt, and a tad harsh. Her emotional status is very hard to figure out due to her rather dead pan delivery of her lines.
https://www.dropbox.com/s/kbrrd3wmw5pnxpg/2014-10-03%2013.45.57.jpg?dl=0 rough sketch of her.

You might want to consider one of the things that Red mentioned in his recruitment post,


In the game, I would prefer that most characters uphold some fairly traditional norms of heroism (no overt sadism or crippling mental disorders) and work together as a team.

While someone grim and a little harsh can still exhibit heroic qualities (example: Raven), I don't know if that comes across in this synopsis of her you provided. You may want to elaborate on that more as you write up your background in greater detail.

Triskavanski
10-03-2014, 02:33 PM
Right, actually some of the inspiration I pulled for her is actually Raven. Though not fully. There is also Wednesday Adams, and Temperance Brennen.


But lets say Destructor the Terrible shows up on scene, and its up the kids to save a group of people. Its best not to have her talk to them. While she's not evil and such, she does have a tendency to say things that are painfully truthful. Like reminding people of the inevitable icey grip of death that will eventually consume their body, typically after said people call out "Yay, we're not going to die!"

Kinda similar to what Bones or Wednesday would do.

Though if that concept is too out of wack, I could delete it, and try to get one more not so out of wack.

kanly
10-03-2014, 02:43 PM
Though if that concept is too out of wack, I could delete it, and try to get one more not so out of wack.

Make what you think would be fun to play. Simple fact is that not all of us are going to get in. If you do, wouldn't you rather play your cool idea than the safe one?

Fell, all of Terry's feats except his one point of equipment are powers. They are listed under feats so that none get overlooked and powers because that is what they are. Terry doesn't have any real special training, his body is just naturally good.

Lord Fell
10-03-2014, 02:45 PM
@Nevius
When deciding between making something a Device and Equipment, I guess the definitive question is "is this too science-fiction to actually exist?" In your case, I'm inclined to say no, you could make those things regular equipment... depending on how exactly how Analytical your vision is. The other concern, is that GMs generally have less respect for Equipment. In play, you can lose or break equipment pretty regularly. You can always buy new stuff later. Alternatively, if these are going to be "signature" tech pieces for Alec, something that generally won't be broken or stolen, etc, then you should probably make them Devices (which gives you more freedom in what, exactly you mean by Analytical as well). Ultimately, the choice is yours, but your HUD & Wrist Comp should be one or the other.

re: Computer-Like Brain: Variable 1 (Action: move; Limited: Mental Skills and Advantages), I had a virtually identical Power for my character Mr. DNA. In play, I found that it was stupidly overpowered. I was just looking for an easily manageable way to represent a "true" Polymath (genius at everything). Like I said, I had to remove this power from play myself. I mean, after I announced that I was making this edit, another player chimed in to complain about how abusive it was (yes. I know. that's why I'm removing it. power down, sheesh).
...I mean, you don't have to learn from my mistakes, or take a recommendation from someone who's been gaming with the GM for 4 years, but you know. Do what makes you happy.


@Triskavanski
I think I'll hold off on a review until you're more finished. Initially I was thinking your character had a bit too much Height & Weight for a 12 year old girl, but your submission is a Worgen (http://s3.amazonaws.com/inspiresynergy-duncan/pictures/98911/44331.jpg)?

kanly
10-03-2014, 02:53 PM
...I mean, you don't have to learn from my mistakes, or take a recommendation from someone who's been gaming with the GM for 4 years, but you know. Do what makes you happy.

Play nice Fell.

FuzzyBoots
10-03-2014, 02:55 PM
Joshua (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38829&viewfull=1#post38829) I tend to be a firm believer that PL doesn't just dictate how powerful your character can be, but also how powerful your character should be. I can entirely understand why you'd go under combat caps for this character and this campaign (I can meet my offensive caps, or defensive caps, but not both at the same time), but Joshua has virtually no combat utility. Also, in terms of spending points and meeting your PL... I can understand why you'd want to bank points, but you've got a full PL of points unspent. My strongest impression was that... if this is a PL6 90PP game, even given the non-combat focus, your character should be looking PL~4 and PP85+
{nods} I basically removed all of his combat abilities because, well, we were told that combat would be few and far between. The extra PP will let me quickly ramp him up once there's some reason for us to be learning to be trained warriors. Until I hear more from RedBstrd, my assumption is that the campaign's oriented more towards us navigating our way through school and other such challenges.


Combat will happen but I must confess that I am not the biggest fan of combat in pbp MnM. It just takes too long. In other words, combat is going to happen but it isn't going to be the central pursuit of the campaign.

Triskavanski
10-03-2014, 03:06 PM
@Triskavanski
I think I'll hold off on a review until you're more finished. Initially I was thinking your character had a bit too much Height & Weight for a 12 year old girl, but your submission is a Worgen (http://s3.amazonaws.com/inspiresynergy-duncan/pictures/98911/44331.jpg)?

I just haven't adjusted her less mechanical stats, I tend to forget them with Hero Lab. According to the sheets she is also male.

Rawulf (http://www.zimlab.com/wizardry/flamestryke/wizardry8/charinfow8/rawulfs.html) actually, so she doesn't switch from human to wolf form.

Lord Fell
10-03-2014, 03:08 PM
Play nice Fell.
...apparently my reputation doesn't always precede me. :D


{nods} I basically removed all of his combat abilities because, well, we were told that combat would be few and far between. ...and when it does (because it will), you'll be completely ineffectual. You're not going to spend those banked 16pp at the start or middle of combat, just after the end of the scene.
I guess another way of thinking about it, is if your character has no abilities that effect the real world (not even just combat, but any sort of way to directly effect the world around him) why'd he be enrolled at all?

FuzzyBoots
10-03-2014, 03:24 PM
...and when it does (because it will), you'll be completely ineffectual. You're not going to spend those banked 16pp at the start or middle of combat, just after the end of the scene.
I guess another way of thinking about it, is if your character has no abilities that effect the real world (not even just combat, but any sort of way to directly effect the world around him) why'd he be enrolled at all?

^_^ Because we haven't morphed into a paramilitary terrorist organization like the X-Men yet? I figured that we'd probably have some amount of time just as students before we start getting into super-powered brawls and it didn't quite make sense to have my guy show up already combat-trained. Once I've actually got the excuse of taking classes or seminars in combat (assuming they do such things), I can start ramping things up a little. Again, if I hear otherwise from RedBstrd, I'll arrange for him to be combat-ready before he gets there.

Prior version, he carried a gun and had been trained in usage by a ghost of a US Marshal, but weirdly enough, even when teenagers can shoot lava out of their hands and rearrange reality, people still get funny when a kid has a pistol on his hip...

Weyrd
10-03-2014, 03:43 PM
Right, actually some of the inspiration I pulled for her is actually Raven. Though not fully. There is also Wednesday Adams, and Temperance Brennen.


But lets say Destructor the Terrible shows up on scene, and its up the kids to save a group of people. Its best not to have her talk to them. While she's not evil and such, she does have a tendency to say things that are painfully truthful. Like reminding people of the inevitable icey grip of death that will eventually consume their body, typically after said people call out "Yay, we're not going to die!"

Kinda similar to what Bones or Wednesday would do.

Though if that concept is too out of wack, I could delete it, and try to get one more not so out of wack.

I don't think the concept is too out of wack, just that it needs more fleshing out to give a accurate enough picture of what you are going for.

Psistrike
10-03-2014, 03:47 PM
Speaking of edits... I'm off sick today, so I've got nothing much better to do than work on characters. I've already got mine for this campaign done, and I've got to update one for another campaign... but look! Procrastination Cookies!

... so, I'm going to have a look at other submissions. Because.

Ami (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39375&viewfull=1#post39375) To me, this character seems a bit too insular. What I mean is, a character that is shy, or introverted can still follow a group and participate -just at a less rambunctious pace. Ami, as written, would join the group, and NOT participate, instead having tea with her entirely functional imaginary friends. To be honest, your power set also gives me the heebie-jeebies.
...I'm also going to admit a bias. The first Mutants and Masterminds game board I frequented (pre-ATT) featured a player that would submit the most horribly broken characters, always with a manga-style portrait. Horribly broken. I mean, this player once recruited a friend (who wasn't a player, or even a gamer, specifically) to basically play a minion for her that was essentially a full-powered, heroic character (he admitted as much). So... I guess this character is not really like that, but I'm still having a flash-back.
I can see your points. I get into a momentum when creating a character and don't always think every detail out, like how her powers would affect character interaction. Plus I put some of myself into her, spent a lot of time reading and in my own worlds as a kid. I can also see why reality warping freaks you out, a kid with that power would be messed up, just look at the X-Men: Evolution version of Scarlet Witch. Thus, I'm pulling Daydreamer as my character submission and coming up with another idea.
P.S. I also tend to use an image I find which fits with the image I have of a character. You know how hard it is to find artwork of girls that look around 12 years old that aren't in manga/anime style? Drives me crazy trying to look for them.

Nevius
10-03-2014, 03:52 PM
@Nevius

re: Computer-Like Brain: Variable 1 (Action: move; Limited: Mental Skills and Advantages), I had a virtually identical Power for my character Mr. DNA. In play, I found that it was stupidly overpowered. I was just looking for an easily manageable way to represent a "true" Polymath (genius at everything). Like I said, I had to remove this power from play myself. I mean, after I announced that I was making this edit, another player chimed in to complain about how abusive it was (yes. I know. that's why I'm removing it. power down, sheesh).
...I mean, you don't have to learn from my mistakes, or take a recommendation from someone who's been gaming with the GM for 4 years, but you know. Do what makes you happy.


Mmm I've never been one for "learning". Especially from mistakes. But GM or other players are free to speak up if they feel like this is OP. There might be another way to simulate what I'm going for, and I'm all ears for suggestions. For the time being, I will treat this power with the appropriate amount of responsibility (i.e. great) and not abuse it. Assuming I get accepted that is.

RedBstrd
10-03-2014, 05:01 PM
Forgive me for not replying to submissions with feedback yet. I planned to do so yesterday but my internet was spotty. I'll look them over and respond in depth to all of them before the end of the weekend.

rwknoll
10-03-2014, 05:01 PM
Speaking of edits... I'm off sick today, so I've got nothing much better to do than work on characters. I've already got mine for this campaign done, and I've got to update one for another campaign... but look! Procrastination Cookies!

... so, I'm going to have a look at other submissions. Because.Elliot (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39018&viewfull=1#post39018) I think this could be a challenging, and therefor rewarding, character to play. At least in terms of background and personality. There's something that is sort of contrary to me, though, about a kid who is both shy, but also friendly. I think that's more a semantics issue, but it could be explained better. Also, 3 of your 6 complications are family related... since our characters are away at school, that's a lot of complication that probably won't come up. But, even paring that down to a single family complication, 4 complications is a respectable number. Mechanically is where I start to fret about your submission. He's 100% the opposite of Fuzzy Boots' Joshua; he seems quite stunted anywhere but Powers, and his powers are reflective of a serious PL6 psionic. I also note that Mental powers (eg. your Telepathy array) are subtle by default... adding a level of subtle on top of that makes his psionic powers difficult to detect, even for another Telepath.
I just finished reading back through the last few pages of comments and saw this. Thank you for the feedback!

I have been thinking for the last day or two about my character, and I agree that I should tone back some of his abilities and boost some other aspects of his build. As you guys have already discussed, his combat skills are things he can grow into.

I do like the idea of a character who is generally ordinary, except with some powers that have raw strength but poor control. So I want some of his powers to have that raw ability, but I don't want to seem like I'm trying to game the system. Between his family background, motivation, history of accidents and Power Loss complication, my hope was to build a character that looks good on paper but is very reluctant to even use his powers. I thought that would be a twist on a common superhero theme.

My plan is to drop a few of his offensive AEs, get rid of Accurate on his Mental sense (to address any concerns that I'm trying to build the kind of psychic that abuses the Senses + Perception Ranged powers combo), maybe add a few more flaws to some of his other powers, and consider dropping some of his defenses to be more in line with what we might expect. I will probably boost his Strength and Fighting to -1; I think I was too focused on the anchor that suggested "Child, elderly, impaired" and failed to realize that Strength -2 means he can only lift 12 pounds!

I will try to rephrase the semantics about being "shy." Personally, I think it is quite normal for someone to be nervous about meeting new people but also caring and friendly once they meet. Thanks for the suggestions about Complications as well, I'll see if I can rework some of them to create other ways to guide his roleplay in a school setting.

Psistrike
10-03-2014, 06:44 PM
Okay, already working on new character submission to replace Daydreamer. Called Pink Ghost, as she has an unusual sense of humor, she is a prankster who likes to get people to lighten up, with the power to generate and manipulate ectoplasm into solid constructs. Currently limited to forming a shell around herself to disguise herself as any humanoid and to create inanimate objects. Should be finished and have her posted by later tonight/tomorrow at the latest.

SuperFerret
10-03-2014, 06:56 PM
Oth (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39399&viewfull=1#post39399) I think the main thing I'd want to see here is a points break down. You've got a good amount of background detail. You've got some skills to make him a rounded personality. You've got enough powers (and combat utility) that he's going to shine (without dominating) when a combat does occur... I'd just like to see the numbers that show how you paid for all of it.

Thanks for the critique. I'll be sure to edit my submission to include points breakdowns for everything when I have the opportunity (gotta get to bed soon because of work tomorrow :(). Is there anything in particular that stands out as possibly troublesome?

Triskavanski
10-03-2014, 07:50 PM
Something I just remembered, Sailor Moon is suppose to be about this age too.

Triskavanski
10-03-2014, 10:00 PM
I'll be borrowing the things to try to help with Than.

Than Triskavanski PL 6
Quote: "Killing you in my mind."
Concept: Creepy Goth Girl
Occupation: Student
Base of Operations: Vaughan Academy, California
Real Name: Than Triskavanski
Legal Status: Darkmire Royal
Identity:
Marital Status: Single
Height: 4'3"
Weight: 87 lbs.
Eyes: Silver
Hair: Black
Age: 13 years old


Strength 0, Stamina 2, Agility 0, Dexterity 1, Fighting 4, Intellect 1, Awareness 2, Presence 2

Advantages
Fearless, Improved Grab, Improved Initiative 2, Quick Draw

Skills
Acrobatics 2 (+2), Athletics 2 (+2), Close Combat: ???? 4 (+8), Deception 2 (+4), Expertise: Macabre 2 (+3), Insight 2 (+4), Intimidation 4 (+6), Investigation 2 (+3), Perception 4 (+6), Sleight of Hand 2 (+3), Stealth 6 (+6), Treatment 2 (+3)

Powers
All fun and games
. . Immortality: Immortality 2 (Linked; Return after 1 week; Limited: As long as the source of her death is still effecting her, she cannot revive)
. . Pain Resistance?: Feature 1
. . Regeneration: Regeneration 4 (Linked; Every 2.5 rounds; Persistent; Limited: She cannot regenerate while still under the effects of what damaged her.)
Fightful Pressence: Perception Area Affliction 1 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 11; Perception Area: DC 11 - Visual, Selective, Subtle: subtle; Check Required: DC 11 - Intimidation)
Misery's Blade (Easily Removable)
. . Woeful Blades: Damage 6 (DC 21; Incurable, Penetrating 3, Reversible)
Rawulf
. . Fur: Feature 1
. . Senses: Senses 7 (Linked; Accurate: Hearing, Acute: Scent, Extended: Hearing 1: x10, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing)
. . Tail: Extra Limbs 1 (Linked; 1 extra limb, Advantages: Improved Grab)
The Hell in your head
. . Affliction: Affliction 1 (Linked; 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 11)
. . The Hell in your head: Senses 2 (Linked; Postcognition (Limited): The wrongs they had done, DC 12; Affects Others Only; Resistible: Will)
The hell inside my head: Affliction 1 (mental, mind, nightmare, 1st degree: Vulnerable, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 11; Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: Only usable against the one I make the will check against)
Unfazable: Immunity 5 (Interaction Skills)

Offense
Initiative +8
Affliction: Affliction 1, +4 (DC Will 11)
Fightful Pressence: Perception Area Affliction 1 (DC Will 11)
Grab, +4 (DC Spec 10)
The hell inside my head: Affliction 1 (DC Will 11)
Throw, +1 (DC 15)
Unarmed, +4 (DC 15)
Woeful Blades: Damage 6, +4 (DC 21)


Languages
Native Language

Defense
Dodge 0, Parry 6, Fortitude 2, Toughness 2, Will 6

Power Points
Abilities 24 + Powers 39 + Advantages 4 + Skills 17 (34 ranks) + Defenses 6 = 90


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2014 Green Ronin Publishing, LLC. All rights reserved.


Complications

Quirk: Than has a tendency to enjoy things that most others find disturbing or disgusting. And often she tends to talk about them in rather inappropriate times. This includes habits of hers where she tends to put herself in typically fatal situations, such as using her body to complete a high powered circuit.
Reputation: Than is known as the creepy goth kid in school. The fact she really has a hard time expressing emotions. While she will go into battle to help, none are really certain if its because she's trying to help or if she's got some other nefarious plans.
Family Bonds: The Triskavanski family bonds are very important to Than, and the rest of the Triskavanskies. While she is generally by herself in this world, she still continues to gain support and supports her family. So if her family is in trouble, she will go at once to assist them, and damned be the fools who get in her way...
Misery Loves Company: whether it is with an enemy, an ally, book, or a doll, Than isn't very often alone. Sure, she'll move the halls of the school in a manner that most would find disturbing to say the least, but at the end of the day, she has got to talk to someone for at least a little bit. She actually quite enjoys talking to people, even if they just don't get her.
School Spirit: There are those who hate going to school. Then there are those who go to school. Then those who buy the school based paraphernalia every year. Then there is Than. As one of the hall monitors she's very much into school spirit, knowing all the lyrics to the school theme song, and rumors say she might even sleep in the school. This is due mostly to Than's family bonds, and the mission she was given from them. Simply put, do not mess with her school. Even so, the 'normal' people might look at the fact she is not peppy as quite the opposite.

Notes


History: The Triskavanski family is a family of various sorts of species, all birthed within the same clan of people. Hailing from an alternet dimension, deep within the Darkmire marshes, within the city of Darkmire, exists their castle. One of the oldest of all known Triskavanski's, Soloman Triskavanski, a great and powerful mage. From his work the Triskavanski Castle was created, a living construct of a home. It was here, that Soloman created The Well of Many Worlds, a tapestry that could take one from this world and transport them to another. It was tricky, and hard to use, as the slightest shift could send you in radically different worlds.

Sometime after Soloman's reign, the war of light and dark happened, started by Hevasian Zealots. Darkmire's necromancers and mages against Hevasia's clerics and paladins. It was a long and deadly battle, that was only ended in a stalemate and sizzled into a cold war between the two, as each blasted powerful artifacts the other side controlled into the weave.

As such, its up to each generation of Triskavanskis to go off adventuring into the new worlds, following the well, until they could find something to bring back to the family to help them old their land and lives. Upon turning 12, Than was sent off into this world, having trained to at least attempt to fit in somewhat. Luckily for her, there was a school of super heros, where should could join up with them in order to take down whatever villains came along their way, as surely one of them would have some sort of artifact that could be brought back to her family, or she could learn something more.

However, much like the rest of her family Than has... to put it lightly, Issues. Not to her, but to normal people she does. Things she researches are a tad creepy, or out of the norm for a 13 year old girl. A large kitchen knife is her constant companion. A blade known as Misery, a powerful weapon that is capable of bringing back the nearly dead, so long as it was the thing that made the wounds.

Description: A young rawulf, with long black hair. Her eyes are silver, the rest of her fur shades of dark grey. Truely, looking at her its almost like looking at a black and white movie come to life, as she rarely wears anything with color, preferring to sticking with shades of dark grey and black. Her clothing tends to be more old fashioned, preferring long dresses over the skirts others her age wear. Around her feet, she wears spats, to qualify herself as wearing 'shoes'.

Personality: Than is very deadpan, showing little to no emotion. While mistakenly called emo, she is far from it. This tends to cause friction with many others out there, as they have a very hard time trying to figure out what she is thinking, even those that know her well. Often she has to keep explaining just what she is feeling.

As creepy and threatening as she is, she has a rather soft side to her, as expressed in her blade Misery. This odd little kitchen knife is capable of undoing the wounds it inflicts, making her oddly the least likely to kill someone, despite her constant macabre methods of thinking and habits of putting herself in harms way.

Powers and Abilities:
Most of Than's powers are based on fear. Though she does seem to have some others, as do most of her family that are less active, allowing her to live through going a round of the electric chair, or drink deadly poisons with a not but a stomach ache.

Tactics: Than typically starts combat by scaring off the weaker enemies by focusing her darker elements. She's utterly fearless in combat, and doesn't really react much to pain. The dark thoughts she has tends to cause most that read her mind go into a coma due to how frightfully dreadful they are.

rwknoll
10-03-2014, 10:28 PM
I updated my character build some more, incorporating some feedback shared here by you guys. I toned back his defenses and several of his attacks in particular, among other minor things.

I will need to take some time to read his background again to see if there is anything I wanted to add or change.

Lord Fell
10-03-2014, 11:03 PM
re: Elliot
...I think you've written what you want in terms of personality in a way that's better.
...I'm still thinking you should axe the Subtle feat on your Telepathy. Because it's a mental power, it's already, to some degree subtle (people can't see you do it) only someone with a Mental Sense can spot it. Making it subtle, so that it's difficult to sense even for another telepath seems to be a level of finesse that a 12 year old just wouldn't have yet.

Triskavanski
10-03-2014, 11:55 PM
I'm kinda thinking of taking Than a different direction and do a little bit of ghost rider,Where she can a post cognition effect on an enemy to have them remember ever bad thing they did, or something kinda like that.


instead of her wielding a sword, she wields a kitchen knife first too, to kinda support the whole misconception look she has. Even though she's a good person once you get past her macabre exterior

rwknoll
10-04-2014, 04:57 AM
re: Elliot
...I think you've written what you want in terms of personality in a way that's better.
...I'm still thinking you should axe the Subtle feat on your Telepathy. Because it's a mental power, it's already, to some degree subtle (people can't see you do it) only someone with a Mental Sense can spot it. Making it subtle, so that it's difficult to sense even for another telepath seems to be a level of finesse that a 12 year old just wouldn't have yet.

Yep, you're completely right. I removed Subtle from the other parts of that power but I missed that one when I was editing. That's what I get for editing after 1 am! Thanks for the catch. ;)

roguescribner
10-04-2014, 06:20 AM
I'm home now and made a first draft of my character build. Since we're in "Junior High" I'm trying to keep the mechanics simple, yet interesting. The real meat will come with the personality, background, and motivations. He's ostensibly going to be the "bad kid" who keeps getting into trouble and has disciplinary issues at school. This could make him a hero to some students or a pariah to others. He's not criminally bad, just someone who doesn't really respect authority (for reasons) and likes to show off at times. He'll be an energy user, likely electricity unless something else sparks my brain (ha ha). I'll try to have something posted by tomorrow.

Spectrum
10-04-2014, 02:49 PM
Wow, so many awesome characters have already been submitted.I'm really looking forward to reading the game.

SuperFerret
10-04-2014, 05:08 PM
I updated my submission (seen here (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-%28Recruiting%29?p=39399&viewfull=1#post39399)) to include point totals for everything.

SilvercatMoonpaw
10-04-2014, 06:26 PM
I've been quiet for a while, but a few of the submissions are intriguing-enough that I have to at least approach this. But I have a question I'm hoping someone can answer:

What is this "years" format like? How's it different from how a normal adventure is run?

roguescribner
10-04-2014, 06:28 PM
http://i75.photobucket.com/albums/i303/RogueScribner/S8ter_zpsd1fd489c.jpg

Roman Roache- PL 6

Abilities - 16
Strength 0, Stamina 0, Agility 4, Dexterity 4, Fighting 0, Intellect 0, Awareness 0, Presence 0


Advantages - 9
Defensive Roll 4, Equipment 1 (Skateboard), Luck (Recover) 2, Ranged Attack 2, Taunt, Ultimate Effort: Deception


Skills - 16
Acrobatics 1 (+5), Deception 10 (+10), Expertise: Popular Culture 4 (+4), Perception 7 (+7), Sleight of Hand 6 (+10), Stealth 4 (+8)


Powers - 39
Electrical Conductor: Immunity 10 (Common Descriptor: Electrical Effects, Advantages: Luck (Recover) 2; Redirect, Reflect, Variable Descriptor: close group - insulator / conductor) - 33
Seizure: Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Increased Range: ranged; Diminished Range, Source: electricity) - 5
. . Lightning Bolt: Damage 6 (Alternate; electricity, DC 21; Increased Range: ranged; Diminished Range, Source: electricity) - 1


Equipment
Cell Phone (Smartphone), Skateboard [Enhanced Trait: Enhanced Trait 1, Traits: Vehicles +2 (+6); Speed: Speed 2, Speed: 8 miles/hour, 120 feet/round]


Offense
Initiative +4
Grab, +0 (DC Spec 10)
Lightning Bolt: Damage 6, +6 (DC 21)
Seizure: Affliction 6, +6 (DC Dog/Fort/Will 16)
Throw, +6 (DC 15)
Unarmed, +0 (DC 15)


Complications
Motivation: Thrills: Makes his own fun, seeks attention, even negative
Quirk: Extreme emotional states can cause nearby electronics to go haywire
Relationship: Parents are cold and distant after death of older brother
Reputation: Bad kid, burn out, loser


Languages
English


Defense - 10
Dodge 7, Parry 3, Fortitude 2, Toughness 4/0, Will 2


Power Points
Abilities 16 + Powers 39 + Advantages 9 + Skills 16 (32 ranks) + Defenses 10 = 90



Background
Roman grew up in a typical family in a typical suburb outside a typical coastal city in Southern California. His family was typical, but Roman was not. Around the age of 3 it was apparent Roman was different. He would stick his finger in a power outlet and shock the dog. He would cry in the car and cause all the lights and electronics to go haywire. One time after a storm, a power line fell into the street. The neighborhood families immediately told their children to stay away from it until the power company could come out, but Roman was oddly drawn to it. He touched the live wire which caused a big spark and then a giant arc of electricity hit a nearby tree, setting it ablaze. Roman was fine, but the wire was no longer charged. He was 7 years old when this happened. Right around this time, the neighborhood children were no longer allowed to play with Roman. He felt isolated. Luckily, he had his older brother to keep him company.

Richard was 9 years older than Roman. Richard was planned; Roman was not. Richard seemed to be the only person not afraid of what Roman would do, including their parents. They would play games together and the elder brother would try to help Roman with controlling his abilities. Roman loved Richard. So when he died at age 19 in the war, he was devastated. So were his parents. Instead of coming together in a time of crisis, Roman's parents pushed him away. They grew emotionally distant. It's as if their only true son was now gone and all they were left with was an impostor. So Roman did what any child would do when ignored: he lashed out.

Roman became a "problem child." He got into fights at school. His grades took a turn for the worse. He openly challenged his teachers. He'd do "light shows" at the movies, restaurants, stores, etc... just for the fun of it. His parents would do their bare minimum to understand him. They eventually gave up and resorted to various punishments and medications. That only inspired Roman to cause more trouble. At least they were paying attention to him now. Over the summer his parents were driving him to a hospital for more treatment when Roman threw a tantrum. He caused the power in the car to shut down, causing them to lose control and wreck. Luckily, no one was seriously injured, but this was the final straw. Roman's parents felt ill equipped to handle him anymore. His doctor recommended a special school for children with abilities like Roman's: Vaughan Academy. Roman's parents had heard of it, but weren't sure they wanted Roman to be so... public. The doctor assured them that the school was well equipped to impose some structure and discipline on Roman. And that was that. Roman was shipped off to this school where he knew no one and it was filled with other freaks. He was now officially someone else's problem. Whatever. If he's stuck there, at least he's going to have a little fun.

Notes
1. Personality:

First, I'll start with things Roman is not. He does not act sad. He is not the class clown. He's not a criminal. He's not stupid. He's like a cross between Bart Simpson and teenage John Connor. He's too smart for his own good sometimes, definitely rebellious, and has some underlying emotional issues. This would attract a certain type of friend and possibly make enemies of others. He doesn't have much respect for authority and is basically counting the days until he grows up and can get away from his family / school. In the meantime, he's trying to master his powers and show everyone he's worth something too.

2. Luck points are for power stunts. There's a wide array of possible abilities with the electrical descriptor but it wouldn't serve to make them all core abilities of the character. They'll work as one-off experiences in the heat of the moment and anything that comes up more than once will be a possible alt power as he gains experience.

3. Roman cannot create electricity. He has to "charge" by drawing some power from somewhere first, which is where the Electrical Conductor power comes in. That is why his array has the Source flaw. I was considering adding another Complication regarding how this would work. For example, if it's only a small charge Roman can make one use of an electrical ability in the next round. If it's a moderate charge, it'll last for the scene. If it's a huge charge, it could last all day. I wasn't sure what would be appropriate for the game and how granular you'd want to make it. I'm open to suggestions.

4. Electrical Conductor is from Power Profiles:


You are largely unaffected by electricity, either perfectly insulated or able to harmlessly absorb or conduct it through you. In the first case, you are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out. In the second case, you are an efficient conductor: electricity does not harm you, but anyone touching you is affected by it, allowing you to, for example, grab a “live” source of electrical power like a cable and inflict electrical damage by touch like the Shock Field power (previously). Either option is just a descriptor with no change in cost. If you can choose between both from round to round, apply 1 rank of the Variable Descriptor modifier.


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2014 Green Ronin Publishing, LLC. All rights reserved.


* added some notes and moved Luck under Powers 10/05
* added Quirk complication and tweaked background 10/08
* moderate revision: added skateboard as equipment, modified skills, modified defenses

FuzzyBoots
10-04-2014, 08:11 PM
Just to comment on Roman, he's awfully oriented towards lying... almost moreso than his actual electrical powers. Also, you have Luck (recovery) listed under Advantages, but you mention using it for power stunts.

Triskavanski
10-04-2014, 10:54 PM
Well Updated Than a little more fully. all I need is a little banter back and forth to really finish her off.

roguescribner
10-05-2014, 05:48 AM
Just to comment on Roman, he's awfully oriented towards lying... almost moreso than his actual electrical powers. Also, you have Luck (recovery) listed under Advantages, but you mention using it for power stunts.

He's a troublemaker so deception should be part of his make up. And it's not solely about lying, though that's certainly part of it. It's also about feints and tricks he can employ to get himself out of trouble, too. Deception would work hand-in-hand with the Sleight-of-Hand and Stealth skills as his unofficial "trouble-making" array.

And yes, the Luck ranks should be moved under powers. Thank you.

Weyrd
10-05-2014, 08:02 AM
Among the superhero community, Vaughan Academy is not a secret. The government certainly knows of its existence, but outside of select circles, rumor is more abundant than reliable information about the school.

@roguescibner

The above makes me think it unlikely that the doctor read about the school in the Gazette. You might go with him actually getting in trouble with the government, but being a minor with a troubled family situation, they realize what he needs is structure and so they get him a spot a Vaughan Academy.

Just a suggestion.

Weyrd
10-05-2014, 08:14 AM
Also I noticed that you mention an ability to disrupt circuits in the background, but don't have any power representing that ability. You may want to add one or possibly replace your stun power with one (which would most likely be Nullify electronics, you could even give it the randomize descriptor if you want the effect to be a little more chaotic. - The reason I suggested replacing the stun as zapping someone with enough juice to disable them without killing them suggest an element of control that he might not have without practice (of which there is no mention of in the background, but there is for disrupting circuits)

Just another thing to think about.

RedBstrd
10-06-2014, 12:22 AM
Sorry for being AWOL for a couple of days. I went out of town to help a friend with a food critic job (i.e. I ate free food for a few days) and didn't have reliable internet access or free time.

I'll be answering questions and going over builds. Please be patient, as it will take my several hours to get everything posted up, given the large number of posts. Thanks for all of your patience.

RedBstrd
10-06-2014, 12:38 AM
What is this "years" format like? How's it different from how a normal adventure is run?

The Norm: Many normal games tend to involve characters going on some sort of mission, then completing it, having some downtime, and then doing another mission. Maybe it's street-level crime, maybe it's a quest for a specific supervillain, maybe it's intervention into an unfolding crisis. Once that adventure is over, the chapter ends, Hero Points get reset, and the characters get a few power points for abilities.

How I Envision This Game: The characters will be enrolled in a year of classes (with some areas of focus decided by me and each player). Over the course of that year, the characters will experience all sorts of challenges and interactions influenced by some sort of theme. Really what I want to produce is a more cinematic experience. Think of Dexter: once season explored the question of "What does friendship look like to a serial killer?" while another was "How would a serial killer think of faith?" and yet another was "What could love mean to a serial killer?" I plan to have long chapters set up with a question like that (obviously about superpowered youth - rather than serial killers - and their experiences), which will probably be hinted at by the title of the chapter. At the end of the chapter, which will be one school year in game time, I'll award a larger amount of power points than we usually get. Some of the points can be spent freely, while the rest will have to be spent in some way that makes sense based on the character's classes, interactions, and personal goals. For example, I might give out 10 power points but ask that the character spend 5 on some combination of science-related Advantages and Skills. Some characters might shrug off their homework and instead focus more heavily on things like sports or teenage romance. If so, then they should spend some of their points in those areas. Of course, NPCs like teachers might expect certain levels of competence from students. If someone is slacking off in their classes and refusing to dump points into some skill areas, it could have IC roleplaying effects.

Obviously, I'm not going to try diminishing the agency of players by forcing them to sink points in areas they don't want to improve. Overall, I just want players to spend their points in a way that feels organic and makes sense with the activities of the character in game. I won't be doing anything radical; I'll just be handing out big chunks of power points all at once and asking that players justify their spending in some principled manner.

Does that explanation make sense?

RedBstrd
10-06-2014, 12:41 AM
I'd like to submit a character to join up, but I feel the need to let you know that this would be my first time playing M&M and playing a PbP game. I'm gonna work on the stats and background tonight and hopefully post it tomorrow.

Being a newer player won't work against you. I'll make my decisions based on who submits the best character drafts and seems to be able to contribute the most to the group. That said, I always appreciate players who demonstrate reliability, sportsmanship, and politeness to their peers on these boards.

RedBstrd
10-06-2014, 12:43 AM
Thinking of an anthro deinonychus transplanted from an alternate earth where they were the standard. Primarily a low-grade speedster with some living weapon thrown in for good measure.


Can the other characters feed him their homework?

I like where both of your heads are at. My only worry about a deinonychus (or any other non-human character) would be making sure that they have communication options with the other players and that they have well-developed complications that will further the story for everyone.

I assume that you've submitted the character draft by now. Once I've scanned the thread for questions, I'll start commenting on the builds.

RedBstrd
10-06-2014, 12:52 AM
The thing that a lot of players forget when submitting for a game like this is that the character is not a pared down version of their PL10+ character. The GM is talking about characters growing into their powers--which to me means very few AEs, not being built to caps, points spent on background skills over pure combat efficiency.

You should have to stunt AEs in this type of game, which means you'd have to burn some fatigue or earn an HP by doing something that puts you in harm's way. If Spider-Man were part of this game, he'd have Snare as his only attack, and have to learn how to do all the other things (Create, Dazzle, Blast, etc).

It's hard to get into this mindset. When I GM'd a game like this, my players couldn't do it. I had to make AE's a Flaw, rather than a Power Feat/Flat Extra so they felt it in their budget, it was that hard to get them to think differently.

That's my interpretation. I could be wrong.

I think you have a good sense of what I want. We will end up with a large group of characters, so I would urge people not to prioritize AEs for coverage. It's not a high-powered campaign and no one is going to be expected to be a master of everything. The cooperative aspect of the game is really important to me, particularly since friendship and belonging are critical issues in teenage games (at least as I understand them).

People are welcome to have AEs, but I urge them to exercise restraint in how expansive of coverage they offer.

I generally encourage players to hit at least some of their PL caps, if only so that players experience fairness and no one is disabled from play based on their inability to deal with reasonable levels of challenge for the PL of the game.

I'll have to go over the builds in greater detail, but I assume that people aren't having trouble finding ways to spend points. Still, if it comes up, I don't think that players should be hoarding points from character creation unless they have a good roleplaying reason to do so. As a general rule, please spend all or most of your points.

RedBstrd
10-06-2014, 12:53 AM
Ah... I see the problem. This is a PL 6/90 campaign, not a PL 8/120 one. That would explain it. He is modified.

Correct. I think the standard for a Hero High game is PL 8 (120 pp) but I want to start us a bit earlier and really get the experience of young superpowered students.

RedBstrd
10-06-2014, 12:56 AM
But 3e is perfect for this since A) there's no lasting injuries, and B) recovery times are insanely fast. So concerns about getting blasted come down to, "Aww, I have to sit the rest of this combat out."

There's nothing that burns me up more than players fretting about "losing."

On this subject, I should note that I don't kill the characters of active players. NPCs and characters of inactive players might die if necessary for the story, but I'm not a jerk. A bigger concern about falling in combat is having to sit out while combat drags on in the pbp format.

RedBstrd
10-06-2014, 12:59 AM
On a side note, RedBastard, do you have any objection to the 2E Mecha and Manga feat of Conspiracy Theorist? That's the one that lets a natural 20 on a Knowledge, Investigate, or Gather Information check result in an additional roll for a skill check chosen by the GM for further insight on the subject. Might never come up, but I've always liked the idea of the random trivia person saying, "Hey, that's an authentic 1927 Babe Ruth signature on that baseball. We found a bunch of hot dog wrappers in the back room with a characteristic smell of pine tar. The crimes are all patterned after the Yankee games!"

No, I have no objection to that Feat being taken as a 3e Advantage. You could even pair it with Ultimate Effort (Conspiracy Theorist) if it's going to be a defining feature of the character.

RedBstrd
10-06-2014, 01:02 AM
RedBstrd- would either of these character be appealing?

1. Tankette- Baiya Asiedo comes from a wealthy and politically active matriarchal family. Mother is in fact a shrewd businesswoman with minor telepathic powers. Baiya on the other hand wants nothing to do with it and is a rough and tumble bruiser (minitank/powerhouse). Baiya is sent away to the school to learn proper control after hurting a schoolyard bully. Young ladies simply do NOT do that. So, a little bit of a hothead, a lot of a bully hunter and actively trying to distance herself from her family political ways.

2. Far less developed, but a strange little child at the crossroads of emo and granola trying to get better control over communication/sensory powers?

Thanks!

Either of those ideas would work. Ultimately, I would suggest that you decide between them based off of two considerations: (1) which would be a more fully-developed character, and (2) which would allow you to have a distinctive role in the group, either in terms of powers or social/roleplaying function.

RedBstrd
10-06-2014, 01:03 AM
Here's my submission, I hope it's up to snuff.

Othniel Owen: Triceratops Boy - PL 6

http://i932.photobucket.com/albums/ad165/sblaha516/Miles_Morales_Earth-1610_from_Ultimate_Comics_Spider-Man_Vol_2_1_page_10_zps2314357a.jpg
*Yeah, it's Miles Morales, but he looks the way I envision Oth to look, so...


I'll comment more substantively shortly, but I wanted to note that your picture here is an excellent choice.

RedBstrd
10-06-2014, 01:06 AM
Looking at some of the names of some of the proposed characters, I just wanted to point out that Red did say that our characters would not have codenames yet.

People can have nicknames, but Weyrd is right: I think it would be fun if most characters got their "codenames" through play. Characters might suggest things during the course of play, of course, but we're playing a superpowered game, not a superhero game. It's a setting with costumed superheroes and I do expect characters to be generally heroic, but you guys and gals will still be junior high to high school students, not crimefighting professionals with experience under your belts.

RedBstrd
10-06-2014, 01:07 AM
While this is true, how many 12 year olds do you know if they gained superpowers wouldn't give themselves a superhero name? :p

Yes, that is always a possibility - but the character's peers might have ideas of their own...

RedBstrd
10-06-2014, 01:11 AM
Yeah, I think that's totally believable! If I had powers in middle school I would've definitely taken lots of time to think of an awesome code name. I think the GM meant that we shouldn't be established heroes in the community, with a reputation or fame with a superhero name.

On an unrelated note, how many players are typically included in a game like this?

I tend to go a bit higher since I'm a sucker for finding people homes in games. I've had several successful games with 7 players, so that is probably what I'll accept.

I'll also almost certainly have a waiting list in case people drop out.

That said, I see tons of submissions. I may ultimately have to consider taking on two groups of players representing two different classes of students. I can't guarantee it, but I'll toss ideas around in my head and see if I can think of a way to manage a burden like that without creating too much work for myself. I probably shouldn't even mention the possibility because it's unlikely.

RedBstrd
10-06-2014, 01:12 AM
We do have quite the collection of submissions:

Joshua Lopez (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38829&viewfull=1#post38829) — FuzzyBoots — Ghost Whisperer
WITHDRAWN Shen Lu Mei (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38902&viewfull=1#post38902) — Evolución — Energy Absorber
Greyson Meyers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39092&viewfull=1#post39092) — Weyrd — Badass Normal
Roy Miller (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=38939&viewfull=1#post38939) — dreamking89 — Legacy Weather Witch (Warlock?)
Elliot McGuire (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39018&viewfull=1#post39018) — rwknoll — Package Psychic
Terry King (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39113&viewfull=1#post39113) — kanly — The Velociraptor Eating Our Homework
Tiffany Ross (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40278&viewfull=1#post40278) — Psistrike — Ectoplasm Prankster
James Greyson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39380&viewfull=1#post39380) — IronEden — Nature Boy
Othaniel Owen (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39399&viewfull=1#post39399) — SuperFerret — Geokinetic
Alec Masters (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39435&viewfull=1#post39435) — Nevius — Kid Genius
Karen Chambers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39473&viewfull=1#post39473) — jamieth — Legacy Stage Magician
Christopher Denvers (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39554&viewfull=1#post39554) — Articulate_Tony — Flying Brick
Magni Thorsson (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=39648&viewfull=1#post39648) — Praetorian Guard — Asgardian Warrior Teen
Bobbie Jones (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-%28Recruiting%29?p=39102#post39102) — McGuffin — Walking Brick
Tyffani Forbes (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40000&viewfull=1#post40000) — Lord Fell — Bubblegum Jailbait
Roman Roache (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40469&viewfull=1#post40469) — RogueScribner — Electric Rebel
Than Triskavanski (http://roninarmy.com/threads/1037-My-Velociraptor-Ate-My-Homework-(Recruiting)?p=40317&viewfull=1#post40317) — Triskavanski — Goth Wolfgirl Avenger


I left off the ones that were no more than a concept, or which have not been adjusted to match the setting / PL. I do not envy RedBstrd the task of trimming them down. :)

Thank you for posting this list.

I don't envy myself the task of trimming down the list either...

RedBstrd
10-06-2014, 01:18 AM
This game is starting up after another game (World Moved On) ends. I not sure, but I think some if not all members of that game may be offered spots in this game before applicants here. So we could be competing for an even smaller number of spots than that.

That's correct. At the same time, I don't want to be a jerk and have a recruitment thread that is ultimately going to see the vast majority of applicants without a spot in a game. That's just cruel to applicants who have spent a lot of time on a build and would likely contribute a lot to a game. As a consequence, I am going to try figuring out ways that I might be able to run two concurrent groups of students in different classes. If I have the same general theme for the year of classes, then I can reduce the amount of work I have to do. As I noted in a recent post, though, I can't guarantee that I can take on that burden. I'll need to think about what strategies I can use to reduce my in game workload, see how my RL obligations are working out, and consider whether running two classes of students would be redundant or cheapen the game experience.

So, in short, I can't promise anything but I'll toss around the question in my head.

RedBstrd
10-06-2014, 01:20 AM
Oh my! Well, if recruiting is still open, I do have a character or two I'd like to play. I'll work up some preliminary builds here and post them up soon if that is okay.

Yes, that is certainly OK. We have a long recruitment so I haven't been prioritizing reading submissions over my RL responsibilities. I'll give everyone feedback on their submissions, but there's no rush on your part. I planned for this process to be slow and relaxed.

RedBstrd
10-06-2014, 01:22 AM
I had to add my build to my signature so I could actually find it...this thread is getting a lot of traffic! :)

Yes, yes it is. I thank everyone for their patience so far. I also really appreciate that applicants are providing constructive feedback on submissions by their peers.

RedBstrd
10-06-2014, 01:31 AM
One of my major no-nos (and I've been gaming with Red Bastard for 4 years now, so I know he's on board with this) is multiple submissions. If you want to pitch multiple mini-concepts (sketch out a bit of power concept, then a bit of background concept) and get feedback on which one of those would be your best bet, that would be OK.

Lord Fell is correct here: pitching multiple submissions is generally poorly received on the boards. I'll happily provide feedback on which concept or submission I like better, but I don't want my recruitment decisions complicated by multiple submissions. Having to consider and review multiple submissions per person would create extra work for me. More importantly, fellow applicants often find it offensive if someone submits more than application (as it could, in theory, provide an unfair advantage).

RedBstrd
10-06-2014, 01:32 AM
Course its easier when you've got some sort of source material to work off of.

Yeah, sorry about that. My next goal after getting caught up on the submissions will be getting up some more setting info.

RedBstrd
10-06-2014, 01:35 AM
If this game isn't happening until after he finishes World Moved On, 11 days is pretty optimistic, I think.

In order to keep my decision regarding recruitment reasonable, I will close recruiting before I actually open up an IC thread and start the game up. Somewhere I noted that we'll probably start a week after recruitment closes. Apparently I didn't move that info into the first post of the thread.

RedBstrd
10-06-2014, 01:50 AM
I dig the concept behind this, but haven't hit on a character concept that someone hasn't already pitched. Maybe something will hit this weekend. Having grown up in Southern California, I also want to express my appreciation of Red setting the school in Indio; it's nice to see the Inland Empire getting some respect. Beware the date shakes!

Hero Point to you! One of my colleagues (http://blog.theautry.org/2013/02/piecing-it-all-together-part-i/) wrote her dissertation on the topic (http://www.kitchensisters.org/hidden-kitchens/the-romance-of-the-date/).

RedBstrd
10-06-2014, 01:55 AM
@Nevius
When deciding between making something a Device and Equipment, I guess the definitive question is "is this too science-fiction to actually exist?" In your case, I'm inclined to say no, you could make those things regular equipment... depending on how exactly how Analytical your vision is. The other concern, is that GMs generally have less respect for Equipment. In play, you can lose or break equipment pretty regularly. You can always buy new stuff later. Alternatively, if these are going to be "signature" tech pieces for Alec, something that generally won't be broken or stolen, etc, then you should probably make them Devices (which gives you more freedom in what, exactly you mean by Analytical as well). Ultimately, the choice is yours, but your HUD & Wrist Comp should be one or the other.


These guidelines are pretty accurate for my point of view. If you think that you'll rely on the inventions a great deal (and it will cripple you to lose access to them), then they really should be Devices. If they are mainly in place for flavor or a bit of convenience, then Equipment should suffice.

I'll comment more specifically once I get to the build in question.

RedBstrd
10-06-2014, 01:57 AM
{nods} I basically removed all of his combat abilities because, well, we were told that combat would be few and far between. The extra PP will let me quickly ramp him up once there's some reason for us to be learning to be trained warriors. Until I hear more from RedBstrd, my assumption is that the campaign's oriented more towards us navigating our way through school and other such challenges.

You've played with me before, so you should basically know what to expect from my games. The level of combat in this one should be roughly comparable to The Tomorrow Man Project.

RedBstrd
10-06-2014, 02:50 AM
Joshua Lopez
http://duggan.files.xanga.com/2014/09/Joshua.png


Overall, I like Joshua. He reminds me of Kaidan from Irredeemable, which never hurts. In regard to the build, I count your Defenses as 11 points. I also noticed that you didn't specify a sense for your Counters All Concealment effect. You actually do have to purchase it for hearing separately from vision. Obviously, you're under your PL limits in several areas but you could feasibly deal with some challenges by power stunting your Ghostly Feedback into something helping you in the circumstance.

It sounds like you will develop Summon and some combat skills when the story makes those developments possible. It's bold that you are consciously making a character so far under PL limits (to the point of raising eyebrows from your peers) but I think it works in this case; you seem to have a good sense of what is appropriate for the concept and him as a realistic person, what needs to happen for him to develop over time, and so on. I wouldn't encourage other players to follow you into the project of creating an under-PL character, but I think you spin what could be a disadvantage in other submissions into something that I can see as an asset.

Overall, his background is well rounded, giving the impression of a 3-dimensional character. I like the fact that he's Hispanic and shaped by his upbringing without risking being a stereotype or caricature. This submission is a really encouraging start for the recruitment process.

RedBstrd
10-06-2014, 02:54 AM
Name: Shen Lu Mei [b]

Normally I'd post feedback on this submission even though it was withdrawn, just in case the commentary helped other applicants. Since I am trying to get caught up on the submissions, though, I'll refrain from doing so this time.

RedBstrd
10-06-2014, 03:11 AM
Grayson Meyers



Well, it appears that you have your heart set on becoming a regular in my games due to high quality submissions. I quite enjoy Grayson as a character. I have no critiques of the character; you gave me a good example of what I want to see.

In terms of the build, I noticed a few errors:
1. He has +17 to Abilities, costing 34 rather than 30 pp.
2. His Defenses should cost 13 pp rather than 16 pp because you don't have to pay for Toughness that you are already purchasing through Defensive Roll.
3. His Power should just be a Str-based Damage effect rather than Enhanced Str that's Limited to Damage. The difference is basically only aesthetic but I try to impose a certain uniformity on character write ups for ease of reference.
4. With the totals above, you're 1 pp over the limit.

SilvercatMoonpaw
10-06-2014, 03:58 AM
Does that explanation make sense?
I think so. May be more player agency than I can handle, though.

RedBstrd
10-06-2014, 04:07 AM
Roy Miller


In terms of the build, I noticed a few things:
1. As currently constructed, all of his Protection (not just the Impervious part) is Limited to Physical Only. To energy attacks and the like, his Toughness is +0. You may have intentionally set it up that way but most of the time I see people with a Limited flaw like yours, it's arranged to pay full cost for the Toughness and only Limited on the Impervious Extra.
2. The Immunity to weather conditions only applies to Environmental Conditions from mundane causes, not to powers with the Weather descriptor. To apply to powers with the Weather descriptor, it would need to be a Common category of effect (10 pp vs. 2 pp).
3. The Skills Close Combat and Ranged Combat only apply to Arrays at the discretion of the GM. In a superpowered teen game, I exercise more caution that normally on the issue if the character in question is hitting basically all of their PL limits. I say that because we're really not designing characters that are supposed to be masters of all of their powers. When a character is built to be as point-efficient as Roy is, the Ranged Combat application to an Array just doesn't feel appropriate for the campaign.
4. Setting your Affliction to be resisted by Strength is invalid because Str is not a Defense.

Conceptually, he is what we'd expect from a Thor-inspired paragon. At the same time, he's really a young superhero rather than a superpowered youth who will grow into being a superhero over the course of the campaign. He has several AEs and high ranks on a number of powers. The Extra Condition modifier on his Affliction power seems really out of place as a starting power. Really, if I saw the first two submissions in the thread and then this one without context, I probably wouldn't be able to guess that they are submissions to the same game. The underlying build philosophy is radically different. Roy is clearly built for maximum efficiency.

I'll really want to look over the rest of the submissions to see how people are approaching their characters, but my gut reaction is that Roy is a bit too professional to fit closely with how I envisioned the characters at start. Right now, he's really what I expected characters to turn into as they developed over time.

With those concerns in mind, I'd ask you to take out the part about the Superman analog spotting Roy stopping a mugging. That part of the background story makes him seem a bit too adult. Despite being a teenage boy on the run from a premier supervillainess, he really doesn't show any vulnerabilities (mechanical, emotional, etc.), insecurities, and so on. Placing him in some sort of position of desperation or weakness in relation to a world class superhero seems like it's necessary there for narrative reasons. As the background currently is, he's basically like a junior partner - but still a crime fighting peer - to the pinnacle of the superhero community. If the build is going to be so efficient, then he should have some sort of weakness or vulnerability in the background or personality. Obviously, he's compassionate and has his mother as a serious Complication, but kind of like a Superman minus the kryptonite so far (except that non-physical attacks are effective against him).

Overall, the character is really polished in terms of the build and the background story but I think he was really designed as a young superhero ready to join a crime-fighting team. I'm not sure yet that it will entirely be a problem if only one character is like that (it certainly would give him a specific niche in the team), but I can't help but notice the vast gulf between this character and the preceding two submissions.

Despite me typing so much feedback, I'm definitely not suggesting that you scrap or radically rewrite the character. I like him. I just don't yet know if he and the other submissions are really created in the same spirit. I'll have to read through some more and then comment further.

RedBstrd
10-06-2014, 04:48 AM
Elliot McGuire (PL 6)

http://i.imgur.com/tUWwbn4.jpg


Overall, I think you did a good job designing this character. Lord Fell's feedback is generally on the same page as me. I find the focus on powers less problematic, though, since the power set Elliot has is so versatile.

In terms of mechanics, linked powers are supposed to require the same range. Communication is ranked (so rank 1 is 100 feet), while Mind Reading is perception-ranged. I can guess that you linked them to save points (a big concern since the Jean Grey model of the Telekinetic Telepath is so damn expensive in 3e MnM), but you'll have to separate the powers. One solution would be to make Mental Communication an AE of Elliot's Mind Detection power.

RedBstrd
10-06-2014, 04:52 AM
I'll need some sleep before I comment on any more submissions.

RedBstrd
10-06-2014, 04:55 AM
Archie MacDonald - PL 8

Occupation: Currently, Field Agent. Formerly, Training Division.
Affiliation: FBI
Age: 47


Clearly posted in the wrong thread...

rwknoll
10-06-2014, 06:00 AM
Overall, I think you did a good job designing this character. Lord Fell's feedback is generally on the same page as me. I find the focus on powers less problematic, though, since the power set Elliot has is so versatile.

In terms of mechanics, linked powers are supposed to require the same range. Communication is ranked (so rank 1 is 100 feet), while Mind Reading is perception-ranged. I can guess that you linked them to save points (a big concern since the Jean Grey model of the Telekinetic Telepath is so damn expensive in 3e MnM), but you'll have to separate the powers. One solution would be to make Mental Communication an AE of Elliot's Mind Detection power.

I linked them because I'm still fairly new to M&M, and that's how I've seen it listed in the Hero's Handbook and in popular build threads (e.g., Jab's builds). I know Linked requires shared range but I wasn't sure why everyone else was listing it that way, so I just assumed they knew something I didn't.

I'll rearrange the powers to address your concern. Thanks for the feedback!

FuzzyBoots
10-06-2014, 06:17 AM
Overall, I like Joshua. He reminds me of Kaidan from Irredeemable, which never hurts. In regard to the build, I count your Defenses as 11 points. I also noticed that you didn't specify a sense for your Counters All Concealment effect. You actually do have to purchase it for hearing separately from vision. Obviously, you're under your PL limits in several areas but you could feasibly deal with some challenges by power stunting your Ghostly Feedback into something helping you in the circumstance.

It sounds like you will develop Summon and some combat skills when the story makes those developments possible. It's bold that you are consciously making a character so far under PL limits (to the point of raising eyebrows from your peers) but I think it works in this case; you seem to have a good sense of what is appropriate for the concept and him as a realistic person, what needs to happen for him to develop over time, and so on. I wouldn't encourage other players to follow you into the project of creating an under-PL character, but I think you spin what could be a disadvantage in other submissions into something that I can see as an asset.

Overall, his background is well rounded, giving the impression of a 3-dimensional character. I like the fact that he's Hispanic and shaped by his upbringing without risking being a stereotype or caricature. This submission is a really encouraging start for the recruitment process.
Thank you for the feedback. If, indeed, we'll see combat as much as World of Tomorrow, he probably will need higher combat skills, at least up to PL 5 so that he's not too much of a drag. As I mentioned in response to Lord Fell before, earlier iterations of a more adult version of the character carried a gun with the idea being that he got pistol lessons from one of the ghosts. A gun would be an elegant solution for the lack of upper-body strength that children are prone to, but, also discussed, guns trip alarms in people's heads even more than a kid who can shoot plasma beams out of their fingers. :-P No doubt partly the result of most writers coming from a universe where guns exist but super-powers don't.

And I thank you for the compliment on the backstory. {scratches the back of his head in mild embarrassment} Most of it is kind of cobbled together on the fly. Among other things, I just now realized he doesn't speak Spanish, something which would be heresy in most Hispanic families I've known. I'll check on the Defense numbers (I suspect that I dropped a few points when I was downgrading his ability scores to more realistic middle-school levels and I never got around to plugging it back into Hero Lab) and add Conspiracy Theorist and Language to his Advantages. That should still leave me with an even 10 or so pp, enough that I give him basic combat skills either before the start of things or shortly in depending on your preference.

As regards Counters Concealment, that was me misunderstanding the "All Types" for 5 pp. Back in 2E, they had something like that that applied to all sense types at once, but here, it merely applies to descriptors. :) "Invisibility" is used as a type. Would "Ghost" simply be counted as a type or would it be something more specific like "Ghostly Invisibility"? Really, I suppose I probably only need sight, since ghosts typically only really have that as their form of Concealment plus I have the Comprehend to let me communicate with them without needing something audible to everyone.

FuzzyBoots
10-06-2014, 06:41 AM
I linked them because I'm still fairly new to M&M, and that's how I've seen it listed in the Hero's Handbook and in popular build threads (e.g., Jab's builds). I know Linked requires shared range but I wasn't sure why everyone else was listing it that way, so I just assumed they knew something I didn't.

I'll rearrange the powers to address your concern. Thanks for the feedback!

If you're intending to do two-way communication rather than forcibly reading the other side's mind, there was a +1 Extra proposed by Steve Kenson for Communication in 2E that let Communication create a "tunnel" when you contact someone, in part because he recognized that the 2E "Linked Mind Control+Communication" version of Telepathy was clunky due to mismatched ranges and the need for either saving throws or completely dropping one's defenses to communicate. Alternately, Remote Sensing is sometimes proposed as a Linked power. The distances match up at least. Pretty much up to RedBstrd as to how he would want to handle it.